Mentions:
@ap4kой
opss
delete this pls
Why?
I'm rebuilding the map
You can upload it in this channel if you want to update it.
I know
Hmm
Okay
take your time to do a map, i'll decline you can resubmit or repost here if you want
Mention:
@ap4kI know but I sent it by accident
ok..
You can just ignore this channel for now. If you finish your map and the channel is still up you can submit it here.
oh
I think my map is finish
ok
5 ideas is also no uniq
I think about it
and its bad
ok
Rework map
wow
[Moderate]
hmm
It took me 8 seconds to beat the map..
I did not try to speedrun.
That's 3.
You can bet 1 second here, I just showed that this card is skipped by 99%.
I already said that. 🤷 But thanks for the demonstration.
ops
your game is bad
and dont here is actually "nothing here"
Alright, so I finally had some time for a quick test again. ^^
For the Gameplay:
- Player one, hooks once. Then player two hooks once. Then a weird drop into some filler?
- Skippable and mostly just walking/fillers, the hole doesn't do much.
- Awkward to get into the part and awkward to hammer.
- Just some very basic filler parts again.
- Unmarked tiles and trying to hit a single unfreeze tile is rather uninteresting. Imagine multiple tees there all trying to do the part and blocking each other.
General:
- Spacing at the most parts is too tight. For example on the screenshots 3, 4, and 5.
- There are no real 'parts'. Most of it is rather basic or doable solo. (One hook each, one hook and one wall hammer)
Design:
- The general look of your map is very basic. The tiles could have some more variety and you could change the background color and add doodads.
- Hookables and hooktrough look too similar.
- Unmarked tiles.
Try to challenge yourself a bit and create more complex parts. You can take a look at the maps
&
to get some inspiration for easier moderate maps. They may be outdated but the parts are still good.
Any questions just ask here or in
#mapping.
Good luck with your mapping journey! :)
0_0
Thanks! I will follow your advice!
I would like to say that number 3 is designed that way
Sure, but that's not really a great way to make the part harder - especially for easier categories. :P
hmm, Moderate is ease categories?
You can see
Yes but you have so little space to jump with the freeze above. The rest of the map is a lot easier.
But if you find a good use for it, sure. It doesn't really fit in there though in my opinion.
Oh, sorry The first time I didn't understand you)
use automap on generic tiles if you want
outside of this thing
you can just skip it
0_0
Rework
Please change the name. It's so annoying to see
.
Maybe you meant
?
))
Add emotes)
Testers, please reset this map's status and rename this channel.
so the name is "Good Map 2"?
Yes)
Is the good map in the room with us or am i missing something
idk
wheres the first good map
He's not here..?
+1 mb is kinda crazy
-resend the map to actualize the bot ingame with the new name
need _
yes one problem by one, i'll update the map ingame for test first
entities are badly use, the structure is not great and parts at start not rly developed
design not great, + the image not used have to be remove
Mention:
@ap4kadding emojis isnt really a cool design
just add basic stuff
i have so many questions
- Be respectful
- Don't be discouraging
ok its just an opinion
damn
but i say this map has got alot of issues
Instead of spreading negativity how about some useful feedback?
i cant feedback on phone
Then please provide it when you can.