#airborn
"airborn" by OneLimeyBoi [Dummy]
DDNet 02/24/2019 1:05 PM
@OneLimeyBoi
OneLimeyBoi 02/24/2019 6:12 PM

some marking ajustments, flow fixes, making edges more easy

texnonik 02/24/2019 6:23 PM
Salaziel 02/24/2019 7:04 PM

wow i didnt know his map is the same as his pfp

OneLimeyBoi 02/24/2019 7:59 PM
@Salaziel

appreciate that. If you have any fixes let me know

texnonik 02/24/2019 9:47 PM

???

Salaziel 02/24/2019 9:51 PM

looks like generic brutal map

texnonik 02/24/2019 9:52 PM

no looks cool map :/ but i am bad with shotgun

OneLimeyBoi 02/24/2019 10:09 PM
@texnonik

keep the dummy down, shotgun yourself up tinside the freeze fall down hook late so you get enough momentum to get under the unhook to your left

texnonik 02/24/2019 10:12 PM
@OneLimeyBoi

ok not now , its feels like somethink interesting you have created , will see 😃 after testing other parts

OneLimeyBoi 02/24/2019 10:13 PM
@texnonik

just recorded a demo wait ill put it in here

OneLimeyBoi 02/24/2019 10:14 PM
texnonik 02/24/2019 10:14 PM

how i can watch with out pc 😄 ? and i go sleep bey

OneLimeyBoi 02/24/2019 10:14 PM

Ahh I see, have a good night lol

OneLimeyBoi 02/25/2019 3:36 PM

another simple update: no major changes simple design ajustments making edges easy moving the finish line

OneLimeyBoi 02/28/2019 9:41 PM
OneLimeyBoi 03/03/2019 2:17 AM

Since some guys struggle with sg fly, I made sg fly one and three less faily. The 2nd one still is faily but fixing the other two makes the map a whole lot more easy.

texnonik 03/08/2019 8:19 PM
OneLimeyBoi 03/09/2019 4:11 AM

design ajustments skip fix added practice room added infotiles

Salaziel 03/11/2019 8:27 PM

you skipped the fix or fixed the skip

Salaziel 03/11/2019 8:27 PM

what

Gwendal 03/12/2019 3:43 PM
@OneLimeyBoi

are u supposed to hook ur dummy at start

Gwendal 03/12/2019 3:43 PM

to bounce on him ?

OneLimeyBoi 03/12/2019 3:56 PM
@Gwendal

at start you are supposed to throw your dummy right wall, hook him land on top of him slide off hook him go trough the upper unfreeze to your right, hook the dummy dj and let him drop on the hooktrough to your right, the one with the kill tile on the side

Gwendal 03/12/2019 3:57 PM

ye right

Gwendal 03/12/2019 3:57 PM

but

Gwendal 03/12/2019 3:57 PM

sec

OneLimeyBoi 03/12/2019 3:57 PM
@Gwendal

wait i follow you and you just show me ok?

Gwendal 03/12/2019 3:57 PM
OneLimeyBoi 03/12/2019 3:58 PM

that is just the practice room

Gwendal 03/12/2019 4:23 PM

Tested it with the mapper , i like it

Gwendal 03/12/2019 4:23 PM

+1

OneLimeyBoi 03/12/2019 4:31 PM
  • adding some killtiles
  • fixing finishfail
  • fixing 3rd sgfly
  • adding stoppers in front of practice room thanks to
@Gwendal

for some fix ideas

skua 04/08/2019 1:28 AM
@Gwendal

can you send me this black-white entities.png. So fkn good

skua 04/08/2019 6:29 AM

Omg I didnt know it was made by reevieeeee

skua 04/08/2019 6:29 AM

Lol

Gwendal 04/08/2019 6:59 AM

xd

skua 04/08/2019 7:02 AM

I also have my game.png totally blackwhited. It looks so cool with these entities

skua 04/08/2019 7:02 AM

xd

Gwendal 04/08/2019 7:07 AM

Ooh can u send it pls ? Let's

#showroom

not to spam here

Cellegen 04/10/2019 11:57 AM

After "testing" the map with some players [Brokecdx- and N9mkOik], i have a weird feeling about this map... the size of it should be ... fine? compare to the difficulty it was made on... the parts itself are most of the time can be confusing and requires much training, but i guess it can be okay with that. My only problem i've got is that most of the time it's completely failable and it ruins the whole structure of the map. Yeah in the beggining there are teleports around, but one mistake you make and you die instantly. I could see dummy 4 maps having faily parts but not all around them. So my logical result was... it's hard, it's faily, it's short cuz of the difficulty, and probably deserves more points than usual 4 dummy maps. So i give it a 5*

Gwendal 04/10/2019 12:32 PM

Definitely a 4* map

Cellegen 04/10/2019 1:06 PM

do we have 5* maps?

Cellegen 04/10/2019 1:06 PM

to get it compare to this

Gwendal 04/10/2019 1:24 PM

mia

Bacon 04/10/2019 2:11 PM

When equivalent exchange 2 and jazz hands 2 can be 4* this can too x)

Bacon 04/10/2019 2:12 PM

Oh

@jao

Might need to revoke deepdrag to 4*

archimede67 04/10/2019 3:32 PM

5* maps is faily everywhere

Cellegen 04/10/2019 8:02 PM

like this map too

Cellegen 04/10/2019 8:02 PM

idk whats your point with failness its obvious

Bacon 04/11/2019 2:37 PM
@archimede67

That is kinda wrong too

Bacon 04/11/2019 2:37 PM

Look at Dark spy for example

Bacon 04/11/2019 2:37 PM

Or deep drag

Bacon 04/11/2019 2:37 PM

Which is 95% unfaily

Bacon 04/11/2019 2:37 PM

Injection 3 too

archimede67 04/11/2019 2:38 PM

yea true

archimede67 04/11/2019 2:38 PM

its two sides

archimede67 04/11/2019 2:38 PM

or no fail but extremely difficult

archimede67 04/11/2019 2:38 PM

or faily but not extremely difficult

Bacon 04/11/2019 2:38 PM
  • lenght should matter more in rating process tbh
jao 04/11/2019 2:49 PM

once again, ratings aren‘t for points

jao 04/11/2019 2:49 PM

length doesn’t matter

Jambi 05/03/2019 10:00 AM

Ok jao

gigi7187 05/16/2019 7:35 PM

is this map dead or smth?

Im 'corneum 05/17/2019 3:21 AM

size does matter jao🍆 😩 💦

Syltoox 05/17/2019 5:40 AM

1inch 'corneum

Salaziel 05/17/2019 8:03 AM

im 'cumming

texnonik 05/17/2019 9:38 AM

tex 'corneum

Syltoox 05/17/2019 11:43 AM

ehren 'mann

texnonik 05/17/2019 6:08 PM

im 'cornonik

Im 'corneum 05/17/2019 6:57 PM

Im 'chromosom

texnonik 05/17/2019 7:09 PM

Im 'gay

Im 'corneum 05/17/2019 7:15 PM
gigi7187 05/18/2019 2:41 PM
Soapy Sandwich 06/03/2019 2:31 PM

Maybe I didn't give it enough tries but map feels somewhat unlear to me XD.

Is it not possible to finish with dummy assuming you good at shotgun fly?

Soapy Sandwich 06/03/2019 2:32 PM

Other than that I think you should put more images into high detail.

Soapy Sandwich 06/03/2019 2:36 PM
OneLimeyBoi 06/13/2019 10:26 AM

I am really sorry for my Inactivity, I had my finals so I had no time to check discord. Since everything is done now I am down to help you fix any kind of problem you got with the map.

@Cellegen

it seems you've tested the map a lot. I would love to know if you got some Ideas or fixes to make the structure more clear.

OneLimeyBoi 06/13/2019 10:33 AM
@Soapy Sandwich

Yeah the Maps intention is to make people practice shotgunfly, thats why I started mapping it. And thanks for the reminder to put the other quads in highdetail i'm gonna fix that and Upload the map after further fixes.

Syltoox 06/13/2019 11:13 AM

i didnt even wanna continue playing 1st part. so maps intention failed

Cellegen 06/13/2019 1:39 PM

as i had a playthrough, i had no problems trying it again and improve on the parts i fail a lot, but giving up the space for little part like those are kinda lacking on creativity and mapping capability. As i recommend to build some more parts to it so it wont be any way worse but better, i recommend you to remake some parts that are suppose to be balanced/enjoyable in a way. somewhere in the middle, the parts are not really enjoyable, i always fail a lot on it, because its so difficult in it's on way. about the structure, more parts would be welcome on this map.

Soapy Sandwich 06/18/2019 10:58 AM
@OneLimeyBoi

I think you will have to remove the possibility of team finish.

I don't fully understand why but we don't want dummy finishes in dummy maps.

OneLimeyBoi 06/23/2019 9:02 PM
@Soapy Sandwich

is there still a possible dummy finish? If so, I'm gonna fix it

OneLimeyBoi 06/23/2019 9:05 PM
@Cellegen

Do you mean the part after the drop? Yeah the part is really hard, I try to figure something out to make it more enjoyable and balanced. Thanks for testing

Cellegen 06/24/2019 2:07 PM

i hope i helped you well

OneLimeyBoi 07/07/2019 4:03 PM

*put quads in high detail

  • 2nd half is basically not faily anymore adding tps / hooks to reset parts adding plattforms and new checkpoints *no new parts so far, might add/replace some when I figure out where to put them
DDNet 08/30/2019 1:43 PM
texnonik 01/13/2020 6:16 PM

?

jao 01/21/2020 5:41 PM

first of all sorry for the long delay - im not sure what to do about this map. i think its not very appealing to play due to punishing and confusing parts from the start onwards. its noticeable that you forcefully added teleports afterwards which is not the way to go about this.

i think best is if you rework the map entirely and do things properly from the start, making sure that the map is actually fun to play in non test server environment.

jao 01/21/2020 5:41 PM

$decline

gerdoe 01/21/2020 7:27 PM

F

texnonik 01/21/2020 8:53 PM

F

@OneLimeyBoi
texnonik 01/21/2020 8:55 PM

can't wait to my map will be declined , wait i can do it right now , lmao ( i will not because i know it will got declined because its made with ideas not gameplay )