@Lenahthis only worked with strong hook, maybe test again, make bigger hole, add speedups so u ont stuck on edge?
add /spec and a "need strong "sign would be enough i guess
we just found out there is a way with strong + weak but its not obvious
Fixed few bugs and skips found by Lenah and DarkOort
@Lenahthis only worked with strong hook, maybe test again, make bigger hole, add speedups so u ont stuck on edge?
Thats strange. Weak/strong shouldnt influence a part like that if i understand the picture right
Well even if I talk shit, I said there is a way that it works and DarkOort says its ok.
Map looks kind of ok, I just walkthrough with dummy (I will with some other guys later), so i did not find that much. There are no annoying fails you can get in and the flow is overall the same (and good). I found a few things I would change:
I tried this multiple times. I do not know what i am doing wrong but sometimes it works, sometimes not. I tried several positionings but did not find a way to do it 100%. Even if there is a way to do it 100% people will fail the part and its annoying to fail there. (I know just hold d but as I said, sometimes it does not work)
Ok I found out you just have to get to wall and hold jump + d 😅 but you can still fail there if you do not know it
Hello Qywinc thank you for the test
tested with I.K.U, thanks to him
tested with Lenah and Ļåҕ | Qed, fixed several bugs and two small skips
i love constructed parts
I reworked a bit of design, and made one part easier.
Still a little design fix
Huge test with Konsti, thanks to him, fixed minor gameplay issues. Map should be ready right now.
Release
soon
tested with Cøke and Tridemy, thanks to them
totally reworked the dummy drag part which was too much janky
unbalanced, chotabale with 4 tees with waall which skips whole part too
wallhaammer part pretty hard
noobfilter is meh
sometimes the speeder bugs u and u go too faar
its rly tight idk if u want it so narrow
made the noobfilter less janky, made the two parts showed in your screenshots easier and I fixed some tee tower skips
Wrong spawn
(In the middle of the map)
true mb, fixed
release
is it normal that map has been submitted 7 months ago and still not released or declined ?
y
is 1year+
the map has way too many kill tiles and it is way too tight often
also most parts are just auto/setup parts
whole map is a blocker paradise and the kill tiles just force an unnecessary difficulty
the map overall is not all that enjoyable because of the excessive use of kill tiles tight and set up parts
do u want to rework this map or decline it?
$waiting
Go decline I guess
$decline