Mentions:
@bibolick0101Map 🐞: Debug output is too long, see attached file.
Oh, yeah, we copied for lack of ideas.
How bad is it? I know it's definitely not good, but is it really that bad?
we can redo it if we need to.
Some examples of why this won't get released:
- Unmarked tele.
- Too hard to differentiate between hook and unhook.
- Second player does nothing. Also bad practice to only force a part with a door and a switch. (It's usually okay for dummy or solo maps)
- Very awkward to perform. Also overuse of special tiles again. Not enough space.
- Second player again does nothing also just a door to force the part again.
- Unmarked switch, very tight and awkward again.
- Kind of a waste of space to map this. Try to come up with something more creative. ^^
General notes for you:
- Less special tiles.
- More space where it gets tight.
- Don't force parts by only placing a door.
- Better visibility for different game tiles and make sure to mark all relevant tiles.
- Balance the gameplay for each player. (Don't let one player do a part and the second player does nothing afterwards.)
Mention:
@bibolick0101Oh, all right.
Yes, it's bad. You should not copy parts. Having the same part on multiple maps is bad for the authenticity and quality of new maps.
But thanks for the submission, with more practice I could see a good map coming from you. :)
It's the second card from us, I'm not sure we can do much more than that.
Just keep playing the game. The better you get at it the better you'll understand how to make smooth and fun parts.
I don't think it will help, and it's unlikely we'll be doing a third card that won't be accepted again. But thanks for the advice anyway.
It definitely helps. And should you ever change your mind and make a third one get some advice during the process in https://discord.com/channels/252358080522747904/746534464984973323 so you won't get disappointed in the testing channel. :)