#Pyramids
"Pyramids" by Dr.Dre [Moderate]
DDNet 10/25/2020 6:00 PM
@Dr.Dre

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Cøke 10/25/2020 6:01 PM

all fixed ?

Cøke 10/25/2020 6:08 PM

hmm no nothing fixed

Cøke 10/25/2020 6:09 PM
Dr.Dre 10/25/2020 7:39 PM

Oh I see I uploaded the wrong file

Dr.Dre 10/25/2020 7:39 PM

"Pyramids" by Dr.Dre [Moderate]

Dr.Dre 10/25/2020 7:41 PM

I looked at everything in the log file, however I didn't change everything that was suggested

Dr.Dre 10/25/2020 7:42 PM

If you wanna know why something wasn't changed just ask, I did it intentionally

Cøke 10/25/2020 9:27 PM

unfortunately many things not fixed, go through the list again, under the remarks were many useful improvements

Cøke 10/25/2020 9:28 PM
Cøke 10/25/2020 9:32 PM

is this really what is wanted? missing unfreeze im to tele, very weired cp placing

Dr.Dre 10/26/2020 12:41 AM

New cp layout

Dr.Dre 10/26/2020 12:42 AM

I fixed the bugs you pointed out Coke, thnx

Dr.Dre 10/26/2020 12:42 AM

And I made all cp visible without letting it hinder the gameplay

Дядя Женя 10/26/2020 10:19 AM

Isn't this map 2+ years old now? XD

Dr.Dre 10/26/2020 12:16 PM

Some parts are

Cøke 10/26/2020 2:07 PM
Ravie 10/26/2020 7:13 PM

cp6 is wrong and speeders are buggy (can lead to dumb fail)

Ravie 10/26/2020 7:14 PM

this part is still not fixed, if you take dummy inside the room you can't get back out so it's a fail

Ravie 10/26/2020 7:15 PM

scary freeze

Ravie 10/26/2020 7:18 PM

place cp81 here

Ravie 10/26/2020 7:20 PM

you don't need that many cto's everywhere and make sure the unfreeze behind some is not bugged

Dr.Dre 10/27/2020 1:09 AM

Thnx for the pics Ravie, where in the speeders did you fail? begin or end?

Dr.Dre 10/27/2020 1:14 AM

I fixed the unfreeze and cp thingies, but for your second and third pics (the faily parts). I don't want my map to be unfailable, and frankly your kinda stupid if you fail like that. When you just pay attention fails like that dont happen.

Dr.Dre 10/27/2020 1:17 AM

I think the part with cp81 will be too easy when there's cp there.

Dr.Dre 10/27/2020 1:13 PM

Did some minor changes to increase flow and look of the map, also added back tele's in 2 parts in case of wierd but possible fails.

Cøke 10/27/2020 6:09 PM

it's too bad that the parts are not fixed correctly, you can still fail in the speedups. will it go on like this with badly or not fixed parts? i like the map but don't want to write everything 100x

Dr.Dre 10/27/2020 11:57 PM

I'm gonna fix the speedups, make them unfailable.

Dr.Dre 10/27/2020 11:58 PM

But after that, are there really things that need be changed?

Ravie 10/28/2020 3:23 PM

yes, everything I wrote about

Dr.Dre 10/28/2020 5:14 PM

I adressed everything that I did not change from your suggestions. The rest is fixed

Dr.Dre 10/28/2020 5:15 PM

Read a bit back

Cøke 10/28/2020 5:15 PM

i marked some blocky t0 spots

Cøke 10/28/2020 5:15 PM

need change

Dr.Dre 10/28/2020 5:17 PM

Are those in the logs? Because I don't really understand what you mean.

Dr.Dre 10/28/2020 5:17 PM

Blocky t0 spots?

Cøke 10/28/2020 5:19 PM

yes

Cøke 10/28/2020 5:19 PM

look at the old testlog again

Dr.Dre 10/28/2020 5:22 PM

I see the parts you mean, don't know what exactly is wrong with them

Dr.Dre 10/28/2020 5:22 PM

What do you mean with t0?

Cøke 10/28/2020 5:29 PM

team 0

Cøke 10/28/2020 5:29 PM

your teleporter are team 0 friendly but some parts not

Dr.Dre 10/28/2020 5:31 PM

Ah I see what you mean for the first part you posted in the logs, I'll fix that

Dr.Dre 10/28/2020 5:31 PM

But for the second part you mentioned as t0 unfriendly, I don't see how it's t0 unfriendly

Ravie 10/28/2020 6:40 PM

the map is mostly unfaily, I have no idea why you want to keep those dumb fail spots and cp81 should be there just because you can miss it

Dr.Dre 10/28/2020 7:07 PM

You can fail on a lot of places in the map, just as easy as you could fail on the 2 parts you pointed out. I now made the first part you mentioned so that you can (easily) hammer a tee back if you accidentally get it out. And for the second part, if you just walk in it's not fail, beacuse the guy you drag will fall in tele. So I don't see a point in making the parts even more unfailable, as it's already pretty hard to fail in the first place.

Dr.Dre 10/28/2020 7:08 PM

And cp is now visible in the map, so no point in making the part of cp81 unnecessarily easy.

Dr.Dre 10/28/2020 7:10 PM

I also added a platform in the t0 unfriendly part you were talking about Coke, the other part I added more tele in case of a lot of people there at the same time. Thanks for those suggestions.

Dr.Dre 10/28/2020 7:18 PM
Cøke 10/28/2020 8:13 PM

u can still stuck in this speedups part

Cøke 10/28/2020 8:13 PM

xD

Cøke 10/28/2020 8:14 PM

maybe delete speedups and use laser pullers

Cøke 10/28/2020 8:14 PM

or speedups just at the bottom idk

Dr.Dre 10/28/2020 9:52 PM

where? because I did change and test some

Dr.Dre 10/28/2020 9:53 PM

I'll redo that part, maybe laserdrag

Ravie 10/28/2020 10:13 PM

just don't have any speedups pointing up and don't use max speed because it's buggy

Ravie 10/28/2020 10:15 PM

also adding cp81 there doesn't make anything easier, maybe you understood it wrong xD

Cøke 10/28/2020 10:42 PM
Cøke 10/28/2020 10:48 PM
Dr.Dre 10/29/2020 12:36 AM
Dr.Dre 10/29/2020 12:36 AM

The CPs Coke mentioned are fixed

Dr.Dre 10/29/2020 12:37 AM

Other cp's and back teles adjusted to prevent 3p cheating

Dr.Dre 10/29/2020 12:37 AM

Speedup part is now unfailable to my knowledge

Dr.Dre 10/29/2020 12:39 AM

Clerify gave it a run, he pointed out some things

Dr.Dre 10/29/2020 12:39 AM

All fixed in this version

Dr.Dre 10/29/2020 12:40 AM

Forgot to add cp81 on that little plateau Ravie, Ill fix it tomorrow

Cøke 10/30/2020 4:51 PM

layer #6+#7 should be hd

Cøke 10/30/2020 5:01 PM
Ravie 10/30/2020 5:01 PM

if top guy gets cp 57 and bottom guy fails his part, there's no way back and you're just stuck

Cøke 10/30/2020 5:40 PM
Cøke 10/30/2020 5:45 PM
Dr.Dre 10/31/2020 4:16 PM
Dr.Dre 10/31/2020 4:16 PM

is fixed now 🙂

Cøke 11/03/2020 2:51 PM

layer #6+#7 should be hd

@Dr.Dre
Cøke 11/04/2020 6:47 PM
Cøke 11/04/2020 7:27 PM
FrosTribe 11/04/2020 7:39 PM

u forgot 1 more tele 😄

FrosTribe 11/04/2020 7:42 PM

Here too

FrosTribe 11/04/2020 7:44 PM

unhook to infinity not marked

FrosTribe 11/04/2020 7:44 PM

1 tile construccion missing

FrosTribe 11/04/2020 7:55 PM

doesnt that look weird?

FrosTribe 11/04/2020 8:19 PM

Mark this back tele info, as you did further in the map.

FrosTribe 11/04/2020 8:19 PM

Also this is not "important", but i mean you marked the "tp/cp" down, with the alpha tile. But then above you didn't.

Dr.Dre 11/05/2020 4:27 PM
Cøke 11/06/2020 5:18 PM

layer #10 should be hd

Dr.Dre 11/08/2020 1:12 PM
Cøke 11/10/2020 3:46 PM

more t0 friendly

Cøke 11/10/2020 3:52 PM
Cøke 11/10/2020 4:02 PM
Cøke 11/10/2020 4:12 PM
Cøke 11/10/2020 4:30 PM
Cøke 11/10/2020 4:43 PM
Cøke 11/10/2020 4:46 PM
Cøke 11/10/2020 4:51 PM
Cøke 11/10/2020 4:54 PM
Cøke 11/10/2020 5:01 PM
Cøke 11/10/2020 5:12 PM
Cøke 11/10/2020 5:24 PM

grenade cheatable here

Cøke 11/10/2020 5:30 PM
Cøke 11/10/2020 5:38 PM
Cøke 11/10/2020 5:42 PM

i hope thats all now

Dr.Dre 11/10/2020 10:06 PM

Thanks Coke, I redid everything you pointed out except for;

Dr.Dre 11/10/2020 10:06 PM

I kept tele 1 on the right side, in your first photo

Dr.Dre 11/10/2020 10:08 PM

I also want to keep the cp 15 at photo 8, the purpose is for when you play without entities

Dr.Dre 11/10/2020 10:09 PM

The hookable on photo 10 is to make the part non-faily, if your partner gets stuck in freeze up

Dr.Dre 11/10/2020 10:12 PM

And the ss after that, I also really like it how the part works now, because it's really trying to learn the player how to deal with those kinds of teleporters, it becomes way more boring if you add unhookables there

Dr.Dre 11/10/2020 10:12 PM

Also not nice for speedrunners

Dr.Dre 11/10/2020 10:17 PM

The deep part is cheatable, but its really hard, as you say. I don't think I want to make such a part necessarily unskippable. Same goes for the rocket part, however that part I changed so now its really unlikely or impossible to the cheat.

Dr.Dre 11/10/2020 10:19 PM

I don't know how you look at it, but I like hard skips, and these skips take waay more effort than just doing the part and it doesnt really amount to like a cheat in any way, personally I'd like to keep those in my map.

Dr.Dre 11/10/2020 10:22 PM
Cøke 11/10/2020 11:00 PM

And the ss after that, I also really like it how the part works now, because it's really trying to learn the player how to deal with those kinds of teleporters, it becomes way more boring if you add unhookables there

@Dr.Dre

i think its more interesting with unhook xd

Cøke 11/10/2020 11:17 PM

I kept tele 1 on the right side, in your first photo

@Dr.Dre

cto placing very blocky

Cøke 11/11/2020 1:07 AM
Dr.Dre 11/12/2020 7:14 PM
@Dr.Dre

cto placing very blocky

@Cøke

ye I guess it could become blocking when lots of people play, I put on the left platform 🙂

Dr.Dre 11/12/2020 7:14 PM

https://discordapp.com/channels/252358080522747904/769983832036081705/775762483130400768 u dont understand what i mean? or u dont want solo part?

@Cøke

rather no solo part

Dr.Dre 11/12/2020 7:15 PM

https://discordapp.com/channels/252358080522747904/769983832036081705/775769803658100798 forgot or dont want it?

@Cøke

this is about your first mention:

@Dr.Dre

i think its more interesting with unhook xd

Dr.Dre 11/12/2020 7:27 PM

Corner bug, deep part cheat and tele 1 are fixed now

Dr.Dre 11/12/2020 7:27 PM
Cøke 11/12/2020 9:33 PM
triki 11/12/2020 9:41 PM

still skipble

triki 11/12/2020 9:43 PM

possible from here

Cøke 11/12/2020 9:52 PM
Dr.Dre 11/12/2020 11:14 PM

Fixed

Dr.Dre 11/12/2020 11:14 PM

https://discord.com/channels/252358080522747904/769983832036081705/776562333722869800 Except for this, I like the part like I mapped now. Unnecessary hard for noobs, easy for speedrunners. It's a nice little extra if you're an advanced player.

Dr.Dre 11/12/2020 11:15 PM
Cøke 11/12/2020 11:16 PM

triki and i think this part is much cooler with unhook

Dr.Dre 11/12/2020 11:16 PM

but the only thing you get from putting no hook there is a failable part, right?

Dr.Dre 11/12/2020 11:16 PM

it's a really dumb place to fail

Cøke 11/12/2020 11:28 PM

make it unfaily?

Dr.Dre 11/12/2020 11:38 PM

Yes, that's why the hookable is there...

Cøke 11/13/2020 12:24 AM

maybe make it unfaily at the top

Cøke 11/13/2020 12:28 AM
Dr.Dre 11/13/2020 11:11 AM

I don't really understand what is wrong with having the hookables there, the part seems ok right, why would i wanna make it one try and unfaily instead of hard and unfaily?

Dr.Dre 11/13/2020 11:12 AM

I'm gonna redo the part a bit

Dr.Dre 11/13/2020 12:25 PM
Dr.Dre 11/13/2020 12:28 PM
Dr.Dre 11/13/2020 12:28 PM

This is now the part

Cøke 11/13/2020 1:25 PM

Looks annoying

Cøke 11/13/2020 1:25 PM

But I have to test

Dr.Dre 11/13/2020 1:46 PM
Dr.Dre 11/13/2020 1:46 PM

Made the part a little bit easier, and the part above (with endless) unfaily

Dr.Dre 11/13/2020 1:47 PM

Well not unfaily, I removed a stupid way to fail

Dr.Dre 11/13/2020 1:53 PM
Dr.Dre 11/13/2020 1:53 PM

Made the cp better

Dr.Dre 11/13/2020 2:29 PM
triki 11/13/2020 5:59 PM

I don't really understand what is wrong with having the hookables there, the part seems ok right, why would i wanna make it one try and unfaily instead of hard and unfaily?

@Dr.Dre

nothink wrong. we just give to u tip how will be better. ur choose do or not.

Dr.Dre 11/14/2020 3:28 PM

I improved that part a bit

Dr.Dre 11/14/2020 3:29 PM
Dr.Dre 11/14/2020 3:34 PM
Dr.Dre 11/14/2020 3:37 PM
Zweitleben 11/14/2020 3:56 PM

should make it less confusing

Dr.Dre 11/14/2020 5:13 PM
Dr.Dre 11/14/2020 5:13 PM

fixed, thanks Zweitleben

Dr.Dre 11/14/2020 5:44 PM
Cøke 11/17/2020 5:44 PM
Dr.Dre 11/18/2020 12:35 PM

Ah thnx

Dr.Dre 11/18/2020 12:35 PM
Cøke 11/18/2020 3:08 PM

you tried to make everything t0 friendly, now only the start area has to be adjusted...I think it is much too narrow for t0

Dr.Dre 11/20/2020 2:28 PM
Dr.Dre 11/20/2020 2:28 PM

Made the start area a bit wider, flatter and more comfortable, as well as the beginning of the first part

Cøke 11/20/2020 3:14 PM

I meant rather where you spawns 😄

Cøke 11/20/2020 3:19 PM

maybe move the logo and make the whole spawn more t0 friendly

Cøke 11/20/2020 3:21 PM

if you do not know exactly what I mean ask gladly for

Lady Saavik 11/20/2020 3:40 PM

move the logo - most interesting suggestion I've seen

Cøke 11/20/2020 3:42 PM

maybe move the logo and make the whole spawn more t0 friendly

Lady Saavik 11/20/2020 3:42 PM

?

Cøke 11/20/2020 3:42 PM

its very blocky with this little spawn point

Lady Saavik 11/20/2020 3:42 PM

how does the logo block you

Cøke 11/20/2020 3:42 PM

u cant make it bigger or better without moving this logo

Lady Saavik 11/20/2020 3:43 PM

if you say so

Cøke 11/20/2020 3:43 PM

and it is only a proposal

Cøke 11/20/2020 3:45 PM

as you have seen the map needed many improvements but now it is almost finished

Cøke 11/20/2020 3:45 PM

and no other tester is interested

Lady Saavik 11/20/2020 3:45 PM

I didn't see

Cøke 11/20/2020 3:48 PM

i thought you were more concerned with a map before posting something

Lady Saavik 11/20/2020 3:49 PM

I don't have to know whole history

Lady Saavik 11/20/2020 3:49 PM

I see new version and a comment to it with a screenshot

Lady Saavik 11/20/2020 3:49 PM

isn't it enough

Cøke 11/20/2020 3:51 PM

i think its a little unnecessary if i ask the mapper if he wants to change anything

Cøke 11/20/2020 3:52 PM

just like with the hd rule, i have now adjusted it to avoid this

Lady Saavik 11/20/2020 3:53 PM

my HD comment was unnecessary?

Cøke 11/20/2020 3:54 PM

this

Lady Saavik 11/20/2020 3:54 PM

this

Cøke 11/20/2020 3:54 PM

to much space in this rule

Cøke 11/20/2020 3:54 PM

now its clear

Cøke 11/20/2020 3:54 PM

😄

Lady Saavik 11/20/2020 3:55 PM

I don't understand

Lady Saavik 11/20/2020 3:55 PM

I don't understand your answers at all tbh

Cøke 11/20/2020 3:55 PM

the old hd rule had too much space

Cøke 11/20/2020 3:55 PM

and was not clear

Lady Saavik 11/20/2020 3:55 PM

and who did you discuss it with

Lady Saavik 11/20/2020 3:56 PM

or just changed it

Cøke 11/20/2020 3:56 PM

who created this rule post?

Lady Saavik 11/20/2020 3:57 PM

idk

Cøke 11/20/2020 3:57 PM

can you edit other people's posts in the forum?

Cøke 11/20/2020 3:57 PM

and I do not even have an account in the forum

Lady Saavik 11/20/2020 3:57 PM

me? not

Lady Saavik 11/20/2020 3:57 PM

but that's not answer to my question

Lady Saavik 11/20/2020 3:58 PM

again

Cøke 11/20/2020 3:58 PM

it is self-explanatory

Cøke 11/20/2020 3:58 PM

thats why i say that

Lady Saavik 11/20/2020 3:59 PM

so you adjusted it or not, wtf

Cøke 11/20/2020 4:00 PM

i adjusted yes

Cøke 11/20/2020 4:00 PM

but i dont have an forum account

Cøke 11/20/2020 4:01 PM

so I consulted with the person who wrote the rules

Cøke 11/20/2020 4:05 PM

You want to provoke me specifically, so I will let you think a little

Lady Saavik 11/20/2020 4:07 PM

WHAT

Lady Saavik 11/20/2020 4:07 PM

provoke to what

Cøke 11/20/2020 4:08 PM

?

Lady Saavik 11/20/2020 4:08 PM

wow you ar eback to first msg

louis 11/20/2020 4:08 PM

talk in DMs

Lady Saavik 11/20/2020 4:08 PM

I thought it's over but I saw new msg

Cøke 11/20/2020 4:08 PM

no its done

Cøke 11/20/2020 4:08 PM

xD

Lady Saavik 11/20/2020 4:09 PM

very clever to talk about mapping rules in DM

louis 11/20/2020 4:09 PM
#mapping

then

louis 11/20/2020 4:09 PM

just not in testing channels please

Lady Saavik 11/20/2020 4:14 PM

the whole "offtopic" thing is annoying

Lady Saavik 11/20/2020 4:15 PM

idk where to write it

Dr.Dre 11/20/2020 9:26 PM

had loved to see +50 comments talking about my map, instead of these unrelated conversations

Dr.Dre 11/20/2020 9:27 PM

and I think the spawn is just fine the way it is now

Cøke 11/20/2020 9:29 PM

no its way too small

Cøke 11/20/2020 9:29 PM

imagine there spawn 25 tees

FrosTribe 11/20/2020 9:32 PM

always think that whenever a map gets released almost always will be full 64 ppl xD

Ravie 11/21/2020 3:19 PM

there's no need to mark checkpoints if you just make them work properly every time, also why is there random stuff on spawn now?

Dr.Dre 11/21/2020 9:34 PM

random stuff?

Dr.Dre 11/21/2020 9:35 PM

i'll keep the cps marked

Dr.Dre 11/21/2020 9:36 PM
Dr.Dre 11/21/2020 9:36 PM

added 2 platforms to the spawn to give people more room as they start etc.

Dr.Dre 11/21/2020 9:37 PM

there's now more than enough room in spawn for big bulks of players

Dr.Dre 11/21/2020 9:41 PM
FrosTribe 11/21/2020 9:47 PM

what is this for?

den pa 11/21/2020 10:12 PM

So people turn off entites

FrosTribe 11/21/2020 10:15 PM

incredibol answer

Cøke 11/26/2020 6:28 PM

$ready 4

triki 11/27/2020 1:31 PM

finnaly

ano 12/12/2020 2:34 PM

this speeder is ridicoulus

Cøke 12/12/2020 2:57 PM
@Dr.Dre

did u change the speedup force without telling ? its random now

Cøke 12/12/2020 3:01 PM

this was never a problem in testing

Cøke 12/12/2020 3:13 PM
Cøke 12/12/2020 3:16 PM

speedup force now 10

gamertyp 12/12/2020 3:32 PM

I would guess it's rather about weak/strong than random.

Cøke 12/12/2020 3:34 PM

maybe try it before on ur home server

allocaツ 12/12/2020 3:34 PM

before it was no problem

allocaツ 12/12/2020 3:34 PM

i think it was 5 or 10 speed

Dr.Dre 12/13/2020 4:16 PM

it's still 40

@Cøke
Dr.Dre 12/13/2020 4:16 PM

idk what happened

Cøke 12/13/2020 4:23 PM

i fixed that

Ama 12/13/2020 5:47 PM

Maybe map didnt rest yet on 1 server

Dr.Dre 12/15/2020 1:21 PM

that was probably it