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all fixed ?
hmm no nothing fixed
Oh I see I uploaded the wrong file
"Pyramids" by Dr.Dre [Moderate]
I looked at everything in the log file, however I didn't change everything that was suggested
If you wanna know why something wasn't changed just ask, I did it intentionally
unfortunately many things not fixed, go through the list again, under the remarks were many useful improvements
New cp layout
I fixed the bugs you pointed out Coke, thnx
And I made all cp visible without letting it hinder the gameplay
Isn't this map 2+ years old now? XD
Some parts are
https://discordapp.com/channels/252358080522747904/769983832036081705/770036985082675260 still no unfreeze in to tele 78
Thnx for the pics Ravie, where in the speeders did you fail? begin or end?
I fixed the unfreeze and cp thingies, but for your second and third pics (the faily parts). I don't want my map to be unfailable, and frankly your kinda stupid if you fail like that. When you just pay attention fails like that dont happen.
I think the part with cp81 will be too easy when there's cp there.
Did some minor changes to increase flow and look of the map, also added back tele's in 2 parts in case of wierd but possible fails.
it's too bad that the parts are not fixed correctly, you can still fail in the speedups. will it go on like this with badly or not fixed parts? i like the map but don't want to write everything 100x
I'm gonna fix the speedups, make them unfailable.
But after that, are there really things that need be changed?
yes, everything I wrote about
I adressed everything that I did not change from your suggestions. The rest is fixed
Read a bit back
i marked some blocky t0 spots
need change
Are those in the logs? Because I don't really understand what you mean.
Blocky t0 spots?
yes
look at the old testlog again
I see the parts you mean, don't know what exactly is wrong with them
What do you mean with t0?
team 0
your teleporter are team 0 friendly but some parts not
Ah I see what you mean for the first part you posted in the logs, I'll fix that
But for the second part you mentioned as t0 unfriendly, I don't see how it's t0 unfriendly
the map is mostly unfaily, I have no idea why you want to keep those dumb fail spots and cp81 should be there just because you can miss it
You can fail on a lot of places in the map, just as easy as you could fail on the 2 parts you pointed out. I now made the first part you mentioned so that you can (easily) hammer a tee back if you accidentally get it out. And for the second part, if you just walk in it's not fail, beacuse the guy you drag will fall in tele. So I don't see a point in making the parts even more unfailable, as it's already pretty hard to fail in the first place.
And cp is now visible in the map, so no point in making the part of cp81 unnecessarily easy.
I also added a platform in the t0 unfriendly part you were talking about Coke, the other part I added more tele in case of a lot of people there at the same time. Thanks for those suggestions.
u can still stuck in this speedups part
xD
maybe delete speedups and use laser pullers
or speedups just at the bottom idk
where? because I did change and test some
I'll redo that part, maybe laserdrag
just don't have any speedups pointing up and don't use max speed because it's buggy
also adding cp81 there doesn't make anything easier, maybe you understood it wrong xD
The CPs Coke mentioned are fixed
Other cp's and back teles adjusted to prevent 3p cheating
Speedup part is now unfailable to my knowledge
Clerify gave it a run, he pointed out some things
All fixed in this version
Forgot to add cp81 on that little plateau Ravie, Ill fix it tomorrow
layer #6+#7 should be hd
is fixed now 🙂
@Dr.Drelayer #6+#7 should be hd
https://discordapp.com/channels/252358080522747904/769983832036081705/771792024209850398 its still a little bit to hard
layer #10 should be hd
i hope thats all now
Thanks Coke, I redid everything you pointed out except for;
I kept tele 1 on the right side, in your first photo
I also want to keep the cp 15 at photo 8, the purpose is for when you play without entities
The hookable on photo 10 is to make the part non-faily, if your partner gets stuck in freeze up
And the ss after that, I also really like it how the part works now, because it's really trying to learn the player how to deal with those kinds of teleporters, it becomes way more boring if you add unhookables there
Also not nice for speedrunners
The deep part is cheatable, but its really hard, as you say. I don't think I want to make such a part necessarily unskippable. Same goes for the rocket part, however that part I changed so now its really unlikely or impossible to the cheat.
I don't know how you look at it, but I like hard skips, and these skips take waay more effort than just doing the part and it doesnt really amount to like a cheat in any way, personally I'd like to keep those in my map.
@Dr.DreAnd the ss after that, I also really like it how the part works now, because it's really trying to learn the player how to deal with those kinds of teleporters, it becomes way more boring if you add unhookables there
i think its more interesting with unhook xd
@Dr.DreI kept tele 1 on the right side, in your first photo
cto placing very blocky
https://discordapp.com/channels/252358080522747904/769983832036081705/775762483130400768 u dont understand what i mean? or u dont want solo part?
https://discordapp.com/channels/252358080522747904/769983832036081705/775769803658100798 forgot or dont want it?
@Dr.Dre
cto placing very blocky
@Cøkeye I guess it could become blocking when lots of people play, I put on the left platform 🙂
@Cøkehttps://discordapp.com/channels/252358080522747904/769983832036081705/775762483130400768 u dont understand what i mean? or u dont want solo part?
rather no solo part
@Cøkehttps://discordapp.com/channels/252358080522747904/769983832036081705/775769803658100798 forgot or dont want it?
this is about your first mention:
@Dr.Dre
i think its more interesting with unhook xd
Corner bug, deep part cheat and tele 1 are fixed now
Fixed
https://discord.com/channels/252358080522747904/769983832036081705/776562333722869800 Except for this, I like the part like I mapped now. Unnecessary hard for noobs, easy for speedrunners. It's a nice little extra if you're an advanced player.
triki and i think this part is much cooler with unhook
but the only thing you get from putting no hook there is a failable part, right?
it's a really dumb place to fail
make it unfaily?
Yes, that's why the hookable is there...
maybe make it unfaily at the top
I don't really understand what is wrong with having the hookables there, the part seems ok right, why would i wanna make it one try and unfaily instead of hard and unfaily?
I'm gonna redo the part a bit
This is now the part
Looks annoying
But I have to test
Made the part a little bit easier, and the part above (with endless) unfaily
Well not unfaily, I removed a stupid way to fail
Made the cp better
@Dr.DreI don't really understand what is wrong with having the hookables there, the part seems ok right, why would i wanna make it one try and unfaily instead of hard and unfaily?
nothink wrong. we just give to u tip how will be better. ur choose do or not.
I improved that part a bit
fixed, thanks Zweitleben
Ah thnx
you tried to make everything t0 friendly, now only the start area has to be adjusted...I think it is much too narrow for t0
Made the start area a bit wider, flatter and more comfortable, as well as the beginning of the first part
I meant rather where you spawns 😄
if you do not know exactly what I mean ask gladly for
move the logo - most interesting suggestion I've seen
maybe move the logo and make the whole spawn more t0 friendly
?
its very blocky with this little spawn point
how does the logo block you
u cant make it bigger or better without moving this logo
if you say so
and it is only a proposal
as you have seen the map needed many improvements but now it is almost finished
and no other tester is interested
I didn't see
i thought you were more concerned with a map before posting something
I don't have to know whole history
I see new version and a comment to it with a screenshot
isn't it enough
i think its a little unnecessary if i ask the mapper if he wants to change anything
just like with the hd rule, i have now adjusted it to avoid this
my HD comment was unnecessary?
this
this
to much space in this rule
now its clear
😄
I don't understand
I don't understand your answers at all tbh
the old hd rule had too much space
and was not clear
and who did you discuss it with
or just changed it
who created this rule post?
idk
can you edit other people's posts in the forum?
and I do not even have an account in the forum
me? not
but that's not answer to my question
again
it is self-explanatory
thats why i say that
so you adjusted it or not, wtf
i adjusted yes
but i dont have an forum account
so I consulted with the person who wrote the rules
You want to provoke me specifically, so I will let you think a little
WHAT
provoke to what
?
wow you ar eback to first msg
talk in DMs
I thought it's over but I saw new msg
no its done
xD
very clever to talk about mapping rules in DM
then
just not in testing channels please
the whole "offtopic" thing is annoying
idk where to write it
had loved to see +50 comments talking about my map, instead of these unrelated conversations
and I think the spawn is just fine the way it is now
no its way too small
imagine there spawn 25 tees
always think that whenever a map gets released almost always will be full 64 ppl xD
there's no need to mark checkpoints if you just make them work properly every time, also why is there random stuff on spawn now?
random stuff?
i'll keep the cps marked
added 2 platforms to the spawn to give people more room as they start etc.
there's now more than enough room in spawn for big bulks of players
So people turn off entites
incredibol answer
$ready 4
finnaly
did u change the speedup force without telling ? its random now
this was never a problem in testing
speedup force now 10
I would guess it's rather about weak/strong than random.
maybe try it before on ur home server
before it was no problem
i think it was 5 or 10 speed
it's still 40
@Cøkeidk what happened
i fixed that
Maybe map didnt rest yet on 1 server
that was probably it