fixed one small bug at start
ok so, it is a map supposed to be a "challenge" for noobies, if it look very short i probably can add more parts
- added unfreeze at some parts
- moved some cps
- removed 1 unhook tile at part before cp1 so they dont fail randomly
- made 1 tile more lenght of hooktrough on the screen above(easyer to hook)
to do:
- rework cp 1
- rework cp 18
- make map longer
thanks to Welf and ReD for testing :)
- made map longer
- reworked cp 1 and 18
- optimised some cps
bush fixes
- replaced freeze with tele cp 21
- at some corners added speedup to avoid fails
- some nerf to make map easyer
-some corner fixes and marked cp at cp30 Thanks ReD for test
added logo
removed one speedup from cp30, added unfreeze at some places
thanks Qed for mass test
decorated start room with more bushes
logo dilated?
unfreeze = snowflake ? xd
unfreeze got different marks
speedups and stopper got the same mark
undeep sign missing
did everything as said below and changed marks, thanks to Coke for testing
fixed bugs found by DarkOort
made bushes hd, made tele darker
some visual bug fixes
tryed to make parts easyer some visual bug fixes changed quite bg
not sure if it's novice
this inst supposed to be 1-3* assuming that there are harder map than this on novice servers
- no more tele's on edge
- made spawns closer to startline
added time cps
did a lot of changes, optimised some parts, made some easyer, and so on
just visual fixes
bg changes
would make some parts easier
are you there
hmm sorry, yes
waiting for new version, fixing in progress
did a lot of changes thanks to Lady Saavik and Sorah, <3 mostly parts nerf aswell tryed to improvise design a bit
one small fix i forgot to do
- corner fixes
- added cp at first deep as requested by Lady Saavik
- a small change to last deep part
fix a dumb skip
wrong vers
sg start skip fix
changed moon para
extened bg revamped teles some bug fixes
extened bg revamped teles some bug fixes
some fixes aswell, such as make hd longer and bg
hey there, i like your map its pretty fun to play... except 3 parts in my eyes, those r just random (look screen below)
also i dont like the way u mark deep freeze, looks like a white snowflake^^ but the deep unfreeze is a normal sun also white
last screen is supposed to stay here so they dont go on tp wothout saving your teammate, idk whats wrongs with 1-2 parts. I marked snowflake as white because it fits more there (in my view), but you still can diference between deep and undeep :)
thanks for positive feedback
fixed dumb fail at end and changed cp 3 a bit
Map seems ok for novice. Does feel different and was interesting to me.
Not much to say just 3 small things:
Don't really have much more to say really map seems ok XD not sure if all novice players will enjoy it but I found it to be a relaxing fun run. XD
yeah that skip is ok.
just think that its too easy with cp 🙂
- deleted unused envelops
- added turn off enti ties sign
- fixed overlaping flop Thanks to Soapy Sandwich for the test and positive words
$decline
mapper asked for it