


fixed one small bug at start

ok so, it is a map supposed to be a "challenge" for noobies, if it look very short i probably can add more parts

- added unfreeze at some parts
- moved some cps
- removed 1 unhook tile at part before cp1 so they dont fail randomly
- made 1 tile more lenght of hooktrough on the screen above(easyer to hook)

to do:
- rework cp 1
- rework cp 18
- make map longer

thanks to Welf and ReD for testing :)

- made map longer
- reworked cp 1 and 18
- optimised some cps

bush fixes

- replaced freeze with tele cp 21
- at some corners added speedup to avoid fails
- some nerf to make map easyer

-some corner fixes and marked cp at cp30 Thanks ReD for test

added logo

removed one speedup from cp30, added unfreeze at some places


thanks Qed for mass test


decorated start room with more bushes

logo dilated?

unfreeze = snowflake ? xd

unfreeze got different marks

speedups and stopper got the same mark

undeep sign missing

did everything as said below and changed marks, thanks to Coke for testing


fixed bugs found by DarkOort


made bushes hd, made tele darker

some visual bug fixes

tryed to make parts easyer some visual bug fixes changed quite bg

not sure if it's novice

this inst supposed to be 1-3* assuming that there are harder map than this on novice servers

- no more tele's on edge
- made spawns closer to startline



added time cps

did a lot of changes, optimised some parts, made some easyer, and so on




just visual fixes

bg changes

would make some parts easier

are you there

hmm sorry, yes

waiting for new version, fixing in progress

did a lot of changes thanks to Lady Saavik and Sorah, <3 mostly parts nerf aswell tryed to improvise design a bit

one small fix i forgot to do

- corner fixes
- added cp at first deep as requested by Lady Saavik
- a small change to last deep part

fix a dumb skip

wrong vers

sg start skip fix

changed moon para

extened bg revamped teles some bug fixes

extened bg revamped teles some bug fixes

some fixes aswell, such as make hd longer and bg

hey there, i like your map its pretty fun to play... except 3 parts in my eyes, those r just random (look screen below)
also i dont like the way u mark deep freeze, looks like a white snowflake^^ but the deep unfreeze is a normal sun also white

last screen is supposed to stay here so they dont go on tp wothout saving your teammate, idk whats wrongs with 1-2 parts. I marked snowflake as white because it fits more there (in my view), but you still can diference between deep and undeep :)

thanks for positive feedback


fixed dumb fail at end and changed cp 3 a bit

Map seems ok for novice. Does feel different and was interesting to me.
Not much to say just 3 small things:




Don't really have much more to say really map seems ok XD not sure if all novice players will enjoy it but I found it to be a relaxing fun run. XD

yeah that skip is ok.

just think that its too easy with cp 🙂

- deleted unused envelops
- added turn off enti ties sign
- fixed overlaping flop Thanks to Soapy Sandwich for the test and positive words


$decline

mapper asked for it