Mentions:
@ntensimy first map 👉 👈
fix
screenshot
pls dont spam map updates you can save them and upload them all togehter
sorry
- remove this unfreeze it looks weird and is quite hard to jump this far
- you could map it so you dont need stoppers it would be less confusing for new players
- same as 2. novice might not understand and just go up instantly
- this part is also not easy todo for novices they can miss hook or run into freeze, you could aybe do it like this
- novices will have a hard time getting far enough and the fact you need to double jump makes you sometimes throw him into the ceiling
- you dont need this many stoppers you can do it like this without any
- this is very tight you could give more space then you would not need the stoppers
- very long drop for no reason
- a bit tight again and you could remove these stoppers but they only speed it up so its fine ig
- you throw him back on the block and the stoppers are uselless i need to go now ill maybe test later
you can still do it without stoppers
yeah
and top is also posssible without stoppers
yay
hit here
unfreeze change
why in some parts u fill the blocks out of the map and others no
u can fall up to tp without touching and go to spawn
the unfreze > dont have logo
need a turn off entities
i think here need an unfreeze
faily part
put 1 tp only is a solo
put 1 tp only is a dragdont go 2 ppl down
again double tp
no blocks
yellow color is used only for unfreeze
- make these 2 blocks also hookthrough so its easier for novice
- design error
- stopper here is uselless make all these block hookthrough aswell
- the part is completely doable without these stoppers
- you can replace the top stopper with a block and the bottom one doesnt even do anything all these stoppers are not needed only where the green square is and you can just finish without undeeping him
Beatiful map
why are you not removing most of the stoppers? just curious since they generally shouldnt be used for the purpose your using them in
I don't know what to use instead of stoppers.
i have given you many solutions
change design
xewoiy added it yesterday
map in test server not changed
But some freeze have the same desing but no logo
They don't have Sense
wdym

tho u should understand if you are gonna delete it, or move, the throw is just gonna be easier
quickly looked through the map, design is looking ok, parts are pretty simple but imo looks nice, sometimes map is very very tight, please take this into account
no corners for tp with grass
for speedrun its good, for novice its hard
agree with tensitw but would be great to leave just few tiles and not this big platform
its really comfortable to have more free space there
50% of what you said has been said before why repeat it?
its good that a tester has said it since i got ignored, id rather they do it bcs the tester repeated it then just not do it at all
the map have block out of the map in some parts only and in others no (try to put or in all or dont put)
can block ppl here
put single tp only in 3 is 1p part
block part also
so hard to save if im a novice player
the 2 blocks of up cant save without hook with distance
why double tp? xd
and why unsolo if u cant touch solo and back
put stoppers here idk, the ppl can trough ppl to deep to troll
and this is all that i found for now
thanks
Bro fr I didn't see this
because after the update from xewoiy, you didn't look at the map, but I noticed it after the update
мапа какашка
In my opinion, this hammer is too difficult for novice players. Besides, this part is getting quite long. Look at how long it takes players to get from the start to this part and imagine there are currently 64 players on the map. I would change the part to one with a better flow or simplify the current one. Remember that this is just an opinion - it is better to wait for the opinions of other relevant testers before changes.
or I didn't understand what these stoppers are for
In my opinion, in terms of gameplay, this map is more of a moderate one
Which doesn't mean the gameplay is bad. I had a good time playing, and the map is nice. However, the difficulty level is a bit off.
also very well-made, clean design 👍
For now, I would hold off on fixing anything until proper testers test the map.
Hard?
Xd
yes. Hard for novice
for newbie players
ye
Isnt
Is 2 hooks
requires a drag, or if not, a strange sequence of movements
Do any of you make maps for KoG? This design looks very familiar to me...
Pweh and elythrix by me
ahh
Cool
I hate this narrow aisle design.
Maybe look at previous tests before repeating most of the things
Are you kidding about me?
There is stopper up, not hard for novice hmmm
I meant ht
It's hard to get someone into the stopper because it's quite tight
The use of dj for a new to make the part is hard I think
u forgot 1 block :DDDD
very beatiful map
where all testers?(
They take a while to relax.Just wait 2-3 months.
its been 84 years
- this whole part flows really weirdly
- this is completely useless
- remove one freeze or make it so its not that ez to fail jumping against the wall
- if someone is able to turn on entities i doubt they will need this
- the space marked with blue feels a bit tight to hook him up then hammer, these stoppeers are useless, and maybe remove a bit of unhhokable it will feel a bit cramped with larger groups
- whats the solo for if ppl go one by one nothing should happen
- the stopper serves no purpose and if you pull him you will first pull him up the wall which is slightly annoying you can just add 1 more block and it will work better 8+9. you have tp to sometimes on the ground and sometimes in the air
- this part is annoying you have to hold hook while hammering and then you can pull him under
:|
for your 9th screenshot:
Tele can be on the ground in solo parts. The air rule was introduced to prevent 2 tees from spawning in the same one and flying 300km into the air
ah isee didnt know that ty
Your 4th point I also wouldn't change - novice players need! Handholding, we all did when we first started.
but a novice wont turn on entities
thats what i even said
i didnt mean remove it i said dont need to mark it in entities
I say mark it in entities
No reason to strip information where you want information
up to them ig im just saying my opinion
- solo for noblocker
wsegoKWRIGJEDFIKOHJDRIHJ

Preventing a skip is completely useless?
i mentioned something useless multiple times care to enlighten me with your wisdom
Well only one time you mentioned completely but I'm talking about 2.
he could just place a wall
and leave a one block gap open where you can pull the person out
I agree on that but I think this is just as good and looks a bit better than a tiny hole.

now that i know the purpose i agrree
And on 4. I agree with melon. Either a leave it marked in entities or a turn off sign. All information should be available in both modes!
(Or hinted at by a turn off entities sign.) :P
why i cant make this "useless" part??
Huh?
what?
i just didnt see the purpose in it and what i said thecnically works but i do aggree that its fine as is
i still waiting

oh
xd
good, i make it
and fix it
Cool map
beatiful Design
GL ❤️
Solo seems too hard for newbies at this point 😅
remove the freeze on the top then its fine
cool design
Hey! took a run for the map and I have some things to point out:
- I think you should move this wall 1 block to the right, if the dummy doesnt get to the stopper directly and stays down, its a bit anoying to get him to the stoper without hammering him through the floor (I dont know how to explain if u want i can send a recording)
- I would delete the teleport design here because I think you are going for a "big drop" to next part but if when going down you see the teleport it gets rid of the effect completly, i would quit the design for a clean drop, and also, i would put more up the tele-to in the other side, its to close to the ground alredy and it also ruins a bit the effect
- and maybe add a bit more design to the sides or take the tele up, its visible, but its not that big of a deal
I really like the design and I would enjoy playing this if it gets released! :3
about the first point, if u move it the normal way gets harder dont move it
maybe move the left wall, that would give some space too and it shouldnt be a problem
i still waiting

x2
winter day!
(ignore this)
Yo! I did a quick gameplay run and this is what I found
I think too
Sorry, I only said that to annoy you, thanks.
. I already said this, but he'll only change it because you're a tester, which proves how corrupt the system is 😭
thats how usually works, i guess... you should try to apply to trial tester if you´r experienced enough
I know, it's just a joke ❤️
Overall, the map feels a bit generic. For example, there isn’t a big difference between the first and second screenshots, although that’s also somewhat expected in novice maps. Personally, when I made a novice map, I tried to add jump “tunes” to make it more instructional. I would try to improve the overall gameplay by making it more didactic, as I mentioned before (not necessarily by adding tunes like I did, since that might not fit the map either), widening the paths, and reducing player congestion while doing the parts. Personally, I wouldn’t release it, so I’ll put it to a vote.
/waiting
$waiting
This command was not found.
oh dam i havent tested in a long time
Go pin message or https://discord.com/channels/252358080522747904/1423953532826030113 And touch waiting mapper

Xd
so ill put it in waiting in the mid time
🔥
ty 🙂
Era mejor hablar español
Pq tenes el perfil en inglés? Xd
porque por lo general estoy en discrods que son en inglés, y en los canales de tester y testeo se habla ingles /// because im on english discords, besides in tester channels we use english as our main comunication
Aaa
Yapo
Me acordé tarde quien eras xd
Ya quisiera ser yo tester pa declinear cualquier map
xD
Smh
$deepl
idk what i can change next
He legit told you, he even gave you examples
alter the parts
do what he said
have a flowy first part
make the deep have a purpose it would have no difference rn if he werent deep
and other ppl have also said stuff previously that you didnt change
if I don't want to change it because I like the result, what will happen?
I don't know what to do with it, maybe I'll change it so it's even worse
then your map wont get released
beacuse they are issues
and if you just dont change stuff it gets frustrating i tested this map 3 times and you changed close to nothing of the things i mentioned
if you dont wanna listen to feedback then its gonna take a long time to release
Sometimes it's not even the feedback, but I also mentioned some And you haven't changed at all.

eh
ok
What you could do is copy and paste every part and paste it on a new file, then you can change whatever freely
Not for new players
Dragging someone like 5 meters isn’t a purpose, it’s just forcing an unnecessary deep, as I told you. If yo are going to use it you have to add something else that gives the player something to do next so is balanced for the two
why ar you telling that me lol, i reinforced your point by saying if the top player wouldnt be deep it would have no difference
Then you should either delete the undeep and make the map even shorter or add a feature similar to what I suggested and add more content, obvious decision imo 🤷🏻♂️. Tho there isn’t a rule for that but is what always has been our standard for the use of deep 🙂
Me? Or what do you mean?
i am not the mapper
xddd
Is part of the process of learning how to do maps properly trough time
i am saying this map has lots of unchanged feedback by other ppl including me and other ppl
Ops
dw
Well, everything I said
@ntensishould read it. pls read the feedback above I’ll keep the map in waiting for the during of a major update or the vote decision
As i said b4: Overall, the map feels quite generic. While this is somewhat expected for novice maps, I don’t think it brings much more than what already exists in the current novice pool. Personally, I would like to see more innovation even in easy maps, so they don’t all feel the same. I know this is difficult, but it’s also part of the learning process.
One of the main reasons I don’t think this map is ready for release is that, in my opinion, only one part actually works well and feels decent. Most of the rest relies on repeating the same movement and structure over and over again (as seen in the screenshots), which makes the gameplay feel monotonous.
In terms of size and spacing, the map also feels a bit tight overall. Both the transitions between parts and the parts themselves could benefit from having more space. In my view, unless it’s a dummy map or a solo, the gameplay should ideally alternate between harder parts, transitions, and easier parts, to create a better flow and pacing.
That said, I think you’re on the right track — this mostly comes down to needing more practice. I don’t know if this is your first map, but with more experience, I’m sure your next submission will be better. Feel free to ask for help or feedback in
#💬meta-testingor in the
#mapping.
Good luck, and keep mapping.
Mention:
@ntensibut shouldnt the difficulty of the map be the same throughout i dont understand your last point since it contradicts what ive heard
It can be that way too, but also can be adjusted throughout the course of the map. I expressed wrongly on that point, tho, the flow and pacing issues are closely related to the lack of space mentioned above
ohh
my hour
submit in teecloud!
i agree with decline and smth what nobody said. The first five parts feel better than the rest of the map because the rest are just generic drag novice maps. gl with map