#Crystalis
"Crystalis" by Tensi & xewoiy [Novice]
DDNet 10/04/2025 8:42 AM

Mentions:

@ntensi
DDNet 10/04/2025 8:42 AM
ntensi 10/04/2025 8:43 AM

my first map 👉 👈

xewoiy 10/04/2025 9:10 AM
DDNet 10/04/2025 9:10 AM
xewoiy 10/04/2025 9:11 AM

fix

DDNet 10/04/2025 9:11 AM
ntensi 10/04/2025 9:20 AM
@xewoiy

fix

ntensi 10/04/2025 9:21 AM
xewoiy 10/04/2025 9:21 AM
DDNet 10/04/2025 9:21 AM
DDNet 10/04/2025 9:21 AM
ntensi 10/04/2025 9:22 AM

screenshot

xewoiy 10/04/2025 9:22 AM
ntensi 10/04/2025 9:29 AM

fix visuals

ililja 10/04/2025 10:12 AM

pls dont spam map updates you can save them and upload them all togehter

ntensi 10/04/2025 10:12 AM

sorry

.cammo. 10/04/2025 10:32 AM

you do not need this in 2k

.cammo. 10/04/2025 10:32 AM

logo can be downscaled and compressed

.cammo. 10/04/2025 10:32 AM

this can be included with the logo instead

ililja 10/04/2025 10:33 AM
  1. remove this unfreeze it looks weird and is quite hard to jump this far
  2. you could map it so you dont need stoppers it would be less confusing for new players
  3. same as 2. novice might not understand and just go up instantly
  4. this part is also not easy todo for novices they can miss hook or run into freeze, you could aybe do it like this
  5. novices will have a hard time getting far enough and the fact you need to double jump makes you sometimes throw him into the ceiling
  6. you dont need this many stoppers you can do it like this without any
  7. this is very tight you could give more space then you would not need the stoppers
  8. very long drop for no reason
  9. a bit tight again and you could remove these stoppers but they only speed it up so its fine ig
  10. you throw him back on the block and the stoppers are uselless i need to go now ill maybe test later
ililja 10/04/2025 10:33 AM

i forgot ss 10

ntensi 10/04/2025 10:42 AM
  1. maybe this?
ntensi 10/04/2025 10:43 AM

and like this

ililja 10/04/2025 10:47 AM

you can still do it without stoppers

ntensi 10/04/2025 10:49 AM

like this?

ililja 10/04/2025 10:49 AM

yeah

ililja 10/04/2025 10:49 AM

and top is also posssible without stoppers

ntensi 10/04/2025 10:50 AM

yay

ililja 10/04/2025 10:51 AM

add unfreeze here, i gtg now you gotta do the rest yourself

ntensi 10/04/2025 10:57 AM

hit here

ntensi 10/04/2025 10:57 AM
ntensi 10/04/2025 11:09 AM
  1. delete 1 tile unfreeze
  2. added info
  3. remade part
  4. added blocks
  5. added stopper
  6. deleted stopper
gabriel102_8628 10/04/2025 3:46 PM

1 this is unnecessary 2 I think parts like that (hammer through wall) might take too long for novices (but there's only 2 of them, so not that much) 3 I thought that it's deep and you're suposed to go through this. Unfair faily part

ntensi 10/04/2025 4:11 PM

unfreeze change

ramirok_ 10/04/2025 6:16 PM

why in some parts u fill the blocks out of the map and others no

ramirok_ 10/04/2025 6:18 PM

u can fall up to tp without touching and go to spawn

ramirok_ 10/04/2025 6:20 PM

the unfreze > dont have logo

ramirok_ 10/04/2025 6:21 PM

need a turn off entities

ramirok_ 10/04/2025 6:24 PM

i think here need an unfreeze

ramirok_ 10/04/2025 6:26 PM

faily part

ramirok_ 10/04/2025 6:27 PM

put 1 tp only is a solo

ramirok_ 10/04/2025 6:29 PM

put 1 tp only is a dragdont go 2 ppl down

ramirok_ 10/04/2025 6:29 PM

again double tp

ramirok_ 10/04/2025 6:34 PM

no blocks

ntensi 10/04/2025 8:48 PM
  1. added turn off entities
  2. fix checkpoint teleport
  3. added unfreeze
  4. faily part fixed
  5. deleted teleport
  6. deleted teleport again
  7. deleted teleport again again
  8. added hook blocks
xewoiy 10/05/2025 5:53 AM

yellow color is used only for unfreeze

ililja 10/05/2025 6:35 AM
  1. make these 2 blocks also hookthrough so its easier for novice
  2. design error
  3. stopper here is uselless make all these block hookthrough aswell
  4. the part is completely doable without these stoppers
  5. you can replace the top stopper with a block and the bottom one doesnt even do anything all these stoppers are not needed only where the green square is and you can just finish without undeeping him
ntensi 10/05/2025 12:27 PM
  1. remade part
  2. remade part
  3. added ht blocks
  4. added ht blocks
  5. design fixed
nixuslegendary 10/05/2025 1:11 PM

Beatiful map

ililja 10/05/2025 1:36 PM

why are you not removing most of the stoppers? just curious since they generally shouldnt be used for the purpose your using them in

razoto_7 10/05/2025 2:03 PM
razoto_7 10/05/2025 2:10 PM

tf is that

ntensi 10/05/2025 2:20 PM

I don't know what to use instead of stoppers.

ntensi 10/05/2025 2:22 PM

added block

ililja 10/05/2025 2:44 PM

i have given you many solutions

xewoiy 10/05/2025 3:10 PM

some design changes

DDNet 10/05/2025 3:10 PM
ntensi 10/06/2025 2:50 PM

change design

ne_smotri_suda123 10/06/2025 3:22 PM

xewoiy added it yesterday

ntensi 10/06/2025 4:43 PM

map in test server not changed

ramirok_ 10/06/2025 8:56 PM

But some freeze have the same desing but no logo

ramirok_ 10/06/2025 8:56 PM

They don't have Sense

xewoiy 10/07/2025 6:07 AM

wdym

wee.tw 10/07/2025 11:36 AM

very tight and uncomfortable place, make it bigger, down section especially

wee.tw 10/07/2025 11:37 AM

Also very tight section here, not very uncomfortable start of the part

wee.tw 10/07/2025 11:37 AM

also u can skip the start of the part and just throw the tee

wee.tw 10/07/2025 11:38 AM

also found this thing that close to the part is also very annoying, imagine a lot of tees trying to go through it while someone is making the part

wee.tw 10/07/2025 11:38 AM

tho u should understand if you are gonna delete it, or move, the throw is just gonna be easier

wee.tw 10/07/2025 11:39 AM

prolly also make this 1 block tunnel bigger, atleast a few blocks cuz someone can easily block the way

wee.tw 10/07/2025 11:39 AM

not needed stoppers

wee.tw 10/07/2025 11:39 AM

maybe add some unfreze around here

wee.tw 10/07/2025 11:40 AM

close this gap, or make it higher

wee.tw 10/07/2025 11:41 AM

down stoppers gonna block the tees if more than 2 tees on part, and the upper stoppers is just not really needed, delete both, or save the upper one and move it 2 blocks down

wee.tw 10/07/2025 11:42 AM

not needed at all

wee.tw 10/07/2025 11:42 AM

imagine making this part, and ur teammate is just doing 2 hooks, unbalanced part

wee.tw 10/07/2025 11:43 AM

kinda skippable, and also part is not really structured well for novices

wee.tw 10/07/2025 11:44 AM

2 tpto is enough, delete right ones, cuz too close to the freeze

wee.tw 10/07/2025 11:45 AM

not really a big issue, but just strange to see something like that on one type of tiles and the same setup with different corners (i know it's all over the map, and again, it's not a big issue, just noticed)

wee.tw 10/07/2025 11:47 AM

not really needed, u can just make 1 more unhookable

wee.tw 10/07/2025 11:53 AM

quickly looked through the map, design is looking ok, parts are pretty simple but imo looks nice, sometimes map is very very tight, please take this into account

DDNet 10/07/2025 11:54 AM
xewoiy 10/07/2025 1:42 PM

no corners for tp with grass

ntensi 10/07/2025 6:12 PM

for speedrun its good, for novice its hard

manikoo 10/07/2025 6:23 PM

agree with tensitw but would be great to leave just few tiles and not this big platform

manikoo 10/07/2025 6:24 PM
manikoo 10/07/2025 6:25 PM

its really comfortable to have more free space there

ntensi 10/07/2025 6:31 PM
  1. remade part
  2. remade part, added unfreeze
  3. remade part
  4. deleted stoppers
  5. added turn off entities
  6. deleted 2 teleports
ililja_ 10/07/2025 7:05 PM

50% of what you said has been said before why repeat it?

ililja 10/08/2025 1:26 PM

its good that a tester has said it since i got ignored, id rather they do it bcs the tester repeated it then just not do it at all

ramirok_ 10/15/2025 1:30 AM

the map have block out of the map in some parts only and in others no (try to put or in all or dont put)

ramirok_ 10/15/2025 1:32 AM

can block ppl here

ramirok_ 10/15/2025 1:35 AM

put single tp only in 3 is 1p part

ramirok_ 10/15/2025 1:38 AM

block part also

ramirok_ 10/15/2025 1:42 AM

so hard to save if im a novice player

ramirok_ 10/15/2025 1:42 AM

the 2 blocks of up cant save without hook with distance

ramirok_ 10/15/2025 1:42 AM
ramirok_ 10/15/2025 1:45 AM

why double tp? xd

ramirok_ 10/15/2025 1:45 AM

and why unsolo if u cant touch solo and back

ramirok_ 10/15/2025 1:47 AM

put stoppers here idk, the ppl can trough ppl to deep to troll

ramirok_ 10/15/2025 1:49 AM

and this is all that i found for now

xewoiy 10/15/2025 5:06 AM
DDNet 10/15/2025 5:06 AM
ntensi 10/15/2025 5:45 AM

thanks

ntensi 10/16/2025 5:44 AM
ntensi 10/16/2025 5:50 AM

i fix it

ramirok_ 10/17/2025 1:42 AM

Bro fr I didn't see this

ntensi 10/17/2025 3:44 AM

because after the update from xewoiy, you didn't look at the map, but I noticed it after the update

fairy.tw 10/17/2025 10:12 AM

мапа какашка

prezes3333 10/17/2025 10:11 PM

In my opinion, this hammer is too difficult for novice players. Besides, this part is getting quite long. Look at how long it takes players to get from the start to this part and imagine there are currently 64 players on the map. I would change the part to one with a better flow or simplify the current one. Remember that this is just an opinion - it is better to wait for the opinions of other relevant testers before changes.

prezes3333 10/17/2025 10:17 PM

Again I have the impression that it is too difficult

prezes3333 10/17/2025 10:20 PM

If one of the newbies manages to make this hammer, it would be good for the second player to have the freedom to hook some walls. I would replace these blocks with hookable ones

prezes3333 10/17/2025 10:23 PM

Wouldn't it be better to get rid of solo/unsolo and make the walls closer together?

prezes3333 10/17/2025 10:31 PM

It's hard for me to imagine a typical noob doing these two corners. This part seems moderate to me.

prezes3333 10/17/2025 10:32 PM

it's definitely too difficult for a novice

prezes3333 10/17/2025 10:37 PM

or I didn't understand what these stoppers are for

prezes3333 10/17/2025 10:40 PM

unnecessary in my opinion

prezes3333 10/17/2025 10:41 PM

Moving a player from deep to this part feels too hard

prezes3333 10/17/2025 10:43 PM

In my opinion, in terms of gameplay, this map is more of a moderate one

prezes3333 10/17/2025 10:46 PM

Which doesn't mean the gameplay is bad. I had a good time playing, and the map is nice. However, the difficulty level is a bit off.

prezes3333 10/17/2025 10:47 PM

also very well-made, clean design 👍

prezes3333 10/17/2025 10:54 PM

For now, I would hold off on fixing anything until proper testers test the map.

ramirok_ 10/17/2025 11:26 PM

Hard?

ramirok_ 10/17/2025 11:27 PM

Xd

prezes3333 10/17/2025 11:28 PM

yes. Hard for novice

nixuslegendary 10/17/2025 11:28 PM

for newbie players

nixuslegendary 10/17/2025 11:28 PM

ye

ramirok_ 10/17/2025 11:28 PM

Isnt

ramirok_ 10/17/2025 11:28 PM

Is 2 hooks

prezes3333 10/17/2025 11:29 PM

requires a drag, or if not, a strange sequence of movements

nixuslegendary 10/17/2025 11:42 PM
@ntensi@xewoiy

Do any of you make maps for KoG? This design looks very familiar to me...

xewoiy 10/18/2025 1:12 AM

Pweh and elythrix by me

nixuslegendary 10/18/2025 1:12 AM

ahh

nixuslegendary 10/18/2025 1:13 AM

Cool

ntensi 10/18/2025 8:29 AM

I hate this narrow aisle design.

cookies_and_cream09315 10/18/2025 8:29 AM

Maybe look at previous tests before repeating most of the things

ntensi 10/18/2025 8:33 AM

Are you kidding about me?

ntensi 10/18/2025 8:39 AM

swapped unhook to hook

vappy19 10/21/2025 1:57 PM

There is stopper up, not hard for novice hmmm

prezes3333 10/21/2025 2:16 PM

I meant ht

prezes3333 10/21/2025 2:17 PM

It's hard to get someone into the stopper because it's quite tight

ramirok_ 10/21/2025 3:16 PM

The use of dj for a new to make the part is hard I think

ramirok_ 10/22/2025 11:43 PM

u forgot 1 block :DDDD

nixuslegendary 11/01/2025 5:21 PM

very beatiful map

ntensi 11/04/2025 7:45 AM

where all testers?(

nixuslegendary 11/04/2025 10:47 AM

They take a while to relax.Just wait 2-3 months.

.cammo. 11/04/2025 11:19 AM

its been 84 years

ililja 11/04/2025 12:36 PM
  1. this whole part flows really weirdly
  2. this is completely useless
  3. remove one freeze or make it so its not that ez to fail jumping against the wall
  4. if someone is able to turn on entities i doubt they will need this
  5. the space marked with blue feels a bit tight to hook him up then hammer, these stoppeers are useless, and maybe remove a bit of unhhokable it will feel a bit cramped with larger groups
  6. whats the solo for if ppl go one by one nothing should happen
  7. the stopper serves no purpose and if you pull him you will first pull him up the wall which is slightly annoying you can just add 1 more block and it will work better 8+9. you have tp to sometimes on the ground and sometimes in the air
  8. this part is annoying you have to hold hook while hammering and then you can pull him under
ntensi 11/04/2025 12:36 PM

:|

blaiszephyr 11/04/2025 12:37 PM

for your 9th screenshot:

Tele can be on the ground in solo parts. The air rule was introduced to prevent 2 tees from spawning in the same one and flying 300km into the air

ililja 11/04/2025 12:38 PM
  1. you foce ppl to go under but have hookthrough
  2. all these stoppers are doing nothing
ililja 11/04/2025 12:38 PM

ah isee didnt know that ty

blaiszephyr 11/04/2025 12:40 PM

Your 4th point I also wouldn't change - novice players need! Handholding, we all did when we first started.

ililja 11/04/2025 12:41 PM

but a novice wont turn on entities

ililja 11/04/2025 12:41 PM

thats what i even said

ililja 11/04/2025 12:41 PM

i didnt mean remove it i said dont need to mark it in entities

blaiszephyr 11/04/2025 12:41 PM

I say mark it in entities

blaiszephyr 11/04/2025 12:42 PM

No reason to strip information where you want information

ililja 11/04/2025 12:42 PM

up to them ig im just saying my opinion

ntensi 11/04/2025 12:49 PM
  1. solo for noblocker
ntensi 11/04/2025 12:56 PM
  1. change part
  2. mini changes
  3. deleted 2 unhook blocks
  4. deleted stoppers
ntensi 11/04/2025 12:56 PM
DDNet 11/04/2025 12:56 PM
ntensi 11/04/2025 12:58 PM

wsegoKWRIGJEDFIKOHJDRIHJ

ntensi 11/04/2025 12:58 PM
catseyenebulous 11/04/2025 1:07 PM

Preventing a skip is completely useless?

ililja 11/04/2025 1:09 PM

i mentioned something useless multiple times care to enlighten me with your wisdom

catseyenebulous 11/04/2025 1:10 PM

Well only one time you mentioned completely but I'm talking about 2.

ililja 11/04/2025 1:10 PM

he could just place a wall

ililja 11/04/2025 1:11 PM

and leave a one block gap open where you can pull the person out

catseyenebulous 11/04/2025 1:14 PM

I agree on that but I think this is just as good and looks a bit better than a tiny hole.

ililja 11/04/2025 1:16 PM

now that i know the purpose i agrree

catseyenebulous 11/04/2025 1:16 PM

And on 4. I agree with melon. Either a leave it marked in entities or a turn off sign. All information should be available in both modes!

catseyenebulous 11/04/2025 1:17 PM

(Or hinted at by a turn off entities sign.) :P

ntensi 11/04/2025 1:47 PM

why i cant make this "useless" part??

catseyenebulous 11/04/2025 1:48 PM

Huh?

ililja 11/04/2025 1:49 PM

what?

ililja 11/04/2025 1:49 PM

i just didnt see the purpose in it and what i said thecnically works but i do aggree that its fine as is

ntensi 11/15/2025 12:54 PM

i still waiting

nixuslegendary 11/15/2025 1:34 PM

When beginners tried to pass the section, they probably left the tee on the <<, and if another beginner tries to do the same thing, the tee will just fall off xd

nixuslegendary 11/15/2025 1:34 PM
ntensi 11/15/2025 1:35 PM

oh

ntensi 11/15/2025 1:35 PM

xd

nixuslegendary 11/15/2025 1:37 PM

If I were the mapper, I would add more movement to this ground, instead of just holding D and hooking upwards.

ntensi 11/15/2025 1:38 PM

good, i make it

ntensi 11/15/2025 1:38 PM

and fix it

nixuslegendary 11/15/2025 1:42 PM

Cool map

nixuslegendary 11/15/2025 1:42 PM

beatiful Design

nixuslegendary 11/15/2025 1:42 PM

GL ❤️

ntensi 11/15/2025 1:54 PM

1 remade solopart 2 changed stoppers

nightsp 11/15/2025 2:29 PM

Solo seems too hard for newbies at this point 😅

ntensi 11/15/2025 2:30 PM
ililja 11/15/2025 2:53 PM

remove the freeze on the top then its fine

epicgameryoubug 11/18/2025 12:17 AM

cool design

ninja25226 11/22/2025 12:26 PM

Hey! took a run for the map and I have some things to point out:

  1. I think you should move this wall 1 block to the right, if the dummy doesnt get to the stopper directly and stays down, its a bit anoying to get him to the stoper without hammering him through the floor (I dont know how to explain if u want i can send a recording)
  2. I would delete the teleport design here because I think you are going for a "big drop" to next part but if when going down you see the teleport it gets rid of the effect completly, i would quit the design for a clean drop, and also, i would put more up the tele-to in the other side, its to close to the ground alredy and it also ruins a bit the effect
  3. and maybe add a bit more design to the sides or take the tele up, its visible, but its not that big of a deal

I really like the design and I would enjoy playing this if it gets released! :3

ninja25226 11/22/2025 12:27 PM

about the first point, if u move it the normal way gets harder dont move it

ninja25226 11/22/2025 12:28 PM

maybe move the left wall, that would give some space too and it shouldnt be a problem

ninja25226 11/22/2025 12:29 PM

like this, maybe that good :D

ntensi 12/01/2025 12:51 PM

i still waiting

x2

ntensi 12/01/2025 12:51 PM

winter day!

murpi 12/14/2025 12:44 AM

(ignore this)

arrowastaken 12/18/2025 3:06 AM

Yo! I did a quick gameplay run and this is what I found

arrowastaken 12/18/2025 3:07 AM

pls put this behind the tee, looks way better

nixuslegendary 12/18/2025 3:07 AM

I think too

nixuslegendary 12/18/2025 3:08 AM

Sorry, I only said that to annoy you, thanks.

arrowastaken 12/18/2025 3:09 AM

im not a fan of the yellow color on the unfreeze, you should use a different one that matches the palette

arrowastaken 12/18/2025 3:10 AM

move this teleport one more to the top, so players can respawn faster

arrowastaken 12/18/2025 3:15 AM

the spacing here feels too tight, keep in mind this is a very low-difficulty map. You could add some more space in (1) and delete some freezes in (2)

arrowastaken 12/18/2025 3:20 AM

forcing the “deep” in this specific part doesn’t really fit. What I mean is that the use of deep should be justified. For example, instead of just undeeping the player, you could add a laser that helps the other tee complete the next part. Bear in mind to do something that actually fits the map.

arrowastaken 12/18/2025 3:23 AM

usually, the first part of a novice map should be the easiest and the fastest. In my opinion, this part isn’t that fast. Those two characteristics are important to avoid player congestion.

nixuslegendary 12/18/2025 3:24 AM

. I already said this, but he'll only change it because you're a tester, which proves how corrupt the system is 😭

arrowastaken 12/18/2025 3:26 AM

thats how usually works, i guess... you should try to apply to trial tester if you´r experienced enough

nixuslegendary 12/18/2025 3:27 AM

I know, it's just a joke ❤️

arrowastaken 12/18/2025 3:33 AM
  1. Up this one tile; 2. i dont see the point of using checkpoint here, if you'r afraid of the player may fail then try to get them to a safe spot like the example on the next screenshot; 3. Usually novice players dont know how to hammer, you should put a unfreeze there
arrowastaken 12/18/2025 3:33 AM

Example:

arrowastaken 12/18/2025 3:41 AM

Overall, the map feels a bit generic. For example, there isn’t a big difference between the first and second screenshots, although that’s also somewhat expected in novice maps. Personally, when I made a novice map, I tried to add jump “tunes” to make it more instructional. I would try to improve the overall gameplay by making it more didactic, as I mentioned before (not necessarily by adding tunes like I did, since that might not fit the map either), widening the paths, and reducing player congestion while doing the parts. Personally, I wouldn’t release it, so I’ll put it to a vote.

arrowastaken 12/18/2025 3:42 AM

/waiting

arrowastaken 12/18/2025 3:42 AM

$waiting

DDNet 12/18/2025 3:42 AM

This command was not found.

arrowastaken 12/18/2025 3:42 AM

oh dam i havent tested in a long time

ramirok_ 12/18/2025 4:08 AM
ramirok_ 12/18/2025 4:09 AM
arrowastaken 12/18/2025 4:10 AM
ramirok_ 12/18/2025 4:10 AM

Xd

arrowastaken 12/18/2025 4:10 AM

so ill put it in waiting in the mid time

DDNet 12/18/2025 4:10 AM
ramirok_ 12/18/2025 4:11 AM

🔥

arrowastaken 12/18/2025 4:11 AM

ty 🙂

ramirok_ 12/18/2025 4:11 AM

Era mejor hablar español

ramirok_ 12/18/2025 4:11 AM

Pq tenes el perfil en inglés? Xd

arrowastaken 12/18/2025 4:13 AM

porque por lo general estoy en discrods que son en inglés, y en los canales de tester y testeo se habla ingles /// because im on english discords, besides in tester channels we use english as our main comunication

ramirok_ 12/18/2025 4:13 AM

Aaa

ramirok_ 12/18/2025 4:13 AM

Yapo

ramirok_ 12/18/2025 4:13 AM

Me acordé tarde quien eras xd

ramirok_ 12/18/2025 4:14 AM

Ya quisiera ser yo tester pa declinear cualquier map

arrowastaken 12/18/2025 4:14 AM

xD

blaiszephyr 12/18/2025 11:06 AM

Smh

$deepl

ntensi 12/18/2025 11:29 AM
  1. up cto
  2. up tele
ntensi 12/18/2025 11:29 AM

idk what i can change next

cookies_and_cream09315 12/18/2025 2:40 PM

He legit told you, he even gave you examples

ililja 12/18/2025 3:14 PM

alter the parts

ililja 12/18/2025 3:14 PM

do what he said

ililja 12/18/2025 3:14 PM

have a flowy first part

ililja 12/18/2025 3:15 PM

make the deep have a purpose it would have no difference rn if he werent deep

ililja 12/18/2025 3:45 PM

and other ppl have also said stuff previously that you didnt change

ntensi 12/19/2025 12:29 PM

if I don't want to change it because I like the result, what will happen?

ntensi 12/19/2025 12:31 PM

I don't know what to do with it, maybe I'll change it so it's even worse

ililja 12/19/2025 2:24 PM

then your map wont get released

ililja 12/19/2025 2:24 PM

beacuse they are issues

ililja 12/19/2025 2:25 PM

and if you just dont change stuff it gets frustrating i tested this map 3 times and you changed close to nothing of the things i mentioned

ililja 12/19/2025 2:25 PM

if you dont wanna listen to feedback then its gonna take a long time to release

nixuslegendary 12/19/2025 2:36 PM

Sometimes it's not even the feedback, but I also mentioned some And you haven't changed at all.

ntensi 12/19/2025 3:58 PM

eh

ntensi 12/19/2025 3:58 PM

ok

arrowastaken 12/20/2025 4:20 PM

What you could do is copy and paste every part and paste it on a new file, then you can change whatever freely

arrowastaken 12/20/2025 4:22 PM

Not for new players

arrowastaken 12/20/2025 4:26 PM

Dragging someone like 5 meters isn’t a purpose, it’s just forcing an unnecessary deep, as I told you. If yo are going to use it you have to add something else that gives the player something to do next so is balanced for the two

ililja 12/20/2025 5:05 PM

why ar you telling that me lol, i reinforced your point by saying if the top player wouldnt be deep it would have no difference

arrowastaken 12/20/2025 5:20 PM

Then you should either delete the undeep and make the map even shorter or add a feature similar to what I suggested and add more content, obvious decision imo 🤷🏻‍♂️. Tho there isn’t a rule for that but is what always has been our standard for the use of deep 🙂

arrowastaken 12/20/2025 5:21 PM

Me? Or what do you mean?

ililja 12/20/2025 5:22 PM

i am not the mapper

ililja 12/20/2025 5:22 PM

xddd

arrowastaken 12/20/2025 5:22 PM

Is part of the process of learning how to do maps properly trough time

ililja 12/20/2025 5:23 PM

i am saying this map has lots of unchanged feedback by other ppl including me and other ppl

arrowastaken 12/20/2025 5:23 PM

Ops

ililja 12/20/2025 5:23 PM

dw

arrowastaken 12/20/2025 5:25 PM

Well, everything I said

@ntensi

should read it. pls read the feedback above I’ll keep the map in waiting for the during of a major update or the vote decision

DDNet 12/20/2025 5:25 PM
arrowastaken 12/22/2025 2:12 AM

As i said b4: Overall, the map feels quite generic. While this is somewhat expected for novice maps, I don’t think it brings much more than what already exists in the current novice pool. Personally, I would like to see more innovation even in easy maps, so they don’t all feel the same. I know this is difficult, but it’s also part of the learning process.

One of the main reasons I don’t think this map is ready for release is that, in my opinion, only one part actually works well and feels decent. Most of the rest relies on repeating the same movement and structure over and over again (as seen in the screenshots), which makes the gameplay feel monotonous.

In terms of size and spacing, the map also feels a bit tight overall. Both the transitions between parts and the parts themselves could benefit from having more space. In my view, unless it’s a dummy map or a solo, the gameplay should ideally alternate between harder parts, transitions, and easier parts, to create a better flow and pacing.

That said, I think you’re on the right track — this mostly comes down to needing more practice. I don’t know if this is your first map, but with more experience, I’m sure your next submission will be better. Feel free to ask for help or feedback in

#💬meta-testing

or in the

#mapping

.

Good luck, and keep mapping.

DDNet 12/22/2025 2:14 AM

Mention:

@ntensi
ililja 12/22/2025 8:10 AM

but shouldnt the difficulty of the map be the same throughout i dont understand your last point since it contradicts what ive heard

arrowastaken 12/22/2025 2:11 PM

It can be that way too, but also can be adjusted throughout the course of the map. I expressed wrongly on that point, tho, the flow and pacing issues are closely related to the lack of space mentioned above

nixuslegendary 12/23/2025 2:16 AM

ohh

nixuslegendary 12/23/2025 2:16 AM

my hour

nixuslegendary 12/23/2025 2:16 AM

submit in teecloud!

comebackplay 12/25/2025 2:57 AM

i agree with decline and smth what nobody said. The first five parts feel better than the rest of the map because the rest are just generic drag novice maps. gl with map