#failoox
"failoox" by huahuabenzi [Dummy]
DDNet 12/26/2024 2:56 PM

Mentions:

@vanvanyouxi233.
DDNet 12/26/2024 2:56 PM
leonardodasilvamendes 12/26/2024 4:19 PM

wow

thortillat.d.m 12/26/2024 11:51 PM

I really liked the map, it has good and interesting parts, the design is good for me and I see it well balanced in terms of difficulty

thortillat.d.m 12/26/2024 11:51 PM

Hard AF

comebackplay 12/27/2024 12:28 AM

Idk but i dont like how u separate dummy and player. Its feels too much precision, otherwise this is good idea.

comebackplay 12/27/2024 12:40 AM

1 i didnt notice if dummy fall like this its fail, so my fix add kill on 2. 3 this is start of map and no unfreeze( i know u didnt put it cus skip, but its possible fix other way and keep unfrezze. For example move this cub 1 tile left. and add cub. idk im just wanna unfreeze so hard.

comebackplay 12/27/2024 12:41 AM

smth like this

comebackplay 12/27/2024 12:43 AM

btw skip

comebackplay 12/27/2024 12:45 AM

ok its was just first part( dont think i will finish whole map.

comebackplay 12/27/2024 12:52 AM

1 one tile is bad idea(first its really ez and i think nobody enjoy this. Over all ||like on separate part and here|| its bad way to increase difficult by high precisions.
2 here i realised that u dont care about unfreeze at all. Why don't you respect players?

comebackplay 12/27/2024 12:56 AM

1 again here is one tile, but in this case its better then previus one. But i still pref more space. 2 okay i stop mention qol unfreeze for rest my feedback

comebackplay 12/27/2024 1:04 AM

1 these things are distracting. its look like part of part 2 especially this one. this happen cus player first look at bottom and brain focused on this and no see other stuff if think he got that.

comebackplay 12/27/2024 1:14 AM

also this hole with one tile unfrezze where u need reset dj is bad. first cus its 1 tile, no reason for this. second is swing, its broked a flow at all. if u add some fall drop which will give u that swing already, it will be better, and ofc unfrezze better do on left side in this case u don't need back (care about flow)

comebackplay 12/27/2024 1:21 AM

what u dont like Louis? btw i did this mistake.

louis.place 12/27/2024 1:23 AM

it wasnt distracting for me on first look

comebackplay 12/27/2024 1:25 AM

1 add kill here 2 I think you need to add more reaction time by moving the unfreeze higher than the lvl of the platform.

comebackplay 12/27/2024 1:37 AM

1 this is skip if i do it without hammer? if u need hammer u need move wall further away, if its intended without, u need move it closer. 2 also cube is too high, idk if u specially put it like this. You can keep it as it is.but i dont like it.

comebackplay 12/27/2024 1:50 AM
comebackplay 12/27/2024 1:50 AM

about last screen no spec place here. ok i don't get how to do this part. also i see potential skip My time is gone, i back to this after 20 jun if it no will released. i really like this map. gl with this. PS Merry Christmas all and especially testers. Love it. i will back after 20. pss sad i didnt finish my map before new year( its ready about 95%

zenthik 12/27/2024 3:09 AM

this part feels really hard compared to the others, I don't think it should be faily -# or I am just a noob

vanvanyouxi233. 12/27/2024 4:14 AM

fix tile and chance some part

vanvanyouxi233. 12/27/2024 4:26 AM

and bugs

yaccre 12/28/2024 5:45 PM
vanvanyouxi233. 01/01/2025 2:58 AM

change the part of the video

vanvanyouxi233. 01/01/2025 3:00 AM
vanvanyouxi233. 01/01/2025 3:00 AM

and other some part

thortillat.d.m 01/04/2025 5:56 AM

miniskip

vanvanyouxi233. 01/11/2025 5:03 AM

add 2025 and chance part

jsontw 02/04/2025 8:34 AM

Hello huahuabenzi, I discussed some stuff with you in-game already and I'm gonna mention the keypoints of why your map is lacking in quality and is more exhausting than fun to play. Until cp 4 the map didn't seem too bad, but parts got worse in a way that they don't seem to fit to the map anymore and were also bothering because they weren't functioning at its best.

jsontw 02/04/2025 8:34 AM
  1. This part doesn't have enough space and can leave a bad experience for players starting into your map. I told you about that in-game already and I'm waiting for a change there to improve the flow and the space issues there.
  2. Wasn't too bad imo
jsontw 02/04/2025 8:34 AM

These parts have the same vibe overall and feels kinda repetitive. I expect something else within there.

jsontw 02/04/2025 8:34 AM

This part overall was really enjoyable. Could have been 1-2 more ht tiles on the right tho.

jsontw 02/04/2025 8:35 AM

This part is starting to feel lame as someone would expect more towards the end of it. Right now it is just a wall hammer and you touch the other wall.

jsontw 02/04/2025 8:35 AM
jsontw 02/04/2025 8:35 AM
jsontw 02/04/2025 8:35 AM

This needs a rework as we talked in-game it takes so much time and is rather based on luck than skill. A big time waster and fun killer rn.

jsontw 02/04/2025 8:35 AM

I could fail above the block and were also struggling to hit the hook because I hit my head there every time.. Also the part should be unfaily imo.

jsontw 02/04/2025 8:36 AM

Getting the dummy out was a little struggle, might be because of the thick hookthrough but not sure.

jsontw 02/04/2025 8:36 AM

Would be way more fun without the gaps. I don't think the part fits into your map tho honestly and something else would be more enjoyable.

jsontw 02/04/2025 8:36 AM

This one is a time eater and ruins the flow. You have some nice ideas, but again, I don't think this one suits your map.

jsontw 02/04/2025 8:36 AM

Couldn't enjoy this part unfortunately, because I hit my head on the roof and on the tiles on my road so often. It wasn't really possible for me to do the part properly because of that.

jsontw 02/04/2025 8:37 AM

The sg's on the left weren't set up to well and you should make it more comfortable. Just play it again and see what you can do.

Throwing the dummy up to the plat + sg is also kinda annoying and takes multiple trys every time. Just feels lucky to do it and I think you could make something better.

The hookables and unfreeze aren't placed too good and it was more lucky to get into the unfreeze. That area should be mapped better as well.

jsontw 02/04/2025 8:37 AM

The beginning here looked cool, but playing it was just annoying. I'm sure you could imagine why. Its just lacking of space for the dummy and even when you do everything right, it doesn't always work that way.

Getting the dummy on the wall wasn't working that great either and you should test the part again to make everything work nice and smooth.

jsontw 02/04/2025 8:37 AM

Didn't work too well and feels lucky to do it.

jsontw 02/04/2025 8:37 AM

Didn't manage to do it frequently. Seems more lucky than anything else. (found one way, but still too precise to perform it)

jsontw 02/04/2025 8:38 AM

Tight space to drag your dummy up

jsontw 02/04/2025 8:38 AM

After stopper its kinda boring part.

jsontw 02/04/2025 8:39 AM

cheat? Didn't work consistent as well

jsontw 02/04/2025 8:40 AM

Not only painful for speedrunners, but for everyone else.

jsontw 02/04/2025 8:40 AM

I tried to mention most stuff, but I expect you to test your own map again and make the parts functioning until you and potentially others you are testing with are satisfied with them. Right now some are really clunky and eating a lot of time and breaking the flow. I will decline this for now, because this isn't really near release as of now.

I posted screenshots of some obvious things, but you should apply more changes to the map and rework areas which are lacking of quality/creativity to make this map not only playable, but a really nice experience for others. Please take your time for that and repost your map when you are sure that it will be an improvement of 100% :)

DDNet 02/04/2025 8:40 AM

Mention:

@vanvanyouxi233.
comebackplay 02/04/2025 5:36 PM
@vanvanyouxi233.

i still not at home and cant check map but i see pic above from json. So im right if i say u didnt fix my mentions?

vanvanyouxi233 02/05/2025 4:46 AM

did some

comebackplay 02/07/2025 5:26 PM

ok im at home but i cant help u cus u didnt fix 90% my mentions. i see potential but .. i will waiting ur fix if u have questions feel free.