#Hardbox_1
"Hardbox 1" by zenopeer [Moderate]
DDNet 02/22/2023 11:00 PM
@zenopeer

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/22/2023 11:00 PM
Arrow 02/22/2023 11:00 PM
Raks 02/22/2023 11:05 PM

Why.

Raks 02/22/2023 11:05 PM
Raks 02/22/2023 11:08 PM
Raks 02/22/2023 11:09 PM

Recent moderate maps*

Mʎɹ シ 02/22/2023 11:11 PM

Glass box but moderate and without glass

ds273 02/22/2023 11:54 PM

"still noob" written at the end of a map submitted in 2023? (and in moderate category? lol) everything about this map looks and feels extremely dated designwise other than the presence of red teleport and new hookthrough

ds273 02/22/2023 11:58 PM

you have stuff that's clearly designed to be played a specific way that nobody will ever play that way because it's designed poorly and is more easily done in ways that weren't intended

ds273 02/23/2023 12:00 AM

and the whole thing is painfully cramped and everything is either novice skill level or uncomfortable grinding your face into the wall until it works, 1 tile holes and stuff.

ds273 02/23/2023 12:00 AM

plus random kill tile spam everywhere

ds273 02/23/2023 12:04 AM

This part is 90% irrelevant, all you need is one hook and ignore everything else. The alternate 'easy' path below with kill spike spam is pointless, because it's harder and riskier and it still just dumps you in freeze anyway.

ds273 02/23/2023 12:05 AM

Bottom part is also just one hook

ds273 02/23/2023 12:08 AM

i can confidently say this map is going to get declined because it isn't fun, isn't mapped well, and isn't a good challenge for anyone in moderate category IMO because it is simultaneously too unforgiving and too easy.

ds273 02/23/2023 12:10 AM

you should try to take inspiration from newer maps, maps like this stopped being popular years ago

Mʎɹ シ 02/23/2023 12:11 AM

I think this a just first exp. in mapping xd

ds273 02/23/2023 12:12 AM

yeah, probably mapping is hard, to be clear. I would encourage people to give it a try and make stuff. my first attempts were kinda like this (though they weren't ddrace maps at the time) but this kind of map isn't gonna get accepted to ddnet, because players want maps where the gameplay lets players have fun with the mechanics of the game, not just struggle against them

ds273 02/23/2023 12:14 AM

you can try hitting up other smaller DDRace servers though if you still want this map hosted somewhere anyway, I know they can have different standards for what they allow

zenopeer 02/23/2023 11:21 AM

yep ı didnt think somebody will play sorry for bad english

zenopeer 02/23/2023 11:22 AM

but ı will fix that parts

Arrow 02/23/2023 2:01 PM

$decline

Arrow 02/23/2023 2:02 PM

Hey! well, this map cant be released because the gameplay has a lot of flaws that even with fixes cant be fixed, the parts are not interesting at all are more annoying than other thing, structural speaking is more of the same is too small sometimes to do things comfortably, pls take a look on recent novice map or recent maps in general to get an understanding on today standards. If you have any question dont hesitate in doing in his respective channels

#mapping#questions

and pls read

#📌info

which contains rules of mapping

Arrow 02/23/2023 2:06 PM

When you go to see recent map take a conclusión of it like… aah this map got released because has a decent gameplay, I well structured, has enough space, the design is clean fue I can understand easily most of what are trying to inform

zenopeer 02/23/2023 3:32 PM

yep its bad but my second map will be good

Welshi 02/23/2023 4:20 PM

that's the spirit

Welshi 02/23/2023 4:22 PM

to give some tips, try making the map more open space, people should in most cases be able to jump and not hit the ceiling, and make platforms a bit longer so a large number of tees can lay there and there still be enough space to do the part comfortably

Welshi 02/23/2023 4:23 PM

that said I'm a big fan of flow-type gameplay (things like volt) so anything else I might say will be biased

Welshi 02/23/2023 4:28 PM

that said I do think there are some cool ideas in the map

Welshi 02/23/2023 4:30 PM

however the cool parts are typiclaly foreshadowed by the fact that a small mistake on them could result in death, which while on a harder map I'd be fine with, but as a short moderate I disagree with

Welshi 02/23/2023 4:31 PM

keep in mind the difficulty of the map when considering how faily you want the parts, as well as length of them and more

Welshi 02/23/2023 4:35 PM

I like the setup for this part, and I feel it'd be fine if both tees had to do it, but the lack of unfreeze makes it feel slow and repetitive, and the montony of the part is a huge contrast when compared to what the other tee is doing, which includes more thinking and fine movements in comparison to just "hold d and jump"

Welshi 02/23/2023 4:42 PM

this fall could be a bit more creative, which you could do by adding jumping into the mix inside of it and giving dj back at certain spots, or including edges and or hooks to make it flow better, that said I do like how if you hold d too much you go into the kill tiles, punishing you for not thinking of what you were doing, or looking ahead, on the other side of things, I think that it's still too punishing. The "saving grace" teleport is a one block teleport, and the lack of space makes it harder even to hit it if you're off rhythm

Welshi 02/23/2023 4:47 PM

this part I don't like, having to hit an upwards aled here is a huge spike in difficulty, and jumping into a one block gap (even with the hook there) is annoying, especially because if you fail it you have to aled again. furtheremore the idea that if you accidentally end wall against the pillar in the center you have to do it again is also frustrating and annoying, not to mention the part itself of having to stick close to the hook is both overused and just not fun to play, making it veen more annoying, and finally even the hook at the top follows the same principle, making all of this annoying central. That said, the throw at the top is fine, I'd give it a lot more space though, and make at least a 2 block gap where you have to throw the other tee too

Welshi 02/23/2023 4:48 PM

the rest of the map is pretty innofensive, overall just needs a lot more space to be in, especially for any non-solo type map, good effort, excited to see the next one :)!

zenopeer 02/23/2023 9:57 PM

thx for the test youre god of the testing ı already work on a map :) this is prototype and have more space

Arrow 02/23/2023 10:03 PM

xd dont do that, the beginning always has to be fast and like..wide ig and then a part that block players to go on on the map

Arrow 02/23/2023 10:03 PM

read the feedback pls

zenopeer 02/23/2023 11:24 PM

i made all the mistakes

zenopeer 02/23/2023 11:24 PM

but what is wrong in second map

zenopeer 02/23/2023 11:24 PM

ı did play and enjoy in second map

ds273 02/24/2023 1:00 AM

from the screenshot it looks like you've overcompensated and made it way too big

ds273 02/24/2023 1:01 AM

those are some long corridors with nothing in them

zenopeer 02/24/2023 10:07 AM

ı will make three ways. easy one for noobs can finish map but longest way ,medium one shorter than easy way but much harder and the hard one shortest and hardest way for pros can make speedrun and some afk rooms , pvp area and king part

zenopeer 02/24/2023 10:07 AM
ds273 02/24/2023 10:53 AM

if this is to be a race / solo map then you wouldn't be able to put PvP areas because players wouldn't be able to interact in them, and either way thats not really that's usually looked for in ddrace maps

but anyway, as far as critiques of the new map go, it's still clearly inspired by very old maps in ways that don't really fit with modern submission standards. the first part isn't unpleasant to play, but the long fall is still awkward. the ending 'hard' part is not the type of difficulty people these days usually go for in a similar way to your first map attempt.

also, you don't need to put two rows of grenade launchers at the top. you can just like, put one on each of the pillars to either side. (I'm assuming here that players spawn on both sides of the vertical shaft)

zenopeer 02/24/2023 12:11 PM

what ı should do

Gazebr 02/24/2023 12:36 PM

look at what moderates do nowdays if you wanna explore rocket for example, look at how modern maps give and take the weapon, how wide or tight the parts are, etc

I.K.U 02/24/2023 1:17 PM

this recording is so scuffed

zenopeer 02/24/2023 1:44 PM

ı hate movavi

I.K.U 02/24/2023 6:19 PM

why not use the default ddnet renderer?

I.K.U 02/24/2023 6:19 PM

you barely have to do anything

zenopeer 02/24/2023 6:27 PM

ddnet renderer ?

zenopeer 02/24/2023 6:27 PM

what is that

Welshi 02/24/2023 6:28 PM

It’s a form of recording ddnet does directly from demos

Welshi 02/24/2023 6:28 PM

I’m not 100% on how it works, but you could also use a free application like obs

Gazebr 02/24/2023 6:51 PM

you would need to have a demo of your run (there is an auto record demos setting is you need it) after you got your demo go to the list and select the one you need, then press the render button

cyberfighter 02/24/2023 7:51 PM

or uh like literally any other recording software in existance