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small comfort changes
Remove CP, add HT instead of stopper, remove 1 Hook Tile, add Stopper design
i dont think u hookblock here does naything
I did sv_deepfly 0, is there a way to do the same with freeze so you can not cheat like you did?
Because hookblock is necessary if you do it normal way.
If not i had to place deep everywhere in all parts to deny it?
disable hammer
Corner fix + Fix cheatable part
u can skip 20th hook tp
u forgot to put laser block things there
also that start is cheatable
Fix all except this, its ok
can u fix this aswell?
u can skip the jump and some edges
dont think the stoppers are necessary
I would rate this map like ā ā ā ā°ā° Brutal. Some parts are pretty much impossible with dummy, but im not PlantKnight so idk^^
its intended like that
the other edges etc. are just bait
And all of map is quite doable with dummy
but I wouldnt rate ā ā ā ā°ā° I would rate ā ā ā°ā°ā° because its not that long and not that hard after you finished it a 2. time
and without stoppers it gets way more annoying so I wont change it
fixed even more edges than mentioned
impossible
stop lying
Papota missed a corner omg
u had 1 job
impossible
which imo its better delete it due brakes the flow
1.- up this and delete some freeze on the right bcs its really annoying hit the freeze if u dont know the right angle, and u have to retry the whole part which leads me to the point 2. 2.- when the partner fails u have to redo the drag every time and thats boring 3.- this doesnt help imo as it is rn, the speeder that is pointing down makes really hard to find the spot to get ready for the swing 4.- this shouldnt say cp, better put a back info cus is quite confusing
besides idk why when u do edge hooks parts are really tight and uncomfortable, and when you do the tele hooks are not
the last part is kinda cool
well, imo the map is not releasable as it is rn, its noticeable how unbalanced the map is, the simple edgehooks are boring, ngl the map has some cool parts. If u do a rework of the parts and mix the edge hooks with tele hooks could be really cool, the thing is if u do that it would be better to start a new map with some of the parts of this map that were cool (those that are like new generation II style [the long drags, as the last part]) so you can use the correct space between parts
It would be nice if you could find Some time to go through the map with me so I can explain and ask some Things. I will fix the obv. things tomorrow and at the evening I would have time to go through the map
its going to be hard to get together so, just talk me
I will tomorrow
as I said before, its ok but after it get mentioned twice i fixed it with hookblockers
i add cp 13
i actually wasnt able to "cheat" it
- i have to put some freeze there so you cant cheat it
You can and itās better like that imo, the other way is so burned in maps rn
um
where to find renderd vids again?
I forgot to mention, but te design is not clean, sometimes is really hard to see the freeze so either you put more contrast or change the bg idk
You mean demos?
i can fix at end
i tried your way
couldnt do it
would be nice if you can show me so i can fix
and at the end of the part the timing for hook is quite simple if you do it right
this is really easy dont know where the problem there is
if you hit speeder just touch d
and you do it every time
fixed marks too
there is a videos above how its done, its quite enjoyable if you know how
i dont know if i should change this, its still a hard map so imo it gets too ez if i delete some blocks. the part is not that long its actually 2 hooks until there
i always used cp if you could accidentally go back
i think its a cool part but i guess i will remove some freeze to make it more ez
lol broken demo
i dunno imo its not annoying but i guess we need more opinions
i need more specific hints i can work with. imo the part works well and has no bugs
addad a further hookblocker even imo its harder to do the "cheat"
I made a whole walkthrough in 16:16:16 if you have questions about any part i can show them via video
Im thinking about making ht in last part except for edgehook?!?
if you want im on test server rn
delete hookblocker on tele 17 again cause its useless š
i mean if it breaks the flow for you you can just skip it i guess
I didnāt say anything about that
Here is a video that I had
Is quite simple
Is not hard to understand the points I made
Man, Iām not trying to let your map down with my test, Iām just saying that simple edge hooks are boring, and you should try to mic the tele hook and edge hooks so the map can be more fun
m8 i dont take anything personal
all fine
just wanna talk about it
discuss thing
to make the map better
get some ideas to make a part smoother
i see the problems
but with no solutions
so i ask what to do better
tele hooks by themselves are way easier than edge hooks so that gives us an unbalance between parts
I told u that u could mix it, I wonāt go any further bcs that should be your job imo
now makes more sense, but on the last par I would give more space independently how you do the part
i dont think thats always the case. Of course you need better aim for edgehooks but for telehooks you need good coordination and more mechanics
you mean more space on the right?
maybe on next map its a good idea but that wasnt the plan on this map
Iāll answer the rest in a minute
Mega_Aft -> Make edgehook great again_And fucking telehook
Doesnt feel right to combine both in this concept
Way too less maps released with telehooks imo
hm maybe add switch that you have to hit?
in corner
The edgehooks are cool but in a creative way, Aoe did that on #deleted-channel, there you have a real example on how to do cool movements between the edgehooks
for this map is better do cp on everything
Just check the part with and without entities
Itās not a cheat just another way to do the part
if u want to force it then Maybe
But as I said the movement is so burned that maybe use the throw that is less burned
I first had cp everywhere until a tester told me to do it that way it is now
I will check this again this evening
I will check this this evening too to make the part more smooth. If its possible i would leave the corner so you cant just make a throw, because only a simple throw is quite boring imo
fixed bugs on laser part + changed drag part a bit. Its now without hammer
hammer is disabled btw
for whole part
this one below i dont know if its a bug =]
orange =/ white so its correct (other orange ones dont have this corners too) but fixed above
tsin testing maps makes me smile
corner
minior comfort changes + design fixes
forgot 1 teleport
+cp
i dont think it needs to be HT. those hooks pretty easy and the rest of the part is very simple. I looked at the map and it seems tested ready. What is it waiting for months now?
I stick to the things i mentioned above about the edge hooks, i mean dont get mi wrong this are fun but in a creative way not as it is implemented on the map. I told you you can combine the tele hook with edges to get more "stirred" about the parts and to the map to
besides on of the reasons that the map is unbalanced is bcs of this
the map can be improve a lot
bcs as it is rn is not releasable srry, ill wait for the changes tho
also the deco freeze and tele are not nice, you could work on that to
$waiting
I would like to get more opinions on the edgehook parts from others, because imo they are not "boring" or "bad mapped" (Even tho you said at the start they are fun but not good implemented and at the end you say they are boring?!). It seems like you just do not like edgehooks. If i make them more "creative" like you want to see it, it does not fit the difficulty to this map. You said: Aoe made good edgehooks -> yeah i could do that too but i do not want to make this map insane. It is not like the edgehooks were just braindead edgehooks with no creativity (imo). Summing up I think the major "problem" you have with this map are those edgehook parts, so i want more opinions on them (the other "issues" which you mentioned does not seem to be problems, why this map cant be released and they can get fixed easyly). You mentioned that you would like to see a combination of edgehooks and telehooks but that is what you want and not whats the idea behind this map. Just because you want it that way, even if its not the idea behind this map, Imo its not a reason for not releasing this map just because it is not fit your liking. Of course it is a nice idea to combine those two styles, do not get me wrong but i would rather do this in a following map as a new style. To conclude: If the majority of other people think that this map is not releaseable because of the edgehook parts I would have to make a whole remake of this map. I would like to make a reaction under this comment with
I would like you to ask to decline this map, because I would have to do a rework of the map and I would rather post it again when its finished.
So should I decline this?
Yes
Already working on new one recycling parts
One last thing to add: I find it pretty sad that we got a lot of t0 standard maps released which all almost look the same (not really new ideas, just old ones mapped a bit different). Personally I like edgehook and stuff, so i wanted to create a new map in this kind of direction because ppl who like this style only got Aim-Maps by Aoe (and Baby Aim) the last past years. Of course there were some maps with edgehooks released but they are all like insane or close to insane and i wanted to create a map where you dont have to spend like 10h before you finish this. What I'm getting at: In t0 it seems like you can recycle ideas -> just map it a bit different just here and there and you are fine to go. Of course some parts are very creative and new but for sure not every part. In edgehook-maps it seems like every single part has to be special with the craziest ideas and 100% original, you are not allowed to even make 1 more "standard" part with like normal edgehooks because they get considered "boring". Thats why atleast imo are only hard edgehooks maps in the past get released because the ones who are a bit more easy are "boring". Its a bit sad for ppl like me who like those edgehooks and dont have much maps for this style to play. But i will foward to make this map more creative so it is not "boring". I made the first parts but it already looks like it will get a difficulty of Brutal 5 or even Insane 1.
Okay
$decline
Well thatās not 100% true, maps are allowed to have as u said āstandardā parts, the point is we are trying to help mappers to get a good/decent parts so the map can be played regularly (sadly this not always happens tho) and ofc if u want to bring like something creative itās going to be hard