#Mega_Aft
"Mega Aft" by Qywinc [Brutal]
DDNet 01/09/2022 3:13 PM
@Kwyntus

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Kwyntus 01/09/2022 4:36 PM

small comfort changes

itsqed 01/09/2022 5:04 PM

you dont use this cp

itsqed 01/09/2022 5:29 PM

you can easily let dummy get stuck in stopper and cheat the part

itsqed 01/09/2022 5:38 PM

you should remove this block, the drag doesnt work if you hook that one

itsqed 01/09/2022 5:45 PM

no stoppers design

Kwyntus 01/09/2022 7:49 PM

Remove CP, add HT instead of stopper, remove 1 Hook Tile, add Stopper design

yāccrećƒ•ćƒ¬ć‚·ćƒ„ćƒžć‚¤ćƒœć‚¤ 01/10/2022 12:19 AM

why u dont put this tele o nground

yāccrećƒ•ćƒ¬ć‚·ćƒ„ćƒžć‚¤ćƒœć‚¤ 01/10/2022 12:50 AM

i dont think u hookblock here does naything

Kwyntus 01/10/2022 2:00 PM

I did sv_deepfly 0, is there a way to do the same with freeze so you can not cheat like you did?

Kwyntus 01/10/2022 2:00 PM

Because hookblock is necessary if you do it normal way.

Kwyntus 01/10/2022 2:03 PM

If not i had to place deep everywhere in all parts to deny it?

yāccrećƒ•ćƒ¬ć‚·ćƒ„ćƒžć‚¤ćƒœć‚¤ 01/10/2022 3:47 PM

disable hammer

PapotaV 01/16/2022 1:56 PM

corners

PapotaV 01/16/2022 1:56 PM

wrong corner

Kwyntus 01/16/2022 5:39 PM

Corner fix + Fix cheatable part

Zeral 01/21/2022 1:24 PM

u can skip 20th hook tp

Zeral 01/21/2022 1:28 PM

u forgot to put laser block things there

Zeral 01/21/2022 1:33 PM

also that start is cheatable

Kwyntus 01/21/2022 1:53 PM
Kwyntus 01/21/2022 1:54 PM

Fix all except this, its ok

Zeral 01/21/2022 2:08 PM

can u fix this aswell?

Zeral 01/21/2022 2:08 PM

u can skip the jump and some edges

Zeral 01/21/2022 2:31 PM

dont think the stoppers are necessary

Zeral 01/21/2022 2:36 PM

I would rate this map like ā˜…ā˜…ā˜…āœ°āœ° Brutal. Some parts are pretty much impossible with dummy, but im not PlantKnight so idk^^

Kwyntus 01/21/2022 3:24 PM

its intended like that

Kwyntus 01/21/2022 3:24 PM

the other edges etc. are just bait

Kwyntus 01/21/2022 3:24 PM

And all of map is quite doable with dummy

Kwyntus 01/21/2022 3:25 PM

but I wouldnt rate ā˜…ā˜…ā˜…āœ°āœ° I would rate ā˜…ā˜…āœ°āœ°āœ° because its not that long and not that hard after you finished it a 2. time

Kwyntus 01/21/2022 3:26 PM

and without stoppers it gets way more annoying so I wont change it

PapotaV 03/08/2022 9:31 AM

corners + bad corners

PapotaV 03/08/2022 9:31 AM
@bencie
Kwyntus 03/09/2022 3:40 PM

fixed even more edges than mentioned

PapotaV 03/09/2022 10:09 PM

impossible

PapotaV 03/09/2022 10:09 PM

stop lying

Welshi 03/12/2022 8:06 PM

Papota missed a corner omg

Knuski 03/12/2022 8:09 PM
@PapotaV

u had 1 job

CĆøke 03/12/2022 8:22 PM
PapotaV 03/12/2022 8:55 PM

impossible

PapotaV 03/12/2022 8:56 PM
Arrow 04/15/2022 4:32 PM

you can skip this tele hook

Arrow 04/15/2022 4:32 PM

which imo its better delete it due brakes the flow

Arrow 04/15/2022 4:35 PM

1.- put this as hookable or better; 2.- put a cp 13 here (i touched the cp 15 without knowing)

Arrow 04/15/2022 4:37 PM

u dont have to use this, you can just throw the dummy and jump, which imo is better bcs its annoying to get the dummy there

Arrow 04/15/2022 4:45 PM

1.- up this and delete some freeze on the right bcs its really annoying hit the freeze if u dont know the right angle, and u have to retry the whole part which leads me to the point 2. 2.- when the partner fails u have to redo the drag every time and thats boring 3.- this doesnt help imo as it is rn, the speeder that is pointing down makes really hard to find the spot to get ready for the swing 4.- this shouldnt say cp, better put a back info cus is quite confusing

Arrow 04/15/2022 4:47 PM

stopper not marked

Arrow 04/15/2022 4:50 PM

the speeders should look very different from the stoppers design, we usually use that design for stoppers, and for players will leads them to a confuse

Arrow 04/15/2022 5:25 PM

idk why did u do parts with tele hook and then just parts with with edge hooks instead of mixing them together as "TelEdge" map it would be 100% better, for example imo this part is not enjoyable as the part before this one

Arrow 04/15/2022 5:26 PM

besides idk why when u do edge hooks parts are really tight and uncomfortable, and when you do the tele hooks are not

Arrow 04/15/2022 5:29 PM

this part is so annoying and tedious to do the part itself its way to small 1.- delete some unhook; or 2.- down this a few tiles

Arrow 04/15/2022 5:34 PM

btw why did u mixed cp and normal tele doesnt make sense how u use it

Arrow 04/15/2022 5:40 PM

this part its too painful, and tight, should be deleted or changed

Arrow 04/15/2022 6:15 PM

check this, wrong marking, bugs etc..

Arrow 04/15/2022 6:16 PM

here instead you can throw your dummy and hook him, easier than the part imo

Arrow 04/15/2022 6:19 PM

the last part is kinda cool

Arrow 04/15/2022 6:28 PM

well, imo the map is not releasable as it is rn, its noticeable how unbalanced the map is, the simple edgehooks are boring, ngl the map has some cool parts. If u do a rework of the parts and mix the edge hooks with tele hooks could be really cool, the thing is if u do that it would be better to start a new map with some of the parts of this map that were cool (those that are like new generation II style [the long drags, as the last part]) so you can use the correct space between parts

Kwyntus 04/16/2022 9:19 AM

It would be nice if you could find Some time to go through the map with me so I can explain and ask some Things. I will fix the obv. things tomorrow and at the evening I would have time to go through the map

Arrow 04/16/2022 6:21 PM

its going to be hard to get together so, just talk me

Kwyntus 04/16/2022 9:09 PM

I will tomorrow

Kwyntus 04/17/2022 5:22 PM
Kwyntus 04/17/2022 5:23 PM

as I said before, its ok but after it get mentioned twice i fixed it with hookblockers

Kwyntus 04/17/2022 5:23 PM

i add cp 13

Kwyntus 04/17/2022 5:24 PM

i actually wasnt able to "cheat" it

Kwyntus 04/17/2022 5:24 PM
  • i have to put some freeze there so you cant cheat it
Arrow 04/17/2022 5:24 PM

You can and itā€™s better like that imo, the other way is so burned in maps rn

Kwyntus 04/17/2022 5:26 PM

um

Kwyntus 04/17/2022 5:26 PM

where to find renderd vids again?

Arrow 04/17/2022 5:26 PM

I forgot to mention, but te design is not clean, sometimes is really hard to see the freeze so either you put more contrast or change the bg idk

Arrow 04/17/2022 5:27 PM

You mean demos?

Kwyntus 04/17/2022 5:27 PM

i can fix at end

Kwyntus 04/17/2022 5:28 PM
Kwyntus 04/17/2022 5:28 PM

i tried your way

Kwyntus 04/17/2022 5:28 PM

couldnt do it

Kwyntus 04/17/2022 5:28 PM

would be nice if you can show me so i can fix

Kwyntus 04/17/2022 5:28 PM

and at the end of the part the timing for hook is quite simple if you do it right

Kwyntus 04/17/2022 5:29 PM

this is really easy dont know where the problem there is

Kwyntus 04/17/2022 5:29 PM

if you hit speeder just touch d

Kwyntus 04/17/2022 5:29 PM

and you do it every time

Kwyntus 04/17/2022 5:30 PM

fixed marks too

Kwyntus 04/17/2022 5:30 PM

there is a videos above how its done, its quite enjoyable if you know how

Kwyntus 04/17/2022 5:31 PM
Kwyntus 04/17/2022 5:32 PM

i dont know if i should change this, its still a hard map so imo it gets too ez if i delete some blocks. the part is not that long its actually 2 hooks until there

Kwyntus 04/17/2022 5:36 PM
Kwyntus 04/17/2022 5:37 PM

i always used cp if you could accidentally go back

Kwyntus 04/17/2022 5:40 PM

i think its a cool part but i guess i will remove some freeze to make it more ez

Kwyntus 04/17/2022 5:40 PM
Kwyntus 04/17/2022 5:40 PM

lol broken demo

Kwyntus 04/17/2022 5:41 PM
Kwyntus 04/17/2022 5:41 PM

i dunno imo its not annoying but i guess we need more opinions

Kwyntus 04/17/2022 5:42 PM

i need more specific hints i can work with. imo the part works well and has no bugs

Kwyntus 04/17/2022 5:43 PM
Kwyntus 04/17/2022 5:44 PM

addad a further hookblocker even imo its harder to do the "cheat"

Kwyntus 04/17/2022 5:44 PM

I made a whole walkthrough in 16:16:16 if you have questions about any part i can show them via video

Kwyntus 04/17/2022 5:45 PM

Im thinking about making ht in last part except for edgehook?!?

Kwyntus 04/17/2022 5:46 PM
Kwyntus 04/17/2022 5:46 PM
Kwyntus 04/17/2022 5:47 PM

if you want im on test server rn

Kwyntus 04/17/2022 5:54 PM

delete hookblocker on tele 17 again cause its useless šŸ˜…

Kwyntus 04/17/2022 5:56 PM

i mean if it breaks the flow for you you can just skip it i guess

Arrow 04/17/2022 6:10 PM

I didnā€™t say anything about that

Arrow 04/17/2022 6:10 PM

Here is a video that I had

Arrow 04/17/2022 6:11 PM
Arrow 04/17/2022 6:11 PM

Is quite simple

Arrow 04/17/2022 6:12 PM

Is not hard to understand the points I made

Arrow 04/17/2022 6:14 PM

Man, Iā€™m not trying to let your map down with my test, Iā€™m just saying that simple edge hooks are boring, and you should try to mic the tele hook and edge hooks so the map can be more fun

Kwyntus 04/17/2022 6:16 PM

m8 i dont take anything personal

Kwyntus 04/17/2022 6:16 PM

all fine

Kwyntus 04/17/2022 6:16 PM

just wanna talk about it

Kwyntus 04/17/2022 6:16 PM

discuss thing

Kwyntus 04/17/2022 6:16 PM

to make the map better

Kwyntus 04/17/2022 6:16 PM

get some ideas to make a part smoother

Kwyntus 04/17/2022 6:16 PM

i see the problems

Kwyntus 04/17/2022 6:17 PM

but with no solutions

Kwyntus 04/17/2022 6:17 PM

so i ask what to do better

Arrow 04/17/2022 6:17 PM

tele hooks by themselves are way easier than edge hooks so that gives us an unbalance between parts

Arrow 04/17/2022 6:17 PM

I told u that u could mix it, I wonā€™t go any further bcs that should be your job imo

Arrow 04/17/2022 6:20 PM

now makes more sense, but on the last par I would give more space independently how you do the part

Kwyntus 04/17/2022 6:21 PM

i dont think thats always the case. Of course you need better aim for edgehooks but for telehooks you need good coordination and more mechanics

Kwyntus 04/17/2022 6:22 PM

you mean more space on the right?

Kwyntus 04/17/2022 6:23 PM

maybe on next map its a good idea but that wasnt the plan on this map

Arrow 04/17/2022 6:23 PM

Iā€™ll answer the rest in a minute

Kwyntus 04/17/2022 6:24 PM

Mega_Aft -> Make edgehook great again_And fucking telehook

Kwyntus 04/17/2022 6:24 PM

Doesnt feel right to combine both in this concept

Kwyntus 04/17/2022 6:25 PM

Way too less maps released with telehooks imo

Kwyntus 04/17/2022 6:33 PM

hm maybe add switch that you have to hit?

Kwyntus 04/17/2022 6:34 PM

in corner

Arrow 04/17/2022 8:07 PM

The edgehooks are cool but in a creative way, Aoe did that on #deleted-channel, there you have a real example on how to do cool movements between the edgehooks

Arrow 04/17/2022 8:14 PM

for this map is better do cp on everything

Arrow 04/17/2022 8:17 PM

Just check the part with and without entities

Arrow 04/17/2022 8:19 PM

Itā€™s not a cheat just another way to do the part

Arrow 04/17/2022 11:28 PM

if u want to force it then Maybe

Arrow 04/17/2022 11:30 PM

But as I said the movement is so burned that maybe use the throw that is less burned

Kwyntus 04/18/2022 10:14 AM

I first had cp everywhere until a tester told me to do it that way it is now

Kwyntus 04/18/2022 10:16 AM

I will check this again this evening

Kwyntus 04/18/2022 10:21 AM

I will check this this evening too to make the part more smooth. If its possible i would leave the corner so you cant just make a throw, because only a simple throw is quite boring imo

Kwyntus 04/19/2022 3:17 PM

fixed bugs on laser part + changed drag part a bit. Its now without hammer

Kwyntus 04/19/2022 3:18 PM
Kwyntus 04/19/2022 3:18 PM

hammer is disabled btw

Kwyntus 04/19/2022 3:19 PM

for whole part

Tsin 04/22/2022 11:22 PM
Tsin 04/22/2022 11:22 PM

this one below i dont know if its a bug =]

Tsin 04/22/2022 11:23 PM

comparing orange to white and how you ended most of those then orange is missing corners

Kwyntus 04/23/2022 11:36 PM

orange =/ white so its correct (other orange ones dont have this corners too) but fixed above

lynn 04/25/2022 1:17 AM

tsin testing maps makes me smile

Not me 04/30/2022 8:16 PM
Not me 04/30/2022 8:16 PM

corner

Not me 04/30/2022 8:22 PM
@bencie
Kwyntus 05/27/2022 10:34 AM

minior comfort changes + design fixes

Kwyntus 05/27/2022 10:36 AM

forgot 1 teleport

Kwyntus 06/10/2022 11:48 AM

+cp

į¶°Ā°KonĶ§sti 07/12/2022 7:06 PM

i dont think it needs to be HT. those hooks pretty easy and the rest of the part is very simple. I looked at the map and it seems tested ready. What is it waiting for months now?

Arrow 07/23/2022 6:19 AM

I stick to the things i mentioned above about the edge hooks, i mean dont get mi wrong this are fun but in a creative way not as it is implemented on the map. I told you you can combine the tele hook with edges to get more "stirred" about the parts and to the map to

Arrow 07/23/2022 6:19 AM

this 3 parts are really boring and bad mapped

Arrow 07/23/2022 6:25 AM

i still thinking that the speeders make the part weird

Arrow 07/23/2022 6:26 AM

move this a lil bit

Arrow 07/23/2022 6:29 AM

besides on of the reasons that the map is unbalanced is bcs of this

Arrow 07/23/2022 6:52 AM

the only good parts of the map the rest its just boring edge hook thing

Arrow 07/23/2022 6:52 AM
Arrow 07/23/2022 6:53 AM
Arrow 07/23/2022 6:54 AM
Arrow 07/23/2022 6:55 AM

the map can be improve a lot

Arrow 07/23/2022 6:55 AM

bcs as it is rn is not releasable srry, ill wait for the changes tho

Arrow 07/23/2022 6:56 AM

also the deco freeze and tele are not nice, you could work on that to

Arrow 07/23/2022 6:56 AM

$waiting

Kwyntus 07/23/2022 11:08 AM

I would like to get more opinions on the edgehook parts from others, because imo they are not "boring" or "bad mapped" (Even tho you said at the start they are fun but not good implemented and at the end you say they are boring?!). It seems like you just do not like edgehooks. If i make them more "creative" like you want to see it, it does not fit the difficulty to this map. You said: Aoe made good edgehooks -> yeah i could do that too but i do not want to make this map insane. It is not like the edgehooks were just braindead edgehooks with no creativity (imo). Summing up I think the major "problem" you have with this map are those edgehook parts, so i want more opinions on them (the other "issues" which you mentioned does not seem to be problems, why this map cant be released and they can get fixed easyly). You mentioned that you would like to see a combination of edgehooks and telehooks but that is what you want and not whats the idea behind this map. Just because you want it that way, even if its not the idea behind this map, Imo its not a reason for not releasing this map just because it is not fit your liking. Of course it is a nice idea to combine those two styles, do not get me wrong but i would rather do this in a following map as a new style. To conclude: If the majority of other people think that this map is not releaseable because of the edgehook parts I would have to make a whole remake of this map. I would like to make a reaction under this comment with

I would like you to ask to decline this map, because I would have to do a rework of the map and I would rather post it again when its finished.

Arrow 07/26/2022 6:16 AM

So should I decline this?

Kwyntus 07/26/2022 8:03 AM

Yes

Kwyntus 07/26/2022 8:04 AM

Already working on new one recycling parts

Kwyntus 07/26/2022 8:30 AM

One last thing to add: I find it pretty sad that we got a lot of t0 standard maps released which all almost look the same (not really new ideas, just old ones mapped a bit different). Personally I like edgehook and stuff, so i wanted to create a new map in this kind of direction because ppl who like this style only got Aim-Maps by Aoe (and Baby Aim) the last past years. Of course there were some maps with edgehooks released but they are all like insane or close to insane and i wanted to create a map where you dont have to spend like 10h before you finish this. What I'm getting at: In t0 it seems like you can recycle ideas -> just map it a bit different just here and there and you are fine to go. Of course some parts are very creative and new but for sure not every part. In edgehook-maps it seems like every single part has to be special with the craziest ideas and 100% original, you are not allowed to even make 1 more "standard" part with like normal edgehooks because they get considered "boring". Thats why atleast imo are only hard edgehooks maps in the past get released because the ones who are a bit more easy are "boring". Its a bit sad for ppl like me who like those edgehooks and dont have much maps for this style to play. But i will foward to make this map more creative so it is not "boring". I made the first parts but it already looks like it will get a difficulty of Brutal 5 or even Insane 1.

Arrow 07/26/2022 9:36 AM

Okay

Arrow 07/26/2022 9:36 AM

$decline

Arrow 07/26/2022 9:57 AM

Well thatā€™s not 100% true, maps are allowed to have as u said ā€œstandardā€ parts, the point is we are trying to help mappers to get a good/decent parts so the map can be played regularly (sadly this not always happens tho) and ofc if u want to bring like something creative itā€™s going to be hard