


gameplay is quite good but the whole map is unbalanced but first of all design issues

now why is the map unbalaced?

the rest just does 1 tee

and its even cheatable so you can skip it

to activate the switch you can just jump in here

look around your parts this above is not the only part which is unbalaced, look that everyone has to do the same amount of parts

fixed design issues, added unfreeze and made last part more balanced

one unused envelopes

you should delete all freeze in tele and make tele design a bit transparent


fixed design issues, added stoppers under kill tiles, added unfreeze near deep


nvm u need endless o:

make this map t0 friendly

very bad beginning part ,
@DarkOortalready said that but nothing changed after reupload

i think this kill tiles are out of place in this map

use 'turn off entities' only for important things

use unfreeze in to/cto

use unfreeze after drag parts

whole map cheatable with jetpack + telegun (team0)

made last part more comfortable, added solo part, removed telegun and added remove jetpack tiles, removed death tiles from map, also deleted freeze before first part



or just a guy stands there and hook you

except unsolo

fixed deep part, reworked part before it, fixed design issues, added more space to first part

fixed, made tp more transparent

u can fail only if u just jump in it

On practice it making part easier for mod players

FIRST PART is too cpmplex and too tight

there will be 5 tees blocking each other

you can't even jump in alone

second 'team; can't start before first one finishes this endles hook part

cheange it to something simple pls

it will discourage players 1000%


looks way better

unfreezes like this should be touching freeze too and also don't really need to be marked

big blocks in places like this?

your logo needs fixing too, theres a white border that doesnt look good

what is wrong with big blocks? 😯

no i meant like maybe use big blocks here:

looks ugly

i tried

ok

replaced unfreeze after first part, fixed logo

I played the map with dummy.
The map isn't too bad, but not too special. In this state we shouldn't release it in my opinion. Maybe we should get some more opinions about that.
I focussed on rating the gameplay. So the filter is really basic, a bit long for my taste. Nothing is really happening there and it wont filter many people. I guess you can make it shorter, harder and add something special like a trick that novice players can't do, because the drag parts would be kinda rough for novice players. Well don't make it too hard, i don't want to do a filter too many times.
Then i don't like that the map starts with a drag part. Imagine like 10 people spawning on your server together. New people will walk into the drag part while others are trying it. I feel like they would unintentionally block each other here. Well i can't test if i am right about this. Maybe it's just my feeling.








wat, many maps already using the new hammer also i think it works without

can you show me?

cant play next time

seems like a simple swingjump for me

I saw it on brutal maps. Well i don't like the mechanic used like this. Maybe it's just me.

Using the stoppers

Ohh i have to try

Hook dummy up from behind stoppers, get to ground and jump upon then u should have enough time to rehook

Alright works. I want to mention that i am very pro at this game and not stupid in any way.

Thanks.



But i found a cheat in this case...








So now for me the biggest issue about the map (maybe i should've said this in the beginning, sorry). The Map is unbalanced, there are alot of easy parts, which are easier than the long drag parts:

Idk the map is like 4 harder drag parts, many fillers and a harder dummy part close to the end. That was my impression on the map. I guess you don't want your map to be like this?

Please take your time about the fixing. Maybe ask some other players how they think about your map.

This thing is a bait. I don't know if you want it. I failed because i tried to go in. Maybe i am just stupid xD wtf

How is this supposed to work? I used the freezehammer (idk the name, i hammered my dummy, he hammered me back). If that's the intended way, i don't like it because the mechanic is kinda new and not many people know about it. I also didn't use the stoppers for the part? Do you need them somehow?


you can add a speeder on that corner, it's not that bad because you can restart, if you fail i can't even imagine how u could fail like this

i don't understand what is meaning of circled parts

it's hard or ez parts

Idk the map is like 4 harder drag parts, many fillers and a harder dummy part close to the end. That was my impression on the map. I guess you don't want your map to be like this? why? sounds good

Ops i wrote in in the wrong way. The parts are too easy. Sorry for the confusion.

You can still fail at the dummy part close to the end? It happened to me and another guy, so that can be annoying. Well your decision, but i don't see a reason to keep it. Yeah ignore the speeder, it's a tiny issue. If you are not holding a while falling down you can go there. Well it's a "good" blocking spot.
You want your map to be unbalanced? I mean it's even a rule that your map should not be unbalanced.

i just see that guys cant make even "too easy" parts

moderate players waste same time on easy and hard parts so it seems balanced

so many minds about every part

u first player who can't understand part after laser

also u think that second part is easy

but it's not

The part i didn't understand was fine, i just thought about the other way first so i stopped trying xD

when i checked screens i was surpised

u crazy

😄

ty for funny fails

and for test ofc


Really cool map with some great potential, had fun testing it! Now onto the issues:








For the above image XD I am not a fan of both going up and one backtracking, maybe remove the second freeze wall or move it further left so only one has to go through the 3 blocks of freeze.

For the above image XD I am not a fan of both going up and one backtracking, maybe remove the second freeze wall or move it further left so only one has to go through the 3 blocks of freeze

Idk why most of players go both top

u can just throw dummy or hammer him up then he can do it solo with double (hard for moderate players mb)

ohh, just forgot about that door

u can just throw dummy or hammer him up then he can do it solo with double (hard for moderate players mb) Yeah probably maybe make it a bit easier then it should be fine


no no no, if i do it, that map will be never released 😄

it will be 1001 fix of last part


i think its better solution, thanks

will done it in next fixes pack

Here felt like a weird place to put endless hook because my partner didnt really remember they had it when we got to the part it was needed. Maybe move it closer to where it is needed. Also it is easy to skip the grenade part before by jumping into block (shown by arrow). You don't have to fix it if you are ok with this skip.



That looks good yeah

Overall I really like the map, I would suggest maybe trying to tweek parts to be a bit more balanced. Some parts are seriously easy in comparison to the rest XD
Also if you fix the ending gores you can drop me a message and I will happily test it again XD

if u tweak the parts

it will be good

u can tweak it on that version of map, because i wanna fix map tomorrow


haha nopea if i tweak your map i might get carried away and change alot XD might be better for you to do the tweaking so i dont make anything you dont like XD

i want snow problem parts in that map because winter comes after autumn

haha Well then I guess I have to do it Welf XD

we have snow problem, aut, summer breeze

now we waiting for spring from u Welf

I don't think that this will happen

if someone will throw deep in tp

it's not map problem

i have no sense why someone will do it

u can just don't touch a deep)

throws deep into what tp XD 25? cause that doesn't go back there XD

ohh, there is no tp, yea?

soo

why i should place undeep here?

you shouldn't have it there in my opinion at all XD

fixed all, except first part

I still think you could adjust the logo, maybe dilate it also. The ending gores is still too easy and dull imo. The noob filter is a little dull now that you removed the extra swing but thats ok.

First part is still too crowded for team 0 and would need to be changed to avoid blocking.

fixed: logo, skip. Gores are changed, added platform for t0 on 1 part

Looking a lot better.
However the start still seems to be an issue for team 0 runs. Either you have to change part, put another part before it or force team.




omagah, looks ugly 😄

fixed all things on screens below, added two parts

i think i made it much worse for t0



The rest of the map seems fine imo, I just think you should take another attempt at a team 0 start.

the mapper hasn't responded in a while. Consider $waiting?

$waiting

3 days until auto decline