#aut
"aut" by nopea [Moderate]
DDNet 05/21/2020 8:05 AM
@Slava Melnik
aut.map
185.56 KB
DDNet 05/21/2020 8:05 AM
Qywinc 05/21/2020 10:53 AM

gameplay is quite good but the whole map is unbalanced but first of all design issues

Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:53 AM
Qywinc 05/21/2020 10:54 AM

you can delete stoppers there they are useless

Qywinc 05/21/2020 10:54 AM

you could put a block there its ht anyways

Qywinc 05/21/2020 10:54 AM

put tele here to make it unfaily

Qywinc 05/21/2020 10:55 AM

put the tele down

Qywinc 05/21/2020 10:55 AM

put some unfreeze here

Qywinc 05/21/2020 10:55 AM
Qywinc 05/21/2020 10:55 AM

you dont need dj refiller you can just hook your partner and go up

Qywinc 05/21/2020 10:55 AM

wrong tele number, should be 12 and not 11

Qywinc 05/21/2020 10:56 AM

now why is the map unbalaced?

Qywinc 05/21/2020 10:56 AM

the first tee has to hammer what i marked

Qywinc 05/21/2020 10:56 AM

the rest just does 1 tee

Qywinc 05/21/2020 10:57 AM

and its even cheatable so you can skip it

Qywinc 05/21/2020 10:57 AM
Qywinc 05/21/2020 10:57 AM

to activate the switch you can just jump in here

Qywinc 05/21/2020 10:57 AM
Qywinc 05/21/2020 10:58 AM

look around your parts this above is not the only part which is unbalaced, look that everyone has to do the same amount of parts

Slava Melnik 05/21/2020 1:43 PM

fixed design issues, added unfreeze and made last part more balanced

aut.map
185.93 KB
DarkOort 05/21/2020 2:04 PM

one unused envelopes

DarkOort 05/21/2020 2:10 PM

you should delete all freeze in tele and make tele design a bit transparent

DarkOort 05/21/2020 2:10 PM
DarkOort 05/21/2020 2:15 PM
Qywinc 05/21/2020 2:16 PM

still some design issues

Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:16 PM
Qywinc 05/21/2020 2:17 PM

laser just can go down, so you can cheat it. You dont need it above

Qywinc 05/21/2020 2:17 PM

add some unfreeze

Qywinc 05/21/2020 2:19 PM

in my opinion the "fix" isnt well done, i would delete whole part and make something more creative. It´s a bad fix

Slava Melnik 05/21/2020 2:38 PM

fixed design issues, added stoppers under kill tiles, added unfreeze near deep

aut.map
186.04 KB
Slava Melnik 05/21/2020 3:21 PM
aut.map
186.09 KB
Lenah 05/22/2020 7:08 PM
Lenah 05/22/2020 7:11 PM

nvm u need endless o:

Lenah 05/22/2020 7:35 PM
Cøke 05/22/2020 7:44 PM

make this map t0 friendly

Cøke 05/22/2020 7:45 PM

very bad beginning part ,

@DarkOort

already said that but nothing changed after reupload

Cøke 05/22/2020 8:02 PM

i think this kill tiles are out of place in this map

Cøke 05/22/2020 8:14 PM

use 'turn off entities' only for important things

Cøke 05/22/2020 8:14 PM

use unfreeze in to/cto

Cøke 05/22/2020 8:16 PM

use unfreeze after drag parts

Cøke 05/22/2020 8:47 PM

whole map cheatable with jetpack + telegun (team0)

Slava Melnik 05/23/2020 6:54 AM

made last part more comfortable, added solo part, removed telegun and added remove jetpack tiles, removed death tiles from map, also deleted freeze before first part

aut.map
187.04 KB
Qywinc 05/23/2020 5:37 PM

design issue

Qywinc 05/23/2020 5:37 PM

add that you lose endless

Qywinc 05/23/2020 5:38 PM

tbh this colour dont fit

Qywinc 05/23/2020 5:38 PM

its not important where laser goes you dont need it so you can delete this mark

Qywinc 05/23/2020 5:39 PM

i still dont like this part, you can add something more creative

Qywinc 05/23/2020 5:39 PM

just close this and add ninja more left

Qywinc 05/23/2020 5:39 PM

add more space for t0

Qywinc 05/23/2020 5:41 PM

wrong colour

Qywinc 05/23/2020 5:44 PM

add stopper to the left or add more freeze to the right cause otherwise you can cheat it when you double hammer tee from below

Qywinc 05/23/2020 5:47 PM

or just a guy stands there and hook you

Qywinc 05/23/2020 5:51 PM

you just have to hit it (a bit more right in this example)

Qywinc 05/23/2020 5:53 PM

delete tele

Qywinc 05/23/2020 5:57 PM

you can skip right part just delete with wall or fix

Qywinc 05/23/2020 5:57 PM
Qywinc 05/23/2020 5:59 PM

you dont need this I guess

Qywinc 05/23/2020 6:00 PM

except unsolo

Slava Melnik 05/24/2020 5:54 AM

fixed deep part, reworked part before it, fixed design issues, added more space to first part

aut.map
186.96 KB
Qywinc 05/24/2020 9:47 PM

this is a stooped fail if you just do part and dont think about it

Qywinc 05/24/2020 9:47 PM

maybe add some tele here to deny stoopid fail

Qywinc 05/24/2020 9:48 PM

delete this block. its just annoying

Qywinc 05/24/2020 9:50 PM

make the tele a bit more transperent

Slava Melnik 05/25/2020 4:38 AM

fixed, made tp more transparent

aut.map
187.6 KB
DarkOort 05/27/2020 9:37 PM
Slava Melnik 05/28/2020 3:32 AM

u can fail only if u just jump in it

Slava Melnik 05/28/2020 3:34 AM

On practice it making part easier for mod players

Lady Saavik 07/05/2020 11:35 AM

FIRST PART is too cpmplex and too tight

Lady Saavik 07/05/2020 11:36 AM

there will be 5 tees blocking each other

Lady Saavik 07/05/2020 11:36 AM

you can't even jump in alone

Lady Saavik 07/05/2020 11:37 AM

second 'team; can't start before first one finishes this endles hook part

Lady Saavik 07/05/2020 11:38 AM

cheange it to something simple pls

Lady Saavik 07/05/2020 11:42 AM

it will discourage players 1000%

Slava Melnik 07/05/2020 1:47 PM
aut.map
187.35 KB
Slava Melnik 07/05/2020 1:47 PM

made it simple, without endless

Lady Saavik 07/05/2020 2:01 PM

looks way better

louis 08/07/2020 5:45 PM
louis 08/07/2020 5:45 PM

unfreezes like this should be touching freeze too and also don't really need to be marked

louis 08/07/2020 6:06 PM
louis 08/07/2020 6:06 PM

big blocks in places like this?

louis 08/07/2020 6:06 PM

your logo needs fixing too, theres a white border that doesnt look good

Slava Melnik 08/07/2020 6:07 PM

what is wrong with big blocks? 😯

louis 08/07/2020 6:16 PM

no i meant like maybe use big blocks here:

louis 08/07/2020 6:16 PM
Slava Melnik 08/07/2020 6:16 PM

looks ugly

Slava Melnik 08/07/2020 6:16 PM

i tried

louis 08/07/2020 6:16 PM

ok

Slava Melnik 08/10/2020 7:42 AM

replaced unfreeze after first part, fixed logo

aut.map
176.94 KB
Welf 08/18/2020 10:50 PM

I played the map with dummy.

The map isn't too bad, but not too special. In this state we shouldn't release it in my opinion. Maybe we should get some more opinions about that.

I focussed on rating the gameplay. So the filter is really basic, a bit long for my taste. Nothing is really happening there and it wont filter many people. I guess you can make it shorter, harder and add something special like a trick that novice players can't do, because the drag parts would be kinda rough for novice players. Well don't make it too hard, i don't want to do a filter too many times.

Then i don't like that the map starts with a drag part. Imagine like 10 people spawning on your server together. New people will walk into the drag part while others are trying it. I feel like they would unintentionally block each other here. Well i can't test if i am right about this. Maybe it's just my feeling.

Welf 08/18/2020 10:51 PM

if you fail doing it first try, it's weird that you can't go in from the right, i suggest to remove those teleporters. It feels better to swing in from the right instead of walking to the teleporter again.

Welf 08/18/2020 10:52 PM

idk if that would happen alot, but if 2 people do that on the same time, they might block each other. I mean if they hit the unsolo together. You can try thinking about a fix.

Welf 08/18/2020 10:53 PM

if we do it the wrong way round we are fail (if my dummy has endless hook here). I suggest to add teleporters at the blue circle, so you can hammer your mate back, if you don't have endless.

Welf 08/18/2020 10:53 PM

This thing is a bait. I don't know if you want it. I failed because i tried to go in. Maybe i am just stupid xD

Welf 08/18/2020 10:54 PM

You can just jump there? I suggest to add unfreeze at the platform for faster gameplay.

Welf 08/18/2020 10:55 PM

How is this supposed to work? I used the freezehammer (idk the name, i hammered my dummy, he hammered me back). If that's the intended way, i don't like it because the mechanic is kinda new and not many people know about it. I also didn't use the stoppers for the part? Do you need them somehow?

Welf 08/18/2020 10:56 PM

This is really confusing, i was like "wtf do i have to do". I suggest to remove the hook tower and just add a stopper at the blue circle, it would basically do the same?

ᶰ°Konͧsti 08/18/2020 10:56 PM

wat, many maps already using the new hammer also i think it works without

Welf 08/18/2020 10:57 PM

can you show me?

ᶰ°Konͧsti 08/18/2020 10:57 PM

cant play next time

ᶰ°Konͧsti 08/18/2020 10:58 PM

seems like a simple swingjump for me

Welf 08/18/2020 10:58 PM

I saw it on brutal maps. Well i don't like the mechanic used like this. Maybe it's just me.

ᶰ°Konͧsti 08/18/2020 10:58 PM

Using the stoppers

Welf 08/18/2020 10:58 PM

Ohh i have to try

ᶰ°Konͧsti 08/18/2020 10:58 PM

Hook dummy up from behind stoppers, get to ground and jump upon then u should have enough time to rehook

Welf 08/18/2020 11:00 PM

Alright works. I want to mention that i am very pro at this game and not stupid in any way.

Welf 08/18/2020 11:00 PM

Thanks.

ᶰ°Konͧsti 08/18/2020 11:00 PM
Welf 08/18/2020 11:01 PM

But i found a cheat in this case...

ᶰ°Konͧsti 08/18/2020 11:01 PM
Welf 08/18/2020 11:02 PM

I don't understand this door. Why do you use it? You know that in t0 it will be opened once and never closed? edit: you can't go back with the stoppers here? it might be annoying for bigger teams.

Welf 08/18/2020 11:05 PM

i failed here a few times, i suggest to make it less faily since it's far in the map. edit: I guess you can just remove the freeze, because your mate is deepfreeze anyways.

Welf 08/18/2020 11:06 PM

you can add a speeder on that corner, it's not that bad because you can restart, if you fail

Welf 08/18/2020 11:06 PM

i suggest to add unfreeze

Welf 08/18/2020 11:09 PM

this doesn't look like a finish line for me, maybe it's confusing for some people. i also suggest to add unsolo next to the finish line

Welf 08/18/2020 11:11 PM

i guess technically it's possible to go through the stoppers (with alot of hammers xD), idk if it's worth fixing. that "skip" (for r1) would be kinda epic, too. if you can have shotgun here (i don't think you can), i would suggest to fix it, becaue it would be easy to cheat.

Welf 08/18/2020 11:12 PM

So now for me the biggest issue about the map (maybe i should've said this in the beginning, sorry). The Map is unbalanced, there are alot of easy parts, which are easier than the long drag parts:

Welf 08/18/2020 11:12 PM
Welf 08/18/2020 11:12 PM
Welf 08/18/2020 11:12 PM
Welf 08/18/2020 11:12 PM
Welf 08/18/2020 11:13 PM

.

Welf 08/18/2020 11:13 PM
Welf 08/18/2020 11:13 PM
Welf 08/18/2020 11:15 PM

Idk the map is like 4 harder drag parts, many fillers and a harder dummy part close to the end. That was my impression on the map. I guess you don't want your map to be like this?

Welf 08/18/2020 11:16 PM

Please take your time about the fixing. Maybe ask some other players how they think about your map.

Slava Melnik 08/19/2020 3:48 AM

fixed

Slava Melnik 08/19/2020 3:56 AM

fixed

Slava Melnik 08/19/2020 3:57 AM

fixed

Slava Melnik 08/19/2020 3:57 AM

This thing is a bait. I don't know if you want it. I failed because i tried to go in. Maybe i am just stupid xD wtf

Slava Melnik 08/19/2020 4:12 AM

fixed

Slava Melnik 08/19/2020 4:13 AM

fixed

Slava Melnik 08/19/2020 4:13 AM

How is this supposed to work? I used the freezehammer (idk the name, i hammered my dummy, he hammered me back). If that's the intended way, i don't like it because the mechanic is kinda new and not many people know about it. I also didn't use the stoppers for the part? Do you need them somehow?

Slava Melnik 08/19/2020 4:16 AM
Slava Melnik 08/19/2020 4:17 AM

you can add a speeder on that corner, it's not that bad because you can restart, if you fail i can't even imagine how u could fail like this

Slava Melnik 08/19/2020 4:19 AM

i don't understand what is meaning of circled parts

Slava Melnik 08/19/2020 4:19 AM

it's hard or ez parts

Slava Melnik 08/19/2020 4:19 AM

Idk the map is like 4 harder drag parts, many fillers and a harder dummy part close to the end. That was my impression on the map. I guess you don't want your map to be like this? why? sounds good

Welf 08/19/2020 8:17 AM

Ops i wrote in in the wrong way. The parts are too easy. Sorry for the confusion.

Welf 08/19/2020 8:21 AM

You can still fail at the dummy part close to the end? It happened to me and another guy, so that can be annoying. Well your decision, but i don't see a reason to keep it. Yeah ignore the speeder, it's a tiny issue. If you are not holding a while falling down you can go there. Well it's a "good" blocking spot.

You want your map to be unbalanced? I mean it's even a rule that your map should not be unbalanced.

Slava Melnik 08/19/2020 8:32 AM

i just see that guys cant make even "too easy" parts

Slava Melnik 08/19/2020 8:33 AM

moderate players waste same time on easy and hard parts so it seems balanced

Slava Melnik 08/19/2020 8:36 AM

so many minds about every part

Slava Melnik 08/19/2020 8:37 AM

u first player who can't understand part after laser

Slava Melnik 08/19/2020 8:38 AM

also u think that second part is easy

Slava Melnik 08/19/2020 8:38 AM

but it's not

Welf 08/19/2020 8:38 AM

The part i didn't understand was fine, i just thought about the other way first so i stopped trying xD

Slava Melnik 08/19/2020 8:39 AM

when i checked screens i was surpised

Slava Melnik 08/19/2020 8:39 AM

u crazy

Slava Melnik 08/19/2020 8:39 AM

😄

Slava Melnik 08/19/2020 8:40 AM

ty for funny fails

Slava Melnik 08/19/2020 8:40 AM

and for test ofc

Slava Melnik 08/19/2020 8:43 AM
aut.map
176.92 KB
Soapy Sandwich 08/19/2020 4:37 PM

Really cool map with some great potential, had fun testing it! Now onto the issues:

Soapy Sandwich 08/19/2020 4:38 PM

Logo at start is a bit too similar to the background imo. Maybe make it stand out more? Also can put turn off entities signs at the start to remind players to take a look at your logo and design.

Soapy Sandwich 08/19/2020 4:39 PM

I think raising the start in the noob filter would be nicer so that the swing feels a bit better. Not really bad but just feels slow to get started

Soapy Sandwich 08/19/2020 4:42 PM

This is not a good way to start a map for team 0 players. You want a part with more space for multiple players to move. Or maybe more checkpoints in the part so you don't have players running back and forth, bumping into each other as much

Soapy Sandwich 08/19/2020 4:44 PM

Maybe one or 2 more blocks of hookthrough? part is quite long so if you miss hammer might be nice to have a way to save it

Soapy Sandwich 08/19/2020 4:47 PM

Unstun here

Soapy Sandwich 08/19/2020 4:49 PM

I think two speeder arrows here will work better than the puller and be a bit less confusing.

Soapy Sandwich 08/19/2020 4:49 PM

Map is randomly missing a wall and has a confusing turn off entities sign. Fill in wall and remove sign XD

Soapy Sandwich 08/19/2020 4:51 PM

I think remove the small unsolo and place a line of it on the right. You can also leave it unmarked.

Soapy Sandwich 08/19/2020 4:52 PM
Soapy Sandwich 08/19/2020 4:53 PM

For the above image XD I am not a fan of both going up and one backtracking, maybe remove the second freeze wall or move it further left so only one has to go through the 3 blocks of freeze.

Slava Melnik 08/19/2020 4:54 PM

For the above image XD I am not a fan of both going up and one backtracking, maybe remove the second freeze wall or move it further left so only one has to go through the 3 blocks of freeze

Slava Melnik 08/19/2020 4:54 PM

Idk why most of players go both top

Slava Melnik 08/19/2020 4:55 PM

u can just throw dummy or hammer him up then he can do it solo with double (hard for moderate players mb)

Soapy Sandwich 08/19/2020 4:55 PM

Remove this door it doesn't seem to be needed.

Slava Melnik 08/19/2020 4:55 PM

ohh, just forgot about that door

Soapy Sandwich 08/19/2020 4:55 PM

u can just throw dummy or hammer him up then he can do it solo with double (hard for moderate players mb) Yeah probably maybe make it a bit easier then it should be fine

Soapy Sandwich 08/19/2020 4:56 PM

gores ending is rather dull and I think you could make something more fun for the ending.

Slava Melnik 08/19/2020 4:59 PM

no no no, if i do it, that map will be never released 😄

Slava Melnik 08/19/2020 4:59 PM

it will be 1001 fix of last part

Soapy Sandwich 08/19/2020 4:59 PM

I think this might be a nicer fix for this part, would prevent players accidentally jumping into pullers range and being pulled into freeze. I also think the hammer might be nicer. But not serious if you don't wanna change just suggestion.

Slava Melnik 08/19/2020 5:00 PM

i think its better solution, thanks

Slava Melnik 08/19/2020 5:01 PM

will done it in next fixes pack

Soapy Sandwich 08/19/2020 5:02 PM

Here felt like a weird place to put endless hook because my partner didnt really remember they had it when we got to the part it was needed. Maybe move it closer to where it is needed. Also it is easy to skip the grenade part before by jumping into block (shown by arrow). You don't have to fix it if you are ok with this skip.

Soapy Sandwich 08/19/2020 5:04 PM

Finally this ending might be a bit unclear on where to go XD the finish line doesnt really look like a finish line and if ninja runs out it would really suck XD You could perhaps improve this with a checkpoint tp to take you back to ninja or make it a bit clearer where to go.

Slava Melnik 08/19/2020 5:05 PM

i think i will do something like that

Welf 08/19/2020 5:05 PM

That looks good yeah

Soapy Sandwich 08/19/2020 5:05 PM

Overall I really like the map, I would suggest maybe trying to tweek parts to be a bit more balanced. Some parts are seriously easy in comparison to the rest XD

Also if you fix the ending gores you can drop me a message and I will happily test it again XD

Slava Melnik 08/19/2020 5:08 PM

if u tweak the parts

Slava Melnik 08/19/2020 5:08 PM

it will be good

Slava Melnik 08/19/2020 5:09 PM

u can tweak it on that version of map, because i wanna fix map tomorrow

Soapy Sandwich 08/19/2020 5:09 PM

Maybe ending like this. It keeps the same idea but looks clear on where to go

Soapy Sandwich 08/19/2020 5:12 PM

haha nopea if i tweak your map i might get carried away and change alot XD might be better for you to do the tweaking so i dont make anything you dont like XD

Welf 08/19/2020 5:14 PM

i want snow problem parts in that map because winter comes after autumn

Soapy Sandwich 08/19/2020 5:14 PM

Also remove stoppers and tp 20. and remove tp 20 xD

Soapy Sandwich 08/19/2020 5:15 PM

haha Well then I guess I have to do it Welf XD

Slava Melnik 08/19/2020 5:15 PM

we have snow problem, aut, summer breeze

Slava Melnik 08/19/2020 5:15 PM

now we waiting for spring from u Welf

Welf 08/19/2020 5:16 PM

I don't think that this will happen

Soapy Sandwich 08/19/2020 5:16 PM

Don't need undeep here?

Slava Melnik 08/19/2020 5:17 PM

if someone will throw deep in tp

Slava Melnik 08/19/2020 5:17 PM

it's not map problem

Slava Melnik 08/19/2020 5:18 PM

i have no sense why someone will do it

Slava Melnik 08/19/2020 5:18 PM

u can just don't touch a deep)

Soapy Sandwich 08/19/2020 5:18 PM

throws deep into what tp XD 25? cause that doesn't go back there XD

Slava Melnik 08/19/2020 5:19 PM

ohh, there is no tp, yea?

Slava Melnik 08/19/2020 5:19 PM

soo

Slava Melnik 08/19/2020 5:19 PM

why i should place undeep here?

Soapy Sandwich 08/19/2020 5:31 PM

you shouldn't have it there in my opinion at all XD

Slava Melnik 08/20/2020 10:11 AM

fixed all, except first part

aut.map
178.47 KB
Soapy Sandwich 08/22/2020 1:18 AM

I still think you could adjust the logo, maybe dilate it also. The ending gores is still too easy and dull imo. The noob filter is a little dull now that you removed the extra swing but thats ok.

Soapy Sandwich 08/22/2020 1:18 AM

Puller stopper marking still here

Soapy Sandwich 08/22/2020 1:19 AM

This is too easy to cheat, people think it's intended way XD

Soapy Sandwich 08/22/2020 1:26 AM

First part is still too crowded for team 0 and would need to be changed to avoid blocking.

Slava Melnik 08/22/2020 5:31 AM

idk is it help

Slava Melnik 08/22/2020 5:48 AM

fixed: logo, skip. Gores are changed, added platform for t0 on 1 part

aut.map
178.74 KB
Soapy Sandwich 08/26/2020 12:03 AM

Looking a lot better.

However the start still seems to be an issue for team 0 runs. Either you have to change part, put another part before it or force team.

Soapy Sandwich 08/26/2020 12:04 AM

Remove this deep as it leads to annoying fails and doesn't add anything to the part.

Soapy Sandwich 08/26/2020 12:04 AM

This part was a bit too easy in comparison to rest of the map, perhaps remove these blocks to make it more challenging?

Soapy Sandwich 08/26/2020 12:06 AM

This might be a bit annoying to fail, perhaps consider removing some freeze to allow players to attempt a save?

Soapy Sandwich 08/26/2020 12:08 AM

This floor would be nicer if it was unhookable

Slava Melnik 08/27/2020 6:47 AM

omagah, looks ugly 😄

aut.map
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Slava Melnik 08/27/2020 6:48 AM

fixed all things on screens below, added two parts

Slava Melnik 08/27/2020 6:48 AM

i think i made it much worse for t0

Soapy Sandwich 08/27/2020 9:20 AM

this part feels a little rushed and doesn't really fix the team 0 issues, I'd say remove it.

For team 0 runs your start should flow quickly in one direction (No tees running back who might bump into others) This part will just lead to fails as tees block each other.

Soapy Sandwich 08/27/2020 9:21 AM

I did enjoy this part. It felt rather fun but I would say it feels out of place as it drops you half way through the next part. I think you should rather move it to a better location or use teleport to move the tees to the start of the next part.

Soapy Sandwich 08/27/2020 9:25 AM

The rest of the map seems fine imo, I just think you should take another attempt at a team 0 start.

DDNet 09/11/2020 4:10 PM

the mapper hasn't responded in a while. Consider $waiting?

DarkOort 09/11/2020 5:17 PM

$waiting

Cøke 10/08/2020 9:23 AM
@Slava Melnik

3 days until auto decline