this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Cool map, not a fan of the gores part at the start though
+don't like how the large hookthrough passes through the grass in design at some parts
hello
ive played your map
design is nice
noobfilter is entirely unnecessary maybe make it an unsolo or just remove it as its current version seems like a waste of space. You dont really need filters in novicemaps/
tp1: im assuming this is supposed to be a novice 1 star. i would change this as theres no gameplay here tp2:i like tp2 as a novice 1 star part seems fine the transition between tp2 and 3 is unnecessary and a waste maybe put someting here :D
maybe make this one part?
part 4: the first half of the part has nothing to it but the second half is fine. i would make the first half a throw or something i guess.
in its current state the part is 1 hook
for the transition between tp 4 and 5 i think something like this would be better
part 5: is fine i wouldnt change it. maybe change the blocker designs.
just looks a bit weird to me personally though you can disagree
tp6: put something for the player to do above thats not just hook up i think it would make it more interesting - id recommend looking at maps like tsunami or other 1 stars for good ideas.
something here as you have so much space
tp7: i think you should entirely rework this - theres so much empty space that you could use here!
same here part currently is 1 hook
tp8 is fine <3
tp9: i think tp9 is fine - you could make the wallhamemr necessary to improve it i think
similar to this
tp10: is a worthless transition - you should change it
cp11-12: really weird part ive no idea whats inteneded- this is how i did it
idk if this was right if it is you should change that
if its not intended maybe the part needs a rework
structuring is cool tho
(Also tp 14 doesnt work because its not a cto so you always tp to 13.)
part 15 is nice keep it as is.
tp15: you can entirely skip the second half of this tp. Novice players probably wont do this though so you can probably leave it.
its just a simple catch
as of right now theres just alot of empty nothing similar to this^
it would be 100x better if all of these were unique little parts in between
also the undeep spam is ugly and unnecessary
maybe make it necessary somehow
the drop to 22 doesnt need to be that long.
I think the cp is also way too faily for new players (1 star novice)
easy fix for that is just make it unsolo
verall map is ok but can be easily improved. I like the design! i think with fixes this can release !
good luck 😛
Thanks for all these tips, I'll fix it and send it soon
I think it's interesting to keep tp19 in case the player in tp18 makes a mistake at the bottom, so the tp19 player can go back to do it again
- fixed the problems
- added new parts
If that is your choice go for it!
ive played the new changes and i like them :D
only things i think should change are make it so the deep isnt skippable and
fix entity bugs
the wall is further away with entitis on here for example
just make sure that this is all fixed
after this i think a few tweaks and can rls :D
time cp does not reach floor here
i think
I don't know if I understood what you meant, but I think the back here is in case the player ends up passing without picking up the rocket, so I think it's cool to have a back in case that happens
- I fixed the deep
- fixed the bugs
- I fixed the time cp
yes i undestand im saying i think you should make it so that players cant get to it without the rocket :D
👍
- fixed corners
Man, I really think that this is fine as it is. I can't come up with a way to fix this, unless you have any ideas, but I believe this is just a minor detail.
It’s not a big issue just a little fix, it would be pretty easy to make it so that the wall is unhookale and a little higher and then players will realised they need the rocket. In its current state I think it’s fine it would just be a little addition <3
Yes, I even thought about that, but I didn't want to use the unhook block on the map. What I also thought is to use that block that prevents the hook, but I test it and then we'll see which one is better
you could also use a hook tp to make it impossible
I think it's ok now
Seems like the skip doesn't help.
Very nice map, if these issues are fixed, I think there's a good chance it'll pass the test👍
I think the skips are not that much of a problem since the map's audience will be newbie players, but I can also fix them
sure This can be fixed or not, but I think it'll save us time.
yes, I understand, I fixed the first skip, the other one I couldn't find a nice way to fix it
the rest I believe everything is fine
I also didn't find an interesting way to fix it
The design of this map is very clever, some places that look like they can be skipped don't actually work, and I don't think it's that easy to spot the skips xD
You can try this.
hehe, really
maybe?
You can follow this and change it xD
hmm, interesting, I think it could be a good one, thanks 😄
Or this.
np
you can choice one
: D
Is there any solution without the block unhook, I didn't put it on the map To be differential and put it in just one part it's a little strange
I think I'll use this one
sure
I did similar to what you sent me
The tiles is the same for unhk and ht
shoot
So we hypothesize that
On this issue, shengyan will explain in more detail.
It's the last, and biggest skip. With other tees' help, you can bring telegun from cp14 back to the start. and even could get infinite jump on the road. Just one tee on the other side, and you shoot him.
at the solo part(16), one tee could get back with unsolo status. and you shoot him could skip that solo tile.
extremely grateful
@yohoo1230and
@shengyan1256Test it with me. If the map fixes these problems, I don't think there'll be any more. 😄 good luck
$waiting
👍
I think@it will be around 2 star
oh crazy i'll fix it
do this instead
you should check again on teles, i found some parts that cps arent needed
so you can use normal tele
the long gore at the end is kinda meh
$waiting
I'll fix all this and send it soon
- fixed the parts that had problem and made some changes
- I couldn't fix cp2 skip, because I would have to change the whole phase, but I believe it doesn't have much problem since it's a little more complicated skip for newbies.
- add unfreeze in some parts
- made some tweaks to the final gores
I think everything is sorted out, just a few small skips that I couldn't find a good way to fix without changing the entire phase, but they don't significantly impact gameplay or add much time to the game
Hey, later, take a look at the new changes
Nice map, tbh.
yeah, imo this will be the first map released from yoda
: D
Good job
@yoda0059Heil to the novice map rls
Time cp1 is missing
$waiting
I think I'll keep it that way, I believe there's not much need, and just doing that ends up losing a lot of time in the race
-fix the problems
- fix corners and missing freeze
and with a quad that says "Shoot the wall"
much better
$waiting
- fixed all the problems
$reset
wdym?
Huh?
what does this command mean?
Reverts every action, such as ready, waiting
But seems the channel is down
$reset
$waiting
- i delete hookother
- add cp
$waiting
ready, fixed
bro did waiting for that but i can't do waiting for corners
Do the map have corners to fix?
I'll check later
I took a look and didn't find any corners errors
If dimodmm said it it must be true
Did you just hesitate to believe dimodmm?
Maybe it's not skip. It's too late today. I'll try tomorrow.
good map👍
- I fixed the problems they sent
- I made small design changes
I think it's hard to skip this part, even if you do, you'll probably waste more time than going the normal way
It’s possible to skip but will take much longer than normal 👍
Time to pass > usual route ≠ skip
mmm
$waiting
watch for entities bugs
besides
the map weights too much and there is no reason for that
- I changed the ending
- I fixed the problems
how do you think I can decrease the weight of the map?
🤷🏻♂️ look at the mappres that you are working with
ok
I don't know, there are few mapres that I can replace or remove without changing the map's design too much. Just changing a few things improved the weight a little
- fixed entities bugs
Don't even think it's faster in a 2p speedrun
just did it random
I don't know if it will disturb the gameplay a lot, but if you find it necessary, I can fix it
Tbh if you hit it then well done i dont see any reason for fixing that
I think he was just showing, not proposing to change it
omg, send tee skin
look in submit skins
ok, I'll leave it at that
also the stopper design doesnt fit nice maybe you should change it
🤷🏻♂️
those 2 are free to use, and also that would help on the weight
$waiting
I'll fix everything and I'll send it soon
I just don't understand one thing, you want me to reduce the amount of to tele, I find it difficult, but I can reduce the amount of cps
The to teles are the yellow thing
To-teles are for normal teleports Cto-teles are for cps
yes, that I know, I changed the teleports into, if I'm not mistaken, 2 parts of cto-tele, the rest is to-tele
- I fixed everything that was asked for
- I didn't like the dark freeze, I don't think it suits the map, so I tried to darken the stoppers
- I distributed the parts in teleports to-tele, with the exception of two parts
- I made small changes in some parts
the map is much lighter too
- fixed bug
that is not the sign of infinity jump
suits more for like a jump refill or wall jump
i can clearly see the sign there
feels too linear
ofc i made it quick so needs improvement and bla bla
you could use freeze
$waiting
- I fixed everything I needed
Stars aren't hd, I can't play map with design from lag
You can swing too fast and miss the first unfreeze
Put toteles on the ground in solo parts
I like this part for novice - although faily -
I think if done successfully the players would feel a great sense of accomplishment
As it would feel cool to do so for them
I agree, I think it's a more challenging part of the map
- fixed everything, i changed two parts
i like new parts ! a lot better then before ! ( for novice map )
Ok, i'll fix that
Sorry, but I didn't understand the suggestion
Make new layer with dark color , for seeing it better when you lose somethink .
- i made new layer color
- change some details
- I changed small details and changed some parts
Do you think the map will be released?
i am not tester , map is ok for me , this is only what i can say !
okk, thanks
i think all ok👍
I really like the way the whole map handles corners unhk hk, and it's worth it to me to learn how to handle it.
I really like your entity skin, can I have it?
Same! Would be nice if you could post it please :3
those bugs i found by just playing, if you analyze the map by detail you may find some others
About the gameplay seems okay
maybe after this fixes is ready
$waiting
-fixed all bugs
$optimize
idk if someone else has something to add but in the mid time to me is ready
idk if 4 or 5 stars
$ready 5
Yippeeeee
Best novice rls
Thank you guys!!
yes!!!!!!!!!!!!!
ggs
Congratulations !
This will be the best Novice in 2023
i hope so
Boa
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
startline is bugged
really, how?
and how to fix it?
Just delete start line in blocks and post it here