#Iced
"Iced" by YoDa [Novice]
DDNet 08/13/2023 4:34 PM
@yoda0059

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Iced.map
586.86 KB
DDNet 08/13/2023 4:34 PM
DDNet 08/13/2023 4:34 PM
popcorn181 08/13/2023 5:44 PM

Cool map, not a fan of the gores part at the start though

popcorn181 08/13/2023 5:45 PM

+don't like how the large hookthrough passes through the grass in design at some parts

b0mf 08/13/2023 5:48 PM

hello

b0mf 08/13/2023 5:48 PM

ive played your map

b0mf 08/13/2023 5:49 PM

design is nice

noobfilter is entirely unnecessary maybe make it an unsolo or just remove it as its current version seems like a waste of space. You dont really need filters in novicemaps/

b0mf 08/13/2023 5:49 PM

tp1: im assuming this is supposed to be a novice 1 star. i would change this as theres no gameplay here tp2:i like tp2 as a novice 1 star part seems fine the transition between tp2 and 3 is unnecessary and a waste maybe put someting here :D

b0mf 08/13/2023 5:49 PM
b0mf 08/13/2023 5:49 PM

maybe make this one part?

b0mf 08/13/2023 5:50 PM

tp3: whats the point of the space on the left of tp 3 - not too sure how this part was supposed to be done it feels too open. fine part for 1 star just fill it up a bit more

b0mf 08/13/2023 5:51 PM

part 4: the first half of the part has nothing to it but the second half is fine. i would make the first half a throw or something i guess.

b0mf 08/13/2023 5:51 PM
b0mf 08/13/2023 5:51 PM

in its current state the part is 1 hook

b0mf 08/13/2023 5:51 PM

for the transition between tp 4 and 5 i think something like this would be better

b0mf 08/13/2023 5:51 PM
b0mf 08/13/2023 5:52 PM

part 5: is fine i wouldnt change it. maybe change the blocker designs.

b0mf 08/13/2023 5:52 PM
b0mf 08/13/2023 5:52 PM

just looks a bit weird to me personally though you can disagree

b0mf 08/13/2023 5:53 PM

tp6: put something for the player to do above thats not just hook up i think it would make it more interesting - id recommend looking at maps like tsunami or other 1 stars for good ideas.

b0mf 08/13/2023 5:53 PM
b0mf 08/13/2023 5:53 PM

something here as you have so much space

b0mf 08/13/2023 5:53 PM

tp7: i think you should entirely rework this - theres so much empty space that you could use here!

b0mf 08/13/2023 5:53 PM
b0mf 08/13/2023 5:53 PM

same here part currently is 1 hook

b0mf 08/13/2023 5:53 PM

tp8 is fine <3

b0mf 08/13/2023 5:54 PM

tp9: i think tp9 is fine - you could make the wallhamemr necessary to improve it i think

b0mf 08/13/2023 5:54 PM
b0mf 08/13/2023 5:54 PM

similar to this

b0mf 08/13/2023 5:54 PM

tp10: is a worthless transition - you should change it

b0mf 08/13/2023 5:55 PM

cp11-12: really weird part ive no idea whats inteneded- this is how i did it

b0mf 08/13/2023 5:55 PM
b0mf 08/13/2023 5:55 PM

idk if this was right if it is you should change that

b0mf 08/13/2023 5:55 PM

if its not intended maybe the part needs a rework

b0mf 08/13/2023 5:55 PM

structuring is cool tho

b0mf 08/13/2023 5:56 PM

cp13-14: the idea of using the tele gun is good i think you could introduce it at tp 14 before instead of just adding a random part. As a novice map it would relly confuse new players do something like this maybe?

b0mf 08/13/2023 5:56 PM

(Also tp 14 doesnt work because its not a cto so you always tp to 13.)

b0mf 08/13/2023 5:57 PM

part 15 is nice keep it as is.

b0mf 08/13/2023 5:57 PM
b0mf 08/13/2023 5:57 PM

tp15: you can entirely skip the second half of this tp. Novice players probably wont do this though so you can probably leave it.

b0mf 08/13/2023 5:57 PM

its just a simple catch

b0mf 08/13/2023 5:58 PM

do something with the transition before the solo part plz :D

b0mf 08/13/2023 5:58 PM

as of right now theres just alot of empty nothing similar to this^

b0mf 08/13/2023 5:58 PM

it would be 100x better if all of these were unique little parts in between

b0mf 08/13/2023 5:59 PM

solo part: i like the second half (2) but i think the first half (1) could use some work. Maybe do something withthe tele gun again.

b0mf 08/13/2023 6:00 PM

deep part: turn off deep fly. part is fine i think cp19 is unneccesary though just make them both use 18 and move it.

b0mf 08/13/2023 6:00 PM

also the undeep spam is ugly and unnecessary

b0mf 08/13/2023 6:01 PM

platform is unnecessary

b0mf 08/13/2023 6:01 PM

maybe make it necessary somehow

b0mf 08/13/2023 6:01 PM

cp20: big difficulty spike for new players potentially you may want to consider that or leave it as is it works fine. - the cp doesnt work and i got sent back to 18.

b0mf 08/13/2023 6:02 PM

delete the entire rocket part and remake it theres nothing here.

b0mf 08/13/2023 6:02 PM

the drop to 22 doesnt need to be that long.

b0mf 08/13/2023 6:03 PM

I think the cp is also way too faily for new players (1 star novice)

b0mf 08/13/2023 6:03 PM

easy fix for that is just make it unsolo

b0mf 08/13/2023 6:03 PM

verall map is ok but can be easily improved. I like the design! i think with fixes this can release !

b0mf 08/13/2023 6:03 PM

good luck 😛

yoda0059 08/13/2023 10:50 PM

Thanks for all these tips, I'll fix it and send it soon

yoda0059 08/14/2023 12:56 AM

I think it's interesting to keep tp19 in case the player in tp18 makes a mistake at the bottom, so the tp19 player can go back to do it again

yoda0059 08/14/2023 5:27 AM
  • fixed the problems
  • added new parts
Iced.map
587.88 KB
b0mf 08/14/2023 7:25 AM

If that is your choice go for it!

b0mf 08/14/2023 9:24 AM

ive played the new changes and i like them :D

b0mf 08/14/2023 9:24 AM

only things i think should change are make it so the deep isnt skippable and

b0mf 08/14/2023 9:24 AM

fix entity bugs

b0mf 08/14/2023 9:33 AM
b0mf 08/14/2023 9:33 AM

the wall is further away with entitis on here for example

b0mf 08/14/2023 9:33 AM

just make sure that this is all fixed

b0mf 08/14/2023 9:33 AM

after this i think a few tweaks and can rls :D

nidardo 08/14/2023 9:36 AM

idk if its already mentioned but these time cp should get fixed and also more placed over the map in a higher rate( my opinion)

b0mf 08/14/2023 9:36 AM

i think instead of adding a back here just make it so that you cannot reach it without rocket :D

b0mf 08/14/2023 9:38 AM
b0mf 08/14/2023 9:38 AM

time cp does not reach floor here

nidardo 08/14/2023 9:41 AM
roundflatcake 08/14/2023 12:26 PM
roundflatcake 08/14/2023 12:26 PM

i think

yoda0059 08/14/2023 2:20 PM

I don't know if I understood what you meant, but I think the back here is in case the player ends up passing without picking up the rocket, so I think it's cool to have a back in case that happens

yoda0059 08/14/2023 2:48 PM
  • I fixed the deep
  • fixed the bugs
  • I fixed the time cp
Iced.map
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b0mf 08/14/2023 4:05 PM

yes i undestand im saying i think you should make it so that players cant get to it without the rocket :D

roundflatcake 08/14/2023 11:48 PM

corner

roundflatcake 08/14/2023 11:49 PM
8yi6 08/15/2023 12:02 AM

👍

yoda0059 08/15/2023 3:34 AM
  • fixed corners
Iced.map
587.91 KB
yoda0059 08/15/2023 3:38 AM

Man, I really think that this is fine as it is. I can't come up with a way to fix this, unless you have any ideas, but I believe this is just a minor detail.

b0mf 08/15/2023 6:03 AM

It’s not a big issue just a little fix, it would be pretty easy to make it so that the wall is unhookale and a little higher and then players will realised they need the rocket. In its current state I think it’s fine it would just be a little addition <3

yoda0059 08/15/2023 2:13 PM

Yes, I even thought about that, but I didn't want to use the unhook block on the map. What I also thought is to use that block that prevents the hook, but I test it and then we'll see which one is better

b0mf 08/15/2023 2:43 PM

you could also use a hook tp to make it impossible

yoda0059 08/15/2023 4:02 PM
Iced.map
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yoda0059 08/15/2023 4:02 PM

I think it's ok now

roundflatcake 08/15/2023 11:41 PM
roundflatcake 08/15/2023 11:44 PM

unfreeze?

roundflatcake 08/15/2023 11:47 PM
roundflatcake 08/15/2023 11:47 PM
roundflatcake 08/15/2023 11:51 PM

skip

roundflatcake 08/15/2023 11:53 PM
roundflatcake 08/15/2023 11:55 PM
roundflatcake 08/15/2023 11:59 PM

For 5 * Novice?

roundflatcake 08/16/2023 12:02 AM
roundflatcake 08/16/2023 12:04 AM

skip

roundflatcake 08/16/2023 12:09 AM

Seems like the skip doesn't help.

roundflatcake 08/16/2023 12:09 AM

Very nice map, if these issues are fixed, I think there's a good chance it'll pass the test👍

yoda0059 08/16/2023 12:50 AM

I think the skips are not that much of a problem since the map's audience will be newbie players, but I can also fix them

roundflatcake 08/16/2023 12:58 AM

sure This can be fixed or not, but I think it'll save us time.

yoda0059 08/16/2023 1:00 AM

yes, I understand, I fixed the first skip, the other one I couldn't find a nice way to fix it

yoda0059 08/16/2023 1:00 AM
Iced.map
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yoda0059 08/16/2023 1:01 AM

the rest I believe everything is fine

yoda0059 08/16/2023 1:02 AM

I also didn't find an interesting way to fix it

roundflatcake 08/16/2023 1:03 AM

The design of this map is very clever, some places that look like they can be skipped don't actually work, and I don't think it's that easy to spot the skips xD

roundflatcake 08/16/2023 1:04 AM

You can try this.

yoda0059 08/16/2023 1:04 AM

hehe, really

roundflatcake 08/16/2023 1:06 AM
roundflatcake 08/16/2023 1:06 AM

maybe?

roundflatcake 08/16/2023 1:06 AM

You can follow this and change it xD

yoda0059 08/16/2023 1:08 AM

hmm, interesting, I think it could be a good one, thanks 😄

roundflatcake 08/16/2023 1:08 AM
roundflatcake 08/16/2023 1:08 AM

Or this.

roundflatcake 08/16/2023 1:08 AM

np

roundflatcake 08/16/2023 1:10 AM

you can choice one

yoda0059 08/16/2023 1:11 AM

: D

yoda0059 08/16/2023 1:17 AM

Is there any solution without the block unhook, I didn't put it on the map To be differential and put it in just one part it's a little strange

yoda0059 08/16/2023 1:17 AM

I think I'll use this one

roundflatcake 08/16/2023 1:25 AM

sure

yoda0059 08/16/2023 1:25 AM

I did similar to what you sent me

Iced.map
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roundflatcake 08/16/2023 4:04 AM

skip

roundflatcake 08/16/2023 4:05 AM
roundflatcake 08/16/2023 4:14 AM

unfreeze?

roundflatcake 08/16/2023 4:15 AM

The tiles is the same for unhk and ht

roundflatcake 08/16/2023 4:16 AM
roundflatcake 08/16/2023 4:19 AM

skip

roundflatcake 08/16/2023 4:19 AM

shoot

roundflatcake 08/16/2023 4:23 AM

Stopper useless

roundflatcake 08/16/2023 4:24 AM
roundflatcake 08/16/2023 4:25 AM

cp

roundflatcake 08/16/2023 4:26 AM

skip

roundflatcake 08/16/2023 4:28 AM

You'd rather use this combination than unhk

roundflatcake 08/16/2023 4:28 AM

So we hypothesize that

roundflatcake 08/16/2023 4:29 AM

You've misplaced these two.

roundflatcake 08/16/2023 4:31 AM

you can double-hammer fly

roundflatcake 08/16/2023 4:32 AM
roundflatcake 08/16/2023 4:37 AM

On this issue, shengyan will explain in more detail.

shengyan1256 08/16/2023 4:39 AM

It's the last, and biggest skip. With other tees' help, you can bring telegun from cp14 back to the start. and even could get infinite jump on the road. Just one tee on the other side, and you shoot him.

roundflatcake 08/16/2023 4:43 AM
shengyan1256 08/16/2023 4:44 AM

at the solo part(16), one tee could get back with unsolo status. and you shoot him could skip that solo tile.

yohoo1230 08/16/2023 4:45 AM
roundflatcake 08/16/2023 4:48 AM

extremely grateful

@yohoo1230

and

@shengyan1256

Test it with me. If the map fixes these problems, I don't think there'll be any more. 😄 good luck

roundflatcake 08/16/2023 4:48 AM

$waiting

ohn0_ 08/16/2023 5:24 AM

You need to make a difference about the color of the telegun teleport and freeze

ohn0_ 08/16/2023 5:25 AM

cp3 can skip by throwing up

ohn0_ 08/16/2023 5:30 AM

cp9 can skip by swinging and hammer the player

ohn0_ 08/16/2023 5:33 AM

this tiles are become unhook by telegun teleport

ohn0_ 08/16/2023 5:41 AM

cp4 seems can skip by hammer here

ohn0_ 08/16/2023 5:51 AM

this tile is not random

ohn0_ 08/16/2023 5:52 AM

overlapped

ohn0_ 08/16/2023 5:56 AM

corner

roundflatcake 08/16/2023 6:23 AM

👍

b0mf 08/16/2023 8:06 AM

I think@it will be around 2 star

yoda0059 08/16/2023 5:07 PM

oh crazy i'll fix it

arrowastaken 08/16/2023 5:18 PM

the spawn shouldn’t be like this

arrowastaken 08/16/2023 5:18 PM

do this instead

arrowastaken 08/16/2023 5:19 PM

or similar

arrowastaken 08/16/2023 5:20 PM

the infinity jump doesnt make sense, everything is hookable, just use the jumps but do it interesting

arrowastaken 08/16/2023 5:20 PM

delete this cp

arrowastaken 08/16/2023 5:21 PM

the marking on the shooting is not clear at all, usually is maked as a glowing thing, and use a sign like you did after

arrowastaken 08/16/2023 5:21 PM
arrowastaken 08/16/2023 5:22 PM

also, this part may be too crowded. Avoid the flying and put a hookable to the right to do it faster

arrowastaken 08/16/2023 5:23 PM

1.- move the tele more to the right 2.-you should add unfreeze

arrowastaken 08/16/2023 5:24 PM

use less arrows here, and the tile behind is barely visable

arrowastaken 08/16/2023 5:25 PM

the stopper sign is to dark

arrowastaken 08/16/2023 5:25 PM

use unhook instead

arrowastaken 08/16/2023 5:26 PM

both can go up

arrowastaken 08/16/2023 5:29 PM

you should check again on teles, i found some parts that cps arent needed

arrowastaken 08/16/2023 5:29 PM

so you can use normal tele

arrowastaken 08/16/2023 5:31 PM

here you can either shoot your partner or he can hook you

arrowastaken 08/16/2023 5:32 PM

i dont see the point of the deep here

arrowastaken 08/16/2023 5:32 PM

the long gore at the end is kinda meh

arrowastaken 08/16/2023 5:32 PM

$waiting

yoda0059 08/16/2023 6:10 PM

I'll fix all this and send it soon

yoda0059 08/16/2023 9:37 PM
  • fixed the parts that had problem and made some changes
  • I couldn't fix cp2 skip, because I would have to change the whole phase, but I believe it doesn't have much problem since it's a little more complicated skip for newbies.
Iced.map
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yoda0059 08/17/2023 12:48 AM
  • add unfreeze in some parts
Iced.map
589.01 KB
yoda0059 08/19/2023 6:25 PM
  • made some tweaks to the final gores
Iced.map
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yoda0059 08/19/2023 6:27 PM

I think everything is sorted out, just a few small skips that I couldn't find a good way to fix without changing the entire phase, but they don't significantly impact gameplay or add much time to the game

yoda0059 08/22/2023 5:15 PM

Hey, later, take a look at the new changes

dimodmm 08/23/2023 12:00 AM

Nice map, tbh.

arrowastaken 08/23/2023 12:09 AM

yeah, imo this will be the first map released from yoda

yoda0059 08/23/2023 12:49 AM

: D

dimodmm 08/23/2023 12:49 AM

Good job

@yoda0059
b0mf 08/23/2023 7:37 AM

Heil to the novice map rls

_nehr 08/23/2023 2:31 PM

Just for a question of quality of life I would remove the freeze on the side so you can't edge here

_nehr 08/23/2023 2:31 PM

same here

_nehr 08/23/2023 2:32 PM

This is a bit tight for novice, I'de make it 1 tile wider like the one on the left

_nehr 08/23/2023 2:34 PM

The tele gun here is transparent (supposed to be red) + the design shows ht but it's unhookable in entities

_nehr 08/23/2023 2:36 PM

You can fail too easily here, I suggest you make an easier set up for the part so the one who shoot cannot move or just do something else

_nehr 08/23/2023 2:38 PM

Here you can cheat and keep one telegun by doing the solo part, going back then your mate shoots you, skipping the unsolo then the telegun It doesn't really matter cause you can't really cheat anything past this with the telegun so it's up to you if want to keep it or remove it

_nehr 08/23/2023 2:40 PM

Time cp1 is missing

_nehr 08/23/2023 2:42 PM

$waiting

yoda0059 08/23/2023 11:19 PM

I think I'll keep it that way, I believe there's not much need, and just doing that ends up losing a lot of time in the race

yoda0059 08/23/2023 11:24 PM

-fix the problems

Iced.map
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soydios____ 08/24/2023 2:03 AM
  • corners
soydios____ 08/24/2023 2:03 AM
  • missing freeze tile design
yoda0059 08/24/2023 4:10 PM
  • fix corners and missing freeze
Iced.map
589.06 KB
arrowastaken 08/24/2023 6:30 PM

pls dont put spawns below

arrowastaken 08/24/2023 6:31 PM

you may able to cheat this part going both from below

arrowastaken 08/24/2023 6:31 PM

i meant you should do something like this

arrowastaken 08/24/2023 6:32 PM

and with a quad that says "Shoot the wall"

arrowastaken 08/24/2023 6:35 PM

on this part i would still use normal tele

arrowastaken 08/24/2023 6:48 PM

this part is a bit messy

arrowastaken 08/24/2023 6:48 PM

if i wouldnt do spec i would go up, so warn on top, not bellow

arrowastaken 08/24/2023 6:51 PM
arrowastaken 08/24/2023 6:51 PM

much better

arrowastaken 08/24/2023 6:54 PM

1.- move this so you can have enough space to do (2) 3.- make this a solo part

arrowastaken 08/24/2023 6:57 PM

the end es a bit shitty, i would just end it before the teleport 22

arrowastaken 08/24/2023 6:57 PM

$waiting

yoda0059 08/25/2023 1:24 AM
  • fixed all the problems
arrowastaken 08/27/2023 5:53 PM

$reset

dimodmm 08/27/2023 7:16 PM

wdym?

arrowastaken 08/27/2023 7:26 PM

Huh?

dimodmm 08/27/2023 10:10 PM

what does this command mean?

arrowastaken 08/27/2023 10:42 PM

Reverts every action, such as ready, waiting

arrowastaken 08/27/2023 10:42 PM

But seems the channel is down

arrowastaken 08/28/2023 1:00 AM

$reset

vena6080 08/28/2023 4:44 PM

blue : add a cp or if they fall, they will go back to the part red : it's good that it's a solo but u forgot to delete the hook other (same in design, delete the sign for hookother)

vena6080 08/28/2023 4:45 PM

$waiting

yoda0059 08/28/2023 8:38 PM
  • i delete hookother
  • add cp
Iced.map
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vena6080 08/29/2023 9:42 PM

the ht disappear in design

vena6080 08/29/2023 9:53 PM

$waiting

yoda0059 08/29/2023 10:23 PM
Iced.map
720.83 KB
yoda0059 08/29/2023 10:24 PM

ready, fixed

soydios____ 08/30/2023 3:41 AM

bro did waiting for that but i can't do waiting for corners

yoda0059 08/30/2023 10:36 AM

Do the map have corners to fix?

soydios____ 08/30/2023 10:12 PM

I'll check later

dimodmm 09/02/2023 3:27 AM

I took a look and didn't find any corners errors

b0mf 09/02/2023 8:34 AM

If dimodmm said it it must be true

steinchen99 09/02/2023 2:25 PM

Did you just hesitate to believe dimodmm?

roundflatcake 09/02/2023 2:41 PM

corners

roundflatcake 09/02/2023 2:43 PM
roundflatcake 09/02/2023 2:44 PM

maybe useless

roundflatcake 09/02/2023 2:46 PM

Maybe it's better to lower the transparency to under 100, 75 up.

roundflatcake 09/02/2023 2:47 PM

skip

roundflatcake 09/02/2023 2:49 PM

Maybe it's not skip. It's too late today. I'll try tomorrow.

roundflatcake 09/02/2023 2:51 PM

I think it's still skippable here tomorrow test

roundflatcake 09/02/2023 2:51 PM

good map👍

yoda0059 09/02/2023 3:58 PM
  • I fixed the problems they sent
  • I made small design changes
Iced.map
720.82 KB
yoda0059 09/02/2023 4:01 PM

I think it's hard to skip this part, even if you do, you'll probably waste more time than going the normal way

b0mf 09/02/2023 4:21 PM

It’s possible to skip but will take much longer than normal 👍

roundflatcake 09/02/2023 10:44 PM

Time to pass > usual route ≠ skip

arrowastaken 09/04/2023 7:02 PM

huh

arrowastaken 09/04/2023 7:10 PM

i still think that you should delete the tele and just put the finish line a few tiles away

arrowastaken 09/04/2023 7:11 PM

mmm

arrowastaken 09/04/2023 7:11 PM
arrowastaken 09/04/2023 7:14 PM

i would put the spawn on the yellow rectangle instead

arrowastaken 09/04/2023 7:14 PM

$waiting

arrowastaken 09/04/2023 7:14 PM

watch for entities bugs

arrowastaken 09/04/2023 7:16 PM

besides

arrowastaken 09/04/2023 7:17 PM

the map weights too much and there is no reason for that

yoda0059 09/04/2023 9:46 PM
  • I changed the ending
  • I fixed the problems
Iced.map
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yoda0059 09/04/2023 9:47 PM

how do you think I can decrease the weight of the map?

arrowastaken 09/04/2023 11:08 PM

🤷🏻‍♂️ look at the mappres that you are working with

yoda0059 09/04/2023 11:08 PM

ok

arrowastaken 09/04/2023 11:10 PM

for example you could use this, i deleted the grass

yoda0059 09/04/2023 11:16 PM

I don't know, there are few mapres that I can replace or remove without changing the map's design too much. Just changing a few things improved the weight a little

Iced.map
622.98 KB
yoda0059 09/06/2023 7:28 PM
  • fixed entities bugs
Iced.map
622.99 KB
coke1465 09/08/2023 7:50 PM
coke1465 09/08/2023 7:50 PM
_nehr 09/08/2023 7:52 PM

Don't even think it's faster in a 2p speedrun

coke1465 09/08/2023 7:54 PM

just did it random

yoda0059 09/09/2023 2:59 AM

I don't know if it will disturb the gameplay a lot, but if you find it necessary, I can fix it

steinchen99 09/09/2023 8:25 AM

Tbh if you hit it then well done i dont see any reason for fixing that

frostribe 09/09/2023 11:30 AM

I think he was just showing, not proposing to change it

steinchen99 09/09/2023 11:34 AM

omg, send tee skin

coke1465 09/09/2023 11:34 AM

look in submit skins

yoda0059 09/09/2023 2:02 PM

ok, I'll leave it at that

steinchen99 09/09/2023 2:05 PM
arrowastaken 09/11/2023 4:53 PM

the stoppers bg and the freeze looks too alike

arrowastaken 09/11/2023 4:56 PM

also the stopper design doesnt fit nice maybe you should change it

arrowastaken 09/11/2023 4:57 PM
arrowastaken 09/11/2023 4:57 PM

🤷🏻‍♂️

arrowastaken 09/11/2023 4:58 PM

every tele gun sign should be putted on a unhook so is more visible

arrowastaken 09/11/2023 5:01 PM

bug

arrowastaken 09/11/2023 5:05 PM

i dont like that this map needs to use cps, find another way

arrowastaken 09/11/2023 5:07 PM

ez fix

arrowastaken 09/11/2023 5:12 PM

try to use 2 to teles on the whole map

arrowastaken 09/11/2023 5:14 PM

you have a duplicated mountain on every quad

arrowastaken 09/11/2023 5:15 PM

also, is not important to have the mountain bellow is not even possible to look at xd

arrowastaken 09/11/2023 5:16 PM

yy sun is better i guess?

arrowastaken 09/11/2023 5:17 PM

there it is if u want to try

arrowastaken 09/11/2023 5:18 PM
arrowastaken 09/11/2023 5:18 PM

those 2 are free to use, and also that would help on the weight

arrowastaken 09/11/2023 5:22 PM

$waiting

yoda0059 09/13/2023 1:31 AM

I'll fix everything and I'll send it soon

yoda0059 09/13/2023 1:34 AM

I just don't understand one thing, you want me to reduce the amount of to tele, I find it difficult, but I can reduce the amount of cps

arrowastaken 09/13/2023 1:35 AM

The to teles are the yellow thing

arrowastaken 09/13/2023 1:35 AM

To-teles are for normal teleports Cto-teles are for cps

arrowastaken 09/13/2023 1:36 AM

This is a to-tele

yoda0059 09/13/2023 1:38 AM

yes, that I know, I changed the teleports into, if I'm not mistaken, 2 parts of cto-tele, the rest is to-tele

yoda0059 09/13/2023 5:27 PM
  • I fixed everything that was asked for
  • I didn't like the dark freeze, I don't think it suits the map, so I tried to darken the stoppers
  • I distributed the parts in teleports to-tele, with the exception of two parts
  • I made small changes in some parts
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yoda0059 09/13/2023 5:28 PM

the map is much lighter too

yoda0059 09/16/2023 1:56 AM
  • fixed bug
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ohn0_ 09/16/2023 3:59 AM
yoda0059 09/16/2023 2:37 PM
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arrowastaken 09/21/2023 4:14 PM
arrowastaken 09/21/2023 4:14 PM

that is not the sign of infinity jump

arrowastaken 09/21/2023 4:14 PM

suits more for like a jump refill or wall jump

arrowastaken 09/21/2023 4:15 PM
arrowastaken 09/21/2023 4:15 PM

i can clearly see the sign there

arrowastaken 09/21/2023 4:16 PM

you forgot unfreeze on totele

arrowastaken 09/21/2023 4:17 PM

freeze corners flying

arrowastaken 09/21/2023 4:20 PM

i would delete cp here, also maybe you could remake this part

arrowastaken 09/21/2023 4:20 PM

feels too linear

arrowastaken 09/21/2023 4:23 PM

i would do smth like this

arrowastaken 09/21/2023 4:23 PM

ofc i made it quick so needs improvement and bla bla

arrowastaken 09/21/2023 4:28 PM

you could use a bit more of the hookable and delete the tele there

arrowastaken 09/21/2023 4:29 PM

unnecessary tele here too

arrowastaken 09/21/2023 4:29 PM

you could use freeze

arrowastaken 09/21/2023 4:30 PM

do smth like this instead idk

arrowastaken 09/21/2023 4:32 PM

$waiting

yoda0059 09/22/2023 12:50 AM
  • I fixed everything I needed
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texnonik 09/23/2023 8:02 PM

this looks like design bugs

texnonik 09/23/2023 8:03 PM

you can cheat by shooting left and teleporting to other tee left and down right

popcorn181 09/23/2023 8:03 PM

Stars aren't hd, I can't play map with design from lag

texnonik 09/23/2023 8:03 PM

unmarked teleblocks

texnonik 09/23/2023 8:04 PM

i think it's probably toooo faily for novice

texnonik 09/23/2023 8:06 PM

kinda strange 1st part here you need to hammer edge , after 2nd part you need to edge hammer to , but at 3rd part you don't need to hammer . ( this two parts first parts i think hard for novice )

texnonik 09/23/2023 8:07 PM

maybe there is other way making this lines better with more extra challange

texnonik 09/23/2023 8:08 PM

this part probably hard for novice , faily ( i think )

popcorn181 09/23/2023 8:10 PM

You can swing too fast and miss the first unfreeze

texnonik 09/23/2023 8:12 PM

maybe making extra DT 7 layer with darker color ?

texnonik 09/23/2023 8:14 PM

extra unfreeze left ?

texnonik 09/23/2023 8:14 PM

missing corner / corners left and right

popcorn181 09/23/2023 8:15 PM

Put toteles on the ground in solo parts

b0mf 09/23/2023 10:07 PM

I like this part for novice - although faily -

b0mf 09/23/2023 10:08 PM

I think if done successfully the players would feel a great sense of accomplishment

b0mf 09/23/2023 10:08 PM

As it would feel cool to do so for them

yoda0059 09/24/2023 9:54 PM

I agree, I think it's a more challenging part of the map

yoda0059 09/25/2023 10:46 PM
  • fixed everything, i changed two parts
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texnonik 09/26/2023 2:14 PM
texnonik 09/26/2023 2:14 PM
texnonik 09/26/2023 2:14 PM
texnonik 09/26/2023 2:16 PM

suggestion

texnonik 09/26/2023 2:17 PM

still not marked oh it's like hook , i think better will be with unhook

texnonik 09/26/2023 2:18 PM
texnonik 09/26/2023 2:19 PM

i like new parts ! a lot better then before ! ( for novice map )

yoda0059 09/26/2023 4:31 PM

Ok, i'll fix that

yoda0059 09/26/2023 11:33 PM

Sorry, but I didn't understand the suggestion

yoda0059 09/27/2023 12:06 AM
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texnonik 09/27/2023 3:53 AM

Make new layer with dark color , for seeing it better when you lose somethink .

yoda0059 09/27/2023 4:11 PM
  • i made new layer color
  • change some details
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yoda0059 09/29/2023 11:20 PM
  • I changed small details and changed some parts
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yoda0059 10/07/2023 3:58 PM
@texnonik

Do you think the map will be released?

texnonik 10/07/2023 5:05 PM

i am not tester , map is ok for me , this is only what i can say !

yoda0059 10/08/2023 2:20 AM

okk, thanks

roundflatcake 10/11/2023 12:16 AM
roundflatcake 10/11/2023 12:18 AM

skip

roundflatcake 10/11/2023 12:19 AM
roundflatcake 10/11/2023 12:22 AM

I can do that.

roundflatcake 10/11/2023 12:29 AM

maybe a speed run idea

roundflatcake 10/11/2023 12:31 AM

Be aware of this situation

roundflatcake 10/11/2023 12:32 AM

i think all ok👍

roundflatcake 10/11/2023 12:35 AM

I really like the way the whole map handles corners unhk hk, and it's worth it to me to learn how to handle it.

yoda0059 10/11/2023 7:29 PM
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b0mf 10/11/2023 7:49 PM

I really like your entity skin, can I have it?

0108ben 10/14/2023 8:26 PM

Same! Would be nice if you could post it please :3

arrowastaken 10/22/2023 1:49 AM
arrowastaken 10/22/2023 1:51 AM

is not necessary to put the to tele that high up, just 1 tile up should be ok for everything

arrowastaken 10/22/2023 1:55 AM

both can go this way and throw one of them up and skip the bottom part, but is just for decent players so whatever, but you can fix it by moving the ht on the left more to the right and should do it

arrowastaken 10/22/2023 1:59 AM
arrowastaken 10/22/2023 2:01 AM

those bugs i found by just playing, if you analyze the map by detail you may find some others

arrowastaken 10/22/2023 2:02 AM

About the gameplay seems okay

arrowastaken 10/22/2023 2:02 AM

maybe after this fixes is ready

arrowastaken 10/22/2023 2:02 AM

$waiting

yoda0059 10/27/2023 2:41 AM
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yoda0059 10/27/2023 2:41 AM

-fixed all bugs

arrowastaken 10/27/2023 7:36 PM

$optimize

DDNet 10/27/2023 7:36 PM
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arrowastaken 10/27/2023 7:37 PM

idk if someone else has something to add but in the mid time to me is ready

arrowastaken 10/27/2023 7:37 PM

idk if 4 or 5 stars

arrowastaken 10/27/2023 7:37 PM

$ready 5

b0mf 10/27/2023 8:09 PM

Yippeeeee

b0mf 10/27/2023 8:09 PM

Best novice rls

yoda0059 10/27/2023 8:21 PM
yoda0059 10/27/2023 8:23 PM

Thank you guys!!

roundflatcake 10/28/2023 3:22 AM

yes!!!!!!!!!!!!!

ohn0_ 10/28/2023 3:38 AM

ggs

steinchen99 10/28/2023 4:26 AM
texnonik 10/28/2023 8:49 AM

Congratulations !

yoda0059 10/28/2023 6:18 PM
roundflatcake 10/28/2023 11:47 PM

This will be the best Novice in 2023

yoda0059 10/29/2023 3:44 AM

i hope so

zzzwimp 10/29/2023 7:26 PM

Boa

DDNet 11/26/2023 2:24 PM
@yoda0059

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

coke1465 11/29/2023 12:47 PM
@yoda0059

startline is bugged

yoda0059 11/29/2023 11:27 PM

really, how?

yoda0059 11/29/2023 11:27 PM

and how to fix it?

texnonik 11/30/2023 12:26 AM

Just delete start line in blocks and post it here

yoda0059 11/30/2023 12:32 AM
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