Mentions:
@carinhadaskinaHello, not really a test but imo the map shouldn't be faily. You have a lot of setup parts with blue teleporters and it's really hard to get it done right on the first try, so the map is easiest if you practice all parts instead of playing it the normal way. Also the somewhat faily hammerhit fillers don't make sense in a 2p teamforce map to me. But before you change anything wait for more opinions i guess
cool map
I didn't understand what you meant with the ledge
- Fixed problems mentioned above ^ (Except 3rd ss)
-adjusted drag part
-remake a part
4/10 🍌
looks mehehem atleast there is a design
very cool map. i half agree with welf message about map failness, but i dont think whole map should be unfaily, only few more very faily spots if you can find out how to make them not faily without adding a mess with switches
i will fix all this🫡
Tralaleto Tralala💀
Isso ai dog
only english
#off-topicthat’s it dog
bot is complaining about old speedtiles, please update your client to ddnet 19.1 and use the new ones 🙂
I'm not sure if it should be forced
Not a fan of making it seem like old speeders are unusable
I agree, but most mappers are unaware about this. There is no reason not to use the new ones
ok
played the map with tortilla i rlly like the idea and the gameplay but i feel that the map would be 100x times more fun if some parts were no faily
I'll fix it later :3
- remake the part
- made hole in cp larger
- added unfreeze on some parts to make it more consistent
- add /spec
test
- added 2 more holes in the map
- added a desing in tp 4/5
- added a hook to make a flow in timecp 5
- replace ht to unhook to avoid using hook in tp10 and skip hammer
Dear Mapper, your map contains invisible speedtiles... I would like to ask you to fix them, but on the otherside I don't know how you should, since they are invisible 🤔
I'll post a fixed version for you
ty <3
oh you still need to do a reupload with this fix then 😄
i noticed a few weak hook issues around the map and it's not a big problem in other maps, but this is kind of map where imo u should care about weak hook
-changed desing in some parts -made some parts easier / possible with weak hook
blue tele issue is better now, but it's still and issue imo, i suggest something like that. Color is #B991FF96 and i deleted the line in the middle so u can see it's something different, cuz u use this line in the middle in every like solid block u can stand on, but tp is something different. Should be more visible like that, but it doesn't really fit the color palette of the map
i liked the map overall, cool parts
- I did a part to avoid the skip of time cp 5
- fixed desing errors on the map
- I did what you said about putting a structure instead of just putting the ht
- I think I improved the blue tele that was there before and changed the line
- i added one more tele to avoid this mistake
- fixed the unhookable desing (tp2)
- add the tp in entities (tp15)
- maybe I made the part smoother (timecp5)
- removed the useless hooks (cp 2)
- replace ht to unhook (tp14)
- move cpto to right and i made the hook cleaner (cp3)
- i redid a part to have more consistency in the hook and also in the jump (tp 23)
I removed some tiles to put the shadow quads in to make it easier to make them
i don't think this really needs fixing, but thanks for helping :D
damn im so dumb xd
- fixxed :D
this part is not very convenient in my opinion, in many cases the upper tee does not have time to fall to the right point, where it should be hooked. try to rework the part a little, maybe make it more interesting and use blue teleports, you can also raise the ceiling on the top left, it's a bit tight
- fixed all this thing
- remake the part (i think the part was better before i reworked it)
added 1 unfreeze i moved 1 tile up from the ceiling i moved the freeze 2 tile to the right added tp moved 2 tile up from the ceiling fixxed the final part
OK, the next parts is difficult to test with a dummy.
Testing this map was stressful. map unsmooth, need polish. Ur goal when good player who dont know map will oneshot every part(first try). this map not that hard but cus its raw its need a lot of practice ||which is bad|| gl with that, it will not easy to fix.but when u do it, it will really good one.
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I did some rework but dont think its fully fix the problme but its defenetly better. 1 now u cant by accident touch tp or going to tp on middle hook. 2 because u teleported on top now u dont hit a corner like me before, but it's still possible, maybe add floor under tp will fixed it. i did fast rework so still can be unsmooth, gl
ok i played with friend whole map and say its so raw. u need to know rule about tp, and u will easy fix all problem, when player drag into tp players he trying keep hook a long as possible, so u need to expect long hook after tps and the parts won't break. follow this rule while reworking ur parts. 1 change my mentions 2 every part need change and i dont wanna post here every mistake and problem its too big, better in game u can ping me any time today im free. 3 its decline for me cus 90% need rework. ||dont panic decline mean its just a lot of work ideas are good but mapped not well||
so u need to do dots like intended way
Gl)
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when you have a time cp close to a cp just put them together, it will be more clean in entities
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