#Montanha
"Montanha" by carinhadaskina [Brutal]
DDNet 03/13/2025 1:22 PM

Mentions:

@carinhadaskina
DDNet 03/13/2025 1:22 PM
balami. 03/13/2025 3:10 PM

Hello, not really a test but imo the map shouldn't be faily. You have a lot of setup parts with blue teleporters and it's really hard to get it done right on the first try, so the map is easiest if you practice all parts instead of playing it the normal way. Also the somewhat faily hammerhit fillers don't make sense in a 2p teamforce map to me. But before you change anything wait for more opinions i guess

yaccre 03/13/2025 3:11 PM

would be more comfortable if u raise this a few tiles

yaccre 03/13/2025 3:37 PM

better remove this freeze

yaccre 03/13/2025 3:55 PM

put this wall left 1 tile

yaccre 03/13/2025 4:03 PM

hitting this tiny ledge after drag was p annoying, better move all left

yaccre 03/13/2025 4:10 PM

cool map

carinhadaskina 03/13/2025 8:46 PM

I didn't understand what you meant with the ledge

.paxtell 03/13/2025 8:46 PM

- Fixed problems mentioned above ^ (Except 3rd ss)

DDNet 03/13/2025 8:46 PM
DDNet 03/13/2025 8:46 PM
carinhadaskina 03/13/2025 9:59 PM

-adjusted drag part

carinhadaskina 03/13/2025 10:00 PM
carinhadaskina 03/13/2025 11:12 PM

-remake a part

carinhadaskina 03/13/2025 11:12 PM
nameless_me 03/15/2025 1:30 PM

4/10 🍌

looks mehehem atleast there is a design

kickerx 04/10/2025 10:38 AM

very cool map. i half agree with welf message about map failness, but i dont think whole map should be unfaily, only few more very faily spots if you can find out how to make them not faily without adding a mess with switches

kickerx 04/10/2025 10:39 AM

in the beginning you can skip holding hook and just swing from the <. its not necessary to fix imo, but maybe u will care since "hold hooks into blue tele" is what is this map about

kickerx 04/10/2025 10:41 AM

here i would move this a bit higher so u still have the flow after unfreeze

kickerx 04/10/2025 10:44 AM

i was hammering my partner on this part and then getting back from his hammer. not sure if its intended way here, but if it is, its way too faily, i would nerf it somehow or make unfaily

kickerx 04/10/2025 10:54 AM

this part is very hard because the hook is very precise (we failed around 9/10 times). would be nice if u manage to do the hooking is not so precise or make some spots unfaily like i showed on my screen (or maybe with the way u see it)

kickerx 04/10/2025 10:55 AM

both can go into 15 and skip whole part

kickerx 04/10/2025 10:57 AM

the swing feels very annoying to aim into this 2 tile height tunnel. you can add more wall like i show on the screen so its easy to get into this tunnel by using dj

DDNet 04/10/2025 11:14 AM
carinhadaskina 04/10/2025 9:08 PM

i will fix all this🫡

nixuslegendary 04/11/2025 10:39 AM

Tralaleto Tralala💀

carinhadaskina 04/11/2025 9:43 PM
DDNet 04/11/2025 9:43 PM
DDNet 04/11/2025 9:43 PM
epicgameryoubug 04/12/2025 12:56 PM

Isso ai dog

nixuslegendary 04/12/2025 1:04 PM

only english

#off-topic
epicgameryoubug 04/12/2025 2:20 PM

that’s it dog

essigautomat 04/15/2025 10:27 AM
@carinhadaskina

bot is complaining about old speedtiles, please update your client to ddnet 19.1 and use the new ones 🙂

f0rtishka 04/15/2025 10:29 AM

I'm not sure if it should be forced

f0rtishka 04/15/2025 10:30 AM

Not a fan of making it seem like old speeders are unusable

essigautomat 04/15/2025 10:32 AM

I agree, but most mappers are unaware about this. There is no reason not to use the new ones

carinhadaskina 04/15/2025 8:57 PM

ok

carinhadaskina 04/16/2025 11:23 PM
DDNet 04/16/2025 11:23 PM
DDNet 04/16/2025 11:23 PM
_splity 04/16/2025 11:54 PM

played the map with tortilla i rlly like the idea and the gameplay but i feel that the map would be 100x times more fun if some parts were no faily

_splity 04/16/2025 11:55 PM

also this parts feels awkward

_splity 04/16/2025 11:57 PM

i found the hook in the square useless u can just hook from the arrow

_splity 04/16/2025 11:58 PM

maybe add tps heres in case i hook him wrong and make me move

_splity 04/16/2025 11:59 PM

thjis might be personal opinion but i would move the un freeze 1 left

carinhadaskina 04/17/2025 12:14 AM

I'll fix it later :3

carinhadaskina 04/18/2025 1:28 AM
  • remake the part
  • made hole in cp larger
carinhadaskina 04/18/2025 1:28 AM
carinhadaskina 04/19/2025 5:59 PM
  • added unfreeze on some parts to make it more consistent
  • add /spec
kickerx 04/19/2025 6:03 PM

test

kickerx 04/19/2025 6:07 PM
carinhadaskina 04/19/2025 7:29 PM
  • added 2 more holes in the map
  • added a desing in tp 4/5
  • added a hook to make a flow in timecp 5
  • replace ht to unhook to avoid using hook in tp10 and skip hammer
essigautomat 04/20/2025 1:02 PM

Dear Mapper, your map contains invisible speedtiles... I would like to ask you to fix them, but on the otherside I don't know how you should, since they are invisible 🤔

essigautomat 04/20/2025 1:13 PM

I'll post a fixed version for you

essigautomat 04/20/2025 1:23 PM
DDNet 04/20/2025 1:23 PM
carinhadaskina 04/20/2025 1:53 PM

ty <3

essigautomat 04/20/2025 4:28 PM

oh you still need to do a reupload with this fix then 😄

carinhadaskina 04/20/2025 4:55 PM
DDNet 04/20/2025 4:55 PM
wee.tw 04/24/2025 2:59 PM

maybe also delete 1-2 blocks of freeze here

wee.tw 04/24/2025 3:00 PM

also the difference between ht and blue tp is hardly noticeable

wee.tw 04/24/2025 3:01 PM

this part is very unstable with weak hook

wee.tw 04/24/2025 3:02 PM

i noticed a few weak hook issues around the map and it's not a big problem in other maps, but this is kind of map where imo u should care about weak hook

carinhadaskina 04/25/2025 12:54 AM

-changed desing in some parts -made some parts easier / possible with weak hook

wee.tw 04/29/2025 1:40 AM

design bug, it's lighter than other freeze

wee.tw 04/29/2025 1:41 AM

also u have marked 1 ht and ain't marked in design the upper one

wee.tw 04/29/2025 1:43 AM

i personally would just do it like that tho(it recreates the shape of the cliff in design). Easier and don't need extra marks.

wee.tw 04/29/2025 1:48 AM

I like new design changes, looks amazing. But now u have such place where u cant really see hookthrough, I may be wrong, I'm just pointing this out to you and you think about it

wee.tw 04/29/2025 1:56 AM

blue tele issue is better now, but it's still and issue imo, i suggest something like that. Color is #B991FF96 and i deleted the line in the middle so u can see it's something different, cuz u use this line in the middle in every like solid block u can stand on, but tp is something different. Should be more visible like that, but it doesn't really fit the color palette of the map

wee.tw 04/29/2025 1:58 AM

that's how it looks without line with your color, might be even better without the middle line imo

wee.tw 04/29/2025 2:05 AM

u can fix it somehow like that, make the same shadow as u did all over the map. I don't realy understood what rule did you use to make the shadow so it looks kinda ugly, so i think u can make it 10x better

wee.tw 04/29/2025 2:25 AM

i liked the map overall, cool parts

DDNet 04/29/2025 8:14 AM
carinhadaskina 04/29/2025 10:03 PM
  • I did a part to avoid the skip of time cp 5
  • fixed desing errors on the map
  • I did what you said about putting a structure instead of just putting the ht
  • I think I improved the blue tele that was there before and changed the line
  • i added one more tele to avoid this mistake
wee.tw 05/10/2025 9:27 AM

not really needed hookable blocks

wee.tw 05/10/2025 9:27 AM

not needed

wee.tw 05/10/2025 9:28 AM

move cpto right, so if u failed u can return to the swing faster, it should be 1 try part so idk, seems good change if the upper tee ain't jumped into tp and the down one failed

wee.tw 05/10/2025 9:29 AM

also maybe make it like this(2nd screenshot), so looks cleaner, u already did this on the previous part

wee.tw 05/10/2025 9:33 AM

move tpto 23 a bit left maybe. Also i thought about some kind of stop block there to prevent tee just slip to tp if upper player hooked too hard(which is easy to do)

wee.tw 05/10/2025 9:35 AM

you probably can change ht to unhookable blocks cuz they aren't really working if you pressed "A" late, you'll just get smashed against the wall or just fall down into freeze

wee.tw 05/10/2025 9:36 AM

not needed

wee.tw 05/10/2025 9:36 AM

also maybe something like that(2nd screenshot) instead of current setup

wee.tw 05/10/2025 9:37 AM

no tp in entities

wee.tw 05/10/2025 9:37 AM

ht marked as unhookable in design

wee.tw 05/10/2025 9:50 AM

also if quads are OFF sometimes u have this random light and shadow squares, if u meant it to be, then add it everywhere in such places(on 1st screenshot kinda doesn't looks like it meant to be there ngl)

DDNet 05/10/2025 9:50 AM
carinhadaskina 05/10/2025 5:37 PM
  • fixed the unhookable desing (tp2)
  • add the tp in entities (tp15)
  • maybe I made the part smoother (timecp5)
  • removed the useless hooks (cp 2)
  • replace ht to unhook (tp14)
  • move cpto to right and i made the hook cleaner (cp3)
  • i redid a part to have more consistency in the hook and also in the jump (tp 23)
carinhadaskina 05/10/2025 5:38 PM

I removed some tiles to put the shadow quads in to make it easier to make them

carinhadaskina 05/10/2025 5:39 PM

i don't think this really needs fixing, but thanks for helping :D

wee.tw 05/10/2025 11:14 PM

just quickly played through the map, now skip is possible, ig just make 2 tile freeze and move it 1-2 blocks down so it's not gonna be tight and that's it, nice changes tho

carinhadaskina 05/11/2025 1:48 PM

damn im so dumb xd

carinhadaskina 05/11/2025 1:55 PM
  • fixxed :D
ybivawka 05/18/2025 3:08 PM

in this part there is a very inconvenient setup for the last hook, so I offer you this option

  1. make the wall 1 block less wide
  2. remove 1 layer of freeze
ybivawka 05/18/2025 3:10 PM

this part is not very convenient in my opinion, in many cases the upper tee does not have time to fall to the right point, where it should be hooked. try to rework the part a little, maybe make it more interesting and use blue teleports, you can also raise the ceiling on the top left, it's a bit tight

ybivawka 05/18/2025 3:10 PM

add 1 ht here

ybivawka 05/18/2025 3:12 PM

I really don't like the open edges on screen 1, so you can do it like on screen 2, and also it's better to remove the freeze on the ceiling

DDNet 05/18/2025 3:18 PM
carinhadaskina 05/18/2025 4:27 PM
carinhadaskina 05/18/2025 4:57 PM
  • fixed all this thing
  • remake the part (i think the part was better before i reworked it)
carinhadaskina 05/18/2025 5:17 PM
DDNet 05/18/2025 5:17 PM
greencoala 07/05/2025 3:11 AM

add a way to back? i think there will be players think his partner doesnt fail the swing and just go straight to tele 14

carinhadaskina 07/06/2025 12:43 AM

i made a way to back

carinhadaskina 07/20/2025 9:09 PM
DDNet 07/20/2025 9:09 PM
ybivawka 08/08/2025 7:32 PM

add 1 unfreeze

ybivawka 08/08/2025 7:33 PM

make the ceiling a little higher

ybivawka 08/08/2025 7:35 PM

this ladder often forces you to double jump because you don't have time to get down to the floor

ybivawka 08/08/2025 7:36 PM

I think it's better to make this part unfail and add tp

ybivawka 08/08/2025 7:38 PM

a bit tight, make more space

DDNet 08/08/2025 7:38 PM
carinhadaskina 08/08/2025 11:13 PM

added 1 unfreeze i moved 1 tile up from the ceiling i moved the freeze 2 tile to the right added tp moved 2 tile up from the ceiling fixxed the final part

comebackplay 08/09/2025 12:29 PM

idk for me this part not smooth. also its look like no need dj, but need. also u can overdrag tee to high and its fail too.

comebackplay 08/09/2025 12:54 PM

idk i dont think im too bad, but also i cant first try this one. idk i feel so weird. like its unexpected tp.

comebackplay 08/09/2025 12:55 PM

lol wtf, i just touched this frezze with no reason. i cant oneshot any of this part wtf.

comebackplay 08/09/2025 12:58 PM

99% players will be fail here cus didnt expect this hammer no spec zone(

comebackplay 08/09/2025 1:07 PM

this part have so bad timings. why u force ppl wait here about 0.5sec idk. I failed ten times before I realised that.

comebackplay 08/09/2025 1:16 PM

i give up this part. 1 i wanna 1 hook here but sometimes hit edge 2 why u force ppl jump here? 3 tp on the way with no reason.

comebackplay 08/09/2025 1:26 PM

OK, the next parts is difficult to test with a dummy.

comebackplay 08/09/2025 1:30 PM

Testing this map was stressful. map unsmooth, need polish. Ur goal when good player who dont know map will oneshot every part(first try). this map not that hard but cus its raw its need a lot of practice ||which is bad|| gl with that, it will not easy to fix.but when u do it, it will really good one.

carinhadaskina 08/09/2025 6:26 PM

👍

comebackplay 08/10/2025 5:25 AM

I did some rework but dont think its fully fix the problme but its defenetly better. 1 now u cant by accident touch tp or going to tp on middle hook. 2 because u teleported on top now u dont hit a corner like me before, but it's still possible, maybe add floor under tp will fixed it. i did fast rework so still can be unsmooth, gl

comebackplay 08/10/2025 6:18 AM

ok i played with friend whole map and say its so raw. u need to know rule about tp, and u will easy fix all problem, when player drag into tp players he trying keep hook a long as possible, so u need to expect long hook after tps and the parts won't break. follow this rule while reworking ur parts. 1 change my mentions 2 every part need change and i dont wanna post here every mistake and problem its too big, better in game u can ping me any time today im free. 3 its decline for me cus 90% need rework. ||dont panic decline mean its just a lot of work ideas are good but mapped not well||

comebackplay 08/10/2025 6:23 AM

follow this rule here some examples where u I didn't follow this rule and part broke. dots- its actual way line - what happens if player keep hook too long

comebackplay 08/10/2025 6:24 AM

so u need to do dots like intended way

comebackplay 08/10/2025 6:25 AM

Gl)

carinhadaskina 08/13/2025 8:55 PM

👍

vena6080 09/11/2025 4:17 PM

here the tee who old is pulled so hard he often fall on the platform and also the freeze is too big, the speed is cancel and very hard to hook, the flow kinda break

vena6080 09/11/2025 4:18 PM

give more space, we hit this wall and we can fully hold somtime so, get down the left wall

vena6080 09/11/2025 4:28 PM

the stoppers are useless delete them put the spawn upper because the player is waiting on the platform before taking the speed, if he do it instantly it's a better flow and more logic

vena6080 09/11/2025 4:30 PM

here you have to move the part all the way down, it's just annoying to fly again and again up and also the part is so big it goes into the previous part upper and is disturbing when you are doing it.

vena6080 09/11/2025 4:31 PM

just put the spawn in a better place and delete useless stoppers

vena6080 09/11/2025 4:32 PM

when you have a time cp close to a cp just put them together, it will be more clean in entities

vena6080 09/11/2025 4:32 PM
vena6080 09/11/2025 4:34 PM

some problem for his big part, just follow the flow and connect the part directly where the swing start. also for the spawn it's anoying to go back for the swing, create a platform for it close to the swing

vena6080 09/11/2025 4:35 PM

put a way to back here with 1 tee pulling the other, because only 1 can back + the part is made after a tele, if it's the first time here it's hard to react, so an opportinity to back is good

vena6080 09/11/2025 4:36 PM

mega close, maybe make it a bit more easier

vena6080 09/11/2025 4:36 PM

if you go to fast you hit the wall and cancel the speed

DDNet 09/11/2025 4:40 PM
carinhadaskina 09/12/2025 12:44 AM

👍