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holy

saldy i made this map half year ago. and this is a bug


another great solo that i wont be able to play


this isnt that hard. id say 4*

but ty


4* in your dreams easier than ur shitty 1 finish in 2 years maps but still 5

this sucks with auto weapon switch enabled

especially cause you have to do it twice

map is quite ok but unnecessarily faily

if you want it 4 star just add some tele

design is garbage but i guess that doesnt matter

id recommend just removing the weird ass sun and it would look better already

tell me any way to fix it. or just turn auto switch off

map is not made to be unfaily. adding tele would make everything weird

stop hating the poor sun

and yea. thats why its a very shot map. and as i said i dont think its possible to add tele. tell me things u want to be less faily and ill try it

sun looks pog

also am not good enough to test it, so I rate it bad by default


unless a vid on how it plays pops out


nobo skip

Am I doing right or not?


Cool map, I like it for the first playthrough, it may feel like 10 strs, but if you practice, like all other maps, in principle, then well-deserved 4*

this is not even worth to fix xd

same here. map depends on speed. and beeing fast with good flow. if u want to make it a little bit easier but break the flow its ok for me

looks cool, ill wait for some other opinions if they like/dislike the laser.

these corners are no bugs

when you wrote that i was first like wtf oO but I took a look at the map again and yeah ur right this are not bugs, just not common design =] (removed the previous post - sorry xD)

however there are still some corners which makes no sense when you compare whole map but oh well 😛


yea i just forgot to post the fixed version xd

you still might want to fix the "nobo skip" because u can go like that too and skip the whole swing/going left. unless you dont care 😄

not 5 imo, id say 4 aswell

you could technically save up to 2 seconds with just going around the startline, idk if you want to fix that



i think u dont get the unfreeze there. its just there to get dj after u go back with rocket xD

but yea. dunno why i added it cuz its pretty easy to keep dj from down

fixed other skips thx for testing
@xeno


ohh so i did it correct in the first 2 demos? 😄 you could easily go there with less speed and relax on that unfreeze. going back from rocket without using dj is kinda janky tho


back to unfreeze then!

😅 No video this time Starkiller? map looks nice, doesn't look "that" hard like exanimus and i like the black line detail you added in freeze when bg is dark 👍 maybe mark the first "deep" so ppl know its a deep.

ty

. dont get what u mean. deep is marked as full black freeze xD

I'd fix this, such thing just adds mess, also for speedruns it's just boring

He fixed it already 👍

ops

oh another map by Starkiller that needs an own difficulty category


Killer Star/ 5 Star

We need 6* category 😆

1 2pts 2 4pts 3 8pts 4 16pts 5 * 32 pts
Is my suggestion

most 3* solos are way harder than 8points xd

Probably true. With an offset of 4 it would only affect 1, 4 and 5* maps
So 0 gives 4 pts 1 6pts 2 8 pts 3 12 pts 4 20 pts 5 36pts

6 12 18 32 48

ah yes, flappybird 4 points

how does this scale

too much imo

Should be a Fun map anyway. Also it was 4pts in the beginning


the only good one

wow

the second quad in layer 0 (the transparent one) and layers 2 and 3 should be set to detail:yes

awesome map as always

At first sight, the sun is way too bright over dark and saturated colors

I don't get those black bars everywhere

It looks like it's more than just freeze, it could be a door, or a teleport...

$waiting

dont get why u put the map in waiting

i dont want to change the sun, the black bars or the last screenshot. already talked 10 times about the part

Then it will remain in waiting

black bars are nothing but just estetics(don't see any problem here). White is the freeze that matters and its correct. About the sun it would be cool if you would both meet somewhere in the middle. However this start just pisses me totaly off:

just add one more later and make it nicely connected

for the start not connected I can only say this "lazy mappur" 😛 xD

second opinion please =]

found a better way to fix it 😛


pos x : 8, yeah
@Starkillerthats also a rly good idea =] add timecps please 😛

ur sun rotation jumps

make it a multiple of 360 for rotation

also add time cps

$waiting


On the first swing, if you are playing on a high ping you can't do the freezejump since the delay to grab the rocket exists when you're lagging. Maybe consider moving the rocket a block to the right to minimize this?

do you have a vid or a demo of the map?

nah sorry. can show u the map ingame if u want

sure


the red from the bg makes harder to see the unhookable sometimes (sounds weird, maybe is my monitor, my lack of sleep idk) put some white to the red unhookable

maybe #9C3C3C should be fine

$waiting we talk in game some stuff about design, the gameplay seems fine to me

how many ⭐ do you guys think?





$waiting


what do u mean? theres only 1 sun


ohh thougth u mean bg sun lel

I meant on the unfreeze

why? i think this is okay

Its okay yes.. but looks way better with just 1 on the center


AFTER THAT IS READY

AS 4 STAR

$waiting


caps

$optimize


$ready 4

$released