use a different mark for blue tele
about cp 63: parts that need a special bind are no good, unless the bind is well explained and the whole map makes use of it
whats the bind
bind x "+toggle cl_mouse_max_distance 2 VALUE1; +toggle inp_mousesens 1 VALUE2"
oh the shoot straight one
you dont need special bind
the part is build like you dont need to change you angle
i will look other "mistakes" tomorrow
your*
and let me please know about if the gameplay is ok or if i have to change something
ah, my bad. it's still a bit annoying (especially without hookline) but acceptable
another thing, having a teamforce map with a long noob-filter is silly
if you do the filter and try to play the map without joining a team you just die and gotta do it again, at least put an info or so
there is a server message about it
nobody ever notices until u die at startline tho
nah
people are used to the server message
its everywhere like that
used to not seeing it cause it sends with the solo message and welcome message
its not sent with the solo message here and its resend on every kill
anyways we wont start to force putting info texts about teamforce now after it was fine for 5 years
i hope i did not miss anything
some fixes but not all like https://discordapp.com/channels/252358080522747904/700768743642628107/701856855668031558
ITS NOT TOO LONG!
wrong
ops
sorry
Some fixes and design changes (fixes)
little changes
you can cheat part if i do that so i wont
2 parts fixed
tested again and i find no further bugs
u can go to the second rocket, run back and do 2 rockets
and why freez behind teleport
you will miss the speed from the hook Slayer
maybe u can do a double and a normal rocket
idk weapons switch are bad, maybe add more tele to force where to shoot
thats a good idea
bcs its rocket shilds, rocket
xD
so you mean with switch ~ shilds?
ah nvm im dumb
Make the part Slayer is talking about more smoove
BG fixed / filter fixed / "2 Play Map" info added / platform tele 14 added (tele 84)
design update
rather little design fix
graph update by Themix
Fix door + remove speedup
some balance
add part
speedup fix
final
small design fixes
add kill to prevent cheats
switch fix
ht instead of stopper when you could go out of map
$ready 4
maybe test first on test srv
trashmap
it will fix the bug
but i dunno if its a good solution
what changes did you make
Deleted freeze as you can See in screen 1 and deactivate Switch in platform
On*
fixed
1 screen deny fail (removed freeeze)
2 screen deny cheat (add hookblock)
3 screen deny fail (add speedup)
probably too late to fix now
not really worth a reupload either
ok
Thanks mr Themix
Remove pullers and add (1) Arrows
Makes part slightly harder but at least not faily
//waiting for fix on this
wont fix
too late now
But why exactly
minor hot fixes only at the days of release
Yeah cool but for what reason
unnecessary reuploads + unfair to those who failed liked it etc
Wdym with unnecessary reuploads and it doesn't make sense to leave a mayor fail spot in the map
people need to redownload the map
its not very likely to fail like that
Damn they will sue you for downloading 500 kb
Its reproducable
Thats the issue
Given the nature of those lasers
Perhaps mappers should refrain from using them unless its unavoidable
its no fail there is a switch?
for hooker
Its too short
Doesn't work
Hooker guy is in fail
fix that wtf
not unnecessary
failed there too
Zelda 500 min run rip xD
Same spot
Laser just pulls you in and you can't do shit about it xD
@jaoits not very likely to fail like that
I tested the part. Whenever laser pulled me, it pulled my in middle = I fell in tele, or i got stuck in door but could jump out. The only possible fail is the edge where u are in freeze like u marked in the picture above. Well the part is imo not good mapped and the switchers are not good placed cause sometimes u get pulled, although it should not supposed to be. But when u fail on this freeze edge, its not a map fail. You have to swing through middle and its easy to get in unfreeze.
The dragger might even pull you on the edge when you get through, this is far into the map, obviously not supposed to be and failed 2 teams (so far, will become more if you don’t fix this) with very high times, that shouldn’t happen
The problem is as soon as you get on the edge the laser isn't strong enough to drag you back, which means instant fail