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tested with Ama, 2 some gameplay adjustments
Cool map 🙂
Both are fine for me. Especially the 1st one wont affect speedruns. There are more intentional skips in this map. Thanks.
I tested this maps many times .
Its a special Dummy Map that plays like a Solo Map
Would rate it 1 Star Dummy
As its easy once you got the timing on point
and its not faily at all
removed invisible unhook tiles at cp 5, maybe i will rework cp 7 later thanks to louis
i will rework part 11 too, it's too cheatable rn 😦
Good map, release pls
reworked part 7 and 11, i feel like i fucked something up while doing the changes, please tell me what you think about the gameplay. especially please help me about speedrunning, the transitions are hard to test.
fixed a crucial thing (i added a fail possibility), made tele a bit darker and some smaller graphic fixes
Bad map! Ok not really bad but I'm salty that you beat me to it haha.
The short backstory: Soapy also had the idea about the concept. Now he is kinda sad that my map is finished earlier so people think i invented it first. Teary Sandwich 😦
Haha. You won fair and square, great map buddy!
you both lose, I've seen this idea on an unfinished secret map in 2017
Pssh unfinished means did not win the race XD
switched doors at tp 9 for more fluid speedruns, lowered first door at cp 12 to make that part easier (it felt a bit random/close)
I find the map is fun But two things that could be improved :
- You could add some kind of tempo music for alternating doors
- A distinction should be made between blocker doors and freeze doors
I don't want to add music, you can't synchronize it with the doors as far as i know. Yeah i will add another door end circle color for freeze doors
lol music at start of map is ez
you simply create a music file for each note you wanna play
and create envelopes that turn the volume of the notes up for when they should play
the music wont start with the time, but it will be synchronized with the server time?
and synchronize the envelopes to the map start
i don't get it?
so
your music has notes
each note is its own music file
which you include in the map
each a continuous note
so lets say note a should play at second 1 for 1/2 sec
so you add the note to the map, assign a volume enveloep
that envelope in synchronized
but its still isnt synchonized with the doors
and is at 0 till second 1, and then goes up for half a second, then down again
eh i already explained welf how that would work
i don't get it at all xD
the start would need to be triggered by the dummy entering its loop
as doors are diffrent for everyone because dummy controls it
so you throw the dummy in, it hits the startline, therefore enabling the synchronization
wtf
you live in the year 2018
lmao i live in 2050
it was changed to be tied to server time
nono
not race time
you can check the box "Synchronized"
to sync it to race time
in an envelope
it doesnt work i tried it
with bonus tiles
and penalty tiles
show me how to do that stuff in a small test map and i can think about it?
okay on a serious note, my music-sync idea is wayyy overkill. not really feasible
it was changed in like version 10.8
no it was changed in ddnet 10 ye
its not overkill patiga,
headshot made a cool geometry dash map that syncs music to your jumps
he kill you tho at the start, no?
if music to race time existed i would rush to make some cool stuff too
no
apparently u can put a race time add that adds 255 and it restarts for some reason
i forgot how it worked
hmm, what is "Synchronized" for then?
i meant that my idea on how to achieve music synchronization is overkill
it syncs to server time now
if u dont have synchronize, music and envelopes will start at a unique time for each player, the animation is started once player joins
but if u have synchronize on, all animations start at the same time when the server starts and it will be same for all players
ah, interesting
then the help text in the editor should be changed tho o.o
Some smaller design fixes, changed the color of the circles around freezing doors, switched the doors at part 2 for faster speedruns, added unhookables at part 8 for faster speedruns, added some teleporters at part 11 so you don't accidentally fall down too early and miss the 2nd door. Thanks to all the testers.
added time cps
cp 6 is easily very cheatable
u dont have to use doors at all
great map
but idk how u supposed to get in winner room
cuz dummy die and all doors closed
that cp 6 cheat is intentional, for me that cheat was pretty hard, do you think i should fix it, i somehow want to keep it like this. also cheating some parts is kinda the idea of the map xD
you can enter winner room because you are in t0 after finish and at there are switches in the fun room
oh ok
i liked the sligtly falling down into the winner room somehow, that's why i made it in this way xD (and you can try to climb up for fun)
I made 1 part easier for speedruns (part 8) and reduced the waiting time at another parts (part 16), so speedruns will be faster.
Fixed tele color, should be ready now
- good map, nice idea
Good map
$ready 1
(
Lmao
Got whole channel deleted
We aren't able to chat there
Now
new logo, tele alpha now 180
thanks
can u make demo?
Release date 2021