#watch_your_time
"Watch your time" by Welf [Dummy]
DDNet 08/17/2020 10:22 AM
@Welf

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Welf 08/17/2020 10:24 AM

tested with Ama, 2 some gameplay adjustments

Clavata 08/17/2020 11:32 AM

Cool map 🙂

Clavata 08/17/2020 11:32 AM
Clavata 08/17/2020 11:32 AM
Welf 08/17/2020 11:46 AM

Both are fine for me. Especially the 1st one wont affect speedruns. There are more intentional skips in this map. Thanks.

Ama 08/17/2020 12:24 PM

I tested this maps many times .

Ama 08/17/2020 12:24 PM

Its a special Dummy Map that plays like a Solo Map

Ama 08/17/2020 12:25 PM

Would rate it 1 Star Dummy

Ama 08/17/2020 12:25 PM

As its easy once you got the timing on point

Ama 08/17/2020 12:26 PM

and its not faily at all

Welf 08/17/2020 12:53 PM

removed invisible unhook tiles at cp 5, maybe i will rework cp 7 later thanks to louis

Welf 08/17/2020 3:01 PM

i will rework part 11 too, it's too cheatable rn 😦

Pepe 08/17/2020 5:51 PM

Good map, release pls

Welf 08/17/2020 8:33 PM

reworked part 7 and 11, i feel like i fucked something up while doing the changes, please tell me what you think about the gameplay. especially please help me about speedrunning, the transitions are hard to test.

Welf 08/17/2020 11:20 PM

fixed a crucial thing (i added a fail possibility), made tele a bit darker and some smaller graphic fixes

Soapy Sandwich 08/18/2020 6:21 PM

Bad map! Ok not really bad but I'm salty that you beat me to it haha.

Welf 08/18/2020 6:28 PM

The short backstory: Soapy also had the idea about the concept. Now he is kinda sad that my map is finished earlier so people think i invented it first. Teary Sandwich 😦

Soapy Sandwich 08/18/2020 6:30 PM

Haha. You won fair and square, great map buddy!

Ravie 08/19/2020 12:06 AM

you both lose, I've seen this idea on an unfinished secret map in 2017

Soapy Sandwich 08/19/2020 1:29 PM

Pssh unfinished means did not win the race XD

Welf 08/19/2020 7:07 PM

switched doors at tp 9 for more fluid speedruns, lowered first door at cp 12 to make that part easier (it felt a bit random/close)

DarkOort 08/20/2020 12:59 PM

I find the map is fun But two things that could be improved :

  • You could add some kind of tempo music for alternating doors
  • A distinction should be made between blocker doors and freeze doors
Welf 08/20/2020 1:23 PM

I don't want to add music, you can't synchronize it with the doors as far as i know. Yeah i will add another door end circle color for freeze doors

Patiga 08/20/2020 1:26 PM

lol music at start of map is ez

Patiga 08/20/2020 1:26 PM

you simply create a music file for each note you wanna play

Patiga 08/20/2020 1:26 PM

and create envelopes that turn the volume of the notes up for when they should play

Welf 08/20/2020 1:26 PM

the music wont start with the time, but it will be synchronized with the server time?

Patiga 08/20/2020 1:26 PM

and synchronize the envelopes to the map start

Welf 08/20/2020 1:26 PM

i don't get it?

Patiga 08/20/2020 1:27 PM

so

Patiga 08/20/2020 1:27 PM

your music has notes

Patiga 08/20/2020 1:27 PM

each note is its own music file

Patiga 08/20/2020 1:27 PM

which you include in the map

Patiga 08/20/2020 1:27 PM

each a continuous note

Patiga 08/20/2020 1:27 PM

so lets say note a should play at second 1 for 1/2 sec

Patiga 08/20/2020 1:27 PM

so you add the note to the map, assign a volume enveloep

Patiga 08/20/2020 1:28 PM

that envelope in synchronized

Ama 08/20/2020 1:28 PM

but its still isnt synchonized with the doors

Patiga 08/20/2020 1:28 PM

and is at 0 till second 1, and then goes up for half a second, then down again

Patiga 08/20/2020 1:28 PM

eh i already explained welf how that would work

Welf 08/20/2020 1:28 PM

i don't get it at all xD

Patiga 08/20/2020 1:29 PM

the start would need to be triggered by the dummy entering its loop

Ama 08/20/2020 1:29 PM

as doors are diffrent for everyone because dummy controls it

Patiga 08/20/2020 1:29 PM

so you throw the dummy in, it hits the startline, therefore enabling the synchronization

Ama 08/20/2020 1:29 PM

wtf

Ama 08/20/2020 1:29 PM

you live in the year 2018

Patiga 08/20/2020 1:29 PM

lmao i live in 2050

Ama 08/20/2020 1:29 PM

it was changed to be tied to server time

Patiga 08/20/2020 1:29 PM

nono

Ama 08/20/2020 1:30 PM

not race time

Patiga 08/20/2020 1:30 PM

you can check the box "Synchronized"

Patiga 08/20/2020 1:30 PM

to sync it to race time

Patiga 08/20/2020 1:30 PM

in an envelope

Ama 08/20/2020 1:30 PM

it doesnt work i tried it

Ama 08/20/2020 1:30 PM

with bonus tiles

Ama 08/20/2020 1:30 PM

and penalty tiles

Welf 08/20/2020 1:32 PM

show me how to do that stuff in a small test map and i can think about it?

Patiga 08/20/2020 1:33 PM

okay on a serious note, my music-sync idea is wayyy overkill. not really feasible

Ama 08/20/2020 1:33 PM

it was changed in like version 10.8

louis 08/20/2020 1:34 PM
@Patiga

no it was changed in ddnet 10 ye

louis 08/20/2020 1:34 PM

its not overkill patiga,

louis 08/20/2020 1:34 PM

headshot made a cool geometry dash map that syncs music to your jumps

Patiga 08/20/2020 1:35 PM

he kill you tho at the start, no?

louis 08/20/2020 1:35 PM

if music to race time existed i would rush to make some cool stuff too

louis 08/20/2020 1:35 PM

no

louis 08/20/2020 1:35 PM

apparently u can put a race time add that adds 255 and it restarts for some reason

louis 08/20/2020 1:35 PM

i forgot how it worked

Patiga 08/20/2020 1:36 PM

hmm, what is "Synchronized" for then?

Patiga 08/20/2020 1:37 PM

i meant that my idea on how to achieve music synchronization is overkill

louis 08/20/2020 1:37 PM

it syncs to server time now

louis 08/20/2020 1:38 PM

if u dont have synchronize, music and envelopes will start at a unique time for each player, the animation is started once player joins

louis 08/20/2020 1:38 PM

but if u have synchronize on, all animations start at the same time when the server starts and it will be same for all players

Patiga 08/20/2020 1:38 PM

ah, interesting

Patiga 08/20/2020 1:39 PM

then the help text in the editor should be changed tho o.o

Welf 08/20/2020 11:38 PM

Some smaller design fixes, changed the color of the circles around freezing doors, switched the doors at part 2 for faster speedruns, added unhookables at part 8 for faster speedruns, added some teleporters at part 11 so you don't accidentally fall down too early and miss the 2nd door. Thanks to all the testers.

Welf 08/21/2020 12:11 AM

added time cps

I.K.U 08/22/2020 2:35 PM

cp 6 is easily very cheatable

I.K.U 08/22/2020 2:36 PM

u dont have to use doors at all

I.K.U 08/22/2020 2:40 PM

great map

I.K.U 08/22/2020 2:40 PM

but idk how u supposed to get in winner room

I.K.U 08/22/2020 2:40 PM

cuz dummy die and all doors closed

I.K.U 08/22/2020 2:40 PM
Welf 08/22/2020 2:43 PM
@I.K.U

that cp 6 cheat is intentional, for me that cheat was pretty hard, do you think i should fix it, i somehow want to keep it like this. also cheating some parts is kinda the idea of the map xD

you can enter winner room because you are in t0 after finish and at there are switches in the fun room

I.K.U 08/22/2020 2:43 PM

oh ok

Welf 08/22/2020 3:07 PM

i liked the sligtly falling down into the winner room somehow, that's why i made it in this way xD (and you can try to climb up for fun)

Welf 08/24/2020 12:27 PM

I made 1 part easier for speedruns (part 8) and reduced the waiting time at another parts (part 16), so speedruns will be faster.

Welf 08/24/2020 12:44 PM

Fixed tele color, should be ready now

Lenah 08/24/2020 12:44 PM
  • good map, nice idea
binbaldweg (bzw) 08/25/2020 12:51 AM

Good map

Ravie 08/27/2020 7:58 PM

$ready 1

FrosTribe 08/27/2020 8:07 PM
4ebuRator 08/28/2020 12:30 PM

(

gigi7187 08/28/2020 12:30 PM

Lmao

gigi7187 08/28/2020 12:30 PM

Got whole channel deleted

4ebuRator 08/28/2020 12:31 PM

We aren't able to chat there

4ebuRator 08/28/2020 12:31 PM

Now

Cøke 08/29/2020 8:16 PM
Cøke 08/29/2020 8:18 PM

new logo, tele alpha now 180

Welf 08/29/2020 8:22 PM

thanks

✨Astral|Crying🌙 08/29/2020 8:36 PM
@Cøke

can u make demo?

Cøke 08/29/2020 8:37 PM
Ama 09/08/2020 6:34 AM

Release date 2021