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good mapped very hard map . good design . but it's too hard ... can't tell anything more

Ths

All on HD

Only details go in HD

Ths

this map is unnecessary tight imo, some tp spots look weird to me, cuz it's not that faily as the rest of the map


The checkerboard pattern at the end is messed up

thats indeed

Ths guys



not bad

map flows well

$waiting

put way more teles around the map pls

map is waay too punishing

That's what I planned

fixed ( thx Knuski )


hmm yea i know the way but figuring it out was kinda weird cause u think its just a jump on kill edge


i think it is better




Ok, thx

Why is there a solo/filter in a solo map ? What's the point ?

xd

That map is unnecessarily faily

Make it more enjoyable (it doesn't mean that it has to be easy, it can be hard and fun)

$waiting

idk thats really close to the start

but later parts definetly needs to be less faily imo

That was just an example not to list every single time it occurs

I do not quite understand what you mean, probably something that is not very convenient here?

You can hit the corner (at the top) or if you don't jump as intended you might die after the jump (with the deep)

Another example is the rocket part where you fail by holding right, or by jumping too early or too late

It's like that everywhere else too

More changes :
- Put the start line before the first part as Pipou said
- Change the unfreeze design or hook design, there are to close
- Remove dj giver as we discuss ingame
- Change the part cp4 as we discuss ingame
- make the part cp6 clearer for the player



ok

$waiting

Test, can you see the channel?

Now yes



And I changed design unfreeze


Ok thx

$waiting

Remove cp2 Remove cp7 Redid the part just before cp5 Redid all part 8 ( now 7 ) now you can not save the laser into 3 parts add 9 time cp

cool map

i dont like the begin of cp6, its deadly and faily


$waiting

Thx for test
@Cøke@nothing_. I've fixed everything you mentioned above.

fixed

$ready 3

$optimize



pipou cant finish without tele there


I didn't play it yet, I was too busy testing lately

I wouldn't really want to do that, but I don't mind.

Have you updated it yet?

Okay let it be

Yeah it felt really awful especially since people tend to do that swing several times

u didnt saw the part b4

left side was without tele



lol

I don't know how I missed this


whats this about changing the map after people finished it


It doesn't change anything

If the bug was only in design

Did you update the latest version?

I didn’t understand what you mean, if it’s about the fact that I downloaded your version and then only corrected this error, then yes.

Ok good