alright! Hey there, this is the first map I have submitted, and my second or third map overall. It was completed around 3 months ago (I think), and after playing it today, I decided to see how it will fare under criticism 😃
So, even if it does not get approved (which is perfectly fine by me), I still hope to learn enough that potential future maps I submit would be better
Ok so
I like this noobfilter but this is too hard for novice players
The arrow i circled is useless https://i.imgur.com/MrJBT0z.png
actually it is not :]
but I should still remove it
The 1st part is annoying, it's neither funny nor hard
(it helps when both enter from the > side, not sure why it doesn't work for < side, prolly bounce)
If both enter from the > side they didn't understand the part and so they should fail
it is a bit to hard to guess the right side if you don't know which side the other player entered from
(say, since you just joined)
Well yeah but anyway u should just make a new noobfilter, for novice players
So yeah as i told u the first part isn't good imo
Do u have fun when playing it ?
And do u think novice players will have fun ?
I think the last block is somewhat fun -- the rest is pain indeed
guess I might just remap the first part and noobfilter
This part isn't rly original but i guess it's ok https://i.imgur.com/NvbllHM.png
gotta get up!
Third part is okay but it may be hard to understand, i'm not sure
if someone is having trouble there, they would have trouble understanding further parts
Yeah
This may be kinda difficult for novice players nah ? idk
its not novice map 100%
"the rest is pain indeed"
case closed
This unfreeze is useless as u can't get to it
go under block
oh yeah it may works
about it not being novice, I tried to make it so that I can comfortably pass it
so it maay be mod *1
I'm fine with case being closed, but I would still like some more criticism 😃
you should figure out why it's pain for you and improve on that
this is kinda faily if people put dummy at the position i circled
why?
unless you freeze jump, you cannot fail there
it looks pretty decent mapping wise
just the gameplay is not fun
parts are too tight, repetitive and punishing I'd say
if u groundhammer u can send dummy there
oh wow, never did that 😄
jao actually did that
jao did it first try
xd
ouch
thoses both parts https://i.imgur.com/ttHfpSj.png are kinda repetitives
you have to add more space (between parts)
just hooking through corners and moving
bottom one is a bit more complicated due to the last block
Yeah
it's insanely annoying due to this block https://i.imgur.com/iFv84Yb.png
about space -- guess I failed at spacing things even though I tried
especially for novices players
I like design background btw
Tiles looks too much like ddmax but i think it's acceptable
is it
@jao?
you should compare your map to recently released maps
design doesn't matter as long as it's playable and not stolen
alright
check silk touch and compare it to your map space wise
I just used default tiles comming with ddnet there
you should notice the difference
whoa, thats a huge map 😄
Also make sure every parts are understandable for novice players
i can see novice players rage quitting on noob filter
probably not novice, then
Yeah
but it still wouldn't get released on moderate or brutals server imo
Now that u mapped a first map and that u have editor skills, u need to develop thoses mapping skills
oh, for sure
do a bigger map
this is so claustrophobic xD
hey! you haven't seen my 75x75 map, have you? 😛
I liked some of the ideas in the map btw
Tele12 part is nice
which one is that (don't have TW open r/n)
ah, that one 😃
how do you mark hook tele with ddnet_tiles?
ah, yeah, missed the entites off sign there
oof
that's how it should be done
(shadow and a few symbols on top of it)
so, another layer for that?
ya
this is what the ddnet_tiles markings are for
ok I guess that's everything
$decline
make sure your next map is fun and has enough space 😛
hehe
mapping wise it was good btw
well, that was fast -- didn't know the testing team was so efficient nowadays 😄
thanks 😃
i forced jao to test it
oh yeah and try to evaluate part difficulty a bit more realistically xd
remember that it will always be easier for yourself since you mapped it and know exactly how it should be done
actually, this map was more-or-less easy to make due to the various changes I made to the map editor during the time I was making it (auto-automapper, multi-layer selections, etc.)
meaning that I did not have to go through problems with misplaced entities most of the time
haha nice
uh, I think I forgot that -- was planning to fix it, ya know..
other side is fine tho 😛
(also, 13 people on the testmap? I'm amazed 😮 )
would be 14 if i could join
*15, if I could join too 😦