#legume
"Legume" by bob_fasul [Novice]
DDNet 07/13/2019 6:20 PM
@Bojidar Marinov
DDNet 07/13/2019 6:20 PM
Bojidar Marinov 07/13/2019 6:23 PM

alright! Hey there, this is the first map I have submitted, and my second or third map overall. It was completed around 3 months ago (I think), and after playing it today, I decided to see how it will fare under criticism 😃

Bojidar Marinov 07/13/2019 6:24 PM

So, even if it does not get approved (which is perfectly fine by me), I still hope to learn enough that potential future maps I submit would be better

Gwendal 07/13/2019 6:30 PM

Ok so

Gwendal 07/13/2019 6:31 PM

I like this noobfilter but this is too hard for novice players

Gwendal 07/13/2019 6:31 PM

The arrow i circled is useless https://i.imgur.com/MrJBT0z.png

Bojidar Marinov 07/13/2019 6:32 PM

actually it is not :]

Bojidar Marinov 07/13/2019 6:32 PM

but I should still remove it

Gwendal 07/13/2019 6:32 PM

The 1st part is annoying, it's neither funny nor hard

Bojidar Marinov 07/13/2019 6:32 PM

(it helps when both enter from the > side, not sure why it doesn't work for < side, prolly bounce)

Gwendal 07/13/2019 6:32 PM

If both enter from the > side they didn't understand the part and so they should fail

Bojidar Marinov 07/13/2019 6:33 PM

it is a bit to hard to guess the right side if you don't know which side the other player entered from

Bojidar Marinov 07/13/2019 6:33 PM

(say, since you just joined)

Gwendal 07/13/2019 6:33 PM

Well yeah but anyway u should just make a new noobfilter, for novice players

Gwendal 07/13/2019 6:33 PM

So yeah as i told u the first part isn't good imo

Gwendal 07/13/2019 6:34 PM

Do u have fun when playing it ?

Gwendal 07/13/2019 6:34 PM

And do u think novice players will have fun ?

Bojidar Marinov 07/13/2019 6:34 PM

I think the last block is somewhat fun -- the rest is pain indeed

Bojidar Marinov 07/13/2019 6:35 PM

guess I might just remap the first part and noobfilter

Gwendal 07/13/2019 6:35 PM

This part isn't rly original but i guess it's ok https://i.imgur.com/NvbllHM.png

Bojidar Marinov 07/13/2019 6:36 PM

gotta get up!

Gwendal 07/13/2019 6:37 PM

Third part is okay but it may be hard to understand, i'm not sure

Bojidar Marinov 07/13/2019 6:37 PM

if someone is having trouble there, they would have trouble understanding further parts

Gwendal 07/13/2019 6:38 PM

Yeah

Gwendal 07/13/2019 6:38 PM
Gwendal 07/13/2019 6:38 PM

This may be kinda difficult for novice players nah ? idk

eNJi 07/13/2019 6:38 PM

its not novice map 100%

jao 07/13/2019 6:38 PM

"the rest is pain indeed"

jao 07/13/2019 6:38 PM

case closed

Gwendal 07/13/2019 6:38 PM
Gwendal 07/13/2019 6:38 PM

This unfreeze is useless as u can't get to it

Bojidar Marinov 07/13/2019 6:38 PM
@Gwendal

go under block

Gwendal 07/13/2019 6:39 PM

oh yeah it may works

Bojidar Marinov 07/13/2019 6:39 PM

about it not being novice, I tried to make it so that I can comfortably pass it

Bojidar Marinov 07/13/2019 6:39 PM

so it maay be mod *1

Bojidar Marinov 07/13/2019 6:40 PM
@jao

I'm fine with case being closed, but I would still like some more criticism 😃

Gwendal 07/13/2019 6:41 PM
jao 07/13/2019 6:41 PM

you should figure out why it's pain for you and improve on that

Gwendal 07/13/2019 6:41 PM

this is kinda faily if people put dummy at the position i circled

Bojidar Marinov 07/13/2019 6:41 PM

why?

Bojidar Marinov 07/13/2019 6:41 PM

unless you freeze jump, you cannot fail there

jao 07/13/2019 6:41 PM

it looks pretty decent mapping wise

jao 07/13/2019 6:42 PM

just the gameplay is not fun

jao 07/13/2019 6:42 PM

parts are too tight, repetitive and punishing I'd say

Gwendal 07/13/2019 6:42 PM
@Bojidar Marinov

if u groundhammer u can send dummy there

jao 07/13/2019 6:42 PM

e.g. one of these would have been enough

Bojidar Marinov 07/13/2019 6:42 PM
@Gwendal

oh wow, never did that 😄

eNJi 07/13/2019 6:43 PM

jao actually did that

Gwendal 07/13/2019 6:43 PM

jao did it first try

Gwendal 07/13/2019 6:43 PM

xd

Bojidar Marinov 07/13/2019 6:43 PM

ouch

Gwendal 07/13/2019 6:43 PM

thoses both parts https://i.imgur.com/ttHfpSj.png are kinda repetitives

jao 07/13/2019 6:43 PM

you have to add more space (between parts)

Gwendal 07/13/2019 6:43 PM

just hooking through corners and moving

Bojidar Marinov 07/13/2019 6:44 PM

bottom one is a bit more complicated due to the last block

Gwendal 07/13/2019 6:44 PM

Yeah

Gwendal 07/13/2019 6:44 PM

it's insanely annoying due to this block https://i.imgur.com/iFv84Yb.png

Bojidar Marinov 07/13/2019 6:44 PM

about space -- guess I failed at spacing things even though I tried

Gwendal 07/13/2019 6:44 PM

especially for novices players

Gwendal 07/13/2019 6:44 PM

I like design background btw

Gwendal 07/13/2019 6:45 PM

Tiles looks too much like ddmax but i think it's acceptable

Gwendal 07/13/2019 6:45 PM

is it

@jao

?

jao 07/13/2019 6:45 PM

you should compare your map to recently released maps

jao 07/13/2019 6:45 PM

design doesn't matter as long as it's playable and not stolen

Gwendal 07/13/2019 6:46 PM

alright

jao 07/13/2019 6:46 PM
@Bojidar Marinov

check silk touch and compare it to your map space wise

Bojidar Marinov 07/13/2019 6:46 PM

I just used default tiles comming with ddnet there

jao 07/13/2019 6:46 PM

you should notice the difference

Bojidar Marinov 07/13/2019 6:46 PM

whoa, thats a huge map 😄

Gwendal 07/13/2019 6:47 PM

Also make sure every parts are understandable for novice players

eNJi 07/13/2019 6:47 PM

i can see novice players rage quitting on noob filter

Bojidar Marinov 07/13/2019 6:48 PM

probably not novice, then

Gwendal 07/13/2019 6:49 PM

Yeah

Gwendal 07/13/2019 6:49 PM

but it still wouldn't get released on moderate or brutals server imo

Gwendal 07/13/2019 6:50 PM

Now that u mapped a first map and that u have editor skills, u need to develop thoses mapping skills

Bojidar Marinov 07/13/2019 6:50 PM

oh, for sure

eNJi 07/13/2019 6:50 PM

do a bigger map

eNJi 07/13/2019 6:51 PM

this is so claustrophobic xD

Bojidar Marinov 07/13/2019 6:51 PM

hey! you haven't seen my 75x75 map, have you? 😛

Gwendal 07/13/2019 6:51 PM

I liked some of the ideas in the map btw

Gwendal 07/13/2019 6:52 PM

Tele12 part is nice

Bojidar Marinov 07/13/2019 6:53 PM

which one is that (don't have TW open r/n)

Bojidar Marinov 07/13/2019 6:56 PM

ah, that one 😃

jao 07/13/2019 6:57 PM

this is endless hook marking

jao 07/13/2019 6:58 PM

such informational markings need entities off signs

Bojidar Marinov 07/13/2019 6:58 PM

how do you mark hook tele with ddnet_tiles?

Bojidar Marinov 07/13/2019 6:58 PM

ah, yeah, missed the entites off sign there

jao 07/13/2019 6:59 PM

you have to use distinct markings (i.e. don't use the same marking for arrows and speeders)

jao 07/13/2019 6:59 PM

this is the hook tele marking in ddnet_tiles

Bojidar Marinov 07/13/2019 6:59 PM

oof

jao 07/13/2019 7:00 PM

spamming symbols like this doesn't look good

jao 07/13/2019 7:00 PM
jao 07/13/2019 7:00 PM

that's how it should be done

jao 07/13/2019 7:01 PM

(shadow and a few symbols on top of it)

Bojidar Marinov 07/13/2019 7:01 PM

so, another layer for that?

jao 07/13/2019 7:01 PM

ya

jao 07/13/2019 7:02 PM
jao 07/13/2019 7:02 PM

this is what the ddnet_tiles markings are for

jao 07/13/2019 7:03 PM

ok I guess that's everything

jao 07/13/2019 7:03 PM

$decline

jao 07/13/2019 7:03 PM

make sure your next map is fun and has enough space 😛

Bojidar Marinov 07/13/2019 7:03 PM

hehe

jao 07/13/2019 7:04 PM

mapping wise it was good btw

Bojidar Marinov 07/13/2019 7:04 PM

well, that was fast -- didn't know the testing team was so efficient nowadays 😄

Bojidar Marinov 07/13/2019 7:04 PM

thanks 😃

eNJi 07/13/2019 7:04 PM

i forced jao to test it

jao 07/13/2019 7:04 PM
jao 07/13/2019 7:05 PM

oh yeah and try to evaluate part difficulty a bit more realistically xd

jao 07/13/2019 7:06 PM

remember that it will always be easier for yourself since you mapped it and know exactly how it should be done

Bojidar Marinov 07/13/2019 7:07 PM

actually, this map was more-or-less easy to make due to the various changes I made to the map editor during the time I was making it (auto-automapper, multi-layer selections, etc.)

Bojidar Marinov 07/13/2019 7:08 PM

meaning that I did not have to go through problems with misplaced entities most of the time

jao 07/13/2019 7:10 PM

haha nice

archimede67 07/13/2019 7:17 PM
Bojidar Marinov 07/13/2019 7:19 PM

uh, I think I forgot that -- was planning to fix it, ya know..

Bojidar Marinov 07/13/2019 7:20 PM

other side is fine tho 😛

Bojidar Marinov 07/13/2019 7:22 PM

(also, 13 people on the testmap? I'm amazed 😮 )

Jesus Christ 07/13/2019 7:23 PM

would be 14 if i could join

Bojidar Marinov 07/13/2019 7:23 PM

*15, if I could join too 😦