#Diversity
"Diversity" by Gazebr [Novice]
DDNet 08/25/2024 3:47 PM
@gazebr

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/25/2024 3:47 PM

Map :lady_beetle: : Debug output is too long, see attached file.

gazebr 08/25/2024 3:51 PM
DDNet 08/25/2024 3:51 PM

Include a changelog alongside your map updates (preferably with screenshots).

gazebr 08/25/2024 3:51 PM

Fixed this stuff

gazebr 08/25/2024 3:51 PM

Anyway, I finally reworked my "I wanna get the points" map. I listened to all the feedback and made the parts less annoying. The video turned out a bit weird because I tried to show the intended way + all the skips/important bits Please spare me Vena

gazebr 08/25/2024 3:54 PM

Note: extended unfreeze at 5:18 and 9:44 in the video

.cammo. 08/25/2024 3:55 PM

q is the default bind for spectating ?

gazebr 08/25/2024 3:56 PM

It was when i did a reset to default in steam version, but I can correct it if I misunderstood something

.cammo. 08/25/2024 3:59 PM

damn, really is

.cammo. 08/25/2024 4:11 PM

video makes it look like if tutorial was a 2 player map

.cammo. 08/25/2024 4:15 PM

its nice that it teaches the player about most of the strats you would use in novice, but at the same time feels off since it doesnt focus on one mechanic for very long

gazebr 08/25/2024 4:18 PM

Well it shows unfreeze/push/pull and uses that quite a lot

louis.place 08/25/2024 4:56 PM

aint this too hard for a tutorial

louis.place 08/25/2024 4:58 PM

well its not that hard ig. it looks nice from the video

vappy19 08/25/2024 5:15 PM

What do u use?

.cammo. 08/25/2024 5:15 PM

mouse3

vappy19 08/25/2024 5:16 PM

Colorful map i like it, (didnt try)

vappy19 08/25/2024 5:16 PM

Wheel? Breeeh

.cammo. 08/25/2024 5:16 PM

not when scrolling

.cammo. 08/25/2024 5:16 PM

but pressing it down

gazebr 08/25/2024 6:35 PM

fixed this

dsp09 08/25/2024 9:50 PM

it gonna be best novice oat

dsp09 08/25/2024 9:50 PM

10/10

manikoo 08/25/2024 9:52 PM

it will be a next linear

dsp09 08/25/2024 9:52 PM

i wish

dsp09 08/25/2024 9:53 PM

better than linear 100x times

dsp09 08/25/2024 9:56 PM

this map teaches all useful techs for newbies + there a lot of shortcuts for speedrunners and other content

doshikey 08/26/2024 7:49 AM

design bug

doshikey 08/26/2024 7:50 AM

unfreeze in tele missed

doshikey 08/26/2024 7:58 AM

cross in front of player and unfreeze on the left idk if it's intentional

doshikey 08/26/2024 8:03 AM

undeep missed

doshikey 08/26/2024 8:04 AM

you might want to put aware mark here

gazebr 08/26/2024 8:12 AM

Ye I though that it doesnt really matter and put it in the same layer as nohook cuz the same color

doshikey 08/26/2024 8:13 AM

either remove those or make entities alternative

gazebr 08/26/2024 8:14 AM

Those what? Did you mean that I need to put the hammer tile in entities?

doshikey 08/26/2024 8:15 AM

yes, some marking for entities, like you did with every other help signs

doshikey 08/26/2024 8:21 AM

small bugs

doshikey 08/26/2024 8:23 AM

also this doesn't make much sense

gazebr 08/26/2024 8:24 AM

Why

gazebr 08/26/2024 8:43 AM

Fixed all of the above

gazebr 08/26/2024 8:57 AM

Fixed the way to save infinite jumps back to start

gazebr 08/26/2024 9:03 AM
mirfay123 08/26/2024 10:15 AM

Can i get these entities? They look cool

gazebr 08/26/2024 10:16 AM

its comfort entities half overlayed with my map design

mirfay123 08/26/2024 10:16 AM

Oh..

mirfay123 08/26/2024 10:17 AM

If only such entities existed xd

gazebr 08/26/2024 10:18 AM

you can make them yourself if you think its worth it. save his screenshot and try to achieve the same look in paint.net or anywhere else

mirfay123 08/26/2024 10:19 AM

I am already making my pfp dont kill me already

xewoiy 08/26/2024 11:26 AM

multeasymap 2??

xewoiy 08/26/2024 11:33 AM

naaah im wrong

gazebr 08/26/2024 11:55 AM

wtf why is this bug still there

xewoiy 08/26/2024 11:57 AM

oops sooryryry

xewoiy 08/26/2024 11:57 AM

accidentally downloaded the wrong version

xewoiy 08/26/2024 11:57 AM
exosphere___endosphere 08/26/2024 3:57 PM

???

exosphere___endosphere 08/26/2024 3:57 PM

ok

gazebr 08/26/2024 4:07 PM

I mean... it works

steinchen99 08/29/2024 5:09 AM

every stopper has unfreeze when its an exit besides this

gazebr 08/29/2024 7:54 AM

For one Im not sure its true, but also it does make sense here ๐Ÿค” Tho I might even remove them since they dont do much

thekid36 08/29/2024 8:34 AM

I've only watched the playthrough from your video and wanted to share my take on this map.

I think the map overall is great, it is definitely better than some of the current novice "tutorial maps" and takes a variety of ideas and show them to the tees which is great. I really like the shadow gifs that shows how you are supposed to do a move, so a tee can try to replicate it, but I have a feeling that certain moves are seen once and then a completely unrelated part shows up, such as simple hooks and hammers. I think that some parts like unfreeze+jetpack, the part where u need to get the tee out with the sg, ninja drag, might be a bit too hard for a tutorial-style map. I also dislike the solo-tiles in general for novice maps, again, with a duo tutorial-style map in mind. I've seen many novice players quit because they were stuck with a rocket jump part, and after trying for 1-2 mins they would leave because there's no-one around to help him and he can't pass the part. The issues, I think, are with the mix of the tutorial content and actual map parts.

Again, if this is just a general novice map, besides the harder parts, I like it. If this was designed to be a tutorial map, I think it feels a bit off

gazebr 08/29/2024 8:46 AM

Ok ill start with the tutorial thing: its kinda hard to explain but i dont see it as a 1* tutorial map. There is a shotgun and deep freeze in this map, so it would still be a challenge for new players About solo parts: solo parts are mostly placed when the weapons are first explained, so players cant cheese them with team work and have to actually get the idea of weapons funtion (there are like 2 other solos, i dont think they distract the players or anything, but its up to debate i guess) Further on the moves: i tried to chose moves which will show what the weapon does best, so while a basic self unfreeze laser part clearly explains laser, i cant imagine puttin this somewhere else again, so later parts are about unfreezing others

gazebr 08/29/2024 8:49 AM

(imo the solo tutorials give enough room for mistakes + are explained with ghosts, so players with eyes wont get stuck)

gazebr 08/29/2024 8:50 AM

Also which parts do you think are too hard compared to the rest? Maybe I can change your mind or make them easier

thekid36 08/29/2024 9:02 AM
thekid36 08/29/2024 9:03 AM

This part will likely cause a good number of fails

gazebr 08/29/2024 9:08 AM

First one i think is very easy, even has a checkpoint mid way, but its very easy to simplify this part if needed Second one I most agree with, I think its reasonable to ask for a hook and a dash, buuuut idk need more opinions Third one seemed to pose no problem to my 2 testers who had almost no experience in the game before, but its also easy to just widen the gaps (btw they didnt have a problem with the second screenshot either but i see how others can)

gazebr 08/29/2024 9:11 AM

I agree that this part is more faily than the rest, but I tried my best to make it as clear as possible, so the only thing they can do wrong is dash very diagonally, but i hope theyll see that it leads to nowhere Also now that I think about it I should probably lower the ceiling so a dash from the very top works as well

gazebr 08/29/2024 9:12 AM

tldr im only scared about the second screenshot xD

thekid36 08/29/2024 9:18 AM

I think it depends on the rating that will be given to this map, it still requires using the sg from certain angles and hitting twice in rapid succession. The problem with the second part is that novice player usually can't seem to use the full hook time (it's a bit short, and it's not explained anywhere that the hook would not last forever). But I think stoppers can make up for that. As for the third part, I could have misjudged if you said that no-experience players could do it. Just thought that the tee swinging would be hard to control for a novice player

thekid36 08/29/2024 9:19 AM

I think the rating that you assign to the map is important, for the discussion of these parts

gazebr 08/29/2024 9:21 AM

I expect it to be 4-5, but honestly im bad at rating novices so it might be easier than that? Def above 2* tho And yes the concern about full hook is valid ngl

thekid36 08/29/2024 9:30 AM

In my mind it was more like 2-3 and my comments were more focused on bringing it down to 1-2 because I really liked the shadow gifs as a form of teaching and would have loved to see more of that in some sort of a "2p basics tutorial moves" But, I'm no tester

gazebr 08/29/2024 9:32 AM

1-2* is just boring to play in my opinion, so ill keep it a little bit hard

gazebr 08/29/2024 9:33 AM

1) Changed the first stopper row into a platform + removed the platform below 2) Made the ceiling lower so you can go a bit diagonally from the very top and still make it

gazebr 08/29/2024 9:34 AM

Doesnt change the difficulty in any of those ofc, but i wanna hear more from others first

louis.place 08/30/2024 10:44 PM

why do u have a switch before startline

louis.place 08/30/2024 10:44 PM

also i dont think you need the keybinds quads

louis.place 08/30/2024 10:44 PM

the weapon animations are good though

gazebr 08/31/2024 5:41 AM

Idk i though the door is pretty cool, like those self opening doors in shops

gazebr 08/31/2024 5:42 AM

And why not explain some buttons? I think they are very useful, especially considering many players dont learn them until much later

louis.place 08/31/2024 1:09 PM

hmm can u do them like tutorial? with images instead of english words

gazebr 08/31/2024 2:06 PM

idk, how do you show spec and zooming with a visual? like ye arrows maybe but imo this is more confusing than just explaining with text plus you can just try those buttons and see what they do

gazebr 08/31/2024 2:06 PM

but im not against changing it if there is some cool graphic to show it

louis.place 08/31/2024 2:10 PM

err i guess both would text and graphic would be ideal but it's nothing necessary

gazebr 08/31/2024 2:12 PM

ye i guess i can do like Spectate with little spyglass and zoom with idk

gskish_39217 09/01/2024 6:25 AM

small skips

catseyenebulous 09/01/2024 6:34 AM

The grenade one is intentional im pretty sure.

gazebr 09/01/2024 9:21 AM

Fixed the skip on the left (speedrunners would go bottom anyway, so its just annoying to do)

gazebr 09/01/2024 9:24 AM

Also I found this skip (the first one in the chain is intentional)

gazebr 09/01/2024 9:26 AM

Im not sure if it should stay, so i have these options: 1) dont fix at all 2) move the blocks more down so its impossible to fly into bottom unfreeze solo 3) move the platform away so you cant solo the ending 4) or do both 2) and 3)

lolkildal 09/01/2024 5:16 PM

i think is fine, good for speedrun, hard to pull of to normal ppl

soulyvevo 09/07/2024 3:30 PM

huge fan of the map

catseyenebulous 09/07/2024 4:20 PM

Hey, cool idea for a map. :) My Notes:

  1. Could you separate the walk on the stoppers a bit to make it more intuitive? Something like I drew. Welf suggested to remove some freeze on the right side as well so you can again solo if you miss it.
  2. Please add some more unfreeze at least at the marked areas no need to punish beginners.
  3. Same here and maybe allow players to go back?
  4. Very poor spacing for novice at that section. Extend the platform on the left a bit and remove the freeze next to the right one.
  5. Let players hook their partners out if they jump in here?
  6. With most of the skips refined just falling into the checkpoint was a bit boring. Maybe add another platform there?
  7. Second skip that feels way harder than the rest with the unfreeze being so high. Lowering it a bit would make more sense to me.
  8. Quite a big portion of just falling and walking. Any way you can shorten it a bit?
  9. Unfreeze here as well - top path is faster already no need to punish players that drop down.
  10. You actually have to try a bit to reach that unfreeze. I would extend it to be closer so you can clear that part using different ways or make a vertical unfreeze line.
catseyenebulous 09/07/2024 4:24 PM
  1. If you come with speed out from the part before you just hit the wall at full speed. Could you give some more space you are able to at least keep some speed?
  2. Unfreeze here please.
  3. Make it a bit more intuitive to hit the undeep here? I suggested something which would add some more character to the part as well.
  4. Is there a reason why you marked them differently? In my opinion the coloring on the left makes most sense since that's what it looks like in entities.
  5. Please remove this contraption I don't see any reason to keep it.
DDNet 09/07/2024 4:25 PM

Map channel has been moved to waiting mapper.

gazebr 09/07/2024 4:32 PM
@catseyenebulous

ill see what i can do when i get back, but rn

  1. I marked the good choices in green, tho i dont mind changing cuz everyone who beats this will probably spec to make sure
  2. Come onnnn its funny, only occurs once every hour and doesnt kill a team
catseyenebulous 09/07/2024 4:40 PM

๐Ÿ‘ Take your time. 14. - I see. I believe everyone that makes it there should understand by themselves though. Having the colors be the same as in entities still makes it more intuitive to me. You could still add a 'good' or 'bad' hint additionally?

    • Welf mentioned that it could potentionally ruin your speedrun if you get unlucky..
gazebr 09/08/2024 10:59 AM
gazebr 09/08/2024 10:59 AM
DDNet 09/08/2024 10:59 AM

Include a changelog alongside your map updates (preferably with screenshots).

gazebr 09/08/2024 10:59 AM
  1. Reworked. I lowered the right half instead of raising everything
  2. Partial fix. Starting from the left: i think the first unfreeze would encourage to just skip the obstacle, so i dont want to add it. The next one is good to get out of freeze if you already failed so I added it. Next unfreeze seems pointless to me, because the jump is very easy. The following one would be in a kinda weird spot so I raised the freeze instead. The last one has the same problem of skipping an obstacle instead of beating it, so I would like to not add it.
  3. Fixed. Added a way back and unfreeze.
  4. Partial fix. Extended both platforms by 4 blocks while keeping the freeze on the right.
  5. Fixed. Made the entrance 5 blocks wide and added a way to get back.
  6. Fixed. Moved the checkpoint under the platform to the left side.
  7. Works as intended. I would like to keep this skip hard because its very satisfying if you know how to do it (you have to shoot down after jumping from a platform).
  8. Works as intended. While I think that this isnt a long wait (takes 10 seconds to speedrun the highlighted area) I can see that its the longest wait on the map. That said I dont really know how to fix it if its a problem. The tunnel was intended to be a sort of suspense moment before kill tiles. Additionally I added unmarked layer of unfreeze below the stoppers so its 2 wide now (because you fall so fast 1 wide was ofnet not enough to dj instantly)
  9. Fixed. Added unfreeze, removed the stoppers because they didnt serve much purpose, extended the right unfreeze up.
  10. Partial fix. Just like 7, I would like to keep this skip a little hard (the only thing you need to do here is to dash at the very bottom. I still moved it 1 block left so now its free.
gazebr 09/08/2024 11:00 AM
  1. Need ideas. This part is intended as a check to make sure the player has infinite jumps, so I have a hard time coming up with a fix for the stop, because you either would need to make the upwards tunnel VERY wide, or add some kinda hook/idk which could allow for passing without infinite jumps. Also I personally dont see a problem with stopping, but not against fixing.
  2. Fixed. Added unfreeze.
  3. Works as intended. I think this addition would needlessly complicate the part. Its fine to ask for a little brain usage (literally just need to go back).
  4. Fixed. Made all buttons the same colors as in entities and added indicators for good and bad choices.
  5. Works as intended. I doubt this will affect speedruns at all. For one it only happens once an hour, so 20s/3600s its there, but there are also rows of unfreeze so you can pass this obstacle with rocket if you get unlucky/didnt spec beforehand. Also its funny af imo.
.freezy_ 09/08/2024 11:09 AM

Wow, THATโ€™S a changelog

balami. 09/08/2024 11:20 AM

about 11: its always nicer to keep speed in speedruns you want the solos to be something that force players to have the weapons? in that case the shotgun thing should be changed, because there are different ways to skip it (1p or 2p) easiest solution to not make people bump into this, is moving it to the left

gazebr 09/08/2024 11:29 AM

The shotgun case is a little different: -if you are in a crowd skipping it isnt a big deal -if you play duo you wont be able to progress + its possible to go back after noticing that In case of infinite jumps there is a solo part which requires infinite jumps But anyway, in this spot you have a ton of speed so your solution would require moving it like 10 blocks left, imo it would be weird

balami. 09/08/2024 11:45 AM

i don't see how the shotgun case is different

gazebr 09/08/2024 12:18 PM

Ok now that I think about it they are more similar than I thought. Still, in a crowd one person can skip shotgun, but not the inf jumps

balami. 09/08/2024 12:23 PM

The suggestion would add an endless jump skip, i argued that it wouldn't make the map inconsistent to add that

gazebr 09/08/2024 1:50 PM

I think this works pretty well

catseyenebulous 09/08/2024 5:39 PM

Yeah that looks good. ๐Ÿ‘

  1. Forgot to mention last time: The unfreeze should be extended or moved to the right. You currently swing your partner under it if you don't go slow intentionally.
  2. Unmarked freeze tiles.
  3. You have inconsistencies with the marking of your 'off' and 'on' tiles. I believe the usual usage is off -> black ; on -> white. That would manly effect your solo markings.
  4. That marking is off. :)

Thanks to Cรธke for pointing some of these things out.

catseyenebulous 09/08/2024 5:40 PM

Also you might want to fix this. ๐Ÿซ 

DDNet 09/08/2024 5:40 PM

Map channel has been moved to waiting mapper.

gazebr 09/08/2024 5:40 PM
gazebr 09/08/2024 6:01 PM
  1. Extended
  2. Removed unmarked freeze
  3. The rule should be entrance = black, exit = white. This also means that black marks will always be on the "solo on" tile. Are there any spots with white solo start or black placed on "solo off"? Cuz I double checked and didnt find any
  4. If possible I would like to keep this marking the same - it follows the rule mentioned at the start of 3. and while ideally it should be on red I think it would look bad if placed right next to a shield (the entity placement next to the shield is needed so you cant possibly dash out while in the solo part)

I also fixed that https://discord.com/channels/252358080522747904/1277293235953471690/1282395088420474912

gazebr 09/08/2024 6:12 PM

I can also do this for 4:

gazebr 09/08/2024 6:12 PM

idk if its better

catseyenebulous 09/08/2024 6:15 PM

Would be marked properly then so I guess yes I don't see a downside to it.

gazebr 09/08/2024 6:15 PM
DDNet 09/08/2024 6:15 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 09/08/2024 6:15 PM

I can still find at least two ways to get my dummy up to hook trough. :P

gazebr 09/08/2024 6:17 PM

Well I think if bottom tee hooks the ceiling it might be possible to still catch, but now its very hard. What is the other way?

catseyenebulous 09/08/2024 6:17 PM

I would just shotgun up. The other way is shotgun down with the other player hooking.

gazebr 09/08/2024 6:28 PM

I think this fixed both, but will it be fine if the top row is unmarked?

catseyenebulous 09/08/2024 6:30 PM

I don't think that fixes it, let me test.

gazebr 09/08/2024 6:34 PM

I tried with this setup, seems like even if its possible you have to be quite far into the stoppers to hook

gazebr 09/08/2024 6:34 PM

Also you will probably drop after the first hook if its even possible

catseyenebulous 09/08/2024 6:38 PM

Yeah I agree. You might be able to get the first one but then it will drop.

gazebr 09/08/2024 6:40 PM

So can I leave only 1 row in design?

catseyenebulous 09/08/2024 6:42 PM

Yes I think that's fine. People that actively would try to do it will double check in entities or find the intended skip.

catseyenebulous 09/08/2024 6:46 PM

While at it maybe move cp10 below a bit as well?

catseyenebulous 09/08/2024 6:46 PM
gazebr 09/08/2024 6:46 PM

Made the same change to rocket for consistency

gazebr 09/08/2024 6:47 PM

https://discord.com/channels/252358080522747904/1277293235953471690/1279733690011746327 You can get on top anyway, do you think this should be fixed?

catseyenebulous 09/08/2024 6:53 PM

Hmm it works the same at cp 5 even though the difficulty is a lot higher.

gazebr 09/08/2024 7:00 PM

Honestly Im not against doing the 2 fixes I proposed in that msg since the swing is so ass

gazebr 09/08/2024 7:00 PM

But at least 2 ppl voted against so idk

catseyenebulous 09/08/2024 7:05 PM

These things are personal preferences I think so I would leave it up to you to decide.

gazebr 09/08/2024 7:06 PM

Ok then I'll think about it tomorrow, or maybe someone will come and have some good points for one of the options

gazebr 09/08/2024 7:20 PM
@catseyenebulous

I think this is faster than what we were doing and it plays pretty well, but there still might be some route with low speed at the end

catseyenebulous 09/08/2024 7:31 PM

I don't know why you would want to force it so hard. Just give the players unfreeze and let them find the path that gets them trough the fastest on their own. ๐Ÿคท

gazebr 09/08/2024 7:32 PM

They can find the fastest path with this limitation in mind

balami. 09/08/2024 7:33 PM

if you remove the limitation, the map gets better on a casual run

gazebr 09/09/2024 10:35 AM

I think the map will barely get better from changing that, but now players wont ask the question "how do i reach that?" to possibly learn more about ninja momentum I agree that this wont happen often but still

gazebr 09/10/2024 9:07 PM

Ok so I tried to rework this part completely and here is why I think this is better: 1) the second player now does a bit more stuff 2) the part is actually fun to speedrun now imo 3) its now possible to catch a tee thats just jumping from the bottom platform, i think its better for noobs Also I added a logo in my tileset

Deleted User 09/13/2024 4:38 PM

no ifinity jump if you miss that spot

catseyenebulous 09/13/2024 4:49 PM

Is it possible to miss it?

Deleted User 09/13/2024 4:56 PM

yes

catseyenebulous 09/13/2024 5:06 PM

Someone has to throw?

catseyenebulous 09/13/2024 5:06 PM

Or solo?

gazebr 09/13/2024 5:30 PM

Even if solo is possible you can only do it intentionally. A throw on the other hand...

catseyenebulous 09/13/2024 5:33 PM

Also the gametiles are the wrong way around.

gazebr 09/13/2024 5:33 PM

Huh?

catseyenebulous 09/13/2024 5:34 PM

Endless hook has the jump indicator as design.

gazebr 09/13/2024 5:34 PM

fr

gazebr 09/13/2024 6:14 PM

1) Swapped gametiles so now they are correct 2) Moved solo entrance right so noobs dont get the idea of throwing (figuratively and literally) 3) Added forced infinite jumps pickup just in case they DO throw from the bottom

.freezy_ 09/16/2024 10:47 AM

I don't understand this map. Is this supposed to be for beginners or rather for speedrunners? On the one hand you spam a lot of special tiles (which is not very appealing to new players) and on the other hand you put animations and explanations in design for the most simple stuff

gazebr 09/16/2024 11:48 AM

Well its def not a total beginner map, but since people play in crowds disregarding the difficulty (on Novice at least) I thought including these tutorials wouldnt hurt

f0rtishka 09/18/2024 4:39 PM

I like parts on this map, here is some stuff i found while testing:

  1. This amount of special tiles on the very start might turn off some players. 2-3. You should give more space on this parts.
  2. Odd cp placement (6, 7).
  3. Probably useless stopper.
  4. Solo is too close to the part start (imo). Sometimes it feels like there's too much entities used (stoppers, hook blockers mostly), it might be overwhelming for new players to understand what's going on, imo you should try to decrease amount of them. (screenshot 7 is an example)
DDNet 09/18/2024 4:41 PM

Map channel has been moved to waiting mapper.

gazebr 09/18/2024 6:01 PM

2-3. More space for what?

gazebr 09/18/2024 6:02 PM

Also can you give more examples for 6? I'll see what I can do but I thought it wasnt that complex

gazebr 09/18/2024 7:10 PM

Also why is 4. weird? If I place cp 6 like that you would be able to skip it

gazebr 09/18/2024 7:10 PM

I guess I can do this for cp 7 but isnt it worse

f0rtishka 09/18/2024 7:51 PM

imagine if there's going to be 10-20 tees in the same part (that's normal for 63 player novice server), there's going to be a cluster of tees that will block each other (unintentionally), it's not a hard fix

f0rtishka 09/18/2024 7:53 PM

because you can skip/don't touch the cp since it stops where freeze starts (either should add cps inside freeze or make some structure for cps)

gazebr 09/18/2024 8:02 PM

can you show me how would you skip cp 6 in its current state? cp 7 ok i see

gazebr 09/18/2024 8:06 PM

in case of the shotgun part i dont see how extra tees would be problematic in case of the other part there is a part you have to do to get a tee there, i feel like a big stack wont form at the top + you can just jump over them (i agree its hard but as i said its unlikely to even happen)

gazebr 09/18/2024 8:08 PM

Everything else ill fix tomorrow, cuz I want to think about the part in the last screenshot more

f0rtishka 09/18/2024 8:12 PM

guess you meant 7, if so

gazebr 09/18/2024 8:13 PM

So far this is done:

  1. Made start simpler 2-3. Discussing atm
  2. Will probably end up just moving cp 7 like this
  3. Playing with this part, might do a rework
  4. Moved the entire solo 3 blocks right
f0rtishka 09/18/2024 8:16 PM

plus on second screenshot you can't even jump fully, just claustrophobia feel

gazebr 09/18/2024 8:18 PM
  1. Even if they think it means at the end of the part - they wont be able to go back by then + will probably forget about it (idk how to word this better cuz "opens after finish" would imply there is no challenge to open it)
  2. Its literally intended that in your first playthrough you will try to beat it and fail cuz its too hard, while speedrunners will dive right in. Dont remember noobs caring about flow
  3. The other way is very easy, so I dont think its that big of a deal
  4. After they dash in that room they can just dash back, no harm done I think
f0rtishka 09/18/2024 8:19 PM

by skip i meant you don't have to touch it, basically you can go left in freeze and don't touch 6cp which is odd

f0rtishka 09/18/2024 8:21 PM

loosing flow is not a great thing 1, 2, 4 (even on the first playthrough)

gazebr 09/18/2024 8:24 PM

its 1 fakeout on a 10 min map, come on

gazebr 09/18/2024 8:24 PM

potential fix

f0rtishka 09/18/2024 8:25 PM

this would probably work

gazebr 09/25/2024 6:13 PM
  1. Made the spawn less cluttered
  2. Raised the ceiling, removed the freeze at the last section on the left, changed the marking for the drag a little
  3. Changed cps 6 and 7 in the jetpack section (now you cant miss 6, but can skip 7 if you are going for the jump + it makes more sense)
  4. Reworked this hammering part entirely
  5. Moved the shotgun solo a bit right
  6. Reworked a shotgun part entirely (sorry, again) + added more hookables at the bottom
arrowastaken 09/27/2024 9:07 PM
@gazebr

it is intended that you can cheat almost every rocket part?

arrowastaken 09/27/2024 9:09 PM

and sg parts

arrowastaken 09/27/2024 9:11 PM

well is part of the charming of easy maps i guess ๐Ÿง

arrowastaken 09/27/2024 9:17 PM

cp placements in general are kinda weird, looks a bit messy

arrowastaken 09/27/2024 9:26 PM

I noticed that Simple mentioned this, and I believe it's somewhat pointless to include something that isnโ€™t 'playable' when you're trying to guide the player to understand they need to complete the part. If you donโ€™t want to delete it (assuming you plan to address it), you could use it as part of a mini-game after the finish line.

arrowastaken 09/27/2024 9:41 PM

i would make this shorter, is kinda slow

arrowastaken 09/27/2024 9:43 PM

you could change the unfreeze vertically, so would be easier to hit when you are speedrunning

arrowastaken 09/27/2024 9:47 PM

and btw you can cheat this: a) you can do doble rocket and reach the unfreeze; b) with speed you can reach the unfreeze

arrowastaken 09/27/2024 9:47 PM
arrowastaken 09/27/2024 9:48 PM
arrowastaken 09/27/2024 9:49 PM
arrowastaken 09/27/2024 9:52 PM

i wouldnt rate this as a novice, maybe as a mod 1, because is progressively harder

arrowastaken 09/27/2024 9:53 PM

structurally speaking is okay, it gives an old vibe which i like

arrowastaken 09/27/2024 9:57 PM

the idea of making a tutorial ish map that is harder than a normal tutorial is a nice idea, idk what the other testers think about this map, in t he mid time

DDNet 09/27/2024 9:57 PM

Map channel has been moved to waiting mapper.

gazebr 09/28/2024 8:35 AM

There is a video at the start of the channel where I show everything (I think) thats intended https://discord.com/channels/252358080522747904/1277293235953471690/1277293300432506992

gazebr 09/28/2024 8:36 AM

2 things which I would really like to keep is this map being novice and this fakeout drop being a fakeout drop

gazebr 09/28/2024 8:37 AM

Its just a 5 second moment in a 10 minute map, I dont think its that important to make it into something else

gazebr 09/28/2024 8:39 AM

https://discord.com/channels/252358080522747904/1277293235953471690/1282337287526682664 I this still not fast enough? I guess I can make it even shorter but just wanted to show that you arent being unfrozen after deep

f0rtishka 09/28/2024 8:45 AM

if you try to complete it normally and end up completing it for nothing you'll loose probably about minute and be upset

f0rtishka 09/28/2024 8:45 AM

what's the point?

gazebr 09/28/2024 8:46 AM

Have you even tried it?

gazebr 09/28/2024 8:49 AM
gazebr 09/28/2024 8:50 AM

0 newbies are passing this

f0rtishka 09/28/2024 8:50 AM

do you think only newbies will play the map?

f0rtishka 09/28/2024 8:51 AM

do you think it's okay if newbies can't pass the fakeout it's okay to leave it?

gazebr 09/28/2024 8:51 AM

No, but pros can spec + it will actually be interesting for them

f0rtishka 09/28/2024 8:51 AM

half a minute while being relatively fast and didn't complete the whole thing

f0rtishka 09/28/2024 8:51 AM

yes, i tried

f0rtishka 09/28/2024 8:51 AM

what you want to prove with "Have you even tried it?

"

gazebr 09/28/2024 8:53 AM

Why are you guys making such a big deal out of this, I dont get it Its as if everything in a map has to be made so that it can be completed and forgotten in the optimal amount of time

gazebr 09/28/2024 8:54 AM

First playthroughs wont have flow, wont have optimal movement and everything, so why cant this small troll exist? It doesnt even diverge from the main path

gazebr 09/28/2024 8:54 AM

Literally the second you decide to speedrun the map this part stops being an issue

f0rtishka 09/28/2024 8:55 AM
f0rtishka 09/28/2024 8:55 AM
gazebr 09/28/2024 8:55 AM

Fuck me I guess

bumm. 09/28/2024 9:00 AM

Write "just drop" in design and it should be fine

f0rtishka 09/28/2024 9:01 AM

might work out aswell

gazebr 09/28/2024 9:02 AM

Kinda kills the entire point of the part, but if other people will also think this way guess I have no choice

bumm. 09/28/2024 9:02 AM

I like it

bumm. 09/28/2024 9:06 AM

You could also make it a "legit" way for speedrunning and make it that you can skip 50% of gameplay with it, like on monkey sky

louis.place 09/28/2024 8:01 PM

hmm it doesnt seem that bad

louis.place 09/28/2024 8:01 PM

but make it more obvious you can drop

gazebr 09/28/2024 9:49 PM

Ok I might have an idea

gazebr 09/29/2024 3:59 PM

https://discord.com/channels/252358080522747904/1277293235953471690/1289341645816598630 Made unfreeze vertical https://discord.com/channels/252358080522747904/1277293235953471690/1289342966829289472 Made it so you cant both go bottom https://discord.com/channels/252358080522747904/1277293235953471690/1289337365076377620 Added a hint about the part being fake https://discord.com/channels/252358080522747904/1277293235953471690/1289335195727822899 Got rid of the checkpoint entirely since it didn't make much sense to have it in the middle of a part (but the platform is wider now)

Also made these 3 wide blocks so you can use the rocket more easily

gazebr 09/29/2024 4:01 PM

๐Ÿฅน

cyberfrighter 09/29/2024 8:54 PM

the idea of a multiplayer tutorial map*

soulyvevo 10/01/2024 5:17 PM
f0rtishka 10/04/2024 7:52 PM
  1. Pretty sure those shields are useless
  2. Boring walk imo, plus not sure why unsolo for 5 seconds
  3. This section feels harder than the rest of the map
gazebr 10/04/2024 9:27 PM
  1. You can back with laser without those shields, I actually dont know if it matters much (for t0 runs mostly) so I'll look at it again later and probably remove them
  2. Went over this in 8. of https://discord.com/channels/252358080522747904/1277293235953471690/1282294325685780510 but tl;dr I think its a cool moment for noobs and doesnt take long in speedruns since you can swing at the start As for the short unsolo - in case the noob somehow does get confused on where to go after the fall at least they can follow the crowd (+afk king can flex on unsolo ppl easier

)

  1. While I think that the deep carry part is easy since I havent seen even new players struggle with it, I can see how the solo one can be hard so I dont mind nerfing it
gazebr 10/05/2024 7:27 PM
  1. Removed the shields (bringing laser to a jetpack section doesnt do much)
  2. Nerfed the hardest part of this solo (the rest in the Simple's screenshot seems easy to me)
gazebr 10/05/2024 7:30 PM

Also what do you guys think of this? Since some say that this section is too long I though this might solve it, but for one it would need a restructuring since there is a ninja introduction later, and secondly at this falling speed you sometimes just miss the thing

so it would need to be vertical or something

gazebr 10/05/2024 7:32 PM

Personally think its fine as is but maybe this has potential idk

f0rtishka 10/06/2024 10:40 AM

Maybe you could put platform between those two pillars in deep part? I think it's pretty hard for novice right now, requires non-novice movement skill to complete

gazebr 10/06/2024 10:58 AM

Sry but I just dont see the difficulty here. You can jump in sync with the swinging, out of sync - doesnt matter. And non-novice movement? You just jump between the pillars - as simple as it gets

gazebr 10/06/2024 10:59 AM

Im not saying that I know for sure but I just wanna see how can this part be difficult for players above 1* Novice level

f0rtishka 10/06/2024 11:15 AM

alright

f0rtishka 10/06/2024 11:16 AM

imo this background doesn't fit the map

oxyzo. 10/06/2024 5:03 PM

flappy bird

gazebr 10/07/2024 12:19 PM

Can you be a bit more specific? Are colors bad? Maybe the bg needs more elements besides just the gradient? Imo it looks fine but I can experiment if you give me a direction

f0rtishka 10/07/2024 12:21 PM

Basically everything you said: it's kinda empty (would be cool if you added some elements to it), color don't match the design (would be cool if each section had it's own color scheme)

gazebr 10/07/2024 12:22 PM

As far as I can tell there is no good way to make bgs for each section, I can only overlay the bg with colored tiles inside the parts

f0rtishka 10/07/2024 12:23 PM

Clipping might work good

gazebr 10/07/2024 12:24 PM

But sections arent simple rectangles, so how would you cover them without weird borders outside?

gazebr 10/07/2024 12:24 PM
aoetw 10/13/2024 7:47 PM

First part made me think that it's a "Linear like map" where you can solo every part. But that was not the case. There's no reason to have switches in this map, just remove them & the "Control panel" With all the hints around the map It seemed like you were aiming to make a 1 star novice map for people that has less than 1 hour gameplay? It would be good to have one of your friends that never tried TW before play the map to see where they struggle. Most of the map is fine for novice 1 and has potential to be a really good map but there's some hard parts and a lot of useless parts you need to remake.

aoetw 10/13/2024 7:47 PM
aoetw 10/13/2024 7:47 PM
aoetw 10/13/2024 7:47 PM
DDNet 10/13/2024 7:48 PM

Map channel has been moved to waiting mapper.

oxyzo. 10/13/2024 8:05 PM

behind game layer

gazebr 10/13/2024 8:47 PM

Why the Control Panel hate :(

gazebr 10/13/2024 8:47 PM

Also its not 1 star lol

gazebr 10/13/2024 9:05 PM

It would be good to have one of your friends that never tried TW before play the map to see where they struggle. I did exactly that and the places where they struggled are already fixed (mainly no clue about shotgun so now there are markers)

gazebr 10/13/2024 9:08 PM

And even tho they did beat the map with no experience (the first run was in practice mode but still - without some silly mistakes they could do it) I still dont think this map is 1 star since 1) they were in vc and imo above average in using brain 2) current 1 star maps are way easier than this

gazebr 10/13/2024 9:12 PM

"But why add tutorials then?" well the map is still Novice and I consider anything in this category as a playground to learn

blaiszephyr 10/13/2024 9:23 PM

I agree with everything Aoe pointed out, and I do think this map would fit in the novice 1.5 category, some parts are definitely less balanced than others in terms of "you might struggle if you never played this game before" but all in all it's easy to grasp the Idea behind every part but some just need gameplay balancing before it can really be a 1-2 (mostly the parts pointed out by Aoe already).

Hope to see the mapper cook

blaiszephyr 10/13/2024 9:26 PM

I also dislike your thought process on the second point

Unbalanced rankings will always be there, but a map beatable by people who only finished tutorial should belong in the 1 novice category, in which it doesn't matter if one is easier/harder than the other, if it's playable by absolute beginners with 0 knowledge about the game, it belongs into the 1 category IMO

.freezy_ 10/13/2024 9:37 PM

It seemed like a novice 5* to me if I remember correctly (might be mixing things up) ๐Ÿ’€

balami. 10/13/2024 9:43 PM

let's do what we always do and roll a dice

.freezy_ 10/13/2024 9:56 PM

^ For everyone wondering what happens when rolling a 6, itโ€˜s re-roll

gazebr 10/14/2024 4:18 AM

While your reasoning does make sense, this logic just doesnt apply to ddnet Two new players with a brain and a voice chat can pretty much beat any (modern) Novice map while 1 star is reserved for absolute baby gameplay (only 4 such maps were released in 4 years and linear isnt even one of them)

gazebr 10/14/2024 4:19 AM

Dont look at WTF by the way

oxyzo. 10/14/2024 3:02 PM

noob

oxyzo. 10/14/2024 3:02 PM
oxyzo. 10/14/2024 3:02 PM

the map is awesome tbh

gazebr 10/14/2024 6:29 PM
@aoetw

isnt stuff usually in front of the player? LearnToPlay also has deep in front

f0rtishka 10/14/2024 6:34 PM

imo stuff like that is up to mapper and his style

aoetw 10/14/2024 9:21 PM

It was just suggestions from me. Personally I prefare them behind the tee.

gazebr 10/15/2024 7:28 AM

Ah fair, I guess things like spawns do look better behind the player but idk about everything mentioned

balami. 10/29/2024 10:01 PM

Are you working on a fix?

gazebr 10/30/2024 5:54 AM

Ye, just didnt have much time for the editor recently

kellyad 11/07/2024 10:20 PM

Damn awesome map .. LOVE IT

flyersivs 11/07/2024 10:21 PM

Good designed map. Very good for newcomer too. explained almost every starter mechanic(infinite hook/jump etc) and weapon

gazebr 11/27/2024 4:57 PM

Before/after screenshots

gazebr 11/27/2024 4:58 PM
gazebr 11/27/2024 5:02 PM
gazebr 11/27/2024 5:04 PM

(also i left unfreze, etc. layering as is)

gazebr 12/08/2024 9:25 PM

Also I was thinking if it would be a good idea to have the deep parts be separate from each other On one hand it can prevent a situation where 1 person does 10 tees than 10 tees do 1, but it will also allow to get everyone out when only 1 is dragged through so idk

gazebr 12/08/2024 9:26 PM

But I guess making a part easier doesnt hurt for novice ๐Ÿค”

louis.place 12/08/2024 11:29 PM

any purpose to this?

louis.place 12/08/2024 11:29 PM

improve visibility of stoppers inside freeze

louis.place 12/08/2024 11:30 PM

try to simplify the uses of stoppers in this part or make it more intuitive for newer players

louis.place 12/08/2024 11:31 PM

for example, removing the 2x2 block in the middle and extending the ^^^^ stoppers all the way until the unfreeze

catseyenebulous 12/08/2024 11:33 PM

How will you get inside then?

louis.place 12/08/2024 11:34 PM

unfreeze doesn't need stoppers

louis.place 12/08/2024 11:34 PM

so the top guy still has to drag dummy < and land him on the unfreeze

louis.place 12/08/2024 11:34 PM
louis.place 12/08/2024 11:34 PM

i would sorta improve visibility or add a ! sign of some sort here

catseyenebulous 12/08/2024 11:35 PM

Ah, well I suggested the 2x2 so it's more obvious that you should go around.

louis.place 12/08/2024 11:36 PM

ah i see

louis.place 12/08/2024 11:36 PM

not a big issue either way

louis.place 12/08/2024 11:36 PM
louis.place 12/08/2024 11:36 PM

i'd put tele before freeze on the ground here

louis.place 12/08/2024 11:37 PM

depending on ur intended difficulty level, i would add the same stoppers on the left side and then another lower pair of stoppers on the right side. (only if you're aiming for novice 2* or so, otherwise no issue)

louis.place 12/08/2024 11:37 PM

i just think it'd make more sense balance wise since nade jumping is a tight input for new players

louis.place 12/08/2024 11:38 PM

add at least 1 instance of a non-faily bullet before you introduce a faily version

DDNet 12/08/2024 11:40 PM

Map channel has been moved to waiting mapper.

louis.place 12/08/2024 11:40 PM

i dont understand what this does

louis.place 12/08/2024 11:41 PM

ah for the control panel

louis.place 12/08/2024 11:41 PM

i think u need to update the control panel image thetn

louis.place 12/08/2024 11:44 PM

unfreeze on ground

louis.place 12/08/2024 11:48 PM

good map otherwise

louis.place 12/08/2024 11:48 PM

definitely ramps up in difficulty but i think it's fine

gazebr 12/09/2024 4:02 AM

It's cool xD

gazebr 12/09/2024 4:04 AM

Also nah Im fine with higher difficulty (will fix the rest)

gazebr 12/14/2024 2:30 PM

Before/after screenshots

gazebr 12/14/2024 2:32 PM
gazebr 12/14/2024 2:32 PM

Also moved stoppers above the freeze layer so they are more visible

gazebr 12/14/2024 2:33 PM
canarda_04 12/26/2024 6:09 PM
@gazebr

so I had an idea with this map. Maybe once it's released you could host a 63 players server and make a video about it, like you did in the past with multeasymap

mirfay123 12/26/2024 7:34 PM

lol

gazebr 12/26/2024 10:06 PM

The problem with 63p event is that its a huge pain to organize. At any moment someone can leave even if they knew the run would take a long time. I didnt even start the multeasy event - someone created a forum post and it suddenly got attention.

canarda_04 12/26/2024 10:14 PM

or just make videos again because they were so entertaining :D

louis.place 01/03/2025 1:00 PM

looks good to me, do a couple more checks for design bugs yourself

DDNet 01/03/2025 1:02 PM
louis.place 01/03/2025 1:08 PM

its been a while since i rated maps, so others should probably give their opinion ๐Ÿ˜…

oxyzo. 01/03/2025 1:10 PM

the name sounds epic so i think its ready for release

oxyzo. 01/03/2025 1:10 PM

by a professional tester (me)

louis.place 01/03/2025 1:14 PM

actually, mark a ! or an arrow to this un deep freeze

louis.place 01/03/2025 1:14 PM
louis.place 01/03/2025 1:14 PM

the 2x2 undeep on the right -- since its probably easy to miss it

pipou_tw 01/03/2025 9:50 PM

Why do you use so many hook block tiles? I don't even get their purpose

pipou_tw 01/03/2025 9:51 PM

What are those doors?

pipou_tw 01/03/2025 9:54 PM

So you can have bonuses or penalties in t0?

pipou_tw 01/03/2025 9:54 PM

It seems very awkward and confusing

pipou_tw 01/03/2025 9:59 PM

Not sure it really "ramps up", what's even that?

pipou_tw 01/03/2025 10:00 PM

I don't get all those useless and confusing parts

pipou_tw 01/03/2025 10:00 PM

Such as the long fall

pipou_tw 01/03/2025 10:03 PM

It's easy to fail there and you shouldn't be able to fail in novice

pipou_tw 01/03/2025 10:05 PM

I get that you want to make sure nobody forgets the bonuses but it looks bad

pipou_tw 01/03/2025 10:07 PM

It looks like I have to do wall jumps, it's wrong

pipou_tw 01/03/2025 10:14 PM

The control room is confusing and too hard to reach for novice players

DDNet 01/03/2025 10:15 PM

Map channel has been moved to waiting mapper.

happymaciek 01/03/2025 10:16 PM
@gazebr

another half year of waiting

oxyzo. 01/03/2025 10:49 PM

map release in 2026

gazebr 01/04/2025 9:46 AM
gazebr 01/04/2025 9:47 AM

Left: its literally just a part itself - to catch in the air, to use sg, etc. Right: to prevent from dropping on the stoppers below

gazebr 01/04/2025 9:48 AM

In what way is that confusing? I think its fun because the punishment isnt significant

gazebr 01/04/2025 9:51 AM

A filler part I suppose, but I think its ok cuz noobs will stay still to think a bit so you can test /showothers in the meantime Imo this part doesnt take away from anything since its easy and short for novice players and can be ran through with huge speed for speedrunners

gazebr 01/04/2025 9:53 AM

Since when you should not be able to fail in novice? Also I would argue its not easy to fail there

gazebr 01/04/2025 9:54 AM

Also dont get how it looks bad, please elaborate on how I should fix it if needed (also its invisible in design)

gazebr 01/04/2025 9:55 AM

Hard to reach is kinda the point, otherwise the doors would switch after almost every finish

coke1465 01/04/2025 9:56 AM

lol, never saw such a bad using of useless tiles

gazebr 01/04/2025 9:57 AM

You def did xD

gazebr 01/04/2025 9:58 AM

I just wanted a part with unhookable air as a main obstacle, dont see whats so bad about it

louis.place 01/04/2025 10:30 AM

eh actually i'd say a lot of people might fail there, noobs dont really aim they take a random angle and fire

louis.place 01/04/2025 10:31 AM

i'd remove the hookblock, it adds unnecessary complexity

louis.place 01/04/2025 10:33 AM

i like the useless solo, the control room, and leap of faith

louis.place 01/04/2025 10:34 AM

i think the undeep / deep thing is just confusing it wont indicate to noobs how deep/undeep works

louis.place 01/04/2025 10:34 AM

u can move the line of inf hook / inf jump back to where you originally give them instead of putting them 20 blocks to the left i guess

.cammo. 01/04/2025 10:34 AM

all fails should make the player feel like its their fault, not make the player feel like its the mappers fault

gazebr 01/04/2025 10:36 AM

Well as louis said you only fail if you fire randomly, im pretty sure it counts as your own fault But fine i think Welf has the idea of putting shields on the sides somewhere, I'll try that

louis.place 01/04/2025 10:36 AM

yeah, i'd still fix it

louis.place 01/04/2025 10:37 AM

also nerf the shotgun part of control panel solo

gazebr 01/04/2025 10:37 AM

you mean like that?

coke1465 01/04/2025 10:38 AM

use brain, not useless tiles

gazebr 01/04/2025 10:38 AM

can you explain to me why they are useless?

gazebr 01/04/2025 10:39 AM

i get that solving every problem with unhookable air/switches is a bad approach but its literally not the case with this map

oxyzo. 01/04/2025 10:39 AM

this looks better, they probably wouldn't make 15 tile jump without inf jumps unless they know hammer fly

gazebr 01/04/2025 10:40 AM

they get inf jumps from the square thingy on the right, we are talking about a failsafe rn

coke1465 01/04/2025 10:44 AM

if there are a smarter way of mapping it

coke1465 01/04/2025 10:45 AM

its about mapping skills

gazebr 01/04/2025 10:48 AM

thanks, very infomative now please tell me why you dont like there specifically imo in the right screenshot unhook air looks clean, does its job and causes no confusion left i agree is debatable and im willing to revisit it, but my goal was to make an unhook air part so why would i use blocks or something else instead?

coke1465 01/04/2025 10:53 AM

ah u are the mapper

coke1465 01/04/2025 10:53 AM

xD

coke1465 01/04/2025 10:53 AM

didnt know that

gazebr 01/04/2025 10:53 AM

then wtf was this convo about xD

.cammo. 01/04/2025 10:53 AM

if you wanna do it the most complicated way, put checkpoints in the special tiles and create a system that if you touched the checkpoint itll let you pass but if you didnt itll yell at you and either force you to go back / gives them yourself

coke1465 01/04/2025 10:55 AM

i did bcs u said b4 some useless stuff to me, was not lookin for the mapper

coke1465 01/04/2025 10:55 AM

the testers should explain how its done

coke1465 01/04/2025 10:56 AM

someone who have some mapping exp

gazebr 01/04/2025 10:56 AM

you brought it up so clearly you know whats wrong and you are talking to me rn, i dont see how answering that question would be inconvenient to you

coke1465 01/04/2025 10:57 AM

b4 in other channels

gazebr 01/04/2025 10:57 AM

where

coke1465 01/04/2025 10:58 AM

idk and idc anymore but ur name was in my folder of new mapper

gazebr 01/04/2025 10:59 AM

i am a new mapper but it isnt related to you knowing where should i look for your answer to a similar problem

coke1465 01/04/2025 10:59 AM

u should delete all special tiles for now and start with basics

coke1465 01/04/2025 11:00 AM

try to map some basic good parts without hookblocker to force the weird way xD

coke1465 01/04/2025 11:00 AM

its way better to use basic tiles

gazebr 01/04/2025 11:02 AM

well most of my map uses basic tiles (or not if you count stoppers) and you didnt tell me whats wrong with a few ones that do so

coke1465 01/04/2025 11:03 AM

its not my job, just saw the very bad hookblocker screenshot and had to write something

coke1465 01/04/2025 11:03 AM

bcs i didnt saw such a bad thing in a while

gazebr 01/04/2025 11:04 AM

next time write something more specific or else your comments will be more useless than these tiles

coke1465 01/04/2025 11:04 AM

and its better to learn if u think urself about it

gazebr 01/04/2025 11:05 AM

the most i got out of you rn is that it forces "a weird way" so i guess ill work on making that way not weird

coke1465 01/04/2025 11:05 AM

mapper trying to force one way

coke1465 01/04/2025 11:05 AM

its not good if u cant find a good solution

coke1465 01/04/2025 11:06 AM

especially in novice maps

gazebr 01/04/2025 11:06 AM

sorry for not having so much experience as you

coke1465 01/04/2025 11:06 AM

just saying the main problems

gazebr 01/04/2025 12:19 PM

The shotgun part is now 100% unhook free!

gazebr 01/04/2025 12:22 PM

also i have no idea how to fix this tbh, i thought the idea with shields was good but no matter where i put them it only causes more problems while not preventing all the old ones

gazebr 01/04/2025 12:23 PM

(i dont really consider it a problem anyway since you have to legit fire without thinking to fail like that, but if its a problem idk how to not destroy the whole part)

gazebr 01/04/2025 12:25 PM

also yes you can do that but i think its fine

louis.place 01/04/2025 1:02 PM

i disagree, ninja works rly unintuitively esp for new players

.cammo. 01/04/2025 2:39 PM

why not like this or similar

gazebr 01/04/2025 3:01 PM

Awesome! Tho I don't see why not do the same on both sides

yaccre 01/09/2025 7:19 PM

i tihnk everything should have a purpose no matter how small

yaccre 01/09/2025 7:20 PM

dont make it automatic, have them hold door open and maybe they will learn some manners too

yaccre 01/09/2025 7:21 PM

and so on

yaccre 01/09/2025 7:23 PM

also i feel like it's better without the line of infinite jumps

yaccre 01/09/2025 7:23 PM

it's forced for the solo so u cant miss it, player is forced to conciously engage with the jump pickup just lke in tutorial

yaccre 01/09/2025 7:26 PM

but endless hook isnt forced for the solo, which isntead tells you that its misplaced and should be closer to tp12

gazebr 01/09/2025 8:15 PM

I think this is bad for speedruns because you go high after the swing, perhaps i can do what you showed but lift it up

gazebr 01/09/2025 8:15 PM

I think this is too hard for this map

gazebr 01/09/2025 8:19 PM

It was like that when I uploaded the map but there is a possibility of someone 1) not taking jumps 2) getting thrown up the solo part

Regardless, in my opinion all this failsafe stuff treats the player as stupid, but Im not bothered by it

gazebr 01/09/2025 8:21 PM

Also instant closing on the door? Nah bro youre crazy with this

oxyzo. 01/10/2025 10:33 AM

speedrunning is a bit hard

oxyzo. 01/10/2025 10:34 AM

oh well, already mentioned above

Deleted User 01/11/2025 10:01 AM

OOOOOOO ye i want to play it on stream YEYYYY ohh i played it i remember cool map

gazebr 01/11/2025 10:18 AM

I dont know if I should be afraid

nixuslegendary 01/20/2025 2:21 AM

Know that I really liked this map, you were able to make the most of this map, know that I'm happy that you started using the editor and I hope you use it a lot more to have more of these types of maps, I hope this map is accepted soon โค๏ธ

canarda_04 01/20/2025 2:22 AM

This map look really good for screenshots, will try running it with a friend

nixuslegendary 01/20/2025 2:22 AM

It's a great experience, it's very different from other novices and it reminds me a bit of old novices that didn't have an environment in themselves

nixuslegendary 01/22/2025 1:30 AM

accept this now pls

louis.place 01/22/2025 1:33 AM

nope

nixuslegendary 01/22/2025 4:38 AM

๐Ÿ˜ญ

oxyzo. 01/22/2025 5:53 AM

$decline

DDNet 01/22/2025 5:53 AM

This command was not found.

gazebr 01/22/2025 8:05 AM

I wouldnt expect it to release soon just sayin

nixuslegendary 01/22/2025 2:23 PM

I want it to be just ๐Ÿ˜ญ

f0rtishka 01/24/2025 9:17 PM
  1. I think a better introduction of deep freeze would be some kind of a jump so you can see exact moment when you freeze and can't move + you can make this solo a little more interesting this way (screenshot to understand what i mean) 2-3. Both spots are very easy to block, it's not much of an issue i assume. but i thought it's worth mentioning, in second case tees who finished could just come back and spam hammer making it nearly impossible (specially for newbies) to counter. I can see this map being liked by quite a lot of people, it has it's own authenticity, kinda reminds me of kobra both structure and gameplay, not in a bad way. For me it's ready if you fix the deep solo and maybe finish block.
DDNet 01/24/2025 9:19 PM

Map channel has been moved to waiting mapper.

f0rtishka 01/24/2025 9:20 PM

i also tried finding design bugs but couldn't, imo background is a tad too bright but it's up to you if you want to change it or not

gazebr 02/08/2025 5:48 PM
gazebr 02/08/2025 5:49 PM

Before/after changes above

gazebr 02/08/2025 5:53 PM
nixuslegendary 02/14/2025 10:53 PM

ok

nixuslegendary 02/14/2025 10:53 PM

$ready

DDNet 02/14/2025 10:53 PM

This command was not found.

bai_bau 02/17/2025 1:54 PM

good map๏ผ

f0rtishka 02/19/2025 2:57 PM

Pretty much said everything in message before, imo map is ready, not a fan of that amount of skips but ig that should be okay.

DDNet 02/19/2025 2:57 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

DDNet 02/20/2025 4:01 AM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜…โ˜…โ˜… Unoptimized version: https://discord.com/channels/252358080522747904/1277293235953471690/1337842665714094254

DDNet 02/20/2025 4:01 AM

Optimized version attached.

louis.place 02/20/2025 4:02 AM

not sure about the rating so opinions are welcome

gazebr 02/20/2025 4:28 AM

Btw can you please release it on Saturday (after <t:1740065400:t>) or Sunday (any time)

gazebr 02/20/2025 4:29 AM

I'd say 5* as well but lets see what others think

f0rtishka 02/20/2025 5:04 AM

5* is fair i think

olegv5 02/20/2025 6:52 AM

I don't think it can be 5 stars when there are much harder and faily novices

gazebr 02/20/2025 7:31 AM

For example? I think the much harder ones are very old

olegv5 02/20/2025 7:35 AM

they might be old but they are still in novice category, so I think they need be taken into account

olegv5 02/20/2025 7:37 AM

Planet Venus, Little Forest, Dry Lagoon, Chicken Pie 2, Xolla, MagiK, Absurd 5, GeRollA, Senani

olegv5 02/20/2025 7:37 AM

just some of them

gazebr 02/20/2025 7:43 AM

I dont think any of the last novice releases were taking them into account but if Im wrong then 4* I guess

gazebr 02/20/2025 7:47 AM

Also didnt even mention Kindergarted smh

f0rtishka 02/20/2025 7:55 AM

We still need to re rate all of those novices, this process is quite tedious because first each map has to be taken into account and sad part is it's still going to be partially subjective. Then all rerated maps (might be a number of 80+ maps) has to be manually re rated by admins. Coke started the rerate process some time ago but it didn't go far, we might want to rerate them in near future

catseyenebulous 02/20/2025 8:13 AM

'Near'

coke1465 02/20/2025 12:03 PM

I invested already alot of time, we played all maps that we have already re rated

coke1465 02/20/2025 12:04 PM

Sadly other tester said he won't take care of my work and compete it, everyone can see the Google docs re rating where different ppl already have written their opinion

coke1465 02/20/2025 12:06 PM

In my opinion, it should be done by 2 people who have a lot of experience, Nevertheless, newer ones can also help

thekid36 02/20/2025 12:13 PM

Can you send the link to the docs? Also : https://discord.com/channels/252358080522747904/1287850979244507267/1342082817282150434

I don't think that work should be wasted

coke1465 02/20/2025 12:14 PM
@louis.place

can u do it for me ? Im not at home

coke1465 02/20/2025 12:16 PM

Have shared it already, but can't find it from phone rn

thekid36 02/20/2025 6:41 PM

I played through the map with a friend, and I think there's only a few parts that feels like 5*..the general vibe would be 2-3 stars, otherwise, mostly non-faily and people will take maybe a couple of tries to pass...but yeah, with the amount of different skills it requires and some failiness here and there, I would say 4 or 5 looks good

gazebr 02/20/2025 7:11 PM

Well I dont feel like the vibe contributes anything to the difficulty so def not 2*

gazebr 02/20/2025 7:14 PM

(Otherwise I agree)

snailx3 02/21/2025 6:07 AM

(im away for some time, will schedule this when im back)

blaiszephyr 02/21/2025 6:47 AM

See ya 2026

snailx3 02/21/2025 7:43 AM
coke1465 02/22/2025 5:13 AM

Cool thx

oxyzo. 03/03/2025 8:05 AM

when release

gazebr 03/04/2025 6:27 PM

Can I do a few minor changes tomorrow? (Same gameplay)

gazebr 03/04/2025 6:32 PM

idk who to ping about that so there you go

@louis.place
louis.place 03/04/2025 6:42 PM
@snailx3
louis.place 03/04/2025 6:42 PM
@gazebr

i assume yes

louis.place 03/04/2025 6:42 PM

just ping snail or whoever is handling the map release when you post it

gazebr 03/04/2025 7:24 PM

alr

snailx3 03/04/2025 11:32 PM
exosphere___endosphere 03/05/2025 8:37 AM

G A Z E B R

matatass 03/05/2025 6:36 PM

holy ๐Ÿ˜ฎ

gazebr 03/05/2025 9:22 PM
  1. Added 3 deep pillars to prevent boring skips and 1 undeep (middle part)
  2. Added enable hammer block inside the totele
  3. Made optional gores easier
gazebr 03/05/2025 9:22 PM
@snailx3
gazebr 03/05/2025 9:24 PM

(also adjusted 1 envelope timing)

snailx3 03/05/2025 9:37 PM

โœ…

_lowback_ 03/06/2025 11:44 AM

idk

catseyenebulous 03/06/2025 12:20 PM

Almost like it's intentional. :O

DDNet 03/06/2025 12:21 PM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜…โ˜…โ˜… Unoptimized version: https://discord.com/channels/252358080522747904/1277293235953471690/1346955967719280706

DDNet 03/06/2025 12:21 PM

Optimized version attached.

catseyenebulous 03/06/2025 12:22 PM
@snailx3

Optimized ^

gazebr 03/06/2025 2:28 PM

Thats not even the fastest way to do both of these :D And ye its intentional

gazebr 03/06/2025 4:34 PM

Speeders on the left were still the old survivable ones

gazebr 03/06/2025 4:35 PM
@catseyenebulous

sowwy

gazebr 03/06/2025 4:35 PM

(This is the last one, trust)

catseyenebulous 03/06/2025 4:39 PM

/ready

catseyenebulous 03/06/2025 4:39 PM

Gg, canโ€™t do it on my phone.

.cammo. 03/06/2025 4:39 PM

open in browser

catseyenebulous 03/06/2025 4:41 PM

Donโ€™t want to deal with the login right now. Iโ€™ll do it later if no one else has by then already.

.cammo. 03/06/2025 4:44 PM

slash commands also work for me, maybe your client sucks ?

DDNet 03/06/2025 4:54 PM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜…โ˜…โ˜… Unoptimized version: https://discord.com/channels/252358080522747904/1277293235953471690/1347246005179121746

DDNet 03/06/2025 4:54 PM

Optimized version attached.

catseyenebulous 03/06/2025 4:54 PM

Updating worked. :)

catseyenebulous 03/06/2025 5:10 PM
@snailx3
snailx3 03/06/2025 9:07 PM
snailx3 03/06/2025 9:07 PM

done

DDNet 03/08/2025 1:04 PM
@gazebr

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

oxyzo. 03/08/2025 1:07 PM

when release

exosphere___endosphere 03/08/2025 1:12 PM

when release

mirfay123 03/08/2025 2:25 PM

real

oxyzo. 03/08/2025 7:33 PM

i liked this map, design and pretty much everything, best map 11/10

mirfay123 03/08/2025 7:38 PM

only thing is its not hh

oxyzo. 03/08/2025 7:39 PM

yeah, if only the map included pseudo-hook-triple fly i would give it 12/10

mirfay123 03/08/2025 7:39 PM

oof i can do that

mirfay123 03/08/2025 7:39 PM

๐Ÿ™‚

oxyzo. 03/08/2025 7:39 PM

and if it would be thru 1/2 tile gaps then 13/10

mirfay123 03/08/2025 7:40 PM

ok but that i cant do

mirfay123 03/08/2025 7:41 PM

imo if the map included 1 tile gap deep 3fly with 10 aleds then it would reach 14/10

oxyzo. 03/08/2025 7:42 PM

yeah it should be in all novice maps

itom6176 03/08/2025 7:51 PM

GOOD MAPPA

gazebr 03/08/2025 9:08 PM

awwwww thank you guys

canarda_04 03/09/2025 11:15 PM

Very good map I had USA rank 1 and now I'm USA rank 4 ๐Ÿ˜ญ

canarda_04 03/09/2025 11:16 PM

It's like multeasymap refreshed version

gazebr 03/10/2025 4:28 AM

Uhhh Im glad it was refreshing I guess

gazebr 03/15/2025 7:53 PM

Some minor QoL changes (mainly involving moving unfreezes closer to the end of the part) - in some cases this will make speedruns a tiny bit faster but there is no need to delete the existing ones

gazebr 03/15/2025 7:55 PM
DDNet 03/15/2025 7:55 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

gazebr 03/15/2025 7:56 PM
gazebr 03/15/2025 7:57 PM
@catseyenebulous

can you please optimize if these changes are acceptable

catseyenebulous 03/15/2025 9:19 PM

Yeah looks good.

DDNet 03/15/2025 9:20 PM

Optimized version:

catseyenebulous 03/15/2025 9:31 PM
@snailx3

Last one! (I hope.)

gazebr 03/17/2025 5:01 PM

How long does it take to update? I checked today and its still the old version

knusk1 03/17/2025 5:04 PM

maybe that server didnt get a reset for the map since the map was constantly online

gazebr 03/17/2025 5:16 PM

Nah, I did /map to check Or do you mean the entire rus server list?

gazebr 03/17/2025 5:21 PM

(Idk maybe they are connected in that way somehow xD)

snailx3 03/17/2025 8:25 PM

did it again, check now

gazebr 03/17/2025 8:46 PM

Ye now its the latest version, pog

.cammo. 03/24/2025 9:13 PM

i found this to be confusing since the text implies that you can open it at the end of the part (and that you have to go back to get it) maybe make the text say "opens at the finish line" or sth like that

oxyzo. 03/24/2025 9:33 PM

i also got confused

f0rtishka 03/24/2025 9:45 PM

called it 6 months ago kinda

gazebr 03/25/2025 8:12 AM

Stop using so much brain, most noobs just forget about it at the end of jetpack part

gazebr 03/25/2025 8:13 AM

Also it doesnt just open at the finish line, and I feel like other explainations would be too long

f0rtishka 03/25/2025 8:30 AM

yeah not a big problem, but some people still got little confused

.cammo. 03/25/2025 8:38 AM

i did too tbf

gazebr 03/25/2025 9:27 AM

I just dont wanna update the map again to simply replace "end" with "finish" or something