#Luxis
"Luxis" by Acrolol & Pioche [Brutal]
DDNet 07/19/2023 5:28 PM
@acrolol

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Luxis.map
672.55 KB
DDNet 07/19/2023 5:28 PM
DDNet 07/19/2023 5:28 PM
acrolol 07/19/2023 5:39 PM
Luxis.map
672.71 KB
pipou_tw 07/20/2023 1:23 AM

$waiting

gravitycontained 07/20/2023 8:39 AM

do it again, bot is online again

acrolol 07/20/2023 2:10 PM

J'ai quoi a changer du coup ? 🥲

acrolol 07/20/2023 2:10 PM

J'ai pas vue tout ton live et vue ;')

acrolol 07/20/2023 2:11 PM

ah c'est bon j'ai la redif

coke1465 07/20/2023 2:18 PM

$waiting

acrolol 07/23/2023 9:17 AM
Luxis.map
703.26 KB
acrolol 07/23/2023 9:18 AM
@pipou_tw

C'est fini on a respecter les modifications que tu avais demander si il reste des choses a modifier hésite pas a nous prévenir

coke1465 07/23/2023 12:23 PM

Use English in testing channels

acrolol 07/23/2023 1:12 PM
Luxis.map
703.26 KB
acrolol 07/23/2023 1:13 PM

pipou tell me how to edit my map and i do what he tell me to do so now the map is completely done

coke1465 07/23/2023 2:23 PM
coke1465 07/23/2023 2:25 PM
coke1465 07/23/2023 2:26 PM
coke1465 07/23/2023 2:27 PM
coke1465 07/23/2023 2:28 PM
coke1465 07/23/2023 2:32 PM
coke1465 07/23/2023 2:33 PM
coke1465 07/23/2023 2:36 PM
coke1465 07/23/2023 2:37 PM
coke1465 07/23/2023 2:42 PM
coke1465 07/23/2023 2:42 PM

the little gaps in the "style stones" look not good imo. i would just edit the image and delete the gaps

coke1465 07/23/2023 2:44 PM
coke1465 07/23/2023 2:46 PM

(u can skip stoppers,blue tele and kills)

coke1465 07/23/2023 2:48 PM

this is too easy cheat imo

coke1465 07/23/2023 2:48 PM
coke1465 07/23/2023 2:49 PM
coke1465 07/23/2023 2:50 PM
coke1465 07/23/2023 2:51 PM
coke1465 07/23/2023 2:54 PM
coke1465 07/23/2023 2:57 PM
coke1465 07/23/2023 2:58 PM
shengyan1256 07/23/2023 2:59 PM

why some have corners but some not, is that what interesting differentiation?

coke1465 07/23/2023 2:59 PM
coke1465 07/23/2023 3:00 PM
coke1465 07/23/2023 3:01 PM
coke1465 07/23/2023 3:03 PM

i can see u closed some spots outside the map, maybe just close the map xd

coke1465 07/23/2023 3:04 PM
coke1465 07/23/2023 3:05 PM
coke1465 07/23/2023 3:06 PM

just close it with unhooks

coke1465 07/23/2023 3:08 PM
coke1465 07/23/2023 3:09 PM

unoslo not marked

coke1465 07/23/2023 3:10 PM
coke1465 07/23/2023 3:11 PM
coke1465 07/23/2023 3:12 PM
coke1465 07/23/2023 3:13 PM
coke1465 07/23/2023 3:14 PM

u used one time in the whole map chains as unhook, would just set unhook there xd it can be confusing

coke1465 07/23/2023 3:16 PM
coke1465 07/23/2023 3:16 PM
coke1465 07/23/2023 3:17 PM
coke1465 07/23/2023 3:18 PM

set chains and stars to HD

coke1465 07/23/2023 3:19 PM

noobfilter is bad imo

coke1465 07/23/2023 3:24 PM

$waiting

acrolol 07/23/2023 3:45 PM

ok i will change thart

acrolol 07/23/2023 3:45 PM

that*

acrolol 07/23/2023 3:49 PM

what do you need there ?

acrolol 07/23/2023 3:50 PM

same

coke1465 07/23/2023 3:50 PM

look ingame

coke1465 07/23/2023 3:50 PM

often there are kills

acrolol 07/23/2023 3:50 PM

oh ok

acrolol 07/23/2023 4:38 PM
Luxis.map
811.45 KB
coke1465 07/23/2023 6:16 PM

check again the map and all my messeges

coke1465 07/23/2023 6:17 PM

$waiting

acrolol 07/23/2023 6:50 PM

i already saw

acrolol 07/23/2023 6:51 PM

what is missing ?

coke1465 07/23/2023 6:53 PM

u will see if u check again

coke1465 07/23/2023 6:53 PM

i dont want to post all again :d

acrolol 07/23/2023 7:20 PM

i don't understand i checked and everything change ? i gonna check all again but i thinks it's okay

acrolol 07/23/2023 7:25 PM

ok wait

acrolol 07/23/2023 7:25 PM

in this screen what is the red cube in the right side ?

coke1465 07/23/2023 7:41 PM

its not ok i found some more things by just a quick look on it

coke1465 07/23/2023 7:41 PM

its kill, u will notice if u fix all the screens carefully

acrolol 07/23/2023 7:43 PM

Yes

acrolol 07/23/2023 7:43 PM

ok

acrolol 07/23/2023 7:43 PM

im sry

acrolol 07/23/2023 7:43 PM

i gonna change this

acrolol 07/23/2023 7:49 PM

ok now it's okay

acrolol 07/23/2023 7:50 PM
Luxis.map
811.66 KB
acrolol 07/24/2023 11:20 AM
Luxis.map
811.74 KB
acrolol 07/24/2023 11:20 AM

i changed the noobfiltrer now it's ok

acrolol 07/26/2023 1:28 PM

i edit some skip part

acrolol 07/29/2023 2:38 PM
Luxis.map
811.77 KB
acrolol 07/31/2023 11:44 PM

pls ?

pioche 08/10/2023 11:08 AM

Testers ?

nezox1 08/10/2023 11:16 AM

There are a lot of maps for the release, so I don't think that the testers will work a lot on the maps now, only if they want to, then they will test

pioche 08/10/2023 11:17 AM

So they don't test in order of apparition ? They just test the maps they feel like testing ?

nezox1 08/10/2023 11:20 AM

I can say for myself that the map is very similar to back in time 2 and sus'terism, but this copy is unsuccessful in my opinion, there are some good parts here, but if you compare it with Bit2 or sus'terism, you yourself understand what is better

nezox1 08/10/2023 11:21 AM

Yes

pioche 08/10/2023 11:21 AM

It's the first time I ever try myself to mapping, and if the map is lower than another map in term of quality, does that mean it shouldn't be tested ?

nezox1 08/10/2023 11:23 AM

No, there are many bad maps and they are tested as well as all the maps that exist.

nezox1 08/10/2023 11:26 AM

but if your map is really worthy and there is little to fix on it, then they will work on it to release it faster

nezox1 08/10/2023 11:27 AM

testers are not paid for their work, they do it for their own pleasure

pioche 08/10/2023 11:27 AM

And do you know if there's a difference between the first day we posted it and now ? Cause as I remember the day we posted the map Coke reviewed it in integrality and gave us a whole feedback on what must be changed and what was good but now it's been like several weeks and we are still wondering if we haven't been forgetten

pioche 08/10/2023 11:27 AM

Ok thanks for the information

snailx3 08/10/2023 11:29 AM

some maps are easier/shorter/more fun to test

globally we (as in ddnet staff) try our best to make it as fair as possible for everyone but in the end we are never going to enforce specific processes such as testing queue, because it would just end up restricting testers and making it even slower overall

nezox1 08/10/2023 11:29 AM

Just wait, don't push the testers, they will find time to look at your map, but it takes time, some maps are tested 1 year, you need patience

snailx3 08/10/2023 11:30 AM

testers dont owe anything to mappers and honestly its really intrusive to start blaming them for 'not testing in order', theyre investing their own free time to contribute and allow players to play proper maps (also helping mappers improving their maps)

snailx3 08/10/2023 11:31 AM

its not likz your Map has been completely excluded for months, just look at the maps below we have like 50 ready maps.. even if it was ready'd tomorrow it wont be released until 1+ month

snailx3 08/10/2023 11:32 AM
pioche 08/10/2023 12:07 PM

I didn't blame them, it was just a question / statement Also I just asked the question cause in my head it was fairer to test the maps in order of posting and not in order of preference I thought my question would be legitimate and not seen as a blame of the testers

pioche 08/10/2023 12:07 PM

My apologizes

skua3060 08/18/2023 8:43 PM

this gores is bad for t0. I'd add more hookable blocks

skua3060 08/18/2023 8:46 PM

also you could remove most of the killtiles as they do not add much beyond nervousness to the player

ohn0_ 08/19/2023 5:20 PM

there are 4 skip I found:

ohn0_ 08/19/2023 5:22 PM

move 1~2 block down to make the noobfilter more comfortable

ohn0_ 08/19/2023 5:22 PM

this killtile is rlly annoying

ohn0_ 08/19/2023 5:23 PM

need 1 more teleport imo

ohn0_ 08/19/2023 5:25 PM

u need to stay at there to prepare hf but its only 2 tiles, so you need to make more space

ohn0_ 08/19/2023 5:27 PM

you can skip these if you go down and hf

ohn0_ 08/19/2023 5:27 PM

there are some easy parts compare with other parts

ohn0_ 08/19/2023 5:29 PM

there are some narrow points

ohn0_ 08/19/2023 5:29 PM

unfriendly for t0

acrolol 08/20/2023 12:21 PM

the throw to the edge is okay

acrolol 08/20/2023 12:21 PM

like it's a little skip and better for speed run

acrolol 08/20/2023 12:21 PM
@pioche

modif pas le throw edge de la vidéo

pioche 08/20/2023 12:22 PM

J'en avais pas l'intention

acrolol 08/20/2023 12:22 PM

ok

acrolol 08/20/2023 12:22 PM

C'est pipou il a dit de faire sa alors on laisse

acrolol 08/26/2023 5:45 PM

2 gores part are change and skipable part change

acrolol 08/28/2023 5:25 PM
Luxis.map
814.12 KB
Starkiller 08/30/2023 5:59 PM

making this so far in the map deadfaily is just annoying, u should make it saveable or change the way u to go down (u could make the way down soloable)

Starkiller 08/30/2023 6:01 PM

this swing feels just like a big bait. u cant jump but do instant swing after moving down is always fail. i know u have to rehook the block to get higher but most of ppl in t0 will just fail the swing when walking down

Starkiller 08/30/2023 6:01 PM

rest of map seems like a cool t0 map

acrolol 08/31/2023 9:40 PM

i changed this part

acrolol 08/31/2023 9:40 PM

ty

acrolol 08/31/2023 9:42 PM
Luxis.map
814.15 KB
steinchen99 09/09/2023 8:57 PM

I kinda dislike this a bit because its not always 100%

steinchen99 09/09/2023 9:16 PM

this felt very punishing for no reason

steinchen99 09/09/2023 9:16 PM

also this faily in comparison to other parts

steinchen99 09/09/2023 9:25 PM

just fillers for 1/4 of map

steinchen99 09/09/2023 9:25 PM

a teleporter there would be nice or make the jump easier, kinda annoying to do over and over again

steinchen99 09/09/2023 9:37 PM

imo, this map has waaaay too many fillers and when it has parts they are very unbalanced and often too punishing I don't see any reason for this being accepted because it just feels like another t0 hh

steinchen99 09/09/2023 9:41 PM

also smol corner

steinchen99 09/09/2023 9:49 PM

this part is also horrific for t0

acrolol 09/11/2023 9:31 AM

Imagine the testing lead tell us do do like that 💀

acrolol 09/11/2023 9:31 AM

Every other part gonna change in this week btw

acrolol 09/11/2023 9:32 AM

I mean the part in your screen

pipou_tw 09/11/2023 9:57 AM

?

pipou_tw 09/11/2023 9:59 AM

I remember I told you and showed you how to improve your map's structure overall

pipou_tw 09/11/2023 9:59 AM

I also told you that your parts weren't good enough

pipou_tw 09/11/2023 10:01 AM

I provided you with examples to get better fillers because they were the same thing over and over again

pipou_tw 09/11/2023 10:01 AM

Most maps are built like that : part, filler, part, filler

pipou_tw 09/11/2023 10:01 AM

And there is nothing wrong with it

pipou_tw 09/11/2023 10:02 AM

Right now, as Steinchen said, it's mostly made of fillers

pipou_tw 09/11/2023 10:03 AM

"t0-HH maps mustn’t only be made of fillers, they should have real parts."

acrolol 09/11/2023 10:16 AM

We just build what we told us how to do it’s all i said

pioche 09/11/2023 10:43 AM

Where's the problem at ?

@pipou_tw@steinchen99
steinchen99 09/11/2023 11:03 AM

You just pointed it out yourself, the map is 40% fillers. Try to reduce that as much as possible to make the map feel more interesting and unique. :)

pioche 09/11/2023 11:05 AM

The filler are indeed big, but there are separated by 2 parts instead of 1 as told in the rules

  • most of the fillers are differents from one to another to make it unique even when it's not a "part"
steinchen99 09/11/2023 11:06 AM

Generic looking fillers, that just break the flow.

pioche 09/11/2023 11:07 AM

And as you say the map is 40% fillers where the rules tell us that it should be 50% (respecting the patern given [part / filler / part / filler / ...] )

pioche 09/11/2023 11:07 AM

So isn't it a good thing ?

pioche 09/11/2023 11:07 AM

What's the "generic" look ?

steinchen99 09/11/2023 11:11 AM

I was counting based on what you considered as fillers, I would personally count some of your mentioned "parts" as fillers. There is nothing unique about it, you see them overused everywhere. They serve no purpose other than slowing the player down, try to avoid them.

pioche 09/11/2023 11:12 AM

So like the "generic look" is basically overseen and used parts ?

steinchen99 09/11/2023 11:13 AM

Parts, that contain no uniqueness to them and are very overused.

pioche 09/11/2023 11:14 AM

Ok ok, I get it now

pioche 09/11/2023 11:14 AM

Thanks for your help and for your advices 🙏🏼

coke1465 09/11/2023 11:15 AM

Map looks like it want to be stronghold

coke1465 09/11/2023 11:15 AM

But not well made

pioche 09/11/2023 11:16 AM

Does it have to do with the images used (generic_metal) ?

pioche 09/11/2023 11:16 AM

Or is it really due to the recurrent parts

steinchen99 09/11/2023 11:17 AM

Personally, not at all I mostly just play with entities

steinchen99 09/11/2023 11:17 AM

Correct

nezox1 09/11/2023 11:18 AM

Back in Time more

pioche 09/11/2023 11:18 AM

Cause I think we used 1 - 3 part(s) of Stronghold to help us design new parts but Pipou allowed us to get inspiration from his parts and helped us to change them so it doesn't look too "Stronghold"

pioche 09/11/2023 11:19 AM

But we will try to change that

pioche 09/11/2023 11:20 AM

Thanks again to you for your feedbacks, we will do our best to make it look better 🙏🏼

vena6080 09/15/2023 5:32 PM

Talked with mappers.

vena6080 09/15/2023 5:32 PM

$waiting

acrolol 09/17/2023 8:44 PM
Luxis.map
958.65 KB
acrolol 09/18/2023 10:56 AM

Design edited Part edited

nezox1 09/18/2023 4:58 PM

noobfilter still bad 2 boring hooks xD just make something interesting and harder maybe

nezox1 09/18/2023 5:18 PM

Having played this map, I can tell you one thing that spoils the gameplay very much, you don't have smooth transitions from hh to a part, you just use a platform after hh from which you need to throw a person to start doing a part, it's very annoying and very boring. I will post examples below

nezox1 09/18/2023 5:18 PM

The whole map consists of this

nezox1 09/18/2023 5:20 PM

There are some parts without this and they are very similar and there is nothing new and interesting in them, for example

nezox1 09/18/2023 5:20 PM

in this part you need only hook tee to get the part cmon

nezox1 09/18/2023 5:22 PM

There is nothing interesting here just to hit twice

nezox1 09/18/2023 5:22 PM

miss cps

nezox1 09/18/2023 5:24 PM

You made the part more difficult just by putting kill, I don't see the point in this, continue it, there are a lot of options how to do it to make it more interesting at times

nezox1 09/18/2023 5:24 PM

no space for t0

nezox1 09/18/2023 5:26 PM

Bad decision to put killtoe in the middle of the map, also the part is not interesting in general, there is nothing new in it that is not in other maps.

nezox1 09/18/2023 5:27 PM

veryyyyy big solo part

nezox1 09/18/2023 5:28 PM

its really harder than the rest of map (bad idea to put it on end)

nezox1 09/18/2023 5:29 PM

you forgot

nezox1 09/18/2023 5:47 PM

It seems like a simple part and if you look at it, you can see something like this.

nezox1 09/18/2023 5:54 PM

you can do something simple but new and interesting, or improve something boring and old like making some interesting transition or something else some other way of doing it.

acrolol 09/18/2023 9:54 PM

Ok

vena6080 09/19/2023 4:53 PM

$waiting

acrolol 09/23/2023 10:48 PM
Luxis.map
959.99 KB
nezox1 09/24/2023 5:49 PM

u fix 50% from the above.

nezox1 09/24/2023 5:51 PM

For now, I will say that the map 40/60 is not t0, t0 40% is not t0 60%

nezox1 09/24/2023 5:54 PM

make in all map places so that t0 could save a person

nezox1 09/24/2023 5:54 PM

very hard compare to the rest of map

acrolol 09/25/2023 8:47 AM

I thinks not everything need to be change ?

acrolol 09/25/2023 8:47 AM

Thats true i gonna fix it ty

acrolol 09/25/2023 8:48 AM

I thinks Its depend for player but i’ll change it

nezox1 09/25/2023 10:20 AM

This

acrolol 09/25/2023 11:16 AM

The solo part inst long imo it’s just a swing and à little gores part

acrolol 09/25/2023 11:16 AM

But ok i gonna try to find something

acrolol 09/25/2023 11:16 AM

This one is okay ? No? What is bad

nezox1 09/25/2023 12:22 PM

Killtap

acrolol 09/25/2023 12:32 PM

You know how to do the part like you can double jump fast and hold Space to pass that but ok i gonna fix this

acrolol 09/25/2023 12:33 PM

I mean not fast but dj and hold space

acrolol 09/25/2023 12:33 PM

But ok i will fix this

nezox1 09/25/2023 12:51 PM

I know but its random

steinchen99 09/25/2023 1:19 PM

How is it random?

steinchen99 09/25/2023 1:19 PM

It depends on your jump height

tatak0434 09/25/2023 1:28 PM

Random?

nezox1 09/25/2023 1:31 PM

It's just bad to put a killtap in the middle of the map, especially when the map is in the range of 3-4 stars

acrolol 09/25/2023 2:28 PM

It’s not but ok

nezox1 09/25/2023 2:35 PM

It's just bad to put a killtap in the middle of the map, especially when the map is in the range of 3-4 stars

vena6080 09/25/2023 3:59 PM

nothing failly on this 2tap, just have too know that you have to hold w (good player jump with w) and it's perfect too kill the bad player of t0 if they rush in it in a dumb way

vena6080 09/25/2023 3:59 PM

the kill tile is fine

nezox1 09/25/2023 4:01 PM

are you sure? then why did pipou, when testing my map, say that it is bad to put a killtap in the middle of the map? I say this not only because I think so.

vena6080 09/25/2023 4:05 PM

was it a 2tap ? no idea why he said that, maybe a different situation. but 2tap is not a problem if you dont spam it, or map it is a weird way.

acrolol 09/25/2023 4:16 PM

Ok i let this one

steinchen99 09/25/2023 6:41 PM

the height of the toetap is also really easy can edge on it with no problem

pioche 09/25/2023 9:23 PM
@pipou_tw

Your thoughts ?

acrolol 09/26/2023 9:23 PM
Luxis.map
959.33 KB
acrolol 09/28/2023 8:31 PM
Luxis.map
959.33 KB
pioche 09/28/2023 8:32 PM

(Just fixed some design issues, the map is still the same to test)

acrolol 09/30/2023 11:42 AM

don't download this, some part gonna change

vena6080 09/30/2023 6:07 PM

$waiting

acrolol 10/01/2023 2:09 PM
Luxis.map
946.24 KB
nezox1 11/05/2023 10:05 PM

Currently for me this map remains the same as it was, I didn't see any progression in gameplay or design, if you look at the very first version and now you can see minor changes in parts or new parts that have the same problems. I would like to see something interesting when you release a new version of the map but so far in these months of testing I see nothing. Therefore, I would advise you to spend more time, read all the new rules and create a map that will follow all these rules. Currently, I can say that it is declining, although I am not a tester, but there are a lot of bugs and non-compliance with the rules. Good luck!

acrolol 11/05/2023 11:08 PM

ok

pioche 11/05/2023 11:34 PM

What should we change now then ? We tried to remove as much fillers as possible to make room for even more parts We also changed most of the parts to change that "throw me then I do the part" type part to a more interesting kind of part that allows the 2 players to play at the same time, this way we made things more interesting and changing for the two players at the same time We also cut some parts that you testers found annoying and uninteresting to play As far as I remember we tried to follow everything that has been told to us in this channel to improve the map and make it the way y'all want it to be And despite of all the advices that you gave to us you're saying that the map is unchanged and is still the same as when we first posted it Trust me we would be more than happy to have things to work on as we did everything you told us and now all we get is "There are a lot of bugs and non-compliance with the rules" ; I mean I know the map is bad but I would like to know why ? I would like to know what truly has to be changed and not some details that will make a part better but not the map overall If I had to sum it up with only one question, I would ask you what you would change in the map, if it was yours, to make it more entertaining for t0 players and better in testers' eyes ? (Except the fact that we should add more "interesting and unseen parts")

pioche 11/05/2023 11:37 PM

Also thanks for your return, again

acrolol 11/06/2023 12:23 AM

you play with entity but the design change a lot

nezox1 11/06/2023 5:40 AM

It doesn't depend on me, so I gave instructions on what to do, but it also depends on the mapper, how he will do it, how much time he will spend on it. I just said what is bad and what needs to be changed, you don't need to judge me, if you did all this and you got good parts, then I wouldn't write this text above

pioche 11/06/2023 5:42 AM

Alright, we will work even more on what has already been changed Hopefully it will be good enough for you Thanks again (:

nezox1 11/06/2023 5:46 AM

And yes read

#📌info_pipou_old

first

pioche 11/06/2023 5:47 AM

I will, thanks

acrolol 11/19/2023 8:35 PM
Luxis.map
938.46 KB
vena6080 12/03/2023 10:40 PM

talk with mapper

vena6080 12/03/2023 10:40 PM

$waiting

acrolol 01/08/2024 3:21 PM
Luxis.map
945.08 KB
acrolol 01/10/2024 7:42 PM
Luxis.map
943.85 KB
f0rtishka 01/12/2024 9:00 AM

State what you are changing when uploading map

acrolol 01/12/2024 10:45 PM

change some spike spot and design bug

coke1465 01/17/2024 2:26 PM

$optimize

DDNet 01/17/2024 2:26 PM
Luxis.map
674.73 KB
vena6080 01/18/2024 9:47 PM

$waiting

acrolol 01/20/2024 5:02 PM
Luxis.map
674.13 KB
acrolol 01/20/2024 5:04 PM
Luxis.map
673.83 KB
DDNet 01/26/2024 9:02 PM

Map filename must match channel name.

vena6080 01/26/2024 9:03 PM
Luxis.map
674.15 KB
vena6080 01/26/2024 9:34 PM
Luxis.map
674.18 KB
vena6080 01/26/2024 9:47 PM
Luxis.map
674.17 KB
vena6080 01/26/2024 9:48 PM

$ready 4

acrolol 02/09/2024 1:49 AM
Luxis.map
674.06 KB
acrolol 02/09/2024 1:49 AM

sry but some bug design was patch

acrolol 02/09/2024 1:49 AM
@vena6080
vena6080 02/09/2024 1:51 AM

$ready 4

DDNet 02/09/2024 1:51 AM

First ready set. It needs to be tested again by a different tester before fully evaluated.

ohn0_ 02/09/2024 2:48 AM

$ready 4

ohn0_ 02/09/2024 2:50 AM

oh I am not official tester

ohn0_ 02/09/2024 3:13 AM

people can easily make a boat and skip the part

pioche 02/09/2024 6:15 AM
  • Fixed all design issues
  • Fixed the boat problem mentioned by n0va
Luxis.map
674.97 KB
vena6080 02/09/2024 12:48 PM

$ready 4

DDNet 02/09/2024 12:48 PM

The map is now ready to be released!

DDNet 02/09/2024 12:48 PM

You cannot ready the map again. It needs to be tested again by a different tester.

vena6080 02/09/2024 12:48 PM

oh this system suck

acrolol 02/09/2024 12:54 PM

bruhhh

acrolol 02/09/2024 12:55 PM
@snailx3

cuz you tell me to ping you right there

vena6080 02/09/2024 12:55 PM
@snailx3

last version +

@murpi

is it possible to make map in ready section in 1 ready if the map was ready before, or if a map is ready and mapper post another version, it doesn't move from ready section.

murpi 02/09/2024 12:58 PM

wait what happend here

coke1465 02/09/2024 12:58 PM

map was ready b4 bot was ready

murpi 02/09/2024 12:59 PM
@vena6080

Before you ready'ed the map, was the map in waiting?

vena6080 02/09/2024 12:59 PM

no it was ready

murpi 02/09/2024 1:00 PM

I'll add some debug commands I guess

murpi 02/09/2024 1:02 PM

if a map is ready and mapper post another version, it doesn't move from ready section. Could you elaborate on this?

vena6080 02/09/2024 1:05 PM

i mean, the map was in "evaluated maps" group and when he post the new version, the bot move is back into "map testing" group, maybe it shouldn't move if it's ready for rls

murpi 02/09/2024 1:05 PM

Oh, I see. No, that's actually intended. Else someone could just upload a different map without us knowing

snailx3 02/09/2024 1:05 PM

posting new versions shouldnt reset the status, only a tester writing $reset should do that

snailx3 02/09/2024 1:06 PM

(i think)

snailx3 02/09/2024 1:06 PM

but its true that if we don't reset status, testers might miss new versions and then we risk releasing bugged maps

murpi 02/09/2024 1:08 PM

Let me PR all the fixes I cooked up real quick so that doesn't happen again

murpi 02/09/2024 1:08 PM

(I hope)

murpi 02/09/2024 1:42 PM

$ready

DDNet 02/09/2024 1:42 PM

The map is now ready to be released!

acrolol 02/09/2024 1:56 PM

ty

texnonik 02/09/2024 3:05 PM

wrong

texnonik 02/09/2024 3:06 PM

+left freeze

texnonik 02/09/2024 3:08 PM

freeze corners

texnonik 02/09/2024 3:10 PM
texnonik 02/09/2024 3:13 PM

wtj

texnonik 02/09/2024 3:14 PM

freeze corner

texnonik 02/09/2024 3:15 PM

what is this :/

f0rtishka 02/09/2024 3:22 PM
acrolol 02/09/2024 3:27 PM

bruhhh everything was good

ohn0_ 02/09/2024 3:29 PM

different corner used

ohn0_ 02/09/2024 3:29 PM

corner issues

acrolol 02/09/2024 3:31 PM

there is no spike here

acrolol 02/09/2024 3:31 PM

no?

acrolol 02/09/2024 3:31 PM

i have the map and everything is good

acrolol 02/09/2024 3:31 PM

maybe you have the old version

acrolol 02/09/2024 3:32 PM

where is this part

f0rtishka 02/09/2024 3:32 PM

i don't remember

f0rtishka 02/09/2024 3:32 PM

first half

ohn0_ 02/09/2024 3:33 PM

I reloaded but its still issues

f0rtishka 02/09/2024 3:34 PM

as far as i know it reloades incorrectly when map is ready

f0rtishka 02/09/2024 3:34 PM

may be wrong

acrolol 02/09/2024 3:34 PM

it's fine it's a easter egg

f0rtishka 02/09/2024 3:35 PM

sus

ohn0_ 02/09/2024 3:36 PM

I downloaded this but still issues

acrolol 02/09/2024 3:36 PM

not everything

acrolol 02/09/2024 3:36 PM

i'll change this

acrolol 02/09/2024 3:37 PM

Can u tell me where did you take that screen

ohn0_ 02/09/2024 3:39 PM

+

ohn0_ 02/09/2024 3:40 PM

did you intend for this tower skip in 4+ teams?

texnonik 02/09/2024 3:44 PM

start of the map

texnonik 02/09/2024 3:44 PM

yes it's confusing

acrolol 02/09/2024 3:49 PM

Where is that screen ?

ohn0_ 02/09/2024 3:50 PM
acrolol 02/09/2024 3:51 PM

Old version

acrolol 02/09/2024 3:52 PM
Luxis.map
674.09 KB
acrolol 02/09/2024 3:52 PM

great version i change everything

acrolol 02/09/2024 3:52 PM
@vena6080

pls

vena6080 02/09/2024 3:53 PM

$ready 4

DDNet 02/09/2024 3:53 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

vena6080 02/09/2024 3:53 PM

Eh

acrolol 02/09/2024 3:53 PM

💀

vena6080 02/09/2024 3:54 PM

I can't today, but need a last check, stop making new design Bug pls

acrolol 02/09/2024 3:54 PM

kk

texnonik 02/09/2024 3:55 PM

but when fix bugs ?

ohn0_ 02/09/2024 3:57 PM

maybe u posted old version

ohn0_ 02/09/2024 3:57 PM

idk

ohn0_ 02/09/2024 3:57 PM

nvm

ohn0_ 02/09/2024 3:58 PM

just check the corner once again by yourself, there are so many corner bugs

murpi 02/09/2024 4:02 PM

$ready

DDNet 02/09/2024 4:02 PM

The map is now ready to be released!

texnonik 02/09/2024 4:11 PM

corner

texnonik 02/09/2024 4:11 PM
texnonik 02/09/2024 4:12 PM
texnonik 02/09/2024 4:13 PM
texnonik 02/09/2024 4:14 PM
texnonik 02/09/2024 4:14 PM
acrolol 02/09/2024 5:18 PM

where

acrolol 02/09/2024 5:19 PM

true

texnonik 02/09/2024 5:51 PM

nvm that one , strange rule

acrolol 02/09/2024 6:21 PM
Luxis.map
673.94 KB
pioche 02/09/2024 6:21 PM
  • Fixed everything that has been told
vena6080 02/09/2024 6:23 PM

$ready 4

DDNet 02/09/2024 6:23 PM

The map is now ready to be released!

acrolol 02/09/2024 6:24 PM

20 th time it has been release

vena6080 02/09/2024 6:25 PM

Next time it's decline

pioche 02/09/2024 6:25 PM

Ouin ouin 😔🫰

acrolol 02/09/2024 7:37 PM
@snailx3

sry but idk if you change this new version

vena6080 02/10/2024 11:35 AM

$reset

savalic 02/10/2024 11:37 AM

Unluckily there are still some major issues with the map before this can get released. Imo map is pretty fun to play but way to unbalanced and in some points unfair, which needs to be a bit more cohesive

savalic 02/10/2024 11:38 AM

So its up to you if you will make it consitent hard or bring it down a bit difficulty-wise.

savalic 02/10/2024 11:38 AM

but let me point out what i mean exactly:

savalic 02/10/2024 12:05 PM
savalic 02/10/2024 12:05 PM
savalic 02/10/2024 12:07 PM

you may disagree with some stuff ig, but its up to you what you do with it. but a difficulty adjustment is needed

savalic 02/10/2024 12:31 PM

$waiting

anthonyyx 02/10/2024 1:41 PM

sooo no luxis release today as planned?

acrolol 02/10/2024 1:52 PM

Dude the map will be post today why u review rn

acrolol 02/10/2024 1:52 PM

😢

acrolol 02/10/2024 1:53 PM

well this is ok

acrolol 02/10/2024 1:53 PM

i mean no need to be change

acrolol 02/10/2024 1:54 PM

the color of the tp will be change and the last part of this solo (in the yellow box too)

acrolol 02/10/2024 1:55 PM

for a Brutal 4 this hammer is not hard but that can be change if you want

acrolol 02/10/2024 1:59 PM

i'll change this

acrolol 02/10/2024 2:02 PM

same

acrolol 02/10/2024 2:03 PM

That's a brutal 4 it's not hard fr, like it's just a hook and go right it's easy asf imo

savalic 02/10/2024 2:05 PM

sry tho :/

savalic 02/10/2024 2:05 PM
@acrolol

you need to compare everything, i pointed out what is compared to easier parts to hard, and easy stuff that is for others easy

acrolol 02/10/2024 2:06 PM

i'll change all easy part

acrolol 02/10/2024 2:06 PM

but imo this one is rly easy

savalic 02/10/2024 2:07 PM

lets meet up in game when everything is done

anthonyyx 02/10/2024 2:08 PM

is this the opinion of majority of the testers? i think its pretty weird for a map to have been ready'ed for so long just to be put back into waiting hours before release

acrolol 02/10/2024 2:08 PM

yup

acrolol 02/10/2024 2:09 PM

everything was good but all new tester want to give their opinion rn

savalic 02/10/2024 2:09 PM

nah im not new^^

savalic 02/10/2024 2:10 PM

yes it is

acrolol 02/10/2024 2:10 PM

oh sry I thought

savalic 02/10/2024 2:11 PM

still waiting for bot to fix role ._.

f0rtishka 02/10/2024 2:30 PM

It's not giving opinion but stating obvious problems with map

acrolol 02/10/2024 2:31 PM
@savalic

i can place tp ? or it will be too different ?

savalic 02/10/2024 2:36 PM

would be to different ig, but up to u

savalic 02/10/2024 2:36 PM

structure-wise

pioche 02/10/2024 5:04 PM
  • Everything has been fixed, should be the final version now
Luxis.map
674.89 KB
acrolol 02/10/2024 5:25 PM
Luxis.map
674.9 KB
pioche 02/10/2024 5:30 PM
  • Added a "turn off entities" text
acrolol 02/10/2024 6:12 PM
acrolol 02/10/2024 6:13 PM
Luxis.map
674.73 KB
acrolol 02/10/2024 6:20 PM
Luxis.map
674.85 KB
acrolol 02/10/2024 6:24 PM
Luxis.map
674.86 KB
ohn0_ 02/10/2024 8:40 PM
rootjie 02/10/2024 8:42 PM

I just feel like the solo just does not fit the theme of the map at all and feels compeltely out of place

rootjie 02/10/2024 8:44 PM

The rest of map was kind of fine, now just feels even more generic with some of these changes made last sec

acrolol 02/10/2024 8:47 PM

there is some changes at the last sec cuz a lot of tester decided to review the map the day of the upload

acrolol 02/10/2024 8:47 PM

this channel is here since 1 year 🙃

savalic 02/10/2024 8:54 PM

did u test the map 1 week ago? you would see that nothing drastically changed except for adding some tiles or deleting some. stuff u blame here is made by mapper 🙂

f0rtishka 02/10/2024 8:57 PM

better than uploading buggy map

rootjie 02/10/2024 8:57 PM

Lol how can you say that nothing drastically changed when the whole first part is different?

rootjie 02/10/2024 8:57 PM

Its boring now

rootjie 02/10/2024 8:57 PM

Generic

rootjie 02/10/2024 8:58 PM

At least had to think at the previous one and not play with brain off

savalic 02/10/2024 8:58 PM

maps always gettin reviewed again day before or the day where the upload will happen. to prevent uploads like it would happened here

savalic 02/10/2024 8:58 PM

read my message again

acrolol 02/10/2024 8:58 PM

Everything was good like 1 week ago

acrolol 02/10/2024 8:59 PM

But that's ok dude

f0rtishka 02/10/2024 8:59 PM

nah

acrolol 02/10/2024 8:59 PM

i'll change what u didn't like

f0rtishka 02/10/2024 8:59 PM

it wasn't good, proof is testing made by texnonik, nova and savalic

rootjie 02/10/2024 8:59 PM

You dont have to change what u dont want to

f0rtishka 02/10/2024 8:59 PM

you can't deny that

savalic 02/10/2024 9:00 PM

guys come on... put your facts together in the right way.

@acrolol

you changed not what i didnt like, you changed what was unbalanced or unfair or just not well mapped

savalic 02/10/2024 9:00 PM

huge difference

rootjie 02/10/2024 9:01 PM

6 different people come in here all with different opinipns and the mapper feels like he needs to please everyone making the map generic

acrolol 02/10/2024 9:01 PM

at the last time this is what I blame

f0rtishka 02/10/2024 9:02 PM

yea lets not test maps

f0rtishka 02/10/2024 9:02 PM

who need dat

acrolol 02/10/2024 9:02 PM

sus terism is unbalanced at some part*

acrolol 02/10/2024 9:33 PM

fixed

Luxis.map
674.16 KB
.freezy_ 02/10/2024 9:38 PM

can you release this now

.freezy_ 02/10/2024 9:38 PM

we need a map to play

bencie. 02/10/2024 9:42 PM

can you release this now we need a map to play

acrolol 02/11/2024 12:45 AM
Luxis.map
674.17 KB
savalic 02/11/2024 5:09 AM
savalic 02/11/2024 5:09 AM
savalic 02/11/2024 5:10 AM
savalic 02/11/2024 5:10 AM
savalic 02/11/2024 5:10 AM

mostly design bugs, but also some missing gametiles.

savalic 02/11/2024 5:10 AM

fix them all, map should be rdy to go afterwards.

savalic 02/11/2024 5:10 AM

next time i will just say "check map"

savalic 02/11/2024 5:14 AM

tbh i dont really get why you changed the solo part. i think Ryu's opinion was against a solo part in the map at all - the part was fine as it was before, just not fitting the map structure. but current solo is fine aswell

savalic 02/11/2024 5:17 AM

$waiting

acrolol 02/11/2024 8:34 AM

Ok ty we will change that

pioche 02/11/2024 8:40 AM

I actually have a few questions to ask you

pioche 02/11/2024 8:41 AM

What version of the map are you using ? Cause this tile is fine in my version, with both game and tile layers

savalic 02/11/2024 8:42 AM

i used the version that is currently on testservers, so propably the one

@acrolol

uploaded 1:45am this night

pioche 02/11/2024 8:42 AM

This "CP" symbol is just to tell people that they'll respawn here if they take a TP, but we can sure add a CP and use cfrom tp here

savalic 02/11/2024 8:42 AM

remove it or do the same for totele 3

pioche 02/11/2024 8:42 AM

Okay

pioche 02/11/2024 8:43 AM

Last thing

pioche 02/11/2024 8:44 AM

This here is an "hidden" message left by Acrolol, it's actually a "funny meme". Told him more than once that it kinda sucks but he really want to keep it here, is it really bothering or can we leave it here ?

savalic 02/11/2024 8:44 AM

i rly couldnt read it probably, thats why i marked it

pioche 02/11/2024 8:44 AM

"Police I swear to god, not simping for a child"

savalic 02/11/2024 8:45 AM

idk, its fine ig

pioche 02/11/2024 8:45 AM

Okay, thanks for him

savalic 02/11/2024 8:45 AM

XD

pioche 02/11/2024 8:45 AM

Lol

acrolol 02/11/2024 8:46 AM

from this

acrolol 02/11/2024 8:46 AM

Just a meme ^^ ^^ ^^ ^^

savalic 02/11/2024 8:49 AM

ye dont worry, is fine^^

pioche 02/11/2024 8:56 AM
  • Removed all freeze / unhookable layers under other layers
  • Fixed freeze corners all around the map
  • Added some spikes for design purpose
  • Fixed a skip in one part
  • Placed the "CP" symbol that was missing in the solo part
  • Fixed everything other than that that has been noticed by Savalic and told above
Luxis.map
679.08 KB
anthonyyx 02/11/2024 10:19 AM

can you release this now we need a map to play

f0rtishka 02/11/2024 10:30 AM

Play it on test server

savalic 02/11/2024 10:37 AM

if u want, i can delay it for 1 more week? or more

pioche 02/11/2024 10:50 AM
@savalic

Should I double check or is it fine since you removed your message ?

savalic 02/11/2024 10:51 AM

wrong version was uploaded, im checkin rn

pioche 02/11/2024 10:51 AM

Okay

DDNet 02/11/2024 10:58 AM

Unable to ready a map in

. Reset the map first, then try again.

savalic 02/11/2024 10:58 AM

$reset

savalic 02/11/2024 10:58 AM

$ready 4

DDNet 02/11/2024 10:58 AM

First ready set. It needs to be tested again by a different tester before fully evaluated.

pioche 02/11/2024 11:00 AM

:D

acrolol 02/11/2024 11:00 AM

ty bro

pioche 02/11/2024 11:32 AM
  • Talked with Savalic in game, changed the last problems he mentioned
Luxis.map
679.05 KB
vena6080 02/11/2024 12:26 PM

$ready 4

DDNet 02/11/2024 12:26 PM

The map is now ready to be released!

savalic 02/11/2024 12:27 PM
@snailx3
_nehr 02/11/2024 1:35 PM

double checked the map, all good to me

_nehr 02/11/2024 1:36 PM

Just a few random freezes out of place in design like this one but it's w/e at this point

snailx3 02/11/2024 1:36 PM

(rls today at 3pm)

acrolol 02/11/2024 1:42 PM

wtf where

_nehr 02/11/2024 1:44 PM

There is 5-6 of these

acrolol 02/11/2024 1:44 PM

idk where did you find this and what is this ? missing time?

acrolol 02/11/2024 1:44 PM

tile*

_nehr 02/11/2024 1:44 PM

Nah it's a tile of freeze under the unhookable (only design)

_nehr 02/11/2024 1:45 PM

Doesn't affect the gameplay or the design

_nehr 02/11/2024 1:45 PM

But you can see it in 50% entities

_nehr 02/11/2024 1:45 PM

That's why it doesn't really matter

acrolol 02/11/2024 1:46 PM

ok i know what is this

acrolol 02/11/2024 1:50 PM
  • fix design but (it's not a lot i don't thinks u need to reset the map just for this)
Luxis.map
679.17 KB
vena6080 02/11/2024 1:51 PM

$ready 4

DDNet 02/11/2024 1:51 PM

The map is now ready to be released!

_nehr 02/11/2024 1:52 PM
@snailx3
_nehr 02/11/2024 1:52 PM

💤

DDNet 02/11/2024 2:03 PM
@acrolol

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

snailx3 02/11/2024 2:21 PM
@_nehr

im uploading it now but servers with the map will need to wait for th eupdate

_nehr 02/11/2024 2:22 PM

👍

_nehr 02/11/2024 2:22 PM

New version doesn't change gameplay at all so it doesn't really matter

frostribe 02/11/2024 2:49 PM

Magical Corner

acrolol 02/11/2024 2:49 PM

ty i'll change this too

anthonyyx 02/11/2024 4:06 PM

sometimes when respawning, you dont get solo'ed

frostribe 02/11/2024 4:06 PM

Ok so, you used a whole mapre, only for 4 lamps in the whole map?

frostribe 02/11/2024 4:07 PM

Yes, there is no reason too add that little box spawn

acrolol 02/11/2024 5:12 PM

i know

acrolol 02/11/2024 5:22 PM

ty all for review

  • Corner bug fixed
  • Add lamp
  • Spawn bug fixed
Luxis.map
681.59 KB
texnonik 02/11/2024 5:23 PM
@snailx3
savalic 02/15/2024 12:16 AM

didnt even noticed till now that u deleted a killtile

savalic 02/15/2024 12:16 AM

wasnt mentioned aswell^^

pioche 02/15/2024 12:41 PM

Which one ? 0:

coke1465 02/15/2024 6:51 PM
dekael 02/15/2024 6:52 PM

unplayable, decline, delete, rollback,

coke1465 02/15/2024 6:52 PM

just saw it while playing

frostribe 02/15/2024 7:00 PM

xD

acrolol 02/15/2024 7:01 PM

hmm nice eyes

acrolol 02/15/2024 7:04 PM
Luxis.map
681.59 KB
acrolol 02/15/2024 7:04 PM
  • Corner fix
coke1465 02/15/2024 7:40 PM

u used a whole tileset for just one background stone, i would use default generic (-120kb) or delete all except that one stone u used