this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
$waiting
do it again, bot is online again
J'ai quoi a changer du coup ? 🥲
J'ai pas vue tout ton live et vue ;')
ah c'est bon j'ai la redif
$waiting
C'est fini on a respecter les modifications que tu avais demander si il reste des choses a modifier hésite pas a nous prévenir
Use English in testing channels
pipou tell me how to edit my map and i do what he tell me to do so now the map is completely done
i can see u closed some spots outside the map, maybe just close the map xd
set chains and stars to HD
noobfilter is bad imo
$waiting
ok i will change thart
that*
what do you need there ?
same
look ingame
often there are kills
oh ok
check again the map and all my messeges
$waiting
i already saw
what is missing ?
u will see if u check again
i dont want to post all again :d
i don't understand i checked and everything change ? i gonna check all again but i thinks it's okay
ok wait
in this screen what is the red cube in the right side ?
its not ok i found some more things by just a quick look on it
its kill, u will notice if u fix all the screens carefully
Yes
ok
im sry
i gonna change this
ok now it's okay
i changed the noobfiltrer now it's ok
i edit some skip part
pls ?
Testers ?
There are a lot of maps for the release, so I don't think that the testers will work a lot on the maps now, only if they want to, then they will test
So they don't test in order of apparition ? They just test the maps they feel like testing ?
I can say for myself that the map is very similar to back in time 2 and sus'terism, but this copy is unsuccessful in my opinion, there are some good parts here, but if you compare it with Bit2 or sus'terism, you yourself understand what is better
Yes
It's the first time I ever try myself to mapping, and if the map is lower than another map in term of quality, does that mean it shouldn't be tested ?
No, there are many bad maps and they are tested as well as all the maps that exist.
but if your map is really worthy and there is little to fix on it, then they will work on it to release it faster
testers are not paid for their work, they do it for their own pleasure
And do you know if there's a difference between the first day we posted it and now ? Cause as I remember the day we posted the map Coke reviewed it in integrality and gave us a whole feedback on what must be changed and what was good but now it's been like several weeks and we are still wondering if we haven't been forgetten
Ok thanks for the information
some maps are easier/shorter/more fun to test
globally we (as in ddnet staff) try our best to make it as fair as possible for everyone but in the end we are never going to enforce specific processes such as testing queue, because it would just end up restricting testers and making it even slower overall
Just wait, don't push the testers, they will find time to look at your map, but it takes time, some maps are tested 1 year, you need patience
testers dont owe anything to mappers and honestly its really intrusive to start blaming them for 'not testing in order', theyre investing their own free time to contribute and allow players to play proper maps (also helping mappers improving their maps)
its not likz your Map has been completely excluded for months, just look at the maps below we have like 50 ready maps.. even if it was ready'd tomorrow it wont be released until 1+ month
I didn't blame them, it was just a question / statement Also I just asked the question cause in my head it was fairer to test the maps in order of posting and not in order of preference I thought my question would be legitimate and not seen as a blame of the testers
My apologizes
also you could remove most of the killtiles as they do not add much beyond nervousness to the player
there are 4 skip I found:
there are some easy parts compare with other parts
the throw to the edge is okay
like it's a little skip and better for speed run
modif pas le throw edge de la vidéo
J'en avais pas l'intention
ok
C'est pipou il a dit de faire sa alors on laisse
2 gores part are change and skipable part change
rest of map seems like a cool t0 map
i changed this part
ty
imo, this map has waaaay too many fillers and when it has parts they are very unbalanced and often too punishing I don't see any reason for this being accepted because it just feels like another t0 hh
Imagine the testing lead tell us do do like that 💀
Every other part gonna change in this week btw
I mean the part in your screen
?
I remember I told you and showed you how to improve your map's structure overall
I also told you that your parts weren't good enough
I provided you with examples to get better fillers because they were the same thing over and over again
Most maps are built like that : part, filler, part, filler
And there is nothing wrong with it
Right now, as Steinchen said, it's mostly made of fillers
"t0-HH maps mustn’t only be made of fillers, they should have real parts."
We just build what we told us how to do it’s all i said
You just pointed it out yourself, the map is 40% fillers. Try to reduce that as much as possible to make the map feel more interesting and unique. :)
The filler are indeed big, but there are separated by 2 parts instead of 1 as told in the rules
- most of the fillers are differents from one to another to make it unique even when it's not a "part"
Generic looking fillers, that just break the flow.
And as you say the map is 40% fillers where the rules tell us that it should be 50% (respecting the patern given [part / filler / part / filler / ...] )
So isn't it a good thing ?
What's the "generic" look ?
So like the "generic look" is basically overseen and used parts ?
Parts, that contain no uniqueness to them and are very overused.
Ok ok, I get it now
Thanks for your help and for your advices 🙏🏼
Map looks like it want to be stronghold
But not well made
Does it have to do with the images used (generic_metal) ?
Or is it really due to the recurrent parts
Personally, not at all I mostly just play with entities
Correct
Back in Time more
Cause I think we used 1 - 3 part(s) of Stronghold to help us design new parts but Pipou allowed us to get inspiration from his parts and helped us to change them so it doesn't look too "Stronghold"
But we will try to change that
Thanks again to you for your feedbacks, we will do our best to make it look better 🙏🏼
Talked with mappers.
$waiting
Design edited Part edited
noobfilter still bad 2 boring hooks xD just make something interesting and harder maybe
The whole map consists of this
in this part you need only hook tee to get the part cmon
It seems like a simple part and if you look at it, you can see something like this.
you can do something simple but new and interesting, or improve something boring and old like making some interesting transition or something else some other way of doing it.
Ok
$waiting
u fix 50% from the above.
For now, I will say that the map 40/60 is not t0, t0 40% is not t0 60%
I thinks not everything need to be change ?
Thats true i gonna fix it ty
I thinks Its depend for player but i’ll change it
This
The solo part inst long imo it’s just a swing and à little gores part
But ok i gonna try to find something
This one is okay ? No? What is bad
Killtap
You know how to do the part like you can double jump fast and hold Space to pass that but ok i gonna fix this
I mean not fast but dj and hold space
But ok i will fix this
I know but its random
How is it random?
It depends on your jump height
Random?
It's just bad to put a killtap in the middle of the map, especially when the map is in the range of 3-4 stars
It’s not but ok
It's just bad to put a killtap in the middle of the map, especially when the map is in the range of 3-4 stars
nothing failly on this 2tap, just have too know that you have to hold w (good player jump with w) and it's perfect too kill the bad player of t0 if they rush in it in a dumb way
the kill tile is fine
are you sure? then why did pipou, when testing my map, say that it is bad to put a killtap in the middle of the map? I say this not only because I think so.
was it a 2tap ? no idea why he said that, maybe a different situation. but 2tap is not a problem if you dont spam it, or map it is a weird way.
Ok i let this one
the height of the toetap is also really easy can edge on it with no problem
Your thoughts ?
(Just fixed some design issues, the map is still the same to test)
don't download this, some part gonna change
$waiting
Currently for me this map remains the same as it was, I didn't see any progression in gameplay or design, if you look at the very first version and now you can see minor changes in parts or new parts that have the same problems. I would like to see something interesting when you release a new version of the map but so far in these months of testing I see nothing. Therefore, I would advise you to spend more time, read all the new rules and create a map that will follow all these rules. Currently, I can say that it is declining, although I am not a tester, but there are a lot of bugs and non-compliance with the rules. Good luck!
ok
What should we change now then ? We tried to remove as much fillers as possible to make room for even more parts We also changed most of the parts to change that "throw me then I do the part" type part to a more interesting kind of part that allows the 2 players to play at the same time, this way we made things more interesting and changing for the two players at the same time We also cut some parts that you testers found annoying and uninteresting to play As far as I remember we tried to follow everything that has been told to us in this channel to improve the map and make it the way y'all want it to be And despite of all the advices that you gave to us you're saying that the map is unchanged and is still the same as when we first posted it Trust me we would be more than happy to have things to work on as we did everything you told us and now all we get is "There are a lot of bugs and non-compliance with the rules" ; I mean I know the map is bad but I would like to know why ? I would like to know what truly has to be changed and not some details that will make a part better but not the map overall If I had to sum it up with only one question, I would ask you what you would change in the map, if it was yours, to make it more entertaining for t0 players and better in testers' eyes ? (Except the fact that we should add more "interesting and unseen parts")
Also thanks for your return, again
you play with entity but the design change a lot
It doesn't depend on me, so I gave instructions on what to do, but it also depends on the mapper, how he will do it, how much time he will spend on it. I just said what is bad and what needs to be changed, you don't need to judge me, if you did all this and you got good parts, then I wouldn't write this text above
Alright, we will work even more on what has already been changed Hopefully it will be good enough for you Thanks again (:
And yes read
#📌info_pipou_oldfirst
I will, thanks
talk with mapper
$waiting
State what you are changing when uploading map
change some spike spot and design bug
$optimize
$waiting
Map filename must match channel name.
$ready 4
sry but some bug design was patch
$ready 4
First ready set. It needs to be tested again by a different tester before fully evaluated.
$ready 4
oh I am not official tester
- Fixed all design issues
- Fixed the boat problem mentioned by n0va
$ready 4
The map is now ready to be released!
You cannot ready the map again. It needs to be tested again by a different tester.
oh this system suck
bruhhh
cuz you tell me to ping you right there
last version +
@murpiis it possible to make map in ready section in 1 ready if the map was ready before, or if a map is ready and mapper post another version, it doesn't move from ready section.
wait what happend here
map was ready b4 bot was ready
Before you ready'ed the map, was the map in waiting?
no it was ready
I'll add some debug commands I guess
if a map is ready and mapper post another version, it doesn't move from ready section. Could you elaborate on this?
i mean, the map was in "evaluated maps" group and when he post the new version, the bot move is back into "map testing" group, maybe it shouldn't move if it's ready for rls
Oh, I see. No, that's actually intended. Else someone could just upload a different map without us knowing
posting new versions shouldnt reset the status, only a tester writing $reset should do that
(i think)
but its true that if we don't reset status, testers might miss new versions and then we risk releasing bugged maps
Let me PR all the fixes I cooked up real quick so that doesn't happen again
(I hope)
$ready
The map is now ready to be released!
ty
bruhhh everything was good
there is no spike here
no?
i have the map and everything is good
maybe you have the old version
where is this part
i don't remember
first half
I reloaded but its still issues
as far as i know it reloades incorrectly when map is ready
may be wrong
it's fine it's a easter egg
sus
I downloaded this but still issues
not everything
i'll change this
Can u tell me where did you take that screen
start of the map
yes it's confusing
Where is that screen ?
Old version
great version i change everything
pls
$ready 4
First ready set. It needs to be tested again by a different tester before fully evaluated.
Eh
💀
I can't today, but need a last check, stop making new design Bug pls
kk
maybe u posted old version
idk
nvm
$ready
The map is now ready to be released!
where
true
nvm that one , strange rule
- Fixed everything that has been told
$ready 4
The map is now ready to be released!
20 th time it has been release
Next time it's decline
Ouin ouin 😔🫰
sry but idk if you change this new version
$reset
Unluckily there are still some major issues with the map before this can get released. Imo map is pretty fun to play but way to unbalanced and in some points unfair, which needs to be a bit more cohesive
So its up to you if you will make it consitent hard or bring it down a bit difficulty-wise.
but let me point out what i mean exactly:
you may disagree with some stuff ig, but its up to you what you do with it. but a difficulty adjustment is needed
$waiting
sooo no luxis release today as planned?
Dude the map will be post today why u review rn
😢
i mean no need to be change
sry tho :/
you need to compare everything, i pointed out what is compared to easier parts to hard, and easy stuff that is for others easy
i'll change all easy part
but imo this one is rly easy
lets meet up in game when everything is done
is this the opinion of majority of the testers? i think its pretty weird for a map to have been ready'ed for so long just to be put back into waiting hours before release
yup
everything was good but all new tester want to give their opinion rn
nah im not new^^
yes it is
oh sry I thought
still waiting for bot to fix role ._.
It's not giving opinion but stating obvious problems with map
would be to different ig, but up to u
structure-wise
- Everything has been fixed, should be the final version now
- Added a "turn off entities" text
I just feel like the solo just does not fit the theme of the map at all and feels compeltely out of place
The rest of map was kind of fine, now just feels even more generic with some of these changes made last sec
there is some changes at the last sec cuz a lot of tester decided to review the map the day of the upload
this channel is here since 1 year 🙃
did u test the map 1 week ago? you would see that nothing drastically changed except for adding some tiles or deleting some. stuff u blame here is made by mapper 🙂
better than uploading buggy map
Lol how can you say that nothing drastically changed when the whole first part is different?
Its boring now
Generic
At least had to think at the previous one and not play with brain off
maps always gettin reviewed again day before or the day where the upload will happen. to prevent uploads like it would happened here
read my message again
Everything was good like 1 week ago
But that's ok dude
nah
i'll change what u didn't like
it wasn't good, proof is testing made by texnonik, nova and savalic
You dont have to change what u dont want to
you can't deny that
guys come on... put your facts together in the right way.
@acrololyou changed not what i didnt like, you changed what was unbalanced or unfair or just not well mapped
huge difference
6 different people come in here all with different opinipns and the mapper feels like he needs to please everyone making the map generic
at the last time this is what I blame
yea lets not test maps
who need dat
sus terism is unbalanced at some part*
fixed
can you release this now
we need a map to play
can you release this now we need a map to play
mostly design bugs, but also some missing gametiles.
fix them all, map should be rdy to go afterwards.
next time i will just say "check map"
tbh i dont really get why you changed the solo part. i think Ryu's opinion was against a solo part in the map at all - the part was fine as it was before, just not fitting the map structure. but current solo is fine aswell
$waiting
Ok ty we will change that
I actually have a few questions to ask you
i used the version that is currently on testservers, so propably the one
@acrololuploaded 1:45am this night
remove it or do the same for totele 3
Okay
Last thing
i rly couldnt read it probably, thats why i marked it
"Police I swear to god, not simping for a child"
idk, its fine ig
Okay, thanks for him
XD
Lol
from this
Just a meme ^^ ^^ ^^ ^^
ye dont worry, is fine^^
- Removed all freeze / unhookable layers under other layers
- Fixed freeze corners all around the map
- Added some spikes for design purpose
- Fixed a skip in one part
- Placed the "CP" symbol that was missing in the solo part
- Fixed everything other than that that has been noticed by Savalic and told above
can you release this now we need a map to play
Play it on test server
if u want, i can delay it for 1 more week? or more
Should I double check or is it fine since you removed your message ?
wrong version was uploaded, im checkin rn
Okay
Unable to ready a map in
. Reset the map first, then try again.
$reset
$ready 4
First ready set. It needs to be tested again by a different tester before fully evaluated.
:D
ty bro
- Talked with Savalic in game, changed the last problems he mentioned
$ready 4
The map is now ready to be released!
double checked the map, all good to me
(rls today at 3pm)
wtf where
There is 5-6 of these
idk where did you find this and what is this ? missing time?
tile*
Nah it's a tile of freeze under the unhookable (only design)
Doesn't affect the gameplay or the design
But you can see it in 50% entities
That's why it doesn't really matter
ok i know what is this
- fix design but (it's not a lot i don't thinks u need to reset the map just for this)
$ready 4
The map is now ready to be released!
💤
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
im uploading it now but servers with the map will need to wait for th eupdate
👍
New version doesn't change gameplay at all so it doesn't really matter
ty i'll change this too
sometimes when respawning, you dont get solo'ed
Yes, there is no reason too add that little box spawn
i know
ty all for review
- Corner bug fixed
- Add lamp
- Spawn bug fixed
didnt even noticed till now that u deleted a killtile
wasnt mentioned aswell^^
Which one ? 0:
unplayable, decline, delete, rollback,
just saw it while playing
xD
hmm nice eyes
- Corner fix