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3.34 mb xd
Just the one who submitted the map can upload
Unless a tester give permission
design update
optimized map
How much did you change for it to lose 1.5MB??
we remove useless parts of mapress images
are you sure about that ? why would you need 2 (3) unhook tilesets ?
$optimize
you can drop here direkt
bot doesnt check for dupes =P
grass is bugged
You can drop but isn't skip
It's on purpose
which part?
tileset is bugged
you lose rocket when you go down
you lose rocket when you go up
can't go down without losing the rocket
where did i use rocket
Your video is bugged, can you send again? Complete video
ok, we are going to fix it
The hookable, right?
Thanks
wanna phrase this as a feature request? I don't know what you mean ^^ the bot just has a set of things it checks, we can increase how much it checks
yes the grass, zoom in and u will notice what i mean
Ok thanks
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skip removed corrected tileset and optimized map
:o
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We updated the weapon shields at the ant store on the map extras
Hi well here is my feedback. In general aspects there is no more content than the blue squares part that i felt not creative but enjoyable, the yellow squares are just aleds without a imaginative way to do them as the map Aled II does, just follows the same pattern of movement("deep" move a lil [i mean a drag, hf etc...] and then the aled) (i hope my point can be understandable) so its kinda boring, if u want to do a similar map as aled do it with "unique" initial movements that leads to the aled. Then we have the red square there are more of this on the map that i didnt mark but whatever, this one is 1/4 of the width and length of the map that could be fill with content, which besides could be one of the cause of the weight of the file, so take this in consideration next time.
Hi, thank you for the observations, we are going to take all of them in consideration.
About the yellow squares, all of the parts of the map are unique innovations, the aleds included, they are different from that ones of aled I and aled II. the map is balanced for both players: the dynamic one(speedrunner) and the objective one(the point maker), about 3 minutes in a perfect run, as a map should be.
About the red squares, it's only a extra of the map representing an anthill and for the players to have fun on it.
About the file size, sorry but do you really know how much it is? cuz this does not influence in basically anything of the file size, the only major things are the mapres images and in the extra we used the same of the map content. This would be the file size without the extra part, only 0.08mb of difference.
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Thank you for the observation, we are going to make the contrast better, so the blocks turn more visible to the eye.
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This detail ocurred after the bot optimized the map, we happened to let it in the border and did not notice it. Thank you, we already corrected it and verified all the rest of the map!
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1)unique innovations? i dont think so buddy, the only one that i could give u credit is where you have to use rocket, the other ones are pretty standards. 2)About the file size i said it could be one of the reasons not the main issue
but you have to drag the deep and then do the aled 😞
the first one may be too basic though
Some corrections on the details and adjusts in some parts with cireme's help
Added Time Checkpoints
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Hi 😄 well i stand my point here about the gameplay there are parts that have flow but thats not all what a map needs, the blue parts were cool i guess so u could reuse it in a future map, i dont want to be redundant but its really hard that this map with fixes could get released because u would have to rework the entire map which its not fun so i rather decline this, dont loose motivation tho you guys did it (in some aspects) great.
$decline
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Dont worry, no one gets his first map released. You will do much better in your next try!