Mentions:
@ybivawkaMap π:
fix
wow can't believe we finally got a moderate map
im so tired of novices and brutals
finally something in between
i got tired while checking the map π€
okay thats it from me
set some stuff on high detail mode so like you wont be as laggy and clearer gameplay
ill give this map 27 blueberries
some fixes
π« π« π« π« π« π« π« π« π«
if you count its exactly 27
made hd for some of the objects, and small fixes
WHAT IS THE ORIGINAL NAME OF THIS PEAK FANTASYπ£οΈπ£οΈπ£οΈπ£οΈ
bad spacing, makes for awkward hooking
getting deeped right after 1st part is kinda bad design IMO
for example letting them win by only holding D
no need rehook on the left
really weird filler, i don't like how you gotta fall for 500m before you can start it either
crystal/plant doodads in high detail
itd be nice to have a bit more decoration in spawn room and finish
yk, make logo a bit transparent, add some bushes, etc.
also u can do it solo
Anyways good map
oh this is what id id originally xd didnt know it was 2p part
XD
deep not needed
nvm rocket wasn't needed for original part even
I noted for myself many minor points for rework in addition to what was written here in the channel, there will be a rework in the coming days
stars_group, logo_moderate, plants_moderate can all be downscaled
and i dont think you used everything from marks, font and amazing_freeze so they can all be combined for a smaller filesize
waiting for this
we will do this in the final version of the map design if it is accepted

I see you did my job for me ^^
very cool map, its definetely gonna be released, u can do design stuff which u wanted to do
final version
Am I the only one having issues with the name?
Ye we shouldnt name it like the category
good name
i would love to make a solo map that i'd call solo ngl
but yeah i agree, the name shouldnt be just
should be fine, there's no rule about that, also we have https://ddnet.org/maps/Noovice-33- & https://ddnet.org/maps/Insane
A (map) name is supposed to be for identification purposes and shouldn't mess with that by creating confusion on purpose or similar
Aware, but I think we want to distance us from those precedents because of above-mentioned reasoning
pretty sure neither were meant to go into respective categories
i think noovice was made for novice, "Insane" was created before ddnet existed
okay fair, at least for me this map name is more fun than confusing tho but thats just my opinion
noovice was a tournament map and always rated moderate 1* tho :o
I think we could change the name of the map, but we are happy with this one
If you don't mind that much I'd really suggest to change the name π
we made a new name for the map, please change it to "Not Novice"
XDD
Thank you for being so cooperative π€π»βΊοΈ
novice 5*
when will testing of this map be completed? I think everything is ready

not novice goes hard
New novice?
yeah i think 5* novice would absolutely be cool for this map
Lets put it into oldschool 2*
Thats best i can do
Insane 5*
It's okay like this
submit in unique

I noticed that the map disappeared from the test servers, and in the logs there was no update to the new file, so I'm sending it again
when release?
when release
when release
when release
when decline
when not_novice2
not moderate
when release. day two.
day two is released already https://ddnet.org/maps/Day-32-Two
Day three when
day four?
i dont like the number 4
γ
welf
No release

pls adrenaline 7
hi, i'm release(i don't exist)
Please stay patient. We have maps in testing that wait for much longer than your map. If you want your map to get tested and (perhaps) released quicker then the best way is to help by testing other maps (and not annoy us by asking about release).
i just found it a bit funny that your tester writes the same "when release" under this map, besides he already set it to ready. louis tested this map earlier, all the edits were made(and all screenshots of the edits are attached.), i also want to note that this map is more ready for release than most of those that have been in testing longer, therefore, getting rid of it in the first place would be the easiest way to reduce the number of maps in the test.
But still, maybe it's more fun to release Linear 2.

i wrote it as a joke to continue "when release" chain. You can try to find any other tester in game and kindly explain that this map is ready / very close to ready. it will give you more chances than writing here sarcastic comments every day
Freezy wrote that text after you said "when release" on 3 different days, it can be funny but it turned into spamming
Upper tp looks like freeze
beatiful map
more things could be changed to hd, such as the viginette, grass and stars
maybe even the bg if theres a default quad behind it
some images could be combined together to save on filesize like generic_lamps+generic_moderate
and some can be compressed, like the bg and "light_v4"
doneβ
just want to say, fucking beautiful map!
Really nice job, 10/10
Thanks to the co-author
@wee.tw, he was the only one who did the design.
ohhh yeah,
@wee.twmap deepblue aswell, your really making banger design
cool map
when release
when will you be able to finish testing this map?
@louis.placedunno been busy with school and deadlock the game
it's very sad, but all you have to do is write ready and the test is complete

talked to mapper, waiting for some changes
- Design changes were also made based on Welf's comments.
Upload failed
The other marked area feels a little bit unsmooth to play and I think you could improve it and keep the flow going.
Otherwise the part looks way better than before :D
this is done against skip in duo
I see
I would do more space tho to make it more comfortable
skipable
it seems to me that the current construction of the part is already well done
It is not bad.
Just a suggestion to make it more smooth
Two people have a grenade, it's still skipable
ahhh
Imo way cleaner if it was like that xd
Btw. Imo you don't need multiple spawns on most of the parts. Where I would suggest you to use them is at parts where 2 players will spawn.
Are you talking about checkpoints?
I don't think it's critical, what's the problem with such moments? at least in t0 players won't stand as a tower on 1 tp
All tele spawns in general
You can keep it :D
Just saying in case you wanna remove some to keep it cleaner
I don't think this is a problem, it will be easier for someone to hook
Okay
Maybe just me, ignore xd
Good map overall, good parts :D
Thx for your upped version :D
I don't think there is a need for borders there, because the whole area is closed by teleports
I meant that you should remove the tele from entities
xD
design bugs have been fixed
fix design bugs
design bugs
fixed bugs with mappers, ready for me
when release?
2 points away from dote

Adding my ready back
the story: ive put ready on this map while ago, then the map got waiting status from another tester -> ready from another tester -> im trying to ready and getting message above
our map is definitely being prepared for a flight into space, now we need 3 ready

bad bot
:(
Optimized:
4 stars*
not moderate.. coming soon
will you ever reach fun category and make a map called "not fun"
not insaneπππ
Optimized:
I'm waiting for the release to play it on stream!
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
yay
Very good map

i like it too, only the edgehook is missplaced
i didnt like the faily fly parts, felt more like brutal
but very nice map

hey its not novice
you got what was advertised
what if this part was not moderate
yeah, i kinda think mod 5 would have been fair, just because of how much fails i saw on fly part
but the other map is mod 4 so it is what it is
not moderate could be novice π₯
