#Not_Novice
"Not Novice" by wee & Ybivawka~ [Moderate]
DDNet 03/15/2025 10:11 PM

Mentions:

@ybivawka
DDNet 03/15/2025 10:11 PM
DDNet 03/15/2025 10:11 PM

Map 🐞:

ybivawka 03/15/2025 10:17 PM

fix

.cammo. 03/15/2025 10:50 PM

wow can't believe we finally got a moderate map

oxyzo. 03/15/2025 11:01 PM

im so tired of novices and brutals

oxyzo. 03/15/2025 11:01 PM

finally something in between

oxyzo. 03/15/2025 11:01 PM

i got tired while checking the map πŸ’€

oxyzo. 03/15/2025 11:02 PM

you can accidentially fall here and go back to the top which takes some time

oxyzo. 03/15/2025 11:02 PM

fix silly edge if its not intentional

oxyzo. 03/15/2025 11:02 PM

okay thats it from me

oxyzo. 03/15/2025 11:03 PM

set some stuff on high detail mode so like you wont be as laggy and clearer gameplay

oxyzo. 03/15/2025 11:09 PM

ill give this map 27 blueberries

ybivawka 03/16/2025 3:31 AM

some fixes

mirfay123 03/16/2025 6:54 AM

🫐 🫐 🫐 🫐 🫐 🫐 🫐 🫐 🫐

mirfay123 03/16/2025 6:54 AM

if you count its exactly 27

wee.tw 03/16/2025 7:54 AM

made hd for some of the objects, and small fixes

DDNet 03/16/2025 7:54 AM
gwin42069 03/17/2025 7:07 PM

WHAT IS THE ORIGINAL NAME OF THIS PEAK FANTASYπŸ—£οΈπŸ—£οΈπŸ—£οΈπŸ—£οΈ

louis.place 03/17/2025 7:50 PM
louis.place 03/17/2025 7:50 PM

bad spacing, makes for awkward hooking

louis.place 03/17/2025 7:50 PM

getting deeped right after 1st part is kinda bad design IMO

louis.place 03/17/2025 7:53 PM

put checkpoint near tele, just good practice

louis.place 03/17/2025 7:59 PM

u gotta color these differently

louis.place 03/17/2025 8:01 PM

itgs nice to let people afk if they're on bottom

louis.place 03/17/2025 8:01 PM

for example letting them win by only holding D

louis.place 03/17/2025 8:05 PM

dont understand why this blue tele is needed

louis.place 03/17/2025 8:15 PM
louis.place 03/17/2025 8:15 PM

no need rehook on the left

louis.place 03/17/2025 8:17 PM
louis.place 03/17/2025 8:17 PM

really weird filler, i don't like how you gotta fall for 500m before you can start it either

louis.place 03/17/2025 8:18 PM

unfreeze is misplaced

louis.place 03/17/2025 8:22 PM

a tad too easy

DDNet 03/17/2025 8:23 PM
ybivawka 03/17/2025 10:00 PM
louis.place 03/18/2025 11:38 PM

crystal/plant doodads in high detail

louis.place 03/18/2025 11:39 PM

itd be nice to have a bit more decoration in spawn room and finish

louis.place 03/18/2025 11:39 PM

yk, make logo a bit transparent, add some bushes, etc.

thortillat.d.m 03/19/2025 12:19 AM

I liked the map but there is one or another swing that felt more difficult than the rest for example this one

thortillat.d.m 03/19/2025 12:21 AM

u can do swing wihtout use that hooktrough

thortillat.d.m 03/19/2025 12:24 AM

also u can do it solo

thortillat.d.m 03/19/2025 12:29 AM

I think it would be more comfortable if you used chetpoints or something so that in case they fall back they don't have to fly

thortillat.d.m 03/19/2025 12:32 AM

this hooktrought is useless

thortillat.d.m 03/19/2025 12:39 AM

Anyways good map

louis.place 03/19/2025 1:12 AM

oh this is what id id originally xd didnt know it was 2p part

thortillat.d.m 03/19/2025 1:20 AM

XD

yaccre 03/19/2025 4:38 AM

deep not needed

yaccre 03/19/2025 5:05 AM

nvm rocket wasn't needed for original part even

ybivawka 03/19/2025 7:21 AM

I noted for myself many minor points for rework in addition to what was written here in the channel, there will be a rework in the coming days

.cammo. 03/19/2025 2:06 PM

stars_group, logo_moderate, plants_moderate can all be downscaled

.cammo. 03/19/2025 2:07 PM

and i dont think you used everything from marks, font and amazing_freeze so they can all be combined for a smaller filesize

DDNet 03/19/2025 6:10 PM
louis.place 03/19/2025 6:11 PM

waiting for this

ybivawka 03/20/2025 9:14 AM
ybivawka 03/20/2025 9:15 AM

we will do this in the final version of the map design if it is accepted

ybivawka 03/27/2025 9:23 AM
nameless_me 03/27/2025 5:25 PM

I see you did my job for me ^^

kickerx 03/28/2025 11:24 AM

little design bug at the end (half of 2x tile is looped at bottom)

kickerx 03/28/2025 11:24 AM

very cool map, its definetely gonna be released, u can do design stuff which u wanted to do

DDNet 03/28/2025 11:40 AM
ybivawka 03/30/2025 3:02 PM

final version

Moderate.map
1016.11 KB
DDNet 03/30/2025 3:02 PM
ybivawka 03/30/2025 3:04 PM
Moderate.map
1016.11 KB
DDNet 03/30/2025 3:04 PM
DDNet 03/30/2025 3:04 PM
ybivawka 03/30/2025 3:05 PM

meh

ybivawka 03/30/2025 3:05 PM
DDNet 03/30/2025 3:05 PM
.freezy_ 03/30/2025 5:57 PM

Am I the only one having issues with the name?

itom6176 03/30/2025 6:19 PM

Ye we shouldnt name it like the category

paloma249771 03/30/2025 6:30 PM

good name

blaiszephyr 03/30/2025 6:31 PM

i would love to make a solo map that i'd call solo ngl

but yeah i agree, the name shouldnt be just

paloma249771 03/30/2025 6:55 PM

should be fine, there's no rule about that, also we have https://ddnet.org/maps/Noovice-33- & https://ddnet.org/maps/Insane

.freezy_ 03/30/2025 7:00 PM

A (map) name is supposed to be for identification purposes and shouldn't mess with that by creating confusion on purpose or similar

.freezy_ 03/30/2025 7:02 PM

Aware, but I think we want to distance us from those precedents because of above-mentioned reasoning

f0rtishka 03/30/2025 7:03 PM

pretty sure neither were meant to go into respective categories

balami. 03/30/2025 7:05 PM

i think noovice was made for novice, "Insane" was created before ddnet existed

paloma249771 03/30/2025 7:13 PM

okay fair, at least for me this map name is more fun than confusing tho but thats just my opinion

blaiszephyr 03/30/2025 8:03 PM

noovice was a tournament map and always rated moderate 1* tho :o

ybivawka 03/30/2025 8:28 PM

I think we could change the name of the map, but we are happy with this one

.freezy_ 04/07/2025 2:17 PM

If you don't mind that much I'd really suggest to change the name πŸ˜…

ybivawka 04/07/2025 7:57 PM

we made a new name for the map, please change it to "Not Novice"

DDNet 04/07/2025 7:57 PM
.freezy_ 04/07/2025 8:16 PM

XDD

DDNet 04/07/2025 8:16 PM
.freezy_ 04/07/2025 8:18 PM

Thank you for being so cooperative 🀝🏻☺️

oxyzo. 04/07/2025 8:19 PM

novice 5*

ybivawka 04/07/2025 8:27 PM

when will testing of this map be completed? I think everything is ready

blaiszephyr 04/07/2025 9:07 PM

not novice goes hard

ramirok_ 04/07/2025 10:22 PM

New novice?

oxyzo. 04/07/2025 10:24 PM

yeah i think 5* novice would absolutely be cool for this map

happymaciek 04/07/2025 10:56 PM

Lets put it into oldschool 2*

happymaciek 04/07/2025 10:56 PM

Thats best i can do

ramirok_ 04/07/2025 11:48 PM

Insane 5*

ramirok_ 04/07/2025 11:48 PM

It's okay like this

oxyzo. 04/07/2025 11:59 PM

submit in unique

ybivawka 04/09/2025 11:30 AM

I noticed that the map disappeared from the test servers, and in the logs there was no update to the new file, so I'm sending it again

exosphere___endosphere 04/10/2025 9:45 AM

when release?

oxyzo. 04/10/2025 9:53 AM

when release

kickerx 04/10/2025 9:57 AM

when release

ybivawka 04/10/2025 11:04 AM

when release

zeromsfake 04/10/2025 12:25 PM

when decline

thousandhours2 04/10/2025 5:25 PM

when not_novice2

oxyzo. 04/10/2025 5:32 PM

not moderate

ybivawka 04/11/2025 3:12 PM

when release. day two.

balami. 04/11/2025 3:17 PM

day two is released already https://ddnet.org/maps/Day-32-Two

oxyzo. 04/11/2025 4:31 PM

Day three when

.cammo. 04/11/2025 4:35 PM
oxyzo. 04/11/2025 4:35 PM

day four?

.cammo. 04/11/2025 4:36 PM

i dont like the number 4

zeromsfake 04/11/2025 5:44 PM

し

soulyvevo 04/12/2025 6:38 AM

welf

wee.tw 04/12/2025 8:44 PM

No release

nixuslegendary 04/12/2025 8:59 PM

pls adrenaline 7

ybivawka 04/13/2025 11:38 AM

hi, i'm release(i don't exist)

.freezy_ 04/13/2025 3:36 PM

Please stay patient. We have maps in testing that wait for much longer than your map. If you want your map to get tested and (perhaps) released quicker then the best way is to help by testing other maps (and not annoy us by asking about release).

ybivawka 04/13/2025 6:15 PM

i just found it a bit funny that your tester writes the same "when release" under this map, besides he already set it to ready. louis tested this map earlier, all the edits were made(and all screenshots of the edits are attached.), i also want to note that this map is more ready for release than most of those that have been in testing longer, therefore, getting rid of it in the first place would be the easiest way to reduce the number of maps in the test.

But still, maybe it's more fun to release Linear 2.

kickerx 04/13/2025 7:06 PM

i wrote it as a joke to continue "when release" chain. You can try to find any other tester in game and kindly explain that this map is ready / very close to ready. it will give you more chances than writing here sarcastic comments every day

balami. 04/13/2025 8:20 PM

Freezy wrote that text after you said "when release" on 3 different days, it can be funny but it turned into spamming

nightsp 04/13/2025 9:43 PM
nightsp 04/13/2025 9:44 PM

Upper tp looks like freeze

nixuslegendary 04/13/2025 9:57 PM

beatiful map

ybivawka 04/13/2025 10:59 PM
.cammo. 04/14/2025 6:36 AM

more things could be changed to hd, such as the viginette, grass and stars

.cammo. 04/14/2025 6:36 AM

maybe even the bg if theres a default quad behind it

.cammo. 04/14/2025 6:37 AM

some images could be combined together to save on filesize like generic_lamps+generic_moderate

.cammo. 04/14/2025 6:38 AM

and some can be compressed, like the bg and "light_v4"

ybivawka 04/14/2025 11:55 AM

doneβœ…

nameless_me 04/14/2025 12:38 PM
@ybivawka

just want to say, fucking beautiful map!

Really nice job, 10/10

ybivawka 04/14/2025 12:42 PM

Thanks to the co-author

@wee.tw

, he was the only one who did the design.

nameless_me 04/14/2025 12:50 PM

ohhh yeah,

@wee.tw

map deepblue aswell, your really making banger design

nixuslegendary 04/14/2025 4:44 PM

cool map

oxyzo. 04/14/2025 4:56 PM

when release

ybivawka 04/16/2025 6:28 PM

when will you be able to finish testing this map?

@louis.place
louis.place 04/17/2025 5:52 PM

dunno been busy with school and deadlock the game

ybivawka 04/18/2025 11:54 PM

it's very sad, but all you have to do is write ready and the test is complete

jsontw 04/23/2025 10:49 AM

talked to mapper, waiting for some changes

balami. 04/23/2025 12:10 PM

i wouldnt post these small thingies without more feedback but since it's in waiting i will add tiny things, didn't play the map just looked for things i could find.. tiny graphic bug here (it's visible without the transparency i used to detect the bug)

balami. 04/23/2025 12:11 PM

unfreeze inconsistency, on the other places in the map this tile would be unfreeze (i have a screenshot as an example too, but i guess you understand what i mean)

ybivawka 04/25/2025 4:46 PM
  • Design changes were also made based on Welf's comments.
murpi 04/25/2025 4:59 PM

Upload failed

jsontw 04/28/2025 2:51 AM

A couple tele here would be nice so you wouldn't need to run -> all the way

jsontw 04/28/2025 2:54 AM

At this point the player is through the part and undeeped already. You can safely remove deep inside the CP 16 here

jsontw 04/28/2025 2:57 AM

Could add HT here just for making the area be better. Depends how you intended the part to work. If you intended it to work with the hook from top, then you could close the bottom area with unhook instead

jsontw 04/28/2025 3:04 AM

At the beginning it would feel better, if the HT was placed more to the right, because hooking from the side while running is just better.

jsontw 04/28/2025 3:05 AM

The other marked area feels a little bit unsmooth to play and I think you could improve it and keep the flow going.

jsontw 04/28/2025 3:05 AM

I can go up instantly

jsontw 04/28/2025 3:06 AM

Otherwise the part looks way better than before :D

jsontw 04/28/2025 3:07 AM

Part would feel better, if you mapped it without tiles for the tee to sit on.

ybivawka 04/28/2025 3:08 AM

this is done against skip in duo

jsontw 04/28/2025 3:09 AM

I see

jsontw 04/28/2025 3:09 AM

What if it was something like that?

jsontw 04/28/2025 3:10 AM

I would do more space tho to make it more comfortable

ybivawka 04/28/2025 3:11 AM

skipable

ybivawka 04/28/2025 3:11 AM

it seems to me that the current construction of the part is already well done

jsontw 04/28/2025 3:11 AM

Like that maybe

jsontw 04/28/2025 3:12 AM

It is not bad.

jsontw 04/28/2025 3:12 AM

Just a suggestion to make it more smooth

ybivawka 04/28/2025 3:12 AM

Two people have a grenade, it's still skipable

jsontw 04/28/2025 3:13 AM

ahhh

jsontw 04/28/2025 3:15 AM

Not skip

jsontw 04/28/2025 3:16 AM

Imo way cleaner if it was like that xd

jsontw 04/28/2025 3:16 AM
jsontw 04/28/2025 3:18 AM

Can be removed

jsontw 04/28/2025 3:19 AM

Don't need 2 spawns in solo part. Also would move the To to the wall, or 1 tile away from the wall.

jsontw 04/28/2025 3:22 AM

More wall here would be better.

jsontw 04/28/2025 3:29 AM

Btw. Imo you don't need multiple spawns on most of the parts. Where I would suggest you to use them is at parts where 2 players will spawn.

jsontw 04/28/2025 3:30 AM

Example where you should keep em

jsontw 04/28/2025 3:30 AM

It is okay if the freezed player has 1 cto

ybivawka 04/28/2025 3:31 AM

Are you talking about checkpoints?

ybivawka 04/28/2025 3:32 AM

I don't think it's critical, what's the problem with such moments? at least in t0 players won't stand as a tower on 1 tp

jsontw 04/28/2025 3:33 AM

Can go here and skip 1 hook

jsontw 04/28/2025 3:33 AM

All tele spawns in general

jsontw 04/28/2025 3:33 AM

You can keep it :D

jsontw 04/28/2025 3:34 AM

Just saying in case you wanna remove some to keep it cleaner

ybivawka 04/28/2025 3:34 AM

I don't think this is a problem, it will be easier for someone to hook

jsontw 04/28/2025 3:34 AM

1-2 more Ht would be more comfy here

jsontw 04/28/2025 3:34 AM

Okay

jsontw 04/28/2025 3:36 AM

Imo the jump here is a little bit weird...

jsontw 04/28/2025 3:38 AM

Maybe just me, ignore xd

jsontw 04/28/2025 3:38 AM

Would remove ht here and put unhook. I never use those to rehook. You can choose tho if you wanna keep em

jsontw 04/28/2025 3:41 AM

There could be more space down here for the hook+dj

jsontw 04/28/2025 3:46 AM

Tele here would be nice

jsontw 04/28/2025 3:47 AM

Would maybe put 1 jump here instead of djing up.

jsontw 04/28/2025 3:48 AM

Good map overall, good parts :D

DDNet 04/28/2025 3:48 AM
ybivawka 04/28/2025 5:00 PM
ybivawka 04/28/2025 5:00 PM
jsontw 04/28/2025 5:19 PM

Thx for your upped version :D

jsontw 04/28/2025 5:20 PM

I would add 2 as it keeps the flow going and I can just hold A and rehook there. (I can still do it, but the hook is just a little tight)

jsontw 04/28/2025 5:21 PM

Sometimes the swing will fail really close. You could probably remove 1 or both freeze as you will need the drag anyway.

jsontw 04/28/2025 5:25 PM

These are shown in entities but not in design

jsontw 04/28/2025 5:44 PM

HD pls

jsontw 04/28/2025 5:54 PM

I would give the ht a little bit more alpha 150 - > 130

jsontw 04/28/2025 5:56 PM

While these don't affect the gameplay, I still suggest you to keep a proper marking for all tiles.

jsontw 04/28/2025 5:58 PM

little bug, freeze behind it is missing ( you can see it behind the edges )

jsontw 04/28/2025 5:58 PM
jsontw 04/28/2025 6:00 PM

add freeze design

jsontw 04/28/2025 6:00 PM

add tele design

jsontw 04/28/2025 6:01 PM

here too

jsontw 04/28/2025 6:02 PM

not marked

jsontw 04/28/2025 6:03 PM

I would'nt mark the unsolo here, its pretty obvious

jsontw 04/28/2025 6:05 PM

If you do arrow markings, please mark them with an arrow in entities as well

jsontw 04/28/2025 6:06 PM
jsontw 04/28/2025 6:07 PM

the white shadow is not needed

jsontw 04/28/2025 6:08 PM

freeze design missing, please look out for this throughout the map

jsontw 04/28/2025 6:09 PM
jsontw 04/28/2025 6:09 PM

add freeze

jsontw 04/28/2025 6:10 PM

At the same part. They dont connect very well rn

jsontw 04/28/2025 6:15 PM

If you move the stoppers up, you won't need unsolo within cto25

jsontw 04/28/2025 6:15 PM

solo not needed here

jsontw 04/28/2025 6:19 PM
jsontw 04/28/2025 6:20 PM
jsontw 04/28/2025 6:22 PM

maybe a couple tele here

jsontw 04/28/2025 6:23 PM
jsontw 04/28/2025 6:23 PM
jsontw 04/28/2025 6:24 PM

maybe unfreeze in these too

jsontw 04/28/2025 6:25 PM

close

jsontw 04/28/2025 6:40 PM
ybivawka 04/28/2025 6:41 PM

I don't think there is a need for borders there, because the whole area is closed by teleports

jsontw 04/28/2025 6:53 PM

I meant that you should remove the tele from entities

jsontw 04/28/2025 6:53 PM

xD

DDNet 04/28/2025 7:13 PM
ybivawka 04/28/2025 10:38 PM

design bugs have been fixed

ybivawka 04/29/2025 12:28 AM

fix design bugs

ybivawka 04/29/2025 12:40 AM

design bugs

DDNet 04/29/2025 12:49 AM
jsontw 04/29/2025 12:49 AM

fixed bugs with mappers, ready for me

ybivawka 04/29/2025 12:50 AM
@kickerx

when release?

zeromsfake 04/29/2025 2:48 AM

2 points away from dote

kickerx 04/29/2025 6:04 AM

Adding my ready back

kickerx 04/29/2025 6:05 AM

Not today

kickerx 04/29/2025 6:08 AM
@murpi

the story: ive put ready on this map while ago, then the map got waiting status from another tester -> ready from another tester -> im trying to ready and getting message above

ybivawka 04/29/2025 6:08 AM

our map is definitely being prepared for a flight into space, now we need 3 ready

ybivawka 04/29/2025 6:11 AM

bad bot

DDNet 04/29/2025 6:11 AM

:(

DDNet 04/29/2025 6:12 AM

Optimized:

DDNet 04/29/2025 6:12 AM
murpi 04/29/2025 6:12 AM
@snailx3

4 stars*

ybivawka 04/29/2025 6:14 AM

this day has come. I want to thank everyone who believed in me, my parents, friends, grandma, and also my cat, we were really looking forward to this day

ybivawka 04/29/2025 6:19 AM

not moderate.. coming soon

.cammo. 04/29/2025 6:29 AM

will you ever reach fun category and make a map called "not fun"

gwin42069 04/29/2025 7:37 PM

not insaneπŸ’€πŸ’€πŸ’€

ybivawka 05/13/2025 9:51 AM
DDNet 05/13/2025 9:54 AM

Optimized:

DDNet 05/13/2025 9:54 AM
user.akity 05/16/2025 10:19 AM

I'm waiting for the release to play it on stream!

DDNet 05/17/2025 12:05 PM
@ybivawka

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

oxyzo. 05/17/2025 1:03 PM

yay

knusk1 05/17/2025 2:04 PM

Very good map

coke1465 05/18/2025 7:57 AM

i like it too, only the edgehook is missplaced

kebscs 05/18/2025 3:08 PM

i didnt like the faily fly parts, felt more like brutal

kebscs 05/18/2025 3:09 PM

but very nice map

.cammo. 05/18/2025 3:10 PM

hey its not novice

.cammo. 05/18/2025 3:10 PM

you got what was advertised

kebscs 05/18/2025 3:22 PM

what if this part was not moderate

wee.tw 05/18/2025 3:50 PM

yeah, i kinda think mod 5 would have been fair, just because of how much fails i saw on fly part

wee.tw 05/18/2025 3:51 PM

but the other map is mod 4 so it is what it is

ne_smotri_suda123 05/19/2025 5:33 PM

not moderate could be novice πŸ₯€