#run_as_a_pro_2
"run_as_a_pro_2" by MTJ [Solo]
DDNet-Testing 07/15/2025 5:54 PM

Mentions:

@mtj_1234
run_as_a_pro_2 — Testing

@MTJ this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

ERRORS

⚠️ Your map contains errors, please fix them as soon as possible. ⚠️ Your map has been automatically moved to WAITING Mapper in the meantime.

A full map preview can be found HERE.

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DDNet-Testing 07/15/2025 5:54 PM
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DDNet-Testing 07/15/2025 5:54 PM

Map 🐞:

catseyenebulous 07/15/2025 6:16 PM

Ah yes, the noob filter on a solo map. 🫠

catseyenebulous 07/15/2025 6:17 PM

But for real: make the start line more accessible otherwise it will be annoying to speedrun.

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teero777 07/15/2025 6:20 PM

this is a continuation of https://ddnet.org/maps/run-95-as-95-a-95-pro, which also has a noobfilter but i still agree

catseyenebulous 07/15/2025 6:24 PM

Yeah, we updated the rules not too long ago because it makes more sense.

teero777 07/15/2025 6:27 PM

checkpoints should probably be used instead of normal teles. in entities either you have a bunch of numbers in your face or you cant know where the goal is

f3 1
matatass 07/15/2025 6:27 PM

airnader

teero777 07/15/2025 6:30 PM
@mtj_1234

could you provide a play-through or something similar?

f3 2
KK 1
teero777 07/15/2025 7:48 PM

i have no idea how

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wtf 1
gobrox 07/15/2025 8:25 PM
teero777 07/15/2025 8:26 PM

i see

mtj_1234 07/16/2025 4:06 AM

im dont have time now. i will fix everything u have mentioned and upload a playthrough later.

mtj_1234 07/16/2025 4:06 AM
mtj_1234 07/16/2025 5:00 AM
mtj_1234 07/16/2025 5:02 AM
@teero777
mtj_1234 07/16/2025 5:41 AM

btw, i don't think it's a noob filter coz it's really ez for every player who has some knowledge about rocket.if a player can't do it with 100% success , im sure he/she has never touched rocket.

.cammo. 07/16/2025 5:42 AM

easy != not annoying though

mtj_1234 07/16/2025 5:43 AM

🤔

mtj_1234 07/16/2025 8:51 AM

deleted the noobfilter added time checkpoints

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texandnonik 07/16/2025 9:09 AM

Cool parts

omegakysiku 07/16/2025 12:07 PM

tested with mapper

DDNet-Testing 07/16/2025 12:07 PM

@MTJ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

teero777 07/16/2025 12:15 PM

Damn that's crazy

teero777 07/16/2025 2:00 PM

that's actually insane

manikoo 07/16/2025 2:37 PM

good map

happymaciek 07/16/2025 3:18 PM

Godmode noobfilter off

rekinwielorybik 07/18/2025 9:21 PM

Anorher 5 star

starkiller8962 07/20/2025 9:04 PM

map looks very cool

123123xiaohuang_16766 07/24/2025 7:02 AM

VERY COOL

123123xiaohuang_16766 07/24/2025 7:05 AM

Why this is a solo map but not a race??

suicidiomorte 07/24/2025 10:09 AM

why the creator decided it would be solo

123123xiaohuang_16766 07/24/2025 10:12 AM

because run_as_a_pro is a solo? but that's a mistake!

blaiszephyr 07/24/2025 10:18 AM

We don't release many maps under

anymore - race maps should land on their respective community (unique)

mtj_1234 07/25/2025 1:59 PM

i have made many changes... i deleted cp4 and cp10 and made 2 new parts. modified some parts to make them feel better. here r the playthrough for the 2 parts

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feelsamazingman 2
poggers2 2
mtj_1234 07/25/2025 2:03 PM

and pls tell me if u find any possible skips, thx!

mtj_1234 08/07/2025 11:34 AM
mtj_1234 08/07/2025 11:37 AM

$ready

DDNet-Testing 08/07/2025 11:37 AM

This command was not found.

mtj_1234 08/07/2025 11:37 AM
mtj_1234 08/07/2025 11:38 AM

where testers

cookies_and_cream09315 08/07/2025 12:17 PM

Map too hard for me too test if i could id do it :c

axel628 08/08/2025 9:55 PM

I want to complete this if it released :0

mtj_1234 08/20/2025 2:17 PM

changed the last part.

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mtj_1234 09/14/2025 1:39 AM

don't just press ''ok'' and ''up'', guys i really want to see useful advice, pls.

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ramirok_ 09/14/2025 4:39 AM

ok bro

ramirok_ 09/14/2025 4:40 AM

🆙 👌

mtj_1234 09/14/2025 8:58 AM
🤣 1
happymaciek 09/14/2025 10:29 AM

No need for any advice just wait for vena to show up

happymaciek 09/14/2025 10:29 AM

And pipou to correct your design choices

abricotiabricota 09/14/2025 6:25 PM

Don't worry, i've them testing it, just wait a bit, it's a lot of work from them ❤️

anthonyyx 09/14/2025 8:29 PM
@jsontw

test

ramirok_ 09/14/2025 11:42 PM

bro dont ping testers

ramirok_ 09/14/2025 11:42 PM

xd

anthonyyx 09/15/2025 6:49 AM

what are you gonna doa bout it'

banhammer 9
texandnonik 09/16/2025 6:54 AM

Don't ping bro 💔

lolkildal 10/20/2025 10:48 AM

i don't really like this

lolkildal 10/20/2025 10:49 AM

And I think it's better to make the arrow design straight, too, because it's the only one on the map with a rounded design right now

mtj_1234 10/24/2025 6:46 AM
@lolkildal

what do u mean by making the arrow design straight?

lolkildal 10/24/2025 6:47 AM

i mean corners, idk to say this. right now they are rounded but all others blocks are not(tp, finish, start)

lolkildal 10/24/2025 6:48 AM
mtj_1234 10/24/2025 6:52 AM

i got it, thx. i will make it looks better later.

mtj_1234 10/28/2025 2:47 PM

done

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mtj_1234 11/06/2025 8:28 AM

good afternoon

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mtj_1234 11/15/2025 5:17 AM

good noon

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mtj_1234 11/15/2025 12:15 PM

good evening

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mtj_1234 11/16/2025 2:51 AM

good morning guys

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tensithefox 11/16/2025 7:37 AM

good

f4 2
ililja 11/16/2025 8:33 AM

saying good morning and good evening until test. day 2

😭 2
ramirok_ 11/18/2025 1:21 AM

Can call vena if want a fast test🗣️🗣️🗣️

kek 4
mtj_1234 11/18/2025 1:57 AM
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mtj_1234 11/29/2025 1:21 AM

long time no see, but good morning.

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suicidiomorte 12/12/2025 3:24 PM

good morning!

2
dekael 12/13/2025 6:48 PM

happy evening

ramirok_ 12/13/2025 7:27 PM

Hola

ramirok_ 12/13/2025 11:14 PM

i think only the pixel is bad but the map look ready to release 🥺

ramirok_ 12/13/2025 11:14 PM

and this arrows are unmarked

murpi 12/14/2025 12:45 AM

(ignore this)

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ramirok_ 12/14/2025 1:47 AM

what u do

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mtj_1234 12/15/2025 7:25 AM

wow

mtj_1234 12/15/2025 7:27 AM

finally, someone is discussing my map.

mtj_1234 12/15/2025 7:27 AM

it's a really good evening.

mtj_1234 12/15/2025 7:31 AM

i will fix problems mentioned, but not now. im really busy these days

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mtj_1234 12/16/2025 8:50 AM

done

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mtj_1234 12/20/2025 3:48 PM

good night

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mtj_1234 12/20/2025 3:49 PM

im gonna sleep

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mtj_1234 12/25/2025 5:05 AM

happy Christmas

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anthonyyx 01/12/2026 4:13 PM

👴

vappy19 01/26/2026 1:38 AM

🐣

suicidiomorte 01/26/2026 1:49 AM

COOL MAO

suicidiomorte 01/26/2026 1:49 AM

MAP

gabriel102_8628 01/26/2026 1:00 PM

Good afternoon

this tile at tele5 looks a bit off when zoomed out. Looks kinda "pushed out" when zoomed in

gabriel102_8628 01/26/2026 1:01 PM

the same thing here (bottom left, the same part)

gabriel102_8628 01/26/2026 1:03 PM

maybe bad texture as those two diagonal to vertical/horizontal tiles are misaligned everywhere I looked

gabriel102_8628 01/26/2026 1:07 PM

the spawn also looks like there's a lot of tele design bugs. Are those meant to be like that or are they actual bugs?

suicidiomorte 01/26/2026 2:41 PM

I don't think that was the kind of test he wanted.

gabriel102_8628 01/26/2026 2:55 PM

I did what I wanted and could do. You can always try to test too.

retsot 01/26/2026 3:38 PM

it doesnt even look like that what 😭

suicidiomorte 01/26/2026 3:43 PM

These are errors that you can only see when you zoom in. There must be more maps with this issue, but nobody cares because they don't play with high zoom settings.

retsot 01/26/2026 4:03 PM

the errors are in the map but not nearly as big as in their screenshots

wee.tw 01/26/2026 4:42 PM

That's cuz he uses OpenGL 1.4.0 renderer, i'm pretty sure

gabriel102_8628 01/26/2026 4:45 PM
suicidiomorte 01/26/2026 6:28 PM

xD

ybivawka 01/27/2026 1:11 PM

I didn't find any sense in these stoppers, right now part feels very uncomfortable, on the previous version of the video you sent part looked better.

mtj_1234 01/30/2026 4:29 AM

i added those stoppers coz testers thought stoppers were needed to control the height. the thing is, maybe the height is kinda uncontrollable. but i think u can do it at the correct angle and with perfect timing, rather than depending on luck. i won't change it temporarily. let's see what other testers will say.

mtj_1234 01/30/2026 4:33 AM

good noon btw

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rekinwielorybik 01/31/2026 6:57 PM

Did anyone finish the whole map?

pioooooo 01/31/2026 10:32 PM
@big_lighttt
ramirok_ 02/01/2026 10:20 PM
@big_lighttt
mtj_1234 02/06/2026 11:16 AM

fixed a design bug

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mtj_1234 02/06/2026 1:23 PM

$ready

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feelsbadman 4
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gabriel102_8628 02/10/2026 6:31 PM

It was 1.5.0 actually, but after changing it to 3.3.0 does not look like that anymore.

ramirok_ 02/10/2026 9:27 PM
@mtj_1234

Do all the map again 😄

ililja 02/11/2026 5:14 AM

this is going to release next year at the earliest

suicidiomorte 02/23/2026 6:22 PM

maybe

mtj_1234 02/24/2026 1:16 AM

i dreamed last night that my map is ready.

mtj_1234 02/24/2026 1:16 AM
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suicidiomorte 02/24/2026 1:34 AM

I'm really bad at playing this map, I would need someone to give me the verdict. 😭

alw5 03/05/2026 6:01 AM

call rama if u want a quick test 🗣️🗣️‼️

nouis 3
big_lighttt 03/06/2026 7:58 AM

nice map but hard

epicotw 03/09/2026 1:55 PM

31 insanes

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alw5 03/09/2026 3:16 PM

rama prime 💀

bemowii 03/19/2026 2:17 AM

I finished this map and I liked it even more than the first one, the map has a good flow and overall it’s nice to play

bemowii 03/19/2026 2:22 AM

the map is built well but the only thing that confused me was these arrows, I see no point in them. or just extend them all the way to the left

comebackplay 03/19/2026 8:45 AM

can u also run #deleted-channel and say what u think about ?

mtj_1234 03/22/2026 7:37 AM

thank u for liking! as for the arrows, u can check the chatting records for the reason. anyway i think i can remove them now.

mtj_1234 03/22/2026 8:52 AM

removed arrows

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ohn0_ 03/22/2026 1:32 PM

when ready

DDNet-Testing 03/22/2026 1:54 PM
⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★★★★★

6
suicidiomorte 03/22/2026 2:24 PM

Really good map

mtj_1234 03/22/2026 2:41 PM

omg

mtj_1234 03/22/2026 2:41 PM

finally

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ramirok_ 03/22/2026 3:39 PM

🔥 XD

mtj_1234 03/23/2026 12:08 AM

how long does it usually take?

suicidiomorte 03/23/2026 12:30 AM

until another tester tests it.

mtj_1234 03/26/2026 1:57 PM

good night

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suicidiomorte 03/26/2026 6:30 PM

I'm from Brazil and I felt offended because it's not night here, so I'll postpone the tests for another 3 weeks.

nouis 5
mtj_1234 03/29/2026 12:14 PM

in case i dont see you, good morning, good afternoon, and good night.

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suicidiomorte 03/29/2026 12:38 PM

Why don't you come see me? Why can't you see me every day? Another four weeks late

mtj_1234 04/02/2026 7:33 AM
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mtj_1234 04/11/2026 3:50 PM

when release

mtj_1234 04/11/2026 3:50 PM

when decline

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suicidiomorte 04/11/2026 4:01 PM

hm

vappy19 04/13/2026 5:28 PM

April 31st release

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wee.tw 04/17/2026 6:23 AM

$release

wee.tw 04/17/2026 6:26 AM

btw really nice map, it's hard as hell imo but I was really enjoying playing it

retsot 04/17/2026 11:04 AM

could you do that before stepping down from tester

greenthing 4
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mtj_1234 04/19/2026 2:15 PM

🆙 👌

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DDNet-Testing 04/23/2026 4:33 PM

Optimized:

⭐ run_as_a_pro_2 is now ready to be released!

Rating: ★★★★★

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1394738866446930091/1485199455434309642

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DDNet-Testing 04/23/2026 4:33 PM
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suicidiomorte 04/23/2026 4:33 PM
retsot 04/23/2026 5:08 PM

no way

ninja25226 04/23/2026 6:45 PM

gg

gabriel102_8628 04/23/2026 6:57 PM

Dayum, congrats

@mtj_1234
ramirok_ 04/23/2026 7:24 PM

yesway

shengyan1256 04/23/2026 11:54 PM

Congratulations!

axel628 04/24/2026 9:15 AM

Ggs

mtj_1234 04/24/2026 10:04 AM

gg, thank you all.

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dekael 04/24/2026 12:40 PM

GG

.freezy_ 04/24/2026 1:56 PM

Sorry, this shouldn't have happened - 2 trials are not meant to ready a map on their own. Unfortunately with the underwhelming amount of testing documented in this channel it doesn't feel right to simply release it under these circumstances. Again, my apologies but we're all learning.

Another tester is free to put a ready again at any time of course.

feelsbadman 12
DDNet-Testing 04/24/2026 1:56 PM

@MTJ Your map channel has been moved back to TESTING.

mtj_1234 04/24/2026 2:57 PM

damn

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gabriel102_8628 04/24/2026 3:56 PM

Bruh MTJ I'm sad for you 🆙 👌

3
vappy19 04/25/2026 4:49 AM

put release yourself, this map in testing more than 6 months 😴

suicidiomorte 04/25/2026 1:42 PM

Don't you think he would have already installed it if he had tested the map? 6 months is still a very short time.

cookies_and_cream09315 04/25/2026 2:10 PM

Differnce is this had close to 0 test

suicidiomorte 04/25/2026 2:11 PM

The map is very difficult to play, hence the lack of interest.

cookies_and_cream09315 04/25/2026 2:12 PM

So any difficult map will hardly be released?

suicidiomorte 04/25/2026 2:13 PM

no

cookies_and_cream09315 04/25/2026 2:13 PM

I do think this maps ready There is no skips Few design errors Good gameplay

suicidiomorte 04/25/2026 2:13 PM

If a tester likes it a lot, he plays it.

cookies_and_cream09315 04/25/2026 2:13 PM

Why even wait

suicidiomorte 04/25/2026 2:13 PM

If a tester likes it a lot, he plays it, lol

cookies_and_cream09315 04/25/2026 2:15 PM

How does that make it a no I dont wanna be mean but the only active testers are trial which means inexperienced, playing a hard map while not only beating it but testing it aswell is a tall task

cookies_and_cream09315 04/25/2026 2:16 PM

Testers need to wake up

suicidiomorte 04/25/2026 2:17 PM

Yes, testing is hard work. The real problem is that all testers have other responsibilities and don't have time to play DDnet, let alone test maps

jsontw 04/26/2026 3:39 PM

didn't test further than this part yet, but the measurements could be adjusted to create a good comfort level. it takes multiple attempts some times to just cut the edges of the tele tiles. green squares = add unhook

f3 1
jsontw 04/26/2026 3:41 PM

testing later again since im busy

mtj_1234 05/03/2026 5:13 AM

done

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comebackplay 05/09/2026 4:54 PM

wow, I came to the same conclusions when I was testing this part, but I didn't send the report because I thought I was a noob So maybe I will send a report of everything I noticed and the changes I made when testing locally. Maybe you will find them useful, idk 1 removed this cus everytime touched that 2 add more wall 3 move > cus if speedy, touching tp is annoying and also fix broken swing.

jsontw 05/12/2026 9:41 AM

i can agree to everything triki said. imo everything needs to be precise since you have to do it in the specific mapped way. there is no playroom at all.

  1. often u hit the tele, even after adding 2 blocks like in the previous change. thats because you get blocked at the roof by unhookables in ur face and have to shoot ur self of the roof early enough to not hit them.
  2. the nade is already precise to hit at these few tiles and then u have to hit the "random" dj. if you would add tiles like triki said, i think the ground should also be lowered by some tiles to create more space and avoid hitting them. 3.(green) the hook height wont be the same at any attempt because of issue number 2. which will make ur swing be different. and currently there is no playroom for that. results in issue 4. hitting the tele with a good swing or hitting the wall
jsontw 05/14/2026 10:18 AM

the part feels working more fluent if i jump before throwing the airnade since it will explode higher. imo it didn't work as fluent without that.

jsontw 05/14/2026 10:21 AM

i scrolled up but can't find the demo for this part

jsontw 05/14/2026 10:22 AM

not sure why this is so close under the platform, but it blocks me on most of my trys.

jsontw 05/14/2026 10:30 AM

nvm found it

jsontw 05/14/2026 10:34 AM

it seems like you moved the platform at this part. i watched the demo and was wondering, why i couldn't get a good setup now.

either im flying too high, i have too much up momentum and can't get a good timing. i can imagine the old platform fitting better, whats the reason for the change?

.freezy_ 05/14/2026 10:58 AM
jsontw 05/14/2026 11:09 AM

lack of space for slowing down myself, so more tiles would be better

jsontw 05/14/2026 11:50 AM

this part seems to be very lucky imo.

jsontw 05/14/2026 11:53 AM

the airnade is just not reliable since the timing has to be done manually every time. and even after i hit that + the hook, i dont get under the blocks. i thought it might be because of not holding D long enough, but it happened multiple times. doesn't feel very good for me

DDNet-Testing 05/14/2026 1:01 PM

@MTJ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

jsontw 05/16/2026 5:18 PM

i tested this part long enough now and it feels like u need to hit that one perfect nade to make it through. there is not really that one setup which makes it easier imo. at the end its just pure luck and ur demo even shows that you hit the last tele tile considering that there is like 12 tele tiles to hit, but only the last one seems reasonable. i got that far multiple times and it just seems not fair

jsontw 05/16/2026 5:20 PM

when doing the part, its kinda common to hit those 2 spots by just jumping to the left. thats why i would recommend you to do following change

jsontw 05/16/2026 5:25 PM

i read following feedback in the chat: when hooking the upper hookblock, the swing will lead u into the tele tiles most of the time. please dont map hookable blocks like that if some of them dont even work. a 2x2 hook block seems fair and to keep it like that, i suggest you to do some more testing and adjust the placement of the tiles and the spacing.

jsontw 05/16/2026 5:26 PM

same issue at this part, the top hookables dont seem to work out at all since you hit the tele

jsontw 05/16/2026 5:27 PM

consider that here as well if you made changes

jsontw 05/16/2026 5:29 PM

maybe the placement of the hookable tiles could be adjusted here too, to avoid having to hook a few pixels in the last possible timeframe. you didnt do that in the demo, but it might help to fix the part. currently you have to hold D long enough to find the perfect timing to get through. nade also seems to be hit perfectly and all together it seems to be too precise.

👌 1
DDNet-Testing 07/29/2026 1:04 AM

@MTJ This channel has been in WAITING MAPPER for a while. Are you still interested in continuing this map? Without a response, the channel gets archived after 7 days. Its full history stays available in the public testlog archive.