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shotgun 2*
~1 minute perfect time
oh theres a cut on the slowfall part
when fix
$waiting
those arent bugs nobo
they are
i mean its extra kb
nobodys not lazy enough to delete those for 0.000000000005 less bytes
i am
i can do it for u
ur gonna add chots
its fine
im just going to add a secret finish line, nothing that can affect much the gameplay
neat design
do it without louis showing u its way too big brain part
he already got showed unfortunately
nobody will figure this out and with nobody i mean nobody of the noobs that will think a 2 star climb map is reasonable for them
hmm yeah true
maybe u add some design help
like arrows or lines or something
i dont want to add too much hints or whatnot
i guess i could either just change out the part, or make the whole map difficult/longer
ill probably just change the part
you can use that part on a different map maybe, like a puzzly big brain map
2 star maps never was easy. İ do remember how shotFF was impossible for me
or propagate by Element Finland, 2 star map with only 401 finish
ye, i mean the last part isnt hard but its just very hard to figure out especially if you arent familiar with tricky parts
so i think i will change it to something more straightforward
Propagate ez map until they fixed my cheat
SG CLIMB MAP?
its not really climb as in chill lets climb
I got This 1try idk
where is nouis moon
bad map
why would i add that in
Why wouldn't
very neat map
i think the map could use more doodas like at the spawn
it would look even cooler
$release
thx
and ok i will probably add more doodads
good map
parts require brain
rly short tho
and design too simple
because it makes it annoying to replay the part (or i just did it the unintended way)
players might jump straight to this platform without noticing that its there
i didnt do this cus if u failed the first sg there then u fall all way back to last cp
i dont wanna make new markings and i think u can see it on the ground near spawn at normal zooz so if possible id like to just leave it as is
ok but im lazy af so ill just do small stuff like this around the map
voxel not included
wtf why not
his hourly rate is too high
nice map
nice map! Does layer #5 have a use?
And the old tree looked nicer imo
ill try some other colors, that blue is a bit contrasting for my liking tho
ill check
maybe an in between color of the two?
forgot about time cps here
and same for the colors, the orange/yellow could match a lil (in different tones ofc) also the grass thing on the hook doesnt look good
that is intended, if there is another way then idk
wym
the colours on the unhookable design
you could search smth between orange and yellow
idk, i like unhookable
might change hookable tho
I personally thing the backdrop is really nice and fits well with the colors
changedf a few colors
$optimize
optimize didnt seem to do anything about this empty layer
that is something I might change. in that layer there is rotated/mirrored air tiles, which the tool will try to keep intact
I might, before saving a map, remove mirrored/rotated air tiles
teeworlds 0.7 actually already does this iirc, because that is significant for their tilemap optimization
absolutely fantastic map and creative name
You could also add some of those stones (those in the first screenshot) and plants all over the map, otherwise it feels empty
I'll $ready it when it's done as a 2* map
$waiting
bros making me do extra work 😭
😂
ill fix them
i wanted to keep it relatively barren
Ah
It's up to you then, it just looks too flat but that's just me
fixed file dimensions added papaygrass to grass didnt add the quad plants to tilesets, would need multiple layers + different offsets, i prefer the freedom w/ quads made images white
$ready 2
$released