this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
big
chungus
cool map i like it
idk i wanna keep that as a chill area
youre supposed to swing him in douring a nadefly
very cool map
Yes, maybe just delete 1 or 2 lines speedups at the bottom
I did it with double nade and one more right before speedups
i was trying to force this method. i like how it looks and i manage to get it very often.
i think this way is too faily. you have to get the dummy on the left wall too so i dont think its a good alternative. i wanna hear more opinions about it, specially bcs its hard to fix
is the throw a valid alternative? i tried a couple of times and figured its way too random
you can put dummy on edge and just swing close to him and hammer+catch
what do you think if i add one more layer of freeze infront of it?
that makes it a lot harder to skip
then i think its enough
unless you can somehow put him on the very edge and still get a hammer
probably not worth it at this point. maybe n9mkoik will try but most people will play as intended
yeah
i think yeah, because I found the swing alternative harder than the throw
hm
but stoppers are always ugly u know
maybe not too bad to keep a random but easier way for noobs? )))
map plays very smooth, great parts. 🙂
thanks for the BIG test!
thx to qed for testing
nice stars
$waiting
727 invisibles or blanks removed
$ready 3
should i add time cps?
yes
if you want