#Bloom
"Bloom" by paproninja & Ililja_ [Moderate]
DDNet-Testing 11/21/2025 6:17 PM

Mentions:

@ililja
Bloom — Testing

@Ililja_ this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

A full map preview can be found HERE.

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DDNet-Testing 11/21/2025 6:17 PM
Bloom.map
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.cammo. 11/21/2025 6:17 PM

300kb 🔥

.cammo. 11/21/2025 6:18 PM

also please add an outline or something i cant read what it says

ililja 11/21/2025 6:19 PM

it says its made by us haha

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ililja 11/21/2025 6:19 PM

notm uch deco tough haha

ililja 11/21/2025 6:20 PM

its all the parts lol

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ninja25226 11/21/2025 6:20 PM

ALL THE INTENDED PATHS ^^^^

.cammo. 11/21/2025 6:20 PM

i slapped a 4px stroke on it and it looks so much better imo

❤️ 1
ninja25226 11/21/2025 6:21 PM

HOW u did that

ililja 11/21/2025 6:21 PM

could you send it

.cammo. 11/21/2025 6:21 PM

uh sure ill make it not clip trough the image

❤️ 1
ninja25226 11/21/2025 6:21 PM

ur crazy u did that so fast

.cammo. 11/21/2025 6:21 PM
.cammo. 11/21/2025 6:22 PM

in krita: right click layer -> layer style -> enable stroke

❤️ 1
.cammo. 11/21/2025 6:23 PM

you can put speedups in this box to make it a tiny bit faster

ninja25226 11/21/2025 6:24 PM

iuts clipin a bit ill fix it myself

ililja 11/21/2025 6:24 PM

adding a whole layer for that seems useless

ninja25226 11/21/2025 6:24 PM

mmmm ill try ill firt do the text thing

ninja25226 11/21/2025 7:19 PM

Added outline to text, added speedup to deep manager

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DDNet-Testing 11/21/2025 7:19 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 11/21/2025 7:19 PM
@ililja

accept my submission :C xd

ninja25226 11/21/2025 7:24 PM

why not work

ninja25226 11/21/2025 7:24 PM

D:

ninja25226 11/21/2025 7:27 PM

tester gotta do it?

catseyenebulous 11/21/2025 7:31 PM

Yes, done.

❤️ 1
ninja25226 11/21/2025 7:32 PM

thanks hehe

bagpotato 11/21/2025 10:25 PM

i love this

❤️ 1
bagpotato 11/21/2025 10:25 PM
ramirok_ 11/22/2025 12:35 AM

My eyes😥

ramirok_ 11/22/2025 12:37 AM

Good map

❤️ 1
ninja25226 11/22/2025 11:55 AM

thats caused bc u play too much :P

ninja25226 11/22/2025 11:55 AM

lol

ninja25226 11/22/2025 11:55 AM

;)

ninja25226 11/22/2025 5:16 PM
  1. Put both teles up instead if 1 up and 1 down (in consecuence, the next teles have been changed for its corresponding numbers)
  2. Moved the structure at the end of part 1 to improve flow
  3. Changed the start and finish line to bg (for some reason they were over the player)
Bloom.map
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DDNet-Testing 11/22/2025 5:17 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 11/22/2025 5:17 PM

make me channel owner pls xd

vappy19 11/22/2025 5:48 PM

left part is useless u can get speed from right

vappy19 11/22/2025 5:49 PM

still skippable

vappy19 11/22/2025 5:53 PM

You can reach up without hammer

pioooooo 11/22/2025 7:44 PM

Very fun to play. The design is too bright imo. Stoppers and unfreeze also blend in with freeze. Personally I prefer it to be dimmer, maybe stoppers & unfreeze markings and background.

ninja25226 11/22/2025 8:35 PM

thanks for the review!! what does dimmer mean??

ninja25226 11/22/2025 8:36 PM

about it being bright, how do i fix that now D:

ninja25226 11/22/2025 8:38 PM

also can you accept the last map submission

ninja25226 11/22/2025 8:40 PM

and what do you mean in the last screenshot with the switches?

ninja25226 11/22/2025 8:40 PM

and what do you mean in the second one

pioooooo 11/22/2025 8:55 PM

Remove switches and use switch_open in server settings

pioooooo 11/22/2025 8:55 PM

Second I mean draw stopper up and down, and unfreeze in the middle

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ninja25226 11/22/2025 8:55 PM

wooooww wait if it is what i think ive been searching for that for a time now

ninja25226 11/22/2025 8:56 PM

default state??

ninja25226 11/22/2025 8:56 PM

how do i use it

ninja25226 11/22/2025 8:56 PM

like whats the parameter or the setting

pioooooo 11/22/2025 8:56 PM

switch_open switchid

ninja25226 11/22/2025 8:57 PM

but for default it gotta be closed

pioooooo 11/22/2025 8:57 PM

then don't use this settings

ninja25226 11/22/2025 8:57 PM

umm

ninja25226 11/22/2025 8:58 PM

like the switches pointed in the screenshot are closing because on default they are open

ninja25226 11/22/2025 8:58 PM

switches are open by default if im not wrong

pioooooo 11/22/2025 8:58 PM

switch_open set the default state to off

ninja25226 11/22/2025 8:59 PM

ahh that makes sense now

pioooooo 11/22/2025 8:59 PM

maybe the open is ambiguous

ninja25226 11/22/2025 8:59 PM

ye it confused me

ninja25226 11/22/2025 8:59 PM

should be called switch_closed

ninja25226 11/22/2025 8:59 PM

idk

pioooooo 11/22/2025 8:59 PM

Maybe because off state the door is open

ninja25226 11/22/2025 9:00 PM

mmm yea probably thats it

ninja25226 11/22/2025 9:00 PM

its just a bit confusing hehe

pioooooo 11/22/2025 9:00 PM

Yeah just naming

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.cammo. 11/22/2025 9:33 PM

something like this ? idk

ninja25226 11/22/2025 9:34 PM

uu looks cool

ninja25226 11/22/2025 9:34 PM

what do u think

@ililja
ninja25226 11/22/2025 9:35 PM

maybe unhook a bit brighter and greyer

ninja25226 11/22/2025 9:35 PM

I'll see

ililja 11/22/2025 9:35 PM
  1. fixed everything mentioned by pioo so i wont provide screenshots
  2. fixed a skip discovered by Vappy
  3. changed the transition so its a little more intresting and not just a long walk
  4. added a hook through so you have to hammer him also discovered by Vappy
  5. and unmarked convenience unfreezes
ililja 11/22/2025 9:35 PM
Bloom.map
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DDNet-Testing 11/22/2025 9:35 PM
⚠️ No changelog found! ⚠️

@Ililja_ Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ninja25226 11/22/2025 9:36 PM

xd

ililja 11/22/2025 9:36 PM

it looks quite depressing we tried going with bright colors so it doesnt give a sad feeling

ninja25226 11/22/2025 9:36 PM

ye

ililja 11/22/2025 9:36 PM

idk if changing colors is a good idea

ililja 11/22/2025 9:36 PM

ik its bright

ililja 11/22/2025 9:37 PM

but its not something we should change because of preferance

ninja25226 11/22/2025 9:37 PM

maybe just darker pink instead of purple, ill try later to see if it looks how we want but prob staying like it is ye

.cammo. 11/22/2025 9:37 PM

discord light theme, the map:

❤️ 2
ililja 11/22/2025 9:38 PM

at least not as big as the color overhaul by cammodude

ninja25226 11/22/2025 9:38 PM

maybe darken a bit the bg is enough

pioooooo 11/22/2025 9:38 PM

It's just personal feeling

1
.cammo. 11/22/2025 9:38 PM

darkening the bg would require also darkening the tiles

.cammo. 11/22/2025 9:38 PM

otherwise theyre gonna blend in with bg

pioooooo 11/22/2025 9:38 PM

I don't play with design at all :D

ninja25226 11/22/2025 9:39 PM

we will see options

ililja 11/22/2025 9:39 PM

why even have design ima delete all images only game and front tiles

f3 1
ililja 11/22/2025 9:39 PM

hehe

pioooooo 11/22/2025 9:39 PM

Though I still think not having them all blend in together would be better

pioooooo 11/22/2025 9:40 PM

Say unfreeze, freeze, stoppers and background

ninja25226 11/22/2025 9:40 PM

also we wanted to try with some fog in the bg i just can't make it look good/fit in+ i don't have good fog mapres

ninja25226 11/22/2025 9:40 PM

wdym

ililja 11/22/2025 9:40 PM

just use the standard one

ililja 11/22/2025 9:40 PM

i told you

ililja 11/22/2025 9:40 PM

freeze and unfreeze look similar

ililja 11/22/2025 9:41 PM

in color

ninja25226 11/22/2025 9:41 PM

aaah

pioooooo 11/22/2025 9:41 PM

They're currently all white and hard to tell apart

ninja25226 11/22/2025 9:41 PM

i mean we can make it yellowish

ninja25226 11/22/2025 9:41 PM

or purple

.cammo. 11/22/2025 9:41 PM

make unfreeze yellow

ninja25226 11/22/2025 9:41 PM

suddle color

.cammo. 11/22/2025 9:41 PM

otherwise youll have too many tiles with the sameish color

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ninja25226 11/22/2025 9:41 PM

we will try too

.cammo. 11/22/2025 9:42 PM

and even if it is full yellow itll still look good

ninja25226 11/22/2025 9:42 PM

a pastel yellow to make it fit

ninja25226 11/22/2025 9:42 PM

and for stopper? it uses same tile layer as unfreeze, is it okay to have it yellowish too?

.cammo. 11/22/2025 9:43 PM

heres an example

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ninja25226 11/22/2025 9:43 PM
@ililja

send me map in dm btw plz so i have last update

DDNet-Testing 11/23/2025 1:59 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 11/23/2025 2:05 PM

wrong file

ninja25226 11/23/2025 2:21 PM

omfg

ninja25226 11/23/2025 2:22 PM

1 & 2 - bg darker to not hurt your eyes 👀
3 - New tileset and colors for deep, undeep, unfreeze and any kind of special tile
Also fixed some minor designs issues

Bloom.map
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DDNet-Testing 11/23/2025 2:22 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 11/23/2025 2:22 PM

finally

ninja25226 11/23/2025 2:22 PM

xd

ninja25226 11/23/2025 4:18 PM

ACCEPT MAP

ninja25226 11/23/2025 4:18 PM

pls

ililja 11/23/2025 4:25 PM

bros rushing it

❤️ 2
ninja25226 11/23/2025 8:04 PM

its annoying that theres not an option to put multiple submitters

ililja 11/28/2025 8:48 PM
  1. added lots of design (and added 200kb sry cammodude)
  2. added back these stoppers to make the part feel smoother without it felt akward 3-4. changed this part because it was too ez and short 5-6. changed the solo so it fits the difficulty of the map more and so its more unique
  3. changed other stuff that i have forgotten (bcs all these changes where made in the span of week)
67.mp4
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69.mp4
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Bloom.map
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brownbear 2
ililja 11/28/2025 8:49 PM

oh and this is what the new design looks like <3

ninja25226 11/28/2025 8:49 PM

woo biutiful

ililja 11/28/2025 8:50 PM

oh and added animation to the title and some leafs falling from the tree

ililja 11/28/2025 8:50 PM

i think thats all

gorp_tw 11/28/2025 9:05 PM

you can barely see the grass/flowers, i nearly said you didnt even use them

gorp_tw 11/28/2025 9:05 PM

probably increase the contrast

ililja 11/28/2025 9:07 PM

we didnt want them to be in the way of gameplay

ililja 11/28/2025 9:07 PM

but we will increase it

ililja 11/28/2025 9:09 PM

done if you still think it should be higher ill wait for more opinions

Bloom.map
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ililja 11/28/2025 9:09 PM

its like this now

gorp_tw 11/28/2025 9:09 PM

that's what entities is for

ililja 11/28/2025 9:09 PM

now you can definetly tell its there

gorp_tw 11/28/2025 9:09 PM

ye that's a bit better

ililja 11/28/2025 9:10 PM

ig just for ppl playing in design like me haha

ililja 11/28/2025 9:10 PM

i love looking at the design of maps

ililja 11/28/2025 9:10 PM

if i dont like it i turn on entities :3

gorp_tw 11/28/2025 9:17 PM

i trust a single person and that is myself, and i made my own entities

❤️ 2
gorp_tw 11/28/2025 9:17 PM

:P

vappy19 12/02/2025 9:34 AM

2 people already

ililja 12/02/2025 4:17 PM

wait so you only dummy cus you dont trust your duo?

DDNet-Testing 12/02/2025 4:34 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 12/02/2025 4:54 PM

fixed entitie issues and minor decoration issues

Bloom.map
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DDNet-Testing 12/02/2025 4:54 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

gorp_tw 12/02/2025 10:20 PM

i think not trusting your partner is part of the fun

kek 3
ililja 12/04/2025 8:03 PM

poor guys map submission still not approved, also is it possible to make 2 channel owners so both our uploads dont need to be verified

ililja 12/04/2025 8:03 PM

if not it would be a nice feature for maps with multiple ppl working on it

bagpotato 12/07/2025 4:18 PM
❤️ 3
DDNet-Testing 12/07/2025 4:25 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ililja 12/07/2025 4:26 PM

approved in 3-5 work days

❤️ 2
bagpotato 12/07/2025 4:26 PM

days? weeks

ninja25226 12/07/2025 4:26 PM
ninja25226 12/07/2025 4:26 PM

still light

ninja25226 12/07/2025 4:27 PM

but a bit more dark

2
ililja 12/07/2025 4:27 PM

any darker and it doesnt fit the vibe

❤️ 2
ninja25226 12/07/2025 4:27 PM

i took it to the limit but what u think

ninja25226 12/07/2025 4:29 PM

darkened a bit the map fixed minor bugs (reupload bc i forgot some stuff

Bloom.map
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DDNet-Testing 12/07/2025 4:29 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 12/07/2025 4:30 PM
@ililja

now

.freezy_ 12/07/2025 8:43 PM
@arrowastaken

looks like your tree from fuji but mirrored. Has this been discussed with you?

.cammo. 12/07/2025 8:47 PM

mirrored ?

arrowastaken 12/07/2025 9:27 PM

Hey! No it hasn’t

arrowastaken 12/07/2025 9:27 PM

😂

.freezy_ 12/07/2025 9:27 PM

yes

.cammo. 12/07/2025 9:28 PM

that dont look mirrored to me

.freezy_ 12/07/2025 9:28 PM

What’s your opinion?

.freezy_ 12/07/2025 9:28 PM

Oh seems like I compared different ones

.cammo. 12/07/2025 9:29 PM

eh still

arrowastaken 12/07/2025 9:39 PM

Mmm I don’t really mind if he use the leaves, since those assets are free for everyone. As for the tree trunk, he can use it too — I just ask that he leave some small credit or mention somewhere, since that part took me quite a bit of work to make. Thanks!

.cammo. 12/07/2025 9:40 PM

plaster the entire tree with "Made by Arrow"

arrowastaken 12/07/2025 9:41 PM

Hahahaha

DDNet-Testing 12/07/2025 9:45 PM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

.freezy_ 12/07/2025 9:45 PM

Add credits or remove the tree

le_cannabis 12/07/2025 9:46 PM

I think you have to claim all the credit for the map just for the tree

.cammo. 12/07/2025 9:46 PM

yeah the first name in list of mappers

le_cannabis 12/07/2025 9:46 PM

Actually, remove the mappers' names and just put the arrow.

.cammo. 12/07/2025 9:47 PM

"Bloom" by Arrow -# + paproninja & ilija_

.cammo. 12/07/2025 9:48 PM

by arrow, special thanks to paproninja & ilija_

❤️ 1
le_cannabis 12/07/2025 9:48 PM

at least

ililja 12/08/2025 4:06 PM

how do you want to be credited is just a small text at the end enough, or do you want the tree plastered with your name like cammodude suggested

ninja25226 12/08/2025 6:46 PM

i think make a bg design with "tree by arrow"

ninja25226 12/08/2025 6:46 PM

lol

ninja25226 12/08/2025 6:47 PM

didnt know that was yours ill make the credit when i can ;D

.cammo. 12/08/2025 6:58 PM

arrow by tree

❤️ 1
ililja 12/08/2025 7:02 PM

tree by credits

le_cannabis 12/08/2025 7:37 PM

Preferably, remove your names and put mine instead.

I think that way Arrow will be happy.

f3 2
ninja25226 12/09/2025 3:58 PM
@arrowastaken

bc we stole ur tree, i thought giving you the set i made if u find it useful

👍 1
ninja25226 12/09/2025 3:59 PM

credited @Arrow for the tree <3

Bloom.map
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DDNet-Testing 12/09/2025 3:59 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 12/09/2025 4:02 PM

serving lmao

ililja 12/09/2025 4:14 PM

perfection

👌 1
ninja25226 12/09/2025 4:15 PM

ive took an hour to make ts shit cuz the outline thing wouldnt work

tear 1
ninja25226 12/09/2025 4:15 PM

in the text

ililja 12/09/2025 4:16 PM

1h for a text lol

ililja 12/09/2025 4:16 PM

well i wouldve doen worse to be fair

ninja25226 12/09/2025 4:17 PM

lol

arrowastaken 12/09/2025 5:51 PM

Perfection 😂

.cammo. 12/09/2025 7:03 PM

this shit shit which program were you using

ninja25226 12/09/2025 7:10 PM

tried with krita, ragequited, tried with gimp and managed to get something

ninja25226 12/09/2025 7:11 PM

didnt even try inkscspe but that one not for this

.cammo. 12/09/2025 7:11 PM

it's 3 clicks with krita what

ninja25226 12/09/2025 7:12 PM

I'm so done with this drawing apps i get the sensation that they're not good it's just i don't know how to use them ig

ninja25226 12/09/2025 7:12 PM

ye but didnt look like ur outlined

ninja25226 12/09/2025 7:12 PM

cuz u outlined the text

ninja25226 12/09/2025 7:12 PM

and looked so good

ninja25226 12/09/2025 7:12 PM

i tried

ninja25226 12/09/2025 7:12 PM

and got dogshit

.cammo. 12/09/2025 7:13 PM

this is all i did

ninja25226 12/09/2025 7:14 PM

oh from there

.cammo. 12/09/2025 7:14 PM

tf were u doing

❤️ 1
ninja25226 12/09/2025 7:15 PM

i was messing with some stroke selection and shi youtube indian tutorial didnt teach me right

ninja25226 12/09/2025 7:15 PM

:C

.cammo. 12/09/2025 7:15 PM

the best way to learn any program is by fucking around in the options

❤️ 1
ninja25226 12/09/2025 7:16 PM

omfg it was so fucking easy

ninja25226 12/09/2025 7:16 PM

i guess so :C

ililja 12/09/2025 7:52 PM

can someone accep the changes and put it out of waiting mapper?

ninja25226 12/09/2025 7:53 PM

ty didnt want to say it again lol

DDNet-Testing 12/09/2025 10:25 PM

@Ililja_ Your map channel has been moved back to TESTING.

ramirok_ 12/11/2025 5:41 AM

Calavera

ramirok_ 12/11/2025 5:42 AM

Bro in the mountain of BG need credits

murpi 12/14/2025 12:40 AM

(ignore this)

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lwai. 12/14/2025 12:57 AM

this solo is very unintuitiv and feels weird. up to that point map was great, havent played any further yet

vappy19 12/14/2025 2:11 PM

XD, bonito árbol ✨

ililja 12/14/2025 4:29 PM

we will wait for more opinions on this

lol 1
lwai. 12/16/2025 10:32 PM

i dont like that the button is inside the totele 6. means that you can accidently hit it when you are positioning for the top part (happened to new player who also tested this map). maybe add it to the top thingy like how cp7 deepfreezes u

ililja 12/17/2025 12:35 PM

so if im understanding you want the other player to teleport somewhere press the button and teleport back, if he falls into tp

ililja 12/17/2025 12:35 PM

ill do that

👍 1
ililja 12/17/2025 12:47 PM

Made Lwai's suggestion

Bloom.map
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lwai. 12/17/2025 9:24 PM

except u didnt? button is still in totele 8

lwai. 12/17/2025 9:24 PM
ililja 12/18/2025 3:16 PM

oops i added the mechanism but forgot to remove the switch in the totp

ililja 12/18/2025 3:17 PM

Now fr added Lwai's suggestion

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lwai. 12/18/2025 10:29 PM
lwai. 12/18/2025 10:32 PM

arguebly harder than the part but probably not intended right

lwai. 12/18/2025 10:48 PM

now the pull doesnt work at all?

ililja 12/19/2025 2:22 PM

im so dumb

ililja 12/19/2025 2:23 PM

we legit tried that for an hour and didnt get it once xd

ililja 12/19/2025 2:23 PM

also no clue how to fix it

ililja 12/19/2025 2:23 PM

i think its hard enough to just leave it

lwai. 12/19/2025 2:40 PM

seems fair, might even be slower than doing the part regularly

ninja25226 12/19/2025 2:41 PM

we can try to solve it anyways

ililja 12/19/2025 2:56 PM

i have a solution in mind

ililja 12/19/2025 2:56 PM

ill work on it later today

❤️ 2
ililja 12/19/2025 2:56 PM

you can do it if you wanna

ninja25226 12/19/2025 2:56 PM

i dont know how to

ninja25226 12/19/2025 2:56 PM

just try to keep it clean ehhe

ninja25226 12/19/2025 2:57 PM

well i have an idea, we can just expand the wall of freeze a bit to the right so its 3 blocks but only 2 blopcks from ground or sum like that so u freeze if u jump

ninja25226 12/19/2025 2:57 PM

and cant catch

ililja 12/19/2025 5:35 PM

so i didnt find a way to fix it i only increased the difficulty of doing it

ililja 12/19/2025 5:35 PM

so i guess it will stay like it was originally

👍 2
ililja 12/19/2025 5:35 PM

cus the jump above feels bit more akward

ililja 12/19/2025 5:35 PM

with the fix

ililja 12/19/2025 5:38 PM

wait ill just only increase it by 1

ililja 12/19/2025 5:39 PM

+1 freeze and frfr made Lwai's suggestion

Bloom.map
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🆙 2
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lwai. 12/19/2025 10:52 PM

hmm i dont like the 3 tiles, i tested it and sometimes you dont jump far enough and land on the edge

lwai. 12/19/2025 10:52 PM

maybe something like this? (not tested)

lwai. 12/19/2025 10:57 PM

i think its theoretically possible to aled someone through 2 tiles, maybe add a 3rd line here if you want to. maybe some crazy speedrunners would go for it to save a few seconds if that is something that you want

lwai. 12/19/2025 11:05 PM

i dont like this part, i think it would be better if the bottom platform was more to the right. its subjective tho, maybe someone can back me up on this opinion.

ililja 12/20/2025 6:36 AM

that makes cheasing it kinda easier even i managed to do it with this

ililja 12/20/2025 7:03 AM

so ive tried it and both feel about the same

ililja 12/20/2025 7:03 AM

if more ppl want it right i can move it

ninja25226 12/21/2025 4:03 PM

looks better

ninja25226 12/21/2025 4:03 PM

also true

ninja25226 12/21/2025 4:05 PM

i think being so hard its cool to keep it for crazy speedrunners, if u are skilled enough go for it and save some seconds :D

ninja25226 12/21/2025 4:05 PM

i think the most u can save w that is like 2 secs

ninja25226 12/21/2025 4:05 PM

so

ninja25226 12/21/2025 4:11 PM

i thought something like this, u can still jump in without problem, the tele is out (it was to help player to jump early enough but like this is cleaner and a tiny bit harder), and now with the freeze like this this is the maximum angle you get, so im pretty sure unskipable

ninja25226 12/21/2025 4:11 PM

unskipable and cleaner

ililja 12/21/2025 4:12 PM

it is skipable :3

ninja25226 12/21/2025 4:13 PM

soooo much harder

ninja25226 12/21/2025 4:13 PM

and it was alredy

ninja25226 12/21/2025 4:13 PM

i can put a 4th layer

ninja25226 12/21/2025 4:15 PM

cant skip like this

ililja 12/21/2025 4:15 PM

just keep it at 3

ninja25226 12/21/2025 4:15 PM

not so clean anymore tho

ninja25226 12/21/2025 4:15 PM

oko

ililja 12/21/2025 4:16 PM

oh and fix ts i have it in my file

ninja25226 12/21/2025 4:16 PM

u added a third??

ninja25226 12/21/2025 4:16 PM

i mean

ililja 12/21/2025 4:17 PM

ye on the right

ninja25226 12/21/2025 4:17 PM

i tried it but testing it it was a bit weird for the fly cuz it was hard to unfreeze with so much above

ninja25226 12/21/2025 4:17 PM

ill try something

ililja 12/21/2025 4:17 PM

well do what you think is right

👌 1
ninja25226 12/21/2025 4:18 PM

something like this maybe??

ninja25226 12/21/2025 4:18 PM

kind of the same thing, fixing while not disturbing the normal run

ninja25226 12/21/2025 4:19 PM

im not sure but its not possible to aled that low right?

ninja25226 12/21/2025 4:22 PM

tested, it feels good

ninja25226 12/21/2025 4:23 PM
@ililja

what with this?? the switches are removed but where are the new ones xd?

ililja 12/21/2025 4:24 PM

dw bout it if it works it works

ninja25226 12/21/2025 4:24 PM
ninja25226 12/21/2025 4:24 PM

with this i mean

ililja 12/21/2025 4:24 PM

it still works

ninja25226 12/21/2025 4:24 PM

huh

ililja 12/21/2025 4:24 PM

i changed smth

ninja25226 12/21/2025 4:24 PM

how wtf

ninja25226 12/21/2025 4:24 PM

lemme try

ililja 12/21/2025 4:24 PM

it was Lwai's suggestion

ninja25226 12/21/2025 4:24 PM

ohhhhhhhhhhhhhhhhhhhhhhh isee

ninja25226 12/21/2025 4:24 PM

thats genius

ninja25226 12/21/2025 4:24 PM

nice

ninja25226 12/21/2025 4:33 PM

fixed a skip in first part, fixed another skip and cleaned up a part

Bloom.map
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DDNet-Testing 12/21/2025 4:33 PM
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ililja 12/21/2025 4:34 PM
  1. still skipable
ililja 12/21/2025 4:35 PM

but its fine

ninja25226 12/21/2025 4:35 PM

stop hatin lol

ililja 12/21/2025 4:35 PM

xdd

ninja25226 12/21/2025 4:35 PM

ur map too lmaoooo

ninja25226 12/21/2025 4:35 PM

xd

ninja25226 12/21/2025 4:35 PM

the setup for that is slower so

ninja25226 12/21/2025 4:35 PM

im pretty sure only tas would benefit from that

ililja 12/23/2025 2:08 PM

you dont know some speedrunners

ililja 12/23/2025 2:08 PM

theyll do that if it saves 0.01 secs

ninja25226 12/24/2025 10:05 AM

😭

bagpotato 12/30/2025 12:14 PM
bagpotato 12/30/2025 12:14 PM
comebackplay 12/30/2025 4:25 PM

moderate map forced team( its bad for me

comebackplay 12/30/2025 4:38 PM

1 annoying tp (this is mess/longforsetup if u fail part and wanna redo) 2 and 3 is spacing issue to tight 4 i dont see any reason for this 5 spacing issue again, timing are bad. mostly u will touch tp cus its too tight.

increase difficult just by adding 'tight' is a bad way of mapping.

also its seems unbalanced cus end way harder then part.

f4 1
comebackplay 12/30/2025 4:39 PM

Sorry, but the rest of the map has the same problems, so its decline for me.

ogjulian 12/30/2025 5:36 PM
tomaz5589 12/30/2025 5:40 PM

"increase difficult just by adding 'tight' is a bad way of mapping." yeah lets just add kill tiles and make it insane right?

comebackplay 12/30/2025 5:41 PM

what? who say about kill?

tomaz5589 12/30/2025 5:43 PM

60% insans are like that, delete kill tiles from them and they become brutal maps

comebackplay 12/30/2025 5:51 PM

idk what u mean but delete freeze from any map and its become novice?

tomaz5589 12/30/2025 5:53 PM

u are saying that that increaseing difficulty by adding tightness is bad way of mapping so im asking if adding kill tiles to increase difficulty is good way of mapping

tomaz5589 12/30/2025 5:53 PM

same shit

comebackplay 12/30/2025 6:24 PM

spacing still required. no matter if its kill,tp, freeze.

markus777777 12/30/2025 6:57 PM

It's okay to make a map more challenging by making it more fail But when you make it more challenging by making the parts "uncomfortable and tight" that's bad

markus777777 12/30/2025 6:59 PM

The map should first of all be fun and enjoyable to play, and then you need to think about how to make it more difficult so as not to lose that

f3 1
ogjulian 12/30/2025 7:00 PM

this map is very good and fun

brownbear 1
ogjulian 12/30/2025 7:00 PM

have u played it?

markus777777 12/30/2025 7:01 PM

Nope, I just saw that you were arguing and I brought up the fact that triki probably meant it

markus777777 12/30/2025 7:11 PM

skip edge hook

markus777777 12/30/2025 7:43 PM

Why is this skip real?.....................

📎 SKI_WTF.mp4 (29.99 MB)

markus777777 12/30/2025 7:45 PM

Okay, the map is really good, I don't know why triki didn't like it

markus777777 12/30/2025 7:47 PM

maybe you should make glass in this place too?

markus777777 12/30/2025 7:56 PM

another incredible skip.......

markus777777 12/30/2025 7:57 PM

You can skip 7cp and if you fail on the fly, your partner will be in undeep

markus777777 12/30/2025 8:08 PM

You can skip the whole part!!! (by doing the other one twice

)

📎 SKIP_.mp4 (31.02 MB)

💀 5
ninja25226 12/31/2025 7:47 AM

ive red all the argument. ill try to solve it but for exsmple, 5 is for solving a skip, if u mean that tp, and 3 its imposible to touch if u do the part the intended way, is all setuped. i agree with the setup at the start with the tps tho so ill try to fix. and ill also try to make more spacing but as i said just for the looks

ninja25226 12/31/2025 7:48 AM

its a comment or issue?

ninja25226 12/31/2025 7:49 AM

thats crazyy u tried?? or have clip??? i dont think theres time

ninja25226 12/31/2025 7:50 AM

respectufly u are insane 😭😭 ill just delete that "room" it never looked good really xd

ninja25226 12/31/2025 7:51 AM

🫶

ninja25226 12/31/2025 7:51 AM

mm yeah i agree :D that hook not intended to be so hard, its the end of part so that should make it more comfy/fun

ninja25226 12/31/2025 7:53 AM

man u are so skilled. First one is not that big (crazy tho) second one is crazier. Can i fix just putting a tp in corner???

ninja25226 12/31/2025 7:54 AM

i dont understand what happens ther

markus777777 12/31/2025 8:47 AM

I did it, it's possible, but I thought it was too easy to upload here. I can't upload the clip because it's New Year's Eve because of all the other stuff

markus777777 12/31/2025 8:51 AM

You need to do a part once: take 3 CP for one, return, pull the 3 CP tee to the top part, switch places, and the other tee makes a part. When the part is done, take the other 3 CP and return and pull it to yourself. Then, with both of you, just fly to the TP and the part will be skipped

ninja25226 12/31/2025 8:52 AM

ill try to fix then :P

ninja25226 12/31/2025 8:53 AM

ye i think i fixed it, just putted a stopper so u cant take the freezed tee to the top

ninja25226 12/31/2025 8:58 AM

do u know how to fix tho

ninja25226 12/31/2025 8:59 AM

just did the skip

ninja25226 12/31/2025 8:59 AM

yee....

markus777777 12/31/2025 9:01 AM

Well, I think just adding TP higher won't affect the edge hook progression, but it will make skipping much more difficult

markus777777 12/31/2025 9:02 AM

Something like this

ninja25226 12/31/2025 9:03 AM

i managed to skip with only one hook, didnt evenm need to rehook at end

ninja25226 12/31/2025 9:03 AM

aaaaaaaaa

ninja25226 12/31/2025 9:04 AM

if i move the left part some bloks can be solved??

ninja25226 12/31/2025 9:05 AM

what an english xd

markus777777 12/31/2025 9:06 AM

well, in general, experiment yourself, it's hard to tell by eye how to solve the problem

ninja25226 12/31/2025 9:07 AM

okay okayy

ninja25226 12/31/2025 9:07 AM

thx :D

comebackplay 12/31/2025 9:13 AM

3 its imposible to touch if u do the part the intended way its not about possible or not to touch, its about how player "read" the part. Better spacing fixes a lot of problems in this case. First, the player looks, and if it's already messy, it's bad.

ninja25226 12/31/2025 9:24 AM

i tried to clean up a bit the first part but i dont know if its enough. if u have a sugestion on how to do it, ill apreciate it :D

DDNet-Testing 12/31/2025 9:31 AM
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ninja25226 12/31/2025 9:37 AM

Fixed skips and did some sugestions:

  1. Tried to clean up a bit
  2. Fixed skip by putting a stopper
  3. Cleaned up a tiny bit
  4. Another skip
  5. Sugestion by Markus
  6. Another skip (😭 )
  7. Guessed it? Another skip
Bloom.map
586.45 KB
👌 3
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DDNet-Testing 12/31/2025 9:37 AM
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markus777777 12/31/2025 12:26 PM

I know at least 1 more skip, but I couldn't make it, I'm going to try so that life doesn't seem like honey😈

HH 2
OO 2
NN 2
EE 2
YY 2
😩 2
ninja25226 12/31/2025 6:32 PM

77_Markus._theskiper_77

ninja25226 12/31/2025 6:33 PM

can i know which skip it is 🧐

ninja25226 12/31/2025 10:12 PM

actually (5) is solving 2 skips, so we are 5 skips in, and if u manage to do that one it wouldbe 6

markus777777 01/02/2026 1:18 PM

???

markus777777 01/02/2026 2:09 PM

it was difficult....

💀 4
markus777777 01/02/2026 2:10 PM

In any case, I proved that there is one more skip)))

cookies_and_cream09315 01/02/2026 4:34 PM

you cant even blame the mapper for not considering this

markus777777 01/02/2026 4:41 PM

I will blame him for giving the opportunity to two people to go upstairs who weren't supposed to

ninja25226 01/02/2026 8:15 PM

oh thats from fixin the skip u told me didnt check my bad

ninja25226 01/02/2026 8:15 PM

STOP ITTT😭😭😭😭😭

❤️ 1
ninja25226 01/02/2026 8:16 PM

thank u 😔

❤️ 1
ninja25226 01/02/2026 8:17 PM

HOW THE FUCK I AM SUPOSED TO FIX IT?!?? pls give me ideas wtf 😩

🤣 1
ninja25226 01/02/2026 8:34 PM

i think its just easier to make that each tee is forced to be separated at start of part

ninja25226 01/02/2026 8:34 PM

the thing with the stoppers didnt feel so so good for me at least

ninja25226 01/02/2026 8:35 PM

So if Ililja is up to make the bottom tee go through a tp or see some other options, ill do it

ninja25226 01/02/2026 8:35 PM

if not ill just try to find a solution for... that

markus777777 01/02/2026 8:36 PM

Just make it so that tee can't get out of their own way and onto someone else's like here

vappy19 01/03/2026 6:20 AM

U only see 1 part of the map 😂

comebackplay 01/03/2026 7:53 AM

mostly just looking on first part u can understand its decline. also u can decline just by looking on preview of map u dont need a a play map at all to understand that. for example map #deleted-channel

so it mean the better a map is mapped, the more closely it should be examined.

But of course, to be sure, you need to double-check everything and do a deep dig. In my case, this means I checked the first five parts, but only provided feedback on the first one because the problems mostly are repeated.

.cammo. 01/03/2026 8:01 AM

mostly just looking on first part u can understand its decline. uhh no you cant

.cammo. 01/03/2026 8:01 AM

what if the map is a perfect 10/10 but the first part sucks

comebackplay 01/03/2026 8:25 AM

its impossible. Okay, its possibly only in 2 cases 1 different mappers 2 old map where first part was created with low skill of mapping.

so if mapper really raise at skill he will rework first part and part will at the same mapping skill. if its different mappers, better mapper will say "what a bad first part" lets rework that or remove.

IF it didnt happens, what i dont believe. i do that:

I checked the first five parts, but only provided feedback on the first one because the problems mostly are repeated.

.cammo. 01/03/2026 8:26 AM

"what a bad first part" lets rework that or remove. no they wont if its a tutorial

cookies_and_cream09315 01/03/2026 10:43 AM

the first part was changed, twice to be exact, and i dont think its a bad part just the end feels akward but there wasnt a solution without changing the base concept of the end

cookies_and_cream09315 01/03/2026 10:50 AM

i dont see where the problem repeats itself aswell in 2 and 3 the spacing doesnt matter you just go left and doesnt repeat itself unless im blind 1 the fastest i could retry and i didnt find it annoying 4 the other reason is why shouldnt it be there if someone falls in its just quicker to get back to trying 5 i aggre but the problem of 5 doesnt repeat itself in my opinion and ive never touced the cp idk what your setup is

cookies_and_cream09315 01/03/2026 10:51 AM

2, 3 and 5 are points that show you didnt try truly try the map while 4 is not even a valid point

ninja25226 01/03/2026 11:56 AM
  1. cleaned up visually the first part and removed the edge hook at the end so its more clear and fun
  2. Cleaned up and forced to be separated so Markus skip is not possible anymore neither any skip involving the end of the part

Also fixed the timecp error Markus pointed out and cleaned up the looks of other timecps among other minor changes

Bloom.map
586.43 KB
👌 5
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DDNet-Testing 01/03/2026 11:56 AM
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☑️ 3
comebackplay 01/03/2026 3:38 PM

i checked again ur map and problems are still here. 1 spacing issue 2 weird stuff with no reason 3 bad ending 4 a bit unbalanced.

You can keep the 'base concept' and fix this. i can show u in game if u wanna dm me any time and if i will free i will show.

ninja25226 01/03/2026 5:02 PM

the part is fixed in last version, u checked the previous one, but check the last one uploaded in this chanel

About 3, we tested countless times, you cant touch that teleport when doing the part as intended (and intended way is practicly the only way to do it) and feels good. Its there to prevent tees from skiping, throwing down and holding them there 2 is just a platform?? people can like it or not but its just design and gives some personality to the part 4, now the edgehook has a hookthrough so its more balanced since the hard part is the hammer at 1, and in 1: i alredy spaced out the tp, its an auto part, still dont understand whats the problem if its automatic??. And spacing in the entry its enough when doing the part but its no problem to make it a bit more big.

In conclusion, some things are alredy fixed in last version and the others ig ill try. And also i dont see this problems in any of the next 5 parts which u say u checked so i would apreciate some feedback on those parts if there are really this problems :)

ninja25226 01/03/2026 5:26 PM

does more ppl agree with 2?? if yes this is the alternative (for me it looks silly but if more ppl like it ill do it)

comebackplay 01/03/2026 5:27 PM
@murpi

pinned map not lastest, bot crashed?

murpi 01/03/2026 5:27 PM

Map hasn't been approved yet

comebackplay 01/03/2026 5:28 PM

ah mb sry then.

ninja25226 01/03/2026 5:29 PM

its because im not the uploader

ninja25226 01/03/2026 5:29 PM

ilija did it

ninja25226 01/03/2026 5:29 PM

so i have to be aproved :(

comebackplay 01/03/2026 5:29 PM

can u give permission to upload map?

comebackplay 01/03/2026 5:29 PM
@murpi
comebackplay 01/03/2026 5:30 PM

cus look like pablo is mapper ps i mean add one more cus seems they both are mappers.

👍 1
ninja25226 01/03/2026 5:30 PM

for u upload or me?

ninja25226 01/03/2026 5:30 PM

i think only one mapper can, that should be changed ig for colab maps like ours

murpi 01/03/2026 5:31 PM

done

❤️ 2
ninja25226 01/03/2026 5:31 PM

is that doable from tester controls??????

ninja25226 01/03/2026 5:31 PM

bc i searchjed for that xd

ninja25226 01/03/2026 5:32 PM

thanks murpi :D

comebackplay 01/03/2026 5:32 PM

he admin. drop ur lastes map

ninja25226 01/03/2026 5:32 PM

sec

ninja25226 01/03/2026 5:32 PM

im finishing fixing the end of part since u said its bad

ninja25226 01/03/2026 5:32 PM

heheh

ninja25226 01/03/2026 5:37 PM

reworked the end of the part, now the last hook is clearer to do late, the stoper is one block more to right, the third column of freeze is in the inside, and theres a bit more at top to prevent skiping.

The teleport in there was to avoid the skip but i tried and tested the reachness® of the hook and its unskipable (unless

@markus777777

tries to skip, then he probably finds a way :) ).

Should be clearer to read and play now

Bloom.map
586.38 KB
👌 2
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DDNet-Testing 01/03/2026 5:37 PM
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f4 1
ninja25226 01/03/2026 5:37 PM
@comebackplay

nope

comebackplay 01/03/2026 5:37 PM

xD

@murpi

smth going wrong

comebackplay 01/03/2026 5:38 PM

bot again ask for reaction.

zzzz 2
ninja25226 01/03/2026 5:39 PM

triki u tester u can aprove it till its fixed

ninja25226 01/03/2026 5:39 PM

pls aprove >:D

comebackplay 01/03/2026 5:39 PM

im not tester xD ps flw me

ninja25226 01/03/2026 5:39 PM

oh shi it says testing not tester lmaoooo

ninja25226 01/03/2026 5:41 PM

aprove it anyways, magic or sum idk

vappy19 01/03/2026 5:44 PM

Murpico

murpi 01/03/2026 5:47 PM

Up

markus777777 01/03/2026 5:58 PM

Don't worry, it was easy😉

ninja25226 01/03/2026 6:00 PM

oh ye didn't check for that option

ninja25226 01/03/2026 6:00 PM

😩

ninja25226 01/03/2026 6:00 PM

any ideas to not bring back the tele??

markus777777 01/03/2026 6:05 PM

Well, you can add deep at the end of the part and remove the fly, it’s unnecessary in my opinion

markus777777 01/03/2026 6:10 PM

idk

ililja 01/03/2026 6:12 PM

ive got some ideas

ililja 01/03/2026 6:12 PM

dunno

ililja 01/03/2026 6:12 PM

they make it a lot more annoying

ninja25226 01/03/2026 6:40 PM

i mean i can put 1 tele for now

ninja25226 01/03/2026 6:40 PM

1 better than 3

DDNet-Testing 01/03/2026 7:23 PM
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ninja25226 01/04/2026 9:58 AM

Ended up with this design, the thing from the bottom is now more spaced down and right, so more space, and in the top, where there were 3 teles now theres 1 freeze, giving more space, and freeze doesnt feel as tight as a tp

Also fixed some minor stuff and entities issues

Bloom.map
586.33 KB
👌 2
🆙 2
DDNet-Testing 01/04/2026 9:58 AM
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ninja25226 01/04/2026 9:59 AM

even more generous now, cant hit on purepose practicly

ninja25226 01/04/2026 2:39 PM

bot didnt detect it

ninja25226 01/04/2026 2:39 PM

mmm

ninja25226 01/04/2026 2:40 PM

Some balancing changes:

  1. One more hookthrough so it balances out with the hammer after that.
  2. Removed the last standing edgehook (im sad now :C ), and replaced with hookthrugh. Also removed the hookthroughs in the bottom so its not so easy or skipable
  3. Added some hook at the end part so you dont need to fly it through (since the fly is alredy challenging until there and theres no cp)
Bloom.map
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ninja25226 01/04/2026 2:40 PM

now

ninja25226 01/04/2026 2:41 PM

make me submision owner pleaaseeeeeee :C

ililja 01/04/2026 3:38 PM

no

ninja25226 01/04/2026 3:54 PM

:C

ninja25226 01/08/2026 7:25 PM

ChatGPT actually made a good job wow

ililja 01/08/2026 7:26 PM

Some visual "reworks" in some parts, so the whole map has the same aesthetics and all fits together + transition change

  1. Reworked the transition between this parts, removing the "gores" (no fit), and also gave a bit of space to the bottom part
  2. Some little changes for aesthetics
  3. Some little changes for aesthetics
Bloom.map
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brownbear 2
ninja25226 01/08/2026 7:26 PM

priti

ililja 01/08/2026 7:30 PM

atp we already fixed issues found by players, changed gameplay and changed design I think its ready for release but im unsure c:

ililja 01/08/2026 7:31 PM

If someone finds more things its much appreciated

lwai. 01/08/2026 10:38 PM

still think this part needs rework

ninja25226 01/09/2026 1:25 PM

we will see how to make it more intuitive, since its very cool (in our opinion) when u know how to do it :)

ililja 01/09/2026 2:53 PM

as ive said we wat more opinions on this

ililja 01/09/2026 2:53 PM

and we havent gotten them

lwai. 01/09/2026 8:06 PM

to be more specific, the end and beginning of the part are good but the upwards sg that i marked red could be frustrating for newer players

ililja 01/09/2026 9:36 PM

maybe just lowering the ceiling should just fix the problem

ililja 01/09/2026 9:37 PM

ill change that tmrw if anyone finds other issues ill fix them aswell

lwai. 01/09/2026 11:05 PM

yes lowering the ceiling should work, i think the part is still challenging enough for moderate

ninja25226 01/09/2026 11:34 PM

uhh which ceiling? i had some suggestions too with lwai's complaint so call me and we see together :D

ninja25226 01/09/2026 11:36 PM

i thought also, in the up right, there's a tele, but it's floating and maybe can confuse a bit so putting a floor for that shouldn't change anything and maybe it's more intuitive

ninja25226 01/09/2026 11:36 PM

idk

ninja25226 01/09/2026 11:37 PM

in the last version it's already a bit changed anyways

ohn0_ 01/12/2026 9:44 AM

weird and messy block structure, I think these should be improved

ohn0_ 01/12/2026 9:45 AM

this shotgun solo part is repetitive and boring. change or improve the part imo

ililja 01/12/2026 6:48 PM

we changing the solo rn since lwai said the same thing

ililja 01/12/2026 6:52 PM

wdym by it being messy you want us to only use 1x1 blocks?

ninja25226 01/12/2026 7:55 PM

as Ililja said, wdym?? like whats the messy and what not??

l._ouis 01/13/2026 2:42 AM

theres just a lot of unnecessary teles that grab the eye's attention, making the part harder to read

l._ouis 01/13/2026 2:43 AM

In the first screenshot, the part moves being sorta cramped / close together dont help much. (But if the part works the best with the cramped style, not sure what you can do to fix it anyways)

ililja 01/13/2026 12:25 PM

well it works really well that way and most friends we got to test the map also understood what to do

ninja25226 01/13/2026 5:46 PM

mmm.. i guess if we find a way to improve it we will do :)

ninja25226 01/17/2026 3:11 PM

reworked the shotgun solo, fitting the difficulty and making it more dynamic

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ililja 01/17/2026 5:46 PM

you purple O:

ninja25226 01/17/2026 5:48 PM

huh

ninja25226 01/17/2026 5:48 PM

no

ninja25226 01/17/2026 5:48 PM

im blue

ninja25226 01/18/2026 8:02 AM

i got a free trial for nitro so i upgraded this server ;P

ninja25226 01/18/2026 8:03 AM

it ends in a couple of days tho

wee.tw 01/20/2026 10:05 PM

IMO not enough space here for the momentum and for nice setup to start a fly

wee.tw 01/20/2026 10:06 PM

If there was an idea of getting speed and going right, basically, u can just go straight right

wee.tw 01/20/2026 10:06 PM

and one more microskip at the same part

wee.tw 01/20/2026 10:11 PM

Not a fan of using deep to prevent skipping part, and also filler itself felt very unpleasant to do. So u can't full send right, or u crash into freeze(red way) ok, if u r not that dumb as me u will keep the optimal way(blue way), but ur dummy should be left from u at the right spot(red square) so u can easily make the part, but getting your dummy at the right spot felt random. Not a biggest issue, just it made me feel like something was wrong with this filler

wee.tw 01/20/2026 10:13 PM

And also, some imbalance issues on the map. So 1st guy is doing top left blue square part, then he is deeped, his teammate doing some easy filler, undeeps him in like 10-20 seconds max, and the 1st guy making one more big part again, and, only after that 2nd guy doing his first real big part

wee.tw 01/20/2026 10:14 PM

U probably don't need that much shields and solo/unsolo, u can prevent skipping shiields, or solo, or whatever just by closing other ways of completing the solo part

wee.tw 01/20/2026 10:14 PM

solo is cool btw, but very small imo

wee.tw 01/20/2026 10:15 PM

idk if you really need that stoppers that much, didn't tested without them tho, is it really helps with timing that much?

wee.tw 01/20/2026 10:15 PM

a bit boring fly, not really have to do much here, might be not a big issue ngl, just saying

wee.tw 01/20/2026 10:17 PM

And also imbalance of gametime for each players again, after solo 1st guy doing his part and then 2nd guy is just dragging him through ht and they fly away

wee.tw 01/20/2026 10:18 PM

I don't think u really need cp 5, u can just replace cpto 5 to cpto 4 for both and remove cp5 at all

wee.tw 01/20/2026 10:20 PM

Some imbalance again, 1st guy doing his part, then deeped, 2nd guy doing smaller part, and what is more important IMO easier part and they fly away again. Yes, the 2nd guy's part is harder cuz u have to undeep him properly, but that's it, the throw is easy and the fly is just a fly

wee.tw 01/20/2026 10:22 PM

Imo very messy part, especially the red square area felt unpleasant to play. Even tho it looks messy, it kinda works okay, so the only issue is area i marked, give it a few tries by yourself, maybe u will understand what exactly i mean

wee.tw 01/20/2026 10:24 PM

Also here, u can just give them both cp 10 and the same cpto 10 spot to respawn in, u don't really need separate spawns and cps for that cuz they both trigger the same button but in different places

wee.tw 01/20/2026 10:27 PM

Had a few "why" moments, which is a bad sign to me, but this map had not enough tests imo, and map itself feels okay, some of the parts are cool to play, so im gonna put it in waiting for now

wee.tw 01/20/2026 10:29 PM

Also didn't really understood why you used cps and tele but sometimes teleto in cases where u could just use cps and tele almost all over the map

DDNet-Testing 01/20/2026 10:29 PM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ililja 01/21/2026 3:27 PM

its definetly makes a noticeable difference

ililja 01/21/2026 3:28 PM

we got told to only use cp in parts where its needed

ililja 01/21/2026 3:29 PM

its up to the players to decide who does the next part so it will be balanced if they decide to switch around, we didnt wanna force someone to do smth unless it was in a deep

ililja 01/21/2026 3:30 PM

overall they both take the same time and are off equal difficulty

ililja 01/21/2026 3:30 PM

told that papro but he said it was annoying for the guy who does the part if he accidently falls into tp

🗣️ 1
ililja 01/21/2026 3:31 PM

we know about this but didnt find any solution that doesnt ruin the original way

ililja 01/21/2026 3:32 PM

so everything i didnt mention we will definetly look into and try to change

ililja 01/21/2026 3:32 PM

tyy for test

ninja25226 01/21/2026 6:27 PM

lowering freeze fixes??

ililja 01/21/2026 6:33 PM

try experimenting

ililja 01/21/2026 6:33 PM

you need to find smth that feels good

ninja25226 01/21/2026 6:37 PM

im tryna know if the uncomfort is from touching the freeze or what other ppl said about the "pillar" being too high

ninja25226 01/21/2026 6:38 PM

the first thing more than velocity was just putting below, but intuitevely we take velocity, we can change if needed but its just a bit of freedom

ninja25226 01/21/2026 6:40 PM

deep wasnt for not skiping it was intended to do a deep part. I can make the platform bigger, and for the freeze thing i can moove the wall a bit

ninja25226 01/21/2026 6:42 PM

okaaaaaay ill do it :C haha

ninja25226 01/21/2026 6:43 PM

i mean its alredy as clean as possible for the part to work with flow so if u have any suggestion on how to clean it or sum ill apreciate

ninja25226 02/03/2026 11:34 AM
  1. Lowered floor again and the freeze some blocks
  2. Expanded start plat and moved wall 1 block + placed the hooks more convieniently 3 & 4. Removed a lot of shields and solo (dont try to go back to get shotgun in unsolo, i putted solo in the tp)
  3. Remade the start of this part, now only one tp also
  4. Expanded this platform in the second deep
  5. Cleaned up last drag (as i said, i dont know what was the issue so if u could tell us whats unclean i would aprecciate :D)
  6. & 9. Now cant get both tp 9 so the part is still as intended

As an extra change, i also increased the contrast in the teleport, since it was barely visible in some spots with the bg

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cookies_and_cream09315 02/03/2026 9:55 PM

Prob should put it out of waiting

DDNet-Testing 02/03/2026 11:37 PM

@Ililja_ Your map channel has been moved back to TESTING.

yaccre 02/08/2026 3:33 AM

u can use the wall u already have

yaccre 02/08/2026 3:38 AM

u can remove the other stoppers in that part if u really wanted

yaccre 02/08/2026 3:39 AM

if both playres end up in freeze its gg

yaccre 02/08/2026 3:39 AM

need to either change part or change antifail

ililja 02/08/2026 7:39 AM

if the top person fails to jump in bottom can still react fast enough and if the bottom guy pulls the guy that came from above to him its his fault

ililja 02/08/2026 7:39 AM

unless you do smth stupid you can fail there

ililja 02/08/2026 7:41 AM

i dont really like making it so tight

ililja 02/08/2026 7:41 AM

thats why i just used stopppers

ililja 02/08/2026 7:41 AM

i think its way better using stoppers than doing that

yaccre 02/08/2026 3:22 PM

theres at least 3 different ways u can fix that

yaccre 02/08/2026 3:22 PM

if u fail with antifail its shit antifail

yaccre 02/08/2026 3:23 PM

sure its just style u should do what u prefer

yaccre 02/08/2026 3:23 PM

nice part either way

ililja 02/08/2026 3:26 PM

1st one is to prevent a skip

ililja 02/08/2026 3:26 PM

and 2cnd makes the part harder

ililja 02/08/2026 3:26 PM

3rd is annoying since you sometimes take your time before doing the part

ililja 02/08/2026 3:27 PM

like the antifail is there to prevent deaths that arent dumb

ililja 02/08/2026 3:27 PM

but i feel like if you die like that you did smth wrong

yaccre 02/08/2026 3:30 PM

whats skip

yaccre 02/08/2026 3:30 PM

u could do that then

ninja25226 02/08/2026 4:35 PM

uhhh will see

ninja25226 02/08/2026 4:35 PM

maybe its good like that

ililja 02/09/2026 4:42 PM

wut is bro yapping

ninja25226 02/09/2026 4:52 PM

messed the chanel

ninja25226 02/09/2026 4:52 PM

lol

vappy19 02/13/2026 3:24 AM

Release

f3 4
ililja 02/13/2026 3:19 PM
owo 2
ninja25226 02/14/2026 1:31 PM
le_cannabis 02/17/2026 1:07 PM

I think there should be an exclamation point, like "WARNING, TELEPORT BELOW :OOOOO ""

giorno45 02/17/2026 5:57 PM

TELEPORT

ninja25226 02/17/2026 8:45 PM

mmm ye

ninja25226 02/17/2026 8:45 PM

i mean a good lesson to always spec hehe

le_cannabis 02/17/2026 8:48 PM

Average players don't learn to anticipate the game before seeing it; it's only through brutal experience that they learn.

❤️ 1
ninja25226 02/17/2026 8:56 PM

uhhh need fast answer cuz gotta go, the warning should be in the fall down or outside, next to the stopper

le_cannabis 02/17/2026 8:56 PM

whatever

comebackplay 02/18/2026 3:05 AM

hey ) i tested again your first part and for me its not good. 1 if u fail its annoying to set up again for this simple drag. simple drag = fast set up. 2 idk why its exist its weird 3 spacing problem 4 same as 2 looks weird. not optimized.

comebackplay 02/18/2026 3:11 AM

i spent about 5 min to map and show how i feel, i give u some ideas idk uf u undestent waht i mean. gl

comebackplay 02/18/2026 3:11 AM
ninja25226 02/18/2026 6:17 PM

ill try to make it better but imo that looks weirder, and the start cannot be like that its the first part of the map would be weird

ninja25226 02/18/2026 6:17 PM

but thanks for the ideas :D

DDNet-Testing 02/18/2026 6:56 PM
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ninja25226 02/18/2026 6:58 PM
  1. Spaced
  2. Moved red to the right, green to the left, so both tees can get more velocity and its more flowy
  3. Moved down 2 blocks so its not annoying to hit
  4. Added a warning icon
  5. Added extra teleport, that reduces chances of a flow skip
  6. Made this end clearer and cleaner, while keeping the skip fix
  7. Cleaned a bit
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ninja25226 02/18/2026 7:00 PM

every other request left its just subjective stuff that we tried and didnt look/felt/fit right in the map so, i think thats all apart from a possible tile bug or something

ninja25226 02/18/2026 7:02 PM

also about (1). What i am supposed to do xd the second teleport is putted, i cant change the fact that teleports dont work like expected xd

ililja 02/18/2026 8:16 PM

i still dont get why youre so fixated at the first part soo 1 its still a very fast setup even faster than yours if you do it with weak 2 and 4 look completely fine 4 is optimized for the timing you didnt like it previously so we changed it i dont know what you expect thats an auto part that makes the timing for the hammer ez

ililja 02/18/2026 8:17 PM

try looking on the map as a whole than to fixate on a part that works as intended your faster setup also doesnt fit in that place at all

comebackplay 02/19/2026 5:29 AM

i still dont get why youre so fixated at the first part i focusing on one part cus its faster way for release map for me. If he fix correct one part its mean he can expand "correct choices" on other parts.

Rn for me part structure is super outdated like from 2014.

comebackplay 02/19/2026 5:33 AM

Okay, I checked the rest of the parts and I'd say the first one is the worst. also parts witch i dont like in order 1,6,9,2

.cammo. 02/19/2026 6:09 AM

how would someone "expand correct choices" if all parts are different

ililja 02/19/2026 2:06 PM

what do you not like about them?

ililja 02/19/2026 2:06 PM

i evolve after fixing that part and become master mapper

brownbear 1
ninja25226 02/19/2026 7:42 PM

i guess you are exagerating i mean 2014 was ts.. -_-

ninja25226 02/19/2026 7:45 PM

i agree with cammodude and ililja, every part is different, and even if they werent, u are focusing on a perfectly normal structure. I think the important part in structure is that is easy to navigate, and easy to read, and i think it does.

ninja25226 02/19/2026 7:51 PM

and if you still think the first part is hard to read, the most i can do is this, if i want to keep the gameplay, which i do

ninja25226 02/19/2026 7:51 PM

this is the most readable way to implement the part

ninja25226 02/19/2026 7:52 PM

or like that

ninja25226 02/19/2026 8:09 PM

changed first part appearence some other minor changes and fixes

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le_cannabis 02/20/2026 12:43 AM

don't mark this

comebackplay 02/20/2026 4:48 AM

idk didnt say anything about "hard read". i just say what i dont like what annoyed me and show examples/ideas how to fix. U can ignore my feed back if wanna, im not tester I'm simply sharing my thoughts.

If u dont understand what i mean here its fine cus leveldisign deep and complex issue and its hard to explain with 5 line of text with one screen. Usually i spend about 30-60 min in game with mapper for explain this type of stuff.

comebackplay 02/20/2026 4:54 AM

same pattern, same mistakes still happens.

It's as if experts who don't know the author can identify the painter of a picture based on the brushstrokes alone.

comebackplay 02/20/2026 5:03 AM

so back to first part, its worked?- yes, I like it- no. to be clear i repeat what i dont like impotant: 1 start set up(swing around), im talked about move before dummy enter to freeze. not important: 2 floating platform in the middle 3 ending(feels like u can remap the same without stoppers)

comebackplay 02/20/2026 5:06 AM

idk i feels like u all think im crazy, maybe a little bit, i play this game from 2007.

cookies_and_cream09315 02/20/2026 5:40 AM

You truly cant map the end without stoppers cus they can pull into unfreeze or hammer the floor and pull back

cookies_and_cream09315 02/20/2026 5:40 AM

So 3 is practically impossible

cookies_and_cream09315 02/20/2026 5:41 AM

2 theres lots of floating platforms in other maps whats so bad about this one

cookies_and_cream09315 02/20/2026 5:42 AM

And the setup youve shown doesnt look much better

lolkildal 02/20/2026 8:00 AM

why not

le_cannabis 02/20/2026 4:13 PM

It's not necessary since it's off the map. Nobody will go there (even with practice).

ninja25226 02/20/2026 6:46 PM

we will have it in mind, but thanks

ninja25226 02/20/2026 6:48 PM

ye but weird for that microsecond u are there, u can notice, so its weird to not see anything as its laggy

ninja25226 02/20/2026 6:48 PM

i tried both ways and its better to have marked idk

le_cannabis 02/20/2026 6:58 PM

Actually, it doesn't matter to me, it's pointless to check. You can set the speedup to 60/70 and it shouldn't show up anymore.

lolkildal 02/20/2026 7:37 PM

it's not necessary but mention this like error is wrong. it's mapper choose to design this or not

le_cannabis 02/20/2026 7:38 PM

yes

ninja25226 02/20/2026 8:06 PM

no problem no problem hehe ill consider it :D

.paxtell 02/20/2026 9:48 PM

Missing freeze + freeze in tele

.paxtell 02/20/2026 9:48 PM

Make the spawns 1 tile above the ground

ramirok_ 02/21/2026 1:25 AM

the bg can be confusing with tele

ramirok_ 02/21/2026 1:29 AM

i can die here in this edge of end pls add speedup with 3

ramirok_ 02/21/2026 1:31 AM

add in cp 4 undeep bc if want the deep back can back undeeped

comebackplay 02/21/2026 7:19 AM

practically impossible i did it in 5 min. check it.

i changed ending(removed stoppers)

u confirm this is work?

DDNet-Testing 02/21/2026 7:19 AM
️⚠️ Map filename must match channel name. ⚠️
ililja 02/21/2026 7:20 AM

i can tell you right now

ililja 02/21/2026 7:20 AM

you dont have enough time

ililja 02/21/2026 7:20 AM

you unfreeze and hook already let go

ililja 02/21/2026 7:21 AM

but sure ill try

comebackplay 02/21/2026 7:22 AM

im a bit tested with dummy seeems worked but u can flw and we test it together(im on server rn)

ililja 02/21/2026 7:22 AM

sure

comebackplay 02/21/2026 7:28 AM

ok we tested and its work.

comebackplay 02/21/2026 7:30 AM

after this answer i feel like "we will have it in mind, but we dont care" was better if u didnt answer at all. xD

gorp_tw 02/21/2026 7:36 AM

from left to right: dont need speed, dont need the right wall ht at all (you can just dj up) and it feels kinda like you dont run very long for the hammer

gorp_tw 02/21/2026 7:37 AM

with this spacing if they get dragged too much then they dj against ceiling

12944qwerty 02/21/2026 7:42 AM

missing freeze

gorp_tw 02/21/2026 7:42 AM

was already mentioned ^^;

12944qwerty 02/21/2026 7:42 AM

didn't see

12944qwerty 02/21/2026 7:42 AM

oops

gorp_tw 02/21/2026 7:42 AM

its all g

gorp_tw 02/21/2026 7:46 AM

i really dislike that you put a speedcheck PLUS a reaction hook right after a longer/more difficult part. it doesnt feel fair based on the parts that came before it

gorp_tw 02/21/2026 7:47 AM

not to mention you have to remember this the entire part because it's out of view at the end

gorp_tw 02/21/2026 7:47 AM

if it was easy to b back up so they can retry then it might be more forgivable

gorp_tw 02/21/2026 7:48 AM

also there should be speeders/tele so you cant fail the speedcheck

gorp_tw 02/21/2026 8:01 AM

you have this hookable here, but you dont use it for a speedcheck? just use this platform on the left tbh and remove the pointless kt

gorp_tw 02/21/2026 8:16 AM

i like this part but it feels like it should be nerfed a bit to match the rest idk

gorp_tw 02/21/2026 8:16 AM
gorp_tw 02/21/2026 8:24 AM

curve this freeze here, its easy to hit accidentally with speed

gorp_tw 02/21/2026 8:24 AM

extend cfrom outwards to actually force the swings

gorp_tw 02/21/2026 8:24 AM

nice map ^^

gorp_tw 02/21/2026 8:24 AM

map definitely ramps up in difficulty at the end, not sure if it should be nerfed. i think instead the rest of the map (earlier parts) should be harder

12944qwerty 02/21/2026 8:26 AM

missing freez

gorp_tw 02/21/2026 8:27 AM

we were never able to get this part to work. i would like to stand closer to the freeze or even walk off and dj, but if i freeze it messes up the whole part. also the timer on the switch is quite long

gorp_tw 02/21/2026 8:28 AM

also the ht wall near me is pretty useless and has edgejump setup too

gorp_tw 02/21/2026 8:28 AM

oh i see its to block just throwing directly, i guess stoppers would force what you want better (if u didnt want edge jump)

gorp_tw 02/21/2026 8:30 AM

maybe add some indicators to the checks at the end of parts (for me, its not brutal-style map so just throw some arrows maybe at the places u need to go/hook)

gorp_tw 02/21/2026 8:32 AM

going in here is kinda annoying. have to jump around the tele and if u fall in u have to walk all the way back. maybe add a hookable?

gorp_tw 02/21/2026 8:33 AM

this is no doubt the best part, but i dont like this. you force a 4t high space when it should really just go all the way up to the ht floor. and honestly you dont even need the 4 ht in the middle, just make it all unhook and its harder and more clear where u need to hook next

12944qwerty 02/21/2026 8:33 AM

a way to go back here, i hit tele but gorp didn't so faily

👍 2
gorp_tw 02/21/2026 8:34 AM

probably just CP row above that one

gorp_tw 02/21/2026 8:36 AM

actually, might be better if the ht was only the top half here. if you hook from the bottom, the tee has too much speed and will hit tele, so if you force them to only hook them from above, they get less speed

ninja25226 02/21/2026 10:17 AM

oopsie

ninja25226 02/21/2026 10:18 AM

1st i dont see anything and 2 how do u even die there without trying

ninja25226 02/21/2026 10:20 AM

we care we just cant do that much without changing stuff too much as we like, or for example, changing completly the structure style like here:

ninja25226 02/21/2026 10:20 AM

.

ninja25226 02/21/2026 11:01 AM

we dont know how to fix the second one, its just slower tho so idk. And the speed, we were alr told, its just putting him down, taking velocity is an intuitive thing, just a bit of freedom

ninja25226 02/21/2026 11:06 AM

tried some times and it works fine? u can show me your setup if you want but for me it works

ninja25226 02/21/2026 11:07 AM

its to go up

ninja25226 02/21/2026 11:17 AM

about edgejump, is so much slower we left it as other way to do it, it doesnt skip anything. BUT about the useless ht? what u doing xd its like the main part, let me show you

ninja25226 02/21/2026 11:21 AM

what do you mean

ninja25226 02/21/2026 11:22 AM

but u can go back wdym

ninja25226 02/21/2026 11:28 AM
new.mp4
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ninja25226 02/21/2026 11:30 AM

I will wait until this stuff is answered to upload, all ramaa and pax said is fixed, almost all gorp said, and im fixing what triki said

ninja25226 02/21/2026 11:45 AM

good news!! i think it cant be skiped like this

ninja25226 02/21/2026 11:45 AM
@comebackplay

if u wanna come and try, or

@markus777777

wanna try to skip

markus777777 02/21/2026 11:46 AM

why me

markus777777 02/21/2026 11:46 AM
ninja25226 02/21/2026 11:47 AM

cuz u the best skiper

ninja25226 02/21/2026 11:47 AM

lol

ninja25226 02/21/2026 11:47 AM

just if u want

1
ninja25226 02/21/2026 11:47 AM

:D

ramirok_ 02/21/2026 1:27 PM

Hehe

gorp_tw 02/21/2026 8:50 PM

you can hook even later than this but ye

gorp_tw 02/21/2026 8:51 PM

if u dont try to go far then its fine

gorp_tw 02/21/2026 8:51 PM

exactly, i think this is better, if u dont want to get punished as much for not jumping, you can maybe put like 1-2 ht lower

gorp_tw 02/21/2026 8:53 PM

i know but it seems a bit weird to have a hookable right there near the next part and in all other spots like this u put a speedcheck. u even put a platform to do it on, you just added kt for some reason

gorp_tw 02/21/2026 8:54 PM

did you fix this?

@ninja25226
ililja 02/21/2026 8:59 PM

there is a tp

ililja 02/21/2026 8:59 PM

there was nothing to fix

ililja 02/21/2026 9:00 PM

just hook right wall and go in cp5 sends you back

ninja25226 02/21/2026 9:46 PM

omg just noticed my sounds lolll

ninja25226 02/21/2026 9:47 PM

ye

@gorp_tw

that what i said, ¿didnt that work??

ninja25226 02/21/2026 9:47 PM

ill tweak it

ninja25226 02/22/2026 9:45 AM
  1. Fixed entity issue
  2. Entity issue too
  3. Moved Spawns 1 block up
  4. Made tele more contrasty
  5. Reworked 1st part
  6. Made easier speedcheck + easier to go back
  7. Speedcheck
  8. Undeep in tele 4
  9. Easier and clearer since its end of the part
Bloom.map
578.79 KB
☑️ 2
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DDNet-Testing 02/22/2026 9:45 AM
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ninja25226 02/22/2026 9:47 AM
  1. Reworked last part
  2. Rounded freeze
  3. Fixed edge death
  4. Extended tele
  5. Added hook to go up easily
ninja25226 02/22/2026 9:47 AM

largest fix i think

ninja25226 02/22/2026 9:47 AM

if im missing something please let me know

bj_umut 02/23/2026 3:22 PM

Boo

ililja 02/23/2026 5:31 PM
ninja25226 02/23/2026 6:09 PM
@bj_umut

that was that i forgot tx

❤️ 2
bj_umut 02/24/2026 3:35 PM

Boo squared

bj_umut 02/24/2026 3:40 PM

entity doesn't match up

ninja25226 02/24/2026 3:41 PM

oopsie

ninja25226 02/24/2026 3:46 PM

Fixed fix-needing fixes

Bloom.map
578.82 KB
👌 1
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ninja25226 02/24/2026 3:46 PM

peak english

ninja25226 02/24/2026 3:47 PM

can look better probably any suggestions?

@ililja
ninja25226 02/24/2026 3:49 PM

ig this is better

ililja 02/24/2026 4:34 PM

yea scnd looks better

bj_umut 02/24/2026 4:41 PM

yo guess what

bj_umut 02/24/2026 4:41 PM
bj_umut 02/24/2026 4:41 PM

Boo cubed

bj_umut 02/24/2026 4:42 PM

wtf happened to the recording

ninja25226 02/24/2026 4:42 PM

damn

ninja25226 02/24/2026 4:43 PM
@bj_umut

that not uploaded yet tho right?? like that version

ninja25226 02/24/2026 4:43 PM

we can hop on later to test it and fix if u wanna

bj_umut 02/24/2026 4:43 PM

lemme finish run with dummy

bj_umut 02/24/2026 4:43 PM

im demo'ing every little thing i can skip xd

bj_umut 02/24/2026 4:44 PM

after that sure

bj_umut 02/24/2026 5:58 PM
bj_umut 02/24/2026 5:58 PM

I couldn't find any big skips 😭

bj_umut 02/24/2026 5:58 PM

😢

bj_umut 02/24/2026 5:58 PM

you can skip like a ht or two

12944qwerty 02/24/2026 6:10 PM

They all just look like pro routes lol

12944qwerty 02/24/2026 6:11 PM

Except 1, which i thought was intended route

ninja25226 02/24/2026 6:37 PM

ye

ninja25226 02/24/2026 6:37 PM

knew bout all of em except for the one in the last part

ninja25226 02/24/2026 6:37 PM

just pro routes that are slower

ninja25226 02/24/2026 6:37 PM

and harder

ninja25226 02/24/2026 6:37 PM

tso

ninja25226 02/24/2026 6:37 PM

contempled

bj_umut 02/24/2026 7:04 PM

half of those are faster what

ninja25226 02/24/2026 7:04 PM

i dont think so

bj_umut 02/24/2026 7:16 PM

💔

ninja25226 02/24/2026 7:20 PM
ninja25226 02/24/2026 7:20 PM

ts one is so much slower

ninja25226 02/24/2026 7:20 PM
ninja25226 02/24/2026 7:20 PM

ts i know about i just learned that also can do w out hammer tho

ninja25226 02/24/2026 7:21 PM

prolly change it idk

ninja25226 02/24/2026 7:21 PM
ninja25226 02/24/2026 7:21 PM

ts takes same time ig idk ts can be fixed tho it pmo

ninja25226 02/24/2026 7:22 PM
ninja25226 02/24/2026 7:22 PM

and ts slower or at least same

ninja25226 02/24/2026 7:22 PM

which one???

ninja25226 02/24/2026 7:22 PM

we can try to clarify it a bit more

ninja25226 02/24/2026 7:22 PM

:D

12944qwerty 02/24/2026 7:22 PM

1 The first one lol

ninja25226 02/24/2026 7:22 PM

oh ye xd

ninja25226 02/24/2026 7:23 PM

we really tried i swear its just unfixable if wanna keep gameplay like that

12944qwerty 02/24/2026 7:23 PM

I personally think it's fine and harder for almost no gain. Doesn't seem to gain any time at all

12944qwerty 02/24/2026 7:24 PM

Idk what the intended route is lol. That ht is the only hint but still

ninja25226 02/24/2026 7:24 PM

ye ye ik hehe

ninja25226 02/24/2026 7:24 PM

sec

ninja25226 02/24/2026 7:25 PM
12944qwerty 02/24/2026 7:27 PM

What if the bottom ht was closer to the corner instead

12944qwerty 02/24/2026 7:27 PM

And just 2

ninja25226 02/24/2026 7:27 PM

its skipable anyways thats the problem

ninja25226 02/24/2026 7:28 PM

its harder to skip but still ez and annoying for normal route

yaccre 02/25/2026 1:29 AM

doesnt look that annoying

ililja 02/25/2026 11:38 AM

omg tyy ive been stuck at trying to fix it but it always was either uncomfortable or just added different skips lemme make that and try if it works well

ramirok_ 02/25/2026 11:42 AM

I think all of this type skip can just add the Hook blocker from one direction

ililja 02/25/2026 12:09 PM
  1. shortened this platform
  2. changed this from cto to to teleports
  3. moved the spawnpoints closer to the ledge
  4. added one more stopper
  5. cleaned up the checkpoints and moved the spawnpoints closer to the ledge
Bloom.map
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ililja 02/25/2026 12:09 PM

maybe release c:

brownbear 1
f3 1
ililja 02/25/2026 12:11 PM

oh and i completely forgot about why i started changing stuff added the suggestion of jao

ililja 02/25/2026 12:12 PM

(maybe release c: )²

bj_umut 02/25/2026 3:51 PM

Boo to the fourth

bj_umut 02/25/2026 4:34 PM
yup.mp4
1.46 MB
bj_umut 02/25/2026 4:34 PM

Also you can do this

ililja 02/25/2026 6:27 PM

stop finding skips!

ililja 02/25/2026 6:34 PM

k so fixed both things mentioned by magnegem

Bloom.map
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ililja 02/25/2026 6:57 PM

(maybe release c: )³

ninja25226 02/25/2026 7:17 PM

thats lazy fix

💀 1
ninja25226 02/25/2026 7:18 PM

same as earlier tho xd we didnt change yet

ninja25226 02/25/2026 7:19 PM

oh ilija did

ninja25226 02/25/2026 7:19 PM

thx

ninja25226 02/25/2026 7:19 PM

lemme check design heheh

ninja25226 02/25/2026 7:20 PM

wait but the first part still skipable

bj_umut 02/25/2026 7:29 PM

No i won't let you release this

bj_umut 02/25/2026 7:30 PM

i need to find another skip

bj_umut 02/25/2026 7:37 PM

:3

ninja25226 02/25/2026 8:23 PM

some reworks in the first parts

Bloom.map
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DDNet-Testing 02/25/2026 8:23 PM
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ninja25226 02/25/2026 8:24 PM

fixed :P

ninja25226 02/25/2026 8:24 PM
@bj_umut

i hire you for a grand of 0$ to find skips

ninja25226 02/25/2026 8:24 PM

u cant deny that

bj_umut 02/25/2026 8:36 PM

uhh

bj_umut 02/25/2026 8:36 PM

i gotta go sleep

bj_umut 02/25/2026 8:36 PM

don't release this untill tomorrow

bj_umut 02/25/2026 8:36 PM

i need to find another one

bj_umut 02/25/2026 8:36 PM

oh im sold

bj_umut 02/26/2026 6:50 AM

:)

bj_umut 02/26/2026 7:09 AM
ye.mp4
1.37 MB
bj_umut 02/26/2026 7:09 AM

also i think you should do something like this

bj_umut 02/26/2026 7:09 AM
bj_umut 02/26/2026 7:10 AM

without the tele stacked on freeze ofc

bj_umut 02/26/2026 7:10 AM

cause its faster to just wh

ililja 02/26/2026 9:32 AM

i dont think you can do anything w that

bj_umut 02/26/2026 9:33 AM

no you def can

ililja 02/26/2026 9:33 AM

that was the intended way once

bj_umut 02/26/2026 9:33 AM

if the tee was already falling

bj_umut 02/26/2026 9:33 AM

you could start hf

bj_umut 02/26/2026 9:33 AM

also im ass

bj_umut 02/26/2026 9:33 AM

come on i dont wanna do that with dummy 😭

ililja 02/26/2026 9:34 AM

i rly dont think you can do anything

bj_umut 02/26/2026 9:34 AM

.

bj_umut 02/26/2026 9:34 AM

aight

ililja 02/26/2026 9:34 AM

and setup so tight

ninja25226 02/26/2026 4:45 PM

can ya stop

ililja 02/26/2026 4:45 PM

YOU PAYED HIM 0 € TO DO IT

❤️ 3
ililja 02/26/2026 4:45 PM

YOU BROUGHT THIS UPON US

ninja25226 02/26/2026 4:46 PM

lol

ninja25226 02/26/2026 4:46 PM

then i wont upload the changes we did rn we gota fix stuffi

bj_umut 02/26/2026 4:55 PM

no >:)

ninja25226 02/27/2026 6:34 PM
  1. fixed skip, and cleaned up by adding more freeze
  2. Added tp in freeze to fix skip, added tele up to go back faster (it doesnt disturb the normal route) and made the jump part bigger so u dont need to stop and its less annoying
Bloom.map
579.08 KB
👌 2
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ninja25226 02/27/2026 6:35 PM
  • the other changes suggested i forgot now xd
bj_umut 02/27/2026 6:57 PM

alright here we go

ninja25226 02/27/2026 6:57 PM

its ready now 👀

bj_umut 02/27/2026 7:00 PM

after you fix the next skip im gonna find

❤️ 2
bj_umut 02/27/2026 7:28 PM
bj_umut 02/27/2026 7:28 PM

wth

ninja25226 02/27/2026 7:28 PM

cant see

ninja25226 02/27/2026 7:28 PM

idk if its me or dc

ninja25226 02/27/2026 7:29 PM

not even downloaded

bj_umut 02/27/2026 7:29 PM
bj_umut 02/27/2026 7:29 PM

alright

bj_umut 02/27/2026 7:29 PM

idk if you can do something out of that though

ninja25226 02/27/2026 7:29 PM

no

ninja25226 02/27/2026 7:29 PM

too far now

bj_umut 02/27/2026 7:29 PM

you sure?

ninja25226 02/27/2026 7:29 PM

pretty

ninja25226 02/27/2026 7:29 PM

but to be sure i can add one more layer

bj_umut 02/27/2026 7:29 PM

yeah that works

bj_umut 02/27/2026 7:30 PM

its too hard to be viable at this point anyways

ninja25226 02/27/2026 7:30 PM

oke

bj_umut 02/27/2026 9:38 PM
bj_umut 02/27/2026 9:38 PM

oops

❤️ 1
bj_umut 02/27/2026 9:38 PM
bj_umut 02/27/2026 9:38 PM

entities dont match

bj_umut 02/27/2026 9:38 PM

oneway

bj_umut 02/27/2026 10:26 PM
bj_umut 02/27/2026 10:26 PM

ez r1

ramirok_ 02/28/2026 1:48 AM

u can get unsolo pass for > to down go > take shotgun and skip shields

ililja 02/28/2026 5:30 AM

solo in tp btw

ililja 02/28/2026 6:40 AM

fixed design issue

Bloom.map
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ninja25226 02/28/2026 8:25 AM

fahh

bj_umut 02/28/2026 9:17 AM
bj_umut 02/28/2026 9:17 AM

:p

ninja25226 02/28/2026 9:30 AM
Bloom.map
579.09 KB
👌 2
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DDNet-Testing 02/28/2026 9:30 AM
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DDNet-Testing 02/28/2026 9:30 AM
⚠️ No changelog found! ⚠️

@Pablo Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ililja 02/28/2026 12:34 PM

stop pls

ramirok_ 02/28/2026 3:31 PM

Throw > take sg one pass normal and the other for the part of down and skip the shields

ililja 02/28/2026 3:33 PM

did you manage to do the throw

ililja 02/28/2026 3:33 PM

cus i wasnt able to

ililja 02/28/2026 3:33 PM

was with dummy though

le_cannabis 02/28/2026 3:34 PM

add solo in cp

ramirok_ 02/28/2026 3:35 PM

Tendi n xd

ramirok_ 02/28/2026 3:35 PM

Adiciono já?

le_cannabis 02/28/2026 3:36 PM

idk

le_cannabis 02/28/2026 3:36 PM

i say for mappers

ramirok_ 02/28/2026 3:36 PM

Ata

ramirok_ 02/28/2026 3:36 PM

Better add full shield line

ililja 02/28/2026 3:36 PM

there is already why shuld we add smth that exists

le_cannabis 02/28/2026 3:37 PM

idk i dont see the map

ililja 02/28/2026 3:37 PM

and ive said that

ililja 02/28/2026 3:37 PM

.

le_cannabis 02/28/2026 3:37 PM

👍

ramirok_ 02/28/2026 3:39 PM

If u do t understand is not to tele XD

ililja 02/28/2026 3:40 PM

you cant do the throw afaik

ililja 02/28/2026 3:40 PM

did you manage to do it

ililja 02/28/2026 3:40 PM

cus i wasnt able to

ililja 02/28/2026 3:40 PM

and i asked you that

ililja 02/28/2026 3:40 PM

before

ililja 02/28/2026 3:40 PM

are my messages invisible?

ramirok_ 02/28/2026 3:40 PM

When I take the laptop I show you

ramirok_ 02/28/2026 3:41 PM

I getup rn

le_cannabis 02/28/2026 3:51 PM

It's easier to put solo on the side than to avoid problems later.

ililja 02/28/2026 3:57 PM

ill do that once proven that it is indeed possible

🙄 1
le_cannabis 02/28/2026 4:10 PM

the choice is yours

bj_umut 02/28/2026 5:08 PM

i tried that throw for 15 mins i couldnt do it

bj_umut 02/28/2026 5:08 PM

maybe im too good at the game though

bj_umut 02/28/2026 5:08 PM

idk

ililja 03/01/2026 7:55 AM

same happend to me

ninja25226 03/01/2026 10:41 AM

thats a valid one

ninja25226 03/01/2026 10:42 AM

dimelo en español q no te entiendo

ninja25226 03/01/2026 10:44 AM

o i understand now, like throwin above shields to the plat?

ninja25226 03/01/2026 10:44 AM

or wha

ninja25226 03/01/2026 10:46 AM

but when u down there u cant reach alone to the sg

ninja25226 03/01/2026 10:46 AM

and if the second one goes down w him they cant get back up

bj_umut 03/01/2026 10:48 AM

you could get back up

bj_umut 03/01/2026 10:48 AM

but you cant do the throw anyways

bj_umut 03/01/2026 10:48 AM

to get to that point

ninja25226 03/01/2026 10:48 AM

ill do ts for now

ninja25226 03/01/2026 10:48 AM

only in entities

le_cannabis 03/01/2026 10:50 AM

Thanks

ninja25226 03/01/2026 10:50 AM

now the solo in the tele is useless right??

DDNet-Testing 03/01/2026 10:51 AM
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ililja 03/01/2026 10:51 AM

it looks ugly and doesnt do anything it was impossible anyway

ninja25226 03/01/2026 10:52 AM

?

ninja25226 03/01/2026 10:52 AM

OHHH

ninja25226 03/01/2026 10:52 AM

i interpreted as "i did it"

ninja25226 03/01/2026 10:52 AM

xd

ninja25226 03/01/2026 10:52 AM

then no xd

le_cannabis 03/01/2026 12:04 PM

yes

ninja25226 03/06/2026 9:20 AM

I tried to rework the first part how does this look?

bj_umut 03/06/2026 1:56 PM

I dont think i can skip this

bj_umut 03/06/2026 1:56 PM

Thus bad

❤️ 2
ninja25226 03/06/2026 7:20 PM

ill wait for ililja to upload the changes

ninja25226 03/06/2026 7:49 PM

i wanted to add sum deco like this

ninja25226 03/06/2026 7:49 PM

how does my drawin look

🔥 1
ninja25226 03/06/2026 7:49 PM

in bg low opacity to help a bit with structure

ninja25226 03/06/2026 7:50 PM

also tried some stars what do yall think

ninja25226 03/06/2026 7:50 PM

its not definitive just wanna know if i should work on it

ninja25226 03/06/2026 8:03 PM

idk bout the stars

le_cannabis 03/06/2026 8:14 PM

MAKE THIS

le_cannabis 03/06/2026 8:14 PM

make this*

le_cannabis 03/06/2026 8:14 PM

or no

le_cannabis 03/06/2026 8:14 PM

idk

le_cannabis 03/06/2026 8:15 PM

add plants

ninja25226 03/06/2026 8:15 PM

.-.

ninja25226 03/06/2026 10:30 PM

u mean like vines goin down??

le_cannabis 03/06/2026 10:30 PM

yep

vappy19 03/06/2026 10:30 PM

omg thats nuts, keep it upgrading it I love it c:

❤️ 2
ninja25226 03/07/2026 9:46 AM
  1. Reworked completly the first part
  2. Removed 1 stopper
  3. Modified this tele
  4. Lowered ceiling in solo since it felt empty
  5. Added 1 more tele. More intuitive and it fits with the upper one
  6. Removed the killtiles
  7. Drawed some japanese vibe walls into the tileset to add more decoration (You can see it in the first screenshot)
Bloom.map
588.03 KB
👌 3
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DDNet-Testing 03/07/2026 9:46 AM
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vappy19 03/09/2026 6:59 AM

Release

2
f3 3
le_cannabis 03/09/2026 7:17 PM

I think the map is ready, but the only thing I ask is to move 3 tiles to <, because you can pass the straight part without having to stop.

ninja25226 03/10/2026 6:03 AM

mmm only one try tho maybe to hard???

ninja25226 03/10/2026 6:04 AM

would fix the skip so happy :>

ohn0_ 03/10/2026 3:46 PM

entity bugs

ohn0_ 03/10/2026 3:47 PM

you should mark the stopper properly

ohn0_ 03/10/2026 3:49 PM

this map has freeze/tele corner bug at large

ohn0_ 03/10/2026 3:49 PM
ohn0_ 03/10/2026 3:50 PM

change like this, looks cleaner

ohn0_ 03/10/2026 3:52 PM

you can change the design structure on this part like this. looks cleaner even don't touch the basic gameplay

ohn0_ 03/10/2026 3:52 PM

before:

ohn0_ 03/10/2026 3:53 PM

maybe it is a preference issue, but i like the first one

❤️ 1
ninja25226 03/10/2026 6:36 PM

a lot of work

ill do it eventually ig

ninja25226 03/10/2026 6:37 PM

i love it dw

ninja25226 03/10/2026 7:04 PM

im doin it

ninja25226 03/10/2026 7:05 PM

im gonna take a bit tho i started half an hour ago and just finished the second part

ninja25226 03/10/2026 7:50 PM

well I speeded up

ninja25226 03/10/2026 7:50 PM

done. 1 hour

ninja25226 03/10/2026 7:53 PM
  1. Fixed entity issues
  2. (screenshot 1) Added one more stopper marker in the left. The symetry was weird so i just filled it up, i can change it to other pattern i need opinions
  3. (screenshot 2) Cleaned up structure (thankss for the idea, i needed to fix that :D)
  4. Fixed ALL of the freeze corners in the map. I probably messed up something or missed something so please let me know if u see any c:
Bloom.map
588.15 KB
👌 2
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DDNet-Testing 03/10/2026 7:53 PM
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ninja25226 03/10/2026 7:54 PM

i have this options

ninja25226 03/10/2026 8:03 PM

oh sorry forgot to include this

ninja25226 03/10/2026 8:04 PM

ill test it tomorrow to see if it flows well

__limonchik__ 03/10/2026 10:20 PM

Why is undeep here?

ninja25226 03/11/2026 6:30 AM

so if u go back

ninja25226 03/11/2026 2:46 PM

Reworked a bit this part end, unskipable or at least much harder to skip, and has more flow as

@le_cannabis

suggested

Bloom.map
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DDNet-Testing 03/11/2026 2:46 PM
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cookies_and_cream09315 03/11/2026 2:48 PM

Maybe Release

❤️ 2
ninja25226 03/11/2026 2:48 PM

w do u think

@cookies_and_cream09315
cookies_and_cream09315 03/11/2026 2:49 PM

2 looks weird with the stoppers not being centered

ninja25226 03/11/2026 2:49 PM

have to choose ig cuz we have to have 1 at least in each corner

cookies_and_cream09315 03/11/2026 2:52 PM

Id maybe add 1 mire left and center the other stoppers

🤖 1
ninja25226 03/11/2026 2:53 PM

mmm

ninja25226 03/11/2026 3:01 PM

how?

ninja25226 03/11/2026 3:01 PM

1 more tele?

ninja25226 03/11/2026 3:01 PM

ill test later

cookies_and_cream09315 03/11/2026 3:02 PM

Im not at home i can show later

👌 2
ililja 03/11/2026 5:46 PM

changed the stoppers

Bloom.map
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ninja25226 03/11/2026 6:15 PM

i always mess the entities when i change tele -_-

Bloom.map
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DDNet-Testing 03/11/2026 6:15 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ohn0_ 03/11/2026 6:32 PM

suggestion (set the special tile layer to be in front of the tele tile layer)

ninja25226 03/12/2026 12:57 PM

it looks weird

le_cannabis 03/12/2026 1:19 PM

Sound better

ninja25226 03/12/2026 1:20 PM

i mean the mix of the colors looks a bit out of place idk maybe its just im not used to it

ninja25226 03/15/2026 5:27 PM

release? :P

f3 2
le_cannabis 03/15/2026 5:30 PM

idk

ililja 03/15/2026 7:31 PM

then know it

ililja 03/16/2026 4:00 PM

(relase? :P)²

f3 1
bj_umut 03/17/2026 6:54 PM

(release? :P)³

f3 3
markus777777 03/18/2026 6:57 AM

The colors are bad because they blend in with the background + design bug

markus777777 03/18/2026 7:11 AM

It's a little strange to me that the dummy doesn't fly into the hole. I think it would be more fun and better if it went straight into the hole

markus777777 03/18/2026 7:12 AM

It's an awkward hook because you simply don't have time to fall for the dummy

markus777777 03/18/2026 7:14 AM

you can pass here without hitting down

markus777777 03/18/2026 7:17 AM

This place feels a little unpleasant because sometimes you don't have time to hook a dummy

markus777777 03/18/2026 7:19 AM

I don't like this part in general, it's very awkward to do + it doesn't really fit into the map

markus777777 03/18/2026 7:20 AM

There is a similar problem here, there is not enough time and therefore it is inconvenient

markus777777 03/18/2026 7:22 AM

It's a little annoying that you can't jump anywhere here by yourself, and that you need a teammate to do it

markus777777 03/18/2026 7:26 AM

There is also an unbalanced between the two players ways on the map, for example, one player does a whole part, while the other just needs to get it under the platform

markus777777 03/18/2026 7:27 AM

The first part has the same problem

markus777777 03/18/2026 7:28 AM

The map is really cool, I liked it, I think it will be ready after fixing a couple of annoying spots

markus777777 03/18/2026 7:31 AM

I think it's necessary to mark the undeep in the design

1
markus777777 03/18/2026 7:36 AM

I think you need 1 unfreeze only inside 8 cto

DDNet-Testing 03/18/2026 7:40 AM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

retsot 03/18/2026 7:52 AM

no release? :|

markus777777 03/18/2026 7:54 AM

Also add all the decorations in HD (background is also desirable)

le_cannabis 03/18/2026 10:11 AM

Ye

cookies_and_cream09315 03/18/2026 10:43 AM

People drop from above

cookies_and_cream09315 03/18/2026 10:43 AM

Its always like this

1
cookies_and_cream09315 03/18/2026 10:43 AM

Its balanced if you decide to switch places leaving freedom to decide who does which part is nice

cookies_and_cream09315 03/18/2026 10:44 AM

Its so ppl dont go without helpong the other one

cookies_and_cream09315 03/18/2026 10:44 AM

Idk how you do it bit this works fine

cookies_and_cream09315 03/18/2026 10:45 AM

I dont understand how its akward ive played it countless times and there is no akward movement involved

cookies_and_cream09315 03/18/2026 10:46 AM

You just hook him while hes in stoppers lol

cookies_and_cream09315 03/18/2026 10:46 AM

Thats just preference

cookies_and_cream09315 03/18/2026 10:47 AM

So i dont wanna sound like an ass but the feedback you gave is mostly preference or false

markus777777 03/18/2026 10:59 AM

There's nowhere to fall, you teleport to a part

markus777777 03/18/2026 11:01 AM

The fact that you can choose where to go doesn't make the part balanced

markus777777 03/18/2026 11:05 AM

The problem is that there's not enough time to get to him while he's in stoppers

markus777777 03/18/2026 11:08 AM

you still have to help the other person, but it seems to me that he should help you too, it's unnecessary

markus777777 03/18/2026 11:10 AM

Well, you have to leave him on the wall, release the hook so that he doesn't get pulled away from the wall and he starts to fall, and you still have to get off the platform and therefore there is not enough time

retsot 03/18/2026 11:35 AM

design bug

retsot 03/18/2026 11:43 AM

i think this is a bit weird to not have the stoppers all the way to the top for no reason

retsot 03/18/2026 11:44 AM

this is better imo

☑️ 1
retsot 03/18/2026 12:09 PM
DDNet-Testing 03/18/2026 12:09 PM
️⚠️ Map filename must match channel name. ⚠️
cookies_and_cream09315 03/18/2026 2:42 PM

Why wouldnt it be it ends in equal playtime and lets people choose parts they prefer

cookies_and_cream09315 03/18/2026 2:43 PM

There 100% is

2
cookies_and_cream09315 03/18/2026 2:43 PM

They do though?

cookies_and_cream09315 03/18/2026 2:43 PM

It worked fine for me

cookies_and_cream09315 03/18/2026 2:47 PM

They help you on top

ililja 03/18/2026 4:02 PM

equals the same no? in this scenario i said one guy does the first 2 because other guy likes the deep so the other guy does 2 after that. i just like freedom of choice

markus777777 03/18/2026 4:04 PM

In these scenarios, there are parts that another person has to do next, so that's okay

ililja 03/18/2026 4:05 PM

you can always balance it if you want

ililja 03/18/2026 4:05 PM

like or you can in your team decide to make one guy do more

ililja 03/18/2026 4:05 PM

i prefer having those options

ililja 03/18/2026 4:06 PM

i think its noticable enough

markus777777 03/18/2026 4:07 PM

Well, I still don't think it's very good, because most often the skill person will just take all the parts, but I don't think it's a big flaw, so you can leave it

ililja 03/18/2026 4:08 PM

well thats the teams choice, i rarely play w people who dont want to do parts, but i do play w people who have favorite parts

ililja 03/18/2026 4:12 PM

its completely fine and not akward

ililja 03/18/2026 4:12 PM
ililja 03/18/2026 4:13 PM

same here

ililja 03/18/2026 4:21 PM

changed things mentioned by retsot, havent changed things in paproninjas parts mentioned by markus that affect gameplay, made text and background walls high detail.

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markus777777 03/18/2026 4:30 PM

Why is it still 500kb?

ililja 03/18/2026 4:30 PM

it gets optimized anyway once its ready for relaese

markus777777 03/18/2026 4:31 PM

That's not how it works

ililja 03/18/2026 4:36 PM

that is how it works though

ililja 03/18/2026 4:37 PM

there is a command thats used

ililja 03/18/2026 4:37 PM

or am i misuderstand ing what he optimised

1
markus777777 03/18/2026 4:47 PM

this is not fixed

ililja 03/18/2026 4:49 PM

i never said i would

ililja 03/18/2026 4:49 PM

its noticable enough

ililja 03/18/2026 4:49 PM

i even said that

ililja 03/18/2026 4:49 PM
  • the unsolo icons are there
ililja 03/18/2026 4:49 PM

sooo

markus777777 03/18/2026 4:50 PM

I'm talking about a design bug

ililja 03/18/2026 4:51 PM

thats on purpose asewll

ililja 03/18/2026 4:51 PM

or else why would we round the corner

ililja 03/18/2026 4:51 PM

idk papro did it

retsot 03/18/2026 4:51 PM

no

ililja 03/18/2026 4:51 PM

idk if its a design bug or intended

ililja 03/18/2026 4:51 PM

wait lemme look

ililja 03/18/2026 4:52 PM

ahhh i see

ililja 03/18/2026 4:52 PM

you only kept the tiles

ililja 03/18/2026 4:52 PM

we used

ililja 03/18/2026 4:52 PM

thats smart

retsot 03/18/2026 4:52 PM

it gets sorta optimized but its just map format optimization or smth

retsot 03/18/2026 4:52 PM

also better image format

markus777777 03/18/2026 4:52 PM
ililja 03/18/2026 4:53 PM

it just looks better lol

👍 1
ililja 03/18/2026 4:53 PM

idk ill ask papro if its on purpose

wee.tw 03/18/2026 4:53 PM

I can't see unsolo tiles at all btw

wee.tw 03/18/2026 4:53 PM

my monitor isn't capable for that I guess

markus777777 03/18/2026 4:55 PM

You didn't mark a gameplay tile, and that's a violation of the mapping rules

https://ru.ddnet.org/mapping/rules/

markus777777 03/18/2026 4:55 PM

The problem isn't that it's not beautiful or pretty, but that you don't mark the game tiles in the design

ililja 03/18/2026 4:57 PM

Marking Every entity that the player SHOULD know about SHOULD likewise be clearly marked with a visible tile.

ililja 03/18/2026 4:58 PM

ive seen it a few times with cp

ililja 03/18/2026 4:58 PM

where theres a small block in design

ililja 03/18/2026 4:58 PM

but it extends to the ceiling

ililja 03/18/2026 4:58 PM

should be optimized

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ililja 03/18/2026 4:59 PM

its still a 100 more

ililja 03/18/2026 4:59 PM

idk

markus777777 03/18/2026 5:02 PM

I still don't like this part; it's very different from the gameplay of the rest of the map, it's quite unpleasant and much more difficult than all the parts Maybe I'm just doing it wrong?

ililja 03/18/2026 5:03 PM

you dont need to take speed in the start but you mostly played as intended i dont see whats unpleasant about it maybe you could explain it and difficulty wise its also the same. many people who have played our map said its theyre favorite part.

ililja 03/18/2026 5:04 PM

also not fitting in the map is not really true

ililja 03/18/2026 5:04 PM

i dont see why it wouldnt fit

ililja 03/18/2026 5:04 PM

its still drag

ililja 03/18/2026 5:04 PM

idk if its a bad example but in milk at the end theres also a part that is similar to this which i got the idea from

ililja 03/18/2026 5:05 PM

milk is also a drag map but has this

ililja 03/18/2026 5:05 PM

i dont think its out of place since its both drag parts

markus777777 03/18/2026 5:05 PM

a very unpleasant jump, you often don't reach the right

ililja 03/18/2026 5:06 PM

if you dont reach you did smth wrong

ililja 03/18/2026 5:06 PM

and there is nothing that would make it unpleasant

ililja 03/18/2026 5:06 PM

its not tight

ililja 03/18/2026 5:07 PM

and there is always space to the right for me

markus777777 03/18/2026 5:08 PM

but at the same time you said that I did everything right

markus777777 03/18/2026 5:08 PM

I did exactly the same

ililja 03/18/2026 5:08 PM

so did you hit?

ililja 03/18/2026 5:09 PM

no you didnt

ililja 03/18/2026 5:09 PM

but i just noticed papro changed smth

markus777777 03/18/2026 5:09 PM

and the throw at the beginning, if you don't know the setup, can also be difficult, and often the tee flies along the wrong trajectory

ililja 03/18/2026 5:09 PM

thats completely false though the setup is completely done for you

ililja 03/18/2026 5:09 PM

by pulling him under

ililja 03/18/2026 5:09 PM

you just need to hammer and dj

ililja 03/18/2026 5:09 PM

no ones had a problem w that

ililja 03/18/2026 5:11 PM

it should be fine now

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ililja 03/18/2026 5:11 PM

papro moved the tp there

ililja 03/18/2026 5:11 PM

and now after i tested it i noticed

ililja 03/18/2026 5:12 PM

i moved them back

ililja 03/18/2026 5:12 PM

now its fine

markus777777 03/18/2026 5:15 PM

Okay, let's say people like this part

markus777777 03/18/2026 5:18 PM

Okay, fix the colors of unsolo and solo and the design bug, and I think the map will be ready

ililja 03/18/2026 5:19 PM

changing color of solo means changing everything that is not deep,undeep,freeze andunfreeze

markus777777 03/18/2026 5:20 PM

This can be done with another layer simply

ililja 03/18/2026 5:20 PM

i dont see the reason though its quite noticable

ililja 03/18/2026 5:20 PM

with the unsolo signs

ililja 03/18/2026 5:21 PM

how do you not notice this

ililja 03/18/2026 5:21 PM

oh i see smth

markus777777 03/18/2026 5:22 PM

Note, I'm not the only one who thinks so

ililja 03/18/2026 5:22 PM

its cus its zoomed in as hell

ililja 03/18/2026 5:22 PM

this how it looks onscreen normally

ililja 03/18/2026 5:22 PM

lol

ililja 03/18/2026 5:22 PM

how would you not notice

markus777777 03/18/2026 5:23 PM

There is literally no difference, the background colors and the colors of the unsolo do not change with distance

ililja 03/18/2026 5:23 PM

they do though lol

ililja 03/18/2026 5:23 PM

look how noticable it is

ililja 03/18/2026 5:24 PM

design error on the glow

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ililja 03/18/2026 5:25 PM
@wee.tw

you said its not noticable would you still say so after seeing this screenshot?

markus777777 03/18/2026 5:31 PM

There's more than one such part on "milk" and there's a variety of gameplay there besides drag, whereas on your map there's only drag

ililja 03/18/2026 5:31 PM

all parts (not counting filler) are the same as ours

ililja 03/18/2026 5:31 PM

lol

markus777777 03/18/2026 5:33 PM

There are about 3 such parts per map, on yours there is only 1

ililja 03/18/2026 5:33 PM

what do you mean the other deep part also doesnt fit in if you want to see it as such

ililja 03/18/2026 5:33 PM

both deeps are fundamentally different

ililja 03/18/2026 5:34 PM

cus they are deep parts

retsot 03/18/2026 5:36 PM
ililja 03/18/2026 5:37 PM

so where is the third one?

markus777777 03/18/2026 5:38 PM

If we consider milk as a drag map, then besides the drag there are about 3 unique parts, on your map there is only 1

ililja 03/18/2026 5:38 PM

thxx

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ililja 03/18/2026 5:38 PM

as ive marked all parts sorted them where is the 3rd special

ililja 03/18/2026 5:39 PM

on our map the other deep part is special too

ililja 03/18/2026 5:39 PM

cus it includes hooking the dummy through a "gores part"

ililja 03/18/2026 5:39 PM

doesnt it?

ililja 03/18/2026 5:39 PM

so its 2 on milk

ililja 03/18/2026 5:39 PM

2 on our map

ililja 03/18/2026 5:39 PM

whats wrong?

markus777777 03/18/2026 5:39 PM
ililja 03/18/2026 5:40 PM

so might you tell me whats unique about them

markus777777 03/18/2026 5:40 PM

where is the second one on your map

ililja 03/18/2026 5:40 PM
ililja 03/18/2026 5:41 PM

one is just a real part while the other is a dragging dummy withyou part

ililja 03/18/2026 5:41 PM

on milk i mean

markus777777 03/18/2026 5:41 PM

Honestly, the part feels like filler because the difficulty is too easy. I wouldn't single it out as a unique part

ililja 03/18/2026 5:42 PM

so why you mark the other 2 0.5 parts

ililja 03/18/2026 5:42 PM

lol

ililja 03/18/2026 5:42 PM

one is too ez to be counted a part

ililja 03/18/2026 5:42 PM

while the other one is a nromal part

retsot 03/18/2026 5:42 PM

what are you two even arguing about

ililja 03/18/2026 5:42 PM

bloom has 10 parts and one unique according to you

ililja 03/18/2026 5:43 PM

so 10% "dont fit the map"

ililja 03/18/2026 5:43 PM

on milk

markus777777 03/18/2026 5:43 PM

First, because it's a pretty tricky part where you have to keep up with your dummy on the swing, which was unusual for the map And second, because of its failing and danger

ililja 03/18/2026 5:43 PM

so every hh part is a 0.5?

ililja 03/18/2026 5:43 PM

cus you gotta hh with your dummy

ililja 03/18/2026 5:43 PM

it seperates it from the normal drag prts

markus777777 03/18/2026 5:43 PM

These are fillers, so no

ililja 03/18/2026 5:44 PM

so its not a filler???

ililja 03/18/2026 5:44 PM

it is just a filler aswell

ililja 03/18/2026 5:44 PM

cus he says one part doesnt fit the map

retsot 03/18/2026 5:45 PM

and what does milk has to do with it

markus777777 03/18/2026 5:45 PM

This is a part, because it is not a passage between parts, but a part itself

ililja 03/18/2026 5:45 PM

cus milk has parts that dont fit the map

retsot 03/18/2026 5:45 PM

oh i thought like 🥛

markus777777 03/18/2026 5:46 PM

Okay, I already understand that you're not going to do anything about it, so don't do anything

ililja 03/18/2026 5:46 PM

its also just a filter theres nothing special what seperates a part from a filter is its uniqueness and not standardized movement

markus777777 03/18/2026 5:46 PM

If people like it, okay

markus777777 03/18/2026 5:46 PM

Just fix the design bug and the color solo already

ililja 03/18/2026 5:47 PM

i still think its noticable if you dont zoom into it lol

markus777777 03/18/2026 5:47 PM

It's good even without color, only the design is a bug

ililja 03/18/2026 5:47 PM

like in this screenshot of how you would normally see it

ililja 03/18/2026 5:47 PM

its noticable

markus777777 03/18/2026 5:47 PM

Honestly? Not really

markus777777 03/18/2026 5:48 PM

But okay, let's say I'm colorblind, that happens too, please fix the design bug

ililja 03/18/2026 5:48 PM

fixed

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markus777777 03/18/2026 5:48 PM

YEEEE

retsot 03/18/2026 5:48 PM
  • 100 kb back
ililja 03/18/2026 5:49 PM

WHY THOUGH

ililja 03/18/2026 5:49 PM

its the same thing

ililja 03/18/2026 5:49 PM

man

retsot 03/18/2026 5:49 PM

did you change the one i sent?

ililja 03/18/2026 5:49 PM

i used this one

retsot 03/18/2026 5:49 PM

k

ililja 03/18/2026 5:49 PM

which is your optimized one

ililja 03/18/2026 5:49 PM

idk

retsot 03/18/2026 5:51 PM

no it isnt

ililja 03/18/2026 5:51 PM

why isnt it?

retsot 03/18/2026 5:52 PM

the textures arent the same

ililja 03/18/2026 5:52 PM

wait lemme look

retsot 03/18/2026 5:52 PM

you changed a different one

ililja 03/18/2026 5:52 PM

what its litterally the one in my maps folder

retsot 03/18/2026 5:53 PM

the one you sent last and mine

ililja 03/18/2026 5:53 PM

did it work?

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ililja 03/18/2026 5:54 PM

kinda +30

ililja 03/18/2026 5:54 PM

im confused

retsot 03/18/2026 5:54 PM

the +30 is normal

retsot 03/18/2026 5:54 PM

its the optimization that the map gets when being released

retsot 03/18/2026 5:55 PM

you can just load the map into twmap (python library) and save it

retsot 03/18/2026 5:56 PM

or this

markus777777 03/18/2026 5:59 PM

Is this a design bug?

ililja 03/18/2026 5:59 PM

oh it is

ililja 03/18/2026 5:59 PM

ehm

ililja 03/18/2026 6:04 PM

removed 2 stoppers and fixed design bug

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ililja 03/18/2026 6:06 PM

maybe release?

markus777777 03/18/2026 6:09 PM
ililja 03/18/2026 6:09 PM

NOOOO

retsot 03/18/2026 6:10 PM

im gonna check for design bugs too then

markus777777 03/18/2026 6:10 PM
ililja 03/18/2026 6:10 PM
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DDNet-Testing 03/18/2026 6:10 PM
⚠️ No changelog found! ⚠️

@Ililja_ Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ililja 03/18/2026 6:10 PM

shouldnt have uploaded i

ililja 03/18/2026 6:10 PM

ig

markus777777 03/18/2026 6:10 PM

don't update so quickly

ililja 03/18/2026 6:11 PM

ima let you check

ililja 03/18/2026 6:11 PM

before i update

ililja 03/18/2026 6:11 PM

yea

retsot 03/18/2026 6:15 PM
retsot 03/18/2026 6:16 PM
retsot 03/18/2026 6:17 PM

not sure about this one

retsot 03/18/2026 6:18 PM
markus777777 03/18/2026 6:20 PM
retsot 03/18/2026 6:21 PM

inconsistent freeze (empty,full,both???)

retsot 03/18/2026 6:22 PM

looks slightly weird but idk what to do with that

retsot 03/18/2026 6:24 PM
retsot 03/18/2026 6:24 PM

this part btw

ililja 03/18/2026 6:25 PM

i dont see it can i have some arrows pointing at it

retsot 03/18/2026 6:26 PM
ililja 03/18/2026 6:26 PM

tyy

retsot 03/18/2026 6:27 PM
retsot 03/18/2026 6:27 PM

here

markus777777 03/18/2026 6:28 PM
markus777777 03/18/2026 6:28 PM
markus777777 03/18/2026 6:29 PM
retsot 03/18/2026 6:29 PM

you broke it

retsot 03/18/2026 6:31 PM
retsot 03/18/2026 6:33 PM

no edges

retsot 03/18/2026 6:33 PM

did the finish always look like that

ililja 03/18/2026 6:33 PM

ive fixed the finish btw

retsot 03/18/2026 6:33 PM

im not reading what you send

ililja 03/18/2026 6:33 PM

i on accident

ililja 03/18/2026 6:33 PM

didnt put that

ililja 03/18/2026 6:33 PM

what you mean by that

retsot 03/18/2026 6:34 PM

there was a different design bug

retsot 03/18/2026 6:34 PM

i think

ililja 03/18/2026 6:34 PM

yeah i fixed that

ililja 03/18/2026 6:34 PM

already

ililja 03/18/2026 6:34 PM

but added a new one

retsot 03/18/2026 6:34 PM

oh i didnt put the red circle

ililja 03/18/2026 6:34 PM

:3

retsot 03/18/2026 6:35 PM

here

ililja 03/18/2026 6:35 PM

i found it by squinting my eyes a lot

retsot 03/18/2026 6:37 PM
retsot 03/18/2026 6:37 PM

here too

retsot 03/18/2026 6:37 PM

maybe not a problem but idk

ililja 03/18/2026 6:38 PM

i have no clue where that is tbh

ililja 03/18/2026 6:38 PM

found it

ililja 03/18/2026 6:39 PM

this is by design cus hookthrough always has freeze in it

retsot 03/18/2026 6:39 PM

theres a hidden unfreeze in the middle block

retsot 03/18/2026 6:39 PM

you cant see it but it annoys me

ililja 03/18/2026 6:39 PM

xdddd

le_cannabis 03/18/2026 6:39 PM

Decline?

markus777777 03/18/2026 6:40 PM

release💀

retsot 03/18/2026 6:41 PM

another invisible bug

ililja 03/18/2026 6:41 PM

ill keep it there for you :3

retsot 03/18/2026 6:41 PM

thx

ililja 03/18/2026 6:41 PM

:3

le_cannabis 03/18/2026 6:41 PM

What you think Ililja

ililja 03/18/2026 6:41 PM

no worries

le_cannabis 03/18/2026 6:41 PM

Decline or release

ililja 03/18/2026 6:41 PM

i would as a completely unbiased person say release :3

le_cannabis 03/18/2026 6:41 PM

Ok decline

ililja 03/18/2026 6:41 PM

NOOOO

retsot 03/18/2026 6:42 PM

thats not a hookthrough

markus777777 03/18/2026 6:42 PM

trollnabis💀💀💀

ililja 03/18/2026 6:42 PM

indeed

retsot 03/18/2026 6:42 PM
retsot 03/18/2026 6:42 PM

here

ililja 03/18/2026 6:42 PM

ty

retsot 03/18/2026 6:43 PM

the stopper clips into the wall

retsot 03/18/2026 6:43 PM

same part

ililja 03/18/2026 6:43 PM

how are you even finding those

ililja 03/18/2026 6:43 PM

eagle eyes

markus777777 03/18/2026 6:44 PM

Honestly, it's all pretty easy to find in the editor

retsot 03/18/2026 6:44 PM
markus777777 03/18/2026 6:44 PM

You can remove visible layers and see what's behind them

ililja 03/18/2026 6:45 PM

thats smart

ililja 03/18/2026 6:45 PM

ive done that but still missed a lot

markus777777 03/18/2026 6:45 PM
ililja 03/18/2026 6:46 PM

its fine you dont see it

ililja 03/18/2026 6:46 PM

i coulve also used another block

retsot 03/18/2026 6:47 PM

different colors

retsot 03/18/2026 6:47 PM

here

retsot 03/18/2026 6:49 PM

different colors

retsot 03/18/2026 6:49 PM

here

retsot 03/18/2026 6:50 PM

same

retsot 03/18/2026 6:51 PM

here

retsot 03/18/2026 6:52 PM

also a different color here (i think the weird tp was already sent?)

retsot 03/18/2026 6:52 PM

here

retsot 03/18/2026 6:53 PM

brand new tp color here same part

retsot 03/18/2026 6:54 PM

spawn also doesnt have edges

ililja 03/18/2026 6:54 PM

it just cant

ililja 03/18/2026 6:54 PM

also its bugged rn

ililja 03/18/2026 6:55 PM

i fixed it in my version

retsot 03/18/2026 6:55 PM

ok

ililja 03/18/2026 6:55 PM

i can send it so you dont repeat stuff

retsot 03/18/2026 6:55 PM

i think i run out of bugs

ililja 03/18/2026 6:55 PM

then here we go

Bloom.map
297.04 KB
🆙 1
👌 1
retsot 03/18/2026 6:55 PM

also you could fix the grass

ililja 03/18/2026 6:56 PM

wdym?

retsot 03/18/2026 6:56 PM

its like this everywhere on the map

retsot 03/18/2026 6:56 PM

you didnt know?

ililja 03/18/2026 6:56 PM

oh

ililja 03/18/2026 6:56 PM

idk how id fix that lol cus they hava paralax

ililja 03/18/2026 6:56 PM

so it would look weird ashell

retsot 03/18/2026 6:57 PM

wdym they have paralax

retsot 03/18/2026 6:57 PM

why

ililja 03/18/2026 6:57 PM

i blame papro

retsot 03/18/2026 6:57 PM

you can just fill the gaps with colored freeze tiles

retsot 03/18/2026 6:58 PM

independant of paralax

ililja 03/18/2026 6:58 PM

lemme try

retsot 03/18/2026 6:58 PM

and glow too

retsot 03/18/2026 6:58 PM
ililja 03/18/2026 7:00 PM

it looks weird

ililja 03/18/2026 7:00 PM

its wrongly colored

ililja 03/18/2026 7:00 PM

idk

retsot 03/18/2026 7:11 PM

looks way better tbh

retsot 03/18/2026 7:14 PM

at least duplicate glow

retsot 03/18/2026 7:16 PM

its like 75% better

bj_umut 03/18/2026 7:19 PM

looks about 81% to me but idk

retsot 03/18/2026 7:21 PM

81.42069%

bj_umut 03/18/2026 7:21 PM

that's a strech

markus777777 03/18/2026 7:23 PM

81.420693141592067067067520420228% I think

retsot 03/18/2026 7:24 PM

wrong

markus777777 03/18/2026 7:25 PM

What is the correct answer then...

bj_umut 03/18/2026 7:54 PM

3141592

bj_umut 03/18/2026 7:54 PM

pi reference

ninja25226 03/19/2026 12:23 AM

OH MY GOD

ninja25226 03/19/2026 12:24 AM

i dont read the channel for 1 day and theres 500 messages

ninja25226 03/19/2026 12:25 AM

uhh about all the design stuff ¿whats the optimizing thing? like what did yall do to get it down 200kb?? and also some of the stuff was indeed intended but its ok like this doesnt matter

ninja25226 03/19/2026 12:25 AM

ill do a check tomorrow on some stuff

ninja25226 03/19/2026 12:26 AM
@ililja

send me the map when u fix all the design issues or sum wanna have the updated ver

ninja25226 03/19/2026 12:30 AM

just dup grass too, its not visible from below so

ninja25226 03/19/2026 12:31 AM

oh i see only grass is missing

ninja25226 03/19/2026 12:32 AM

:o

cookies_and_cream09315 03/19/2026 5:04 AM

This is the map file where its all fixed

ybivawka 03/19/2026 5:33 AM

Most CTOs are not needed and can be replaced by teleporters. The map will be cleaner and skips can be avoided.

ybivawka 03/19/2026 5:33 AM

skip with cto

ybivawka 03/19/2026 5:34 AM

stoppers are not needed and can be replaced with ht

ybivawka 03/19/2026 5:35 AM
  1. freeze and unfreeze don't make sense
  2. you can replace it with ht and put tp on top and avoid stoppers.
ybivawka 03/19/2026 5:36 AM

stoppers don't make sense, can be deleted

ybivawka 03/19/2026 5:36 AM
retsot 03/19/2026 5:37 AM

did you even play the part

ybivawka 03/19/2026 5:40 AM
ybivawka 03/19/2026 5:41 AM

boring fly parts for me

ybivawka 03/19/2026 5:42 AM

+

.cammo. 03/19/2026 5:45 AM

good luck lmao

❤️ 1
DDNet-Testing 03/19/2026 5:47 AM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

retsot 03/19/2026 5:47 AM

idk tbh

❤️ 1
cookies_and_cream09315 03/19/2026 6:17 AM

The part is hooking them up in the stoppers how would you play it with ht

cookies_and_cream09315 03/19/2026 6:18 AM

Lolll

cookies_and_cream09315 03/19/2026 6:18 AM

Prevent skip + youre not supposed to hh there anyway 2 block works just fine

cookies_and_cream09315 03/19/2026 6:19 AM

They do??? To stop skipping lol

cookies_and_cream09315 03/19/2026 6:19 AM

Why though?

cookies_and_cream09315 03/19/2026 6:25 AM

What skips though and in what world does deep inside tp look good

retsot 03/19/2026 6:27 AM

honestly all of this is entirely subjective and some stuff doesnt even make sense

retsot 03/19/2026 6:27 AM

and putting it into waiting mapper is unreasonable

markus777777 03/19/2026 6:28 AM
cookies_and_cream09315 03/19/2026 6:28 AM

Markus found a skip without them

cookies_and_cream09315 03/19/2026 6:29 AM

Yeah lol i was referring to that

cookies_and_cream09315 03/19/2026 6:29 AM

Its already fixed

markus777777 03/19/2026 6:29 AM

The stoppers on top really don't do anything, and the stoppers on the bottom, if you listen to his idea with TP, won't be needed either

markus777777 03/19/2026 6:30 AM

Honestly, even though it's fixed, it looks a bit weird. It's actually better to just use a usual TP on top and not put a million stoppers

ybivawka 03/19/2026 6:35 AM
cookies_and_cream09315 03/19/2026 6:42 AM

Ahh i misunderstood but its still preference

markus777777 03/19/2026 6:43 AM

preference ≠ bad

2
cookies_and_cream09315 03/19/2026 6:43 AM

Like it is ≠ bad

markus777777 03/19/2026 6:46 AM

Well, what's on the first part now, this structure is used only once per map with stoppers, what the Ybiwawka send is more similar to all the other parts

markus777777 03/19/2026 6:47 AM

and when the part match each other better, it's better

cookies_and_cream09315 03/19/2026 6:47 AM

I dont like the 1x1 funnel which is not used anywhere

markus777777 03/19/2026 6:47 AM

used/

cookies_and_cream09315 03/19/2026 6:48 AM

Where is there a 1x1 funnel

cookies_and_cream09315 03/19/2026 6:48 AM

Except there

cookies_and_cream09315 03/19/2026 6:48 AM

It in fact does not fit the structure of the map

markus777777 03/19/2026 6:50 AM

Okay, it's not exactly that, but still

markus777777 03/19/2026 6:51 AM

The same can be said about the structure with stoppers, only stoppers are used less on the map than glass, and the design with glass looks more appropriate

cookies_and_cream09315 03/19/2026 6:52 AM

As youve said its not that if this would be a 1x1

markus777777 03/19/2026 6:52 AM
  • looks cleaner
cookies_and_cream09315 03/19/2026 6:52 AM

It does not look clean

cookies_and_cream09315 03/19/2026 6:52 AM

Lol

cookies_and_cream09315 03/19/2026 6:52 AM

It looks weirder

retsot 03/19/2026 6:53 AM

why is there freeze in switches

markus777777 03/19/2026 6:53 AM

Not only were there stoppers, but they also had speedups in them

cookies_and_cream09315 03/19/2026 6:54 AM

There wasnt

retsot 03/19/2026 6:54 AM

i think thats the first time i saw freeze in switch layer being used

retsot 03/19/2026 6:54 AM

why does it even work

markus777777 03/19/2026 6:55 AM

Ah, that was a freeze in the switch layer💀💀💀

retsot 03/19/2026 6:55 AM

i just realized thats the variable time freeze

retsot 03/19/2026 6:56 AM

im dumb ig

le_cannabis 03/19/2026 9:19 AM

Skibidi = Toilet

le_cannabis 03/19/2026 9:19 AM

😄

markus777777 03/19/2026 9:42 AM
ililja 03/19/2026 1:38 PM

as

@cookies_and_cream09315

has said i dont aggree w most of the feedback said by him ill look into using less cto though

ililja 03/19/2026 2:17 PM

only major change rest is just some small stuff, now only using 4 cto instead of 10

Bloom.map
297.33 KB
🆙 1
DDNet-Testing 03/19/2026 2:17 PM
⚠️ Map Bugs found! ⚠️

Debug Output is too long, see the attached file. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

🔥 1
DDNet-Testing 03/19/2026 2:17 PM
ililja 03/19/2026 2:17 PM

ofc i couldnt have done it w out doing smth dumb

ililja 03/19/2026 2:18 PM

fixed

Bloom.map
297.33 KB
🆙 1
DDNet-Testing 03/19/2026 2:18 PM
⚠️ Map Bugs found! ⚠️

Debug Output is too long, see the attached file. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

DDNet-Testing 03/19/2026 2:18 PM
ililja 03/19/2026 2:18 PM

oh man

ililja 03/19/2026 2:19 PM

frfr fixed

Bloom.map
297.33 KB
🆙 1
👌 1
ililja 03/19/2026 2:19 PM

see

ililja 03/19/2026 2:19 PM

ezzz

retsot 03/19/2026 2:20 PM

you didnt fix the glow :(

ililja 03/19/2026 2:21 PM

oh man i cant be bothered to rn moving all the tele was tedious enough

ililja 03/19/2026 2:21 PM

ill do it later maybe

ililja 03/19/2026 2:21 PM

or papro can do it

ililja 03/19/2026 2:21 PM

idk

retsot 03/19/2026 2:22 PM

do you mean you didnt fixed the tp having 3 differently colored pixels in the first part?

retsot 03/19/2026 2:22 PM

its still there

retsot 03/19/2026 2:22 PM

unplayable

ililja 03/19/2026 2:23 PM

SORRYY

ililja 03/19/2026 2:23 PM

wait where

ililja 03/19/2026 2:24 PM

am i blind

retsot 03/19/2026 2:27 PM
retsot 03/19/2026 2:27 PM

also first part

retsot 03/19/2026 2:27 PM

the design bugs are endless

justatest 1
retsot 03/19/2026 2:28 PM

theres invisible freeze in this block

ililja 03/19/2026 2:29 PM

ill keep it just for you :3

retsot 03/19/2026 2:30 PM

here too btw i didnt mention it

ililja 03/19/2026 2:30 PM

:3

ililja 03/19/2026 2:31 PM

where is this btw

retsot 03/19/2026 2:32 PM

above here

retsot 03/19/2026 2:32 PM

to the left of tp

retsot 03/19/2026 2:32 PM

you missed something

ililja 03/19/2026 2:33 PM

that was cus i removed stoppers

ililja 03/19/2026 2:33 PM

tlol

retsot 03/19/2026 2:34 PM

ik

retsot 03/19/2026 2:34 PM

idk if tp should get the corner tbh

retsot 03/19/2026 2:35 PM

this corner is differently colored

retsot 03/19/2026 2:37 PM

why is there an unfreeze AND a stopper in here now

nouis 1
retsot 03/19/2026 2:40 PM

missing freeze

retsot 03/19/2026 2:40 PM

here

retsot 03/19/2026 2:41 PM

differently colored tp

retsot 03/19/2026 2:42 PM

you didnt fix

retsot 03/19/2026 2:42 PM

wait was it send

retsot 03/19/2026 2:44 PM

no

retsot 03/19/2026 2:44 PM

miscolored tp

retsot 03/19/2026 2:48 PM

theres actually 2 design bugs here

retsot 03/19/2026 2:51 PM

not fixed?

retsot 03/19/2026 2:53 PM

like this probably

retsot 03/19/2026 2:56 PM

how did nobody notice (the top one is miscolored)

ninja25226 03/19/2026 2:57 PM

cuz theres no more layers to do so lol, but is good like that checked other maps that used the mechanic

👍 1
ninja25226 03/19/2026 2:58 PM

i can do it

retsot 03/19/2026 3:01 PM

all parts with this

retsot 03/19/2026 3:02 PM

im probably gonna stop for now

ninja25226 03/19/2026 3:02 PM

im fixin

ninja25226 03/19/2026 3:03 PM

thanks a lot btw u found a lot of stuff

ninja25226 03/19/2026 3:03 PM

only 500 messages worth of fixes 💀

retsot 03/19/2026 3:04 PM

:3

ninja25226 03/19/2026 3:04 PM

where is ts

retsot 03/19/2026 3:05 PM

.

👌 1
ninja25226 03/19/2026 3:08 PM

looks weirder imo

retsot 03/19/2026 3:09 PM

only like 100 tbh

ninja25226 03/19/2026 3:09 PM

then the other 400 was other ppl but still

retsot 03/19/2026 3:09 PM

123

justatest 1
ninja25226 03/19/2026 3:09 PM

wd u think

retsot 03/19/2026 3:10 PM

make the top left corner a stopper too

ninja25226 03/19/2026 3:11 PM

oh ye that was it lol

ninja25226 03/19/2026 3:48 PM
  1. Fixed grass and glow (dupped w mirror) !!!EDITED THE MAPRES IMAGE!!!
  2. Fixed all the design issues mentioned
Bloom.map
336.41 KB
👌 1
🆙 1
DDNet-Testing 03/19/2026 3:48 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 03/19/2026 3:49 PM

where ts textes alredy in high detail?? should they?

ninja25226 03/19/2026 3:54 PM

+30kb again cuz i needed to duplicate a lot of tiles but i think i didnt mess up anything more

ninja25226 03/19/2026 3:54 PM

:D

retsot 03/19/2026 3:56 PM

theres absolutely no way at all that thats what made it +30kb

ninja25226 03/19/2026 3:56 PM

thats why i say i think and warn cuz idk xd

retsot 03/19/2026 3:56 PM

why did you edit the mapres

retsot 03/19/2026 3:56 PM

what

ninja25226 03/19/2026 3:57 PM

y added some pixels to the mapres cuz the grass tiles werent full opacity to the ground, it was a bit transparent but they were alredy drawn pixels so neither taht

ninja25226 03/19/2026 3:57 PM

idk

ninja25226 03/19/2026 3:57 PM

did yall compress?? i used the mapres i alredy had so, ¿did u optimize cherryset?

retsot 03/19/2026 3:58 PM

thats incomprehensible

ninja25226 03/19/2026 3:58 PM

uhhh

retsot 03/19/2026 3:58 PM

attach an image with red circles and arrows

ninja25226 03/19/2026 3:58 PM

well i just put full opacity some transparent pixels

ninja25226 03/19/2026 3:58 PM

i dont have old

retsot 03/19/2026 3:59 PM

do you know you can export images from maps btw

ninja25226 03/19/2026 3:59 PM

did you optimize that image or no?

ninja25226 03/19/2026 3:59 PM

ye but im lazy

ninja25226 03/19/2026 3:59 PM

sec

ninja25226 03/19/2026 3:59 PM

-.-

retsot 03/19/2026 3:59 PM

format optimization

ninja25226 03/19/2026 4:01 PM

b4/after

ninja25226 03/19/2026 4:01 PM

now? :P

retsot 03/19/2026 4:01 PM

no red circles

ninja25226 03/19/2026 4:01 PM

well i can do it if u tell me format or take the last version and do it

retsot 03/19/2026 4:02 PM

ill do it

ninja25226 03/19/2026 4:02 PM

._.

ninja25226 03/19/2026 4:02 PM

okee

retsot 03/19/2026 4:07 PM

can i also just fix design bugs cuz you missed at least 1

retsot 03/19/2026 4:07 PM

(1 part btw)

ninja25226 03/19/2026 4:08 PM

where

ninja25226 03/19/2026 4:08 PM

u can ye :3

ninja25226 03/19/2026 4:08 PM

but where im curious

retsot 03/19/2026 4:08 PM

.

ninja25226 03/19/2026 4:08 PM

ohhh i fixed corner but didnt even notice the floating ones

👍 1
ninja25226 03/19/2026 4:09 PM

like even with the red circles, i looked and didnt see anything lol

retsot 03/19/2026 4:11 PM

should undeep curve to tp?

ninja25226 03/19/2026 4:11 PM

uhhh sure

retsot 03/19/2026 4:12 PM

k

ninja25226 03/19/2026 4:12 PM

up too

retsot 03/19/2026 4:12 PM

the freeze doesnt

ninja25226 03/19/2026 4:12 PM

both or nun id say

ninja25226 03/19/2026 4:12 PM

oh right

ninja25226 03/19/2026 4:12 PM

is ok like that

retsot 03/19/2026 4:14 PM

also the tp is inconstistant in curving to solid block but probably nothing

retsot 03/19/2026 4:14 PM

top left and middle right

ninja25226 03/19/2026 4:15 PM

mmm it only curves to ht im pretty sure

retsot 03/19/2026 4:15 PM
ninja25226 03/19/2026 4:15 PM

uhhhh

ninja25226 03/19/2026 4:16 PM

just keep it for now ill fix it myself when i decide which is better

👍 1
ninja25226 03/19/2026 4:16 PM

but the thing is that that one is stick to the unhook, while the "columns" reaching to blocks arent curved

ninja25226 03/19/2026 4:17 PM

ill try to keep that idea consistent if i find unconsitencies

markus777777 03/19/2026 4:19 PM

The only hummer in the ground on the map, in my opinion, doesn't fit the moderate and is unnecessarily difficult

retsot 03/19/2026 4:21 PM

unfreeze actually does the opposite

retsot 03/19/2026 4:21 PM

wait wrong again

retsot 03/19/2026 4:22 PM

it doesnt curve to freeze not tp

ninja25226 03/19/2026 4:22 PM

there are 2

ninja25226 03/19/2026 4:22 PM

huh

ninja25226 03/19/2026 4:22 PM

circle and 3.5 arrows

ninja25226 03/19/2026 4:22 PM

red

ninja25226 03/19/2026 4:22 PM

:P

markus777777 03/19/2026 4:22 PM

ah yes

retsot 03/19/2026 4:23 PM

il just make the undeep curve both

👍 1
markus777777 03/19/2026 4:23 PM

but unlike this, the task of that hummer is simply to unfreeze

ninja25226 03/19/2026 4:23 PM

and be able to do the part...

ninja25226 03/19/2026 4:24 PM

the unfreeze one is necesary

markus777777 03/19/2026 4:27 PM

I mean, you can make a mediocre hummer there and still get through it, but here you have to make a really good one and it doesn't fit in the difficulty department

ninja25226 03/19/2026 4:27 PM

ill look into it

retsot 03/19/2026 4:31 PM

the neapolitan ice cream is broken

❤️ 1
ninja25226 03/19/2026 4:31 PM

didnt make design there xd

retsot 03/19/2026 4:37 PM

i didnt check design that much but i didnt see anything else

ninja25226 03/19/2026 4:37 PM

tyyy

DDNet-Testing 03/19/2026 4:39 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 03/19/2026 4:39 PM

there u go

DDNet-Testing 03/19/2026 4:39 PM
⚠️ No changelog found! ⚠️

@Pablo Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ninja25226 03/19/2026 4:39 PM

wtf

retsot 03/19/2026 4:39 PM

wait i think i noticed something

ninja25226 03/19/2026 4:39 PM

why is the file bigger

ninja25226 03/19/2026 4:39 PM

huh

ninja25226 03/19/2026 4:40 PM

i just changed name

ninja25226 03/19/2026 4:40 PM

wtffff

ninja25226 03/19/2026 4:40 PM

ohh

retsot 03/19/2026 4:40 PM

you resaved it in ddnet

ninja25226 03/19/2026 4:40 PM

ye

ninja25226 03/19/2026 4:40 PM

but what happened when saving like

retsot 03/19/2026 4:40 PM

idk

ninja25226 03/19/2026 4:40 PM

did it load mapres freom my files?

ninja25226 03/19/2026 4:40 PM

dont think so

retsot 03/19/2026 4:41 PM

no

retsot 03/19/2026 4:41 PM

it just does that

ninja25226 03/19/2026 4:41 PM

how do u do it then

markus777777 03/19/2026 4:41 PM

Don't worry about it, when the final version is released, the bot will automatically optimize it

👌 1
ninja25226 03/19/2026 4:41 PM

.

Bloom.map
275.16 KB
👌 2
🆙 1
DDNet-Testing 03/19/2026 4:41 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

retsot 03/19/2026 4:41 PM

.

retsot 03/19/2026 4:42 PM

the map size gets smaller if you do this

❤️ 1
retsot 03/19/2026 4:42 PM

if its 290kb it gets 275kb for some reason

ninja25226 03/19/2026 4:43 PM

who knows

retsot 03/19/2026 4:43 PM

this ht is darker than others

retsot 03/19/2026 4:44 PM

no freeze behind it

justatest 1
retsot 03/19/2026 4:44 PM

this one too

ninja25226 03/19/2026 4:45 PM

i wont upload only for that, fixed but ill wait for something more

retsot 03/19/2026 4:50 PM
retsot 03/19/2026 4:52 PM

why is there so much

ninja25226 03/19/2026 4:52 PM

wth

ninja25226 03/19/2026 4:52 PM

so much what

retsot 03/19/2026 4:52 PM

design bugs

ninja25226 03/19/2026 4:53 PM

.-.

ninja25226 03/19/2026 4:53 PM

idk

ninja25226 03/19/2026 4:53 PM

i blame

@ililja
retsot 03/19/2026 5:10 PM

where did undeep go

retsot 03/19/2026 5:11 PM

i got scared when playing the map

ninja25226 03/19/2026 5:11 PM

uh wasnt me

ninja25226 03/19/2026 5:11 PM
@ililja

bad

ninja25226 03/19/2026 5:12 PM

fixed

retsot 03/19/2026 5:20 PM

the top section is a bit misleading and why is there freeze

ninja25226 03/19/2026 5:21 PM

freeze was to not go above idk design

ninja25226 03/19/2026 5:21 PM

more design than nothing

retsot 03/19/2026 5:32 PM

why is there ht here?

ninja25226 03/19/2026 5:32 PM

qol

ninja25226 03/19/2026 5:33 PM

so if you go a lot back you can hook

retsot 03/19/2026 5:33 PM

ok

retsot 03/19/2026 5:34 PM

this hook feels bad maybe add stoppers or ht?

retsot 03/19/2026 5:36 PM

maybe skill issue

ninja25226 03/19/2026 5:36 PM

uhh its the hard part of the drag but ppl said the part needed a nerf so

@ililja

decides, his part

retsot 03/19/2026 5:43 PM

probably add tp on the edge

ililja 03/19/2026 6:42 PM

well thats the 4h person telling me to so ig do it

ililja 03/19/2026 6:42 PM

it just makes me feel like this part is way too ez now

ninja25226 03/19/2026 9:51 PM

we can first try every part cuz we played a lot but remember when mapping

ninja25226 03/19/2026 9:51 PM

ill do both things tmrw

ninja25226 03/19/2026 9:52 PM

we tried but it's in the way for the jump

ninja25226 03/19/2026 9:52 PM

soidk

ybivawka 03/20/2026 4:00 AM

Why didn't you fix half of what I wrote you yesterday?

ybivawka 03/20/2026 4:01 AM
retsot 03/20/2026 5:44 AM

not everything that you send is required to be changed just because you are a tester. the mapper should have control over their map

cookies_and_cream09315 03/20/2026 6:21 AM

Point 1 was probably because as ive said doesnt fit the Maps Structure while 2 will change how the part is played, 3 and 4 are just preference based changes

ninja25226 03/20/2026 12:56 PM

actually 3 is needed since if theres no stoppers u can take the tee out

☑️ 1
ninja25226 03/20/2026 1:03 PM

we can add some more tp to compensate

ninja25226 03/20/2026 1:04 PM

both to hard maybe

ninja25226 03/20/2026 1:05 PM

ill upload what i have tho

ninja25226 03/20/2026 1:05 PM

this and some more stuff mentioned

Bloom.map
298.2 KB
👌 3
🆙 3
DDNet-Testing 03/20/2026 1:05 PM
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wee.tw 03/20/2026 1:29 PM

Change it please how Ybivawka said or somehow else. The current setup might be cool etc. but not practical at all + uses switch freeze which is not needed there

retsot 03/20/2026 1:32 PM

"not unpractical"?

dafight 03/20/2026 1:33 PM

GG

dafight 03/20/2026 1:33 PM

good map

wee.tw 03/20/2026 1:35 PM

Use front layer stopper + game layer stopper and cuz you have no freeze anymore u use switch layer just to fill it with freeze, if u needed "unpractical" definition

retsot 03/20/2026 1:35 PM

i meant double negative

wee.tw 03/20/2026 1:36 PM

oh thank u, mb

wee.tw 03/20/2026 1:50 PM
wee.tw 03/20/2026 2:00 PM

skip

wee.tw 03/20/2026 2:13 PM

I also think 1 layer of freeze is enough here

wee.tw 03/20/2026 2:18 PM

why the hole

wee.tw 03/20/2026 2:19 PM

This also just ruins the vibe

wee.tw 03/20/2026 2:20 PM

Also why

wee.tw 03/20/2026 2:26 PM

Why the hole? Stoppers are used to prevent getting 3rd checkpoint but why first of all u did the different spawns?

wee.tw 03/20/2026 2:26 PM

Why this hole also

wee.tw 03/20/2026 2:26 PM

design bug

wee.tw 03/20/2026 2:29 PM

You care about how looks deep inside of tps but doesn't care how look the freeze inside the tps

wee.tw 03/20/2026 2:30 PM

Also display this unfreeze here

wee.tw 03/20/2026 2:31 PM

You can pretty easy avoid this

kenneth.canif 03/20/2026 2:38 PM

(i think you mean avoid this structure?

wee.tw 03/20/2026 2:40 PM

Yes, thank u

wee.tw 03/20/2026 3:04 PM

Undeep is pretty useless, if u want to prevent the deep-falling issue u have a lot of options to do it. You can't give back option for everything, what if deep is gonna stay there but the undeeped tee will fall into tp 11? Just give them more space to prevent falling and that's it

ililja 03/20/2026 3:24 PM

theres a hook and setup is fine first person that has said smth after the change

ililja 03/20/2026 3:25 PM
@ninja25226
axel628 03/20/2026 3:25 PM

really love the design

brownbear 1
ililja 03/20/2026 3:25 PM

why not looks fine and makes the part ezer

ililja 03/20/2026 3:25 PM

how though? i never touched it

😩 1
ililja 03/20/2026 3:26 PM

cus why not?

axel628 03/20/2026 3:26 PM

design tip is to have the outside of map a tint darker. like having 40% vissible black tiles. I think it would look cool

❤️ 1
ililja 03/20/2026 3:26 PM

why not aswell

ililja 03/20/2026 3:26 PM

hmm ill check good idea though

👍 2
ililja 03/20/2026 3:27 PM

why not³ it plays well

ililja 03/20/2026 3:28 PM

how would you avoid it lol

ililja 03/20/2026 3:28 PM

like just saying that doesnt make me know what i need to change so it isnt

ililja 03/20/2026 3:28 PM

like if you mean you can just first try the parts

ililja 03/20/2026 3:28 PM

then why does tp exist lol

wee.tw 03/20/2026 3:29 PM

ok then 👍

👍 1
ililja 03/20/2026 3:29 PM

maybe guy said hmm i dont like this lets b and you try

ililja 03/20/2026 3:30 PM

ty for test and will look into things but most of what you said is just preference especially those why that hole why this hole

ililja 03/20/2026 3:31 PM

thats what i call my dumbass being blind :3

ililja 03/20/2026 3:34 PM

also i just looked and there straight up isnt

markus777777 03/20/2026 3:34 PM

I'll give you some advice: if you really want the map to be released faster, it's better to listen to what the testers are saying, rather than just writing "its preference" 😉

ililja 03/20/2026 3:34 PM

it is preference though

ililja 03/20/2026 3:34 PM

like those holes are design

ililja 03/20/2026 3:34 PM

arent they

ililja 03/20/2026 3:34 PM

they dont affect gameplay

ililja 03/20/2026 3:34 PM

so isnt it preference?

markus777777 03/20/2026 3:36 PM

This is just advice, what to do with it and how to proceed further, think for yourself

ililja 03/20/2026 3:36 PM

well im changing stuff he mentioned

ililja 03/20/2026 3:37 PM

its mostly the hole stuff i dont aggree with

retsot 03/20/2026 3:38 PM

tester tyranny

ililja 03/20/2026 3:39 PM

ah you mean design freeze not freeze block well its every where like this when tele is connected to freeze

ililja 03/20/2026 3:39 PM

its not bad if its consistent

ninja25226 03/20/2026 3:45 PM

ts ur fault xd

ninja25226 03/20/2026 3:46 PM

ye ill try

axel628 03/20/2026 3:46 PM

just an idea. your map :D

ililja 03/20/2026 3:48 PM

what yall think

ililja 03/20/2026 3:48 PM

especially u

@ninja25226
ninja25226 03/20/2026 3:48 PM

not that much

ninja25226 03/20/2026 3:49 PM

like half or 3/4 less

ililja 03/20/2026 3:49 PM

this more close uo

ililja 03/20/2026 3:49 PM

up

ililja 03/20/2026 3:49 PM

i think its good

ililja 03/20/2026 3:50 PM

i can send you file and you fix this

@ninja25226
ililja 03/20/2026 3:50 PM

idk how id fix that rn

ninja25226 03/20/2026 3:54 PM

imo just keep the cfrm like, we started with all cfrm, we got suggested to change some, now gotta do all... id say only cfrm or only cto but why was it wrong in the first place

ninja25226 03/20/2026 3:54 PM

its confusing to have a mix of both

ninja25226 03/20/2026 3:54 PM

it's so much easier to just have one type

retsot 03/20/2026 4:13 PM

the design bugs

axel628 03/20/2026 4:13 PM

looks nice

ninja25226 03/20/2026 4:51 PM

placeholder

retsot 03/20/2026 5:53 PM

i meant future design bugs

👌 1
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ninja25226 03/20/2026 7:43 PM
  1. Fixed tps, now all are from/cto unless the second deep part and the fly part.
  2. No more freeze inside tele, special tiles etc...
  3. All curves into blocks, so consistency is kept (2 and 3 took wayyyyyyy to long so i hope its worth)

PICTURES:

  1. Removed the switch freeze thing, plays the same doesnt matter, ill try the mechanic in other circumstances for next maps :)
  2. Fixed this part
  3. Changed a bit, added one more stopper up so the tiles dont look weird
  4. Added corner tele
  5. Added a ht
  6. Redisigned (gameplay is the same) some of the points were valid, the others are kept since they fit good
  7. Added exterior freeze to focus the view on the map, because this alredy makes the map darker, i removed the filter that made the map darker
Bloom.map
302.84 KB
👌 1
🆙 1
DDNet-Testing 03/20/2026 7:43 PM
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Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 03/20/2026 7:43 PM

arghhhhhh finalyy

ninja25226 03/20/2026 7:43 PM

3 hours stright doin the corner stuff

💀 1
ninja25226 03/20/2026 7:44 PM

im pretty sure i didnt miss any corner

retsot 03/20/2026 7:49 PM

WHY DIDNT YOU USE AN AUTOMAPPER?????

retsot 03/20/2026 7:49 PM

WHAT

ninja25226 03/20/2026 7:49 PM

xd, more time making it

le_cannabis 03/20/2026 7:50 PM

Corners between blocks cannot be auto-rule

retsot 03/20/2026 7:50 PM

literally can be

retsot 03/20/2026 7:51 PM

just put a different index for corners than for full blocks

retsot 03/20/2026 7:51 PM

i did the same on snowy structure

retsot 03/20/2026 7:53 PM

on 3 maybe have the tp not curve to stoppers

ninja25226 03/20/2026 7:55 PM

i tried, looks horrible, andd the rule wont be consistent

ninja25226 03/20/2026 7:55 PM

the gameplay doesnt change anyways

retsot 03/20/2026 7:56 PM

all this time i thought this was autmappers fault

ninja25226 03/20/2026 7:57 PM

its me being lazy for invi stuff

ninja25226 03/20/2026 7:57 PM

but, now im curious PLEASE how do i make an automapper differenciate other layers for ts typa stuff

👍 2
retsot 03/20/2026 7:58 PM

im busy right now but i will make an automapper for this just to prove a point

👌 2
ililja 03/20/2026 8:00 PM

maybe release :3

👍 2
ninja25226 03/20/2026 8:00 PM

good idea in here

markus777777 03/20/2026 8:05 PM

We need a test after your edits, and then we can decide whether it's a release or not

ninja25226 03/20/2026 8:06 PM

yep

ililja 03/20/2026 8:06 PM

lets go we getting closer to a release

brownbear 3
ililja 03/20/2026 8:07 PM

watch it get declined

justatest 3
ninja25226 03/20/2026 8:07 PM

i didnt work so much hours for nun, accept it so i dont get depresion

ililja 03/20/2026 8:08 PM

1 more reason to decline :3

😩 2
ninja25226 03/20/2026 8:08 PM

ur map too boy

ililja 03/20/2026 8:08 PM

zoomed in placin corners for naught

ililja 03/20/2026 8:08 PM

:3

le_cannabis 03/20/2026 8:09 PM

I can do it if you want.

DDNet-Testing 03/20/2026 8:09 PM
Ghost ping detected!
le_cannabis 03/20/2026 8:09 PM

xD

ninja25226 03/20/2026 8:11 PM

im back guys chill

markus777777 03/20/2026 10:09 PM

This is still possible btw

markus777777 03/20/2026 10:15 PM

I also think that something needs to be done about the part imbalance issue, and the fact that players can choose where to go doesn't really make the situation any better in my opinion. The screenshot shows the route of two players with the biggest part imbalance, where one player gets twice as many parts as the other(6 blue - 1 player's path, 3 red - the other player's path)

le_cannabis 03/20/2026 10:17 PM

i agree

markus777777 03/20/2026 10:20 PM

The map is also quite short, only 10 parts, which in my opinion is not very good, but not really critical

👍 2
retsot 03/20/2026 10:26 PM

literally didnt color some red

❤️ 1
markus777777 03/20/2026 10:27 PM

I won't mark the places where you need to make 1-2 hooks, because this is objectively not a part

retsot 03/20/2026 10:28 PM

also duo parts do exist

markus777777 03/20/2026 10:29 PM

Okay, let's say we count 0.5 for each of these places, then it will be the same as one player playing 1.5 times more than the other, which is still bad

le_cannabis 03/20/2026 10:29 PM

red = hard 😮

⁉️ 1
retsot 03/20/2026 10:30 PM

????????

le_cannabis 03/20/2026 10:30 PM

idk

le_cannabis 03/20/2026 10:30 PM

sorry

retsot 03/20/2026 10:30 PM

testers nowdays 😔

markus777777 03/20/2026 10:30 PM

All duo parts are just fly parts that can be considered filler, so no, there are no duo parts

retsot 03/20/2026 10:31 PM

why does it matter that a person can do 2 more parts than the other IF THEY CHOOSE

❤️ 1
markus777777 03/20/2026 10:32 PM

because

retsot 03/20/2026 10:32 PM

how did you even come up with that

retsot 03/20/2026 10:33 PM

(if one player does a long part)

retsot 03/20/2026 10:33 PM

also it doesnt include choice parts

retsot 03/20/2026 10:33 PM

we are literally in a vc why are we typing here

❤️ 1
dafight 03/20/2026 10:33 PM

okak guys

markus777777 03/20/2026 10:34 PM

A regular part can be considered long compared to no part at all

retsot 03/20/2026 10:35 PM

its ridiculously long cuz of a bunch of edge cases that dont come up at all

retsot 03/20/2026 10:36 PM

like you could do 1/3 the size tbh

ninja25226 03/20/2026 10:36 PM

this rules are for amazing freeze right? I'll check em later

👍 2
ninja25226 03/20/2026 10:36 PM

bit late now tho xd, maybe i can give them use in a new map I'm making

retsot 03/20/2026 10:37 PM

btw probably should say how to use them

markus777777 03/20/2026 10:37 PM

because you decided to respond to my criticism in the text here instead of what you would have told me in the vc👽

retsot 03/20/2026 10:37 PM

its a bit weird

retsot 03/20/2026 10:37 PM

does he know were still in it?

👍 2
retsot 03/20/2026 10:38 PM

and we argued about it BEFORE you sent it

BB 1
UU 1
TT 1
1
retsot 03/20/2026 10:43 PM

do this for unhook and hook (have to copy from one layer to another without destructive for both) and fill the blocks normally

ybivawka 03/21/2026 3:34 AM

https://ddnet.org/guidelines/

what difference does it make if I'm a tester or a random if I tell the mapper to change what's worth changing according to the guidelines? Besides, if I tell you to change something, then I know how to improve it and make it more playable, clean and convenient. and if the mapper doesn't know how, he can always ask

ililja 03/21/2026 5:24 AM

Thats also a choice, as ive said its always good to leave choices. you can easily do it so all players have the same amount

ililja 03/21/2026 5:25 AM

your 1x1 funnel that we decided to add makes it more confusing with the stopper stopping on the entrance btw

ililja 03/21/2026 5:30 AM

also by your viewpoint maps like all stronghold, back in the days, 2 days in the back, back in the days 2, back in the days 3, all back in time annd all simpledown are heavily unbalanced?

kenneth.canif 03/21/2026 5:49 AM

i think it would look better if that area is replaced with air

ililja 03/21/2026 5:49 AM

then bith can easily get cp3

ililja 03/21/2026 5:49 AM

both

kenneth.canif 03/21/2026 5:50 AM

put the cp further back?

ililja 03/21/2026 5:51 AM

then you can get cp w out finishing part

kenneth.canif 03/21/2026 5:52 AM

balance issue is more significant in obviously 2p map. hh map have different play style

kenneth.canif 03/21/2026 5:52 AM

that doesn't matter

ililja 03/21/2026 5:53 AM

if you want it to be balanced it is we only have a few forced parts so you cant completely 1p the map

kenneth.canif 03/21/2026 6:01 AM

understandable

markus777777 03/21/2026 8:42 AM

Okay bro, if you disagree so much then okay, but several people have already told you the problem, if you REALLY want to release the map, at least try to change something, don't even add new parts (although I would like to) you can just swap the parts so that everyone gets ALWAYS the same amount of play time

markus777777 03/21/2026 8:44 AM

and yes, you can just try

markus777777 03/21/2026 8:45 AM

I think you'll have plenty of time to think about it

ililja 03/21/2026 8:51 AM

i just dont see the issue the playtime is equal if you want to but theres always ppl that like some parts more than others so giving the freedom of choice is good and ppl can /swap anyway why make a fuss out of it

ililja 03/21/2026 8:52 AM

your point with equal playtime dies the moment /swap comes into play

markus777777 03/21/2026 9:01 AM

You don't see it, but others do. That's what testing is for, to find problems that the mapper himself doesn't see. I wrote in the message above that it's okay if you strongly disagree, but if you want a faster release, you can at least try

ililja 03/21/2026 9:06 AM

and as ive said in the previous message /swap exists so why force ppl to wait 30 sec

markus777777 03/21/2026 9:08 AM

You shouldn't be considering a map with /swap

ililja 03/21/2026 9:08 AM

thats a bad excuse lol

ililja 03/21/2026 9:09 AM

i personally dont see the issue, if you want it, it is balanced if someone says i do 2 now you do 2 later thats fine too

markus777777 03/21/2026 9:09 AM

Anyway, okay, as I already said, Okay👌

ninja25226 03/21/2026 9:21 AM

i mean, i dont see how do u keep momentum thru a 1 block gap so if u can show me

markus777777 03/21/2026 9:24 AM
ninja25226 03/21/2026 9:26 AM

ive put it up but can put it more back if needed

ninja25226 03/21/2026 9:26 AM

dayum

ninja25226 03/21/2026 9:27 AM

uhhh

markus777777 03/21/2026 9:27 AM

Honestly, I don't think it's particularly worth changing, it's just a funny skip

❤️ 1
markus777777 03/21/2026 9:29 AM

because

ninja25226 03/21/2026 9:29 AM

ye we left some of those lol

ninja25226 03/21/2026 9:46 AM

why index 255 like what that

retsot 03/21/2026 12:41 PM

index 255 means its an unhook/hook tile

retsot 03/21/2026 12:42 PM

also i think i messed up a little with it

ninja25226 03/21/2026 12:53 PM

i dont understand cuz 255 is part of the credits, its inside the tilesety

retsot 03/21/2026 12:53 PM

i kinda agree with that but the other stuff is preference

retsot 03/21/2026 12:53 PM

its a placeholder for automapper

ninja25226 03/21/2026 12:53 PM

its changed alr

ninja25226 03/21/2026 12:53 PM

ohh thats why no mapres have tiles there xd

retsot 03/21/2026 12:54 PM

i meant my automapper uses it as a placeholder

retsot 03/21/2026 12:54 PM

it can be any other block

retsot 03/21/2026 12:54 PM

even empty ones i think

ninja25226 03/21/2026 12:57 PM

ah ok

ililja 03/24/2026 5:24 PM

maybe release :3

le_cannabis 03/24/2026 5:28 PM

no

ililja 03/24/2026 5:31 PM

why?

ililja 03/24/2026 5:31 PM

like say no and tell me a reason

ililja 03/24/2026 5:31 PM

lol

le_cannabis 03/24/2026 5:32 PM

yes Some problem?

ililja 03/24/2026 5:33 PM

thats my question whats the problem with not releasing?

le_cannabis 03/24/2026 5:37 PM

Okay, you're taking this too seriously, I'll rephrase my answer

le_cannabis 03/24/2026 5:37 PM

maybe

ililja 03/24/2026 5:38 PM

okay so my question still stands though? what makes it a maybe and not a yes

ililja 03/24/2026 5:38 PM

thats what the testing process is for isnt it

retsot 03/24/2026 5:38 PM

"rephrase" and its a completly different sentance

le_cannabis 03/24/2026 5:39 PM

I haven't tested the map in its current state

le_cannabis 03/24/2026 5:42 PM

This is your chance to change all of this and find balance!

ililja 03/24/2026 5:42 PM

and my argument still stands /swap exists

le_cannabis 03/24/2026 5:42 PM

Is your solution /swap?

ililja 03/24/2026 5:43 PM

no my point is all maps are unbalanced if you want them to be

ililja 03/24/2026 5:43 PM

...

le_cannabis 03/24/2026 5:43 PM

No, if you use a dummy you can clearly see the differences.

ililja 03/24/2026 5:44 PM

yuh if you play dummy map is balanced

ililja 03/24/2026 5:44 PM

ez fix

le_cannabis 03/24/2026 5:44 PM

uhhh

ililja 03/24/2026 5:44 PM

also other maps have same issue and they got released

ililja 03/24/2026 5:45 PM

take spirit for example

ililja 03/24/2026 5:45 PM

relatively new

ililja 03/24/2026 5:45 PM

and also almost completely like this balancing wise

ninja25226 03/24/2026 5:46 PM

i played the map 50x times w my dummy and its fine idk

le_cannabis 03/24/2026 5:47 PM

It's no use playing, because you're the map creator, many people always say that ("I've already tested the map and it's good for me") you always find one error or another.

ililja 03/24/2026 5:48 PM

well its not like theres a flawless map lol

ninja25226 03/24/2026 5:48 PM

then whats the point i dont get it

ililja 03/24/2026 5:48 PM

there is no such thing as pefection

le_cannabis 03/24/2026 5:48 PM

linear

ililja 03/24/2026 5:49 PM

if something is perfect it has no reason to improve and by that its no different then being lazy

ililja 03/24/2026 5:49 PM

flaws are the reason we improve

ililja 03/24/2026 5:49 PM

if youd be perfect from the start

ililja 03/24/2026 5:49 PM

then youd have no reason to improve and get better

markus777777 03/24/2026 5:51 PM

but you have a reason

markus777777 03/24/2026 5:51 PM

This will release the map faster

ililja 03/24/2026 5:52 PM

you have addressed nothing ive said

le_cannabis 03/24/2026 5:52 PM

If you are perfect, then you don't need to improve

ililja 03/24/2026 5:52 PM

but improvement is what makes you human

ililja 03/24/2026 5:52 PM

so if you are perfect youre not human

ililja 03/24/2026 5:53 PM

this shit getting philosophical

le_cannabis 03/24/2026 5:53 PM

YES I AM CELL

markus777777 03/24/2026 5:54 PM

I've already written everything I wanted to write about the map above, I have nothing to add

ililja 03/24/2026 5:54 PM

then release :3

markus777777 03/24/2026 5:54 PM

but nothing has changed since I wrote it

ililja 03/24/2026 5:54 PM

what needs to change

ililja 03/24/2026 5:55 PM

ive said

ililja 03/24/2026 5:55 PM

other maps the same

ililja 03/24/2026 5:55 PM

so why make ours an exception

markus777777 03/24/2026 5:55 PM

everything is above

ililja 03/24/2026 5:55 PM

as ive said

ililja 03/24/2026 5:55 PM

why is ours the only exception

le_cannabis 03/24/2026 5:55 PM

Because we want you to be better.

ililja 03/24/2026 5:55 PM

and you stopped ignoring my points at some point

ililja 03/24/2026 5:56 PM

as ive said no map is balanced as long /swap exists

ililja 03/24/2026 5:56 PM
  • theres maps with similar balancing
ililja 03/24/2026 5:56 PM

my example the map "spirit"

markus777777 03/24/2026 5:57 PM

Okay, let me break down the Spirit map, but I won't answer your subsequent excuses about Spirit

  1. The map is longer than yours
  2. It has a unique gameplay concept
  3. Many of the parts there rely on both players playing Your map has none of that
ililja 03/24/2026 5:58 PM
  1. just wrong
  2. ig desont excuse balancing
  3. is just false, just looking at the first 4 parts
ililja 03/24/2026 5:58 PM

tells you that its unbalanced

ililja 03/24/2026 5:58 PM

like what you mean lol

markus777777 03/24/2026 6:01 PM
  1. Your 10 parts and their 15+
  2. It justifies the fact that the better the map, the more you can turn a blind eye to the little things
  3. The first 4 parts are not the whole map
ililja 03/24/2026 6:01 PM

its 12 partsssssss

le_cannabis 03/24/2026 6:02 PM

One thing I noticed, isn't the map odd-numbered?

retsot 03/24/2026 6:03 PM

"I won't answer your subsequent excuses about Spirit" lie

ililja 03/24/2026 6:03 PM
ninja25226 03/24/2026 6:03 PM

you counted 2 as 1

le_cannabis 03/24/2026 6:04 PM

true sorry

ninja25226 03/24/2026 6:04 PM

dw

ililja 03/24/2026 6:04 PM

also i counted fly part as 1 so decrease the spirit parts by 1

markus777777 03/24/2026 6:05 PM
ililja 03/24/2026 6:06 PM

so same lemgtj

ililja 03/24/2026 6:06 PM

if you start counting fillers

ililja 03/24/2026 6:06 PM

12 parts on our map

ililja 03/24/2026 6:06 PM

vs like 14

ililja 03/24/2026 6:06 PM

id say same length

ililja 03/24/2026 6:06 PM

so still false argument

markus777777 03/24/2026 6:07 PM

fillers: (the last screen was one of the hardest parts for me)

ililja 03/24/2026 6:07 PM

bro its just drag and one hook

ililja 03/24/2026 6:07 PM

lol

ililja 03/24/2026 6:08 PM

howd you struggle there

ninja25226 03/24/2026 6:08 PM

its w hammer i think

ninja25226 03/24/2026 6:08 PM

and w dummy harder

ililja 03/24/2026 6:08 PM

its still 1 drag and one hook

ililja 03/24/2026 6:08 PM

how would it be harder

ililja 03/24/2026 6:08 PM

and hammer disabled

ililja 03/24/2026 6:08 PM

btw

ninja25226 03/24/2026 6:09 PM

still a filler

ninja25226 03/24/2026 6:09 PM

no?

ninja25226 03/24/2026 6:09 PM

idk

ililja 03/24/2026 6:09 PM

yeah

ililja 03/24/2026 6:09 PM

doesnt make it a part

ililja 03/24/2026 6:09 PM

this length thing was debunked a while ago though no?

le_cannabis 03/24/2026 6:09 PM

This guy really loves his own map

ililja 03/24/2026 6:09 PM

i said its same length as other maps

ililja 03/24/2026 6:09 PM

its our creation?

ninja25226 03/24/2026 6:09 PM

understandable no?

ililja 03/24/2026 6:09 PM

why would i hate it

ninja25226 03/24/2026 6:09 PM

xdç

le_cannabis 03/24/2026 6:09 PM

maybe

ililja 03/24/2026 6:10 PM

well anyway still i dont see

ililja 03/24/2026 6:10 PM

why you would make an exception for our map and go out of your way

ililja 03/24/2026 6:10 PM

to delay it

retsot 03/24/2026 6:11 PM

he is a trial tester

markus777777 03/24/2026 6:11 PM

Fillers are transitions between parts, that is, without it, the transition between parts would look strange, here it was easy to avoid the filler, which means this is a part

🐴 2
ililja 03/24/2026 6:11 PM

sooo hh maps are all pure parts

ililja 03/24/2026 6:11 PM

no fillers involved

ililja 03/24/2026 6:11 PM

his actions still reflect the testing team

ililja 03/24/2026 6:12 PM

like a worker of a company represents it with his actions (during work hours)

markus777777 03/24/2026 6:12 PM

Yes, that's why they are hh maps

ililja 03/24/2026 6:12 PM

im confused youre just denying all things ppl say

ililja 03/24/2026 6:12 PM

hh maps are like 60% filler

ililja 03/24/2026 6:13 PM

and you say they are pure parts

ililja 03/24/2026 6:13 PM

?

le_cannabis 03/24/2026 6:13 PM

hh maps its cool....

f3 2
f4 1
ililja 03/24/2026 6:13 PM

still motly filler

ninja25226 03/24/2026 6:13 PM

ililjas favourite btw

ililja 03/24/2026 6:14 PM

soo release maybe :3

ililja 03/24/2026 6:14 PM

²

ninja25226 03/24/2026 6:14 PM

xd

markus777777 03/24/2026 6:14 PM

Yes, it's true, several testers agree with the map balance issue, so if you want a map release, you can not only write "maybe release :3" but also try to at least change something that you don't agree with, but many advise you to

__limonchik__ 03/24/2026 6:15 PM

How many times will you write this?

ililja 03/24/2026 6:15 PM

till it gets released

ililja 03/24/2026 6:15 PM

ive only heard of trial testers saying it

le_cannabis 03/24/2026 6:16 PM

If you want the map released soon, tag all the testers and see what happens.

ililja 03/24/2026 6:16 PM

also you lowk changed topic

ililja 03/24/2026 6:16 PM

cus you cant deny what i say

ililja 03/24/2026 6:16 PM

lol

ninja25226 03/24/2026 6:16 PM

okey lets stop arguing and lets just say the important stuff. Whats the unbalancement INSIDE parts? between parts is more than said alredy, theres a lot of ways to play the map and players get same playtime. Now, if one part is ezier one harder etc thats the unbalancing

markus777777 03/24/2026 6:17 PM

And yes, trial testers are also testers, you should at least listen to them too

ililja 03/24/2026 6:18 PM

i did

ililja 03/24/2026 6:18 PM

lol

ililja 03/24/2026 6:18 PM

i just dont aggree

ililja 03/24/2026 6:18 PM

all the same guy btw

ninja25226 03/24/2026 6:18 PM

one does part and the other drags and drives, in a filler where both play

ninja25226 03/24/2026 6:18 PM

maybe dont understand tho

le_cannabis 03/24/2026 6:18 PM

If everyone is the same guys but he is a tester and we are trial then we are all testers

ililja 03/24/2026 6:19 PM

yo im a owner of a house

ililja 03/24/2026 6:19 PM

cus my parents have one

ililja 03/24/2026 6:19 PM

isnt that cool

ililja 03/24/2026 6:19 PM

i also own cars

ililja 03/24/2026 6:19 PM

no way

le_cannabis 03/24/2026 6:19 PM

I think it's cool

retsot 03/24/2026 6:19 PM
@markus777777

just explain what specifically you want changed

ninja25226 03/24/2026 6:20 PM

pls

ninja25226 03/24/2026 6:21 PM

bc the second one is a deep part, and the next deep part is for the other tee

ililja 03/24/2026 6:26 PM

btw in monochrome just released map

ililja 03/24/2026 6:26 PM
ililja 03/24/2026 6:26 PM

unbalanced

ililja 03/24/2026 6:26 PM

soo

ililja 03/24/2026 6:26 PM

take it down!

le_cannabis 03/24/2026 6:26 PM

but this one is very difficult compared to the next

ninja25226 03/24/2026 6:26 PM

the first one is harder?????

le_cannabis 03/24/2026 6:26 PM

yes

ninja25226 03/24/2026 6:26 PM

wow

ninja25226 03/24/2026 6:26 PM

first person

ninja25226 03/24/2026 6:26 PM

xd

le_cannabis 03/24/2026 6:27 PM

NO

le_cannabis 03/24/2026 6:27 PM

WAIT

ninja25226 03/24/2026 6:27 PM

its ez to change but then u agree that its balanced then in that way?

ninja25226 03/24/2026 6:27 PM

ye that what i thought xd

le_cannabis 03/24/2026 6:27 PM

like this

ninja25226 03/24/2026 6:28 PM

and the other deep would be ez normal or hard

ninja25226 03/24/2026 6:28 PM

?

ninja25226 03/24/2026 6:28 PM

i can buff that deep

le_cannabis 03/24/2026 6:29 PM

I don't know, but this deep isn't with the other parts; it seems more like a transition.

ililja 03/24/2026 6:29 PM

yeah i see that

ililja 03/24/2026 6:29 PM

i aggree

ililja 03/24/2026 6:29 PM

for once

ninja25226 03/24/2026 6:29 PM

its like 4-5 hooks counting moving the dummy but ye i can agree

ninja25226 03/24/2026 6:30 PM

see? talking not arguing (talking for all) :3

markus777777 03/24/2026 6:30 PM

I know it's done very poorly here, but something like this should happen, so that when 1 doing a part of choice, the mandatory part must be completed

wee.tw 03/24/2026 6:31 PM

I’m not home rn, if you will not stop arguing I will say something also

ililja 03/24/2026 6:31 PM

choice + /swap

ililja 03/24/2026 6:31 PM

ill stop here though

retsot 03/24/2026 6:31 PM

why just remove choice for like no reason

f3 1
bj_umut 03/24/2026 6:32 PM

1441

❤️ 1
markus777777 03/24/2026 6:32 PM

You know, like quantum entanglement - on the first part, players decide who should do what, and on the second part, everything is already decided

❤️ 1
retsot 03/24/2026 6:32 PM

physics

bj_umut 03/24/2026 6:32 PM

best analogy

ililja 03/24/2026 6:33 PM

and we let them decide if they want to be entangled in a world where everything is preset

ililja 03/24/2026 6:33 PM

arent we heros?

ninja25226 03/24/2026 6:33 PM

lol

retsot 03/24/2026 6:33 PM

and why are you demanding that the map should be like this?

ninja25226 03/24/2026 6:33 PM

the best solution i see is letting choose everypart since i dont like the forced parts

ninja25226 03/24/2026 6:34 PM

but the only forced rn are in the situation u say markus so idk

markus777777 03/24/2026 6:36 PM

You can endlessly discuss the philosophy of mapping, but that's what the rules are for, which state: equal time for all players, a lot of choice on your map, which is why this doesn't work. More precisely, a lot of choice is not a bad thing, but you still need a balance

ililja 03/24/2026 6:36 PM

bro these rules are so old

ililja 03/24/2026 6:36 PM

why our map in particular though

ililja 03/24/2026 6:36 PM

is my question

ninja25226 03/24/2026 6:37 PM

i dont read nothing about choice, i see only letting do, and its done

ninja25226 03/24/2026 6:37 PM

rules anyways

ililja 03/24/2026 6:37 PM

some rules are meant to be broken

ililja 03/24/2026 6:37 PM

some smartass

retsot 03/24/2026 6:37 PM

thats quidelines...

__limonchik__ 03/24/2026 6:38 PM

This debate could be endless

👍 2
pepeW 1
ililja 03/24/2026 6:38 PM

well still doesnt change that this rule has never been severly enforced

le_cannabis 03/24/2026 6:39 PM

solution we expect another tester

ninja25226 03/24/2026 6:39 PM

mb, guidelines*

markus777777 03/24/2026 6:39 PM

The map is also longer than yours and the imbalance is well masked by a section of 3 parts instead of 1 part, the same is done on cansada

__limonchik__ 03/24/2026 6:39 PM

what?

ililja 03/24/2026 6:39 PM

so cansada also unbalanced?

le_cannabis 03/24/2026 6:39 PM

wait another tester test this map

ililja 03/24/2026 6:39 PM

1 guy does 2 parts and the other 1

le_cannabis 03/24/2026 6:39 PM

like VeNá 💀

💀 1
ililja 03/24/2026 6:39 PM

unbalanced is unbalanced

__limonchik__ 03/24/2026 6:40 PM

easy decline

markus777777 03/24/2026 6:40 PM

yesYes, but the map is also longer than yours and the imbalance is also well-disguised

ililja 03/24/2026 6:40 PM

oh so if i hide it

ililja 03/24/2026 6:40 PM

its fine?

markus777777 03/24/2026 6:40 PM

ye i think

ililja 03/24/2026 6:40 PM

also only like 3 parts longer

retsot 03/24/2026 6:40 PM

in this map you can choose to not have unbalance

🔥 1
markus777777 03/24/2026 6:40 PM

but given the length of the map this is unlikely to work

ililja 03/24/2026 6:40 PM

speak louder

ililja 03/24/2026 6:41 PM

its like 3 parts longer i dont know why your ramble aboout map length

ililja 03/24/2026 6:41 PM

like this is just so wrong lol

ililja 03/24/2026 6:41 PM

its average

ililja 03/24/2026 6:42 PM

and the parts are cramped together

ililja 03/24/2026 6:42 PM

if we look at playble length

ililja 03/24/2026 6:42 PM

its the same

le_cannabis 03/24/2026 6:42 PM

Just wondering, are you guys still going to fix Deep?

ililja 03/24/2026 6:43 PM

papros working on it i think

ninja25226 03/24/2026 6:43 PM

the first one? ye ill work on it

le_cannabis 03/24/2026 6:43 PM

ok Thanks

retsot 03/24/2026 7:27 PM

doesnt curve to freeze

retsot 03/24/2026 7:30 PM

also this hook is a bit tight maybe move the dummy box 1 block left?

retsot 03/24/2026 7:35 PM

why not ht?

retsot 03/24/2026 7:38 PM

DESIGN BUG !!!! (idk if it should be like that with freeze)

👌 1
retsot 03/24/2026 8:01 PM

softlock

justatest 1
retsot 03/24/2026 8:05 PM

funny skip

ninja25226 03/24/2026 8:18 PM

ye doesnt matter small hard and not for speed

👍 1
ninja25226 03/24/2026 8:18 PM

cool tho

ninja25226 03/24/2026 8:19 PM
@ililja

u decide, i have changes so just tell me the change

retsot 03/24/2026 8:21 PM
@wee.tw

why are you writing for 20 straight minutes

lol 3
ninja25226 03/24/2026 8:21 PM

xd

le_cannabis 03/24/2026 8:24 PM

decline moment

justatest 4
__limonchik__ 03/24/2026 8:25 PM

gg

le_cannabis 03/24/2026 8:27 PM

only wait guys xD

❤️ 1
ninja25226 03/24/2026 8:27 PM

i think he afk atp orr he gonna reject with a full paper

ninja25226 03/24/2026 8:27 PM

lol

le_cannabis 03/24/2026 8:27 PM

Sometimes he's just being cute. :3

retsot 03/24/2026 8:27 PM

theres no way theres this much text

pepeW 1
__limonchik__ 03/24/2026 8:28 PM

He is writing an essay

❤️ 1
le_cannabis 03/24/2026 8:28 PM

wee, wee, Are you here?

retsot 03/24/2026 8:29 PM

hes gonna reach discord character limit at this rate

__limonchik__ 03/24/2026 8:29 PM

He fell asleep when he started writing

markus777777 03/24/2026 8:29 PM
ninja25226 03/24/2026 8:29 PM

he wrote a letter then fell asleep

ninja25226 03/24/2026 8:31 PM

someone @ me if he awakes

👍 4
ninja25226 03/24/2026 8:31 PM

he stopped?? :o

ninja25226 03/24/2026 8:32 PM

nop

ninja25226 03/24/2026 8:32 PM

xd

__limonchik__ 03/24/2026 8:32 PM

He actually fell asleep

le_cannabis 03/24/2026 8:52 PM
justatest 2
retsot 03/24/2026 8:52 PM

you could beat celeste chapters 0-9 already

le_cannabis 03/24/2026 8:52 PM

i no xd

le_cannabis 03/24/2026 8:52 PM

only 8

wee.tw 03/24/2026 9:00 PM

Okay I read almost everything what was sent today. First of all, why not release but map is staying still and no one want's to test it - we are all the people, testers, mappers, we all do it for free. Your attitude to everything people write sounds something like this: "This is how I see the map, I won't change what you say until 10 people point it out, then I'll believe you and change it." what was already done and you changed part only after a few people pointed it out. Or it looks other way: "These are all just preferences, I won't change anything." Testing is based entirely on preferences alone - one tester prefers one part this way, another tester prefers another part that way. We leave full control over the map to the mapper, that's true, but with one caveat - testers exist to ensure the map plays well, is passable, we check for bugs, etc. If you don't believe in competency of Ybivawka, Markus, Flaundie and Me - wait for other testers who might share your opinion and you will finally be satisfied but then don't say "When release" in this channel, please. Second thing - imbalance, big issue, not fixed. Actually 2 types of imbalance on your map. First one - Consistency(was mentioned not long ago and you finally agreed on it) Second one - fair play for everyone. You say this map is having an ability to decide who will do the next part(btw your main argument about it). But just let imagine they will not decide to make it fair for everyone, so that means there is not enough of gameplay for everyone? So that means you violated rules? (guidelines, call it whatever it doesn't change a meaning, we all should follow it because we all wan't our maps to be good as possible) Third thing - "Other maps have inbalance so why should I make balanced map then?" why then we tried to make Not Novice as balanced as possible? we could've just say this excuse and doesn't change a thing on the map.

❤️ 4
wee.tw 03/24/2026 9:00 PM

4th - spirit. Map was released almost 2 years ago! we are moving. adapt your gameplay to the newest standards. Spirit has also other problems on the map btw, should we then also make the same errors on our new maps? Or what are you trying to say by your statements? Even if we released some new maps with issues - that means they weren't that noticeable and/or didn't have much of an impact on anything, but if 4 official testers saying that your map has some issues - it should be noticeable enough then huh? 5th

some rules are meant to be broken some smartass I hope you are joking rn I can't believe this words, so by this logic - you are the chosen one and you are gonna write new rules that everyone will follow and you are also allowed to violate every rule now? Until you are not writing new rules I hope you, me and everyone else will follow the current one. 6th - Some additions to the imbalance of parts and your map being compared to the hh maps, why exactly your map disbalanced that much and violates rules until the rules will not be rewrited more carefully for every possible situation.

❤️ 4
wee.tw 03/24/2026 9:00 PM

Your map - is teamforced, that means your map is only for 2 players which leads us to some thoughts - if the map is only for 2 players, If your map is teamforced - your map isn't capable for being played by more than 2 players and still be good and that means parts maybe, just maybe should be distributed without taking into account the other 62 tees on non-teamforced maps. If the parts are distributed only for 2 tees, why parts are not distributed equally for 2 tees? Of course! We have a magic /swap, but /swap is a server-side command that are not connected with mapping and basically shouldn't be an excuse for any mapping problems. And this case - is the mapping problem case. /swap is might be used only if one tee aren't skilled enough to make the part and needs help, or in some other situations that are not connected in any way with mapping, again. Swap is not a panacea. At the other hand, HH maps - are capable of 64 players to play on it, parts are made with taking into account other tees, skips that may be done with other 62 tees etc. Your map have no t0 skips, aren't capable of 64 tees, again. I don't even know who started to compare it with hh maps, but the fact that you kinda agreed with it and made as excuse for something is just an incredible level of shirking responsibility for one's own parts and map's structure itself. The final thing - I don't think your map is bad or worser than other newest released maps. The main issue - if only you were more cooperative - your map would've been released a lot of time ago. I return to your map time by time, weeks by weeks and literally nothing is being changed. You have an excuses for everything that testers and players say. With this attitude, no one wants to test anything because they know the mapper simply doesn't care about their feedback and have he's own rules, excuses and solutions.

❤️ 6
retsot 03/24/2026 9:01 PM

oh god

retsot 03/24/2026 9:01 PM
@ninja25226
ninja25226 03/24/2026 9:02 PM

thx

ninja25226 03/24/2026 9:02 PM

damn lets get my glasses

le_cannabis 03/24/2026 9:03 PM
le_cannabis 03/24/2026 9:04 PM

sorry

retsot 03/24/2026 9:06 PM

-# i actually forgot the map is teamforced...

ybivawka 03/24/2026 9:09 PM

I think the problem may also be in the experience of the mappers and they may not understand what to improve / consider that everything is ready for release in terms of their experience. this is the biggest misconception, and I was in the same situation when the testers wrote to me that something was wrong, and I resisted inside and was sure that everything was fine, but if I looked at my old maps from the point of view of experience, I wouldn't even show this shit to anyone.

You may be right from your point of view when you don't want to change something, but testers don't just have the role of testers, they try to hire people with more experience, and when we ask them to improve something, it means we know for sure that it can be done.

retsot 03/24/2026 9:10 PM

he actually did

❤️ 2
ninja25226 03/24/2026 9:16 PM

First, thanks for the time for writing this. I agree and understand most of the stuff you said. Imbalance; Instead of putting all the parts in line would it be good to put them in pairs? so forced to have same playtime?? or should i put all together?? Now, about the other points, i agree, the conversation just turned into a fight, (i actually strugled to find some stuff) so sorry for the parts i intervined. For last, thanks again for breaking it up, and we will work into improving our mistakes.

ninja25226 03/24/2026 9:20 PM

Ill wait for ililja to respond before reorganizing the whole map structure, but i will be out for a week or two, so if ililja can do it then good but just have in mind it will take a bit

DDNet-Testing 03/24/2026 10:27 PM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ililja 03/25/2026 7:01 AM

that statement was more of a joke yk sarcasm exists

ililja 03/25/2026 7:01 AM

but ty for taking youre time ill change the map structure and keep it in mind for my future maps

.cammo. 03/25/2026 7:35 AM
.cammo. 03/25/2026 7:35 AM

spirit was 2 years ago

ililja 03/25/2026 8:12 AM

in terms of moderate maps its like 10 maps ago

ililja 03/25/2026 8:13 AM

anyway i got a question and i want opinions

ililja 03/25/2026 8:14 AM

or

ililja 03/25/2026 8:14 AM

like idk if i should move a part back so it fits

ililja 03/25/2026 8:14 AM

like if you count the deep as filler

ililja 03/25/2026 8:14 AM

its fine

ililja 03/25/2026 8:14 AM

but if its a part

ililja 03/25/2026 8:15 AM

it doesnt fit

ililja 03/25/2026 8:15 AM

soo

ililja 03/25/2026 8:15 AM

idk if i should ping tester ill wait and do smth else in the meantime

wee.tw 03/25/2026 8:22 AM

More like this, the filler is not hard enough and complexed enough to be a part. Also, already see the transitions - you can make them without tps, cps - this will look better

ililja 03/25/2026 8:27 AM

tyy

ililja 03/25/2026 8:33 AM

also i changed the deep part to be a bit harder you think its still fine as a transition?

👌 1
ililja 03/25/2026 9:00 AM

ima just change it back

ninja25226 03/25/2026 9:24 AM

i got to change the filler still so just leave sum space and i make it larger or idk

ililja 03/25/2026 9:25 AM

its a transition and if you make it harder it might count as a part

ililja 03/25/2026 9:25 AM

which will lead to me crying

ililja 03/25/2026 9:25 AM

cus i gotta rearrange the order of parts

ninja25226 03/25/2026 9:26 AM

xd but then ther is only 1 deep???

ninja25226 03/25/2026 9:26 AM

like

ililja 03/25/2026 9:26 AM

there is 2

ililja 03/25/2026 9:26 AM

but one is deep transition

ililja 03/25/2026 9:26 AM

ig

ninja25226 03/25/2026 9:26 AM

the other gotta count as part

ililja 03/25/2026 9:27 AM

yeah i think so

ililja 03/25/2026 9:27 AM

wait no

ililja 03/25/2026 9:27 AM

well ig

ililja 03/25/2026 9:27 AM

idk

ililja 03/25/2026 9:27 AM

im stupid

ililja 03/25/2026 9:27 AM

ive done the connecting parts

ililja 03/25/2026 9:27 AM

so

ililja 03/25/2026 9:28 AM

now onto design errors ive caused

ninja25226 03/25/2026 9:28 AM

can i see structure beforee

ninja25226 03/25/2026 9:28 AM

pls

ililja 03/25/2026 9:28 AM

i can send you the file

ililja 03/25/2026 9:29 AM

only the first half changed

ililja 03/25/2026 9:29 AM

second half stayed mostly same

ninja25226 03/25/2026 9:29 AM

not at home

ninja25226 03/25/2026 9:29 AM

just cap the game layer

ililja 03/25/2026 9:29 AM

like send you screenshot?

ninja25226 03/25/2026 9:29 AM

ye

ililja 03/25/2026 9:29 AM

k

ninja25226 03/25/2026 9:29 AM

i keep sayin cap

ninja25226 03/25/2026 9:29 AM

lol

ninja25226 03/25/2026 11:52 AM
@ililja
ninja25226 03/25/2026 12:32 PM
  1. My solution 2 & 3. Ilijas solution

I say his solution is so stupid and confusing but he really thinks its better someone give opinion

1️⃣ 1
ninja25226 03/25/2026 12:33 PM

like his solution takes more blocks+no cp visible and its weird+it takes longer bc its 2 steps

ninja25226 03/25/2026 12:41 PM

or we can just use cp for all and dont mix idk

wee.tw 03/25/2026 1:07 PM

solution

wee.tw 03/25/2026 1:08 PM

literally no meaning to make tps there

ninja25226 03/25/2026 2:05 PM

?

ninja25226 03/25/2026 2:05 PM

we mean the use of from/cfrm

ililja 03/25/2026 3:13 PM

he says best way is to just move the other part left

ninja25226 03/25/2026 3:17 PM
@ililja

i see a 1

ililja 03/25/2026 3:20 PM

i see a

ninja25226 03/25/2026 3:37 PM
  1. Forced play for both tees, added symbols for back and teleporters (!!! CHANGED THE ICON MAPRES, ITS NOT OPTIMIZED !!!)
  2. Changed 1st deep
  3. Forced play for both tees
  4. Changed a bit
  5. Moved
  6. Added plat in fly part to get dj

Also, the block mapres is not optimized anymore aswell, did changes in the automapper, updated, and didnt have the optimized version, so its the blocks and the icons

Retsot gonna have fun with the design bugs lol

Also, point 2. is open for suggestions to change

Bloom.map
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DDNet-Testing 03/25/2026 3:37 PM
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retsot 03/25/2026 3:46 PM

can you tell what new blocks were added in harmony icons

retsot 03/25/2026 3:48 PM

nvm

ninja25226 03/25/2026 3:49 PM

the back and the diamonds

retsot 03/25/2026 3:59 PM

can i just fix design bugs myself

retsot 03/25/2026 3:59 PM
retsot 03/25/2026 4:01 PM
retsot 03/25/2026 4:02 PM
retsot 03/25/2026 4:04 PM
retsot 03/25/2026 4:12 PM
retsot 03/25/2026 4:14 PM
retsot 03/25/2026 4:16 PM

ignore the left dark circle

retsot 03/25/2026 4:16 PM

should curve i think

retsot 03/25/2026 4:19 PM
retsot 03/25/2026 4:20 PM
retsot 03/25/2026 4:24 PM

its usually empty i think

👌 1
retsot 03/25/2026 4:25 PM
retsot 03/25/2026 4:27 PM
retsot 03/25/2026 4:29 PM
retsot 03/25/2026 4:30 PM
retsot 03/25/2026 4:31 PM
retsot 03/25/2026 4:33 PM
retsot 03/25/2026 4:34 PM
retsot 03/25/2026 4:39 PM

im a bit tired will find more stuff later

Bloom.map
275.47 KB
👌 1
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DDNet-Testing 03/25/2026 4:39 PM
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ninja25226 03/25/2026 4:48 PM

yep, i noticed but didnt remember my own rules xd

ninja25226 03/25/2026 4:48 PM

sure

ninja25226 03/25/2026 4:49 PM

it should go by the border not inside

retsot 03/25/2026 4:53 PM

you mean it should not have freeze in the circle?

👌 1
ninja25226 03/25/2026 4:55 PM

ye, around, not in the circles

DDNet-Testing 03/25/2026 5:07 PM

@Ililja_ Your map channel has been moved back to TESTING.

retsot 03/25/2026 5:08 PM

i forgot to change right dark circle btw

ninja25226 03/25/2026 5:35 PM

ill do

ninja25226 03/25/2026 7:56 PM

just thought for a bit, and it looks weird curved into freeze, it only should curve into blocks, the end fly part its an exception since its ONLY touching freeze, so its flotating

ninja25226 03/25/2026 7:56 PM

^ ^ + minor changes

👌 2
🆙 2
DDNet-Testing 03/25/2026 7:56 PM
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ninja25226 03/25/2026 7:57 PM

how is it 2 times larger

ninja25226 03/25/2026 7:57 PM

dafak

ninja25226 03/25/2026 7:57 PM

oh

ninja25226 03/25/2026 7:57 PM

sec

ninja25226 03/25/2026 7:57 PM

grabed wrong fil

ninja25226 03/25/2026 8:02 PM

^ ^ + minor changes

Bloom.map
301.47 KB
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ninja25226 03/25/2026 8:02 PM

better

ninja25226 03/25/2026 8:03 PM

what was the website that made it smaller??? dont remember

ninja25226 03/25/2026 8:33 PM

btw guys, im making a new map, and now with this thing about choosing parts, i have all parts separated and u can choose, ¿is that wrong? ¿should i deep the one that doesnt play??? that would make it a dummy map and dont want that cuz i like the noobfilter. What should i do?

le_cannabis 03/25/2026 8:35 PM

Why did you say that here?

ninja25226 03/25/2026 8:35 PM

because its a thing we talked here a lot so i would like ur opinion

ninja25226 03/25/2026 8:35 PM

but i can put it in mapping

le_cannabis 03/25/2026 8:36 PM

say in

#meta-testing
ninja25226 03/25/2026 8:36 PM

okee

retsot 03/26/2026 5:41 AM

inconsistency in one the tele curves in the other they both ignore eachother

ninja25226 03/26/2026 6:02 AM
  1. column goes directly into tele 2. not a direct collision, they are just passing by the sides
👌 2
ninja25226 03/26/2026 6:02 AM

thats the difference i saw

ililja 03/27/2026 11:15 AM

so we changed the unbalanced issue that youre so obsessed with, is there still any issues or is it ready?

🩵 2
retsot 03/27/2026 12:21 PM
@markus777777
bj_umut 03/28/2026 11:12 AM

get ghosted

❤️ 2
ililja 03/28/2026 11:45 AM

:c

ninja25226 03/29/2026 11:14 PM

lol

ninja25226 03/29/2026 11:15 PM
@ililja

can u try instead in the first one making the tele normal and curving the stopper and send me a screenshot pls

ninja25226 03/29/2026 11:15 PM

maybe it looks betta

ililja 03/30/2026 9:29 AM

idk what exactly you mean but ima just send all options

ililja 03/30/2026 9:29 AM

ill implement what you think best

ililja 03/30/2026 9:29 AM

or not implement at all since one of them is already in the map

blaiszephyr 03/30/2026 10:43 PM

green arrow is the inconsistency

ililja 03/31/2026 10:02 AM

.

ililja 03/31/2026 10:03 AM

im gonna trust papro on this

❤️ 2
ninja25226 03/31/2026 10:38 AM

i like third, blue curved into tele

ninja25226 03/31/2026 10:39 AM

Ililja's message ^ ^

ninja25226 03/31/2026 10:39 AM

if its a big deal i can change but idk

ninja25226 03/31/2026 10:40 AM
@ililja

u can curve the blue, i think it will look good

ililja 04/01/2026 8:12 PM

so you mean the 3rd screenshot?

ililja 04/01/2026 8:13 PM

im dumb

ililja 04/01/2026 8:15 PM

why not release atp

Bloom.map
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ililja 04/01/2026 8:15 PM

i think theres been enough tests and the only issue was fixed

ililja 04/01/2026 8:15 PM

why not release

mmm 2
ninja25226 04/01/2026 10:28 PM

did the 1st and second???

ililja 04/02/2026 9:23 AM

i only did the 1st

ililja 04/02/2026 9:23 AM

i left what melon said unchanged

ninja25226 04/02/2026 1:20 PM

id say do it, it makes sense

ninja25226 04/06/2026 4:07 AM

IM BACK!

ninja25226 04/06/2026 4:07 AM

hehe

ninja25226 04/06/2026 4:11 AM
Bloom.map
301.47 KB
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DDNet-Testing 04/06/2026 4:11 AM
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ninja25226 04/06/2026 9:22 AM

biggest update ik

wee.tw 04/06/2026 1:49 PM

little design bug

ninja25226 04/06/2026 1:50 PM

entity bug*

wee.tw 04/06/2026 1:50 PM

whatever

ninja25226 04/06/2026 1:50 PM
Bloom.map
301.47 KB
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DDNet-Testing 04/06/2026 1:50 PM
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DDNet-Testing 04/06/2026 1:50 PM
⚠️ No changelog found! ⚠️

@Pablo Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/06/2026 1:50 PM

nice changes

ninja25226 04/06/2026 1:51 PM

😩

wee.tw 04/06/2026 1:51 PM

plays good and smooth

wee.tw 04/06/2026 1:51 PM

nice work guys

ninja25226 04/06/2026 1:51 PM

u played it in the previous version right???

ninja25226 04/06/2026 1:51 PM

thanksss :3

@ililja
wee.tw 04/06/2026 1:52 PM

idk

wee.tw 04/06/2026 1:52 PM

the one that on servers

ninja25226 04/06/2026 1:53 PM

ye u did

ninja25226 04/06/2026 1:53 PM

loooong texts in this channel xd

wee.tw 04/06/2026 1:53 PM

I won't focus on this right now, because the move overall isn't difficult, but if you give deep drag to one, give it to the other too, that will be fair

wee.tw 04/06/2026 1:54 PM

I'm thinking about 3 stars mod

wee.tw 04/06/2026 1:54 PM

whatchu thinking?

ninja25226 04/06/2026 1:54 PM

it gives it later

ninja25226 04/06/2026 1:54 PM

ye thats the intended

wee.tw 04/06/2026 1:54 PM

yeah but it might do the other guy also

ninja25226 04/06/2026 1:54 PM

uhhhhhhh

wee.tw 04/06/2026 1:55 PM

nevermind, weve already discussed a lot about it in this channel

❤️ 1
ninja25226 04/06/2026 1:55 PM
@ililja

we can swap them around, but the deep part would be done in the other way, right to left

wee.tw 04/06/2026 1:55 PM

particularly, I don't think it a big issue here cuz the move is kinda easy and small

wee.tw 04/06/2026 1:55 PM

i mean if u wan't to fix it just ping me when ure done

ninja25226 04/06/2026 1:56 PM

if its not needed we wont, if its needed we will

ninja25226 04/06/2026 1:56 PM

its smol solo

ililja 04/06/2026 1:58 PM

i dont think its needed

ililja 04/06/2026 1:58 PM

imo

ninja25226 04/06/2026 1:58 PM

.

ninja25226 04/06/2026 1:58 PM

whatever testers say

ninja25226 04/06/2026 1:58 PM
ililja 04/06/2026 1:59 PM

just wanted to state my opinion

❤️ 1
ninja25226 04/06/2026 1:59 PM

yeye ik

wee.tw 04/06/2026 1:59 PM

I don't really care, the move isn't very difficult and overall the map plays well, but my point of view may not be supported by others, overall it's impossible to say that I'm very wrong or right in this

DDNet-Testing 04/06/2026 2:00 PM
⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

brownbear 3
ninja25226 04/06/2026 2:00 PM

!!!!!!!

ninja25226 04/06/2026 2:00 PM
@ililja
wee.tw 04/06/2026 2:00 PM

i'll put ready and if someone from testers will point it just fix it then

ililja 04/06/2026 2:00 PM

yay

ililja 04/06/2026 2:01 PM

6 months

ninja25226 04/06/2026 2:01 PM
retsot 04/06/2026 2:01 PM

copycat

❤️ 2
nouis 2
ninja25226 04/06/2026 2:01 PM

ily

ninja25226 04/06/2026 2:01 PM

:3

ninja25226 04/06/2026 2:01 PM

xd ye

ninja25226 04/06/2026 2:01 PM

u can send it too if it makes u happy :3

9️⃣ 4
werty534 04/06/2026 2:32 PM

Ddmax

justatest 3
ninja25226 04/06/2026 2:40 PM

it has really creative parts

❤️ 2
ddnet_lgbt 3
werty534 04/06/2026 2:42 PM

Bloom 2 when?

brownbear 2
ninja25226 04/06/2026 2:42 PM

maybe some day

🥺 3
ohn0_ 04/08/2026 10:53 AM

would be cool if you utilize this speed

ohn0_ 04/08/2026 10:55 AM

the bottom tee cant get dj clearly at the first try if the player got fast speed, eventually leading to fail the part once

ohn0_ 04/08/2026 11:17 AM

you can skip hook here

ninja25226 04/08/2026 1:19 PM

you do, i just dont wanted to have it so timed so you dont need as much but ill check it maybe i add one more freeze

ninja25226 04/08/2026 1:19 PM

uhhh any idea how to solve it

ninja25226 04/08/2026 1:20 PM

how?

ninja25226 04/08/2026 3:23 PM
Bloom.map
301.46 KB
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DDNet-Testing 04/08/2026 3:23 PM
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ninja25226 04/08/2026 3:23 PM

ill do the other 2 when i have a solution

ililja 04/08/2026 3:54 PM

isnt that more of the players fault?

ililja 04/08/2026 3:54 PM

like other guy didnt give him dj

ililja 04/08/2026 3:55 PM

its his fault

retsot 04/08/2026 4:34 PM

most drag parts dont require dj, so people will often skip it and fail

retsot 04/08/2026 4:35 PM

maybe just a sign will do

ninja25226 04/08/2026 6:10 PM

MMM

ninja25226 04/08/2026 6:10 PM

i can add a refill but a lazy fix

ninja25226 04/08/2026 6:51 PM

i meannnnn in reality u dont need dj all the times, u can do without (but harder)

ninja25226 04/08/2026 6:54 PM

i have 3 options, someone choose:

  1. Dont do nun
  2. Lower hook so dont need dj
  3. Add more freeze so u cant go that far
ililja 04/08/2026 6:55 PM

i still think its players fault

ililja 04/08/2026 6:55 PM

for not giving dj

ililja 04/08/2026 6:55 PM

like in hh its your fault if you dont give dj

ililja 04/08/2026 6:56 PM

not mappers

ninja25226 04/08/2026 6:56 PM

hh one thing, drag other ;P

le_cannabis 04/08/2026 8:52 PM

Fact!

ninja25226 04/11/2026 10:09 AM
  1. practicly impossible but maybe possible, if u manage to not refill its skill issue atp
  2. Should be fixed like that
Bloom.map
301.37 KB
👌 3
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DDNet-Testing 04/11/2026 10:09 AM
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ninja25226 04/11/2026 10:09 AM

and if u dont refill jump, the part is still doable without so

cookies_and_cream09315 04/13/2026 6:11 AM

I dont like the block structure on the second one

cookies_and_cream09315 04/13/2026 9:42 AM
ninja25226 04/13/2026 1:49 PM

wdym

cookies_and_cream09315 04/13/2026 2:17 PM

It looks messy

ninja25226 04/13/2026 2:17 PM

its a column wym

vappy19 04/13/2026 2:18 PM

🍪

❤️ 6
vappy19 04/13/2026 5:27 PM

Face reveal

ililja 04/13/2026 6:14 PM

at map release

❤️ 1
ninja25226 04/14/2026 3:19 PM
Bloom.map
301.42 KB
👌 2
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DDNet-Testing 04/14/2026 3:19 PM
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ninja25226 04/14/2026 3:19 PM

I think thats as much as i can do

ninja25226 04/14/2026 3:19 PM

more will change gameplay too much

cookies_and_cream09315 04/15/2026 6:03 AM

When second ready?

🗣️ 1
blaiszephyr 04/16/2026 6:48 PM

lmk if you're down to add an arrow here and/or pull up the part(s) at some places - i personally like to see the parts ground

map looks otherwise ready to me

DDNet-Testing 04/16/2026 6:49 PM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 04/16/2026 6:50 PM

I can add the arrow, sure, but for the ground i prefer having space to breathe 😅 but the parts where u need to put him in a place in the ground, theres tele indicating, as you can see in those screenshots

ninja25226 04/16/2026 6:51 PM

give me a min and ill upload

blaiszephyr 04/16/2026 6:51 PM

the dot is not visible in default zoom is what i mean

blaiszephyr 04/16/2026 6:51 PM

you can argue that people should look at the part beforehand, but we know our monkeybrains

ninja25226 04/16/2026 6:51 PM

i mean the tele columns

ninja25226 04/16/2026 6:51 PM

i can instead add the arrows pointing down in the holes

ninja25226 04/16/2026 6:52 PM

ahhh shi i gotta add the tile to the tileset now, why is optimized nowww lol

ninja25226 04/16/2026 6:53 PM
@blaiszephyr

ddnet optimizes automaticly right??? it will remove unused tiles?

blaiszephyr 04/16/2026 6:53 PM

twmap will do that, yes - unused layers and compression AFAIR

ninja25226 04/16/2026 6:53 PM

okey

ninja25226 04/16/2026 6:54 PM

what do you think, something like that

blaiszephyr 04/16/2026 6:55 PM

either that or in the corner sounds sane to me

ninja25226 04/16/2026 6:55 PM

putted in the hole to keep consistency with this

blaiszephyr 04/16/2026 6:55 PM

oh eh,

@murpi

since

@wee.tw

stepped down for now, can i use his ready on this map to still fully ready this map?

blaiszephyr 04/16/2026 6:55 PM

or should we reset

DDNet-Testing 04/16/2026 6:56 PM
⚠️ Submission not by channel owner. ⚠️

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blaiszephyr 04/16/2026 6:56 PM

L

ninja25226 04/16/2026 6:57 PM

148kb

@.cammo.

sry

😱 1
ninja25226 04/16/2026 6:57 PM

huh

murpi 04/16/2026 6:58 PM

Sounds fine, unless you have concerns about the map.

blaiszephyr 04/16/2026 6:58 PM

not at all, took a look at the made changes, i'll ready this

brownbear 1
ninja25226 04/16/2026 6:59 PM
@ililja
blaiszephyr 04/16/2026 6:59 PM

i'll think about it for a few mins if i'd put this 2 or 3*

ninja25226 04/16/2026 7:00 PM

i think its 2, but i wont argue a 3*, few more points ;)

retsot 04/16/2026 7:00 PM

the tiles i sent are also format optimized twmap does not do that

ninja25226 04/16/2026 7:01 PM

i can make the tileset with the added arrow but idk how to format optimize

ninja25226 04/16/2026 7:01 PM

give me a min

blaiszephyr 04/16/2026 7:01 PM

meh, looking at Cansada and Dote.. 3* it is

❤️ 1
ninja25226 04/16/2026 7:02 PM

niceee

DDNet-Testing 04/16/2026 7:02 PM

@Ililja_ Your map channel has been moved back to TESTING.

ninja25226 04/16/2026 7:02 PM

give me a moment ill uplaod the good one

ililja 04/16/2026 7:02 PM

Yay

ililja 04/16/2026 7:02 PM

im free

blaiszephyr 04/16/2026 7:03 PM

dont rush sending the updated version, need to wait 15 minutes since the bot (can) hit a ratelimit every 2 updates

ninja25226 04/16/2026 7:05 PM

and what happens if i do

ninja25226 04/16/2026 7:05 PM

curiosity

ninja25226 04/16/2026 7:05 PM

well i have it ill do something for a min

blaiszephyr 04/16/2026 7:05 PM

as in, you dont have to stress yourself in sending it ASAP since i cant ready it up, you can still send the map in xd

ninja25226 04/16/2026 7:07 PM
Bloom.map
302.09 KB
👌 1
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DDNet-Testing 04/16/2026 7:07 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

DDNet-Testing 04/16/2026 7:07 PM
⚠️ No changelog found! ⚠️

@Pablo Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ninja25226 04/16/2026 7:07 PM
ninja25226 04/16/2026 7:08 PM
@retsot

1kb only

brownbear 1
ninja25226 04/16/2026 7:08 PM

:3

DDNet-Testing 04/16/2026 7:09 PM
⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

❤️ 1
greenthing 1
blaiszephyr 04/16/2026 7:09 PM

damn. i need a volunteer Tester since my reset rm -rf'd Wee's xd

le_cannabis 04/16/2026 7:10 PM

reset?

blaiszephyr 04/16/2026 7:11 PM

i put it into waiting, then resetted it to ready it up xd

le_cannabis 04/16/2026 7:11 PM

ah xD

le_cannabis 04/16/2026 7:11 PM

sad

blaiszephyr 04/16/2026 7:11 PM

a horror story in 5 sentences

ninja25226 04/16/2026 7:11 PM

why is it again release candidate huh

le_cannabis 04/16/2026 7:12 PM

release candidate > waiting > not more release candidate

le_cannabis 04/16/2026 7:12 PM

melon > ready > only 1 ready > release candidate again

ninja25226 04/16/2026 7:12 PM

a

catseyenebulous 04/16/2026 11:09 PM

Hi hi, cute map. Just a few small things:

  1. You have cp 1 twice.
  2. Remove the undeep or mark it in design. (I don't see a reason to keep it)
  3. Unmarked in entities.
  4. Why are you not moving these teles all the way in the corner?
  1. ^
  2. Not really worth to put cp5 here in my opinion.
  3. Unmarked in entities.
  4. Same as 4 & 5.
  5. & 10. Corners.
❤️ 2
catseyenebulous 04/16/2026 11:09 PM

Missing kill in entitites.

DDNet-Testing 04/16/2026 11:10 PM

@Ililja_ Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ililja 04/17/2026 12:15 PM

fixed all things mentioned above

Bloom.map
302.04 KB
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ililja 04/17/2026 1:41 PM
@blaiszephyr

can you release it now?

ililja 04/17/2026 1:42 PM

not release

ililja 04/17/2026 1:42 PM

ready

ninja25226 04/17/2026 1:42 PM

it had alredy 2 release candidates :P

ililja 04/17/2026 1:42 PM

i mean

ohn0_ 04/17/2026 1:44 PM

maybe you should wait patiently rather than mentioning tester :/

ililja 04/17/2026 1:45 PM

he already put it in ready lol

ililja 04/17/2026 1:46 PM

but then bananencie put it waiting so it reset

ililja 04/17/2026 1:46 PM

idk

ninja25226 04/17/2026 1:46 PM

we will just wait

catseyenebulous 04/18/2026 8:22 AM

Ah, I forgot: Remove the deepfly setting, it’s not needed and I would probably slice the mountain so it doesn’t extend that much outside the visible area. (I’d personally put it in detail as well but the map isn’t that big so it’s fine I guess)

ninja25226 04/18/2026 8:22 AM

you can skip the second deep part if we disable it

ililja 04/18/2026 8:30 AM

Put the mountain in detail as papro said you can skip scnd deep part so itll stay

Bloom.map
302.04 KB
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catseyenebulous 04/18/2026 8:53 AM

It is off by default, you don’t need the setting. The test servers just behave slightly different.

ninja25226 04/18/2026 8:53 AM

since when is it defaul

catseyenebulous 04/18/2026 8:54 AM

A few years? I don’t remember the date.

ninja25226 04/18/2026 8:54 AM

i say it because in a dummy map i made i was told to put it

ninja25226 04/18/2026 8:55 AM

idk

ililja 04/18/2026 8:59 AM

removed deepfly

Bloom.map
302.03 KB
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catseyenebulous 04/18/2026 9:09 AM

Which map? On DDNet servers?

👍 2
catseyenebulous 04/20/2026 4:48 PM

Might be a thing on dummy maps actually.

DDNet-Testing 04/20/2026 4:48 PM
⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

blaiszephyr 04/20/2026 4:52 PM

LGTM!

blaiszephyr 04/20/2026 4:53 PM

Even when green the bot is a bully.

blaiszephyr 04/20/2026 4:54 PM
@murpi
cammo 2
DDNet-Testing 04/20/2026 4:59 PM

@Ililja_ Your map channel has been moved back to TESTING.

DDNet-Testing 04/20/2026 5:04 PM
⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

catseyenebulous 04/20/2026 5:04 PM
@blaiszephyr

Try again.

ninja25226 04/20/2026 5:12 PM

why would in every server be disabled by default, and enabled by default in the only server its needed to be disabled

ninja25226 04/20/2026 5:13 PM

the bot trollin

@ililja
catseyenebulous 04/20/2026 5:14 PM

I have no idea. xd

DDNet-Testing 04/20/2026 5:14 PM

Optimized:

⭐ Bloom is now ready to be released!

Rating: ★★★☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1441492591165050901/1494985640696221809

DDNet-Testing 04/20/2026 5:14 PM
Bloom.map
272.94 KB
🆙 3
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blaiszephyr 04/20/2026 5:15 PM
poggers 6
ninja25226 04/20/2026 5:17 PM

YAYY

@ililja
ninja25226 04/20/2026 5:19 PM
vappy19 04/20/2026 6:35 PM

GGS

axel628 04/20/2026 10:38 PM

Ggs^^

❤️ 1
qrafik 04/24/2026 11:45 AM

Finally a good mapper🫶

❤️ 5
justatest 3
ililja 04/26/2026 6:27 PM

when is the release date gonna be decided?

ninja25226 04/26/2026 6:28 PM

next week azael is released, and normally its a map per week when theres a lot, so i guess we are next or there will be an empty week

ninja25226 04/26/2026 6:28 PM

10-15 may

ninja25226 04/26/2026 6:28 PM

prob

le_cannabis 04/26/2026 6:28 PM

16 may probably

❤️ 1
le_cannabis 04/26/2026 6:29 PM

Just wait until Snail sees this channel.

👌 1
le_cannabis 04/26/2026 6:29 PM

This week will be a quiet week because Springlobe 4 was released, and it's popular (and difficult), drawing all the attention to it.

ninja25226 04/26/2026 6:30 PM

well yeah

ninja25226 04/26/2026 6:30 PM

but azael is releasing next weekend

ninja25226 04/26/2026 6:30 PM

so or we are next or theres a lil gap :P

le_cannabis 04/26/2026 6:33 PM

next

ninja25226 04/26/2026 6:33 PM

nice

le_cannabis 04/26/2026 6:33 PM

azazel not famous 😭

ninja25226 04/26/2026 6:33 PM

then its 9/5

ninja25226 04/26/2026 6:33 PM

normally its saturdays

ninja25226 04/26/2026 6:34 PM

i tried to play it i swear but i was stuck at start lol

ninja25226 04/26/2026 6:34 PM

ill figure it out in release and ill make a vid if i complete it :P

le_cannabis 04/26/2026 6:36 PM

ok Thanks 😄

ninja25226 04/26/2026 6:36 PM

;)

ohn0_ 04/29/2026 10:27 AM

this part feels a bit unbalanced i think

ililja 04/29/2026 11:12 AM

whats the hard part

ililja 04/29/2026 11:12 AM

we can nerf it a bit

rcion 04/29/2026 10:43 PM

he means the part doesn't match the rating (mod 3)

rcion 04/29/2026 10:43 PM

Tbh I think this map should be mod 4 or 5

ililja 04/30/2026 5:27 AM

yeah ik im asking what the hard part of the part is so i could make it less difficult

ililja 04/30/2026 5:27 AM

i dont see this being a mod 5 but 4 maybe

ninja25226 05/01/2026 6:25 PM

soooo??? whats the hard part

ninja25226 05/01/2026 6:25 PM

we gotta know to change it -.-

qrafik 05/01/2026 11:41 PM

It is hard to put your dummy on 2nd platform

ohn0_ 05/02/2026 10:43 AM
ninja25226 05/02/2026 12:34 PM
@ililja

i think its ok but you can maybe move it a bit to the left

ililja 05/02/2026 3:24 PM

ima move it to the left

ililja 05/02/2026 3:24 PM

2 blocks

ililja 05/02/2026 3:29 PM

done

Bloom.map
298.58 KB
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ililja 05/02/2026 3:35 PM

oh its out of ready again

ililja 05/02/2026 3:35 PM

xd

ililja 05/02/2026 3:36 PM

hope the bot doesnt act up this time

ninja25226 05/02/2026 3:36 PM

NOOO xdddd

ninja25226 05/02/2026 3:36 PM

novas fault

ninja25226 05/02/2026 3:36 PM

:3

catseyenebulous 05/02/2026 4:27 PM

I don't think that's a good change.

ninja25226 05/02/2026 4:28 PM

do you think its hard??

ninja25226 05/02/2026 4:28 PM

or it was ok?

catseyenebulous 05/02/2026 4:28 PM

If you actually want to nerf the part a bit I'd put in some more effort. ^^

catseyenebulous 05/02/2026 4:28 PM
ninja25226 05/02/2026 4:29 PM

isnt that unchanged

ninja25226 05/02/2026 4:29 PM

oh its closer

catseyenebulous 05/02/2026 4:30 PM

You have a wall to drop the dummy from, kind of lining up with the left side of the undeep platform.

catseyenebulous 05/02/2026 4:30 PM

Otherwise I think the previous version was better.

ninja25226 05/02/2026 4:30 PM

(vote!!)

ninja25226 05/02/2026 4:31 PM

ah

ninja25226 05/02/2026 4:31 PM
@ililja

what do you think

ninja25226 05/02/2026 4:31 PM

with a wall

ninja25226 05/02/2026 4:33 PM

id say that or take it back, now its harder

catseyenebulous 05/02/2026 4:41 PM
DDNet-Testing 05/02/2026 4:41 PM
️⚠️ Map filename must match channel name. ⚠️
ninja25226 05/02/2026 4:41 PM

is that wall?

catseyenebulous 05/02/2026 4:42 PM
ninja25226 05/02/2026 4:49 PM

i prefer as before, but 1 block instead of 2

Bloom.map
298.58 KB
👌 2
🆙 1
DDNet-Testing 05/02/2026 4:49 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

ninja25226 05/02/2026 5:04 PM

why is not ready anymore :C

DDNet-Testing 05/02/2026 5:11 PM

Optimized:

⭐ Bloom is now ready to be released!

Rating: ★★★☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1441492591165050901/1500177329090068551

DDNet-Testing 05/02/2026 5:11 PM
Bloom.map
273.03 KB
🆙 1
👌 1
ninja25226 05/02/2026 5:11 PM

thx :D

catseyenebulous 05/02/2026 5:12 PM

I feel like that was not worth all the effort but ok. :P

ninja25226 05/02/2026 5:12 PM

it works well

qrafik 05/03/2026 2:30 PM

why is there teleport?

ninja25226 05/03/2026 2:30 PM

it felt empty + if you try to back jumping above, you will probably not reach, so you can touch it to go back, which was the intention

qrafik 05/03/2026 2:31 PM

but you have tp under

ninja25226 05/03/2026 2:31 PM

ye but sometimes you maybe wanna back jumping idk

ninja25226 05/03/2026 2:31 PM

mainly is deco

qrafik 05/03/2026 2:31 PM

and personaly i would add kill tile instead just for fun + make use of it because is only from outside

ninja25226 05/03/2026 2:32 PM

we dont want kill tiles in the map

ninja25226 05/03/2026 2:32 PM

the only are in the outside as decoration

qrafik 05/03/2026 2:33 PM

i know but it would be funny

ninja25226 05/03/2026 2:33 PM

nah

bj_umut 05/04/2026 3:57 PM

Yes replace all freeze with killtile pls

🔥 3
axel628 05/04/2026 3:58 PM

solid map👍 great parts

📎 Bloom_skip.mp4 (46.66 MB)

axel628 05/04/2026 3:58 PM

ig this skip or if its intended

axel628 05/04/2026 3:58 PM
ililja 05/04/2026 4:28 PM

gotta love the 1 frame :3

axel628 05/04/2026 4:35 PM

discord is shit you can watch it in google if you open discord there

axel628 05/04/2026 4:35 PM
ililja 05/04/2026 5:25 PM

ig this isnt really a skip since it still follows the original route while being harder imo

ililja 05/04/2026 5:26 PM

most of the time you gonna pull him into the tp

axel628 05/04/2026 5:26 PM
axel628 05/04/2026 5:26 PM

did it first time

ililja 05/04/2026 5:26 PM

O:

axel628 05/04/2026 5:26 PM

but its your choice to keep it or not :D

axel628 05/04/2026 5:26 PM

it flows well either way

ililja 05/04/2026 5:26 PM

i dont think theres way to fix it xd

ililja 05/04/2026 5:26 PM

i dont think its worth changing

@ninja25226

whatchu think

ninja25226 05/04/2026 5:53 PM

cant see

ninja25226 05/04/2026 6:01 PM
@axel628

can u send the video in dm maybe it loads

axel628 05/04/2026 6:02 PM

open it in google

ninja25226 05/04/2026 6:03 PM

cant, im in phone

❤️ 1
axel628 05/04/2026 6:04 PM

hmm,

ninja25226 05/04/2026 6:09 PM

uhhhh for me that's ok

ramirok_ 05/05/2026 3:22 AM

I prefer liquid maps

cookies_and_cream09315 05/05/2026 4:39 AM

Gas maps lowk fire

cookies_and_cream09315 05/05/2026 4:39 AM

Or highly flammable

❤️ 1
cookies_and_cream09315 05/05/2026 4:39 AM

Depends

bj_umut 05/05/2026 3:34 PM

gas maps are gas

axel628 05/05/2026 6:10 PM
@le_cannabis

when release

le_cannabis 05/05/2026 6:36 PM
@catseyenebulous

when release

catseyenebulous 05/05/2026 6:41 PM
@blaiszephyr

When release?

blaiszephyr 05/05/2026 6:53 PM

-# 10ddcoins

le_cannabis 05/05/2026 6:56 PM
@axel628

10 ddcoins

axel628 05/05/2026 7:11 PM

10 ddcoins transfered to your internet wallet

brownbear 4
ninja25226 05/05/2026 7:20 PM
@blaiszephyr

now gotta release

ninja25226 05/05/2026 7:20 PM

:P

blaiszephyr 05/05/2026 8:59 PM

if you want a specific day to release this map specify it now, snail will otherwise schedule it as soon as he sees it

justatest 1
ninja25226 05/06/2026 1:59 PM

id say a tuesday from 7:30

ninja25226 05/06/2026 2:00 PM

or thursday same hour (pref. tuesday)

ninja25226 05/06/2026 2:01 PM
@ililja

is that ok for you??

ililja 05/06/2026 4:11 PM

tuesday after 13:00 works for me

ililja 05/06/2026 4:11 PM

ill be back then

ninja25226 05/06/2026 4:30 PM

then it's Tuesay 19:30 (Spain time (i don't know time zone sorry))

🇪🇦 3
🇪🇸 3
ililja 05/06/2026 4:36 PM

im fine w that

snailx3 05/09/2026 5:38 AM

<t:1779211800:F> good for u?

ninja25226 05/09/2026 6:39 AM

yes

snailx3 05/09/2026 7:05 AM

k

werty534 05/09/2026 8:35 AM

Haaaiii :3

werty534 05/09/2026 8:35 AM

Im huge fan

werty534 05/09/2026 8:35 AM

Are you gonna make more maps?

👌 2
werty534 05/09/2026 8:35 AM

Make sure to not make them this ddmax, tho

ninja25226 05/09/2026 8:37 AM

xdd

ninja25226 05/09/2026 8:37 AM

if u want ddmax check vappys maps

werty534 05/09/2026 8:37 AM

D:

werty534 05/09/2026 8:37 AM

But I dont like oldschool

❤️ 2
vappy19 05/09/2026 2:48 PM

🐣

🗻 2
qrafik 05/09/2026 7:47 PM
qrafik 05/09/2026 7:59 PM
@ninja25226

I have also found some issues with ur part

ninja25226 05/09/2026 8:02 PM

harder and slower, im okay with it

ninja25226 05/09/2026 8:02 PM

same thing i guess

@ililja

u say

qrafik 05/09/2026 8:02 PM

I think its gona be faster if done properly

ninja25226 05/09/2026 8:03 PM

not at all

qrafik 05/09/2026 8:03 PM

but you are right with that one (its safer)

ninja25226 05/09/2026 8:03 PM

is much faster the other way

ninja25226 05/09/2026 8:03 PM

mmm, maybe we could expand the stopper

qrafik 05/09/2026 8:03 PM

yeah

ninja25226 05/09/2026 8:03 PM

how much blocks are needed?

qrafik 05/09/2026 8:04 PM

n you can block the 2nd with wall

qrafik 05/09/2026 8:04 PM

2-3

ninja25226 05/09/2026 8:04 PM

anyways ill let

@ililja

choose

ninja25226 05/09/2026 8:04 PM

but even if safer, i think its ok idk

qrafik 05/09/2026 8:04 PM

will it shedule the realese time?

ililja 05/09/2026 8:08 PM

both arent major skips

ililja 05/09/2026 8:08 PM

and the one on my part is slower even

qrafik 05/09/2026 8:08 PM

thats what i said

ililja 05/09/2026 8:10 PM

well i generally dont see the skip on my part as a real "skip" since it loses time if papro wants to fix his part its up to him

ililja 05/09/2026 8:10 PM

what you think testers

ililja 05/09/2026 8:10 PM

we dont think we should change those parts

ililja 05/09/2026 8:10 PM

what do you guys think

qrafik 05/09/2026 8:22 PM
@ililja

everything it's ok with those parts I was only here to told you about those unintended ways to do parts

wee.tw 05/09/2026 8:25 PM

this part always had some space allowing to avoid the intended way, which I didn't liked, maybe making more stoppers worth it actually xd

wee.tw 05/09/2026 8:29 PM

Looks just like an alternative way, not worth fixing. It was worth forcing one move right away, but it already seems to make no difference at this pre release moment

catseyenebulous 05/09/2026 10:30 PM

I don’t think that any changes are needed here.

le_cannabis 05/17/2026 4:43 PM

*️⃣ snail

snailx3 05/18/2026 12:00 PM

?

le_cannabis 05/18/2026 2:22 PM

Hi

le_cannabis 05/18/2026 2:22 PM

😥

DDNet-Testing 05/19/2026 5:37 PM
📢 Map Released!

@Ililja_ your map has just been released! 🎉

You now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!

🕒 Grace Period Ends

<t:1780421870:F>

f3 3
f4 4
le_cannabis 05/19/2026 10:15 PM
@ninja25226

2026-05-19 19:15:05 I chat/server: *** 19. Nixus & [D] Nixus Team time: 05:43.72, better than 89%, requested by Nixus nice map bro

❤️ 2
ninja25226 05/19/2026 10:15 PM

gg :D nice time

ninja25226 05/19/2026 10:15 PM

thx

ninja25226 05/20/2026 1:24 PM

Almost everybody that talked to me said its 4* not 3

ninja25226 05/20/2026 1:25 PM

idk if its possible to change or its a headache? or is it really ok in 3? idk, just bringing the info

kenneth.canif 05/20/2026 3:14 PM

It's easier than not novice which is somehow 4* so well... blame difficulty inflation

ninja25226 05/21/2026 5:50 AM

where our roles :(

ninja25226 05/21/2026 11:47 AM

i think he deleted message but ye

catseyenebulous 05/21/2026 11:53 AM

Ping @

.

ninja25226 05/21/2026 12:00 PM
.cammo. 05/21/2026 12:15 PM
ninja25226 05/21/2026 12:23 PM

then where did i read a message somewhat like: "i don't think the role should be given for only having 1 map'

.cammo. 05/21/2026 12:24 PM

no idea ive never seen a message like that

ninja25226 05/21/2026 12:25 PM

idk ive red it in notification clicked and there's not sight of that message xdd

l._ouis 05/21/2026 4:09 PM

added

@ninja25226
❤️ 1
l._ouis 05/21/2026 4:09 PM

does ililja_ want it too

ililja 05/21/2026 4:10 PM

yeah can you give it to me too

ninja25226 05/21/2026 4:18 PM

thanksss

ivanverba 05/21/2026 4:28 PM

I just think this message should be in another chat

ivanverba 05/21/2026 4:28 PM

And I am kind of wrong

ninja25226 05/21/2026 4:40 PM

well, its a good channel since its a fast way for him to check im mapper no?

ivanverba 05/21/2026 4:42 PM

Yes, but I wrote about my deleted message. But anyway I was wrong so glad that you got mapper role

❤️ 2
ninja25226 05/21/2026 5:04 PM

ah ok :)

❤️ 2
ninja25226 05/21/2026 5:05 PM

saw u got it as well

ivanverba 05/21/2026 5:05 PM

Ya

❤️ 2
vappy19 05/26/2026 5:33 AM

When change name to paproninja in this discord 😴

qrafik 06/04/2026 8:55 AM

Umm guys?

ililja 06/04/2026 12:42 PM

:c

ninja25226 06/05/2026 9:28 AM

ikik :CCC

ninja25226 06/05/2026 9:28 AM

its not normal that amount in a new map but ig we were targeted lol

rcion 06/07/2026 12:53 AM

Map is so fun even botters spammed more ranks than other maps

poggers2 4
❤️ 3
vappy19 06/07/2026 5:12 AM

Truers

ninja25226 06/07/2026 8:10 AM

should i take this as a good thing??? 😭😭

2
qrafik 06/08/2026 6:17 AM

Ofc

qrafik 06/08/2026 6:17 AM

Moty

ninja25226 06/08/2026 6:46 AM

thanks tassers for tassing my map!!

justatest 4
ililja 06/08/2026 8:10 AM

I wouldnt phrase it like that

ninja25226 06/08/2026 9:10 AM

lmao

ililja 06/08/2026 9:33 AM

Uhh idk if thats any better

❤️ 2
ninja25226 06/08/2026 9:34 AM

i mean the first version is a very descriptive way to referr to the amount of tases

ililja 06/08/2026 9:34 AM

I dont think engaging in questionable activity’s with maps can sound right

❤️ 2
ninja25226 06/08/2026 9:35 AM

now?

ililja 06/08/2026 9:35 AM

Now thats peak

👌 2
qrafik 06/08/2026 10:55 AM

Btw guys you have my vote for Moderate MapOfTheYear

❤️ 3
🔥 1
ninja25226 06/08/2026 2:51 PM
werty534 06/09/2026 6:43 PM

When is the map being released, then?

werty534 06/09/2026 6:43 PM

I wanna play it on the official servers already TwT

ninja25226 06/09/2026 7:12 PM

-.-

ninja25226 06/09/2026 7:13 PM
@werty534

its releasing in 2067

😭 2
axel628 06/09/2026 7:13 PM

bud go play

werty534 06/09/2026 7:30 PM

You are evil

werty534 06/09/2026 7:30 PM

Mean

ninja25226 06/09/2026 7:49 PM

-.-ç

ninja25226 06/09/2026 7:49 PM

but can it be released?

werty534 06/10/2026 6:34 AM

You need aproval from the testers first

ililja 06/10/2026 8:34 AM

let me hold you while saying this

ililja 06/10/2026 8:34 AM

the map is released

ninja25226 06/10/2026 9:13 AM

from yair17?

werty534 06/10/2026 9:34 AM

I thought Yair17 wasnt a tester anymore

werty534 06/10/2026 9:34 AM

Silkpost. Thats a lie >:(

ninja25226 06/10/2026 9:35 AM

then it was Jose varaselgas

werty534 06/10/2026 9:37 AM

I thought Yair17 wasnt a tester anymore

ninja25226 06/10/2026 9:38 AM

x2 combo ahh

werty534 06/10/2026 9:39 AM

OwO

werty534 06/10/2026 9:39 AM

He is placing maps instead of couples now?

❤️ 2
werty534 06/10/2026 9:39 AM

Wow

werty534 06/10/2026 9:39 AM

At least, he wont be terrorising any more people :(

❤️ 2
werty534 06/10/2026 9:39 AM

I have such a bad internet connection rn

ramirok_ 06/16/2026 4:28 AM

1 month open the channel (27 days) @admims

ninja25226 06/16/2026 7:31 AM

bro really did @admins 😭

brownbear 3
ninja25226 06/16/2026 7:31 AM

it's based on inactivity and every now and then we keep talking here

ililja 06/16/2026 9:40 AM

if you didnt say anything for one more day it would have been archived

❤️ 2
ililja 06/24/2026 1:34 PM

it didnt archive after a week O:

ninja25226 06/24/2026 1:35 PM

blud like ts it isnt going to be never lol

ililja 06/24/2026 1:50 PM

bloom shall live!

❤️ 2
bj_umut 06/24/2026 2:05 PM

bloom shall bloom

🗣️ 2
le_cannabis 06/24/2026 2:14 PM

make "Hydrangea" pls

ninja25226 06/24/2026 2:14 PM

wha

le_cannabis 06/24/2026 2:17 PM
ninja25226 06/24/2026 2:18 PM

you want me to do a map around that? or what u mean?

le_cannabis 06/24/2026 2:19 PM

yes

ninja25226 06/24/2026 2:19 PM

colab??? :P

le_cannabis 06/24/2026 2:20 PM

I would do it, but I've already made a map and I'm waiting for certain people to test it

ninja25226 06/24/2026 2:20 PM

wdym

le_cannabis 06/24/2026 2:21 PM

i have

#☑👶sono

and

#💤👶the_forest_2

in testing And I have one more to release after these.

ninja25226 06/24/2026 2:21 PM

well doesnt matter if we have to wait to upload

le_cannabis 06/24/2026 2:22 PM
🔥 2
le_cannabis 06/24/2026 2:22 PM

hmmmmmm

le_cannabis 06/24/2026 2:23 PM

sure

ninja25226 06/24/2026 2:24 PM

!! niceee

ninja25226 06/24/2026 2:24 PM

dm me