Mentions:
@ililja300kb 🔥
it says its made by us haha
notm uch deco tough haha
📎 Bloom_2025-11-21_17-44-05PART7.mp4 (20.28 MB)
📎 Bloom_2025-11-21_18-26-44PART13.mp4 (22.72 MB)
its all the parts lol
ALL THE INTENDED PATHS ^^^^
HOW u did that
could you send it
uh sure ill make it not clip trough the image
ur crazy u did that so fast
in krita: right click layer -> layer style -> enable stroke
iuts clipin a bit ill fix it myself
adding a whole layer for that seems useless
mmmm ill try ill firt do the text thing
accept my submission :C xd
why not work
D:
tester gotta do it?
Yes, done.
thanks hehe
i love this

My eyes😥
Good map
thats caused bc u play too much :P
lol
;)
make me channel owner pls xd
still skippable
thanks for the review!! what does dimmer mean??
about it being bright, how do i fix that now D:
also can you accept the last map submission
and what do you mean in the last screenshot with the switches?
and what do you mean in the second one
Remove switches and use switch_open in server settings
Second I mean draw stopper up and down, and unfreeze in the middle
wooooww wait if it is what i think ive been searching for that for a time now
default state??
how do i use it
like whats the parameter or the setting
switch_open switchid
but for default it gotta be closed
then don't use this settings
umm
like the switches pointed in the screenshot are closing because on default they are open
switches are open by default if im not wrong
switch_open set the default state to off
ahh that makes sense now
maybe the open is ambiguous
ye it confused me
should be called switch_closed
idk
Maybe because off state the door is open
mmm yea probably thats it
its just a bit confusing hehe

Yeah just naming
uu looks cool
what do u think
@ililjamaybe unhook a bit brighter and greyer
I'll see
xd
it looks quite depressing we tried going with bright colors so it doesnt give a sad feeling
ye
idk if changing colors is a good idea
ik its bright
but its not something we should change because of preferance
maybe just darker pink instead of purple, ill try later to see if it looks how we want but prob staying like it is ye
discord light theme, the map:
at least not as big as the color overhaul by cammodude
maybe darken a bit the bg is enough
It's just personal feeling
darkening the bg would require also darkening the tiles
otherwise theyre gonna blend in with bg
I don't play with design at all :D
we will see options
why even have design ima delete all images only game and front tiles
1
hehe
Though I still think not having them all blend in together would be better
Say unfreeze, freeze, stoppers and background
also we wanted to try with some fog in the bg i just can't make it look good/fit in+ i don't have good fog mapres
wdym
just use the standard one
i told you
freeze and unfreeze look similar
in color
aaah
They're currently all white and hard to tell apart
i mean we can make it yellowish
or purple
make unfreeze yellow
suddle color
otherwise youll have too many tiles with the sameish color
we will try too
and even if it is full yellow itll still look good
a pastel yellow to make it fit
and for stopper? it uses same tile layer as unfreeze, is it okay to have it yellowish too?
send me map in dm btw plz so i have last update
wrong file
omfg
finally
xd
ACCEPT MAP
pls
bros rushing it
its annoying that theres not an option to put multiple submitters
- added lots of design (and added 200kb sry cammodude)
- added back these stoppers to make the part feel smoother without it felt akward 3-4. changed this part because it was too ez and short 5-6. changed the solo so it fits the difficulty of the map more and so its more unique
- changed other stuff that i have forgotten (bcs all these changes where made in the span of week)
2
woo biutiful
oh and added animation to the title and some leafs falling from the tree
i think thats all
you can barely see the grass/flowers, i nearly said you didnt even use them
probably increase the contrast
we didnt want them to be in the way of gameplay
but we will increase it
done if you still think it should be higher ill wait for more opinions
that's what entities is for
now you can definetly tell its there
ye that's a bit better
ig just for ppl playing in design like me haha
i love looking at the design of maps
if i dont like it i turn on entities :3
i trust a single person and that is myself, and i made my own entities
:P
2 people already

wait so you only dummy cus you dont trust your duo?
fixed entitie issues and minor decoration issues
i think not trusting your partner is part of the fun
3
poor guys map submission still not approved, also is it possible to make 2 channel owners so both our uploads dont need to be verified
if not it would be a nice feature for maps with multiple ppl working on it

approved in 3-5 work days
days? weeks
still light
but a bit more dark
any darker and it doesnt fit the vibe
i took it to the limit but what u think
darkened a bit the map fixed minor bugs (reupload bc i forgot some stuff
looks like your tree from fuji but mirrored. Has this been discussed with you?
Hey! No it hasn’t
😂
yes
that dont look mirrored to me
What’s your opinion?
Oh seems like I compared different ones
eh still
Mmm I don’t really mind if he use the leaves, since those assets are free for everyone. As for the tree trunk, he can use it too — I just ask that he leave some small credit or mention somewhere, since that part took me quite a bit of work to make. Thanks!
plaster the entire tree with "Made by Arrow"

Hahahaha
Add credits or remove the tree
I think you have to claim all the credit for the map just for the tree
yeah the first name in list of mappers
Actually, remove the mappers' names and just put the arrow.
"Bloom" by Arrow -# + paproninja & ilija_
by arrow, special thanks to paproninja & ilija_

at least
how do you want to be credited is just a small text at the end enough, or do you want the tree plastered with your name like cammodude suggested

i think make a bg design with "tree by arrow"
lol
didnt know that was yours ill make the credit when i can ;D
arrow by tree
tree by credits
Preferably, remove your names and put mine instead.
I think that way Arrow will be happy.
2
perfection
ive took an hour to make ts shit cuz the outline thing wouldnt work
1
in the text
1h for a text lol
well i wouldve doen worse to be fair
lol
Perfection 😂
this shit shit which program were you using
tried with krita, ragequited, tried with gimp and managed to get something
didnt even try inkscspe but that one not for this
it's 3 clicks with krita what
I'm so done with this drawing apps i get the sensation that they're not good it's just i don't know how to use them ig
ye but didnt look like ur outlined
cuz u outlined the text
and looked so good
i tried
and got dogshit
this is all i did
oh from there
tf were u doing
i was messing with some stroke selection and shi youtube indian tutorial didnt teach me right
:C
the best way to learn any program is by fucking around in the options
i guess so :C
can someone accep the changes and put it out of waiting mapper?
ty didnt want to say it again lol
Calavera
Bro in the mountain of BG need credits
(ignore this)
XD, bonito árbol ✨
we will wait for more opinions on this
1
so if im understanding you want the other player to teleport somewhere press the button and teleport back, if he falls into tp
ill do that
Made Lwai's suggestion
except u didnt? button is still in totele 8

oops i added the mechanism but forgot to remove the switch in the totp
Now fr added Lwai's suggestion
arguebly harder than the part but probably not intended right
im so dumb
we legit tried that for an hour and didnt get it once xd
also no clue how to fix it
i think its hard enough to just leave it
seems fair, might even be slower than doing the part regularly
we can try to solve it anyways
i have a solution in mind
ill work on it later today
you can do it if you wanna
i dont know how to
just try to keep it clean ehhe
well i have an idea, we can just expand the wall of freeze a bit to the right so its 3 blocks but only 2 blopcks from ground or sum like that so u freeze if u jump
and cant catch
so i didnt find a way to fix it i only increased the difficulty of doing it
so i guess it will stay like it was originally
cus the jump above feels bit more akward
with the fix
wait ill just only increase it by 1
hmm i dont like the 3 tiles, i tested it and sometimes you dont jump far enough and land on the edge
that makes cheasing it kinda easier even i managed to do it with this
so ive tried it and both feel about the same
if more ppl want it right i can move it
looks better
also true
i think being so hard its cool to keep it for crazy speedrunners, if u are skilled enough go for it and save some seconds :D
i think the most u can save w that is like 2 secs
so
unskipable and cleaner
it is skipable :3
soooo much harder
and it was alredy
i can put a 4th layer
just keep it at 3
oko
oh and fix ts i have it in my file
u added a third??
i mean
ye on the right
i tried it but testing it it was a bit weird for the fly cuz it was hard to unfreeze with so much above
ill try something
well do what you think is right
kind of the same thing, fixing while not disturbing the normal run
im not sure but its not possible to aled that low right?
tested, it feels good
what with this?? the switches are removed but where are the new ones xd?
dw bout it if it works it works
with this i mean
it still works
huh
i changed smth
how wtf
lemme try
it was Lwai's suggestion
ohhhhhhhhhhhhhhhhhhhhhhh isee
thats genius
nice
- still skipable
but its fine
stop hatin lol
xdd
ur map too lmaoooo
xd
the setup for that is slower so
im pretty sure only tas would benefit from that
you dont know some speedrunners
theyll do that if it saves 0.01 secs
😭

moderate map forced team( its bad for me
1 annoying tp (this is mess/longforsetup if u fail part and wanna redo) 2 and 3 is spacing issue to tight 4 i dont see any reason for this 5 spacing issue again, timing are bad. mostly u will touch tp cus its too tight.
increase difficult just by adding 'tight' is a bad way of mapping.
also its seems unbalanced cus end way harder then part.
1
Sorry, but the rest of the map has the same problems, so its decline for me.

"increase difficult just by adding 'tight' is a bad way of mapping." yeah lets just add kill tiles and make it insane right?
what? who say about kill?
60% insans are like that, delete kill tiles from them and they become brutal maps
idk what u mean but delete freeze from any map and its become novice?
u are saying that that increaseing difficulty by adding tightness is bad way of mapping so im asking if adding kill tiles to increase difficulty is good way of mapping
same shit
spacing still required. no matter if its kill,tp, freeze.
It's okay to make a map more challenging by making it more fail But when you make it more challenging by making the parts "uncomfortable and tight" that's bad
The map should first of all be fun and enjoyable to play, and then you need to think about how to make it more difficult so as not to lose that
1
this map is very good and fun
1
have u played it?
Nope, I just saw that you were arguing and I brought up the fact that triki probably meant it
Why is this skip real?.....................
📎 SKI_WTF.mp4 (29.99 MB)
Okay, the map is really good, I don't know why triki didn't like it
another incredible skip.......
You can skip 7cp and if you fail on the fly, your partner will be in undeep
ive red all the argument. ill try to solve it but for exsmple, 5 is for solving a skip, if u mean that tp, and 3 its imposible to touch if u do the part the intended way, is all setuped. i agree with the setup at the start with the tps tho so ill try to fix. and ill also try to make more spacing but as i said just for the looks
its a comment or issue?
thats crazyy u tried?? or have clip??? i dont think theres time
respectufly u are insane 😭😭 ill just delete that "room" it never looked good really xd
🫶
mm yeah i agree :D that hook not intended to be so hard, its the end of part so that should make it more comfy/fun
man u are so skilled. First one is not that big (crazy tho) second one is crazier. Can i fix just putting a tp in corner???
i dont understand what happens ther
I did it, it's possible, but I thought it was too easy to upload here. I can't upload the clip because it's New Year's Eve because of all the other stuff
You need to do a part once: take 3 CP for one, return, pull the 3 CP tee to the top part, switch places, and the other tee makes a part. When the part is done, take the other 3 CP and return and pull it to yourself. Then, with both of you, just fly to the TP and the part will be skipped
ill try to fix then :P
ye i think i fixed it, just putted a stopper so u cant take the freezed tee to the top
do u know how to fix tho
just did the skip
yee....
Well, I think just adding TP higher won't affect the edge hook progression, but it will make skipping much more difficult
i managed to skip with only one hook, didnt evenm need to rehook at end
aaaaaaaaa
if i move the left part some bloks can be solved??
what an english xd
well, in general, experiment yourself, it's hard to tell by eye how to solve the problem
okay okayy
thx :D
3 its imposible to touch if u do the part the intended way its not about possible or not to touch, its about how player "read" the part. Better spacing fixes a lot of problems in this case. First, the player looks, and if it's already messy, it's bad.
i tried to clean up a bit the first part but i dont know if its enough. if u have a sugestion on how to do it, ill apreciate it :D
I know at least 1 more skip, but I couldn't make it, I'm going to try so that life doesn't seem like honey😈
2
2
2
2
2
77_Markus._theskiper_77
can i know which skip it is 🧐
actually (5) is solving 2 skips, so we are 5 skips in, and if u manage to do that one it wouldbe 6
it was difficult....
In any case, I proved that there is one more skip)))
you cant even blame the mapper for not considering this
I will blame him for giving the opportunity to two people to go upstairs who weren't supposed to
oh thats from fixin the skip u told me didnt check my bad
STOP ITTT😭😭😭😭😭
thank u 😔
HOW THE FUCK I AM SUPOSED TO FIX IT?!?? pls give me ideas wtf 😩
i think its just easier to make that each tee is forced to be separated at start of part
the thing with the stoppers didnt feel so so good for me at least
So if Ililja is up to make the bottom tee go through a tp or see some other options, ill do it
if not ill just try to find a solution for... that
Just make it so that tee can't get out of their own way and onto someone else's like here
U only see 1 part of the map 😂
mostly just looking on first part u can understand its decline. also u can decline just by looking on preview of map u dont need a a play map at all to understand that. for example map #deleted-channel
so it mean the better a map is mapped, the more closely it should be examined.
But of course, to be sure, you need to double-check everything and do a deep dig. In my case, this means I checked the first five parts, but only provided feedback on the first one because the problems mostly are repeated.
mostly just looking on first part u can understand its decline. uhh no you cant
what if the map is a perfect 10/10 but the first part sucks
its impossible. Okay, its possibly only in 2 cases 1 different mappers 2 old map where first part was created with low skill of mapping.
so if mapper really raise at skill he will rework first part and part will at the same mapping skill. if its different mappers, better mapper will say "what a bad first part" lets rework that or remove.
IF it didnt happens, what i dont believe. i do that:
"what a bad first part" lets rework that or remove. no they wont if its a tutorial
the first part was changed, twice to be exact, and i dont think its a bad part just the end feels akward but there wasnt a solution without changing the base concept of the end
i dont see where the problem repeats itself aswell in 2 and 3 the spacing doesnt matter you just go left and doesnt repeat itself unless im blind 1 the fastest i could retry and i didnt find it annoying 4 the other reason is why shouldnt it be there if someone falls in its just quicker to get back to trying 5 i aggre but the problem of 5 doesnt repeat itself in my opinion and ive never touced the cp idk what your setup is
2, 3 and 5 are points that show you didnt try truly try the map while 4 is not even a valid point
- cleaned up visually the first part and removed the edge hook at the end so its more clear and fun
- Cleaned up and forced to be separated so Markus skip is not possible anymore neither any skip involving the end of the part
Also fixed the timecp error Markus pointed out and cleaned up the looks of other timecps among other minor changes
the part is fixed in last version, u checked the previous one, but check the last one uploaded in this chanel
About 3, we tested countless times, you cant touch that teleport when doing the part as intended (and intended way is practicly the only way to do it) and feels good. Its there to prevent tees from skiping, throwing down and holding them there 2 is just a platform?? people can like it or not but its just design and gives some personality to the part 4, now the edgehook has a hookthrough so its more balanced since the hard part is the hammer at 1, and in 1: i alredy spaced out the tp, its an auto part, still dont understand whats the problem if its automatic??. And spacing in the entry its enough when doing the part but its no problem to make it a bit more big.
In conclusion, some things are alredy fixed in last version and the others ig ill try. And also i dont see this problems in any of the next 5 parts which u say u checked so i would apreciate some feedback on those parts if there are really this problems :)
pinned map not lastest, bot crashed?
Map hasn't been approved yet
ah mb sry then.
its because im not the uploader
ilija did it
so i have to be aproved :(
can u give permission to upload map?
cus look like pablo is mapper ps i mean add one more cus seems they both are mappers.
for u upload or me?
i think only one mapper can, that should be changed ig for colab maps like ours
done
is that doable from tester controls??????
bc i searchjed for that xd
thanks murpi :D
he admin. drop ur lastes map
sec
im finishing fixing the end of part since u said its bad
heheh
reworked the end of the part, now the last hook is clearer to do late, the stoper is one block more to right, the third column of freeze is in the inside, and theres a bit more at top to prevent skiping.
The teleport in there was to avoid the skip but i tried and tested the reachness® of the hook and its unskipable (unless
@markus777777tries to skip, then he probably finds a way :) ).
Should be clearer to read and play now
1
nope
xD
@murpismth going wrong
bot again ask for reaction.
2
triki u tester u can aprove it till its fixed
pls aprove >:D
im not tester xD ps flw me
oh shi it says testing not tester lmaoooo
aprove it anyways, magic or sum idk
Murpico
Up
Don't worry, it was easy😉
oh ye didn't check for that option
😩
any ideas to not bring back the tele??
Well, you can add deep at the end of the part and remove the fly, it’s unnecessary in my opinion
idk
ive got some ideas
dunno
they make it a lot more annoying
i mean i can put 1 tele for now
1 better than 3
even more generous now, cant hit on purepose practicly
bot didnt detect it
mmm
Some balancing changes:
- One more hookthrough so it balances out with the hammer after that.
- Removed the last standing edgehook (im sad now :C ), and replaced with hookthrugh. Also removed the hookthroughs in the bottom so its not so easy or skipable
- Added some hook at the end part so you dont need to fly it through (since the fly is alredy challenging until there and theres no cp)
now
make me submision owner pleaaseeeeeee :C
no

:C
Some visual "reworks" in some parts, so the whole map has the same aesthetics and all fits together + transition change
- Reworked the transition between this parts, removing the "gores" (no fit), and also gave a bit of space to the bottom part
- Some little changes for aesthetics
- Some little changes for aesthetics
2
priti
atp we already fixed issues found by players, changed gameplay and changed design I think its ready for release but im unsure c:
If someone finds more things its much appreciated
still think this part needs rework
we will see how to make it more intuitive, since its very cool (in our opinion) when u know how to do it :)
as ive said we wat more opinions on this
and we havent gotten them
maybe just lowering the ceiling should just fix the problem
ill change that tmrw if anyone finds other issues ill fix them aswell
yes lowering the ceiling should work, i think the part is still challenging enough for moderate
uhh which ceiling? i had some suggestions too with lwai's complaint so call me and we see together :D
i thought also, in the up right, there's a tele, but it's floating and maybe can confuse a bit so putting a floor for that shouldn't change anything and maybe it's more intuitive
idk
in the last version it's already a bit changed anyways
we changing the solo rn since lwai said the same thing
wdym by it being messy you want us to only use 1x1 blocks?
as Ililja said, wdym?? like whats the messy and what not??
theres just a lot of unnecessary teles that grab the eye's attention, making the part harder to read
In the first screenshot, the part moves being sorta cramped / close together dont help much. (But if the part works the best with the cramped style, not sure what you can do to fix it anyways)
well it works really well that way and most friends we got to test the map also understood what to do
mmm.. i guess if we find a way to improve it we will do :)
you purple O:
huh
no
im blue
i got a free trial for nitro so i upgraded this server ;P
it ends in a couple of days tho
Not a fan of using deep to prevent skipping part, and also filler itself felt very unpleasant to do. So u can't full send right, or u crash into freeze(red way) ok, if u r not that dumb as me u will keep the optimal way(blue way), but ur dummy should be left from u at the right spot(red square) so u can easily make the part, but getting your dummy at the right spot felt random. Not a biggest issue, just it made me feel like something was wrong with this filler
solo is cool btw, but very small imo
Had a few "why" moments, which is a bad sign to me, but this map had not enough tests imo, and map itself feels okay, some of the parts are cool to play, so im gonna put it in waiting for now
Also didn't really understood why you used cps and tele but sometimes teleto in cases where u could just use cps and tele almost all over the map
its definetly makes a noticeable difference
we got told to only use cp in parts where its needed
its up to the players to decide who does the next part so it will be balanced if they decide to switch around, we didnt wanna force someone to do smth unless it was in a deep
overall they both take the same time and are off equal difficulty
told that papro but he said it was annoying for the guy who does the part if he accidently falls into tp
we know about this but didnt find any solution that doesnt ruin the original way
so everything i didnt mention we will definetly look into and try to change
tyy for test
lowering freeze fixes??
try experimenting
you need to find smth that feels good
im tryna know if the uncomfort is from touching the freeze or what other ppl said about the "pillar" being too high
the first thing more than velocity was just putting below, but intuitevely we take velocity, we can change if needed but its just a bit of freedom
deep wasnt for not skiping it was intended to do a deep part. I can make the platform bigger, and for the freeze thing i can moove the wall a bit
okaaaaaay ill do it :C haha
i mean its alredy as clean as possible for the part to work with flow so if u have any suggestion on how to clean it or sum ill apreciate
- Lowered floor again and the freeze some blocks
- Expanded start plat and moved wall 1 block + placed the hooks more convieniently 3 & 4. Removed a lot of shields and solo (dont try to go back to get shotgun in unsolo, i putted solo in the tp)
- Remade the start of this part, now only one tp also
- Expanded this platform in the second deep
- Cleaned up last drag (as i said, i dont know what was the issue so if u could tell us whats unclean i would aprecciate :D)
- & 9. Now cant get both tp 9 so the part is still as intended
As an extra change, i also increased the contrast in the teleport, since it was barely visible in some spots with the bg
Prob should put it out of waiting
u can remove the other stoppers in that part if u really wanted
need to either change part or change antifail
if the top person fails to jump in bottom can still react fast enough and if the bottom guy pulls the guy that came from above to him its his fault
unless you do smth stupid you can fail there
i dont really like making it so tight
thats why i just used stopppers
i think its way better using stoppers than doing that
if u fail with antifail its shit antifail
sure its just style u should do what u prefer
nice part either way
1st one is to prevent a skip
and 2cnd makes the part harder
3rd is annoying since you sometimes take your time before doing the part
like the antifail is there to prevent deaths that arent dumb
but i feel like if you die like that you did smth wrong
whats skip
uhhh will see
maybe its good like that
wut is bro yapping
messed the chanel
lol
Release
4

2

TELEPORT

mmm ye
i mean a good lesson to always spec hehe
Average players don't learn to anticipate the game before seeing it; it's only through brutal experience that they learn.
uhhh need fast answer cuz gotta go, the warning should be in the fall down or outside, next to the stopper
whatever
i spent about 5 min to map and show how i feel, i give u some ideas idk uf u undestent waht i mean. gl
ill try to make it better but imo that looks weirder, and the start cannot be like that its the first part of the map would be weird
but thanks for the ideas :D
- Spaced
- Moved red to the right, green to the left, so both tees can get more velocity and its more flowy
- Moved down 2 blocks so its not annoying to hit
- Added a warning icon
- Added extra teleport, that reduces chances of a flow skip
- Made this end clearer and cleaner, while keeping the skip fix
- Cleaned a bit
every other request left its just subjective stuff that we tried and didnt look/felt/fit right in the map so, i think thats all apart from a possible tile bug or something
also about (1). What i am supposed to do xd the second teleport is putted, i cant change the fact that teleports dont work like expected xd
i still dont get why youre so fixated at the first part soo 1 its still a very fast setup even faster than yours if you do it with weak 2 and 4 look completely fine 4 is optimized for the timing you didnt like it previously so we changed it i dont know what you expect thats an auto part that makes the timing for the hammer ez
try looking on the map as a whole than to fixate on a part that works as intended your faster setup also doesnt fit in that place at all
i still dont get why youre so fixated at the first part i focusing on one part cus its faster way for release map for me. If he fix correct one part its mean he can expand "correct choices" on other parts.
Rn for me part structure is super outdated like from 2014.
Okay, I checked the rest of the parts and I'd say the first one is the worst. also parts witch i dont like in order 1,6,9,2
how would someone "expand correct choices" if all parts are different
what do you not like about them?
i evolve after fixing that part and become master mapper
1
i agree with cammodude and ililja, every part is different, and even if they werent, u are focusing on a perfectly normal structure. I think the important part in structure is that is easy to navigate, and easy to read, and i think it does.
this is the most readable way to implement the part
idk didnt say anything about "hard read". i just say what i dont like what annoyed me and show examples/ideas how to fix. U can ignore my feed back if wanna, im not tester I'm simply sharing my thoughts.
If u dont understand what i mean here its fine cus leveldisign deep and complex issue and its hard to explain with 5 line of text with one screen. Usually i spend about 30-60 min in game with mapper for explain this type of stuff.
same pattern, same mistakes still happens.
It's as if experts who don't know the author can identify the painter of a picture based on the brushstrokes alone.
so back to first part, its worked?- yes, I like it- no. to be clear i repeat what i dont like impotant: 1 start set up(swing around), im talked about move before dummy enter to freeze. not important: 2 floating platform in the middle 3 ending(feels like u can remap the same without stoppers)
idk i feels like u all think im crazy, maybe a little bit, i play this game from 2007.
You truly cant map the end without stoppers cus they can pull into unfreeze or hammer the floor and pull back
So 3 is practically impossible
2 theres lots of floating platforms in other maps whats so bad about this one
And the setup youve shown doesnt look much better
why not
It's not necessary since it's off the map. Nobody will go there (even with practice).
we will have it in mind, but thanks
ye but weird for that microsecond u are there, u can notice, so its weird to not see anything as its laggy
i tried both ways and its better to have marked idk
Actually, it doesn't matter to me, it's pointless to check. You can set the speedup to 60/70 and it shouldn't show up anymore.
it's not necessary but mention this like error is wrong. it's mapper choose to design this or not
yes
no problem no problem hehe ill consider it :D
i can tell you right now
you dont have enough time
you unfreeze and hook already let go
but sure ill try
im a bit tested with dummy seeems worked but u can flw and we test it together(im on server rn)
sure
ok we tested and its work.
after this answer i feel like "we will have it in mind, but we dont care" was better if u didnt answer at all. xD
was already mentioned ^^;
didn't see
oops
its all g
not to mention you have to remember this the entire part because it's out of view at the end
if it was easy to b back up so they can retry then it might be more forgivable
also there should be speeders/tele so you cant fail the speedcheck
i like this part but it feels like it should be nerfed a bit to match the rest idk
nice map ^^
map definitely ramps up in difficulty at the end, not sure if it should be nerfed. i think instead the rest of the map (earlier parts) should be harder
also the ht wall near me is pretty useless and has edgejump setup too
oh i see its to block just throwing directly, i guess stoppers would force what you want better (if u didnt want edge jump)
probably just CP row above that one
oopsie
1st i dont see anything and 2 how do u even die there without trying
we care we just cant do that much without changing stuff too much as we like, or for example, changing completly the structure style like here:
.
we dont know how to fix the second one, its just slower tho so idk. And the speed, we were alr told, its just putting him down, taking velocity is an intuitive thing, just a bit of freedom
tried some times and it works fine? u can show me your setup if you want but for me it works
its to go up
about edgejump, is so much slower we left it as other way to do it, it doesnt skip anything. BUT about the useless ht? what u doing xd its like the main part, let me show you
what do you mean
but u can go back wdym
I will wait until this stuff is answered to upload, all ramaa and pax said is fixed, almost all gorp said, and im fixing what triki said
if u wanna come and try, or
@markus777777wanna try to skip
why me

cuz u the best skiper
lol
just if u want
:D
Hehe
you can hook even later than this but ye
if u dont try to go far then its fine
exactly, i think this is better, if u dont want to get punished as much for not jumping, you can maybe put like 1-2 ht lower
i know but it seems a bit weird to have a hookable right there near the next part and in all other spots like this u put a speedcheck. u even put a platform to do it on, you just added kt for some reason
did you fix this?
@ninja25226there is a tp
there was nothing to fix
just hook right wall and go in cp5 sends you back
omg just noticed my sounds lolll
ye
@gorp_twthat what i said, ¿didnt that work??
ill tweak it
largest fix i think
if im missing something please let me know
Boo

that was that i forgot tx
Boo squared
oopsie
Fixed fix-needing fixes
peak english
yea scnd looks better
yo guess what
Boo cubed
wtf happened to the recording
damn
that not uploaded yet tho right?? like that version
we can hop on later to test it and fix if u wanna
lemme finish run with dummy
im demo'ing every little thing i can skip xd
after that sure
I couldn't find any big skips 😭
😢
you can skip like a ht or two
They all just look like pro routes lol
Except 1, which i thought was intended route
ye
knew bout all of em except for the one in the last part
just pro routes that are slower
and harder
tso
contempled
half of those are faster what
i dont think so
💔
ts one is so much slower
ts i know about i just learned that also can do w out hammer tho
prolly change it idk
ts takes same time ig idk ts can be fixed tho it pmo
and ts slower or at least same
which one???
we can try to clarify it a bit more
:D
1 The first one lol
oh ye xd
we really tried i swear its just unfixable if wanna keep gameplay like that
I personally think it's fine and harder for almost no gain. Doesn't seem to gain any time at all
Idk what the intended route is lol. That ht is the only hint but still
ye ye ik hehe
sec
What if the bottom ht was closer to the corner instead
And just 2
its skipable anyways thats the problem
its harder to skip but still ez and annoying for normal route
doesnt look that annoying
omg tyy ive been stuck at trying to fix it but it always was either uncomfortable or just added different skips lemme make that and try if it works well
I think all of this type skip can just add the Hook blocker from one direction
maybe release c:
1
1
(maybe release c: )²
Boo to the fourth
Also you can do this
stop finding skips!
k so fixed both things mentioned by magnegem
(maybe release c: )³
thats lazy fix
same as earlier tho xd we didnt change yet
oh ilija did
thx
lemme check design heheh
No i won't let you release this
i need to find another skip
:3
fixed :P
i hire you for a grand of 0$ to find skips
u cant deny that
uhh
i gotta go sleep
don't release this untill tomorrow
i need to find another one
oh im sold
:)
also i think you should do something like this
without the tele stacked on freeze ofc
cause its faster to just wh
i dont think you can do anything w that
no you def can
that was the intended way once
if the tee was already falling
you could start hf
also im ass
come on i dont wanna do that with dummy 😭
i rly dont think you can do anything
.
aight
and setup so tight
can ya stop
YOU PAYED HIM 0 € TO DO IT
YOU BROUGHT THIS UPON US
lol
then i wont upload the changes we did rn we gota fix stuffi
no >:)
- the other changes suggested i forgot now xd
alright here we go
its ready now 👀
after you fix the next skip im gonna find
wth
cant see
idk if its me or dc
not even downloaded
alright
idk if you can do something out of that though
no
too far now
you sure?
pretty
but to be sure i can add one more layer
yeah that works
its too hard to be viable at this point anyways
oke
oops
entities dont match
oneway
ez r1
solo in tp btw
fixed design issue
fahh
:p
stop pls
Throw > take sg one pass normal and the other for the part of down and skip the shields
did you manage to do the throw
cus i wasnt able to
was with dummy though
add solo in cp
Tendi n xd
Adiciono já?
idk
i say for mappers
Ata
Better add full shield line
there is already why shuld we add smth that exists
idk i dont see the map
and ive said that
.
👍
you cant do the throw afaik
did you manage to do it
cus i wasnt able to
and i asked you that
before
are my messages invisible?
When I take the laptop I show you
I getup rn
It's easier to put solo on the side than to avoid problems later.
ill do that once proven that it is indeed possible
the choice is yours
i tried that throw for 15 mins i couldnt do it
maybe im too good at the game though
idk
same happend to me
thats a valid one
dimelo en español q no te entiendo
o i understand now, like throwin above shields to the plat?
or wha
but when u down there u cant reach alone to the sg
and if the second one goes down w him they cant get back up
you could get back up
but you cant do the throw anyways
to get to that point
only in entities
Thanks
now the solo in the tele is useless right??
it looks ugly and doesnt do anything it was impossible anyway
?
OHHH
i interpreted as "i did it"
xd
then no xd
yes
I dont think i can skip this
Thus bad
ill wait for ililja to upload the changes
in bg low opacity to help a bit with structure
its not definitive just wanna know if i should work on it
idk bout the stars
MAKE THIS
make this*
or no
idk
add plants
.-.
u mean like vines goin down??
yep
omg thats nuts, keep it upgrading it I love it c:

- Reworked completly the first part
- Removed 1 stopper
- Modified this tele
- Lowered ceiling in solo since it felt empty
- Added 1 more tele. More intuitive and it fits with the upper one
- Removed the killtiles
- Drawed some japanese vibe walls into the tileset to add more decoration (You can see it in the first screenshot)
Release
3
mmm only one try tho maybe to hard???
would fix the skip so happy :>
this map has freeze/tele corner bug at large
maybe it is a preference issue, but i like the first one

a lot of work

ill do it eventually ig
i love it dw
im doin it
im gonna take a bit tho i started half an hour ago and just finished the second part

well I speeded up
done. 1 hour
- Fixed entity issues
- (screenshot 1) Added one more stopper marker in the left. The symetry was weird so i just filled it up, i can change it to other pattern i need opinions
- (screenshot 2) Cleaned up structure (thankss for the idea, i needed to fix that :D)
- Fixed ALL of the freeze corners in the map. I probably messed up something or missed something so please let me know if u see any c:
oh sorry forgot to include this
ill test it tomorrow to see if it flows well
so if u go back
Maybe Release
w do u think
@cookies_and_cream093152 looks weird with the stoppers not being centered
have to choose ig cuz we have to have 1 at least in each corner
Id maybe add 1 mire left and center the other stoppers
mmm
how?
1 more tele?
ill test later
Im not at home i can show later
i always mess the entities when i change tele -_-
it looks weird
Sound better
i mean the mix of the colors looks a bit out of place idk maybe its just im not used to it
release? :P
2
idk
then know it

(relase? :P)²
1
(release? :P)³
3
The map is really cool, I liked it, I think it will be ready after fixing a couple of annoying spots
no release? :|
Ye
People drop from above
Its always like this
Its balanced if you decide to switch places leaving freedom to decide who does which part is nice
Its so ppl dont go without helpong the other one
Idk how you do it bit this works fine
I dont understand how its akward ive played it countless times and there is no akward movement involved
You just hook him while hes in stoppers lol
Thats just preference
So i dont wanna sound like an ass but the feedback you gave is mostly preference or false
There's nowhere to fall, you teleport to a part
The fact that you can choose where to go doesn't make the part balanced
The problem is that there's not enough time to get to him while he's in stoppers
you still have to help the other person, but it seems to me that he should help you too, it's unnecessary
Well, you have to leave him on the wall, release the hook so that he doesn't get pulled away from the wall and he starts to fall, and you still have to get off the platform and therefore there is not enough time
also
Why wouldnt it be it ends in equal playtime and lets people choose parts they prefer
There 100% is
They do though?
It worked fine for me
They help you on top
In these scenarios, there are parts that another person has to do next, so that's okay
you can always balance it if you want
like or you can in your team decide to make one guy do more
i prefer having those options
i think its noticable enough
Well, I still don't think it's very good, because most often the skill person will just take all the parts, but I don't think it's a big flaw, so you can leave it
well thats the teams choice, i rarely play w people who dont want to do parts, but i do play w people who have favorite parts
its completely fine and not akward
same here
same here
Why is it still 500kb?
it gets optimized anyway once its ready for relaese
That's not how it works
that is how it works though
there is a command thats used
or am i misuderstand ing what he optimised
this is not fixed
i never said i would
its noticable enough
i even said that
- the unsolo icons are there
sooo
I'm talking about a design bug
thats on purpose asewll
or else why would we round the corner
idk papro did it
no
idk if its a design bug or intended
wait lemme look
ahhh i see
you only kept the tiles
we used
thats smart
it gets sorta optimized but its just map format optimization or smth
also better image format
it just looks better lol
idk ill ask papro if its on purpose
I can't see unsolo tiles at all btw
my monitor isn't capable for that I guess
You didn't mark a gameplay tile, and that's a violation of the mapping rules

The problem isn't that it's not beautiful or pretty, but that you don't mark the game tiles in the design
Marking Every entity that the player SHOULD know about SHOULD likewise be clearly marked with a visible tile.
ive seen it a few times with cp
where theres a small block in design
but it extends to the ceiling
should be optimized
its still a 100 more
idk
I still don't like this part; it's very different from the gameplay of the rest of the map, it's quite unpleasant and much more difficult than all the parts Maybe I'm just doing it wrong?
you dont need to take speed in the start but you mostly played as intended i dont see whats unpleasant about it maybe you could explain it and difficulty wise its also the same. many people who have played our map said its theyre favorite part.
also not fitting in the map is not really true
i dont see why it wouldnt fit
its still drag
idk if its a bad example but in milk at the end theres also a part that is similar to this which i got the idea from
milk is also a drag map but has this
i dont think its out of place since its both drag parts
if you dont reach you did smth wrong
and there is nothing that would make it unpleasant
its not tight
and there is always space to the right for me
but at the same time you said that I did everything right
I did exactly the same
so did you hit?
no you didnt
but i just noticed papro changed smth
and the throw at the beginning, if you don't know the setup, can also be difficult, and often the tee flies along the wrong trajectory
thats completely false though the setup is completely done for you
by pulling him under
you just need to hammer and dj
no ones had a problem w that
papro moved the tp there
and now after i tested it i noticed
i moved them back
now its fine
Okay, let's say people like this part
Okay, fix the colors of unsolo and solo and the design bug, and I think the map will be ready
changing color of solo means changing everything that is not deep,undeep,freeze andunfreeze
This can be done with another layer simply
i dont see the reason though its quite noticable
with the unsolo signs
oh i see smth
Note, I'm not the only one who thinks so
its cus its zoomed in as hell
lol
how would you not notice
There is literally no difference, the background colors and the colors of the unsolo do not change with distance
they do though lol
look how noticable it is
design error on the glow
you said its not noticable would you still say so after seeing this screenshot?
There's more than one such part on "milk" and there's a variety of gameplay there besides drag, whereas on your map there's only drag
all parts (not counting filler) are the same as ours
lol
There are about 3 such parts per map, on yours there is only 1
what do you mean the other deep part also doesnt fit in if you want to see it as such
both deeps are fundamentally different
cus they are deep parts
If we consider milk as a drag map, then besides the drag there are about 3 unique parts, on your map there is only 1
thxx
as ive marked all parts sorted them where is the 3rd special
on our map the other deep part is special too
cus it includes hooking the dummy through a "gores part"
doesnt it?
so its 2 on milk
2 on our map
whats wrong?
so might you tell me whats unique about them
where is the second one on your map
one is just a real part while the other is a dragging dummy withyou part
on milk i mean
Honestly, the part feels like filler because the difficulty is too easy. I wouldn't single it out as a unique part
so why you mark the other 2 0.5 parts
lol
one is too ez to be counted a part
while the other one is a nromal part
what are you two even arguing about
bloom has 10 parts and one unique according to you
so 10% "dont fit the map"
on milk
First, because it's a pretty tricky part where you have to keep up with your dummy on the swing, which was unusual for the map And second, because of its failing and danger
so every hh part is a 0.5?
cus you gotta hh with your dummy
it seperates it from the normal drag prts
These are fillers, so no
so its not a filler???
it is just a filler aswell
cus he says one part doesnt fit the map
and what does milk has to do with it
This is a part, because it is not a passage between parts, but a part itself
cus milk has parts that dont fit the map
oh i thought like 🥛
Okay, I already understand that you're not going to do anything about it, so don't do anything
its also just a filter theres nothing special what seperates a part from a filter is its uniqueness and not standardized movement
If people like it, okay
Just fix the design bug and the color solo already
i still think its noticable if you dont zoom into it lol
It's good even without color, only the design is a bug
like in this screenshot of how you would normally see it
its noticable
Honestly? Not really
But okay, let's say I'm colorblind, that happens too, please fix the design bug

YEEEE
- 100 kb back
WHY THOUGH
its the same thing
man
did you change the one i sent?
i used this one
k
which is your optimized one
idk
no it isnt
why isnt it?
the textures arent the same
wait lemme look
you changed a different one
what its litterally the one in my maps folder
did it work?
kinda +30
im confused
the +30 is normal
its the optimization that the map gets when being released
you can just load the map into twmap (python library) and save it
or this
oh it is
ehm
maybe release?
NOOOO
im gonna check for design bugs too then
shouldnt have uploaded i
ig
don't update so quickly
ima let you check
before i update
yea
i dont see it can i have some arrows pointing at it
tyy
did the finish always look like that
ive fixed the finish btw
im not reading what you send
i on accident
didnt put that
what you mean by that
there was a different design bug
i think
yeah i fixed that
already
but added a new one
oh i didnt put the red circle
:3
i found it by squinting my eyes a lot
maybe not a problem but idk
i have no clue where that is tbh
found it
this is by design cus hookthrough always has freeze in it
you cant see it but it annoys me
xdddd
Decline?

release💀
ill keep it there for you :3
thx
:3
What you think Ililja
no worries
Decline or release
i would as a completely unbiased person say release :3
Ok decline
NOOOO
trollnabis💀💀💀
indeed
here
ty
same part
how are you even finding those
eagle eyes
Honestly, it's all pretty easy to find in the editor
You can remove visible layers and see what's behind them
thats smart
ive done that but still missed a lot
its fine you dont see it
i coulve also used another block
it just cant
also its bugged rn
i fixed it in my version
ok
i can send it so you dont repeat stuff
i think i run out of bugs
then here we go
also you could fix the grass
wdym?
you didnt know?
oh
idk how id fix that lol cus they hava paralax
so it would look weird ashell
wdym they have paralax
why
i blame papro
you can just fill the gaps with colored freeze tiles
independant of paralax
lemme try
and glow too
it looks weird
its wrongly colored
idk
at least duplicate glow
looks about 81% to me but idk
81.42069%
that's a strech
81.420693141592067067067520420228% I think
wrong
What is the correct answer then...

3141592
pi reference
OH MY GOD
i dont read the channel for 1 day and theres 500 messages
uhh about all the design stuff ¿whats the optimizing thing? like what did yall do to get it down 200kb?? and also some of the stuff was indeed intended but its ok like this doesnt matter
ill do a check tomorrow on some stuff
send me the map when u fix all the design issues or sum wanna have the updated ver
just dup grass too, its not visible from below so
oh i see only grass is missing
:o
This is the map file where its all fixed
skip with cto
did you even play the part
+
good luck lmao
The part is hooking them up in the stoppers how would you play it with ht
Lolll
Prevent skip + youre not supposed to hh there anyway 2 block works just fine
They do??? To stop skipping lol
Why though?
What skips though and in what world does deep inside tp look good
honestly all of this is entirely subjective and some stuff doesnt even make sense
and putting it into waiting mapper is unreasonable
https://discord.com/channels/252358080522747904/1441492591165050901/1455653702936428741 for example, this skip would be impossible
Markus found a skip without them
Yeah lol i was referring to that
Its already fixed
The stoppers on top really don't do anything, and the stoppers on the bottom, if you listen to his idea with TP, won't be needed either
Honestly, even though it's fixed, it looks a bit weird. It's actually better to just use a usual TP on top and not put a million stoppers
Ahh i misunderstood but its still preference
preference ≠ bad
Like it is ≠ bad
Well, what's on the first part now, this structure is used only once per map with stoppers, what the Ybiwawka send is more similar to all the other parts
and when the part match each other better, it's better
I dont like the 1x1 funnel which is not used anywhere
used/
Where is there a 1x1 funnel
Except there
It in fact does not fit the structure of the map
The same can be said about the structure with stoppers, only stoppers are used less on the map than glass, and the design with glass looks more appropriate
- looks cleaner
It does not look clean
Lol
It looks weirder
Not only were there stoppers, but they also had speedups in them
There wasnt
i think thats the first time i saw freeze in switch layer being used
why does it even work
Ah, that was a freeze in the switch layer💀💀💀
i just realized thats the variable time freeze
im dumb ig
Skibidi = Toilet
😄
as
@cookies_and_cream09315has said i dont aggree w most of the feedback said by him ill look into using less cto though
ofc i couldnt have done it w out doing smth dumb
fixed
oh man
frfr fixed
see
ezzz
you didnt fix the glow :(
oh man i cant be bothered to rn moving all the tele was tedious enough
ill do it later maybe
or papro can do it
idk
do you mean you didnt fixed the tp having 3 differently colored pixels in the first part?
unplayable
SORRYY
wait where
am i blind
the design bugs are endless
1
ill keep it just for you :3
:3
where is this btw
above here
to the left of tp
that was cus i removed stoppers
tlol
ik
wait was it send
no
cuz theres no more layers to do so lol, but is good like that checked other maps that used the mechanic
i can do it
im probably gonna stop for now
im fixin
thanks a lot btw u found a lot of stuff
only 500 messages worth of fixes 💀
:3
where is ts
.
only like 100 tbh
then the other 400 was other ppl but still
123
1
wd u think
make the top left corner a stopper too
oh ye that was it lol
+30kb again cuz i needed to duplicate a lot of tiles but i think i didnt mess up anything more
:D
theres absolutely no way at all that thats what made it +30kb
thats why i say i think and warn cuz idk xd
why did you edit the mapres
what
y added some pixels to the mapres cuz the grass tiles werent full opacity to the ground, it was a bit transparent but they were alredy drawn pixels so neither taht
idk
did yall compress?? i used the mapres i alredy had so, ¿did u optimize cherryset?
thats incomprehensible
uhhh
attach an image with red circles and arrows
well i just put full opacity some transparent pixels
i dont have old
do you know you can export images from maps btw
did you optimize that image or no?
ye but im lazy
sec
-.-
format optimization
now? :P
no red circles
well i can do it if u tell me format or take the last version and do it
ill do it
._.
okee
can i also just fix design bugs cuz you missed at least 1
(1 part btw)
where
u can ye :3
but where im curious
.
ohhh i fixed corner but didnt even notice the floating ones
like even with the red circles, i looked and didnt see anything lol
uhhh sure
up too
both or nun id say
oh right
is ok like that
top left and middle right
mmm it only curves to ht im pretty sure
uhhhh
just keep it for now ill fix it myself when i decide which is better
but the thing is that that one is stick to the unhook, while the "columns" reaching to blocks arent curved
ill try to keep that idea consistent if i find unconsitencies
unfreeze actually does the opposite

wait wrong again
it doesnt curve to freeze not tp
there are 2
huh
circle and 3.5 arrows
red
:P
ah yes
il just make the undeep curve both
but unlike this, the task of that hummer is simply to unfreeze
and be able to do the part...
the unfreeze one is necesary
I mean, you can make a mediocre hummer there and still get through it, but here you have to make a really good one and it doesn't fit in the difficulty department
ill look into it
didnt make design there xd
i didnt check design that much but i didnt see anything else
tyyy
there u go
wtf
wait i think i noticed something
why is the file bigger
huh
i just changed name
wtffff
ohh
you resaved it in ddnet
ye
but what happened when saving like
idk
did it load mapres freom my files?
dont think so
no
it just does that
how do u do it then
Don't worry about it, when the final version is released, the bot will automatically optimize it
.
.
the map size gets smaller if you do this
if its 290kb it gets 275kb for some reason
who knows
no freeze behind it
1
i wont upload only for that, fixed but ill wait for something more
why is there so much
wth
so much what
design bugs
.-.
idk
i blame
@ililjai got scared when playing the map
uh wasnt me
bad
fixed
freeze was to not go above idk design
more design than nothing
qol
so if you go a lot back you can hook
ok
maybe skill issue
uhh its the hard part of the drag but ppl said the part needed a nerf so
@ililjadecides, his part
probably add tp on the edge
well thats the 4h person telling me to so ig do it
it just makes me feel like this part is way too ez now
we can first try every part cuz we played a lot but remember when mapping
ill do both things tmrw
we tried but it's in the way for the jump
soidk
Why didn't you fix half of what I wrote you yesterday?
not everything that you send is required to be changed just because you are a tester. the mapper should have control over their map
Point 1 was probably because as ive said doesnt fit the Maps Structure while 2 will change how the part is played, 3 and 4 are just preference based changes
actually 3 is needed since if theres no stoppers u can take the tee out
both to hard maybe
ill upload what i have tho
this and some more stuff mentioned
"not unpractical"?
good map
Use front layer stopper + game layer stopper and cuz you have no freeze anymore u use switch layer just to fill it with freeze, if u needed "unpractical" definition
i meant double negative
oh thank u, mb
(i think you mean avoid this structure?
Yes, thank u
really love the design
1
why not looks fine and makes the part ezer
how though? i never touched it
cus why not?
design tip is to have the outside of map a tint darker. like having 40% vissible black tiles. I think it would look cool
why not aswell
hmm ill check good idea though
why not³ it plays well
how would you avoid it lol
like just saying that doesnt make me know what i need to change so it isnt
like if you mean you can just first try the parts
then why does tp exist lol
ok then 👍
maybe guy said hmm i dont like this lets b and you try
ty for test and will look into things but most of what you said is just preference especially those why that hole why this hole
thats what i call my dumbass being blind :3
also i just looked and there straight up isnt
I'll give you some advice: if you really want the map to be released faster, it's better to listen to what the testers are saying, rather than just writing "its preference" 😉
it is preference though
like those holes are design
arent they
they dont affect gameplay
so isnt it preference?
This is just advice, what to do with it and how to proceed further, think for yourself
well im changing stuff he mentioned
its mostly the hole stuff i dont aggree with
tester tyranny
ah you mean design freeze not freeze block well its every where like this when tele is connected to freeze
its not bad if its consistent
ts ur fault xd
ye ill try
just an idea. your map :D
especially u
@ninja25226not that much
like half or 3/4 less
up
i think its good
i can send you file and you fix this
@ninja25226idk how id fix that rn
imo just keep the cfrm like, we started with all cfrm, we got suggested to change some, now gotta do all... id say only cfrm or only cto but why was it wrong in the first place
its confusing to have a mix of both
it's so much easier to just have one type
the design bugs

looks nice
placeholder
i meant future design bugs
- Fixed tps, now all are from/cto unless the second deep part and the fly part.
- No more freeze inside tele, special tiles etc...
- All curves into blocks, so consistency is kept (2 and 3 took wayyyyyyy to long so i hope its worth)
PICTURES:
- Removed the switch freeze thing, plays the same doesnt matter, ill try the mechanic in other circumstances for next maps :)
- Fixed this part
- Changed a bit, added one more stopper up so the tiles dont look weird
- Added corner tele
- Added a ht
- Redisigned (gameplay is the same) some of the points were valid, the others are kept since they fit good
- Added exterior freeze to focus the view on the map, because this alredy makes the map darker, i removed the filter that made the map darker
arghhhhhh finalyy
3 hours stright doin the corner stuff
im pretty sure i didnt miss any corner
WHY DIDNT YOU USE AN AUTOMAPPER?????
WHAT
xd, more time making it
Corners between blocks cannot be auto-rule
literally can be
just put a different index for corners than for full blocks
i did the same on snowy structure
on 3 maybe have the tp not curve to stoppers
i tried, looks horrible, andd the rule wont be consistent
the gameplay doesnt change anyways
its me being lazy for invi stuff
but, now im curious PLEASE how do i make an automapper differenciate other layers for ts typa stuff
im busy right now but i will make an automapper for this just to prove a point
maybe release :3
good idea in here
We need a test after your edits, and then we can decide whether it's a release or not

yep

lets go we getting closer to a release
3
watch it get declined
3
i didnt work so much hours for nun, accept it so i dont get depresion

1 more reason to decline :3
ur map too boy
zoomed in placin corners for naught
:3
I can do it if you want.
xD
im back guys chill
This is still possible btw
I also think that something needs to be done about the part imbalance issue, and the fact that players can choose where to go doesn't really make the situation any better in my opinion. The screenshot shows the route of two players with the biggest part imbalance, where one player gets twice as many parts as the other(6 blue - 1 player's path, 3 red - the other player's path)
i agree
The map is also quite short, only 10 parts, which in my opinion is not very good, but not really critical
literally didnt color some red
I won't mark the places where you need to make 1-2 hooks, because this is objectively not a part
also duo parts do exist
Okay, let's say we count 0.5 for each of these places, then it will be the same as one player playing 1.5 times more than the other, which is still bad
red = hard 😮
????????
idk
sorry
testers nowdays 😔
All duo parts are just fly parts that can be considered filler, so no, there are no duo parts
why does it matter that a person can do 2 more parts than the other IF THEY CHOOSE
how did you even come up with that
(if one player does a long part)
also it doesnt include choice parts
we are literally in a vc why are we typing here
okak guys
A regular part can be considered long compared to no part at all
its ridiculously long cuz of a bunch of edge cases that dont come up at all
like you could do 1/3 the size tbh
this rules are for amazing freeze right? I'll check em later
bit late now tho xd, maybe i can give them use in a new map I'm making
btw probably should say how to use them
because you decided to respond to my criticism in the text here instead of what you would have told me in the vc👽
its a bit weird
does he know were still in it?
and we argued about it BEFORE you sent it
1
1
1
what difference does it make if I'm a tester or a random if I tell the mapper to change what's worth changing according to the guidelines? Besides, if I tell you to change something, then I know how to improve it and make it more playable, clean and convenient. and if the mapper doesn't know how, he can always ask
Thats also a choice, as ive said its always good to leave choices. you can easily do it so all players have the same amount
your 1x1 funnel that we decided to add makes it more confusing with the stopper stopping on the entrance btw
also by your viewpoint maps like all stronghold, back in the days, 2 days in the back, back in the days 2, back in the days 3, all back in time annd all simpledown are heavily unbalanced?
then bith can easily get cp3
both
put the cp further back?
then you can get cp w out finishing part
balance issue is more significant in obviously 2p map. hh map have different play style
that doesn't matter
if you want it to be balanced it is we only have a few forced parts so you cant completely 1p the map
understandable
Okay bro, if you disagree so much then okay, but several people have already told you the problem, if you REALLY want to release the map, at least try to change something, don't even add new parts (although I would like to) you can just swap the parts so that everyone gets ALWAYS the same amount of play time
and yes, you can just try
I think you'll have plenty of time to think about it
i just dont see the issue the playtime is equal if you want to but theres always ppl that like some parts more than others so giving the freedom of choice is good and ppl can /swap anyway why make a fuss out of it
your point with equal playtime dies the moment /swap comes into play
You don't see it, but others do. That's what testing is for, to find problems that the mapper himself doesn't see. I wrote in the message above that it's okay if you strongly disagree, but if you want a faster release, you can at least try
and as ive said in the previous message /swap exists so why force ppl to wait 30 sec
You shouldn't be considering a map with /swap
thats a bad excuse lol
i personally dont see the issue, if you want it, it is balanced if someone says i do 2 now you do 2 later thats fine too
Anyway, okay, as I already said, Okay👌
i mean, i dont see how do u keep momentum thru a 1 block gap so if u can show me
ive put it up but can put it more back if needed
dayum
uhhh
Honestly, I don't think it's particularly worth changing, it's just a funny skip
ye we left some of those lol
why index 255 like what that
index 255 means its an unhook/hook tile
also i think i messed up a little with it
i dont understand cuz 255 is part of the credits, its inside the tilesety
i kinda agree with that but the other stuff is preference
its a placeholder for automapper
its changed alr
ohh thats why no mapres have tiles there xd
i meant my automapper uses it as a placeholder
it can be any other block
even empty ones i think
ah ok
maybe release :3
no
why?
like say no and tell me a reason
lol
yes Some problem?
thats my question whats the problem with not releasing?
Okay, you're taking this too seriously, I'll rephrase my answer
maybe
okay so my question still stands though? what makes it a maybe and not a yes
thats what the testing process is for isnt it
"rephrase" and its a completly different sentance

I haven't tested the map in its current state
This is your chance to change all of this and find balance!
and my argument still stands /swap exists
Is your solution /swap?
no my point is all maps are unbalanced if you want them to be
...
No, if you use a dummy you can clearly see the differences.
yuh if you play dummy map is balanced
ez fix
uhhh
also other maps have same issue and they got released
take spirit for example
relatively new
and also almost completely like this balancing wise
i played the map 50x times w my dummy and its fine idk
It's no use playing, because you're the map creator, many people always say that ("I've already tested the map and it's good for me") you always find one error or another.
well its not like theres a flawless map lol
then whats the point i dont get it
there is no such thing as pefection
linear
if something is perfect it has no reason to improve and by that its no different then being lazy
flaws are the reason we improve
if youd be perfect from the start
then youd have no reason to improve and get better
but you have a reason
This will release the map faster
you have addressed nothing ive said
If you are perfect, then you don't need to improve

but improvement is what makes you human
so if you are perfect youre not human
this shit getting philosophical
YES I AM CELL
I've already written everything I wanted to write about the map above, I have nothing to add
then release :3
but nothing has changed since I wrote it
what needs to change
ive said
other maps the same
so why make ours an exception
everything is above
as ive said
why is ours the only exception
Because we want you to be better.
and you stopped ignoring my points at some point
as ive said no map is balanced as long /swap exists
- theres maps with similar balancing
my example the map "spirit"
Okay, let me break down the Spirit map, but I won't answer your subsequent excuses about Spirit
- The map is longer than yours
- It has a unique gameplay concept
- Many of the parts there rely on both players playing Your map has none of that
- just wrong
- ig desont excuse balancing
- is just false, just looking at the first 4 parts
tells you that its unbalanced
like what you mean lol
- Your 10 parts and their 15+
- It justifies the fact that the better the map, the more you can turn a blind eye to the little things
- The first 4 parts are not the whole map
its 12 partsssssss
"I won't answer your subsequent excuses about Spirit" lie
you counted 2 as 1
true sorry
dw
also i counted fly part as 1 so decrease the spirit parts by 1
if you start counting fillers
12 parts on our map
vs like 14
id say same length
so still false argument
bro its just drag and one hook
lol
howd you struggle there
its w hammer i think
and w dummy harder
its still 1 drag and one hook
how would it be harder
and hammer disabled
btw
still a filler
no?
idk
yeah
doesnt make it a part
this length thing was debunked a while ago though no?
This guy really loves his own map
i said its same length as other maps
its our creation?
understandable no?
why would i hate it
xdç
maybe
well anyway still i dont see
why you would make an exception for our map and go out of your way
to delay it
he is a trial tester
Fillers are transitions between parts, that is, without it, the transition between parts would look strange, here it was easy to avoid the filler, which means this is a part
sooo hh maps are all pure parts
no fillers involved
his actions still reflect the testing team
like a worker of a company represents it with his actions (during work hours)
Yes, that's why they are hh maps
im confused youre just denying all things ppl say
hh maps are like 60% filler
and you say they are pure parts
?
hh maps its cool....
2
1
still motly filler
ililjas favourite btw
soo release maybe :3
²
xd
Yes, it's true, several testers agree with the map balance issue, so if you want a map release, you can not only write "maybe release :3" but also try to at least change something that you don't agree with, but many advise you to
How many times will you write this?
till it gets released
ive only heard of trial testers saying it
If you want the map released soon, tag all the testers and see what happens.
also you lowk changed topic
cus you cant deny what i say
lol
okey lets stop arguing and lets just say the important stuff. Whats the unbalancement INSIDE parts? between parts is more than said alredy, theres a lot of ways to play the map and players get same playtime. Now, if one part is ezier one harder etc thats the unbalancing
And yes, trial testers are also testers, you should at least listen to them too
i did
lol
i just dont aggree
all the same guy btw
one does part and the other drags and drives, in a filler where both play
maybe dont understand tho
If everyone is the same guys but he is a tester and we are trial then we are all testers
yo im a owner of a house
cus my parents have one
isnt that cool
i also own cars
no way
I think it's cool
just explain what specifically you want changed
pls
bc the second one is a deep part, and the next deep part is for the other tee
btw in monochrome just released map
unbalanced
soo
take it down!
but this one is very difficult compared to the next
the first one is harder?????
yes
wow
first person
xd
NO
WAIT
its ez to change but then u agree that its balanced then in that way?
ye that what i thought xd
and the other deep would be ez normal or hard
?
i can buff that deep
I don't know, but this deep isn't with the other parts; it seems more like a transition.
yeah i see that
i aggree
for once
its like 4-5 hooks counting moving the dummy but ye i can agree
see? talking not arguing (talking for all) :3
I’m not home rn, if you will not stop arguing I will say something also
choice + /swap
ill stop here though
why just remove choice for like no reason
1
1441
You know, like quantum entanglement - on the first part, players decide who should do what, and on the second part, everything is already decided
physics
best analogy
and we let them decide if they want to be entangled in a world where everything is preset
arent we heros?
lol
and why are you demanding that the map should be like this?
the best solution i see is letting choose everypart since i dont like the forced parts
but the only forced rn are in the situation u say markus so idk
bro these rules are so old
why our map in particular though
is my question
i dont read nothing about choice, i see only letting do, and its done
rules anyways
some rules are meant to be broken
some smartass
thats quidelines...
This debate could be endless

1
well still doesnt change that this rule has never been severly enforced
solution we expect another tester
mb, guidelines*
The map is also longer than yours and the imbalance is well masked by a section of 3 parts instead of 1 part, the same is done on cansada
what?
so cansada also unbalanced?
wait another tester test this map
1 guy does 2 parts and the other 1
like VeNá 💀
unbalanced is unbalanced
easy decline
yesYes, but the map is also longer than yours and the imbalance is also well-disguised
oh so if i hide it
its fine?
ye i think
also only like 3 parts longer
in this map you can choose to not have unbalance
but given the length of the map this is unlikely to work
speak louder
its like 3 parts longer i dont know why your ramble aboout map length
like this is just so wrong lol
its average
and the parts are cramped together
if we look at playble length
its the same
Just wondering, are you guys still going to fix Deep?

papros working on it i think
the first one? ye ill work on it
ok Thanks
funny skip
ye doesnt matter small hard and not for speed
cool tho
u decide, i have changes so just tell me the change
why are you writing for 20 straight minutes

3
xd
decline moment
4
gg
only wait guys xD
i think he afk atp orr he gonna reject with a full paper
lol
Sometimes he's just being cute. :3
theres no way theres this much text
1
He is writing an essay

wee, wee, Are you here?
hes gonna reach discord character limit at this rate
He fell asleep when he started writing
he wrote a letter then fell asleep
someone @ me if he awakes
he stopped?? :o
nop
xd

2
you could beat celeste chapters 0-9 already
i no xd
only 8
Okay I read almost everything what was sent today. First of all, why not release but map is staying still and no one want's to test it - we are all the people, testers, mappers, we all do it for free. Your attitude to everything people write sounds something like this: "This is how I see the map, I won't change what you say until 10 people point it out, then I'll believe you and change it." what was already done and you changed part only after a few people pointed it out. Or it looks other way: "These are all just preferences, I won't change anything." Testing is based entirely on preferences alone - one tester prefers one part this way, another tester prefers another part that way. We leave full control over the map to the mapper, that's true, but with one caveat - testers exist to ensure the map plays well, is passable, we check for bugs, etc. If you don't believe in competency of Ybivawka, Markus, Flaundie and Me - wait for other testers who might share your opinion and you will finally be satisfied but then don't say "When release" in this channel, please. Second thing - imbalance, big issue, not fixed. Actually 2 types of imbalance on your map. First one - Consistency(was mentioned not long ago and you finally agreed on it) Second one - fair play for everyone. You say this map is having an ability to decide who will do the next part(btw your main argument about it). But just let imagine they will not decide to make it fair for everyone, so that means there is not enough of gameplay for everyone? So that means you violated rules? (guidelines, call it whatever it doesn't change a meaning, we all should follow it because we all wan't our maps to be good as possible) Third thing - "Other maps have inbalance so why should I make balanced map then?" why then we tried to make Not Novice as balanced as possible? we could've just say this excuse and doesn't change a thing on the map.
4th - spirit. Map was released almost 2 years ago! we are moving. adapt your gameplay to the newest standards. Spirit has also other problems on the map btw, should we then also make the same errors on our new maps? Or what are you trying to say by your statements? Even if we released some new maps with issues - that means they weren't that noticeable and/or didn't have much of an impact on anything, but if 4 official testers saying that your map has some issues - it should be noticeable enough then huh? 5th
some rules are meant to be broken some smartass I hope you are joking rn I can't believe this words, so by this logic - you are the chosen one and you are gonna write new rules that everyone will follow and you are also allowed to violate every rule now? Until you are not writing new rules I hope you, me and everyone else will follow the current one. 6th - Some additions to the imbalance of parts and your map being compared to the hh maps, why exactly your map disbalanced that much and violates rules until the rules will not be rewrited more carefully for every possible situation.
Your map - is teamforced, that means your map is only for 2 players which leads us to some thoughts - if the map is only for 2 players, If your map is teamforced - your map isn't capable for being played by more than 2 players and still be good and that means parts maybe, just maybe should be distributed without taking into account the other 62 tees on non-teamforced maps. If the parts are distributed only for 2 tees, why parts are not distributed equally for 2 tees? Of course! We have a magic /swap, but /swap is a server-side command that are not connected with mapping and basically shouldn't be an excuse for any mapping problems. And this case - is the mapping problem case. /swap is might be used only if one tee aren't skilled enough to make the part and needs help, or in some other situations that are not connected in any way with mapping, again. Swap is not a panacea. At the other hand, HH maps - are capable of 64 players to play on it, parts are made with taking into account other tees, skips that may be done with other 62 tees etc. Your map have no t0 skips, aren't capable of 64 tees, again. I don't even know who started to compare it with hh maps, but the fact that you kinda agreed with it and made as excuse for something is just an incredible level of shirking responsibility for one's own parts and map's structure itself. The final thing - I don't think your map is bad or worser than other newest released maps. The main issue - if only you were more cooperative - your map would've been released a lot of time ago. I return to your map time by time, weeks by weeks and literally nothing is being changed. You have an excuses for everything that testers and players say. With this attitude, no one wants to test anything because they know the mapper simply doesn't care about their feedback and have he's own rules, excuses and solutions.
oh god
thx
damn lets get my glasses

sorry
-# i actually forgot the map is teamforced...
I think the problem may also be in the experience of the mappers and they may not understand what to improve / consider that everything is ready for release in terms of their experience. this is the biggest misconception, and I was in the same situation when the testers wrote to me that something was wrong, and I resisted inside and was sure that everything was fine, but if I looked at my old maps from the point of view of experience, I wouldn't even show this shit to anyone.
You may be right from your point of view when you don't want to change something, but testers don't just have the role of testers, they try to hire people with more experience, and when we ask them to improve something, it means we know for sure that it can be done.
he actually did
First, thanks for the time for writing this. I agree and understand most of the stuff you said. Imbalance; Instead of putting all the parts in line would it be good to put them in pairs? so forced to have same playtime?? or should i put all together?? Now, about the other points, i agree, the conversation just turned into a fight, (i actually strugled to find some stuff) so sorry for the parts i intervined. For last, thanks again for breaking it up, and we will work into improving our mistakes.
Ill wait for ililja to respond before reorganizing the whole map structure, but i will be out for a week or two, so if ililja can do it then good but just have in mind it will take a bit
that statement was more of a joke yk sarcasm exists
but ty for taking youre time ill change the map structure and keep it in mind for my future maps
spirit was 2 years ago
in terms of moderate maps its like 10 maps ago
like idk if i should move a part back so it fits
like if you count the deep as filler
its fine
but if its a part
it doesnt fit
soo
idk if i should ping tester ill wait and do smth else in the meantime
tyy
also i changed the deep part to be a bit harder you think its still fine as a transition?
ima just change it back
i got to change the filler still so just leave sum space and i make it larger or idk
its a transition and if you make it harder it might count as a part
which will lead to me crying
cus i gotta rearrange the order of parts
xd but then ther is only 1 deep???
like
there is 2
but one is deep transition
ig
the other gotta count as part
yeah i think so
wait no
well ig
idk
im stupid
ive done the connecting parts
so
now onto design errors ive caused
can i see structure beforee
pls
i can send you the file
only the first half changed
second half stayed mostly same
not at home
just cap the game layer
like send you screenshot?
ye
k
i keep sayin cap
lol
like his solution takes more blocks+no cp visible and its weird+it takes longer bc its 2 steps
or we can just use cp for all and dont mix idk
literally no meaning to make tps there
?
we mean the use of from/cfrm
he says best way is to just move the other part left
i see a 1
i see a
- Forced play for both tees, added symbols for back and teleporters (!!! CHANGED THE ICON MAPRES, ITS NOT OPTIMIZED !!!)
- Changed 1st deep
- Forced play for both tees
- Changed a bit
- Moved
- Added plat in fly part to get dj
Also, the block mapres is not optimized anymore aswell, did changes in the automapper, updated, and didnt have the optimized version, so its the blocks and the icons
Retsot gonna have fun with the design bugs lol
Also, point 2. is open for suggestions to change
3
can you tell what new blocks were added in harmony icons
nvm
the back and the diamonds
can i just fix design bugs myself
ignore the left dark circle
im a bit tired will find more stuff later
yep, i noticed but didnt remember my own rules xd
sure
it should go by the border not inside
you mean it should not have freeze in the circle?
ye, around, not in the circles
i forgot to change right dark circle btw

ill do
just thought for a bit, and it looks weird curved into freeze, it only should curve into blocks, the end fly part its an exception since its ONLY touching freeze, so its flotating
^ ^ + minor changes
how is it 2 times larger
dafak
oh
sec
grabed wrong fil
^ ^ + minor changes
better
what was the website that made it smaller??? dont remember
Why did you say that here?
because its a thing we talked here a lot so i would like ur opinion
but i can put it in mapping
say in
#meta-testingokee
- column goes directly into tele 2. not a direct collision, they are just passing by the sides
thats the difference i saw
so we changed the unbalanced issue that youre so obsessed with, is there still any issues or is it ready?
get ghosted
:c
lol
can u try instead in the first one making the tele normal and curving the stopper and send me a screenshot pls
maybe it looks betta
ill implement what you think best
or not implement at all since one of them is already in the map
.
im gonna trust papro on this
i like third, blue curved into tele
Ililja's message ^ ^
if its a big deal i can change but idk
u can curve the blue, i think it will look good
so you mean the 3rd screenshot?
im dumb
why not release atp
i think theres been enough tests and the only issue was fixed
why not release
2
i only did the 1st
i left what melon said unchanged
id say do it, it makes sense
IM BACK!
hehe
biggest update ik
entity bug*
whatever
nice changes
😩
plays good and smooth
nice work guys
u played it in the previous version right???
thanksss :3
@ililjaidk
the one that on servers
ye u did
loooong texts in this channel xd
I'm thinking about 3 stars mod
whatchu thinking?
it gives it later
ye thats the intended
yeah but it might do the other guy also
uhhhhhhh
nevermind, weve already discussed a lot about it in this channel
we can swap them around, but the deep part would be done in the other way, right to left

particularly, I don't think it a big issue here cuz the move is kinda easy and small
i mean if u wan't to fix it just ping me when ure done
if its not needed we wont, if its needed we will
its smol solo
i dont think its needed
imo
.
whatever testers say

just wanted to state my opinion

yeye ik
I don't really care, the move isn't very difficult and overall the map plays well, but my point of view may not be supported by others, overall it's impossible to say that I'm very wrong or right in this
3
!!!!!!!
i'll put ready and if someone from testers will point it just fix it then
yay
6 months
copycat
2
ily
:3
xd ye
u can send it too if it makes u happy :3
Ddmax
3
it has really creative parts
3
Bloom 2 when?
2
maybe some day
you do, i just dont wanted to have it so timed so you dont need as much but ill check it maybe i add one more freeze
uhhh any idea how to solve it
how?
ill do the other 2 when i have a solution
isnt that more of the players fault?
like other guy didnt give him dj
its his fault
most drag parts dont require dj, so people will often skip it and fail
maybe just a sign will do
MMM
i can add a refill but a lazy fix
i meannnnn in reality u dont need dj all the times, u can do without (but harder)
i have 3 options, someone choose:
- Dont do nun
- Lower hook so dont need dj
- Add more freeze so u cant go that far
i still think its players fault
for not giving dj
like in hh its your fault if you dont give dj
not mappers
hh one thing, drag other ;P
Fact!
and if u dont refill jump, the part is still doable without so
I dont like the block structure on the second one
wdym
It looks messy
its a column wym
🍪
Face reveal
at map release
I think thats as much as i can do
more will change gameplay too much
When second ready?
I can add the arrow, sure, but for the ground i prefer having space to breathe 😅 but the parts where u need to put him in a place in the ground, theres tele indicating, as you can see in those screenshots
give me a min and ill upload
the dot is not visible in default zoom is what i mean
you can argue that people should look at the part beforehand, but we know our monkeybrains
i mean the tele columns
i can instead add the arrows pointing down in the holes
ahhh shi i gotta add the tile to the tileset now, why is optimized nowww lol
ddnet optimizes automaticly right??? it will remove unused tiles?
twmap will do that, yes - unused layers and compression AFAIR
okey
either that or in the corner sounds sane to me

oh eh,
@murpisince
@wee.twstepped down for now, can i use his ready on this map to still fully ready this map?

or should we reset
L
148kb
@.cammo.sry

huh
Sounds fine, unless you have concerns about the map.
not at all, took a look at the made changes, i'll ready this
1
i'll think about it for a few mins if i'd put this 2 or 3*
i think its 2, but i wont argue a 3*, few more points ;)
the tiles i sent are also format optimized twmap does not do that
i can make the tileset with the added arrow but idk how to format optimize
give me a min
meh, looking at Cansada and Dote.. 3* it is
niceee
give me a moment ill uplaod the good one
Yay
im free
dont rush sending the updated version, need to wait 15 minutes since the bot (can) hit a ratelimit every 2 updates
and what happens if i do
curiosity
well i have it ill do something for a min
as in, you dont have to stress yourself in sending it ASAP since i cant ready it up, you can still send the map in xd

1kb only
1
:3
1
damn. i need a volunteer Tester since my reset rm -rf'd Wee's xd
reset?
i put it into waiting, then resetted it to ready it up xd
ah xD
sad
why is it again release candidate huh
release candidate > waiting > not more release candidate
melon > ready > only 1 ready > release candidate again
a
Hi hi, cute map. Just a few small things:
- You have cp 1 twice.
- Remove the undeep or mark it in design. (I don't see a reason to keep it)
- Unmarked in entities.
- Why are you not moving these teles all the way in the corner?

- ^
- Not really worth to put cp5 here in my opinion.
- Unmarked in entities.
- Same as 4 & 5.
- & 10. Corners.
fixed all things mentioned above
can you release it now?
not release
ready
it had alredy 2 release candidates :P
i mean
maybe you should wait patiently rather than mentioning tester :/
he already put it in ready lol
but then bananencie put it waiting so it reset
idk
we will just wait
Ah, I forgot: Remove the deepfly setting, it’s not needed and I would probably slice the mountain so it doesn’t extend that much outside the visible area. (I’d personally put it in detail as well but the map isn’t that big so it’s fine I guess)
you can skip the second deep part if we disable it
Put the mountain in detail as papro said you can skip scnd deep part so itll stay
It is off by default, you don’t need the setting. The test servers just behave slightly different.
since when is it defaul
A few years? I don’t remember the date.
i say it because in a dummy map i made i was told to put it
idk
removed deepfly
Which map? On DDNet servers?
Might be a thing on dummy maps actually.
LGTM!

2
Try again.
why would in every server be disabled by default, and enabled by default in the only server its needed to be disabled
the bot trollin
@ililjaI have no idea. xd
Optimized:

6
YAYY
@ililjaGGS
Ggs^^
Finally a good mapper🫶
3
when is the release date gonna be decided?
next week azael is released, and normally its a map per week when theres a lot, so i guess we are next or there will be an empty week
10-15 may
prob
16 may probably
Just wait until Snail sees this channel.
This week will be a quiet week because Springlobe 4 was released, and it's popular (and difficult), drawing all the attention to it.
well yeah
but azael is releasing next weekend
so or we are next or theres a lil gap :P
next
nice
azazel not famous 😭
then its 9/5
normally its saturdays
i tried to play it i swear but i was stuck at start lol
ill figure it out in release and ill make a vid if i complete it :P
ok Thanks 😄
;)
whats the hard part
we can nerf it a bit
he means the part doesn't match the rating (mod 3)
Tbh I think this map should be mod 4 or 5
yeah ik im asking what the hard part of the part is so i could make it less difficult
i dont see this being a mod 5 but 4 maybe
soooo??? whats the hard part
we gotta know to change it -.-
It is hard to put your dummy on 2nd platform
i think its ok but you can maybe move it a bit to the left
ima move it to the left
2 blocks
done
oh its out of ready again
xd
hope the bot doesnt act up this time
NOOO xdddd
novas fault
:3
I don't think that's a good change.
do you think its hard??
or it was ok?
If you actually want to nerf the part a bit I'd put in some more effort. ^^
isnt that unchanged
oh its closer
You have a wall to drop the dummy from, kind of lining up with the left side of the undeep platform.
Otherwise I think the previous version was better.
(vote!!)
ah
what do you think
with a wall
id say that or take it back, now its harder
is that wall?
i prefer as before, but 1 block instead of 2
why is not ready anymore :C
Optimized:
thx :D
I feel like that was not worth all the effort but ok. :P
it works well
it felt empty + if you try to back jumping above, you will probably not reach, so you can touch it to go back, which was the intention
but you have tp under
ye but sometimes you maybe wanna back jumping idk
mainly is deco
and personaly i would add kill tile instead just for fun + make use of it because is only from outside
we dont want kill tiles in the map
the only are in the outside as decoration
i know but it would be funny
nah
Yes replace all freeze with killtile pls
solid map👍 great parts
📎 Bloom_skip.mp4 (46.66 MB)
ig this skip or if its intended

gotta love the 1 frame :3
discord is shit you can watch it in google if you open discord there

ig this isnt really a skip since it still follows the original route while being harder imo
most of the time you gonna pull him into the tp

did it first time
O:
but its your choice to keep it or not :D
it flows well either way
i dont think theres way to fix it xd
i dont think its worth changing
@ninja25226whatchu think
cant see
can u send the video in dm maybe it loads
open it in google
cant, im in phone
hmm,
uhhhh for me that's ok
I prefer liquid maps
Gas maps lowk fire
Or highly flammable
Depends
gas maps are gas
when release
when release
When release?
-# 10ddcoins
10 ddcoins
10 ddcoins transfered to your internet wallet
4
now gotta release
:P
if you want a specific day to release this map specify it now, snail will otherwise schedule it as soon as he sees it

1
id say a tuesday from 7:30
or thursday same hour (pref. tuesday)
is that ok for you??
tuesday after 13:00 works for me
ill be back then
then it's Tuesay 19:30 (Spain time (i don't know time zone sorry))
im fine w that
<t:1779211800:F> good for u?
yes
k
Haaaiii :3
Im huge fan
Are you gonna make more maps?
Make sure to not make them this ddmax, tho
xdd
if u want ddmax check vappys maps
D:
But I dont like oldschool
🐣
opsie
I have also found some issues with ur part
harder and slower, im okay with it
same thing i guess
@ililjau say
I think its gona be faster if done properly
not at all
but you are right with that one (its safer)
is much faster the other way
mmm, maybe we could expand the stopper
yeah
how much blocks are needed?
n you can block the 2nd with wall
2-3
anyways ill let
@ililjachoose
but even if safer, i think its ok idk
will it shedule the realese time?
both arent major skips
and the one on my part is slower even
thats what i said
well i generally dont see the skip on my part as a real "skip" since it loses time if papro wants to fix his part its up to him
what you think testers
we dont think we should change those parts
what do you guys think
everything it's ok with those parts I was only here to told you about those unintended ways to do parts
this part always had some space allowing to avoid the intended way, which I didn't liked, maybe making more stoppers worth it actually xd
Looks just like an alternative way, not worth fixing. It was worth forcing one move right away, but it already seems to make no difference at this pre release moment
I don’t think that any changes are needed here.
*️⃣ snail
?
Hi
😥
3
4
2026-05-19 19:15:05 I chat/server: *** 19. Nixus & [D] Nixus Team time: 05:43.72, better than 89%, requested by Nixus nice map bro
gg :D nice time
thx
Almost everybody that talked to me said its 4* not 3
idk if its possible to change or its a headache? or is it really ok in 3? idk, just bringing the info
It's easier than not novice which is somehow 4* so well... blame difficulty inflation
where our roles :(
Ping @

.
no message has been deleted https://discord.com/channels/252358080522747904/746534464984973323/1452196235376201780
then where did i read a message somewhat like: "i don't think the role should be given for only having 1 map'
no idea ive never seen a message like that
idk ive red it in notification clicked and there's not sight of that message xdd
added
@ninja25226does ililja_ want it too
yeah can you give it to me too
thanksss
I just think this message should be in another chat
And I am kind of wrong
well, its a good channel since its a fast way for him to check im mapper no?
Yes, but I wrote about my deleted message. But anyway I was wrong so glad that you got mapper role
ah ok :)
saw u got it as well
Ya
When change name to paproninja in this discord 😴
:c
ikik :CCC
its not normal that amount in a new map but ig we were targeted lol
Map is so fun even botters spammed more ranks than other maps
4
Truers
should i take this as a good thing??? 😭😭
Ofc
Moty
thanks tassers for tassing my map!!
4
I wouldnt phrase it like that
lmao
Uhh idk if thats any better
i mean the first version is a very descriptive way to referr to the amount of tases
I dont think engaging in questionable activity’s with maps can sound right
now?
Now thats peak
Btw guys you have my vote for Moderate MapOfTheYear

When is the map being released, then?
I wanna play it on the official servers already TwT
-.-
its releasing in 2067
bud go play
You are evil
Mean
-.-ç
but can it be released?
You need aproval from the testers first
let me hold you while saying this
the map is released
from yair17?
I thought Yair17 wasnt a tester anymore
Silkpost. Thats a lie >:(
then it was Jose varaselgas
I thought Yair17 wasnt a tester anymore
x2 combo ahh
OwO
He is placing maps instead of couples now?
Wow
At least, he wont be terrorising any more people :(
I have such a bad internet connection rn
1 month open the channel (27 days) @admims
bro really did @admins 😭
3
it's based on inactivity and every now and then we keep talking here
if you didnt say anything for one more day it would have been archived
it didnt archive after a week O:
blud like ts it isnt going to be never lol
bloom shall live!
bloom shall bloom
make "Hydrangea" pls
wha
you want me to do a map around that? or what u mean?
yes
colab??? :P
I would do it, but I've already made a map and I'm waiting for certain people to test it
wdym
i have
#☑👶sonoand
#💤👶the_forest_2in testing And I have one more to release after these.
well doesnt matter if we have to wait to upload
hmmmmmm
sure
!! niceee
dm me
