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please help me justify is this harder or easier or similar to my first map while testing thx




i did not play it entirely but, what i conclude to where i played is that is almost in the same level as the first one

this is ok for me because no advantage while speedrunning this map

and why not delete it so? its just there to say hi im here

fine

i change it

the reason i put this hookblocker


I think too this is ok, but whatever he changed already 😁 the normal way was easier for me

yea i know this and im ok with it (because its fkn hard 4 me)

i would like to know if have other solution on this



part8 extend the length of tele and change abit on rightside, also i let that blue swing become rarely happen

please help me check out did part9 and part12 still easy to cheat when youre free xd

fix some corner

hmm.

Wouldn't it be better if the hooktrough's were a little more evident?

its already quite easy

cp 3 and 13 are way gayer then most parts

makes the map little unbalanced

cp 13 has bit too much hook blocker

its probably so you dont put him on edge and cheat

this is my debrief, Some part are interesting but some of them are just a copy from drepressed 1 or other barren like map + Parts are not balanced design of the map needs a better color palette (darkoort and pipou agree), we can’t differentiated HookThrough with UnHookable + Maybe add logo at start(name of the map and the mapper)





to much entities and 60/70% of the parts are cheatable

old parts reload map

oh y entities are better

but most of the cheat aren't fix

ye he said he's okay with most of them

ok ...


hm map not updated? some of the cheats already fixed

for weak sometimes dummy will swing inside the stopper and i didnt hope this “sometimes” happen

literally all of it still possible, qed tried

difference is just some of the cheat become more risky to perform in run

for weak hook if they fail to gain falling speed like this it will block but doesnt matter to strong, same for me i dont hope this kind of "sometimes" happen due to strong weak difference (even i allow to spec)

actually it already impossible to edge that on where i put speedup but who knows, i put it just in case there are lucky person in a million that skill are not able to do multiple run in a short time and get that edge then ragequit


logo add (thx Cøke) and adjust abit on background color + let unhook brighter


wrong upload sorry

Ok, but I think it's not a big problem when u can do other ways in a moderate map

ye

ok map is fine like this just cp 10 u can jump for speed but suck with weak for moderate people but replace the corner unhook in the cp 8 + change entities

u can do like this

the teleport was useless and to much unhook + the corner ( it work) the only probleme is the 2 cheats still there

lemme think about this

both cheat is ok for me

ok

now i remember why i put the corner like that

it is possible to pass with weak but I dont like the feel when other fail this and not knowing why (me also dont know)

that corner would not change anything about the flow and people never know weak will happen something like what i shown so why cant i keep it




yea that corner i didnt change to unhook



yes its me




need better jump + hook later = work



they dont like ur design 😮 maybe they dont know the old 😄

no i do let bg become abit brighter and unhook not bright enough, so its hard to spot which is ht and unhook

+1


fixed the logo


im so excited, depressed 1 is good, cant imagine how this one is gonna be

then youll be disappointed

why didnt u just say "depressed"

how if he is insane player and findout my map is boring


little changes on the border

old one i force them to do a late hook so its hookt, but now im ok for those want early hook so ill keep it

both acceptable for me

👍

im not sure about the orange end

maybe make it smaller xd

and the shadow looks not good when u zoom out, there is an other way to do it better

para x and y , like u did with the moon

map should be ready after this

$waiting

wdym orange end

the shadow will looks more weird after adding para x due to clip, or just i have no idea how to fix this

sadly cant add para x y to the clipping


detail "yes" for the moon and star

and removed the last "turn off entities"

other same

didnt make changes on zoom out weird look

or is it acceptable if i let the end fit the max zoom out view?


yeah


should be also being fixed for 21:9

if im not miss calculated


able to solo finish if it become closer, so no

i dont see any problem on this tele and not annoying imo, just need to step more back before jump, no

ok ill remove it if you really want it to be clean

let them get misdirection is part of the fun i guess, im ok with this


Then place it upper to avoid solo finish but it's actually to far

ok but only few block closer, i dont want it to be too high


closer now


please note me if it is possible, so far impossible for me

tried several times, but no success. maybe just me nobo xd

so far i think its impossible

just no way to get enough speed

but what i scare is some pro do something i cant even imagine then magic happen

fixed some corner


$optimize


$ready 5

Why this map was released and tested faster than mine?

xd

There is no order that has to be followed, everyone tests what he feels like, sorry that it takes a little longer.

congratulations
@cheeser06132nd map ! I have 2 maps to ) <3

thx for tex senpai


good job

Nice

Congratz :0!

then this map release exactly on my exam date

real depressed

you can ask snail for another date if you want

no need xd



just play the map

who cares about studying

tru


1block lower




ok

$ready

done