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please help me justify is this harder or easier or similar to my first map while testing thx
i did not play it entirely but, what i conclude to where i played is that is almost in the same level as the first one
this is ok for me because no advantage while speedrunning this map
and why not delete it so? its just there to say hi im here
fine
i change it
the reason i put this hookblocker
I think too this is ok, but whatever he changed already 😁 the normal way was easier for me
yea i know this and im ok with it (because its fkn hard 4 me)
i would like to know if have other solution on this
part8 extend the length of tele and change abit on rightside, also i let that blue swing become rarely happen
please help me check out did part9 and part12 still easy to cheat when youre free xd
fix some corner
hmm.
Wouldn't it be better if the hooktrough's were a little more evident?
its already quite easy
cp 3 and 13 are way gayer then most parts
makes the map little unbalanced
cp 13 has bit too much hook blocker
its probably so you dont put him on edge and cheat
this is my debrief, Some part are interesting but some of them are just a copy from drepressed 1 or other barren like map + Parts are not balanced design of the map needs a better color palette (darkoort and pipou agree), we can’t differentiated HookThrough with UnHookable + Maybe add logo at start(name of the map and the mapper)
to much entities and 60/70% of the parts are cheatable
old parts reload map
oh y entities are better
but most of the cheat aren't fix
ye he said he's okay with most of them
ok ...
hm map not updated? some of the cheats already fixed
for weak sometimes dummy will swing inside the stopper and i didnt hope this “sometimes” happen
literally all of it still possible, qed tried
difference is just some of the cheat become more risky to perform in run
for weak hook if they fail to gain falling speed like this it will block but doesnt matter to strong, same for me i dont hope this kind of "sometimes" happen due to strong weak difference (even i allow to spec)
actually it already impossible to edge that on where i put speedup but who knows, i put it just in case there are lucky person in a million that skill are not able to do multiple run in a short time and get that edge then ragequit
logo add (thx Cøke) and adjust abit on background color + let unhook brighter
wrong upload sorry
Ok, but I think it's not a big problem when u can do other ways in a moderate map
ye
ok map is fine like this just cp 10 u can jump for speed but suck with weak for moderate people but replace the corner unhook in the cp 8 + change entities
u can do like this
the teleport was useless and to much unhook + the corner ( it work) the only probleme is the 2 cheats still there
lemme think about this
both cheat is ok for me
ok
now i remember why i put the corner like that
it is possible to pass with weak but I dont like the feel when other fail this and not knowing why (me also dont know)
that corner would not change anything about the flow and people never know weak will happen something like what i shown so why cant i keep it
yea that corner i didnt change to unhook
yes its me
need better jump + hook later = work
they dont like ur design 😮 maybe they dont know the old 😄
no i do let bg become abit brighter and unhook not bright enough, so its hard to spot which is ht and unhook
+1
fixed the logo
im so excited, depressed 1 is good, cant imagine how this one is gonna be
then youll be disappointed
why didnt u just say "depressed"
how if he is insane player and findout my map is boring
little changes on the border
old one i force them to do a late hook so its hookt, but now im ok for those want early hook so ill keep it
both acceptable for me
👍
im not sure about the orange end
maybe make it smaller xd
and the shadow looks not good when u zoom out, there is an other way to do it better
para x and y , like u did with the moon
map should be ready after this
$waiting
wdym orange end
the shadow will looks more weird after adding para x due to clip, or just i have no idea how to fix this
sadly cant add para x y to the clipping
detail "yes" for the moon and star
and removed the last "turn off entities"
other same
didnt make changes on zoom out weird look
or is it acceptable if i let the end fit the max zoom out view?
yeah
should be also being fixed for 21:9
if im not miss calculated
able to solo finish if it become closer, so no
i dont see any problem on this tele and not annoying imo, just need to step more back before jump, no
ok ill remove it if you really want it to be clean
let them get misdirection is part of the fun i guess, im ok with this
Then place it upper to avoid solo finish but it's actually to far
ok but only few block closer, i dont want it to be too high
closer now
please note me if it is possible, so far impossible for me
tried several times, but no success. maybe just me nobo xd
so far i think its impossible
just no way to get enough speed
but what i scare is some pro do something i cant even imagine then magic happen
fixed some corner
$optimize
$ready 5
Why this map was released and tested faster than mine?
xd
There is no order that has to be followed, everyone tests what he feels like, sorry that it takes a little longer.
congratulations
@cheeser06132nd map ! I have 2 maps to ) <3
thx for tex senpai
good job
Nice
Congratz :0!
then this map release exactly on my exam date
real depressed
you can ask snail for another date if you want
no need xd
just play the map
who cares about studying
tru
1block lower
ok
$ready
done