#OWL
"OWL" by JuiKODY [Novice]
DDNet 09/07/2024 7:31 PM
@juikody

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

OWL.map
544.49 KB
DDNet 09/07/2024 7:31 PM
DDNet 09/07/2024 7:31 PM

Map :lady_beetle: :

juikody 09/07/2024 7:37 PM
OWL.map
544.56 KB
juikody 09/07/2024 7:37 PM

with cp

DDNet 09/07/2024 7:37 PM

Include a changelog alongside your map updates (preferably with screenshots).

juikody 09/07/2024 7:44 PM
1.PNG
154.96 KB
juikody 09/07/2024 7:44 PM

all cp ^

wesomes 09/07/2024 7:50 PM

too much fail moment for a novice, not?

juikody 09/07/2024 7:51 PM

this can’t be called brutal/

catseyenebulous 09/07/2024 7:52 PM

Hey there, if this is your first map it's pretty good! :) Better than what most would create when just starting out I'd say but unfortunately not good enough yet. Here are some tips and examples:

In general the map has very bad spacing at a lot of parts. Meaning there is not enough space to complete the part comfortably. Also I think a novice map shouldn't contain any kill tiles. Or at least not inside of the map.

  1. One example of bad spacing. Once you get through the first tile it's very difficult to get your partner.
  2. The last catch is very tight with the tele being so close below. The tele should be lower and as mentioned before I don't think it's a good idea to have killtiles inside a novice map.
  3. Again very bad spacing and repetitive. Very tight and you have to wait a lot because there is no unfreeze.
  4. This is very difficult I believe no novice player would actually get trough. Same as mentioned though - no killtiles.
  5. Again an example of repetitive gameplay you do the same things almost 5 times in a row.
  6. Tiles that don't exist.

General issues:

  • The map has a lot of spacing issues and the parts are often very tight.
  • The parts often repeat themselves.
  • The drag parts are very similar to each other and don't offer anything new.
  • Don't use killtiles for novice maps. :)
  • There are skips that pass whole parts.
catseyenebulous 09/07/2024 7:53 PM

Two skips.

juikody 09/07/2024 7:53 PM

this is not skip

juikody 09/07/2024 7:54 PM

but this..

juikody 09/07/2024 7:54 PM

ok, I think we can do about it

catseyenebulous 09/07/2024 7:54 PM

There is a whole part below that's not being used. 🤷

wesomes 09/07/2024 7:55 PM

It wouldn't be a skip if it was intended to be that way

juikody 09/07/2024 7:55 PM

ok, I need time

catseyenebulous 09/07/2024 7:55 PM

I recommend you look at some of the newly released novice maps and keep improving at the game we are always happy to see new mappers!

DDNet 09/07/2024 7:55 PM
@juikody

Your map submission has been declined.

catseyenebulous 09/07/2024 7:58 PM

I suggest you to get more experience and test your own maps a lot. :) Always feel free to ask questions about your map in

#mapping

and don't let this decline discourage you. This is a pretty good start. ^^

juikody 09/07/2024 7:59 PM

don't worry, I'm already fixing everything that prevented my map from being issued

wesomes 09/07/2024 8:01 PM

By the way, try to find some textures, map will look better!

catseyenebulous 09/07/2024 8:05 PM

Careful that you don't spend too much time trying to fix something where a whole rework would be the better option. Please have a look the maps "Grell", "Cliff Charge" or "EasyRight 2" to get a feeling for the current standards.

juikody 09/07/2024 8:25 PM
OWL.map
548.98 KB
juikody 09/07/2024 8:26 PM

I removed skips and most of the killer tiles

juikody 09/07/2024 8:27 PM

final

juikody 09/07/2024 8:28 PM

Do I need to create a new ticket?

juikody 09/07/2024 8:34 PM
balami. 09/07/2024 8:36 PM

maybe you uploaded the wrong version, the spawn is in the middle of the map and some issues are not even fixed however the map has still many issues and i suggest you to get an idea about good spacing and good gameplay before you rework this map. it's not easy to get this map into a releaseabe state, that's why we declined it instead of asking you to change some issues.

juikody 09/07/2024 8:39 PM

I currently have 230 hours of play time and have a complete understanding of the game. So I decided to try my hand at creating maps, I really want to finish this map, so could you please write down everything that needs to be corrected

juikody 09/07/2024 8:40 PM

except for spawning in the center of the map.

juikody 09/07/2024 8:40 PM

...

juikody 09/07/2024 8:41 PM

normal spawn

OWL.map
549.01 KB
gazebr 09/07/2024 8:41 PM

if you think that you have a complete understanding of the game - you dont have a complete understanding of the game

juikody 09/07/2024 8:42 PM

Thanks for trying to talk me out of making the map, but you won't succeed, I still want to finish it.

juikody 09/07/2024 8:43 PM

you said that there is not enough space on the map for a comfortable game, so I need to increase it, right?

balami. 09/07/2024 8:44 PM

230 hours is not much, you didn't even finish a single moderate map (there are novice maps, moderate maps, brutal maps and insane maps for multiplayer)

juikody 09/07/2024 8:44 PM

ok, I got it figured out

balami. 09/07/2024 8:45 PM

im not talking you out of making the map, im telling you that this map has no chance to get a rework in testing, because we don't have time to make every map good if a tester/player likes your map, they can help you to rework it, but not in ddnet testing

juikody 09/07/2024 8:47 PM

but at first they wrote to me what was wrong with the map and I corrected everything

gazebr 09/07/2024 8:48 PM

Here are the examples of modern Novice maps (EasyRight, SeMang 1, Lavender Forest)

gazebr 09/07/2024 8:48 PM

And here is a map "Purple Panic" from 2014

balami. 09/07/2024 8:49 PM

you didnt fix the spacing, the repetitive parts nor the drag parts, nor the kill tiles

gazebr 09/07/2024 8:49 PM

While your map is playable (which is already a good start in mapping) its gameplay is very outdated (every drag part is simple rehooks and wall hammers, the map is very claustrophobic and also not novice difficulty)

juikody 09/07/2024 8:51 PM

Why couldn't you write about this from the very beginning?

I ended up wasting my time

gazebr 09/07/2024 8:51 PM

i mean you were warned 🤔

balami. 09/07/2024 8:52 PM

why didnt u ask if you can rework the map?

juikody 09/07/2024 8:53 PM

.

juikody 09/07/2024 8:53 PM

I thought that was all

juikody 09/07/2024 8:53 PM

now I understand

gazebr 09/07/2024 8:54 PM

also you spent 30 minutes on your rework, which is clearly not enough rework = you have to remake your entire map while keeping some ideas you had thats why its heavly adviced to just start over in this situation - its just gonna be easier to map wide and clean from the start, rather than trying to somehow expand the map into itself

juikody 09/07/2024 8:55 PM

I don’t know how much or little time you understand, but while removing all the problems of the map, I tried to preserve its original appearance

gazebr 09/07/2024 8:55 PM

to be clear i think you can absolutely make a releasable map if you study recently released maps a bit, but it might take a few tries

juikody 09/07/2024 8:56 PM

ok

gazebr 09/07/2024 8:56 PM

here is an example of a rework (not the whole map, only a few parts)

gazebr 09/07/2024 8:56 PM
balami. 09/07/2024 8:59 PM

i see what you did

gazebr 09/07/2024 8:59 PM

the structure is basically the same but its wider and with some changes which make logical sense (redoing the deep freeze entrance, mirroring the deep part so its faster to start - stuff like that)

gazebr 09/07/2024 9:00 PM

also you can cheese rocket here but we dont talk about that 🤫

catseyenebulous 09/08/2024 10:46 AM

From what I can see I did twice. 🤷

juikody 09/08/2024 1:44 PM

if I created a new level but with an old name, do I need to rewrite submit-map?

balami. 09/08/2024 1:51 PM

you can re-use this name, you cannot use a name of a released map

gazebr 09/08/2024 1:52 PM

i think they want to know if you need to

#📬submit-maps

again with the same name or post here

juikody 09/08/2024 2:14 PM
OWL.map
767.29 KB
DDNet 09/08/2024 2:14 PM

Map :lady_beetle: : Debug output is too long, see attached text file.

juikody 09/08/2024 2:19 PM
OWL.map
767.28 KB
DDNet 09/08/2024 2:19 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 09/08/2024 3:26 PM

Moved channel back to TESTING.

vena6080 09/08/2024 3:29 PM

design not finish gameplay with a lot of issue (the way switch are used or stoppers) many parts cheatable gameplay not interesting enough

DDNet 09/08/2024 3:29 PM
@juikody

Your map submission has been declined.

vena6080 09/08/2024 3:30 PM

looks like D-word

balami. 09/08/2024 3:40 PM

some information for the mapper:

  • take your time when mapping, not many mappers can make a good map in a few days
  • this map is far below what we expect in map quality, you need to learn alot to understand how to make good gameplay
  • imagine 10 tees running your map, make sure every part has enough space for the t0 gameplay, space is also important for good gameplay, because it's much nicer to build up momentum while playing
balami. 09/08/2024 3:40 PM
  • u can ask here or in mapping for help about mapping, but we wont help you to rework your map in the map testing section