#Chill_Wood
"Chill Wood" by Kaniosek [Novice]
DDNet 09/10/2024 3:27 PM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 09/10/2024 3:27 PM

Map :lady_beetle: :

prezes3333 09/10/2024 3:28 PM
DDNet 09/10/2024 3:28 PM

Include a changelog alongside your map updates (preferably with screenshots).

__limonchik__ 09/10/2024 5:17 PM

skip

__limonchik__ 09/10/2024 5:24 PM
__limonchik__ 09/10/2024 5:38 PM
__limonchik__ 09/10/2024 5:40 PM
__limonchik__ 09/10/2024 5:41 PM
prezes3333 09/10/2024 7:49 PM
prezes3333 09/10/2024 9:02 PM
  • fixed skips
  • added this part to map
papotav 09/11/2024 5:35 AM

more skips

balami. 09/11/2024 12:04 PM

i started an internal talk with the testers about this map, because imo the design is unplayable and the whole map is too big (you want to zoom all the time, while the gameplay is not justifying that). the design overloaded and the contrasts in the background are too big. on novice i expect a playable design. this would require some rework, so i wont decide on my own, if you have to change it. freeze and unfreeze look very similar and some gameplay relevant contrasts are very small. just a small thing to add: the one time you put freeze on stoppers, its brighter than stoppers without freeze, because you put white freeze on it. it's inconsistent + unintuitive + the unfreeze on stoppers is not marked. screens:

balami. 09/11/2024 12:04 PM
balami. 09/11/2024 12:04 PM
tsin666 09/11/2024 3:37 PM

it's called EASTER EGG DEAL WITH IT !!!!!!!!!!!! xD not the first time that you have some stupid problems over something that is a simple easter egg. but still whats wrong about it ? why would you even mention it ??????? why you have problems with that ????? !!!!!!!! its a normal easter egg nothing else(inteded way is still faster) Welf I recommend I even tell you that you MUST play other games and see what easter eggs in other game levels are. making one way is borin and stupid. This makes the level/map more interesting and more "shocking" for players which makes it more exciting to explore =]

This easter egg is done correctly and there must be mooooore this kind of things on maps ^^ stop making problems over this kind of things.

balami. 09/11/2024 3:45 PM

You didn't address my point so i don't know what i should say now

catseyenebulous 09/11/2024 3:47 PM

🍿 Let's goo

tsin666 09/11/2024 3:48 PM

i did..., it don't have to always be a design element. Thats why its called an easter egg in other games. Stop making maps boring. Let mappers add things for players to explore.

@prezes3333

haven't checked the map but if there is only one of this kind of easter eggs then you should add more. If a player will see one then the player will think "ohhh maybe there is more this kind of ways, need to find them" sooo if there will be only one or two then they will be disappointed.

balami. 09/11/2024 3:49 PM

I didn't say "remove the easter egg"

tsin666 09/11/2024 3:50 PM

you mentioned it like it would be something wrong about it also the way you wrote it can be easly understood that theres something wrong about it. If its good then why even bother to mention it ?

DDNet 09/11/2024 3:52 PM

Map channel has been moved to waiting mapper.

balami. 09/11/2024 3:52 PM

Can you repeat my criticism?

tsin666 09/11/2024 3:56 PM

if you wouldn't think its wrong then why would you mention it in the first place ? =] what was the purpose of that screenshot in the first place ?

balami. 09/11/2024 3:57 PM

It seems like you can't address my point, so this conversation has no sense

tsin666 09/11/2024 3:59 PM

why would I want to adress your imaginary point if its you that can't describe it ? cmon why did you posted that screenshot ? (if theres nothing wrong about and you don't want it to be removed/changed then why?)

balami. 09/11/2024 4:00 PM

I will delete further spam, it just makes map testing more chaotic and there is no need for that

tsin666 09/11/2024 4:01 PM

as soon as you will remove that screenshot or answer the question what was the goal in posting it if theres nothing wrong about it !!!

tsin666 09/11/2024 4:01 PM

if you will remove the screenshot then you can delete what ever you want xD

louis.place 09/11/2024 4:01 PM

design seems fine

louis.place 09/11/2024 4:02 PM

just less contrast in bg (water thingy)

louis.place 09/11/2024 4:02 PM

yeah this is just a cute lil fun spot ngl

louis.place 09/11/2024 4:03 PM

but ur overreacting tsin ☺️

tsin666 09/11/2024 4:04 PM

its only bcs i don't know... maybe he wants to make all maps boring. Its not his first time when he focuses on simple fun to explore easter eggs. Mappers should add more and more of them. Give players parts in maps to explore.

gazebr 09/11/2024 4:05 PM

While I think as a standalone part this easter egg is fine (allthough most noobs will prefer it over the normal route) the main problem for me is this:

gazebr 09/11/2024 4:05 PM
gazebr 09/11/2024 4:05 PM

Yes, they are pretty small but I wouldnt want to worry about all these potential "easter eggs" while in 10 zoom

louis.place 09/11/2024 4:06 PM

yeah the zoom issue is kinda bad across the whole map

prezes3333 09/11/2024 4:10 PM

what does zoom issue exactly mean in this case ?

prezes3333 09/11/2024 4:10 PM

cuz i dont really know what to think about it

prezes3333 09/11/2024 4:11 PM

amount of space ?

gazebr 09/11/2024 4:14 PM

Novice players have an unfortunate combo of not knowing how to zoom + doing the parts without spectating 90% of the time, so in many cases on your map they wont know if its safe to drop the tee (The left screenshot if with default zoom)

prezes3333 09/11/2024 4:17 PM

in most cases they don't even care about reading signs which helps understand how parts works

prezes3333 09/11/2024 4:17 PM

why would they mind if there is freeze or tele

prezes3333 09/11/2024 4:17 PM

xD

prezes3333 09/11/2024 4:18 PM

but that's cool, I understand

tsin666 09/11/2024 4:18 PM
@gazebr

what would you think about this approach : novice 1 star or 2 star - lets hold the player by hand and don't let them fail/die/be scared of anything novice 3 star add some difficulty novice 4/5 star stop holding back and let them know that ddrace is full of scary pits of death ? =]

gazebr 09/11/2024 4:18 PM

Thats why you at least try to make the parts as clear as possible cuz ye they cant read, move or communicate

gazebr 09/11/2024 4:20 PM

i wouldnt go as far as adding scary pits of death in novice, but while the idea is cool i think there will be many exceptions to this rule

gazebr 09/11/2024 4:20 PM

for example linear is pretty faily if you think about it, but its still super easy

tsin666 09/11/2024 4:27 PM

I though that map is novice 4(haven't checked whole map) soo this kind of unknown but not faily pits would be fine

gazebr 09/11/2024 4:29 PM

Naaaaah its 1* for sure xD (i guess 2 if you think freeze floor is unacceptable for 1)

.cammo. 09/11/2024 4:37 PM

tutorial should teach you how to zoom imo

tsin666 09/11/2024 5:13 PM

about that zoom out pit problem.... both are on default "zoom" (aka zoom 0) Tsin 1080p, Kaama 4k on both teleport is seen

zjasi 09/11/2024 5:15 PM

dyn cam?

tsin666 09/11/2024 5:15 PM

yes i know that kaama is not on the same level but standing in that same place player on 4k will still see teleport without any problems

tsin666 09/11/2024 5:15 PM

nope

prezes3333 09/11/2024 5:19 PM

so what about parts like this one?

prezes3333 09/11/2024 5:20 PM
prezes3333 09/11/2024 5:20 PM

u cant see teleport below

prezes3333 09/11/2024 5:22 PM

i can remake some parts to make teleport visible in default zoom, but its also impossible in other parts

tsin666 09/11/2024 5:24 PM

i tried to play like novice that barely knows when to hook and when to release or even move and this happend(kaniosek please think about this part):

balami. 09/11/2024 5:25 PM

you don't have to change it, if its not possible. we will show more screenshots, if we think something can be fixed easily about spacing one issue is, that many times you can't see the ceiling or sometimes you don't know where exactly to go, because everything is so big, so you have to zoom/pause before going on

prezes3333 09/11/2024 5:26 PM

sometimes I don't understand your mapping rules

prezes3333 09/11/2024 5:29 PM

when I sent my first map, it was too tight, then I enlarged it because you forced me to do so and the effect was similar to the one here. Now it suddenly turns out that it would be better if it was tighter, because it would be nice to know where to go

prezes3333 09/11/2024 5:30 PM

Every tester has a different opinion, you can get lost in it

prezes3333 09/11/2024 5:31 PM

the narrative was that the more space the better

balami. 09/11/2024 5:31 PM

its hard to find the balance between "not too tight for t0" and "small enough to be easily readable"

prezes3333 09/11/2024 5:32 PM

now it feels other way around

balami. 09/11/2024 5:34 PM

about which map are we talking? did we say anything, that is contradicting?

prezes3333 09/11/2024 5:36 PM

not you exactly

prezes3333 09/11/2024 5:36 PM

i mean other tester

gazebr 09/11/2024 5:36 PM

I pretty sure that for novices the narrative is 1) imagine 10 tees in the part - would they fit in comfortably? 2) noobs play at default zoom so account for that

balami. 09/11/2024 5:36 PM

imo multeasymap is a good example for good spacing

balami. 09/11/2024 5:37 PM

probably not perfect 😅

prezes3333 09/11/2024 5:38 PM

It turns out that the whole map is fucked up because noob need navigation

prezes3333 09/11/2024 5:38 PM

xD

f0rtishka 09/11/2024 5:41 PM

imo spacing on this map is decent enough except for these 3 places

f0rtishka 09/11/2024 5:42 PM

rest is good for big servers

prezes3333 09/11/2024 5:42 PM

I will fix most of the things from what Welf sent and repair spacing problems in some places

prezes3333 09/12/2024 11:05 AM
DDNet 09/12/2024 11:05 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/12/2024 11:05 AM

I will add more special caves later

prezes3333 09/12/2024 11:08 AM
DDNet 09/12/2024 11:08 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/12/2024 1:27 PM
DDNet 09/12/2024 1:27 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/12/2024 1:28 PM
DDNet 09/12/2024 1:28 PM

Include a changelog alongside your map updates (preferably with screenshots).

soapysandwich 09/12/2024 6:53 PM

Caves feel confusing that they are sometimes important and mostly something to ignore while running. Design is hard to understand, colours are a bit too similar. Not a big fan of how the parts seem to scale from super easy to confusing brain parts but not a super big problem

texnonik 09/12/2024 7:28 PM

tele transparenty is 255 don't like that a bit ( my opinion )

texnonik 09/12/2024 7:29 PM

maybe more teleports ?

texnonik 09/12/2024 7:30 PM

here was bad spot when a lot people fall ( one spawn )

coke1465 09/13/2024 10:36 AM

Did u asked Matrose for the tileset

coke1465 09/13/2024 10:37 AM

My last update was that it's not open to use

prezes3333 09/13/2024 12:22 PM

when I downloaded it it was available on the website. You also told me i can use it

prezes3333 09/13/2024 12:29 PM

I will ask, if he refuse i will change it quickly

coke1465 09/13/2024 3:29 PM

I don't know anymore

prezes3333 09/15/2024 1:33 PM

he agreed

coke1465 09/15/2024 1:39 PM

👍

prezes3333 09/16/2024 1:53 AM
  • Added secret caves
prezes3333 09/16/2024 1:54 AM

Fixed this

DDNet 09/16/2024 12:51 PM
@prezes3333

Your map submission has been declined.

.freezy_ 09/16/2024 12:52 PM

Mapper uncooperative and asked for it as he was not willing to apply fixes

.freezy_ 09/16/2024 1:24 PM

The biggest spacing issues where we'd suggest lowering the ceiling to not have to make tons of design adjustments:

.freezy_ 09/16/2024 1:24 PM
.freezy_ 09/16/2024 1:24 PM

Additionally needs fixes to the horizontal spacing and bait ways (especially caves) as well

.freezy_ 09/16/2024 1:25 PM

Design needs small changes to unfreeze and hookthrough

prezes3333 09/16/2024 1:27 PM
DDNet 09/16/2024 1:27 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 09/16/2024 1:33 PM
DDNet 09/16/2024 1:33 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 09/16/2024 1:40 PM

Moved channel back to TESTING.

.freezy_ 09/16/2024 1:40 PM

Mapper is considering working on the map still after a longer discussion in-game

DDNet 09/16/2024 2:00 PM

Map channel has been moved to waiting mapper.

xewoiy 09/17/2024 6:01 AM

cute design

kollpotato 09/17/2024 6:02 AM

how is it cute

kollpotato 09/17/2024 6:02 AM

its a lil bit scary for a novice

oxyzo. 09/18/2024 12:09 PM

novice shouldnt be all flowers and hearts(replying to koll potato)

.cammo. 09/18/2024 12:10 PM

novice should be that in difficulty, visuals are whatever

prezes3333 09/20/2024 1:38 PM

I started changes. So we almost completely abandon the idea of ​​exploring the map?

catseyenebulous 09/20/2024 1:39 PM

Exploring in what way?

catseyenebulous 09/20/2024 1:39 PM

The caves?

prezes3333 09/20/2024 1:40 PM

example

prezes3333 09/20/2024 1:41 PM
prezes3333 09/20/2024 1:42 PM

why should players see the ceiling in such cases?

prezes3333 09/20/2024 1:44 PM

red player still have to drag partner through part, at the end there is an obvious path, which you can clearly see

prezes3333 09/20/2024 1:45 PM

again, I can agree with some of the screenshots, but some of it just doesn't make sense to me

prezes3333 09/20/2024 1:48 PM

I can even mark these paths with arrows [without entities and with them], and I don't see any possibility of getting lost after that

catseyenebulous 09/20/2024 2:00 PM

Yeah I do like the right one a lot more.

catseyenebulous 09/20/2024 2:00 PM

There isn't really anything to explore up there.

prezes3333 09/20/2024 2:01 PM

certainly not now

prezes3333 09/20/2024 2:01 PM

I say that the structure is more interesting on the left

catseyenebulous 09/20/2024 2:05 PM

And before there was empty space with some doodads?

catseyenebulous 09/20/2024 2:06 PM

If you want the players to explore you should make the caves have some function.

prezes3333 09/20/2024 2:07 PM

structure combined with textures, looks better than not having this structure with the textures

prezes3333 09/20/2024 2:09 PM

Besides, there's nothing to discuss here, you can see exactly what looks more interesting

prezes3333 09/20/2024 2:11 PM

the point is that there may be nothing there, or there may be something there, I guess that's what exploration is all about

.freezy_ 09/20/2024 2:24 PM

So you applied the desired changes just to tell us that you liked the previous version more and won’t change it, is that where this is going now or am I misunderstanding something?

prezes3333 09/20/2024 2:26 PM

you understand wrong

prezes3333 09/20/2024 2:27 PM

read what I wrote at the beginning

louis.place 09/20/2024 2:27 PM
@prezes3333

its ok to put exploration places in my opinion

louis.place 09/20/2024 2:27 PM

but other testers seem to not like it

louis.place 09/20/2024 2:27 PM

also, the way you did it is misleading

louis.place 09/20/2024 2:28 PM

rather make smaller things here and there rather than putting the ceiling super high

catseyenebulous 09/20/2024 2:28 PM

That is the problem. We didn't say to remove them - Welf said to make it consistent.

prezes3333 09/20/2024 2:29 PM

so we definitely get rid of the current structure?

prezes3333 09/20/2024 2:29 PM

What about screenshot i send?

louis.place 09/20/2024 2:29 PM

your original structure was too spaced out considernig the footprint size of the parts are

prezes3333 09/20/2024 2:30 PM

Can you somehow deny this? I'm just curious

louis.place 09/20/2024 2:30 PM

i think u should keep the neat exploration / chill areas, but make them less huge

louis.place 09/20/2024 2:30 PM

deny what

prezes3333 09/20/2024 2:31 PM

just say what you think

prezes3333 09/20/2024 2:31 PM

what is the significance of this ceiling

louis.place 09/20/2024 2:31 PM

bruh i never said keep that ceiling

louis.place 09/20/2024 2:32 PM

i said keep it similar to how you had it before but make it less huge

louis.place 09/20/2024 2:32 PM

on default zoom i don't even think you can see what's above you unless you're double jumping / hooking up from the start of that room

prezes3333 09/20/2024 2:32 PM

I'm just asking what you think about it

louis.place 09/20/2024 2:32 PM

well i think the shorter ceiling on the right is definitely lamer

louis.place 09/20/2024 2:33 PM

and yes it's obvious the part goes down and right, but if you want noobs to explore the map and chill then you should make it easier for them to do so

louis.place 09/20/2024 2:33 PM

remember, they will try and go wherever they can on the map

louis.place 09/20/2024 2:34 PM

so you shouldn't make it harder to get to a spot just for it to be not gameplay-related (for a novice at least)

prezes3333 09/20/2024 2:34 PM

so make these places tighter and make them easier to access?

louis.place 09/20/2024 2:35 PM

well, this discussion is all very theoretical so you'd have to edit the map yourself and see what looks the best. I think the big spaces didn't really fit the vibe in the first place anyways. i would make them 1-2 blocks tighter and bring down the ceiling about 3-5 blocks as well

louis.place 09/20/2024 2:35 PM

also, i didn't look at the gameplay, i'm just speaking from a general map design standpoint

prezes3333 09/20/2024 2:36 PM

thanks for the detailed explanation

prezes3333 09/20/2024 2:37 PM

now it makes more sense to me

balami. 09/20/2024 2:41 PM

the issue about the spacing is that it ruins the game flow for players like me, who have to zoom out to see whats going on. for novice players it's not only the confusion about where to go (maybe they don't know how to zoom..), they also don't wait for each other, so one tee who wants to explore stuff might get abandoned by the group. right now the design is inconsistent, sometimes you explore hookable dead ends and sometimes you explore caves, but 2 times the caves are gameplay relevant, which makes everything more confusing.

there are different ways to make stuff intuitive, maybe take a look at how its done in multeasymap (the chairs all over the map). you can also do a smaller "exploration area" where you just go through between 2 parts, that's fine for me aswell, if you can easily swing through that area. maybe find your own way of making it intuitive.

prezes3333 09/20/2024 2:45 PM

can we make changes step by step? Again, too much chaos

prezes3333 09/20/2024 2:46 PM

it would be easier if you pointed out these places and gave example solutions, I can be inspired by them

prezes3333 09/20/2024 2:47 PM

this all sounds too general

balami. 09/20/2024 2:50 PM

it's all over the map, freezy did send some screenshots, we are not here to rework the map with you (it will cost alot of time). if any testers wants you to help with that, they are free to do so

prezes3333 09/20/2024 2:50 PM

I'm not forcing you to sit in the editor

prezes3333 09/20/2024 2:52 PM

you can write solutions, not build them

prezes3333 09/20/2024 2:53 PM

and I'm not talking about walls of text

prezes3333 09/20/2024 2:54 PM

Since you require so many changes, it would be good to start with what bothers you the most

prezes3333 09/20/2024 2:55 PM

I'd rather do it step by step than rework the entire map and then be told that everything needs to be changed again

balami. 09/20/2024 2:56 PM

you can apply these changes as a first step

prezes3333 09/20/2024 3:00 PM

I'll make half of it today and will send screenshots

louis.place 09/20/2024 3:04 PM

i think the gameplay relevant caves are nice

louis.place 09/20/2024 3:05 PM

they arent required are they? if they are then that's bad

prezes3333 09/20/2024 3:09 PM

Huh ? What, should i remove them?

balami. 09/20/2024 3:10 PM

one of them is required

louis.place 09/20/2024 3:10 PM

unless its very intuitive you should consider changing it

balami. 09/20/2024 3:11 PM

im talking about that cave

prezes3333 09/20/2024 3:12 PM

Ye

prezes3333 09/20/2024 3:12 PM

For me look good

balami. 09/20/2024 3:13 PM

well for me you should be consistent with your design and remove both caves which are gameplay relevant or remove eall other caves (or do a similar change to get to consistency)

prezes3333 09/20/2024 3:14 PM

I can remove all common caves

prezes3333 09/20/2024 3:14 PM

And hide special ones

prezes3333 09/20/2024 3:15 PM

To make them harder to find

prezes3333 09/20/2024 3:16 PM

that would be best for me, is there such an option?

prezes3333 09/20/2024 3:16 PM

plus it will be easier for me to change the map structure

balami. 09/20/2024 3:20 PM

imo the cave i linked earlier shouldnt exist (inconsistency). it's hard to tell now how confusing the solution you suggest would be, but it sounds like a first good step.

kollpotato 09/21/2024 2:58 PM

person above me said that the design is cute and i said it isnt because it is all dark (btw theres a reply feature in discord)

oxyzo. 09/21/2024 3:00 PM

i know reply feature exists i just missed the reply icon

DDNet 09/25/2024 3:31 PM
@prezes3333

Your map submission has been declined.

.freezy_ 09/25/2024 3:31 PM

Talked in-game. Will be reworked and re-submitted which will take some time.