#Chill_Wood
"Chill Wood" by Kaniosek [Novice]
DDNet 10/01/2025 8:28 PM

Mentions:

@prezes3333
DDNet 10/01/2025 8:28 PM
DDNet 10/01/2025 8:28 PM

Map 🐞:

nixuslegendary 10/01/2025 9:52 PM

KANIOSEK MAP ❤️

nixuslegendary 10/01/2025 9:54 PM

Can you skip using HR Was it supposed to be like that?

nixuslegendary 10/01/2025 9:59 PM

tileset error

nixuslegendary 10/01/2025 10:04 PM

the most beautiful map I've ever seen I hope it gets accepted ❤️

nixuslegendary 10/01/2025 10:08 PM

I'm a huge fan of your maps, you keep improving every time, I hope you keep it up

nixuslegendary 10/01/2025 10:12 PM

unused image

ramirok_ 10/02/2025 1:29 AM

Render map

ramirok_ 10/02/2025 1:29 AM

3mb

qrafik 10/02/2025 4:26 AM

Następna mapka ❤️‍🩹

qrafik 10/02/2025 4:27 AM

Powiedz mi jak ty to robisz że wypuszczasz po 2-3 mapy w tak krótkim czasie

prezes3333 10/02/2025 8:56 AM

Ta mapa to projekt sprzed pół roku

prezes3333 10/02/2025 8:56 AM

smurfa zrobilem na szybko

prezes3333 10/02/2025 8:56 AM

wiec mialem odlozone

qrafik 10/02/2025 2:30 PM

A ile ci średnio zajmuje zrobienie mapy?

lolkildal 10/02/2025 2:40 PM

rule about only 2 maps in testing by the same person still a thing?

ililja 10/02/2025 4:41 PM
  1. dont use turn off entities on unimportant thigns
  2. move the edge a bit to the right so if you jump on edge you dont jump into freeze
  3. sometimes the background makes it look a bit weird its not something but it kept annoying me this is a not so big case but theres ones where its really bad
  4. whats the spiral for? it just wastes time.
  5. more hookthrough so you dont have to dj 6-7. i dont understand why theres a lot of random things here also i probably didnt find inteded way
  6. whats the unfreeze and hoookthrough above for? also skip maybe dunno what even is intended theres like 4 ways you can do it
  7. very long transition without anything
  8. unfreeze not marked
.cammo. 10/02/2025 4:42 PM

whats the unimportant thing at 1. ?

nixuslegendary 10/02/2025 4:42 PM

I've always seen people using Entities Off in titles. Why couldn't he?

ililja 10/02/2025 4:52 PM
  1. very long transition with a deep that does nothing
  2. you can just throw
  3. bg look very weird with low detail
  4. this just doesnt work and both can go down
  5. add unfreeze and make this one hookthrough
  6. again very weird with low detail
ililja 10/02/2025 4:53 PM

marking map name and such counts as unimportant no recent map does that

ililja 10/02/2025 4:55 PM

oh and also usually the darker ones are the unhookables it was a bit confusing but its fine

prezes3333 10/04/2025 8:40 PM

Guys i know its meybe a bit late to say this. But its possible to push this map to the hallowen event ?

prezes3333 10/04/2025 8:40 PM

this map should fit

prezes3333 10/04/2025 8:40 PM

Let me know if it would work or not, I would be grateful 😄

blaiszephyr 10/04/2025 8:44 PM

i'm afraid we're kinda set on #deleted-channel for that

prezes3333 10/04/2025 8:48 PM

maybe a release a day or two after the event ?

prezes3333 10/04/2025 8:48 PM

not really a problem

prezes3333 10/04/2025 8:48 PM

It doesn't have to be on Halloween

stormphonix4220 10/04/2025 9:19 PM

Would also be nice to have 2 maps for Halloween. For 18:00 and 20:00

wee.tw 10/04/2025 9:28 PM

I completely agree, Halloween is a big and popular holiday, not quite like New Year's, of course. However, why limit map preparation to just one map if there are good contenders? And also there haven't been released any new novice maps for quite some time

nixuslegendary 10/04/2025 9:29 PM

I miss novices Well, the

#💤👶the_forest

It's been a while without anything...

prezes3333 10/05/2025 7:49 PM
  • Fixed HD
  • Fixed entites
  • Fixed campfire fonts
  • Fixed a few design bugs
  • Improved fog in bg
  • Improved one part
prezes3333 10/05/2025 8:17 PM
  • Fixed fog again
prezes3333 10/06/2025 1:22 PM
  • Added more fog
  • Fixed few corners
  • Improved one part
wee.tw 10/06/2025 3:28 PM

no design, and it's useless also, u can delete it

wee.tw 10/06/2025 3:29 PM

design bug

wee.tw 10/06/2025 3:34 PM

conflicting layer, add 1 more time cp

wee.tw 10/06/2025 3:39 PM

move unfreeze down somewhere

wee.tw 10/06/2025 3:42 PM

not really needed unhookable, the other tee can just jump without hammering. Also stoppers aren't really needed too, u can give more space in the marked area so u still can pass this part fast

wee.tw 10/06/2025 3:45 PM

this much ht also not really needed as i see

wee.tw 10/06/2025 3:47 PM

wrong design

wee.tw 10/06/2025 3:47 PM

pretty much not needed ht also

wee.tw 10/06/2025 3:55 PM

also not really needed stoppers

wee.tw 10/06/2025 3:56 PM

time cps again

wee.tw 10/06/2025 3:58 PM

same

wee.tw 10/06/2025 4:00 PM

same

wee.tw 10/06/2025 4:00 PM

also there is no 4,5 time cps, from 3 goes straight to 6

wee.tw 10/06/2025 4:02 PM

can't really say if it's needed

wee.tw 10/06/2025 4:06 PM

kinda strange structure of the part itself, and also looking at it some time now and still cant understand why is there unfreeze and that much of ht? : D

wee.tw 10/06/2025 4:07 PM

better change the structure with saving it's idea but making all that to save the tee from freeze if it's for that purpose

wee.tw 10/06/2025 4:10 PM

u can also skip it like that, without having much speed as u showed

wee.tw 10/06/2025 4:11 PM

is this hook needed for something? also some useless ht

wee.tw 10/06/2025 4:17 PM
wee.tw 10/06/2025 4:19 PM

idk if it's intended, cuz u made something similar in other places, but there was a lot more unfreeze but here is a small line of unfreeze

wee.tw 10/06/2025 4:23 PM

u probably should make it hd also

wee.tw 10/06/2025 4:27 PM

we have already discussed this skip, but I still think u should close it, cuz skips the whole part even tho it's kinda small

prezes3333 10/06/2025 9:21 PM
  • All fixed
prezes3333 10/06/2025 9:21 PM

Thanks 😄

prezes3333 10/07/2025 12:29 AM
  • Added more details to the design
  • Added sounds all around the map (surface 2 types of sounds, caves sound, and 2 ghosts sounds). If anyone has any advice on volume and soundbox placement, I would be grateful 😅
prezes3333 10/07/2025 12:37 AM
  • and I added more chat messages
prezes3333 10/07/2025 10:36 AM

Improved sounds

.cammo. 10/07/2025 4:59 PM

this filesize is a complete disaster

.cammo. 10/07/2025 5:00 PM

how does "night-crickets.opus" take up 200kb

.cammo. 10/07/2025 5:02 PM

i made it take up 56kb, can you tell the difference ? barely

.cammo. 10/07/2025 5:03 PM

you can compress atleast 80% of the images to be 50% smaller

.cammo. 10/07/2025 5:03 PM

and you can combine images together

.cammo. 10/07/2025 5:04 PM

no reason "cracks" should be a 3k x 2k image

prezes3333 10/07/2025 5:07 PM

Don't worry, I'll leave the optimization for the end, for now I'm still working on the map

prezes3333 10/09/2025 3:08 AM
  • Improved design
  • added animals sounds
  • added spiders
404.username.not.found 10/09/2025 4:34 AM

size getting bigger and bigger, hope you will do well with that optimizaton

prezes3333 10/09/2025 11:36 AM

It probably won't get any bigger 😂

prezes3333 10/09/2025 11:38 AM

in the end the size will be over 2 mb anyway

.cammo. 10/09/2025 11:38 AM

lies

prezes3333 10/09/2025 11:39 AM

without sounds its like 2,8 mb

.cammo. 10/09/2025 11:39 AM

did you try actually compressing your assets

.cammo. 10/09/2025 11:39 AM

you owe me 200 ddcoins if i can get this map under 1mb

prezes3333 10/09/2025 11:40 AM

what the hell is 200 ddcoins

prezes3333 10/09/2025 11:40 AM

nah no way

prezes3333 10/09/2025 11:40 AM

under 1 mb ?

prezes3333 10/09/2025 1:06 PM
  • improved parts
manikoo 10/09/2025 1:30 PM

i owe you 1000 ddcoins if you will get this map under 0.7mb

stormphonix4220 10/09/2025 2:11 PM

I bet 300 ddcoins that i can make it bigger!

prezes3333 10/09/2025 2:26 PM
DDNet 10/09/2025 2:26 PM
prezes3333 10/09/2025 2:26 PM
  • bug fixed
.cammo. 10/09/2025 3:28 PM

lazy compression, it can be pushed further

404.username.not.found 10/09/2025 4:05 PM

Dontmakebotmad

.cammo. 10/09/2025 4:07 PM

bot scream at you (very scary)

404.username.not.found 10/09/2025 4:08 PM

I totally understand that

404.username.not.found 10/09/2025 4:08 PM

(Changing the extension of the file, not screaming, duh)

ililja 10/09/2025 4:33 PM

the magicians working overtime

.cammo. 10/09/2025 4:37 PM

dont worry i paid them 30 ddcoins

ililja 10/09/2025 4:54 PM

pay them more this is below minum ddwage

404.username.not.found 10/09/2025 4:57 PM

Shh... they don't know that

ililja 10/09/2025 4:57 PM

...

ililja 10/09/2025 4:57 PM

poor wizards

404.username.not.found 10/09/2025 4:57 PM

We're getting cheap magic optimizations, don't complain

ililja 10/09/2025 5:06 PM

wizards lives matter!

prezes3333 10/09/2025 10:56 PM

this compression is very visible in the game i would say

.cammo. 10/10/2025 4:35 AM

can you notice it during normal gameplay

ililja 10/10/2025 12:08 PM

i just looked at it and its completely fine if you're not focusing on it

prezes3333 10/10/2025 12:10 PM

ye but

prezes3333 10/10/2025 12:10 PM

im focusing on it 😅

.cammo. 10/10/2025 12:11 PM

nobody else is going to so why do you need 4k textures

.cammo. 10/10/2025 12:11 PM

who's gonna play zoomed in

ililja 10/10/2025 1:10 PM

while playing your not looking at it

ililja 10/10/2025 1:10 PM

so its 100% fine

vappy19 10/10/2025 2:46 PM

I want 4k textures

.cammo. 10/10/2025 5:05 PM

the result:

ililja 10/10/2025 5:55 PM

if theres no test theres no decline

ililja 10/10/2025 5:55 PM

:3

yaccre 10/10/2025 8:53 PM

the lamps and jungle cables were overcompressed

yaccre 10/10/2025 8:53 PM

but bg and tileset still look good at half res

yaccre 10/10/2025 8:54 PM

also dk why theres vanilla image embedded

yaccre 10/10/2025 8:55 PM

should just use uncut desert doods and leave external

.cammo. 10/11/2025 4:04 AM

didn't know it was from desert

.cammo. 10/11/2025 4:04 AM

but as i said, low effort and lazy compression

soulyvevo 10/11/2025 11:18 AM

i think calling the map low effort is kinda harsh

.cammo. 10/11/2025 11:41 AM

(i was calling my attempt at compression low effort)

soulyvevo 10/11/2025 11:45 AM

ah i see the issues

soulyvevo 10/11/2025 11:46 AM

tho i would be more concerned about the performance drops more than the filesize

soulyvevo 10/11/2025 11:46 AM

usually having a bigger filesize is better if you are able to improve fps thanks to it

soulyvevo 10/11/2025 11:50 AM

2048x2048? why would you need such a high resolution for tileset

soulyvevo 10/11/2025 11:51 AM

same with those images, some of these can be even 4 times lower in resolution and will still look way sharper than bushes and tiles around it

.cammo. 10/11/2025 11:54 AM

i downscaled most assets by 50% in my compressed version

soulyvevo 10/11/2025 12:11 PM

why would you need tileset for this instead of using quads

soulyvevo 10/11/2025 12:14 PM

its like less than one tile

soulyvevo 10/11/2025 12:14 PM

you can make the image size even whole 10 times smaller

soulyvevo 10/11/2025 12:15 PM

and it will still be sharper than assets around it

soulyvevo 10/11/2025 12:26 PM

are these even used? i only saw 2 bunnies on start and they didnt use any of those parts, also the image is way too high in resolution like the other ones

soulyvevo 10/11/2025 12:32 PM

3.5MB filesize is way too much for this map

soulyvevo 10/11/2025 12:32 PM

a lot of the size and performance issues comes from those high resolution images and unused stuff

soulyvevo 10/11/2025 12:35 PM

i know in game these have a slight gradient but these images are almost identical and you could try to use a single image for it and maybe add the trees as different layer

soulyvevo 10/11/2025 12:38 PM

these stars are barely visible in game and they have a massive resolution, it would be better to just place some small single stars instead of this

soulyvevo 10/11/2025 12:40 PM

if you dont want to keep these tiles be full squares with no gaps, it would be better to just fill them in the image itself instead of creating a bunch of new layers

soulyvevo 10/11/2025 12:50 PM

the startline isnt centered properly and since its a quad its not visible when someone uses

, use some tiles instead of that long quad in the back

soulyvevo 10/11/2025 12:53 PM

might be a nitpick but this is the only part where i see freeze and grass decoration being in the same spot like that which makes it look kind of odd

soulyvevo 10/11/2025 12:54 PM

usually it was just 1 smaller grass tile touching freeze/tele

soulyvevo 10/11/2025 12:56 PM

Hookthrough color/design needs change, currently it looks too much like its a background/foreground element and not a solid gameplay element

soulyvevo 10/11/2025 1:02 PM

besides all of the things i think it would be also worth changing color values of these mental tiles as its really hard to tell whats hookable and whats not right away

soulyvevo 10/11/2025 1:03 PM

especially that unhookable is brighter than hookable

soulyvevo 10/11/2025 1:03 PM

having a bigger contrast between the metal tiles and lower contrast between grass and hookable metal would help

soulyvevo 10/11/2025 1:05 PM

i really like the map, has a nice vibe and i love the gameplay

soulyvevo 10/11/2025 1:05 PM

just needs some design optimizations

prezes3333 10/16/2025 12:30 PM
  • Added miner notes as collectibles
  • Added blood animation
  • Added crow animations to the background
  • Added mining carts and drilling machines
  • Darkened some design elements (mushrooms, graves, bones)
  • Added hanging skulls
  • Built two additional mines
  • Improved mine and forest design
  • Improved the final mine
  • Changed mine ambient sound
  • Fixed sound issues
  • Compressed map from 4.5 MB to 2.6 MB
  • Removed multiple design bugs
  • Changed start and finish lines
  • Added ghosts
  • Made small changes to two parts of the map
  • Moved new textures to HD
prezes3333 10/16/2025 12:32 PM

Thanks for your suggestions 😄

prezes3333 10/16/2025 12:32 PM

Fixed almost all of it

.cammo. 10/16/2025 12:34 PM

compress your sounds too

.cammo. 10/16/2025 12:34 PM

should be good enough

prezes3333 10/16/2025 12:36 PM

its already compressed

prezes3333 10/16/2025 12:37 PM

going lower with compression spoils the sound

prezes3333 10/16/2025 12:37 PM

I can actually hear difference very clearly

.cammo. 10/16/2025 12:37 PM

and most images are still with a huge resolution

.cammo. 10/16/2025 12:38 PM

i used 16k for that

.cammo. 10/16/2025 12:38 PM

do like 24k then

prezes3333 10/16/2025 12:38 PM

most of them are 5-10 kb

prezes3333 10/16/2025 12:38 PM

i did like 50kb and it was still bad

.cammo. 10/16/2025 12:39 PM

ok so why does this pumpkin need to be 600x600 when its as big as a 64x64 tile

prezes3333 10/16/2025 12:40 PM

but what? now we're going to argue about 10 kb?

.cammo. 10/16/2025 12:40 PM

and why is this single letter a 800x1100 texture

prezes3333 10/16/2025 12:41 PM

okay, but what difference does it make with such a large map?'

prezes3333 10/16/2025 12:41 PM

maybe I don't understand something, please explain 😅

prezes3333 10/16/2025 12:42 PM

I will reduce it even more and the map from 2.600 MB will be like 2,590 MB

.cammo. 10/16/2025 12:43 PM

removing 10kb from each texture does not mean 10kb overall

.cammo. 10/16/2025 12:43 PM

i got your map to 1.4mb and it looks fine

.cammo. 10/16/2025 12:44 PM

if you save 10kb over 20 images thats 200kb saved

prezes3333 10/16/2025 12:48 PM

I saw it and in my opinion it is over compressed

.cammo. 10/16/2025 12:49 PM

ok so why arent your tiles 256x256

.cammo. 10/16/2025 12:49 PM

since theyre overcompressed

prezes3333 10/16/2025 12:49 PM

I know I can still get down with kb, but I don't want to do it rn

.cammo. 10/16/2025 12:49 PM

same with those images, some of these can be even 4 times lower in resolution and will still look way sharper than bushes and tiles around it

.cammo. 10/16/2025 12:50 PM

if youre complaining about how "bad" the pumpkin looks at 256x256 then you should upscale all your textures to 8k since they also look bad

.cammo. 10/16/2025 12:50 PM

but I don't want to do it rn youre refusing to do it, thats different

prezes3333 10/16/2025 12:51 PM

Where did I refuse anything? xD

.cammo. 10/16/2025 12:52 PM

going lower with compression spoils the sound but what? now we're going to argue about 10 kb? okay, but what difference does it make with such a large map?'

prezes3333 10/16/2025 12:53 PM

okay aand ?

prezes3333 10/16/2025 12:53 PM

where is there any refusal?

prezes3333 10/16/2025 12:54 PM

I said that I am not doing anything in this direction for now because I don't want to

prezes3333 10/16/2025 12:54 PM

which doesn't mean I won't do anything in this direction

prezes3333 10/16/2025 12:56 PM

I'll try to compress these textures later

prezes3333 10/16/2025 3:06 PM
  • Fixed blood animation
prezes3333 10/16/2025 11:53 PM
  • improved two deeps
prezes3333 10/17/2025 1:18 PM
  • bug fixes
prezes3333 10/17/2025 7:59 PM
  • improved / changed parts
prezes3333 10/17/2025 11:08 PM
  • small fixes
prezes3333 10/18/2025 4:34 PM
  • added another mine
prezes3333 10/18/2025 4:36 PM
DDNet 10/18/2025 4:36 PM
nixuslegendary 10/18/2025 4:45 PM
  • 0.04 mb 😭
.cammo. 10/18/2025 4:51 PM

every day this map stays above 2.3mb i lose a ddcoin

cookies_and_cream09315 10/18/2025 7:20 PM

Your gonna go bankrupt

prezes3333 10/18/2025 7:25 PM
  • improved this section
nixuslegendary 10/18/2025 8:08 PM

NOO +0.01 MB 😭

ililja 10/18/2025 8:26 PM

oh norrr

ililja 10/18/2025 8:27 PM

the worlds gonna end

ntensi 10/18/2025 10:06 PM

omagad teeworld destroyed

louis.place 10/20/2025 10:13 PM
@prezes3333

do u still want rls on halloween? i can test sometime

prezes3333 10/20/2025 10:15 PM

Hey

prezes3333 10/20/2025 10:15 PM

yes, nothing has change

@louis.place
prezes3333 10/20/2025 10:16 PM

I’d be grateful for your time 😄

prezes3333 10/20/2025 10:53 PM
  • a few fixes
prezes3333 10/21/2025 2:48 PM
  • changed 2 parts a bit
prezes3333 10/21/2025 11:45 PM
  • I removed unnecessary unfreeze
  • Added more spots for speedruns
  • improved few parts
  • added more brightness to unfreeze
prezes3333 10/22/2025 9:42 AM
prezes3333 10/22/2025 2:13 PM
wee.tw 10/22/2025 2:51 PM

Maybe decrease amount of freeze, so u can jump freely even when there is a lot of people

wee.tw 10/22/2025 2:51 PM

More space here also

wee.tw 10/22/2025 2:52 PM

Unfreeze up there, or on the ground

wee.tw 10/22/2025 2:53 PM

missing entity

wee.tw 10/22/2025 2:54 PM

Also can't see deep tee, which should be alright, but still mentioned, cuz a lot of novice plays with design

prezes3333 10/22/2025 5:23 PM
  • fixed all
prezes3333 10/22/2025 5:24 PM

sry wrong file

prezes3333 10/22/2025 5:25 PM
prezes3333 10/22/2025 5:25 PM

thanks

@wee.tw

😄

ramirok_ 10/23/2025 3:41 AM

8 changes and 2,65 mb don't change xd

ramirok_ 10/23/2025 3:41 AM

8 files*

DDNet 10/23/2025 9:23 PM

Map size breakdown :mag:

prezes3333 10/24/2025 10:29 AM
prezes3333 10/24/2025 10:30 AM
  • improved 2 parts,
  • reduced map size,
.cammo. 10/24/2025 10:32 AM

map size still big

prezes3333 10/24/2025 10:47 AM

Let a tester say something then. More compression catches my eyes

prezes3333 10/24/2025 10:48 AM

How much would you like the map to have?

ililja 10/24/2025 11:13 AM

i think like 1.5 would be appropriate for this map since it has lots of design but it could be lower

ililja 10/24/2025 11:14 AM

2.5 is just a bit too much

prezes3333 10/24/2025 11:30 AM

I remind you that it was 4.6 mb

ililja 10/24/2025 11:31 AM

2.5 is still a lot

ililja 10/24/2025 11:31 AM

you can definetly get it to atleast 2

prezes3333 10/24/2025 11:31 AM

I won't compress things to the point that they catch my eye

ililja 10/24/2025 11:31 AM

and to 1.5 aswell

ililja 10/24/2025 11:31 AM

while playing they wont

prezes3333 10/24/2025 11:33 AM

while playing they will

ililja 10/24/2025 11:33 AM

i dont think so

prezes3333 10/24/2025 11:34 AM

i think so

ililja 10/24/2025 11:34 AM

well do it and get feedback you can always change it back

prezes3333 10/24/2025 11:34 AM

well

prezes3333 10/24/2025 11:35 AM

I'm not saying that I don't agree that it weighs a lot because

@.cammo.

is right

ililja 10/24/2025 11:35 AM

then why not try it

.cammo. 10/24/2025 11:35 AM

i got it to 1.5

prezes3333 10/24/2025 11:35 AM

but I'm saying that I don't like more compression

.cammo. 10/24/2025 11:36 AM

More compression catches my eyes ok tell me which one of these textures is less than 100x100

ililja 10/24/2025 11:36 AM

.dontmakebotmad incoming

.cammo. 10/24/2025 11:37 AM

i already sent it

prezes3333 10/24/2025 11:37 AM

or give me a program that will compress files and keep the best possible png quality

prezes3333 10/24/2025 11:37 AM

what textures

.cammo. 10/24/2025 11:38 AM

what textures in that image i sent are incredibly downscaled

prezes3333 10/24/2025 11:38 AM

inside blocks

.cammo. 10/24/2025 11:38 AM

and anything else ?

prezes3333 10/24/2025 11:38 AM

bg looks compressed a lot

.cammo. 10/24/2025 11:39 AM

and what else

prezes3333 10/24/2025 11:39 AM

blocks under ur feet

.cammo. 10/24/2025 11:39 AM

sigh

prezes3333 10/24/2025 11:39 AM

but not bad actually

.cammo. 10/24/2025 11:39 AM

the hammer is a 73x44 texture and you insist on your backpack which is about the same size ingame being a 500x500 texture

.cammo. 10/24/2025 11:40 AM

my tee is 79x76, your pumpkin is 600x600

.cammo. 10/24/2025 11:40 AM

so whats your excuse

prezes3333 10/24/2025 11:40 AM

but are we talking about game textures, not map textures?

.cammo. 10/24/2025 11:40 AM
prezes3333 10/24/2025 11:41 AM

These small textures are maybe 50 kb max. Look at the diagram

prezes3333 10/24/2025 11:41 AM

i can compress them ofc

prezes3333 10/24/2025 11:41 AM

cuz they are rly small

.cammo. 10/24/2025 11:41 AM

reminder that your pumpkin is 600x600

prezes3333 10/24/2025 11:41 AM

pumpkin is like 6 kb

.cammo. 10/24/2025 11:41 AM

my god damn bg is 527x209

prezes3333 10/24/2025 11:42 AM

and we want to scale the map to 1.5mb

prezes3333 10/24/2025 11:42 AM

so let not talk about pumpkin and backpack

.cammo. 10/24/2025 11:42 AM

ok so why does your night-crickets need to be that long

.cammo. 10/24/2025 11:43 AM

1 second audio clip is enough

prezes3333 10/24/2025 11:43 AM

What do you think I should scale to get 1.5 mb without losing quality?

prezes3333 10/24/2025 11:43 AM

we don't touch sounds

.cammo. 10/24/2025 11:43 AM

my guy the sounds are the heaviest part of your map

prezes3333 10/24/2025 11:43 AM

I've already exhausted myself with loops and audio quality

prezes3333 10/24/2025 11:44 AM

I might as well delete them completely

prezes3333 10/24/2025 11:45 AM

than having them in shitty quality and in a bad loop

.cammo. 10/24/2025 11:45 AM

your crickets are 60kbps

.cammo. 10/24/2025 11:45 AM

its an opus file why does it need to be that high

prezes3333 10/24/2025 11:45 AM

You compressed an audio file and you can't hear the difference?

prezes3333 10/24/2025 11:46 AM

my ears actually hurt after listening to it for 5 minutes

.cammo. 10/24/2025 11:46 AM
.cammo. 10/24/2025 11:47 AM

whats stopping you from compressing it to 32kbps

prezes3333 10/24/2025 11:47 AM

I know it can be compressed, but you lose quality. If you want an atmospheric map (sound), it would be best to have good quality—that's the priority.

.cammo. 10/24/2025 11:48 AM

and you think everyone has a 5000 dollar hifi speaker setup to be able to tell the difference

prezes3333 10/24/2025 11:48 AM

okay what besides the forest ambient?

prezes3333 10/24/2025 11:51 AM

explain how you will make this loop

prezes3333 10/24/2025 11:51 AM

because i dont really know

prezes3333 10/24/2025 11:52 AM

you did

prezes3333 10/24/2025 11:55 AM

ye this is better

.cammo. 10/24/2025 11:55 AM

its the same fucking audio file

.cammo. 10/24/2025 11:55 AM

i changed nothing

.cammo. 10/24/2025 11:56 AM
prezes3333 10/24/2025 11:56 AM

hurts my ears

.cammo. 10/24/2025 11:56 AM

i never changed the bitrate

.cammo. 10/24/2025 11:56 AM

its still 60kbps

.cammo. 10/24/2025 11:56 AM

are you saying you have to listen to 140kbps

prezes3333 10/24/2025 11:57 AM

But you changed the length, and I don't hear any wind noise. That's why I suspect you used compression ;p

prezes3333 10/24/2025 11:57 AM

Okay, never mind, let's compress the audio. How much do we get with backpack and pumpkin?

.cammo. 10/24/2025 11:57 AM

just make the wind noise play every like 20 seconds why do you need a clip that long

prezes3333 10/24/2025 11:58 AM

200 kb

prezes3333 10/24/2025 11:58 AM

what next

.cammo. 10/24/2025 11:59 AM

souly already pointed out a bunch of changes

prezes3333 10/24/2025 12:00 PM

I'll say right away that I won't be merging files into one or splitting textures.

.cammo. 10/24/2025 12:01 PM

assuming a 1024x1024 tileset, a 6 tile height is 384px, why does your 6 tile high sign need to be 1540px in height

prezes3333 10/24/2025 12:02 PM

okay but how much can it change in kb

.cammo. 10/24/2025 12:02 PM

do you not understand that you have to change a bunch of small things to achieve one big thing

prezes3333 10/24/2025 12:03 PM

i understand

.cammo. 10/24/2025 12:03 PM

a 20kb reduction ten times is 200kb reduced

.cammo. 10/24/2025 12:03 PM

and you have way more than 10 images

prezes3333 10/24/2025 12:04 PM

ye but not every image has 20 kb

prezes3333 10/24/2025 12:04 PM

some of them has 5-10

prezes3333 10/24/2025 12:04 PM

or les

.cammo. 10/24/2025 12:04 PM
.cammo. 10/24/2025 12:04 PM

why does "netz" have to be 1024x1024 i cant even see it in the preview

prezes3333 10/24/2025 12:05 PM

netz has 20 kb ?

prezes3333 10/24/2025 12:05 PM

i guess 4 max

.cammo. 10/24/2025 12:05 PM

my guy you have so many images that even if you saved 5kb from each it would still be a noticeable change

prezes3333 10/24/2025 12:06 PM

what do you use to compress files

.cammo. 10/24/2025 12:06 PM

brain and krita

prezes3333 10/24/2025 12:06 PM

this is a site or program ?

.cammo. 10/24/2025 12:07 PM

holy shit just use any image editor you want

prezes3333 10/24/2025 12:07 PM

damn, everyone here tends to argue instead of having a conversation?

.cammo. 10/24/2025 12:07 PM

argue about what

.cammo. 10/24/2025 12:08 PM

use what you want

prezes3333 10/24/2025 12:09 PM

I used websites for compression, but too much compression showed artifacts. I'm asking because I'm not a fucking graphics expert xD

.cammo. 10/24/2025 12:09 PM

dude just pick one from this list

prezes3333 10/24/2025 12:12 PM

Just before you think I'm arguing with you, assume I might not know how to do something well, or what's best to use.

prezes3333 10/24/2025 12:13 PM

because I have the impression that we are arguing

prezes3333 10/24/2025 12:13 PM

I appreciate the help

prezes3333 10/24/2025 12:14 PM

I simply don't know much about this topic, and I care about good quality.

prezes3333 10/24/2025 12:15 PM

I'll try to compress it even better in the next few days. Thank you

prezes3333 10/24/2025 12:18 PM

Previously I only cut out unused textures and didn't compress them at all xD

lolkildal 10/24/2025 1:31 PM

fire, pickaxe, spider, sign, Z, kani, cog - These textures can be downscaled without any visual change, because all the surrounding textures are smaller, and they look more foreign now

lolkildal 10/24/2025 1:33 PM

and why are some textures that can be external now being used as embedded? I know it won't win much space, but just for the future, if you still use standard textures, maybe you can just leave them as they are and make them external

prezes3333 10/24/2025 1:48 PM

what textures ?

lolkildal 10/24/2025 1:48 PM
lolkildal 10/24/2025 1:50 PM

you can join me rn, i will show you that this textures are looks out of place

louis.place 10/24/2025 7:34 PM

can we be respectful pls, there is no reason to use aggressive language and doing these 'gotcha' arguments when talking about image compression

louis.place 10/24/2025 7:41 PM

you could probably downscale some of the doodads without visible differences at default zoom. I think vanilla teeworlds assets are 64 pixels per 1 block, but you will want to be a bit above that ratio if you're not purposefully aligning your art.

prezes3333 10/26/2025 2:14 PM
louis.place 10/29/2025 3:50 AM
@prezes3333

u have a typo in one of ur tunezones

louis.place 10/29/2025 3:50 AM

should be smth like "Rick keeps saying it's the Earth that's breathing"

louis.place 10/29/2025 3:52 AM

also the part after ddracer 3000 tractor is a bit misleading / faily, idk if theres anyway to make it less misleading tho

prezes3333 10/29/2025 11:24 AM

You mean second tractor ?

prezes3333 10/29/2025 11:24 AM

cuz there are two of them

prezes3333 10/29/2025 11:25 AM

im not really sure which one you mean

prezes3333 10/29/2025 2:53 PM

this one ?

louis.place 10/29/2025 4:06 PM

sry couldnt figure out how to screenshot on mac it kept making my game freeze lmao

louis.place 10/29/2025 4:07 PM

i meant the other one whereu dropdown into freeze

prezes3333 10/29/2025 4:08 PM

sure i will remake it

prezes3333 10/29/2025 4:22 PM
prezes3333 10/29/2025 4:22 PM

fixed also

DDNet 10/30/2025 3:53 AM
nixuslegendary 10/30/2025 9:48 AM

Bro

catseyenebulous 10/30/2025 2:42 PM

Hey, a few small things from my side.

  1. Would be good to simplify that hammer by removing one block below. (Can adjust the top wall so it'll still necessary to hammer.)
  2. Both times I played through the map I landed on the floor instead of the stoppers. Don't see a simple fix to that except just removing them since dragging to the left isn't very far anyways. Also I would place full blocks instead of stoppers at the marked location they make the part look a bit confusing.
  3. I would remove one block here to make it a little easier since the release timing can be quite difficult for novice.
  4. Unmarked cp.
  5. Hint to hold a here?
  6. I would add a hookthrough here to make the hook a little easier.

It would also be nice if you could downscale a lot of your assets. Most of them are unnecessarily detailed.

catseyenebulous 10/30/2025 2:46 PM

Also tune_zone 16 should probably be: "... Last night we heard knocking from the slope, steady, ..."

.cammo. 10/30/2025 4:29 PM

It would also be nice if you could downscale a lot of your assets. Most of them are unnecessarily detailed. if my dumbass can count right then 5 people have already said that

catseyenebulous 10/30/2025 4:37 PM

They said they will saved it for last I guess. No reason to get agitated. :)

DDNet 10/30/2025 4:37 PM

Optimized version attached,

@catseyenebulous

. Changelog:

prezes3333 10/30/2025 5:21 PM
DDNet 10/30/2025 5:22 PM
prezes3333 10/30/2025 5:25 PM
prezes3333 10/30/2025 5:27 PM

I decided to keep the two-part structure. One because of the skip for speedrunners, and the other doesn’t seem that hard anyway.

prezes3333 10/30/2025 5:27 PM

thanks for your time

prezes3333 10/30/2025 5:31 PM
  • fixed typo
prezes3333 10/30/2025 5:59 PM
DDNet 10/30/2025 5:59 PM
prezes3333 10/30/2025 6:02 PM
DDNet 10/30/2025 6:02 PM
prezes3333 10/30/2025 6:05 PM
DDNet 10/30/2025 6:05 PM
DDNet 10/30/2025 6:11 PM

Optimized version:

ililja 10/30/2025 8:16 PM

1.5 mb 🗣️ 🗣️ 🗣️

ntensi 10/31/2025 12:09 AM

second part for speedrun

prezes3333 10/31/2025 10:18 AM
DDNet 10/31/2025 10:18 AM
louis.place 10/31/2025 1:23 PM

will try to take a look in the next few hours for a rls on saturday

louis.place 10/31/2025 1:23 PM

(tm)

catseyenebulous 10/31/2025 1:37 PM

Changelog?

prezes3333 10/31/2025 1:37 PM

just reduced size

prezes3333 10/31/2025 1:38 PM

and the changes we made yesterday. Should I do ss?

catseyenebulous 10/31/2025 1:39 PM

No it's fine.

catseyenebulous 10/31/2025 1:42 PM

Some stuff is still too detailed. For example the eyes and Zs, you can clearly see the difference to the outline of the tees.

catseyenebulous 10/31/2025 1:43 PM

Also you never need game tiles to be 2048^2 (Harmony marks.)

catseyenebulous 10/31/2025 1:43 PM

Should be 1024^2. :)

prezes3333 10/31/2025 4:51 PM
  • compression of the eyes and “zzz”
  • I didn’t reduce the size of the harmony marks because the symbols were getting misaligned, and I would have to reposition them all over the map unless there’s a way to avoid that.
prezes3333 10/31/2025 4:52 PM

I also decided not to remove envelope 1 and 2.

louis.place 10/31/2025 5:05 PM
@prezes3333

how does 2048 -> 1024 misalign things? are u using them as a quad

comebackplay 10/31/2025 5:43 PM

some stoppers are weird but this one i really dont like

prezes3333 10/31/2025 5:47 PM

You're right, I scaled the file wrong xD

prezes3333 10/31/2025 5:47 PM

nvm gonna fix it

louis.place 10/31/2025 5:48 PM

also yeah do u think u could somehow fix that stopper thing triki sent, it's only ~25% chance but im sure theres ane asy fix

comebackplay 10/31/2025 5:53 PM

4 tiles gap i think do it like this not bad thing, cus now its a part where u can do wrong, and to pass it u need control ur hammer and hook, and fit to novice diff, so novice players will learn smth new.

comebackplay 10/31/2025 5:54 PM

also i dont like first 2 part in ur map they are too boring but u can keep it, they are so boring. rest of map i like.

prezes3333 10/31/2025 6:07 PM
  • fixed harmony marks
prezes3333 10/31/2025 6:07 PM
prezes3333 10/31/2025 6:07 PM

well shiet

prezes3333 10/31/2025 6:07 PM

sec

prezes3333 10/31/2025 6:08 PM
prezes3333 10/31/2025 6:08 PM
DDNet 10/31/2025 6:08 PM
louis.place 10/31/2025 9:51 PM

looks good. once another tester re checks can rls

DDNet 11/01/2025 1:10 AM

Map size breakdown :mag:

catseyenebulous 11/01/2025 2:00 PM
DDNet 11/01/2025 2:00 PM
DDNet 11/01/2025 2:00 PM

Map size breakdown :mag:

DDNet 11/01/2025 2:01 PM

Optimized version:

catseyenebulous 11/01/2025 2:20 PM

Optimized some images,

@prezes3333

hope that looks fine to you?

prezes3333 11/01/2025 2:32 PM

hey

prezes3333 11/01/2025 2:32 PM

looks good

prezes3333 11/01/2025 2:33 PM

thank you

catseyenebulous 11/01/2025 2:40 PM

Got some time to fix entitie bugs?

prezes3333 11/01/2025 2:41 PM

Yes, I can join for a moment

prezes3333 11/01/2025 2:45 PM
DDNet 11/01/2025 2:45 PM
DDNet 11/01/2025 2:46 PM

Optimized version:

prezes3333 11/01/2025 2:50 PM
DDNet 11/01/2025 2:50 PM
DDNet 11/01/2025 2:51 PM

Optimized version:

DDNet 11/01/2025 3:00 PM

Optimized:

louis.place 11/01/2025 3:49 PM
louis.place 11/01/2025 3:49 PM

btw theres no way to skip this right? cause there's unfreeze below

louis.place 11/01/2025 3:52 PM

ok, i think its impossible, cause no solid ground below without unfreeze + deepfly is disabled in non-dummy modes so can't /team a deep person to hammer explosion

prezes3333 11/01/2025 4:02 PM

I wasn't sure so I put two stoppers there

prezes3333 11/01/2025 4:03 PM

but it seems to me that there is no option to skip this

prezes3333 11/01/2025 4:05 PM
prezes3333 11/01/2025 4:06 PM

to be sure, i can do this

prezes3333 11/01/2025 4:07 PM

ok nvm this doesnt work

louis.place 11/01/2025 4:11 PM

i think its fine

louis.place 11/01/2025 4:11 PM

im 90% sure its unskippable without some insane setup, but if u rly want to fix it just put the entire line as stoppers or just put one way tele from top to bottom somehow

prezes3333 11/01/2025 4:18 PM

lets leave it as it is. At most we will learn something new about this game

prezes3333 11/01/2025 4:19 PM

Thanks to everyone for the time you spent testing the map

DDNet 11/01/2025 6:07 PM
.freezy_ 11/01/2025 9:14 PM

I'm going crazy

.freezy_ 11/01/2025 9:14 PM

fix that

.freezy_ 11/01/2025 9:15 PM

Can we normalize not leaving skip potential untouched in testing these days

.cammo. 11/01/2025 9:20 PM

this one

balami. 11/01/2025 9:20 PM

ah i realised

.cammo. 11/01/2025 9:20 PM

thanks welf

.cammo. 11/01/2025 9:21 PM

making me look schizo

balami. 11/01/2025 9:21 PM

i am sorry

balami. 11/01/2025 9:21 PM

i asked what the skip is, bencie is not schizo (at least not based on this chat)

louis.place 11/01/2025 9:40 PM

eeh, theres no sg and deepfly is disabled, so its only skippable if you can sync up 10 to 20 hammers

louis.place 11/01/2025 9:41 PM

and this same skip is on a bunch of other maps too iirc. if you are indeed going crazy its ez fix though

.freezy_ 11/01/2025 10:07 PM

Just fix it

.freezy_ 11/01/2025 10:07 PM

We only got 2 weeks anyway and it is 100 % possible

catseyenebulous 11/01/2025 10:08 PM

Didn't look that skippable to me but I also can't test it without 5-10 other players.

But sure, can go safe with a one way tele.

.freezy_ 11/09/2025 2:11 PM

So is anyone going to fix that

prezes3333 11/09/2025 4:42 PM

Sure, I'll fix it

.freezy_ 11/10/2025 5:01 PM

Thanks, appreciate it

catseyenebulous 11/12/2025 6:19 PM

When will you be able to do it? Would be nice if it can be done before the grace period ends.

ililja 11/12/2025 6:25 PM

its just adding 10 or smth blocks i think its not a lot of work for someone else to do or can only he change it?

prezes3333 11/12/2025 6:35 PM
DDNet 11/12/2025 6:35 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

prezes3333 11/12/2025 6:36 PM

done

catseyenebulous 11/12/2025 6:45 PM

Thank you.

DDNet 11/12/2025 6:45 PM

Optimized version:

catseyenebulous 11/13/2025 12:01 PM
@snailx3
catseyenebulous 11/13/2025 12:02 PM

Only exchanged the drop from finish to spawn for a tele to prevent any potential skips.

snailx3 11/13/2025 12:19 PM

should be good

catseyenebulous 11/13/2025 12:28 PM

Yep, thanks. :)

.freezy_ 11/13/2025 9:21 PM

🥰