Mentions:
@prezes3333Map 🐞:
KANIOSEK MAP ❤️
the most beautiful map I've ever seen I hope it gets accepted ❤️
I'm a huge fan of your maps, you keep improving every time, I hope you keep it up

Render map
3mb
Następna mapka ❤️🩹
Powiedz mi jak ty to robisz że wypuszczasz po 2-3 mapy w tak krótkim czasie
Ta mapa to projekt sprzed pół roku
smurfa zrobilem na szybko
wiec mialem odlozone
A ile ci średnio zajmuje zrobienie mapy?
rule about only 2 maps in testing by the same person still a thing?
- dont use turn off entities on unimportant thigns
- move the edge a bit to the right so if you jump on edge you dont jump into freeze
- sometimes the background makes it look a bit weird its not something but it kept annoying me this is a not so big case but theres ones where its really bad
- whats the spiral for? it just wastes time.
- more hookthrough so you dont have to dj 6-7. i dont understand why theres a lot of random things here also i probably didnt find inteded way
- whats the unfreeze and hoookthrough above for? also skip maybe dunno what even is intended theres like 4 ways you can do it
- very long transition without anything
- unfreeze not marked
whats the unimportant thing at 1. ?
I've always seen people using Entities Off in titles. Why couldn't he?
marking map name and such counts as unimportant no recent map does that
oh and also usually the darker ones are the unhookables it was a bit confusing but its fine
Guys i know its meybe a bit late to say this. But its possible to push this map to the hallowen event ?
this map should fit
Let me know if it would work or not, I would be grateful 😄
i'm afraid we're kinda set on #deleted-channel for that
maybe a release a day or two after the event ?
not really a problem
It doesn't have to be on Halloween
Would also be nice to have 2 maps for Halloween. For 18:00 and 20:00
I completely agree, Halloween is a big and popular holiday, not quite like New Year's, of course. However, why limit map preparation to just one map if there are good contenders? And also there haven't been released any new novice maps for quite some time
I miss novices Well, the
#💤👶the_forestIt's been a while without anything...
- Fixed HD
- Fixed entites
- Fixed campfire fonts
- Fixed a few design bugs
- Improved fog in bg
- Improved one part
- Fixed fog again
- Added more fog
- Fixed few corners
- Improved one part
also there is no 4,5 time cps, from 3 goes straight to 6
better change the structure with saving it's idea but making all that to save the tee from freeze if it's for that purpose
- All fixed
Thanks 😄
- Added more details to the design
- Added sounds all around the map (surface 2 types of sounds, caves sound, and 2 ghosts sounds). If anyone has any advice on volume and soundbox placement, I would be grateful 😅
- and I added more chat messages
Improved sounds
this filesize is a complete disaster
how does "night-crickets.opus" take up 200kb
i made it take up 56kb, can you tell the difference ? barely
you can compress atleast 80% of the images to be 50% smaller
and you can combine images together
no reason "cracks" should be a 3k x 2k image
Don't worry, I'll leave the optimization for the end, for now I'm still working on the map
- Improved design
- added animals sounds
- added spiders

size getting bigger and bigger, hope you will do well with that optimizaton
It probably won't get any bigger 😂
in the end the size will be over 2 mb anyway
lies
without sounds its like 2,8 mb
did you try actually compressing your assets
you owe me 200 ddcoins if i can get this map under 1mb
what the hell is 200 ddcoins
nah no way
under 1 mb ?
- improved parts
i owe you 1000 ddcoins if you will get this map under 0.7mb
I bet 300 ddcoins that i can make it bigger!
- bug fixed
lazy compression, it can be pushed further
Dontmakebotmad

I totally understand that
(Changing the extension of the file, not screaming, duh)
the magicians working overtime
dont worry i paid them 30 ddcoins
pay them more this is below minum ddwage
Shh... they don't know that
...
poor wizards
We're getting cheap magic optimizations, don't complain
wizards lives matter!
this compression is very visible in the game i would say
can you notice it during normal gameplay
i just looked at it and its completely fine if you're not focusing on it
ye but
im focusing on it 😅
nobody else is going to so why do you need 4k textures
who's gonna play zoomed in
while playing your not looking at it
so its 100% fine
I want 4k textures
if theres no test theres no decline
:3
the lamps and jungle cables were overcompressed
but bg and tileset still look good at half res
should just use uncut desert doods and leave external
didn't know it was from desert
but as i said, low effort and lazy compression
i think calling the map low effort is kinda harsh
(i was calling my attempt at compression low effort)
ah i see the issues
tho i would be more concerned about the performance drops more than the filesize
usually having a bigger filesize is better if you are able to improve fps thanks to it
i downscaled most assets by 50% in my compressed version
you can make the image size even whole 10 times smaller
and it will still be sharper than assets around it
3.5MB filesize is way too much for this map
a lot of the size and performance issues comes from those high resolution images and unused stuff
usually it was just 1 smaller grass tile touching freeze/tele
especially that unhookable is brighter than hookable
having a bigger contrast between the metal tiles and lower contrast between grass and hookable metal would help
i really like the map, has a nice vibe and i love the gameplay
just needs some design optimizations
- Added miner notes as collectibles
- Added blood animation
- Added crow animations to the background
- Added mining carts and drilling machines
- Darkened some design elements (mushrooms, graves, bones)
- Added hanging skulls
- Built two additional mines
- Improved mine and forest design
- Improved the final mine
- Changed mine ambient sound
- Fixed sound issues
- Compressed map from 4.5 MB to 2.6 MB
- Removed multiple design bugs
- Changed start and finish lines
- Added ghosts
- Made small changes to two parts of the map
- Moved new textures to HD
Thanks for your suggestions 😄
Fixed almost all of it
compress your sounds too
should be good enough
its already compressed
going lower with compression spoils the sound
I can actually hear difference very clearly
and most images are still with a huge resolution
i used 16k for that
do like 24k then
most of them are 5-10 kb
i did like 50kb and it was still bad
but what? now we're going to argue about 10 kb?
okay, but what difference does it make with such a large map?'
maybe I don't understand something, please explain 😅
I will reduce it even more and the map from 2.600 MB will be like 2,590 MB
removing 10kb from each texture does not mean 10kb overall
i got your map to 1.4mb and it looks fine
if you save 10kb over 20 images thats 200kb saved
I saw it and in my opinion it is over compressed
ok so why arent your tiles 256x256
since theyre overcompressed
I know I can still get down with kb, but I don't want to do it rn
same with those images, some of these can be even 4 times lower in resolution and will still look way sharper than bushes and tiles around it
if youre complaining about how "bad" the pumpkin looks at 256x256 then you should upscale all your textures to 8k since they also look bad
but I don't want to do it rn youre refusing to do it, thats different
Where did I refuse anything? xD
going lower with compression spoils the sound but what? now we're going to argue about 10 kb? okay, but what difference does it make with such a large map?'
okay aand ?
where is there any refusal?
I said that I am not doing anything in this direction for now because I don't want to
which doesn't mean I won't do anything in this direction
I'll try to compress these textures later
- Fixed blood animation
- improved two deeps
- bug fixes
- improved / changed parts
- small fixes
- added another mine
- 0.04 mb 😭
every day this map stays above 2.3mb i lose a ddcoin
Your gonna go bankrupt
- improved this section
NOO +0.01 MB 😭
oh norrr
the worlds gonna end
omagad teeworld destroyed
do u still want rls on halloween? i can test sometime
Hey
yes, nothing has change
@louis.placeI’d be grateful for your time 😄
- a few fixes
- changed 2 parts a bit
- I removed unnecessary unfreeze
- Added more spots for speedruns
- improved few parts
- added more brightness to unfreeze
- fixed all
sry wrong file
thanks
@wee.tw😄
8 changes and 2,65 mb don't change xd
8 files*
- improved 2 parts,
- reduced map size,
map size still big
Let a tester say something then. More compression catches my eyes
How much would you like the map to have?
i think like 1.5 would be appropriate for this map since it has lots of design but it could be lower
2.5 is just a bit too much
I remind you that it was 4.6 mb
2.5 is still a lot
you can definetly get it to atleast 2
I won't compress things to the point that they catch my eye
and to 1.5 aswell
while playing they wont
while playing they will
i dont think so
i think so
well do it and get feedback you can always change it back
well
I'm not saying that I don't agree that it weighs a lot because
@.cammo.is right
then why not try it
i got it to 1.5
but I'm saying that I don't like more compression
.dontmakebotmad incoming
i already sent it
or give me a program that will compress files and keep the best possible png quality
what textures
what textures in that image i sent are incredibly downscaled
inside blocks
and anything else ?
bg looks compressed a lot
and what else
blocks under ur feet
sigh
but not bad actually
the hammer is a 73x44 texture and you insist on your backpack which is about the same size ingame being a 500x500 texture
my tee is 79x76, your pumpkin is 600x600
so whats your excuse
but are we talking about game textures, not map textures?
These small textures are maybe 50 kb max. Look at the diagram
i can compress them ofc
cuz they are rly small
reminder that your pumpkin is 600x600
pumpkin is like 6 kb
my god damn bg is 527x209
and we want to scale the map to 1.5mb
so let not talk about pumpkin and backpack
ok so why does your night-crickets need to be that long
1 second audio clip is enough
What do you think I should scale to get 1.5 mb without losing quality?
we don't touch sounds
my guy the sounds are the heaviest part of your map
I've already exhausted myself with loops and audio quality
I might as well delete them completely
than having them in shitty quality and in a bad loop
your crickets are 60kbps
its an opus file why does it need to be that high
You compressed an audio file and you can't hear the difference?
my ears actually hurt after listening to it for 5 minutes
whats stopping you from compressing it to 32kbps
I know it can be compressed, but you lose quality. If you want an atmospheric map (sound), it would be best to have good quality—that's the priority.
and you think everyone has a 5000 dollar hifi speaker setup to be able to tell the difference
okay what besides the forest ambient?
explain how you will make this loop
because i dont really know
you did
ye this is better
its the same fucking audio file
i changed nothing
hurts my ears
i never changed the bitrate
its still 60kbps
are you saying you have to listen to 140kbps
But you changed the length, and I don't hear any wind noise. That's why I suspect you used compression ;p
Okay, never mind, let's compress the audio. How much do we get with backpack and pumpkin?
just make the wind noise play every like 20 seconds why do you need a clip that long
200 kb
what next
souly already pointed out a bunch of changes
I'll say right away that I won't be merging files into one or splitting textures.
assuming a 1024x1024 tileset, a 6 tile height is 384px, why does your 6 tile high sign need to be 1540px in height
okay but how much can it change in kb
do you not understand that you have to change a bunch of small things to achieve one big thing
i understand
a 20kb reduction ten times is 200kb reduced
and you have way more than 10 images
ye but not every image has 20 kb
some of them has 5-10
or les

why does "netz" have to be 1024x1024 i cant even see it in the preview
netz has 20 kb ?
i guess 4 max
my guy you have so many images that even if you saved 5kb from each it would still be a noticeable change
what do you use to compress files
brain and krita
this is a site or program ?
holy shit just use any image editor you want
damn, everyone here tends to argue instead of having a conversation?
argue about what
use what you want
I used websites for compression, but too much compression showed artifacts. I'm asking because I'm not a fucking graphics expert xD
dude just pick one from this list
Just before you think I'm arguing with you, assume I might not know how to do something well, or what's best to use.
because I have the impression that we are arguing
I appreciate the help
I simply don't know much about this topic, and I care about good quality.
I'll try to compress it even better in the next few days. Thank you
Previously I only cut out unused textures and didn't compress them at all xD
fire, pickaxe, spider, sign, Z, kani, cog - These textures can be downscaled without any visual change, because all the surrounding textures are smaller, and they look more foreign now
and why are some textures that can be external now being used as embedded? I know it won't win much space, but just for the future, if you still use standard textures, maybe you can just leave them as they are and make them external
what textures ?
you can join me rn, i will show you that this textures are looks out of place
can we be respectful pls, there is no reason to use aggressive language and doing these 'gotcha' arguments when talking about image compression
you could probably downscale some of the doodads without visible differences at default zoom. I think vanilla teeworlds assets are 64 pixels per 1 block, but you will want to be a bit above that ratio if you're not purposefully aligning your art.
u have a typo in one of ur tunezones
should be smth like "Rick keeps saying it's the Earth that's breathing"
also the part after ddracer 3000 tractor is a bit misleading / faily, idk if theres anyway to make it less misleading tho
You mean second tractor ?
cuz there are two of them
im not really sure which one you mean
sry couldnt figure out how to screenshot on mac it kept making my game freeze lmao
i meant the other one whereu dropdown into freeze
sure i will remake it
fixed also
Bro

Hey, a few small things from my side.
- Would be good to simplify that hammer by removing one block below. (Can adjust the top wall so it'll still necessary to hammer.)
- Both times I played through the map I landed on the floor instead of the stoppers. Don't see a simple fix to that except just removing them since dragging to the left isn't very far anyways. Also I would place full blocks instead of stoppers at the marked location they make the part look a bit confusing.
- I would remove one block here to make it a little easier since the release timing can be quite difficult for novice.
- Unmarked cp.
- Hint to hold a here?
- I would add a hookthrough here to make the hook a little easier.
It would also be nice if you could downscale a lot of your assets. Most of them are unnecessarily detailed.
Also tune_zone 16 should probably be: "... Last night we heard knocking from the slope, steady, ..."
It would also be nice if you could downscale a lot of your assets. Most of them are unnecessarily detailed. if my dumbass can count right then 5 people have already said that
They said they will saved it for last I guess. No reason to get agitated. :)
Optimized version attached,
@catseyenebulous. Changelog:
I decided to keep the two-part structure. One because of the skip for speedrunners, and the other doesn’t seem that hard anyway.
thanks for your time
- fixed typo
Optimized version:
1.5 mb 🗣️ 🗣️ 🗣️
second part for speedrun
will try to take a look in the next few hours for a rls on saturday
(tm)
Changelog?
just reduced size
and the changes we made yesterday. Should I do ss?
No it's fine.
Also you never need game tiles to be 2048^2 (Harmony marks.)
Should be 1024^2. :)
- compression of the eyes and “zzz”
- I didn’t reduce the size of the harmony marks because the symbols were getting misaligned, and I would have to reposition them all over the map unless there’s a way to avoid that.
I also decided not to remove envelope 1 and 2.
how does 2048 -> 1024 misalign things? are u using them as a quad
You're right, I scaled the file wrong xD
nvm gonna fix it
also yeah do u think u could somehow fix that stopper thing triki sent, it's only ~25% chance but im sure theres ane asy fix
also i dont like first 2 part in ur map they are too boring but u can keep it, they are so boring. rest of map i like.
- fixed harmony marks
well shiet
sec
looks good. once another tester re checks can rls
Optimized version:
hey
looks good
thank you

Got some time to fix entitie bugs?
Yes, I can join for a moment
Optimized version:
Optimized version:
Optimized:
btw theres no way to skip this right? cause there's unfreeze below
ok, i think its impossible, cause no solid ground below without unfreeze + deepfly is disabled in non-dummy modes so can't /team a deep person to hammer explosion
I wasn't sure so I put two stoppers there
but it seems to me that there is no option to skip this
to be sure, i can do this
ok nvm this doesnt work
i think its fine
im 90% sure its unskippable without some insane setup, but if u rly want to fix it just put the entire line as stoppers or just put one way tele from top to bottom somehow
lets leave it as it is. At most we will learn something new about this game
Thanks to everyone for the time you spent testing the map

I'm going crazy
fix that
Can we normalize not leaving skip potential untouched in testing these days
this one
ah i realised
thanks welf
making me look schizo
i am sorry
i asked what the skip is, bencie is not schizo (at least not based on this chat)
eeh, theres no sg and deepfly is disabled, so its only skippable if you can sync up 10 to 20 hammers
and this same skip is on a bunch of other maps too iirc. if you are indeed going crazy its ez fix though
Just fix it
We only got 2 weeks anyway and it is 100 % possible
Didn't look that skippable to me but I also can't test it without 5-10 other players.

But sure, can go safe with a one way tele.
So is anyone going to fix that
Sure, I'll fix it
Thanks, appreciate it
When will you be able to do it? Would be nice if it can be done before the grace period ends.
its just adding 10 or smth blocks i think its not a lot of work for someone else to do or can only he change it?
Post-release updates need to be uploaded manually. Please reach out to an administrator.
done
Thank you.
Optimized version:

Only exchanged the drop from finish to spawn for a tele to prevent any potential skips.
should be good
Yep, thanks. :)
🥰