#Punch_Bag
"Punch Bag" by Kujire [Dummy]
DDNet 01/11/2023 2:35 PM
@Kujire

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Kujire 01/11/2023 5:42 PM

Don't know how many people will be able to do this map.. i can get to the last part in about 20-30 mins

Kujire 01/11/2023 5:42 PM

But the technique is hard to learn if you are new to it

Steinchen 01/11/2023 5:47 PM

this isnt even a dummy map, straight on gores kekw

Kujire 01/11/2023 5:54 PM

? you have to bring the dummy

Kujire 01/11/2023 5:54 PM

smh

NeZoX 01/11/2023 6:31 PM

first, add deep freeze for Dummy at the start and then you can test

NeZoX 01/11/2023 6:32 PM

The idea of ​​how is not interesting for me, to be honest, it is very difficult and quickly boring

Kujire 01/11/2023 7:02 PM

For me its quite fun.

Updated start line

Lagar85 01/11/2023 10:22 PM

can u share a demo or a video with the playthrough? horizontal parts looks weird af, i would want to see how is done

Kujire 01/12/2023 6:48 PM

sure, ill record some bits

cankick 01/13/2023 3:10 PM

good map

PapotaV 01/15/2023 8:36 PM
  • Missed corners
  • Missing freeze design
  • Wrong corners
Kujire 01/16/2023 5:42 AM

thanx, forgor to record some bits, maybe will in a few days

Kujire 01/16/2023 5:43 AM

busy irl atm

PapotaV 02/01/2023 4:51 AM

$waiting

Kujire 02/04/2023 5:31 AM

yeah that could work ^^

Pipou 02/05/2023 12:41 AM

Use a server setting, not a tune zone

Pipou 02/05/2023 12:42 AM

Make the map so you can't fail by filling the holes in the hookable and by adding teleport all around the parts

Pipou 02/05/2023 12:43 AM

Just like you did there

Pipou 02/05/2023 12:43 AM

Don't place the spawns so far from the start line, make your spawn room smaller

Pipou 02/05/2023 12:44 AM

Place your telecps properly by adding them everywhere, not to miss them

Pipou 02/05/2023 12:45 AM

Like that :

Pipou 02/05/2023 12:46 AM

You can cheat here

Pipou 02/05/2023 12:47 AM

The ending is faily if you throw your dummy in tele13 and if you aren't fast enough. Also, try to avoid using switches, they are clearly not necessary

Pipou 02/05/2023 12:49 AM

Design your parts so you can't fall back into the previous telecp

Pipou 02/05/2023 12:49 AM

Fill the gaps

Pipou 02/05/2023 12:51 AM

It says "6sec" when it's actually 5 seconds

Pipou 02/05/2023 12:51 AM

$waiting

Kujire 02/09/2023 11:29 PM

waw

Kujire 02/09/2023 11:29 PM

pls tell me about that one server setting that increases hammer strength

Kujire 02/09/2023 11:30 PM

cuz i couldn't find it

Kujire 02/09/2023 11:31 PM

will fix more later

Kujire 02/09/2023 11:31 PM

this is with a very small amount of things changed

Kujire 02/09/2023 11:33 PM

this is intended

Kujire 02/09/2023 11:33 PM

otherwise this part would be hella hard

Kujire 02/09/2023 11:37 PM

how can i counter the switches?

Kujire 02/10/2023 12:01 AM
Kujire 02/10/2023 12:02 AM

uh fixed tele and some unhook and other random

Kujire 02/10/2023 12:03 AM
Kujire 02/10/2023 12:03 AM

play through for all who are noobs

Kujire 02/10/2023 12:04 AM
@FJP

u aske

Kujire 02/10/2023 12:04 AM

i tink

PopCorn181 02/10/2023 1:06 AM

Hmm, there's a part in junglerabies just like this, even with 6 sec timer

PopCorn181 02/10/2023 1:07 AM

Idk if it rly matters though

Kujire 02/10/2023 1:07 AM

oh pog

Kujire 02/10/2023 1:07 AM

never heard of map, ill have to check it out

Kujire 02/10/2023 1:07 AM

ty for telling me

PopCorn181 02/10/2023 1:08 AM

It's pretty old though, so it might not be an issue, maybe check with a tester to see if the part is okay

PopCorn181 02/10/2023 1:08 AM

Np

Kujire 02/10/2023 1:09 AM

ye frfr

Kujire 02/10/2023 1:12 AM

ah i see the part now

PopCorn181 02/10/2023 1:14 AM

All the vids use a skip version of it, can't find one where it's the original route

Kujire 02/10/2023 1:14 AM

im amazed its this similar

Kujire 02/10/2023 1:14 AM

ah, well i think this should be fine then, but idk

Kujire 02/10/2023 1:14 AM
PopCorn181 02/10/2023 1:15 AM

Think so, (cool map btw, neat concept)

Kujire 02/10/2023 1:15 AM

ty

Arrow 02/10/2023 1:42 AM

not again a map when you have to use just hammer D: for what i can see on the video the gamplay is not interesting at all, and overall is quite boring hammer the dummy through the map, i wouldnt release this map

Kujire 02/10/2023 2:23 AM

^ shorter version "im too noob to do map, so i give decline"

Kujire 02/10/2023 2:24 AM

its fun actually dont know why you say its boring, and no maps like at all have used the concept, so i wanted to see it done

Kujire 02/10/2023 2:26 AM

if somone wants to come up with a better version of this im fine with that, but otherwise i dont get why it cant be accepted

Kujire 02/10/2023 2:26 AM

it makes sense when maps that are well done still get declined because the parts are already popular and most people are used to them

Kujire 02/10/2023 2:26 AM

but this is new and deserves to be tried

Arrow 02/10/2023 3:27 AM

I wouldn’t play this map even if I was pro tbh. Disability is really creative with hammer parts, but still a bit boring keep hammering the dummy…well at least have some parts between them,. Like the only “real”part on this map is the 5 secs

Kujire 02/10/2023 3:55 AM

the point of the map is to cover the concept so that you can become good at it ig

Kujire 02/10/2023 3:55 AM

and to finish it obv

Steinchen 02/10/2023 8:50 AM

get some pro to play it then

Steinchen 02/10/2023 8:50 AM

nothing69 is a very skilled player!!

nothing_ 02/10/2023 9:10 AM

🥹

Arrow 02/10/2023 9:25 AM

Cover the concept? XD but is All the same on every part

Kujire 02/10/2023 7:46 PM
@iParano

good map or no? ive noticed that u are good at this particular type of gameplay

Kujire 02/10/2023 7:46 PM

u dont have to test it if u dont want, just wondering

Kujire 02/10/2023 7:46 PM
JimmyJazzThe1st 02/10/2023 10:43 PM

I like the map and the concept seems fun. But do have to say it could be mapped slightly better. Might need some cleaning up and tweaking of some parts.

But overall it looks fun to speed run.

iParano 02/11/2023 6:35 PM

I wish I could play this map, I love this concept and it's cool someone decided to map this . Actually the gameplay is cool, I'm wondering if dummy has infinity jump tho ? Might be easier actually, why not. Maybe it could be mapped better actually, but the concept is good. +1 release when ready, fun idea

Pipou 02/11/2023 9:39 PM

I didn't decline it because I believe the map can be released with a bit of work

Pipou 02/11/2023 9:39 PM

It's ok to have at least 1 map that covers one idea

nothing_ 02/11/2023 9:40 PM

Toetap

Pipou 02/11/2023 9:40 PM
Kujire 02/13/2023 1:09 AM

💀

Kujire 02/13/2023 1:09 AM

ok

0108ben 02/22/2023 9:39 PM

It’s a really cool idea!! Although I can see this map being really fustrating like the disability map.. I hope to see it in game tho

Kujire 02/23/2023 6:07 AM
texnonik 04/01/2023 8:59 AM

not marked

texnonik 04/01/2023 9:04 AM

cp marking different

texnonik 04/01/2023 9:05 AM

no tele

texnonik 04/01/2023 9:06 AM

why tele from 1 ?

texnonik 04/01/2023 9:09 AM

why this part is so faily ?

texnonik 04/01/2023 9:10 AM

there is no freeze

texnonik 04/01/2023 9:13 AM

well i didn't like it , kinda badly to hammer dummy to get him where you want to (maybe i am so noob) totelecp to 3 it too far from cp 3 . cp 3 is very easy you even don't need right wall ... i even don't know how could you improve this map . It's only my opinion .

texnonik 04/01/2023 9:13 AM

not marked

Pipou 04/15/2023 7:22 AM

You should rather tune instead of tune_zone

Pipou 04/15/2023 7:23 AM

Avoid those small gaps everywhere, fill them or put tele

Pipou 04/15/2023 7:23 AM

Stack those tele cps and time cps

Pipou 04/15/2023 7:23 AM

And make the tele cps so they reach the top

Pipou 04/15/2023 7:25 AM

Place 2 cto so you don't bump with your dummy

Pipou 04/15/2023 7:25 AM

Don't put freeze in tele

Pipou 04/15/2023 7:26 AM
Pipou 04/15/2023 7:28 AM

Also, reorganise those layers into groups and leave the game group to entities only

Pipou 04/15/2023 7:29 AM

The display of entities is confusing, improve it

Pipou 04/15/2023 7:31 AM

I don't understand why you'd get the hook back at the end

Pipou 04/15/2023 7:31 AM

Make it work so you don't need to hook, without doors if possible

Pipou 04/15/2023 7:31 AM

That would be awful to fail just like that

Pipou 04/15/2023 7:32 AM

$waiting

Pipou 05/04/2023 12:51 PM
@Kujire

Do you still plan on updating the map or should we decline it ?

Kujire 05/04/2023 9:51 PM

mapping2hard4me

Kujire 05/04/2023 9:51 PM

decline it

Kujire 05/04/2023 9:51 PM

2 many mapping rules to follow

Kujire 05/04/2023 9:52 PM

i could make a fortune with minimum wages spending the time i put into mapping a rlseable ddnet map if i put it into a normal job

Knuski 05/04/2023 9:52 PM

ok

Knuski 05/04/2023 9:52 PM

$decline

Kujire 05/05/2023 5:05 AM
Kujire 05/05/2023 5:05 AM

thats older than moses

texnonik 05/05/2023 1:54 PM

Wow nice don't even tried to fix . What a

Kujire 05/05/2023 3:57 PM

ikr