https://www.youtube.com/watch?v=Hg_s49Nykes (unlisted video) walkthrough of map
added some missing rounding design pieces
forgot global solo modifiers
i will make a nicer background though
fixed the solo thing, thanks ad
other background, other colors
Gameplay looks really cool
thanks
@DarkOorti think it's an improvement
minor fixes / adjustements to new color scheme
Could be cool for Speedrun 👍🏻
speedrun sounds kinda straight forward on this map
gameplay wise it looks a lot like a rythm game ^^
Looks bigger than it actually is
little details
removed obsolete images / made images external
lots of small details, thanks Welf and WSike
looks cool
idk about some sg parts but i'll play it later
that should be all design flaws fixed now
thanks and good luck
@louis:)
ur freeze tileset is a little bugged
remove the freeze to the right of spawn
if you're holding d and u die and respawn u might get in there and it's just annoying
id put the logo box in entities too but w/e
i like this map :o i thought that a map where you could queue all your movements before unfreezing would be cool, looks like u executed the idea pretty well
this part is a little hard/maybe a little unbalanced, not sure
tmaybe u could make the player use dj so they can automatically hit the jump without having to time it very carefully
idk
this part is a little frustrating to hit, sometimes u dont get enough speed since you only have 1 block to walk off and sg
and it's easy to not get full speed on one block so maybe try making it a two block platform by making the player fall thru to the unfreeze one block left? idk
nice, short map
idk if u need 2 shotguns here since you queue your movements anyways so just 1 would probably work
this hookable breaks flow a little bit, idk maybe change the position of it because for me it was a little awkward hooking it sometimes
these armors look a little ugly u can just put one armor above timecp 6
idk if u need this huge png file in ur map
u could just make a quad with gradient and have a similar effect
design is pretty flat, but i dont think its a big deal
really nice map but design ugly af, love gameplay but pls change the tiles 😄
design is beautiful :x
timecp 4 edgejump is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA so annoying
pls change
f3 release now 3 star solo
no plz fix the stuff
ok yes like that shotgun thing
i changed myt mind timecp 4 edgejump is ok
added suggestions (except last pre-greande jump). added some lighting, too
fixed impossible shotgun jump
thanks
@Qywinclittle design things and moved freeze
a few little things. moved cp 3 shotgun edge 1 block away to not hit it randomly
removed unnecessary unfreeze, thanks darkoort
many design things, added winner room, made 2 skips impossible. big thanks darkoort
removed unnecessary armor, replaced unfreeze with armor at finish teleport
not a bad map, I'm just not a fan of the parts where all you have to do is press the right button at the right time and the rest plays itself
design is pretty nice though
removed the background picture
removed design flaw
- changed look to make it darker / more contrast
- added more ambient shadows
- made all vertices go to a single picture
might have to do a little fixes, but than the map should be finished
little adjustments
little adjustements
so since this is my first map release I learned a lot from testers about important editor features that I didn't know existed before. after getting comfortable enough I have implemented everything I wanted and adjusted the theme. will settle with this design, I am quite happy with the look and details.
it would be great if if some testers took their time to take a look at the map again, maybe if something's still off
entities corrected, added armor to avoid going back on last part
minor things, thanks darkoort and laq qed for testing
layer structure, fixed a graphic
last polishing session, light and shadow adjustements. that's all the adustements for now, I think it's ready
included kill tiles as white edit, removed generic_deathtiles.png
$ready 2
very subtle design bug, insane find by qed
added a light on time cp 4 edge
I would leave this blue background non-HD
"bluefill" layer
$reset as it's important
sorry the shields are ok
what happened?
I'm afraid you made WAY TOO MANY quads
it will cause low fps for some players for sure
the most important thing - don't make the blue background with quads, use normal tiles instead
make empty Tile layer (without any image), set the color to this blue you used
and fill the map with one of the tiles u see while holding spacebar
- there are 2 unfreeze shadows you can remove because there is no unfreeze:
- strongly reduced number of light quads
- fixed entities incoherencies
- removed the edge lights
- added a logo (as some wished there was one) big thanks
for the important list of things
nice, let's see
2 more bugs and it should be ready:
fixed
fixed blue corners shining through
made non-grenade jump to time cp 4 edge impossible
freeze at finish arrows to make it round
moved armor, little request by maggi323
should be ready now
this map had no fps issues
made unfreeze more round at places
i think i would like the map much more if it was safe with teleporters
was not intended for teles as most parts start on edges and making a few teles would be weird, either tele on every major part or none and most edges need the freeze space otherwise you can't land on them
its possible to put the totele inside of freeze and add a speedup that makes you fly on the edge
i just removed all speedups and it feels good because now everything works as expected, i don't really like speedups also if the map was safe it would be too short now making a map in future similar but safe is a nice idea, but that needs a different layout and planning than this one already occupies
oh i didnt know you had speedups before. just played the last version
I had two speedups, because sometimes the parts would fail now they both work without speedups, except if you mess up weirdly
moved spawn tile 1 down
- moved a quad a bit down
- removed unused image
- removed second hookable tile layer
- removed speedup game tiles
i like this map
qed find a design bug, the madman
thanks
@jao♥
$ready 2
First saavik Rdy after years, clap
wtf actually second
Kog doesnt count
💩
a very subtle adjustement. all done
@QywincKog doesnt count
KOG > DDNET