#anima
"Anima" by ReD [Solo]
DDNet 07/27/2020 5:24 AM
@allocaツ
Anima.map
267.34 KB
DDNet 07/27/2020 5:24 AM
allocaツ 07/27/2020 5:25 AM

https://www.youtube.com/watch?v=Hg_s49Nykes (unlisted video) walkthrough of map

allocaツ 07/27/2020 5:56 AM

added some missing rounding design pieces

Anima.map
267.36 KB
allocaツ 07/27/2020 7:04 AM

forgot global solo modifiers

Anima.map
267.38 KB
allocaツ 07/27/2020 7:14 AM

i will make a nicer background though

allocaツ 07/27/2020 7:34 AM

fixed the solo thing, thanks ad

Anima.map
267.4 KB
allocaツ 07/27/2020 8:01 AM

other background, other colors

Anima.map
877.37 KB
DarkOort 07/27/2020 8:02 AM

Gameplay looks really cool

allocaツ 07/27/2020 8:03 AM

thanks

@DarkOort
allocaツ 07/27/2020 8:03 AM

design now looks like this

allocaツ 07/27/2020 8:03 AM

i think it's an improvement

allocaツ 07/27/2020 8:20 AM

minor fixes / adjustements to new color scheme

Anima.map
877.37 KB
Genex 07/27/2020 8:58 AM

Could be cool for Speedrun 👍🏻

Patiga 07/27/2020 9:54 AM

speedrun sounds kinda straight forward on this map

Patiga 07/27/2020 9:55 AM

gameplay wise it looks a lot like a rythm game ^^

Qywinc 07/27/2020 10:00 AM

Looks bigger than it actually is

allocaツ 07/27/2020 11:43 AM

little details

Anima.map
760.56 KB
allocaツ 07/27/2020 12:00 PM

removed obsolete images / made images external

Anima.map
667.84 KB
allocaツ 07/27/2020 12:18 PM

lots of small details, thanks Welf and WSike

Anima.map
667.83 KB
louis 07/27/2020 1:37 PM

looks cool

louis 07/27/2020 1:37 PM

idk about some sg parts but i'll play it later

allocaツ 07/27/2020 1:43 PM

that should be all design flaws fixed now

Anima.map
667.86 KB
allocaツ 07/27/2020 1:43 PM

thanks and good luck

@louis

:)

louis 07/27/2020 2:11 PM

ur freeze tileset is a little bugged

louis 07/27/2020 2:12 PM
louis 07/27/2020 2:12 PM

remove the freeze to the right of spawn

louis 07/27/2020 2:12 PM

if you're holding d and u die and respawn u might get in there and it's just annoying

louis 07/27/2020 2:13 PM
louis 07/27/2020 2:13 PM

id put the logo box in entities too but w/e

louis 07/27/2020 2:50 PM

i like this map :o i thought that a map where you could queue all your movements before unfreezing would be cool, looks like u executed the idea pretty well

louis 07/27/2020 2:51 PM
louis 07/27/2020 2:51 PM

this part is a little hard/maybe a little unbalanced, not sure

louis 07/27/2020 2:51 PM

tmaybe u could make the player use dj so they can automatically hit the jump without having to time it very carefully

louis 07/27/2020 2:51 PM

idk

louis 07/27/2020 2:51 PM
louis 07/27/2020 2:52 PM

this part is a little frustrating to hit, sometimes u dont get enough speed since you only have 1 block to walk off and sg

louis 07/27/2020 2:52 PM

and it's easy to not get full speed on one block so maybe try making it a two block platform by making the player fall thru to the unfreeze one block left? idk

louis 07/27/2020 2:53 PM

nice, short map

louis 07/27/2020 2:54 PM
louis 07/27/2020 2:54 PM

idk if u need 2 shotguns here since you queue your movements anyways so just 1 would probably work

louis 07/27/2020 2:55 PM
louis 07/27/2020 2:55 PM

this hookable breaks flow a little bit, idk maybe change the position of it because for me it was a little awkward hooking it sometimes

louis 07/27/2020 2:56 PM
louis 07/27/2020 2:56 PM

these armors look a little ugly u can just put one armor above timecp 6

louis 07/27/2020 2:59 PM
louis 07/27/2020 2:59 PM

idk if u need this huge png file in ur map

louis 07/27/2020 2:59 PM

u could just make a quad with gradient and have a similar effect

louis 07/27/2020 3:00 PM

design is pretty flat, but i dont think its a big deal

Lenah 07/28/2020 12:16 AM

really nice map but design ugly af, love gameplay but pls change the tiles 😄

DarkOort 07/28/2020 12:17 AM

design is beautiful :x

louis 07/28/2020 12:18 AM

timecp 4 edgejump is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA so annoying

louis 07/28/2020 12:18 AM

pls change

Lenah 07/28/2020 12:23 AM

would put sg a bit more to the left so u switch earlier

plsplsplslol 07/28/2020 12:56 AM

f3 release now 3 star solo

louis 07/28/2020 12:58 AM

no plz fix the stuff

plsplsplslol 07/28/2020 1:01 AM

ok yes like that shotgun thing

louis 07/28/2020 1:07 AM

i changed myt mind timecp 4 edgejump is ok

allocaツ 07/28/2020 6:48 AM

working on the suggestions, also edited the tileset (left before, right new tiles)

WSike 07/28/2020 6:54 AM
allocaツ 07/28/2020 10:13 AM

added suggestions (except last pre-greande jump). added some lighting, too

Anima.map
786.54 KB
allocaツ 07/28/2020 10:20 AM

fixed impossible shotgun jump

Anima.map
786.5 KB
Qywinc 07/28/2020 12:12 PM

2 little design things but otherwise good map

Qywinc 07/28/2020 12:12 PM
allocaツ 07/28/2020 12:19 PM

thanks

@Qywinc
allocaツ 07/28/2020 1:04 PM

little design things and moved freeze

Anima.map
786.49 KB
allocaツ 07/28/2020 3:40 PM

a few little things. moved cp 3 shotgun edge 1 block away to not hit it randomly

Anima.map
786.37 KB
allocaツ 07/28/2020 3:47 PM

removed unnecessary unfreeze, thanks darkoort

Anima.map
786.36 KB
allocaツ 07/28/2020 4:36 PM

many design things, added winner room, made 2 skips impossible. big thanks darkoort

Anima.map
786.94 KB
allocaツ 07/28/2020 4:45 PM

removed unnecessary armor, replaced unfreeze with armor at finish teleport

Anima.map
786.93 KB
Ravie 07/28/2020 6:57 PM

not a bad map, I'm just not a fan of the parts where all you have to do is press the right button at the right time and the rest plays itself

Ravie 07/28/2020 6:57 PM

design is pretty nice though

allocaツ 07/28/2020 7:36 PM

removed the background picture

Anima.map
262.19 KB
allocaツ 07/28/2020 8:03 PM

removed design flaw

Anima.map
262.19 KB
allocaツ 07/29/2020 8:54 PM
  • changed look to make it darker / more contrast
  • added more ambient shadows
  • made all vertices go to a single picture
Anima.map
171.47 KB
allocaツ 07/29/2020 8:57 PM

might have to do a little fixes, but than the map should be finished

allocaツ 07/29/2020 9:41 PM

little adjustments

Anima.map
171.74 KB
allocaツ 07/30/2020 9:13 AM

little adjustements

Anima.map
171.77 KB
allocaツ 07/30/2020 9:17 AM

so since this is my first map release I learned a lot from testers about important editor features that I didn't know existed before. after getting comfortable enough I have implemented everything I wanted and adjusted the theme. will settle with this design, I am quite happy with the look and details.

allocaツ 07/30/2020 9:17 AM
allocaツ 07/30/2020 9:19 AM

it would be great if if some testers took their time to take a look at the map again, maybe if something's still off

allocaツ 07/30/2020 9:59 AM

entities corrected, added armor to avoid going back on last part

Anima.map
171.83 KB
allocaツ 07/30/2020 10:19 AM

minor things, thanks darkoort and laq qed for testing

Anima.map
171.92 KB
allocaツ 07/30/2020 10:25 AM
Anima.map
171.95 KB
allocaツ 07/30/2020 10:37 AM

layer structure, fixed a graphic

Anima.map
171.94 KB
allocaツ 07/30/2020 1:38 PM

last polishing session, light and shadow adjustements. that's all the adustements for now, I think it's ready

Anima.map
172.35 KB
allocaツ 07/30/2020 2:38 PM

included kill tiles as white edit, removed generic_deathtiles.png

Anima.map
177.82 KB
Ravie 07/30/2020 2:41 PM

$ready 2

allocaツ 07/30/2020 3:07 PM

very subtle design bug, insane find by qed

Anima.map
177.82 KB
allocaツ 07/31/2020 12:49 PM

added a light on time cp 4 edge

Anima.map
177.84 KB
Lady Saavik 08/01/2020 9:13 AM

I would leave this blue background non-HD

Lady Saavik 08/01/2020 9:13 AM

"bluefill" layer

Lady Saavik 08/01/2020 9:16 AM
Lady Saavik 08/01/2020 9:16 AM

$reset as it's important

Lady Saavik 08/01/2020 9:18 AM
Lady Saavik 08/01/2020 9:23 AM

sorry the shields are ok

Lady Saavik 08/01/2020 9:28 AM
Lady Saavik 08/01/2020 9:28 AM
@allocaツ

what happened?

Lady Saavik 08/01/2020 9:38 AM

I'm afraid you made WAY TOO MANY quads

Lady Saavik 08/01/2020 9:38 AM

it will cause low fps for some players for sure

Lady Saavik 08/01/2020 9:39 AM

the most important thing - don't make the blue background with quads, use normal tiles instead

Lady Saavik 08/01/2020 9:39 AM

make empty Tile layer (without any image), set the color to this blue you used

Lady Saavik 08/01/2020 9:40 AM

and fill the map with one of the tiles u see while holding spacebar

Lady Saavik 08/01/2020 9:41 AM
  • there are 2 unfreeze shadows you can remove because there is no unfreeze:
Lady Saavik 08/01/2020 9:41 AM
Lady Saavik 08/01/2020 9:42 AM
allocaツ 08/01/2020 12:23 PM
  • strongly reduced number of light quads
  • fixed entities incoherencies
  • removed the edge lights
  • added a logo (as some wished there was one) big thanks
@Lady Saavik

for the important list of things

Anima.map
477.49 KB
Lady Saavik 08/01/2020 12:32 PM

nice, let's see

Lady Saavik 08/01/2020 12:39 PM

2 more bugs and it should be ready:

Lady Saavik 08/01/2020 12:39 PM
Lady Saavik 08/01/2020 12:39 PM
Lady Saavik 08/01/2020 12:39 PM
@allocaツ
allocaツ 08/01/2020 12:43 PM

fixed

Anima.map
477.46 KB
allocaツ 08/01/2020 12:48 PM

fixed blue corners shining through

Anima.map
477.48 KB
allocaツ 08/01/2020 1:05 PM

made non-grenade jump to time cp 4 edge impossible

Anima.map
477.18 KB
allocaツ 08/01/2020 1:18 PM

freeze at finish arrows to make it round

Anima.map
477.46 KB
allocaツ 08/01/2020 1:41 PM

moved armor, little request by maggi323

Anima.map
477.42 KB
allocaツ 08/01/2020 1:42 PM

should be ready now

Ravie 08/01/2020 1:52 PM
@Lady Saavik

this map had no fps issues

allocaツ 08/01/2020 2:19 PM

made unfreeze more round at places

Anima.map
477.38 KB
allocaツ 08/01/2020 2:24 PM
Anima.map
477.38 KB
Im 'corneum 08/01/2020 2:51 PM

i think i would like the map much more if it was safe with teleporters

allocaツ 08/01/2020 3:42 PM
@Im 'corneum

was not intended for teles as most parts start on edges and making a few teles would be weird, either tele on every major part or none and most edges need the freeze space otherwise you can't land on them

Im 'corneum 08/01/2020 3:43 PM

its possible to put the totele inside of freeze and add a speedup that makes you fly on the edge

allocaツ 08/01/2020 3:45 PM

i just removed all speedups and it feels good because now everything works as expected, i don't really like speedups also if the map was safe it would be too short now making a map in future similar but safe is a nice idea, but that needs a different layout and planning than this one already occupies

Im 'corneum 08/01/2020 3:46 PM

oh i didnt know you had speedups before. just played the last version

allocaツ 08/01/2020 3:47 PM

I had two speedups, because sometimes the parts would fail now they both work without speedups, except if you mess up weirdly

allocaツ 08/01/2020 4:00 PM

moved spawn tile 1 down

Anima.map
477.38 KB
allocaツ 08/02/2020 11:13 AM
  • moved a quad a bit down
  • removed unused image
  • removed second hookable tile layer
  • removed speedup game tiles
Anima.map
445.99 KB
jao 08/02/2020 11:15 AM

i like this map

allocaツ 08/02/2020 11:16 AM

qed find a design bug, the madman

Anima.map
445.99 KB
allocaツ 08/02/2020 11:16 AM

thanks

@jao

Lady Saavik 08/02/2020 11:17 AM

$ready 2

Cøke 08/02/2020 12:11 PM

First saavik Rdy after years, clap

Lady Saavik 08/02/2020 12:14 PM

wtf actually second

Qywinc 08/02/2020 12:15 PM

Kog doesnt count

Cøke 08/02/2020 12:15 PM

💩

allocaツ 08/02/2020 9:57 PM

a very subtle adjustement. all done

Anima.map
445.99 KB
Lady Saavik 08/02/2020 10:02 PM

Kog doesnt count

@Qywinc

KOG > DDNET

ᶰ°Konͧsti 08/03/2020 1:10 AM
plsplsplslol 08/03/2020 1:11 AM
allocaツ 08/15/2020 2:50 AM
Anima.map
446.12 KB
allocaツ 08/15/2020 2:51 AM

decided to move freeze 1 down because it otherwise could suggest to jump from the platform which is a fail.