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Fix
delete unused layers
i dont see the map get released as it is, besides its too short, there aren't creative/cool parts
Okay I'll fix it
Mmh, I don't think this map can be released without changing 90% of the map. Map style is t0 but everything is too tight. I can't imagine more than 10 tees play this map simultaneously. About parts I find only filler. There are no part which stand out from the crowd. Map is really short and with a rework and interesting parts it can be really fun to play/speedrun.
I'll wait for other opinion from people but in my mind it's a decline for the moment
Okay please delete my map, I'll finish it and put it up for testing later.
😨
Don't worry could be a lot worser
I dont really understand why many guys dont like it. Even if there is some part to faily, they can be changed easily. Good work and i hope it will be released
Thank you. There are too many errors there, but I'll fix them over time.
Update
this new version is waaaaaaaay better ♥
fix
$decline
Well, this map is not releasable, there are too many problems which need to be fixed. It's better to start a new map for now. Maybe you can rework this one in the future Let's talk a bit of the map : Gameplay :
- This is an old Stronghold's style, and it doesn't fit with actual standards
- It's currently impossible to play it in t0 there are too many tight part or bad mapped part for t0
- The map is overall unbalanced
- Avoid this kind of start, it's better to make a room with the unsolo
Design :
- Bricks background you've used doesn't fit with the front 3x3 blocks
- The bricks background is really old, it gives to the map a 2013's design
- You have to do a real logo (the old one was better that the current one)
- Background and freeze color don't really fit together
If you want advice for your next map, you are free to pm testers teams or ask them is
#mapping. I wish you good luck !
Thank you for taking the time of my map.
Dont give up on mapping 😁