Mentions:
@ivanverbaMap 🐞:
Added time cps
Fix BG
MEGABYTE???
no retsot
1.014.09 KB
not 1 mb
1 megabyte = 1000000 bytes
it's not actually
if we talk about pcs
From Wikipedia, the free encyclopedia
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix mega is a multiplier of 1000000 (10^6) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities.
i said you
its not, if we talk about pcs
told*
said
The megabyte is a multiple of the unit byte for digital information
see he wants you to reduce map size
do it
Does this count as a problem?
not really, but half the map size being just that is concerning
Yes, I know but I can't fix it because it's a part of the decoration
honestly, it looks better without it
i accidentally was playing the map without it and now it looks weird
either have the blocks outside or inside
or leave it how it is idk
For now I'll leave it, but if some testers agree with you I'll try to find a solution
For me without it, the map looks kind of empty
Thanks for that. I have already fixed it, but I'll send an update after the testers send me their notes about my map.
What would you like to see there?
just no freeze
freeze is gud
imo
With enough ppl you can stop ppl from finishing
You right, thx
why it doesnt allow me to react
i would make som speedups
so tees fall like water
and dont make tower
You dont have enough power in rise of kingdoms
literally 1984
DDNET IS WATCHING
i mean like 1-2 level speedup upwards so tees fall slowly, and in same place many right/left 3-4 level speedups
would look good
as your map follows spacy atmosphere
pretty similar to dalbychsipivo
big teto
Cansada Flashbacks
no one even noiced on bloom

It's true, I played it recently. And I hope I not copying , just try to make something in this style
truly deserving of the silly
-Fix decor bugs [https://discordapp.com/channels/252358080522747904/1490054165970423919/1490091525533859941] -FIx BG [https://discordapp.com/channels/252358080522747904/1490054165970423919/1490093796384444627], [https://discordapp.com/channels/252358080522747904/1490054165970423919/1490096266565128303] -Make finish more funner [https://discordapp.com/channels/252358080522747904/1490054165970423919/1490097234576932949] -Fix finish bug [https://discordapp.com/channels/252358080522747904/1490054165970423919/1490098148645802174]
Thanks to
@retsot,
@cookies_and_cream09315,
@manikooFixes:
-Delete some fillers -Fix solo title skip
very disappointing map, no single part brings anything new, every part is simple and has seen million times on any hh map, even between those parts you keep implementing the same move... same with fillers just hh and hf over and over again. killtiles are not needed on the map, i couldn't find any killtile which is used reasonably, you put them just for the purpose to be there. design and structure is also very generic (not that big of an issue, but still) i hope testers won't torture the mapper and just decline it, it's not fun to play the map without any creativity
Thanks for the feedback. I wanted to make something clean and straightforward similar to "Stronghold" or "Grandma". The gameplay is meant to be simple but you can still fail if you're not careful
you have to be gud mapper to make such map
stronghold is not just empty space with few parts
it is well made system
Fair point, I didn't mean I reached that level, just that it inspired the direction I was going for
try to map some novice at first
see lavender forest, goo, sincera, firewatch, semang, beyond light
if you want to be mapper its better to start from easy things and go for harder later
people whos first map is brutal or insane are mostly real pros who have played for many years
I get that, but I've already made a map in [SOLO] format. I find it hard to build maps in [Novice] or [Moderate] style, so I decided to go straight for this difficulty level and I don't think that's a problem
Generally mapping moderate is easiest since in novice making creative parts without complicated stuff is hard while in brutal keeping the parts on the same difficulty require more effort than moderate and insane its hard to not make it unbalanced or not unecessarily hard
yeah that might be better choice
This is a bad example. Grandma has the same structure, but when a large team dies, some people are not solo. It would be better to just add more solos
In general, I think the map doesn't meet current map standards. There aren't really any full parts on the map, and what there is is a relic of the past or parts from other maps. I didn't see anything new at all. The map looks like a mix of different maps together, and is overflowing with hh parts. You can look at recently released hh maps to understand what you need to fix and in which direction to move. The maps that, as I understand it, you relied on (grandma and stronghold) are already very outdated, it's better to rely on new maps
Mention:
@ivanverbaI understand your point, and I appreciate the detailed feedback. I'll take it into account and look some recent maps to understand the current standards better. I agree that relying on older maps like Grandma and Stronghold wasn't the best choice.
Thanks to
@markus777777,
@__limonchik__,
@manikoo,
@cookies_and_cream09315,
@retsot