#Chastie
"Chastie" by 1ntact [Brutal]
DDNet 04/04/2026 6:23 PM

Mentions:

@ivanverba
DDNet 04/04/2026 6:23 PM
DDNet 04/04/2026 6:23 PM

Map 🐞:

ivanverba 04/04/2026 6:26 PM

Added time cps

ivanverba 04/04/2026 6:29 PM

Fix BG

Chastie.map
1014.09 KB
retsot 04/04/2026 8:05 PM

MEGABYTE???

manikoo 04/04/2026 8:06 PM

no retsot

retsot 04/04/2026 8:06 PM

you broke /visualize-size

manikoo 04/04/2026 8:06 PM

1.014.09 KB

manikoo 04/04/2026 8:06 PM

not 1 mb

retsot 04/04/2026 8:08 PM

1 megabyte = 1000000 bytes

retsot 04/04/2026 8:14 PM

wow, its because of the thousands of filled blocks outside map

retsot 04/04/2026 8:14 PM

also theyre broken in the bottom right of the map

manikoo 04/04/2026 8:16 PM

it's not actually

manikoo 04/04/2026 8:16 PM

if we talk about pcs

retsot 04/04/2026 8:34 PM

From Wikipedia, the free encyclopedia

The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix mega is a multiplier of 1000000 (10^6) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities.

manikoo 04/04/2026 8:38 PM

i said you

manikoo 04/04/2026 8:38 PM

its not, if we talk about pcs

retsot 04/04/2026 8:38 PM

told*

manikoo 04/04/2026 8:38 PM

said

retsot 04/04/2026 8:39 PM

The megabyte is a multiple of the unit byte for digital information

manikoo 04/04/2026 8:39 PM
@ivanverba

see he wants you to reduce map size

manikoo 04/04/2026 8:39 PM

do it

ivanverba 04/04/2026 8:39 PM

Does this count as a problem?

retsot 04/04/2026 8:39 PM

not really, but half the map size being just that is concerning

ivanverba 04/04/2026 8:40 PM

Yes, I know but I can't fix it because it's a part of the decoration

retsot 04/04/2026 8:41 PM

honestly, it looks better without it

retsot 04/04/2026 8:42 PM

i accidentally was playing the map without it and now it looks weird

retsot 04/04/2026 8:42 PM

either have the blocks outside or inside

retsot 04/04/2026 8:42 PM

or leave it how it is idk

ivanverba 04/04/2026 8:43 PM

For now I'll leave it, but if some testers agree with you I'll try to find a solution

ivanverba 04/04/2026 8:44 PM

For me without it, the map looks kind of empty

ivanverba 04/04/2026 8:49 PM

Thanks for that. I have already fixed it, but I'll send an update after the testers send me their notes about my map.

retsot 04/04/2026 8:51 PM

design bug

retsot 04/04/2026 8:52 PM

another one

retsot 04/04/2026 8:55 PM
retsot 04/04/2026 9:00 PM
retsot 04/04/2026 9:10 PM

repeats too close to gameplay

retsot 04/04/2026 9:14 PM

kinda weird having finish be fully covered in freeze

ivanverba 04/04/2026 9:15 PM

What would you like to see there?

retsot 04/04/2026 9:16 PM

just no freeze

manikoo 04/04/2026 9:17 PM

freeze is gud

manikoo 04/04/2026 9:17 PM

imo

cookies_and_cream09315 04/04/2026 9:18 PM

With enough ppl you can stop ppl from finishing

ivanverba 04/04/2026 9:18 PM

You right, thx

retsot 04/04/2026 9:18 PM

why it doesnt allow me to react

manikoo 04/04/2026 9:18 PM

i would make som speedups

manikoo 04/04/2026 9:18 PM

so tees fall like water

manikoo 04/04/2026 9:18 PM

and dont make tower

cookies_and_cream09315 04/04/2026 9:19 PM

You dont have enough power in rise of kingdoms

retsot 04/04/2026 9:20 PM

literally 1984

cookies_and_cream09315 04/04/2026 9:20 PM

DDNET IS WATCHING

manikoo 04/04/2026 9:21 PM

i mean like 1-2 level speedup upwards so tees fall slowly, and in same place many right/left 3-4 level speedups

manikoo 04/04/2026 9:21 PM

would look good

ivanverba 04/04/2026 9:21 PM

It's enough I think (17 tiles )

manikoo 04/04/2026 9:21 PM

as your map follows spacy atmosphere

manikoo 04/04/2026 9:22 PM

pretty similar to dalbychsipivo

gorp_tw 04/04/2026 9:22 PM

something strange in your screenshot here

manikoo 04/04/2026 9:22 PM

big teto

cookies_and_cream09315 04/04/2026 9:23 PM

Cansada Flashbacks

retsot 04/04/2026 9:23 PM

considering spawn maybe make it a bit bigger

retsot 04/04/2026 9:24 PM

no one even noiced on bloom

ivanverba 04/04/2026 9:24 PM

It's true, I played it recently. And I hope I not copying , just try to make something in this style

gorp_tw 04/04/2026 9:32 PM

truly deserving of the silly

__limonchik__ 04/04/2026 10:23 PM

It would be better to make the spawn differently so that it would be impossible to skip the solo

__limonchik__ 04/04/2026 10:23 PM

It's better to do it like this

__limonchik__ 04/04/2026 10:27 PM

Too many fillers

ivanverba 04/04/2026 11:16 PM

Fixes:

-Delete some fillers -Fix solo title skip

doshikey 04/05/2026 6:05 AM

very disappointing map, no single part brings anything new, every part is simple and has seen million times on any hh map, even between those parts you keep implementing the same move... same with fillers just hh and hf over and over again. killtiles are not needed on the map, i couldn't find any killtile which is used reasonably, you put them just for the purpose to be there. design and structure is also very generic (not that big of an issue, but still) i hope testers won't torture the mapper and just decline it, it's not fun to play the map without any creativity

ivanverba 04/05/2026 8:24 AM

Thanks for the feedback. I wanted to make something clean and straightforward similar to "Stronghold" or "Grandma". The gameplay is meant to be simple but you can still fail if you're not careful

manikoo 04/05/2026 9:02 AM

you have to be gud mapper to make such map

manikoo 04/05/2026 9:03 AM

stronghold is not just empty space with few parts

manikoo 04/05/2026 9:03 AM

it is well made system

ivanverba 04/05/2026 9:17 AM

Fair point, I didn't mean I reached that level, just that it inspired the direction I was going for

manikoo 04/05/2026 9:20 AM

try to map some novice at first

manikoo 04/05/2026 9:22 AM

see lavender forest, goo, sincera, firewatch, semang, beyond light

manikoo 04/05/2026 9:23 AM

if you want to be mapper its better to start from easy things and go for harder later

manikoo 04/05/2026 9:24 AM

people whos first map is brutal or insane are mostly real pros who have played for many years

ivanverba 04/05/2026 9:33 AM

I get that, but I've already made a map in [SOLO] format. I find it hard to build maps in [Novice] or [Moderate] style, so I decided to go straight for this difficulty level and I don't think that's a problem

cookies_and_cream09315 04/05/2026 10:06 AM

Generally mapping moderate is easiest since in novice making creative parts without complicated stuff is hard while in brutal keeping the parts on the same difficulty require more effort than moderate and insane its hard to not make it unbalanced or not unecessarily hard

manikoo 04/05/2026 11:13 AM

yeah that might be better choice

markus777777 04/05/2026 5:23 PM

This is a bad example. Grandma has the same structure, but when a large team dies, some people are not solo. It would be better to just add more solos

markus777777 04/05/2026 5:27 PM

part where two players fall on different walls is repeated 5 times

markus777777 04/05/2026 5:28 PM

Repeating parts - first you stand in a tower, then you hit your teammate to the side

markus777777 04/05/2026 5:34 PM

For me, there are only 6 full parts on the map, the rest are either hh or fragments of parts

markus777777 04/05/2026 5:35 PM

unnecessary kill

markus777777 04/05/2026 5:37 PM

boring "part" + you can skip

markus777777 04/05/2026 5:38 PM

an unnecessarily failing moment

markus777777 04/05/2026 5:39 PM

A very hard speedfly for the map + it's unpleasant to do everything again

markus777777 04/05/2026 5:39 PM

Just falling down the wall is pretty boring

markus777777 04/05/2026 5:41 PM

uninteresting part

markus777777 04/05/2026 5:42 PM

an unnecessarily failing moment

markus777777 04/05/2026 5:43 PM

It's pretty hard to fly into the hole + you can fall down the wall

markus777777 04/05/2026 5:45 PM

It is impossible to fly in without advanced techniques such as an aled, shitfly or pseudo fly

markus777777 04/05/2026 5:46 PM

quite an unpleasant moment

markus777777 04/05/2026 5:46 PM

too much of a fail part for me

markus777777 04/05/2026 5:47 PM

This part can be done solo

markus777777 04/05/2026 5:48 PM

an unnecessarily failing moment

markus777777 04/05/2026 5:54 PM

In general, I think the map doesn't meet current map standards. There aren't really any full parts on the map, and what there is is a relic of the past or parts from other maps. I didn't see anything new at all. The map looks like a mix of different maps together, and is overflowing with hh parts. You can look at recently released hh maps to understand what you need to fix and in which direction to move. The maps that, as I understand it, you relied on (grandma and stronghold) are already very outdated, it's better to rely on new maps

DDNet 04/05/2026 5:55 PM

Mention:

@ivanverba
ivanverba 04/05/2026 5:57 PM

I understand your point, and I appreciate the detailed feedback. I'll take it into account and look some recent maps to understand the current standards better. I agree that relying on older maps like Grandma and Stronghold wasn't the best choice.

Thanks to

@markus777777

,

@__limonchik__

,

@manikoo

,

@cookies_and_cream09315

,

@retsot