#Mitosis
"Mitosis" by Doshik [Brutal]
DDNet-Testing 03/22/2025 5:06 PM

Mentions:

@doshikey
Mitosis Testing

@Doshik this is your map's testing channel!

⚠ïļ Post map updates here and remember to follow our mapper rules! ⚠ïļ

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

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DDNet-Testing 03/22/2025 5:06 PM
👌 1
🆙 1
ybivawka 03/23/2025 11:11 AM

skip

doshikey 03/30/2025 3:56 PM

minor fixes

🆙 1
👌 1
hav2019 03/30/2025 10:39 PM

Thanks for showing me around the map! I thought there were some cool tricks, but times where it felt like it wanted to be t0 and then others that said no t0 ever makes it to the end of this. I already let you know that the arrow indicator seems kinda useless. I promise ppl who learn the map will learn how the setups work or find there own. I think you could make this more t0 friendly by removing some of the kills and putting in long freezes to block t0 cheats. I think this or just make it a duo force. Last thing I though the sun was a bit bright on the already bright background. Tiles are nice though.

comebackplay 04/02/2025 1:00 PM

I have played on the 1st floor of this map The map not for t0, for 2 ppl is boring. I don't want to see a map like this on ddnet. Most parts feel like I already saw on diff map. for me its decline

😎 6
nameless_me 04/02/2025 1:05 PM

empty map

doshikey 04/12/2025 7:32 PM

minor fixes, changed few parts

🆙 2
👌 2
Deleted User 07/06/2025 1:23 AM

I think they need new testers... don't they?

alw5 07/06/2025 1:55 PM

terrible t0

alw5 07/06/2025 1:55 PM

2p too long

alw5 07/06/2025 1:56 PM

boring parts(copy and pasted)

ramirok_ 07/06/2025 9:06 PM

So simple the layout also

ililja 08/20/2025 4:28 PM

this maps seems like a t0 map in some parts but there are parts i cant ever see a t0 pass without at least a few deaths i think if you would remove a few kill tiles this map would be playeable but not enjoyable, but i dont see it getting released in its current state, gl!

knusk1 08/23/2025 8:47 AM

no logo or mapper credits? ;) map deserves it

knusk1 08/23/2025 8:48 AM

i definitely agree with the prior feedback of the map not really choosing to be t0 or 2p, but i think this map would benefit from a "t0 map" image so most of the following test will be directed towards making this map more t0 compatible

👍 1
knusk1 08/23/2025 8:49 AM

but i do not agree with the prior feedback of the map being "boring" since many parts are well thought out and the map is overall very cleanly mapped

knusk1 08/23/2025 8:49 AM

this might be the most underrated map in testing rn imo

knusk1 08/23/2025 8:51 AM

just add 2 hookables, no need for the noobfilter to be unnecessarily annoying

knusk1 08/23/2025 8:52 AM

if we are gonna make this a t0 compatible map we will have to delete this first part. its prime blocking example for a t0 map. this aint healthy. since the parts small anyway i would just recommend u to scrap it alltogether (the part following after this is good enough)

knusk1 08/23/2025 8:55 AM

1 tile to the right pls. rn the throw is a bit tight (if not done from a flight)

knusk1 08/23/2025 9:02 AM

cool part however theres many ways to skip it, i can do it pretty consistently, maybe u could close the upperway and just force everyone to go through the bottom way

knusk1 08/23/2025 9:14 AM

drag is easily skippable with fly but i guess its not worth the risk

knusk1 08/23/2025 9:17 AM

this is too punishing imo, you should elevate the first wall a bit and remove the kill near the unfreeze

knusk1 08/23/2025 9:22 AM

although it is possible to solo the back rn (with multiple kill edges) i would recommend u to make it a whole lot easier by for example removing the marked kill tile and adding a hookable right under. backing is necessary for a "hard" t0 map like this one and it will happen a lot so its necessary for the rls of this map

knusk1 08/23/2025 9:23 AM

remove freeze (+ kill if u wanna) and add a hookable for solo-back

knusk1 08/23/2025 9:27 AM

should definitely make this a freeze pit instead of death pit for t0

knusk1 08/23/2025 9:30 AM

pretty easy skip when both go up

knusk1 08/23/2025 9:34 AM

if im doing this part right, its wayyyy too punishing. you should definitely indicate what the person needs to press. the kill should be removed (could replace it with a (un)hookable) and there needs to be more space (remove 1 freeze) to hammer cause rn its too hard

knusk1 08/23/2025 9:37 AM

you could also just make it possible to hook + hammer at the start. its more natural than the weird setup anyway

knusk1 08/23/2025 9:39 AM

1 tile to the left, rn its too punishing

knusk1 08/23/2025 9:41 AM

the killtile is too punishing for t0

knusk1 08/23/2025 9:41 AM

this one too

knusk1 08/23/2025 9:42 AM

love this part, flows extremely well

knusk1 08/23/2025 9:44 AM

in t0 u can skip this part pretty easily with a bunch of people --> aled. i will also send another way to skip the part in 2p (after ive sent all pictures)

knusk1 08/23/2025 9:46 AM

this drag part is amazingly mapped

knusk1 08/23/2025 9:47 AM

remove kill tile for better t0 accessability since that place will be crowded and ppl will need to be hooked out

knusk1 08/23/2025 9:48 AM

show indicators for button presses

knusk1 08/23/2025 9:50 AM

alright while we are at it, you should also remove these. drag part will be near impossible in t0 if u dont remove these since otherwise a lot of people cant be dragged to the other side

knusk1 08/23/2025 9:52 AM

indicate where to hammer AND what buttons to press

knusk1 08/23/2025 9:54 AM

remove kill and leave wall without freeze for t0 to rest

knusk1 08/23/2025 9:57 AM
knusk1 08/23/2025 9:57 AM

im not sure if this should be possible or if u want to force people to fall down and use the swing instead

knusk1 08/23/2025 9:57 AM

heres version 2 of the skip in 2p of the beforementioned skip in the pictures

knusk1 08/23/2025 9:59 AM

looks like not too many changes have been suggested. the map is now more t0 compatible while keeping the difficulty ceiling.

knusk1 08/23/2025 9:59 AM

would love to see this map on live servers

knusk1 08/23/2025 9:59 AM

hope other testers give it a shot

DDNet-Testing 08/23/2025 10:00 AM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

stormphonix4220 08/23/2025 10:32 AM

You also could add a wall so he cant get far enough to the platform. So everything stays the same

doshikey 08/29/2025 5:37 PM

thanks for an actual test, it's been only 5 years

0: maybe i'll add logo 1: idk what is the issue, you spawn right on the hookable 2: fixed 3: works perfectly idk 4: fixed 6: fixed 7,8: 2 can wait and fall to wall idk 9: meant to be 2p fly, it's just a fly i don't see a problem 10: not much easier than real way to me 11: how on earth are you doing the part? 13: i don't get it, nothing hard to me 14: it's necessary for the part 15: not the problem to me 19: i don't get it 20: it'll look awful if there will be tutorial what to press, there are many similar parts on other maps with no indicators 21: what does impossible in t0 even mean, it's just a 2p part 22: ^2 23: rest somewhere else idk 24: fixed

doshikey 08/29/2025 5:38 PM

^

🆙 1
👌 1
doshikey 08/29/2025 5:50 PM
ililja 09/06/2025 7:08 AM

i think you should really change a few more things he suggested since the problems with the map still remain, its a t0 map but has too many 2 player parts that if one messes up both die but its too long for a 2p map, so id recommend to remove some kill tiles and put the ppl that failed somewhere where they can be rescued by those who did the partif you would do that i think it would be a cool map. GL!

vena6080 09/11/2025 5:58 PM
@doshikey

what's the concept ? your answer will determine if it's a decline

DDNet-Testing 09/11/2025 5:58 PM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

vena6080 09/11/2025 5:58 PM

like hh map ? or 2p map

pipou_tw 09/11/2025 5:58 PM

Most of the map seems fine but the start is misleading

ramirok_ 09/11/2025 6:00 PM

chaos

tatak0434 09/11/2025 6:00 PM
@doshikey

dw he is joking

justatest 1
vena6080 09/11/2025 6:01 PM

yes i'm joking it's decline anyway 😈

matatass 09/12/2025 12:35 AM

decline master atacks

doshikey 09/12/2025 2:33 PM

the concept is a map which people can play however they want, but if making it 2p forced will reduce a headache for me i can do it

doshikey 11/09/2025 4:19 PM

changed questionable parts

🆙 1
DDNet-Testing 11/09/2025 4:19 PM
⚠ïļ Map Bugs found! ⚠ïļ

Debug Output:

Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

doshikey 11/12/2025 5:38 PM

huge changes, made more 2p'able

🆙 1
👌 1
doshikey 11/13/2025 8:00 PM

^

🆙 1
👌 1
tux314 11/23/2025 10:20 AM

maybe he changed a lot, also I dont play challenging maps and aalso he showed me everything but that being said, parts felt great and fresh. idk about teamforce but one thing is certain: while I would suffer spectating t0 on this map I'd love to see 2p teams suffer

.freezy_ 11/23/2025 2:15 PM

There really have been huge changes already and the map is much better now I'd like to have some other tester opinions on this (esp. regarding repetitive moves and 2p-playability / t0 parts because it's much better but I'm unsure about whether that's enough already) Non-tester opinions are also welcome of course!

comebackplay 11/25/2025 9:01 PM

okay played again first floor and now its not seems boring like before, its defiantly better.

Also i tihnk this map dont need team force its very good for t0 racing.

this is what i find on first floor.

This jump is too precise for no reason. I want to add two tiles. This jump isn't hard, but everyone needs to do it. Out of a group of ten people, one to three will die here. I don't like this death. It's just a jump.

comebackplay 11/25/2025 9:03 PM

No spectator space for T0.

comebackplay 11/25/2025 9:05 PM

this fell weird cus look like u need use green way instead red, but if u do that u will drag into kill. i like more green one but need remap a little bit

comebackplay 11/25/2025 9:08 PM

Also, I don't know if it's an intended hook, but I don't like it when you short-hook and he falls down. What a waste of time

ramirok_ 11/26/2025 4:18 AM

Mitosers

doshikey 11/30/2025 8:14 AM

added hints for 2 setups, changed one part

🆙 1
👌 1
murpi 12/14/2025 12:42 AM

(ignore this)

🆙 2
👌 2
__limonchik__ 03/17/2026 6:28 PM

skip

__limonchik__ 03/17/2026 6:40 PM

add back here if fail

__limonchik__ 03/17/2026 6:57 PM
ohn0_ 03/22/2026 12:20 PM

guide where to fall

ohn0_ 03/22/2026 12:25 PM

still works

ohn0_ 03/22/2026 12:26 PM
ohn0_ 03/22/2026 12:37 PM

wonderfully mapped, i liked it

ohn0_ 03/22/2026 12:39 PM

i agree with this opinion for t0

doshikey 03/24/2026 1:14 PM

1,2. speedups

  1. t0 mercy
  2. made non lethal if missed hammer (still fail for duo)
  3. skip fixed
🆙 1
👌 1
doshikey 03/25/2026 8:04 PM

huge changes 1,2. swapped parts, i think it's better

  1. overworked part
  2. made the part in a way so only one can go at a time
  3. i know it's nonsense but i couldn't do better to fix the skip i hope it's fine
  4. forced wall hammer
  5. made way back if missed hammer + small addition
  6. improved hints. i hope. please
🆙 1
👌 1
yaccre 03/25/2026 9:33 PM

why not do that

doshikey 03/26/2026 10:20 AM

i didn't want to mess up with setup but it's a good idea

doshikey 03/26/2026 10:24 AM
  1. small changes
  2. fixed skip in a better way
  3. added solo on spawn for fun
🆙 1
👌 1
doshikey 04/05/2026 1:40 PM
ohn0_ 04/08/2026 12:03 PM

i think this should be fixed, because it is less faily than the actual part

ohn0_ 04/08/2026 12:03 PM

also, add more freeze to avoid boating

ohn0_ 04/08/2026 12:06 PM

maybe lower freeze for make easier to get dj

doshikey 04/08/2026 2:28 PM

It's 100 times harder and more faily than actual part no?

ohn0_ 04/08/2026 2:32 PM

but can avoid 'edgehook or die' part

doshikey 04/08/2026 2:33 PM

There is no edgehooks and whole part mostly requires one hook from a down guy

ohn0_ 04/08/2026 2:34 PM

yeah sry i see the video and realized that i was wrong

ohn0_ 04/08/2026 2:35 PM

then no need to fix

ohn0_ 04/08/2026 2:35 PM

but you can also fix it because it is easy to keep

ohn0_ 04/08/2026 2:35 PM

anyway its up to you

doshikey 04/08/2026 2:37 PM

I was thinking about that but I really don't know since only one needs dj and it kinda works fine

rekinwielorybik 04/20/2026 12:43 PM

this is insane map?

Deleted User 04/20/2026 1:17 PM

No, brutal

doshikey 07/30/2026 10:03 AM

corner

🆙 1
DDNet-Testing 07/30/2026 10:14 AM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★★☆

DDNet-Testing 07/30/2026 10:25 AM

⭐ Mitosis is now ready to be released!

Suggested ratings: ★★★★☆, ★★★★☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1353052330249158689/1532327870712643645

DDNet-Testing 07/30/2026 10:25 AM
balami. 07/30/2026 10:27 AM

i was lied to

DDNet-Testing 07/30/2026 10:28 AM

@Doshik Your map channel has been moved back to TESTING.

balami. 07/30/2026 10:28 AM

cut down layer sizes in all directions, this is a lot

doshikey 07/30/2026 10:30 AM

it is moved down right intentionally for 1 part

balami. 07/30/2026 10:33 AM

yeah my bad i forgot that the position of the map messes with autoplay, not sure how things are dealt with usually, any tester opinions?

balami. 07/30/2026 10:34 AM

i'm fine for an exception but you can at least cut off the right and the bottom

ocosar 07/30/2026 10:37 AM

any potato will be able to handle this

doshikey 07/30/2026 10:38 AM

optimized

🆙 1
DDNet-Testing 07/30/2026 10:41 AM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★★☆

ðŸī 1
DDNet-Testing 07/30/2026 10:44 AM

⭐ Mitosis is now ready to be released!

Suggested ratings: ★★★★☆, ★★★★☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1353052330249158689/1532336601173069955

DDNet-Testing 07/30/2026 10:44 AM
balami. 07/30/2026 10:44 AM

yippie (moving the map would ruin the autoplay setups so it's not an option)

ocosar 07/30/2026 10:45 AM

nearly 4kb!

manikoo 07/30/2026 10:45 AM

ðŸī

balami. 07/30/2026 10:45 AM

see?

balami. 07/30/2026 10:45 AM

very important! save the files

balami. 07/30/2026 10:46 AM

ddnet has 1 million active players cough so 4kb*1.000.000 is a lot

manikoo 07/30/2026 10:46 AM

not more than 10k

manikoo 07/30/2026 10:46 AM

overrating it

manikoo 07/30/2026 10:46 AM

maybe 4k

balami. 07/30/2026 10:47 AM

i'm joking

manikoo 07/30/2026 10:47 AM

im not

snailx3 07/30/2026 5:07 PM
@doshikey

<t:1788004800:F> works for you?

doshikey 07/30/2026 5:08 PM

yes

murpi 07/31/2026 8:32 AM

Concurrent players != total players

murpi 07/31/2026 8:32 AM

So what Welf said could be accurate

manikoo 07/31/2026 8:33 AM

but not whole million

balami. 07/31/2026 8:34 AM

tbh i said active players

balami. 07/31/2026 8:35 AM

i have this funny little thing where i replaced the L in my name with an i so there are at least 3 million entries in the database

balami. 07/31/2026 8:36 AM

but yeah if analysing data usage seriously you probably want to calculate possible future scenarios

murpi 07/31/2026 8:38 AM

Probably not 😄 but we have 25-30k finishes a day on average and thats just finishes so unique players is most likely quite high

manikoo 07/31/2026 8:41 AM

you need to have some fun map finished

balami. 07/31/2026 8:41 AM

i dont want to know how many of these daily map finishes are made by dummies

manikoo 07/31/2026 8:42 AM

let me guess, half

💀 2
ramirok_ 07/31/2026 11:38 AM

And troll names

odditionary 08/03/2026 6:44 AM

why are solo and unsolo marked the same

odditionary 08/03/2026 6:48 AM

lul

odditionary 08/03/2026 6:54 AM

also there's only one timecp

odditionary 08/03/2026 6:54 AM

not sure if intentional

doshikey 08/03/2026 7:00 AM

Not an issue

✅ 1
doshikey 08/03/2026 7:01 AM

Crazy find but i probably keep it

✅ 1
doshikey 08/03/2026 7:01 AM

There are multiple, I think 4 in total

✅ 2
odditionary 08/03/2026 7:05 AM

uhh yes i just missed them

doshikey 08/03/2026 4:15 PM

fixed corner, added logo

🆙 2
DDNet-Testing 08/03/2026 4:16 PM

@Doshik A new version was submitted, so the map has been moved back to RC.

doshikey 08/03/2026 4:21 PM
@ocosar@snailx3
ocosar 08/03/2026 4:27 PM

hi

DDNet-Testing 08/03/2026 4:27 PM

⭐ Mitosis is now ready to be released!

Rating: ★★★★☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1353052330249158689/1533871051455463686

DDNet-Testing 08/03/2026 4:27 PM
doshikey 08/03/2026 4:27 PM

thanks

snailx3 08/04/2026 12:26 PM

updated

alw5 08/29/2026 12:30 PM

rerate

alw5 08/29/2026 12:30 PM

this is not on the same level as rude buster which is also 4 star

ililja 08/29/2026 2:02 PM

this is 5*

ililja 08/29/2026 2:02 PM

cerberus level

ocosar 08/29/2026 2:09 PM

I agree, I wonder what dumbass rated it 4* ðŸĶĪ

santatrollet 5
DDNet-Testing 08/29/2026 3:16 PM

🎉 Map Released!

@Doshik your map has just been released!

You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠ïļ Significant gameplay changes may result in rank removals.

Good luck with your map!


Grace Period Ends <t:1789226201:F>

Make sure to review your map thoroughly before the grace period ends!

ililja 08/29/2026 3:56 PM

bit late xd

balami. 08/29/2026 4:06 PM

yeah there seems to be a bug that cant be fixed yet but it's on the list

vappy19 08/29/2026 5:15 PM

Rude Buster 3*

vappy19 08/29/2026 5:15 PM

Rerate also ðŸĪĢ

alw5 08/29/2026 5:16 PM

yes but this isnt for disussion here

vappy19 08/29/2026 6:32 PM

Ok daddy

❓ 9
DDNet-Testing 09/11/2026 12:56 AM

@Doshik The grace period for Mitosis ends <t:1789226200:R>. If you have any final fixes, submit them before the channel gets archived.

DDNet-Testing 09/13/2026 12:56 AM

The grace period for Mitosis has ended. The channel will be archived automatically in a few days.