Mentions:
@doshikeyskip
minor fixes
Thanks for showing me around the map! I thought there were some cool tricks, but times where it felt like it wanted to be t0 and then others that said no t0 ever makes it to the end of this. I already let you know that the arrow indicator seems kinda useless. I promise ppl who learn the map will learn how the setups work or find there own. I think you could make this more t0 friendly by removing some of the kills and putting in long freezes to block t0 cheats. I think this or just make it a duo force. Last thing I though the sun was a bit bright on the already bright background. Tiles are nice though.
I have played on the 1st floor of this map The map not for t0, for 2 ppl is boring. I don't want to see a map like this on ddnet. Most parts feel like I already saw on diff map. for me its decline
empty map
minor fixes, changed few parts
I think they need new testers... don't they?
terrible t0
2p too long
boring parts(copy and pasted)
So simple the layout also
this maps seems like a t0 map in some parts but there are parts i cant ever see a t0 pass without at least a few deaths i think if you would remove a few kill tiles this map would be playeable but not enjoyable, but i dont see it getting released in its current state, gl!
i definitely agree with the prior feedback of the map not really choosing to be t0 or 2p, but i think this map would benefit from a "t0 map" image so most of the following test will be directed towards making this map more t0 compatible
but i do not agree with the prior feedback of the map being "boring" since many parts are well thought out and the map is overall very cleanly mapped
this might be the most underrated map in testing rn imo
although it is possible to solo the back rn (with multiple kill edges) i would recommend u to make it a whole lot easier by for example removing the marked kill tile and adding a hookable right under. backing is necessary for a "hard" t0 map like this one and it will happen a lot so its necessary for the rls of this map
im not sure if this should be possible or if u want to force people to fall down and use the swing instead
heres version 2 of the skip in 2p of the beforementioned skip in the pictures
looks like not too many changes have been suggested. the map is now more t0 compatible while keeping the difficulty ceiling.
would love to see this map on live servers
hope other testers give it a shot
You also could add a wall so he cant get far enough to the platform. So everything stays the same
thanks for an actual test, it's been only 5 years
0: maybe i'll add logo 1: idk what is the issue, you spawn right on the hookable 2: fixed 3: works perfectly idk 4: fixed 6: fixed 7,8: 2 can wait and fall to wall idk 9: meant to be 2p fly, it's just a fly i don't see a problem 10: not much easier than real way to me 11: how on earth are you doing the part? 13: i don't get it, nothing hard to me 14: it's necessary for the part 15: not the problem to me 19: i don't get it 20: it'll look awful if there will be tutorial what to press, there are many similar parts on other maps with no indicators 21: what does impossible in t0 even mean, it's just a 2p part 22: ^2 23: rest somewhere else idk 24: fixed
^
i think you should really change a few more things he suggested since the problems with the map still remain, its a t0 map but has too many 2 player parts that if one messes up both die but its too long for a 2p map, so id recommend to remove some kill tiles and put the ppl that failed somewhere where they can be rescued by those who did the partif you would do that i think it would be a cool map. GL!
what's the concept ? your answer will determine if it's a decline
like hh map ? or 2p map
Most of the map seems fine but the start is misleading
chaos
dw he is joking
1
yes i'm joking it's decline anyway ð
decline master atacks
the concept is a map which people can play however they want, but if making it 2p forced will reduce a headache for me i can do it
changed questionable parts
huge changes, made more 2p'able
^
maybe he changed a lot, also I dont play challenging maps and aalso he showed me everything but that being said, parts felt great and fresh. idk about teamforce but one thing is certain: while I would suffer spectating t0 on this map I'd love to see 2p teams suffer

There really have been huge changes already and the map is much better now I'd like to have some other tester opinions on this (esp. regarding repetitive moves and 2p-playability / t0 parts because it's much better but I'm unsure about whether that's enough already) Non-tester opinions are also welcome of course!

okay played again first floor and now its not seems boring like before, its defiantly better.
Also i tihnk this map dont need team force its very good for t0 racing.
this is what i find on first floor.
This jump is too precise for no reason. I want to add two tiles. This jump isn't hard, but everyone needs to do it. Out of a group of ten people, one to three will die here. I don't like this death. It's just a jump.
Mitosers
(ignore this)
skip
still works
wonderfully mapped, i liked it
i agree with this opinion for t0
huge changes 1,2. swapped parts, i think it's better
- overworked part
- made the part in a way so only one can go at a time
- i know it's nonsense but i couldn't do better to fix the skip i hope it's fine
- forced wall hammer
- made way back if missed hammer + small addition
- improved hints. i hope. please
i didn't want to mess up with setup but it's a good idea
i think this should be fixed, because it is less faily than the actual part
It's 100 times harder and more faily than actual part no?
but can avoid 'edgehook or die' part
There is no edgehooks and whole part mostly requires one hook from a down guy
yeah sry i see the video and realized that i was wrong
then no need to fix
but you can also fix it because it is easy to keep
anyway its up to you
I was thinking about that but I really don't know since only one needs dj and it kinda works fine
this is insane map?
No, brutal
corner
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i was lied to
@Doshik Your map channel has been moved back to TESTING.
it is moved down right intentionally for 1 part
yeah my bad i forgot that the position of the map messes with autoplay, not sure how things are dealt with usually, any tester opinions?
i'm fine for an exception but you can at least cut off the right and the bottom
any potato will be able to handle this
optimized
â Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: â â â â â
â Mitosis is now ready to be released!
Suggested ratings: â â â â â, â â â â â
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1353052330249158689/1532336601173069955
yippie (moving the map would ruin the autoplay setups so it's not an option)
nearly 4kb!
ðī
see?
very important! save the files
ddnet has 1 million active players cough so 4kb*1.000.000 is a lot
not more than 10k
overrating it
maybe 4k
i'm joking
im not
<t:1788004800:F> works for you?
yes
Concurrent players != total players
So what Welf said could be accurate
but not whole million

tbh i said active players
but yeah if analysing data usage seriously you probably want to calculate possible future scenarios
Probably not ð but we have 25-30k finishes a day on average and thats just finishes so unique players is most likely quite high
you need to have some fun map finished
i dont want to know how many of these daily map finishes are made by dummies
let me guess, half
And troll names
also there's only one timecp
not sure if intentional
Not an issue
Crazy find but i probably keep it
There are multiple, I think 4 in total
uhh yes i just missed them
fixed corner, added logo
@Doshik A new version was submitted, so the map has been moved back to RC.
hi
â Mitosis is now ready to be released!
Rating: â â â â â
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1353052330249158689/1533871051455463686
thanks
updated
rerate
this is not on the same level as rude buster which is also 4 star
this is 5*
cerberus level
I agree, I wonder what dumbass rated it 4* ðĶĪ
5
ð Map Released!
@Doshik your map has just been released!
You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.
â ïļ Significant gameplay changes may result in rank removals.
Good luck with your map!
Grace Period Ends <t:1789226201:F>
Make sure to review your map thoroughly before the grace period ends!
bit late xd
yeah there seems to be a bug that cant be fixed yet but it's on the list
Rude Buster 3*
Rerate also ðĪĢ
yes but this isnt for disussion here
Ok daddy
@Doshik The grace period for Mitosis ends <t:1789226200:R>. If you have any final fixes, submit them before the channel gets archived.
The grace period for Mitosis has ended. The channel will be archived automatically in a few days.