| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "menus.h" |
| 4 | |
| 5 | #include <base/dbg.h> |
| 6 | #include <base/math.h> |
| 7 | #include <base/str.h> |
| 8 | |
| 9 | #include <engine/graphics.h> |
| 10 | #include <engine/shared/config.h> |
| 11 | |
| 12 | #include <game/client/components/menu_background.h> |
| 13 | #include <game/client/gameclient.h> |
| 14 | #include <game/client/ui.h> |
| 15 | #include <game/localization.h> |
| 16 | |
| 17 | void CMenus::() |
| 18 | { |
| 19 | if(m_Dummy) |
| 20 | m_NeedSendDummyinfo = true; |
| 21 | else |
| 22 | m_NeedSendinfo = true; |
| 23 | } |
| 24 | |
| 25 | void CMenus::(CUIRect MainView) |
| 26 | { |
| 27 | // render background |
| 28 | CUIRect Button, TabBar, RestartBar; |
| 29 | MainView.VSplitRight(Cut: 120.0f, pLeft: &MainView, pRight: &TabBar); |
| 30 | MainView.Draw(Color: ms_ColorTabbarActive, Corners: IGraphics::CORNER_B, Rounding: 10.0f); |
| 31 | MainView.Margin(Cut: 20.0f, pOtherRect: &MainView); |
| 32 | |
| 33 | const bool NeedRestart = m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartUpdate; |
| 34 | if(NeedRestart) |
| 35 | { |
| 36 | MainView.HSplitBottom(Cut: 20.0f, pTop: &MainView, pBottom: &RestartBar); |
| 37 | MainView.HSplitBottom(Cut: 10.0f, pTop: &MainView, pBottom: nullptr); |
| 38 | } |
| 39 | |
| 40 | TabBar.HSplitTop(Cut: 50.0f, pTop: &Button, pBottom: &TabBar); |
| 41 | Button.Draw(Color: ms_ColorTabbarActive, Corners: IGraphics::CORNER_BR, Rounding: 10.0f); |
| 42 | |
| 43 | const char *apTabs[SETTINGS_LENGTH] = { |
| 44 | Localize(pStr: "Language" ), |
| 45 | Localize(pStr: "General" ), |
| 46 | Localize(pStr: "Player" ), |
| 47 | Client()->IsSixup() ? "Tee 0.7" : Localize(pStr: "Tee" ), |
| 48 | Localize(pStr: "Appearance" ), |
| 49 | Localize(pStr: "Controls" ), |
| 50 | Localize(pStr: "Graphics" ), |
| 51 | Localize(pStr: "Sound" ), |
| 52 | Localize(pStr: "DDNet" ), |
| 53 | Localize(pStr: "Assets" ), |
| 54 | Localize(pStr: "Credits" )}; |
| 55 | static CButtonContainer s_aTabButtons[SETTINGS_LENGTH]; |
| 56 | |
| 57 | for(int i = 0; i < SETTINGS_LENGTH; i++) |
| 58 | { |
| 59 | TabBar.HSplitTop(Cut: 10.0f, pTop: nullptr, pBottom: &TabBar); |
| 60 | TabBar.HSplitTop(Cut: 26.0f, pTop: &Button, pBottom: &TabBar); |
| 61 | if(DoButton_MenuTab(pButtonContainer: &s_aTabButtons[i], pText: apTabs[i], Checked: g_Config.m_UiSettingsPage == i, pRect: &Button, Corners: IGraphics::CORNER_R, pAnimator: &m_aAnimatorsSettingsTab[i])) |
| 62 | g_Config.m_UiSettingsPage = i; |
| 63 | } |
| 64 | |
| 65 | if(g_Config.m_UiSettingsPage == SETTINGS_LANGUAGE) |
| 66 | { |
| 67 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_LANGUAGE); |
| 68 | RenderLanguageSettings(MainView); |
| 69 | } |
| 70 | else if(g_Config.m_UiSettingsPage == SETTINGS_GENERAL) |
| 71 | { |
| 72 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_GENERAL); |
| 73 | RenderSettingsGeneral(MainView); |
| 74 | } |
| 75 | else if(g_Config.m_UiSettingsPage == SETTINGS_PLAYER) |
| 76 | { |
| 77 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_PLAYER); |
| 78 | RenderSettingsPlayer(MainView); |
| 79 | } |
| 80 | else if(g_Config.m_UiSettingsPage == SETTINGS_TEE) |
| 81 | { |
| 82 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_TEE); |
| 83 | if(Client()->IsSixup()) |
| 84 | RenderSettingsTee7(MainView); |
| 85 | else |
| 86 | RenderSettingsTee(MainView); |
| 87 | } |
| 88 | else if(g_Config.m_UiSettingsPage == SETTINGS_APPEARANCE) |
| 89 | { |
| 90 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_APPEARANCE); |
| 91 | RenderSettingsAppearance(MainView); |
| 92 | } |
| 93 | else if(g_Config.m_UiSettingsPage == SETTINGS_CONTROLS) |
| 94 | { |
| 95 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_CONTROLS); |
| 96 | m_MenusSettingsControls.Render(MainView); |
| 97 | } |
| 98 | else if(g_Config.m_UiSettingsPage == SETTINGS_GRAPHICS) |
| 99 | { |
| 100 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_GRAPHICS); |
| 101 | RenderSettingsGraphics(MainView); |
| 102 | } |
| 103 | else if(g_Config.m_UiSettingsPage == SETTINGS_SOUND) |
| 104 | { |
| 105 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_SOUND); |
| 106 | RenderSettingsSound(MainView); |
| 107 | } |
| 108 | else if(g_Config.m_UiSettingsPage == SETTINGS_DDNET) |
| 109 | { |
| 110 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_DDNET); |
| 111 | RenderSettingsDDNet(MainView); |
| 112 | } |
| 113 | else if(g_Config.m_UiSettingsPage == SETTINGS_ASSETS) |
| 114 | { |
| 115 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_ASSETS); |
| 116 | RenderSettingsAssets(MainView); |
| 117 | } |
| 118 | else if(g_Config.m_UiSettingsPage == SETTINGS_CREDITS) |
| 119 | { |
| 120 | GameClient()->m_MenuBackground.ChangePosition(PositionNumber: CMenuBackground::POS_SETTINGS_CREDITS); |
| 121 | RenderSettingsCredits(MainView); |
| 122 | } |
| 123 | else |
| 124 | { |
| 125 | dbg_assert_failed("ui_settings_page invalid" ); |
| 126 | } |
| 127 | |
| 128 | if(NeedRestart) |
| 129 | { |
| 130 | CUIRect RestartWarning, RestartButton; |
| 131 | RestartBar.VSplitRight(Cut: 125.0f, pLeft: &RestartWarning, pRight: &RestartButton); |
| 132 | RestartWarning.VSplitRight(Cut: 10.0f, pLeft: &RestartWarning, pRight: nullptr); |
| 133 | if(m_NeedRestartUpdate) |
| 134 | { |
| 135 | TextRender()->TextColor(r: 1.0f, g: 0.4f, b: 0.4f, a: 1.0f); |
| 136 | Ui()->DoLabel(pRect: &RestartWarning, pText: Localize(pStr: "DDNet Client needs to be restarted to complete update!" ), Size: 14.0f, Align: TEXTALIGN_ML); |
| 137 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: 1.0f); |
| 138 | } |
| 139 | else |
| 140 | { |
| 141 | Ui()->DoLabel(pRect: &RestartWarning, pText: Localize(pStr: "You must restart the game for all settings to take effect." ), Size: 14.0f, Align: TEXTALIGN_ML); |
| 142 | } |
| 143 | |
| 144 | static CButtonContainer s_RestartButton; |
| 145 | if(DoButton_Menu(pButtonContainer: &s_RestartButton, pText: Localize(pStr: "Restart" ), Checked: 0, pRect: &RestartButton)) |
| 146 | { |
| 147 | if(Client()->State() == IClient::STATE_ONLINE || GameClient()->Editor()->HasUnsavedData()) |
| 148 | { |
| 149 | m_Popup = POPUP_RESTART; |
| 150 | } |
| 151 | else |
| 152 | { |
| 153 | Client()->Restart(); |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | bool CMenus::(CUIRect *pRect, unsigned int *pColor, bool Alpha, float DarkestLight) |
| 160 | { |
| 161 | const unsigned PrevPackedColor = *pColor; |
| 162 | ColorHSLA Color(*pColor, Alpha); |
| 163 | const ColorHSLA OriginalColor = Color; |
| 164 | const char *apLabels[] = {Localize(pStr: "Hue" ), Localize(pStr: "Sat." ), Localize(pStr: "Lht." ), Localize(pStr: "Alpha" )}; |
| 165 | const float SizePerEntry = 20.0f; |
| 166 | const float MarginPerEntry = 5.0f; |
| 167 | const float PreviewMargin = 2.5f; |
| 168 | const float PreviewHeight = 40.0f + 2 * PreviewMargin; |
| 169 | const float OffY = (SizePerEntry + MarginPerEntry) * (3 + (Alpha ? 1 : 0)) - PreviewHeight; |
| 170 | |
| 171 | CUIRect Preview; |
| 172 | pRect->VSplitLeft(Cut: PreviewHeight, pLeft: &Preview, pRight: pRect); |
| 173 | Preview.HSplitTop(Cut: OffY / 2.0f, pTop: nullptr, pBottom: &Preview); |
| 174 | Preview.HSplitTop(Cut: PreviewHeight, pTop: &Preview, pBottom: nullptr); |
| 175 | |
| 176 | Preview.Draw(Color: ColorRGBA(0.15f, 0.15f, 0.15f, 1.0f), Corners: IGraphics::CORNER_ALL, Rounding: 4.0f + PreviewMargin); |
| 177 | Preview.Margin(Cut: PreviewMargin, pOtherRect: &Preview); |
| 178 | Preview.Draw(Color: color_cast<ColorRGBA>(hsl: Color.UnclampLighting(Darkest: DarkestLight)), Corners: IGraphics::CORNER_ALL, Rounding: 4.0f + PreviewMargin); |
| 179 | |
| 180 | auto &&RenderHueRect = [&](CUIRect *pColorRect) { |
| 181 | float CurXOff = pColorRect->x; |
| 182 | const float SizeColor = pColorRect->w / 6; |
| 183 | |
| 184 | // red to yellow |
| 185 | { |
| 186 | IGraphics::CColorVertex aColorVertices[] = { |
| 187 | IGraphics::CColorVertex(0, 1, 0, 0, 1), |
| 188 | IGraphics::CColorVertex(1, 1, 1, 0, 1), |
| 189 | IGraphics::CColorVertex(2, 1, 0, 0, 1), |
| 190 | IGraphics::CColorVertex(3, 1, 1, 0, 1)}; |
| 191 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 192 | |
| 193 | IGraphics::CFreeformItem Freeform( |
| 194 | CurXOff, pColorRect->y, |
| 195 | CurXOff + SizeColor, pColorRect->y, |
| 196 | CurXOff, pColorRect->y + pColorRect->h, |
| 197 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 198 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 199 | } |
| 200 | |
| 201 | // yellow to green |
| 202 | CurXOff += SizeColor; |
| 203 | { |
| 204 | IGraphics::CColorVertex aColorVertices[] = { |
| 205 | IGraphics::CColorVertex(0, 1, 1, 0, 1), |
| 206 | IGraphics::CColorVertex(1, 0, 1, 0, 1), |
| 207 | IGraphics::CColorVertex(2, 1, 1, 0, 1), |
| 208 | IGraphics::CColorVertex(3, 0, 1, 0, 1)}; |
| 209 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 210 | |
| 211 | IGraphics::CFreeformItem Freeform( |
| 212 | CurXOff, pColorRect->y, |
| 213 | CurXOff + SizeColor, pColorRect->y, |
| 214 | CurXOff, pColorRect->y + pColorRect->h, |
| 215 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 216 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 217 | } |
| 218 | |
| 219 | CurXOff += SizeColor; |
| 220 | // green to turquoise |
| 221 | { |
| 222 | IGraphics::CColorVertex aColorVertices[] = { |
| 223 | IGraphics::CColorVertex(0, 0, 1, 0, 1), |
| 224 | IGraphics::CColorVertex(1, 0, 1, 1, 1), |
| 225 | IGraphics::CColorVertex(2, 0, 1, 0, 1), |
| 226 | IGraphics::CColorVertex(3, 0, 1, 1, 1)}; |
| 227 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 228 | |
| 229 | IGraphics::CFreeformItem Freeform( |
| 230 | CurXOff, pColorRect->y, |
| 231 | CurXOff + SizeColor, pColorRect->y, |
| 232 | CurXOff, pColorRect->y + pColorRect->h, |
| 233 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 234 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 235 | } |
| 236 | |
| 237 | CurXOff += SizeColor; |
| 238 | // turquoise to blue |
| 239 | { |
| 240 | IGraphics::CColorVertex aColorVertices[] = { |
| 241 | IGraphics::CColorVertex(0, 0, 1, 1, 1), |
| 242 | IGraphics::CColorVertex(1, 0, 0, 1, 1), |
| 243 | IGraphics::CColorVertex(2, 0, 1, 1, 1), |
| 244 | IGraphics::CColorVertex(3, 0, 0, 1, 1)}; |
| 245 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 246 | |
| 247 | IGraphics::CFreeformItem Freeform( |
| 248 | CurXOff, pColorRect->y, |
| 249 | CurXOff + SizeColor, pColorRect->y, |
| 250 | CurXOff, pColorRect->y + pColorRect->h, |
| 251 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 252 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 253 | } |
| 254 | |
| 255 | CurXOff += SizeColor; |
| 256 | // blue to purple |
| 257 | { |
| 258 | IGraphics::CColorVertex aColorVertices[] = { |
| 259 | IGraphics::CColorVertex(0, 0, 0, 1, 1), |
| 260 | IGraphics::CColorVertex(1, 1, 0, 1, 1), |
| 261 | IGraphics::CColorVertex(2, 0, 0, 1, 1), |
| 262 | IGraphics::CColorVertex(3, 1, 0, 1, 1)}; |
| 263 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 264 | |
| 265 | IGraphics::CFreeformItem Freeform( |
| 266 | CurXOff, pColorRect->y, |
| 267 | CurXOff + SizeColor, pColorRect->y, |
| 268 | CurXOff, pColorRect->y + pColorRect->h, |
| 269 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 270 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 271 | } |
| 272 | |
| 273 | CurXOff += SizeColor; |
| 274 | // purple to red |
| 275 | { |
| 276 | IGraphics::CColorVertex aColorVertices[] = { |
| 277 | IGraphics::CColorVertex(0, 1, 0, 1, 1), |
| 278 | IGraphics::CColorVertex(1, 1, 0, 0, 1), |
| 279 | IGraphics::CColorVertex(2, 1, 0, 1, 1), |
| 280 | IGraphics::CColorVertex(3, 1, 0, 0, 1)}; |
| 281 | Graphics()->SetColorVertex(pArray: aColorVertices, Num: std::size(aColorVertices)); |
| 282 | |
| 283 | IGraphics::CFreeformItem Freeform( |
| 284 | CurXOff, pColorRect->y, |
| 285 | CurXOff + SizeColor, pColorRect->y, |
| 286 | CurXOff, pColorRect->y + pColorRect->h, |
| 287 | CurXOff + SizeColor, pColorRect->y + pColorRect->h); |
| 288 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 289 | } |
| 290 | }; |
| 291 | |
| 292 | auto &&RenderSaturationRect = [&](CUIRect *pColorRect, const ColorRGBA &CurColor) { |
| 293 | ColorHSLA LeftColor = color_cast<ColorHSLA>(rgb: CurColor); |
| 294 | ColorHSLA RightColor = color_cast<ColorHSLA>(rgb: CurColor); |
| 295 | |
| 296 | LeftColor.s = 0.0f; |
| 297 | RightColor.s = 1.0f; |
| 298 | |
| 299 | const ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(hsl: LeftColor); |
| 300 | const ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(hsl: RightColor); |
| 301 | |
| 302 | Graphics()->SetColor4(TopLeft: LeftColorRGBA, TopRight: RightColorRGBA, BottomLeft: RightColorRGBA, BottomRight: LeftColorRGBA); |
| 303 | |
| 304 | IGraphics::CFreeformItem Freeform( |
| 305 | pColorRect->x, pColorRect->y, |
| 306 | pColorRect->x + pColorRect->w, pColorRect->y, |
| 307 | pColorRect->x, pColorRect->y + pColorRect->h, |
| 308 | pColorRect->x + pColorRect->w, pColorRect->y + pColorRect->h); |
| 309 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 310 | }; |
| 311 | |
| 312 | auto &&RenderLightingRect = [&](CUIRect *pColorRect, const ColorRGBA &CurColor) { |
| 313 | ColorHSLA LeftColor = color_cast<ColorHSLA>(rgb: CurColor); |
| 314 | ColorHSLA RightColor = color_cast<ColorHSLA>(rgb: CurColor); |
| 315 | |
| 316 | LeftColor.l = DarkestLight; |
| 317 | RightColor.l = 1.0f; |
| 318 | |
| 319 | const ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(hsl: LeftColor); |
| 320 | const ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(hsl: RightColor); |
| 321 | |
| 322 | Graphics()->SetColor4(TopLeft: LeftColorRGBA, TopRight: RightColorRGBA, BottomLeft: RightColorRGBA, BottomRight: LeftColorRGBA); |
| 323 | |
| 324 | IGraphics::CFreeformItem Freeform( |
| 325 | pColorRect->x, pColorRect->y, |
| 326 | pColorRect->x + pColorRect->w, pColorRect->y, |
| 327 | pColorRect->x, pColorRect->y + pColorRect->h, |
| 328 | pColorRect->x + pColorRect->w, pColorRect->y + pColorRect->h); |
| 329 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 330 | }; |
| 331 | |
| 332 | auto &&RenderAlphaRect = [&](CUIRect *pColorRect, const ColorRGBA &CurColorFull) { |
| 333 | const ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(hsl: color_cast<ColorHSLA>(rgb: CurColorFull).WithAlpha(alpha: 0.0f)); |
| 334 | const ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(hsl: color_cast<ColorHSLA>(rgb: CurColorFull).WithAlpha(alpha: 1.0f)); |
| 335 | |
| 336 | Graphics()->SetColor4(TopLeft: LeftColorRGBA, TopRight: RightColorRGBA, BottomLeft: RightColorRGBA, BottomRight: LeftColorRGBA); |
| 337 | |
| 338 | IGraphics::CFreeformItem Freeform( |
| 339 | pColorRect->x, pColorRect->y, |
| 340 | pColorRect->x + pColorRect->w, pColorRect->y, |
| 341 | pColorRect->x, pColorRect->y + pColorRect->h, |
| 342 | pColorRect->x + pColorRect->w, pColorRect->y + pColorRect->h); |
| 343 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 344 | }; |
| 345 | |
| 346 | for(int i = 0; i < 3 + Alpha; i++) |
| 347 | { |
| 348 | CUIRect Button, Label; |
| 349 | pRect->HSplitTop(Cut: SizePerEntry, pTop: &Button, pBottom: pRect); |
| 350 | pRect->HSplitTop(Cut: MarginPerEntry, pTop: nullptr, pBottom: pRect); |
| 351 | Button.VSplitLeft(Cut: 140.0f, pLeft: &Label, pRight: &Button); |
| 352 | Label.VMargin(Cut: 10.0f, pOtherRect: &Label); |
| 353 | |
| 354 | Button.Draw(Color: ColorRGBA(0.15f, 0.15f, 0.15f, 1.0f), Corners: IGraphics::CORNER_ALL, Rounding: 1.0f); |
| 355 | |
| 356 | CUIRect Rail; |
| 357 | Button.Margin(Cut: 2.0f, pOtherRect: &Rail); |
| 358 | |
| 359 | char aBuf[32]; |
| 360 | |
| 361 | // Hue |
| 362 | if(i == 0) |
| 363 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s: %.1f° (%03d)" , apLabels[i], Color[i] * 360.0f, round_to_int(f: Color[i] * 255.0f)); |
| 364 | // Lht |
| 365 | else if(i == 2) |
| 366 | { |
| 367 | // handle internal light clamping, see `UnclampLighting` |
| 368 | float Lht = DarkestLight + Color[i] * (1.0f - DarkestLight); |
| 369 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s: %.1f%% (%03d)" , apLabels[i], Lht * 100.0f, round_to_int(f: Color[i] * 255.0f)); |
| 370 | } |
| 371 | // Sat and Alpha |
| 372 | else |
| 373 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s: %.1f%% (%03d)" , apLabels[i], Color[i] * 100.0f, round_to_int(f: Color[i] * 255.0f)); |
| 374 | Ui()->DoLabel(pRect: &Label, pText: aBuf, Size: 12.0f, Align: TEXTALIGN_ML); |
| 375 | |
| 376 | ColorRGBA HandleColor; |
| 377 | Graphics()->TextureClear(); |
| 378 | Graphics()->TrianglesBegin(); |
| 379 | if(i == 0) |
| 380 | { |
| 381 | RenderHueRect(&Rail); |
| 382 | HandleColor = color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, 1.0f, 0.5f, 1.0f)); |
| 383 | } |
| 384 | else if(i == 1) |
| 385 | { |
| 386 | RenderSaturationRect(&Rail, color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, 1.0f, 0.5f, 1.0f))); |
| 387 | HandleColor = color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, Color.s, 0.5f, 1.0f)); |
| 388 | } |
| 389 | else if(i == 2) |
| 390 | { |
| 391 | RenderLightingRect(&Rail, color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, Color.s, 0.5f, 1.0f))); |
| 392 | HandleColor = color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, Color.s, Color.l, 1.0f).UnclampLighting(Darkest: DarkestLight)); |
| 393 | } |
| 394 | else if(i == 3) |
| 395 | { |
| 396 | RenderAlphaRect(&Rail, color_cast<ColorRGBA>(hsl: ColorHSLA(Color.h, Color.s, Color.l, 1.0f).UnclampLighting(Darkest: DarkestLight))); |
| 397 | HandleColor = color_cast<ColorRGBA>(hsl: Color.UnclampLighting(Darkest: DarkestLight)); |
| 398 | } |
| 399 | Graphics()->TrianglesEnd(); |
| 400 | |
| 401 | Color[i] = Ui()->DoScrollbarH(pId: &((char *)pColor)[i], pRect: &Button, Current: Color[i], pColorInner: &HandleColor); |
| 402 | } |
| 403 | |
| 404 | if(OriginalColor != Color) |
| 405 | { |
| 406 | *pColor = Color.Pack(Alpha); |
| 407 | } |
| 408 | return PrevPackedColor != *pColor; |
| 409 | } |
| 410 | |