1 | #ifndef GAME_CLIENT_COMPONENTS_TOOLTIPS_H |
2 | #define GAME_CLIENT_COMPONENTS_TOOLTIPS_H |
3 | |
4 | #include <game/client/component.h> |
5 | #include <game/client/ui_rect.h> |
6 | |
7 | #include <cstdint> |
8 | #include <functional> |
9 | #include <optional> |
10 | #include <unordered_map> |
11 | |
12 | struct CTooltip |
13 | { |
14 | const void *m_pId; |
15 | CUIRect m_Rect; |
16 | const char *m_pText; |
17 | float m_WidthHint; |
18 | bool m_OnScreen; // used to know if the tooltip should be rendered. |
19 | }; |
20 | |
21 | /** |
22 | * A component that manages and renders UI tooltips. |
23 | * |
24 | * Should be among the last components to render. |
25 | */ |
26 | class CTooltips : public CComponent |
27 | { |
28 | std::unordered_map<uintptr_t, CTooltip> m_Tooltips; |
29 | std::optional<std::reference_wrapper<CTooltip>> m_ActiveTooltip; |
30 | std::optional<std::reference_wrapper<CTooltip>> m_PreviousTooltip; |
31 | int64_t m_HoverTime; |
32 | |
33 | /** |
34 | * @param Tooltip A reference to the tooltip that should be active. |
35 | */ |
36 | void SetActiveTooltip(CTooltip &Tooltip); |
37 | |
38 | inline void ClearActiveTooltip(); |
39 | |
40 | public: |
41 | CTooltips(); |
42 | virtual int Sizeof() const override { return sizeof(*this); } |
43 | |
44 | /** |
45 | * Adds the tooltip to a cache and renders it when active. |
46 | * |
47 | * On the first call to this function, the data passed is cached, afterwards the calls are used to detect if the tooltip should be activated. |
48 | * If multiple tooltips cover the same rect or the rects intersect, then the tooltip that is added later has priority. |
49 | * |
50 | * @param pId The ID of the tooltip. Usually a reference to some g_Config value. |
51 | * @param pNearRect Place the tooltip near this rect. |
52 | * @param pText The text to display in the tooltip. |
53 | * @param WidthHint The maximum width of the tooltip, or -1.0f for unlimited. |
54 | */ |
55 | void DoToolTip(const void *pId, const CUIRect *pNearRect, const char *pText, float WidthHint = -1.0f); |
56 | |
57 | virtual void OnReset() override; |
58 | virtual void OnRender() override; |
59 | }; |
60 | |
61 | #endif |
62 | |