| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef ENGINE_SHARED_CONFIG_H |
| 4 | #define ENGINE_SHARED_CONFIG_H |
| 5 | |
| 6 | #include <base/detect.h> |
| 7 | |
| 8 | #include <engine/config.h> |
| 9 | #include <engine/console.h> |
| 10 | #include <engine/shared/memheap.h> |
| 11 | |
| 12 | #include <vector> |
| 13 | |
| 14 | // include protocol for MAX_CLIENT used in config_variables |
| 15 | #include <engine/shared/protocol.h> |
| 16 | |
| 17 | static constexpr const char *DEFAULT_SAVED_RCON_USER = "local-server" ; |
| 18 | |
| 19 | #define CONFIG_FILE "settings_ddnet.cfg" |
| 20 | #define AUTOEXEC_FILE "autoexec.cfg" |
| 21 | #define AUTOEXEC_CLIENT_FILE "autoexec_client.cfg" |
| 22 | #define AUTOEXEC_SERVER_FILE "autoexec_server.cfg" |
| 23 | |
| 24 | /** |
| 25 | * Stores the current values of all client, server and game config variables. |
| 26 | * |
| 27 | * The config variables are declared in `src/engine/shared/config_variables.h`. |
| 28 | */ |
| 29 | class CConfig |
| 30 | { |
| 31 | public: |
| 32 | #define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \ |
| 33 | /** Config variable: ScriptName\n \ |
| 34 | Type: Integer\n \ |
| 35 | Default: Def\n \ |
| 36 | Minimum: Min\n \ |
| 37 | Maximum: Max\n \ |
| 38 | Description: Desc */ \ |
| 39 | int m_##Name; |
| 40 | #define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \ |
| 41 | /** Config variable: ScriptName\n \ |
| 42 | Type: Color\n \ |
| 43 | Default: Def\n \ |
| 44 | Description: Desc */ \ |
| 45 | unsigned m_##Name; |
| 46 | #define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \ |
| 47 | /** Config variable: ScriptName\n \ |
| 48 | Type: String\n \ |
| 49 | Length: Len\n \ |
| 50 | Default: Def\n \ |
| 51 | Description: Desc */ \ |
| 52 | char m_##Name[Len]; // Flawfinder: ignore |
| 53 | #include "config_variables.h" |
| 54 | #undef MACRO_CONFIG_INT |
| 55 | #undef MACRO_CONFIG_COL |
| 56 | #undef MACRO_CONFIG_STR |
| 57 | }; |
| 58 | |
| 59 | extern CConfig g_Config; |
| 60 | |
| 61 | /** |
| 62 | * The default values of all config variables in @link CConfig @endlink. |
| 63 | */ |
| 64 | namespace DefaultConfig |
| 65 | { |
| 66 | #define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \ |
| 67 | /** Default value of the integer config variable 'ScriptName' (see CConfig::m_##Name). */ \ |
| 68 | static constexpr int Name = Def; |
| 69 | #define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \ |
| 70 | /** Default value of the color config variable 'ScriptName' (see CConfig::m_##Name). */ \ |
| 71 | static constexpr unsigned Name = Def; |
| 72 | #define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \ |
| 73 | /** Default value of the string config variable 'ScriptName' (see CConfig::m_##Name). */ \ |
| 74 | static constexpr const char *const Name = Def; |
| 75 | #include "config_variables.h" |
| 76 | #undef MACRO_CONFIG_INT |
| 77 | #undef MACRO_CONFIG_COL |
| 78 | #undef MACRO_CONFIG_STR |
| 79 | } |
| 80 | |
| 81 | // Note: The values of some of these flags cannot be changed because they are recorded to Teehistorian files. |
| 82 | enum |
| 83 | { |
| 84 | CFGFLAG_SAVE = 1 << 0, |
| 85 | CFGFLAG_CLIENT = 1 << 1, |
| 86 | CFGFLAG_SERVER = 1 << 2, |
| 87 | CFGFLAG_STORE = 1 << 3, |
| 88 | // 1 << 4 has been removed. Do not reuse this flag. |
| 89 | CFGFLAG_ECON = 1 << 5, |
| 90 | CMDFLAG_TEST = 1 << 6, |
| 91 | CFGFLAG_CHAT = 1 << 7, |
| 92 | CFGFLAG_GAME = 1 << 8, |
| 93 | CFGFLAG_NONTEEHISTORIC = 1 << 9, |
| 94 | CFGFLAG_COLLIGHT = 1 << 10, |
| 95 | CFGFLAG_COLLIGHT7 = 1 << 11, |
| 96 | CFGFLAG_COLALPHA = 1 << 12, |
| 97 | CFGFLAG_INSENSITIVE = 1 << 13, |
| 98 | CMDFLAG_PRACTICE = 1 << 14, |
| 99 | }; |
| 100 | |
| 101 | #ifdef CONF_DEBUG |
| 102 | #define CFGFLAG_DEBUG_SERVER CFGFLAG_SERVER |
| 103 | #define CFGFLAG_DEBUG_CLIENT CFGFLAG_CLIENT |
| 104 | #else |
| 105 | #define CFGFLAG_DEBUG_SERVER 0 |
| 106 | #define CFGFLAG_DEBUG_CLIENT 0 |
| 107 | #endif |
| 108 | |
| 109 | struct SConfigVariable |
| 110 | { |
| 111 | enum EVariableType |
| 112 | { |
| 113 | VAR_INT, |
| 114 | VAR_COLOR, |
| 115 | VAR_STRING, |
| 116 | }; |
| 117 | IConsole *m_pConsole; |
| 118 | const char *m_pScriptName; |
| 119 | EVariableType m_Type; |
| 120 | int m_Flags; |
| 121 | const char *m_pHelp; |
| 122 | // Note that this only applies to the console command and the SetValue function, |
| 123 | // but the underlying config variable can still be modified programmatically. |
| 124 | bool m_ReadOnly = false; |
| 125 | |
| 126 | SConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp) : |
| 127 | m_pConsole(pConsole), |
| 128 | m_pScriptName(pScriptName), |
| 129 | m_Type(Type), |
| 130 | m_Flags(Flags), |
| 131 | m_pHelp(pHelp) |
| 132 | { |
| 133 | } |
| 134 | |
| 135 | virtual ~SConfigVariable() = default; |
| 136 | |
| 137 | virtual void Register() = 0; |
| 138 | virtual bool IsDefault() const = 0; |
| 139 | virtual void Serialize(char *pOut, size_t Size) const = 0; |
| 140 | virtual void ResetToDefault() = 0; |
| 141 | virtual void ResetToOld() = 0; |
| 142 | |
| 143 | protected: |
| 144 | void ExecuteLine(const char *pLine) const; |
| 145 | bool CheckReadOnly() const; |
| 146 | }; |
| 147 | |
| 148 | struct SIntConfigVariable : public SConfigVariable |
| 149 | { |
| 150 | int *m_pVariable; |
| 151 | int m_Default; |
| 152 | int m_Min; |
| 153 | int m_Max; |
| 154 | int m_OldValue; |
| 155 | |
| 156 | SIntConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, int *pVariable, int Default, int Min, int Max) : |
| 157 | SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp), |
| 158 | m_pVariable(pVariable), |
| 159 | m_Default(Default), |
| 160 | m_Min(Min), |
| 161 | m_Max(Max), |
| 162 | m_OldValue(Default) |
| 163 | { |
| 164 | *m_pVariable = m_Default; |
| 165 | } |
| 166 | |
| 167 | ~SIntConfigVariable() override = default; |
| 168 | |
| 169 | static void CommandCallback(IConsole::IResult *pResult, void *pUserData); |
| 170 | void Register() override; |
| 171 | bool IsDefault() const override; |
| 172 | void Serialize(char *pOut, size_t Size, int Value) const; |
| 173 | void Serialize(char *pOut, size_t Size) const override; |
| 174 | void SetValue(int Value); |
| 175 | void ResetToDefault() override; |
| 176 | void ResetToOld() override; |
| 177 | }; |
| 178 | |
| 179 | struct SColorConfigVariable : public SConfigVariable |
| 180 | { |
| 181 | unsigned *m_pVariable; |
| 182 | unsigned m_Default; |
| 183 | float m_DarkestLighting; |
| 184 | bool m_Alpha; |
| 185 | unsigned m_OldValue; |
| 186 | |
| 187 | SColorConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, unsigned *pVariable, unsigned Default) : |
| 188 | SConfigVariable(pConsole, pScriptName, Type, Flags, pHelp), |
| 189 | m_pVariable(pVariable), |
| 190 | m_Default(Default), |
| 191 | m_Alpha(Flags & CFGFLAG_COLALPHA), |
| 192 | m_OldValue(Default) |
| 193 | { |
| 194 | *m_pVariable = m_Default; |
| 195 | if(Flags & CFGFLAG_COLLIGHT) |
| 196 | { |
| 197 | m_DarkestLighting = ColorHSLA::DARKEST_LGT; |
| 198 | } |
| 199 | else if(Flags & CFGFLAG_COLLIGHT7) |
| 200 | { |
| 201 | m_DarkestLighting = ColorHSLA::DARKEST_LGT7; |
| 202 | } |
| 203 | else |
| 204 | { |
| 205 | m_DarkestLighting = 0.0f; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | ~SColorConfigVariable() override = default; |
| 210 | |
| 211 | static void CommandCallback(IConsole::IResult *pResult, void *pUserData); |
| 212 | void Register() override; |
| 213 | bool IsDefault() const override; |
| 214 | void Serialize(char *pOut, size_t Size, unsigned Value) const; |
| 215 | void Serialize(char *pOut, size_t Size) const override; |
| 216 | void SetValue(unsigned Value); |
| 217 | void ResetToDefault() override; |
| 218 | void ResetToOld() override; |
| 219 | }; |
| 220 | |
| 221 | struct SStringConfigVariable : public SConfigVariable |
| 222 | { |
| 223 | char *m_pStr; |
| 224 | const char *m_pDefault; |
| 225 | size_t m_MaxSize; |
| 226 | char *m_pOldValue; |
| 227 | |
| 228 | SStringConfigVariable(IConsole *pConsole, const char *pScriptName, EVariableType Type, int Flags, const char *pHelp, char *pStr, const char *pDefault, size_t MaxSize, char *pOldValue); |
| 229 | ~SStringConfigVariable() override = default; |
| 230 | |
| 231 | static void CommandCallback(IConsole::IResult *pResult, void *pUserData); |
| 232 | void Register() override; |
| 233 | bool IsDefault() const override; |
| 234 | void Serialize(char *pOut, size_t Size, const char *pValue) const; |
| 235 | void Serialize(char *pOut, size_t Size) const override; |
| 236 | void SetValue(const char *pValue); |
| 237 | void ResetToDefault() override; |
| 238 | void ResetToOld() override; |
| 239 | }; |
| 240 | |
| 241 | class CConfigManager : public IConfigManager |
| 242 | { |
| 243 | IConsole *m_pConsole; |
| 244 | class IStorage *m_pStorage; |
| 245 | |
| 246 | IOHANDLE m_ConfigFile; |
| 247 | bool m_Failed; |
| 248 | |
| 249 | struct SCallback |
| 250 | { |
| 251 | SAVECALLBACKFUNC m_pfnFunc; |
| 252 | void *m_pUserData; |
| 253 | |
| 254 | SCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) : |
| 255 | m_pfnFunc(pfnFunc), |
| 256 | m_pUserData(pUserData) |
| 257 | { |
| 258 | } |
| 259 | }; |
| 260 | std::vector<SCallback> m_vCallbacks; |
| 261 | |
| 262 | std::vector<SConfigVariable *> m_vpAllVariables; |
| 263 | std::vector<SConfigVariable *> m_vpGameVariables; |
| 264 | std::vector<const char *> m_vpUnknownCommands; |
| 265 | CHeap m_ConfigHeap; |
| 266 | |
| 267 | static void Con_Reset(IConsole::IResult *pResult, void *pUserData); |
| 268 | static void Con_Toggle(IConsole::IResult *pResult, void *pUserData); |
| 269 | static void Con_ToggleStroke(IConsole::IResult *pResult, void *pUserData); |
| 270 | |
| 271 | public: |
| 272 | CConfigManager(); |
| 273 | |
| 274 | void Init() override; |
| 275 | void Reset(const char *pScriptName) override; |
| 276 | void ResetGameSettings() override; |
| 277 | void SetReadOnly(const char *pScriptName, bool ReadOnly) override; |
| 278 | void SetGameSettingsReadOnly(bool ReadOnly) override; |
| 279 | bool Save() override; |
| 280 | CConfig *Values() override { return &g_Config; } |
| 281 | |
| 282 | void RegisterCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) override; |
| 283 | |
| 284 | void WriteLine(const char *pLine) override; |
| 285 | |
| 286 | void StoreUnknownCommand(const char *pCommand) override; |
| 287 | |
| 288 | void PossibleConfigVariables(const char *pStr, int FlagMask, POSSIBLECFGFUNC pfnCallback, void *pUserData) override; |
| 289 | }; |
| 290 | |
| 291 | #endif |
| 292 | |