1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
4#define GAME_CLIENT_COMPONENTS_CAMERA_H
5#include <base/bezier.h>
6#include <base/vmath.h>
7
8#include <engine/client.h>
9#include <engine/console.h>
10
11#include <game/client/component.h>
12
13class CCamera : public CComponent
14{
15 friend class CMenuBackground;
16
17 enum
18 {
19 CAMTYPE_UNDEFINED = -1,
20 CAMTYPE_SPEC,
21 CAMTYPE_PLAYER,
22 };
23
24 int m_CamType;
25 vec2 m_aLastPos[NUM_DUMMIES];
26 vec2 m_PrevCenter;
27
28 CCubicBezier m_ZoomSmoothing;
29 float m_ZoomSmoothingStart;
30 float m_ZoomSmoothingEnd;
31
32 void ScaleZoom(float Factor);
33 void ChangeZoom(float Target, int Smoothness);
34 float ZoomProgress(float CurrentTime) const;
35
36 float MinZoomLevel();
37 float MaxZoomLevel();
38
39public:
40 static constexpr float ZOOM_STEP = 0.866025f;
41
42 vec2 m_Center;
43 bool m_ZoomSet;
44 bool m_Zooming;
45 float m_Zoom;
46 float m_ZoomSmoothingTarget;
47
48 CCamera();
49 virtual int Sizeof() const override { return sizeof(*this); }
50 virtual void OnRender() override;
51
52 // DDRace
53
54 virtual void OnConsoleInit() override;
55 virtual void OnReset() override;
56
57 void SetZoom(float Target, int Smoothness);
58 void SetView(ivec2 Pos, bool Relative = false);
59 void GotoSwitch(int Number, int Offset = -1);
60 void GotoTele(int Number, int Offset = -1);
61
62private:
63 static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData);
64 static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData);
65 static void ConZoom(IConsole::IResult *pResult, void *pUserData);
66 static void ConSetView(IConsole::IResult *pResult, void *pUserData);
67 static void ConSetViewRelative(IConsole::IResult *pResult, void *pUserData);
68 static void ConGotoSwitch(IConsole::IResult *pResult, void *pUserData);
69 static void ConGotoTele(IConsole::IResult *pResult, void *pUserData);
70
71 bool m_ForceFreeview;
72 vec2 m_ForceFreeviewPos;
73 int m_GotoSwitchOffset;
74 int m_GotoTeleOffset;
75 ivec2 m_GotoSwitchLastPos;
76 ivec2 m_GotoTeleLastPos;
77};
78
79#endif
80