| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_CAMERA_H |
| 4 | #define GAME_CLIENT_COMPONENTS_CAMERA_H |
| 5 | #include <base/bezier.h> |
| 6 | #include <base/vmath.h> |
| 7 | |
| 8 | #include <engine/client.h> |
| 9 | #include <engine/console.h> |
| 10 | |
| 11 | #include <game/client/component.h> |
| 12 | |
| 13 | class CCamera : public CComponent |
| 14 | { |
| 15 | friend class CMenuBackground; |
| 16 | |
| 17 | public: |
| 18 | enum |
| 19 | { |
| 20 | CAMTYPE_UNDEFINED = -1, |
| 21 | CAMTYPE_SPEC, |
| 22 | CAMTYPE_PLAYER, |
| 23 | }; |
| 24 | |
| 25 | private: |
| 26 | int m_CamType; |
| 27 | vec2 m_aLastPos[NUM_DUMMIES]; |
| 28 | vec2 m_PrevCenter; |
| 29 | |
| 30 | int m_PrevSpecId; |
| 31 | bool m_WasSpectating; |
| 32 | |
| 33 | bool m_CameraSmoothing; |
| 34 | vec2 m_CameraSmoothingCenter; |
| 35 | vec2 m_CameraSmoothingTarget; |
| 36 | CCubicBezier m_CameraSmoothingBezierX; |
| 37 | CCubicBezier m_CameraSmoothingBezierY; |
| 38 | float m_CameraSmoothingStart; |
| 39 | float m_CameraSmoothingEnd; |
| 40 | vec2 m_CenterBeforeSmoothing; |
| 41 | |
| 42 | float CameraSmoothingProgress(float CurrentTime) const; |
| 43 | |
| 44 | CCubicBezier m_ZoomSmoothing; |
| 45 | float m_ZoomSmoothingStart; |
| 46 | float m_ZoomSmoothingEnd; |
| 47 | |
| 48 | void ScaleZoom(float Factor); |
| 49 | void ChangeZoom(float Target, int Smoothness, bool IsUser); |
| 50 | float ZoomProgress(float CurrentTime) const; |
| 51 | |
| 52 | float MinZoomLevel(); |
| 53 | float MaxZoomLevel(); |
| 54 | |
| 55 | vec2 m_LastTargetPos; |
| 56 | float m_DyncamSmoothingSpeedBias; |
| 57 | bool m_CanUseCameraInfo; |
| 58 | bool m_UsingAutoSpecCamera; |
| 59 | |
| 60 | char m_aAutoSpecCameraTooltip[512]; |
| 61 | |
| 62 | public: |
| 63 | static constexpr float ZOOM_STEP = 0.866025f; |
| 64 | |
| 65 | /** |
| 66 | * Convert zoom steps to zoom value |
| 67 | * |
| 68 | * @param Steps - Zoom steps, 0.0f converts to default zoom (returns 1.0f) |
| 69 | * @return converted zoom value |
| 70 | **/ |
| 71 | static float ZoomStepsToValue(float Steps) { return std::pow(x: CCamera::ZOOM_STEP, y: Steps); } |
| 72 | |
| 73 | vec2 m_Center; |
| 74 | bool m_ZoomSet; |
| 75 | bool m_Zooming; |
| 76 | float m_Zoom; |
| 77 | float m_ZoomSmoothingTarget; |
| 78 | |
| 79 | bool m_AutoSpecCameraZooming; |
| 80 | bool m_AutoSpecCamera; |
| 81 | float m_UserZoomTarget; |
| 82 | |
| 83 | vec2 m_DyncamTargetCameraOffset; |
| 84 | vec2 m_aDyncamCurrentCameraOffset[NUM_DUMMIES]; |
| 85 | |
| 86 | CCamera(); |
| 87 | int Sizeof() const override { return sizeof(*this); } |
| 88 | void OnRender() override; |
| 89 | |
| 90 | // DDRace |
| 91 | |
| 92 | void OnConsoleInit() override; |
| 93 | void OnReset() override; |
| 94 | |
| 95 | void SetView(ivec2 Pos, bool Relative = false); |
| 96 | void GotoSwitch(int Number, int Offset = -1); |
| 97 | void GotoTele(int Number, int Offset = -1); |
| 98 | |
| 99 | void SetZoom(float Target, int Smoothness, bool IsUser); |
| 100 | bool ZoomAllowed() const; |
| 101 | |
| 102 | int Deadzone() const; |
| 103 | int FollowFactor() const; |
| 104 | int CamType() const { return m_CamType; } |
| 105 | |
| 106 | void UpdateCamera(); |
| 107 | void ResetAutoSpecCamera(); |
| 108 | bool SpectatingPlayer() const { return m_CanUseCameraInfo; } |
| 109 | bool CanUseAutoSpecCamera() const; |
| 110 | void ToggleAutoSpecCamera(); |
| 111 | void UpdateAutoSpecCameraTooltip(); |
| 112 | |
| 113 | const char *AutoSpecCameraTooltip() { return m_aAutoSpecCameraTooltip; } |
| 114 | |
| 115 | private: |
| 116 | static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData); |
| 117 | static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData); |
| 118 | static void ConZoom(IConsole::IResult *pResult, void *pUserData); |
| 119 | static void ConSetView(IConsole::IResult *pResult, void *pUserData); |
| 120 | static void ConSetViewRelative(IConsole::IResult *pResult, void *pUserData); |
| 121 | static void ConGotoSwitch(IConsole::IResult *pResult, void *pUserData); |
| 122 | static void ConGotoTele(IConsole::IResult *pResult, void *pUserData); |
| 123 | |
| 124 | bool m_ForceFreeview; |
| 125 | vec2 m_ForceFreeviewPos; |
| 126 | int m_GotoSwitchOffset; |
| 127 | int m_GotoTeleOffset; |
| 128 | ivec2 m_GotoSwitchLastPos; |
| 129 | ivec2 m_GotoTeleLastPos; |
| 130 | int m_GotoTeleLastNumber = -1; |
| 131 | }; |
| 132 | |
| 133 | #endif |
| 134 | |