| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef ENGINE_INPUT_H |
| 4 | #define ENGINE_INPUT_H |
| 5 | |
| 6 | #include "kernel.h" |
| 7 | |
| 8 | #include <base/types.h> |
| 9 | #include <base/vmath.h> |
| 10 | |
| 11 | #include <chrono> |
| 12 | #include <cstdint> |
| 13 | #include <functional> |
| 14 | #include <string> |
| 15 | #include <vector> |
| 16 | |
| 17 | class IInput : public IInterface |
| 18 | { |
| 19 | MACRO_INTERFACE("input" ) |
| 20 | public: |
| 21 | class CEvent |
| 22 | { |
| 23 | public: |
| 24 | int m_Flags; |
| 25 | int m_Key; |
| 26 | uint32_t m_InputCount; |
| 27 | char m_aText[32]; // SDL_TEXTINPUTEVENT_TEXT_SIZE |
| 28 | }; |
| 29 | |
| 30 | enum |
| 31 | { |
| 32 | FLAG_PRESS = 1 << 0, |
| 33 | FLAG_RELEASE = 1 << 1, |
| 34 | FLAG_TEXT = 1 << 2, |
| 35 | /** |
| 36 | * Combined with @link FLAG_PRESS @endlink for key press events that |
| 37 | * are being repeated when a key is held down. |
| 38 | */ |
| 39 | FLAG_REPEAT = 1 << 3, |
| 40 | }; |
| 41 | enum ECursorType |
| 42 | { |
| 43 | CURSOR_NONE, |
| 44 | CURSOR_MOUSE, |
| 45 | CURSOR_JOYSTICK, |
| 46 | }; |
| 47 | |
| 48 | // events |
| 49 | virtual void ConsumeEvents(std::function<void(const CEvent &Event)> Consumer) const = 0; |
| 50 | /** |
| 51 | * Clears the events and @link KeyPress @endlink state for this frame. Must be called at the end of each frame. |
| 52 | */ |
| 53 | virtual void Clear() = 0; |
| 54 | |
| 55 | /** |
| 56 | * @return Rolling average of the time in seconds between |
| 57 | * calls of the Update function. |
| 58 | */ |
| 59 | virtual float GetUpdateTime() const = 0; |
| 60 | |
| 61 | // keys |
| 62 | virtual bool ModifierIsPressed() const = 0; |
| 63 | virtual bool ShiftIsPressed() const = 0; |
| 64 | virtual bool AltIsPressed() const = 0; |
| 65 | /** |
| 66 | * Returns whether the given key is currently pressed down. This directly represents the state of pressed keys |
| 67 | * based on all handled input events. |
| 68 | * |
| 69 | * This function should be used to trigger behavior continuously while a specific key is held down, e.g. for |
| 70 | * showing a list of all keys that are currently being pressed. |
| 71 | * |
| 72 | * @param Key The key code (see `keys.h`). |
| 73 | * |
| 74 | * @return `true` if key is currently pressed down, `false` otherwise. |
| 75 | */ |
| 76 | virtual bool KeyIsPressed(int Key) const = 0; |
| 77 | /** |
| 78 | * Returns whether the given key was pressed down during input updates for current frame. This state is |
| 79 | * cleared at the end of each frame by calling the @link Clear @endlink function. |
| 80 | * |
| 81 | * This function should be used to trigger behavior only once per key press event per frame, e.g. for menu |
| 82 | * hotkeys that should activate behavior once per key press. |
| 83 | * |
| 84 | * @param Key The key code (see `keys.h`). |
| 85 | * |
| 86 | * @return `true` if key was pressed down during input updates for the current frame, `false` otherwise. |
| 87 | */ |
| 88 | virtual bool KeyPress(int Key) const = 0; |
| 89 | virtual const char *KeyName(int Key) const = 0; |
| 90 | virtual int FindKeyByName(const char *pKeyName) const = 0; |
| 91 | |
| 92 | // joystick |
| 93 | class IJoystick |
| 94 | { |
| 95 | public: |
| 96 | virtual ~IJoystick() = default; |
| 97 | virtual int GetIndex() const = 0; |
| 98 | virtual const char *GetName() const = 0; |
| 99 | virtual int GetNumAxes() const = 0; |
| 100 | virtual int GetNumButtons() const = 0; |
| 101 | virtual int GetNumBalls() const = 0; |
| 102 | virtual int GetNumHats() const = 0; |
| 103 | virtual float GetAxisValue(int Axis) = 0; |
| 104 | virtual void GetHatValue(int Hat, int (&aHatKeys)[2]) = 0; |
| 105 | virtual bool Relative(float *pX, float *pY) = 0; |
| 106 | virtual bool Absolute(float *pX, float *pY) = 0; |
| 107 | }; |
| 108 | virtual size_t NumJoysticks() const = 0; |
| 109 | virtual IJoystick *GetJoystick(size_t Index) = 0; |
| 110 | virtual IJoystick *GetActiveJoystick() = 0; |
| 111 | virtual void SetActiveJoystick(size_t Index) = 0; |
| 112 | |
| 113 | // mouse |
| 114 | virtual vec2 NativeMousePos() const = 0; |
| 115 | virtual bool NativeMousePressed(int Index) const = 0; |
| 116 | virtual void MouseModeRelative() = 0; |
| 117 | virtual void MouseModeAbsolute() = 0; |
| 118 | virtual bool MouseRelative(float *pX, float *pY) = 0; |
| 119 | |
| 120 | // touch |
| 121 | /** |
| 122 | * Represents a unique finger for a current touch event. If there are multiple touch input devices, they |
| 123 | * are handled transparently like different fingers. The concrete values of the member variables of this |
| 124 | * class are arbitrary based on the touch device driver and should only be used to uniquely identify touch |
| 125 | * fingers. Note that once a finger has been released, the same finger value may also be reused again. |
| 126 | */ |
| 127 | class CTouchFinger |
| 128 | { |
| 129 | friend class CInput; |
| 130 | |
| 131 | int64_t m_DeviceId; |
| 132 | int64_t m_FingerId; |
| 133 | |
| 134 | public: |
| 135 | bool operator==(const CTouchFinger &Other) const { return m_DeviceId == Other.m_DeviceId && m_FingerId == Other.m_FingerId; } |
| 136 | bool operator!=(const CTouchFinger &Other) const { return !(*this == Other); } |
| 137 | }; |
| 138 | /** |
| 139 | * Represents the state of a particular touch finger currently being pressed down on a touch device. |
| 140 | */ |
| 141 | class CTouchFingerState |
| 142 | { |
| 143 | public: |
| 144 | /** |
| 145 | * The unique finger which this state is associated with. |
| 146 | */ |
| 147 | CTouchFinger m_Finger; |
| 148 | /** |
| 149 | * The current position of the finger. The x- and y-components of the position are normalized to the |
| 150 | * range `0.0f`-`1.0f` representing the absolute position of the finger on the current touch device. |
| 151 | */ |
| 152 | vec2 m_Position; |
| 153 | /** |
| 154 | * The current delta of the finger. The x- and y-components of the delta are normalized to the |
| 155 | * range `-1.0f`-`1.0f` representing the absolute delta of the finger on the current touch device. |
| 156 | * |
| 157 | * @remark This is reset to zero at the end of each frame. |
| 158 | */ |
| 159 | vec2 m_Delta; |
| 160 | /** |
| 161 | * The time when this finger was first pressed down. |
| 162 | */ |
| 163 | std::chrono::nanoseconds m_PressTime; |
| 164 | }; |
| 165 | /** |
| 166 | * Returns a vector of the states of all touch fingers currently being pressed down on touch devices. |
| 167 | * Note that this only contains fingers which are pressed down, i.e. released fingers are never stored. |
| 168 | * The order of the fingers in this vector is based on the order in which the fingers where pressed. |
| 169 | * |
| 170 | * @return vector of all touch finger states |
| 171 | */ |
| 172 | virtual const std::vector<CTouchFingerState> &TouchFingerStates() const = 0; |
| 173 | /** |
| 174 | * Must be called after the touch finger states have been used during the client update to ensure that |
| 175 | * touch deltas are only accumulated until the next update. If the touch states are only used during |
| 176 | * rendering, i.e. for user interfaces, then this is called automatically by calling @link Clear @endlink. |
| 177 | */ |
| 178 | virtual void ClearTouchDeltas() = 0; |
| 179 | |
| 180 | // clipboard |
| 181 | virtual std::string GetClipboardText() = 0; |
| 182 | virtual void SetClipboardText(const char *pText) = 0; |
| 183 | |
| 184 | // text editing |
| 185 | virtual void StartTextInput() = 0; |
| 186 | virtual void StopTextInput() = 0; |
| 187 | virtual void EnsureScreenKeyboardShown() = 0; |
| 188 | virtual const char *GetComposition() const = 0; |
| 189 | virtual bool HasComposition() const = 0; |
| 190 | virtual int GetCompositionCursor() const = 0; |
| 191 | virtual int GetCompositionLength() const = 0; |
| 192 | virtual const char *GetCandidate(int Index) const = 0; |
| 193 | virtual int GetCandidateCount() const = 0; |
| 194 | virtual int GetCandidateSelectedIndex() const = 0; |
| 195 | virtual void SetCompositionWindowPosition(float X, float Y, float H) = 0; |
| 196 | |
| 197 | virtual bool GetDropFile(char *aBuf, int Len) = 0; |
| 198 | |
| 199 | ECursorType CursorRelative(float *pX, float *pY) |
| 200 | { |
| 201 | if(MouseRelative(pX, pY)) |
| 202 | return CURSOR_MOUSE; |
| 203 | IJoystick *pJoystick = GetActiveJoystick(); |
| 204 | if(pJoystick && pJoystick->Relative(pX, pY)) |
| 205 | return CURSOR_JOYSTICK; |
| 206 | return CURSOR_NONE; |
| 207 | } |
| 208 | }; |
| 209 | |
| 210 | class IEngineInput : public IInput |
| 211 | { |
| 212 | MACRO_INTERFACE("engineinput" ) |
| 213 | public: |
| 214 | virtual void Init() = 0; |
| 215 | void Shutdown() override = 0; |
| 216 | virtual int Update() = 0; |
| 217 | }; |
| 218 | |
| 219 | extern IEngineInput *CreateEngineInput(); |
| 220 | |
| 221 | #endif |
| 222 | |