| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENT_H |
| 4 | #define GAME_CLIENT_COMPONENT_H |
| 5 | |
| 6 | #if defined(CONF_VIDEORECORDER) |
| 7 | #include <engine/shared/video.h> |
| 8 | #endif |
| 9 | |
| 10 | #include <engine/input.h> |
| 11 | |
| 12 | class CGameClient; |
| 13 | |
| 14 | class CComponentInterfaces |
| 15 | { |
| 16 | public: |
| 17 | virtual void OnInterfacesInit(CGameClient *pClient); |
| 18 | virtual ~CComponentInterfaces() = default; |
| 19 | |
| 20 | protected: |
| 21 | /** |
| 22 | * Get a pointer to the game client. |
| 23 | */ |
| 24 | class CGameClient *GameClient() const { return m_pClient; } |
| 25 | |
| 26 | /** |
| 27 | * Get the client interface. |
| 28 | */ |
| 29 | class IClient *Client() const; |
| 30 | |
| 31 | /** |
| 32 | * Get the kernel interface. |
| 33 | */ |
| 34 | class IKernel *Kernel() const; |
| 35 | |
| 36 | /** |
| 37 | * Get the engine interface. |
| 38 | */ |
| 39 | class IEngine *Engine() const; |
| 40 | |
| 41 | /** |
| 42 | * Get the graphics interface. |
| 43 | */ |
| 44 | class IGraphics *Graphics() const; |
| 45 | |
| 46 | /** |
| 47 | * Get the text rendering interface. |
| 48 | */ |
| 49 | class ITextRender *TextRender() const; |
| 50 | |
| 51 | /** |
| 52 | * Get the input interface. |
| 53 | */ |
| 54 | class IInput *Input() const; |
| 55 | |
| 56 | /** |
| 57 | * Get the storage interface. |
| 58 | */ |
| 59 | class IStorage *Storage() const; |
| 60 | |
| 61 | /** |
| 62 | * Get the ui interface. |
| 63 | */ |
| 64 | class CUi *Ui() const; |
| 65 | |
| 66 | /** |
| 67 | * Get the sound interface. |
| 68 | */ |
| 69 | class ISound *Sound() const; |
| 70 | |
| 71 | /** |
| 72 | * Get the render tools interface. |
| 73 | */ |
| 74 | class CRenderTools *RenderTools() const; |
| 75 | |
| 76 | /** |
| 77 | * Get the render map interface. |
| 78 | */ |
| 79 | class CRenderMap *RenderMap() const; |
| 80 | |
| 81 | /** |
| 82 | * Get the config manager interface. |
| 83 | */ |
| 84 | class IConfigManager *ConfigManager() const; |
| 85 | |
| 86 | /** |
| 87 | * Get the config interface. |
| 88 | */ |
| 89 | class CConfig *Config() const; |
| 90 | |
| 91 | /** |
| 92 | * Get the console interface. |
| 93 | */ |
| 94 | class IConsole *Console() const; |
| 95 | |
| 96 | /** |
| 97 | * Get the demo player interface. |
| 98 | */ |
| 99 | class IDemoPlayer *DemoPlayer() const; |
| 100 | |
| 101 | /** |
| 102 | * Get the demo recorder interface. |
| 103 | * |
| 104 | * @param Recorder A member of the RECORDER_x enum |
| 105 | * @see RECORDER_MANUAL |
| 106 | * @see RECORDER_AUTO |
| 107 | * @see RECORDER_RACE |
| 108 | * @see RECORDER_REPLAYS |
| 109 | */ |
| 110 | class IDemoRecorder *DemoRecorder(int Recorder) const; |
| 111 | |
| 112 | /** |
| 113 | * Get the favorites interface. |
| 114 | */ |
| 115 | class IFavorites *Favorites() const; |
| 116 | |
| 117 | /** |
| 118 | * Get the server browser interface. |
| 119 | */ |
| 120 | class IServerBrowser *ServerBrowser() const; |
| 121 | |
| 122 | /** |
| 123 | * Get the layers interface. |
| 124 | */ |
| 125 | class CLayers *Layers() const; |
| 126 | |
| 127 | /** |
| 128 | * Get the collision interface. |
| 129 | */ |
| 130 | class CCollision *Collision() const; |
| 131 | |
| 132 | #if defined(CONF_AUTOUPDATE) |
| 133 | /** |
| 134 | * Get the updater interface. |
| 135 | */ |
| 136 | class IUpdater *Updater() const; |
| 137 | #endif |
| 138 | |
| 139 | /** |
| 140 | * Gets the current time. |
| 141 | * @see time_get() |
| 142 | */ |
| 143 | int64_t time() const; |
| 144 | |
| 145 | /** |
| 146 | * Gets the local time. |
| 147 | */ |
| 148 | float LocalTime() const; |
| 149 | |
| 150 | /** |
| 151 | * Get the HTTP interface |
| 152 | */ |
| 153 | class IHttp *Http() const; |
| 154 | |
| 155 | private: |
| 156 | CGameClient *m_pClient = nullptr; |
| 157 | }; |
| 158 | |
| 159 | /** |
| 160 | * This class is inherited by all the client components. |
| 161 | * |
| 162 | * These components can implement the virtual methods such as OnInit(), OnMessage(int Msg, void *pRawMsg) to provide their functionality. |
| 163 | */ |
| 164 | class CComponent : public CComponentInterfaces |
| 165 | { |
| 166 | public: |
| 167 | /** |
| 168 | * Gets the size of the non-abstract component. |
| 169 | */ |
| 170 | virtual int Sizeof() const = 0; |
| 171 | |
| 172 | /** |
| 173 | * This method is called when the client changes state, e.g from offline to online. |
| 174 | * @see IClient::STATE_CONNECTING |
| 175 | * @see IClient::STATE_LOADING |
| 176 | * @see IClient::STATE_ONLINE |
| 177 | */ |
| 178 | virtual void OnStateChange(int NewState, int OldState) |
| 179 | { |
| 180 | } |
| 181 | |
| 182 | /** |
| 183 | * Called to let the components register their console commands. |
| 184 | */ |
| 185 | virtual void OnConsoleInit() |
| 186 | { |
| 187 | } |
| 188 | |
| 189 | /** |
| 190 | * Called to let the components run initialization code. |
| 191 | */ |
| 192 | virtual void OnInit() |
| 193 | { |
| 194 | } |
| 195 | |
| 196 | /** |
| 197 | * Called to cleanup the component. |
| 198 | * This method is called when the client is closed. |
| 199 | */ |
| 200 | virtual void OnShutdown() |
| 201 | { |
| 202 | } |
| 203 | |
| 204 | /** |
| 205 | * Called to reset the component. |
| 206 | * This method is usually called on your component constructor to avoid code duplication. |
| 207 | * @see CHud::CHud() |
| 208 | * @see CHud::OnReset() |
| 209 | */ |
| 210 | virtual void OnReset() |
| 211 | { |
| 212 | } |
| 213 | |
| 214 | /** |
| 215 | * Called when the window has been resized. |
| 216 | */ |
| 217 | virtual void OnWindowResize() |
| 218 | { |
| 219 | } |
| 220 | |
| 221 | /** |
| 222 | * Called when the component should get updated. |
| 223 | * |
| 224 | * The update order depends on the component insertion order. |
| 225 | */ |
| 226 | virtual void OnUpdate() |
| 227 | { |
| 228 | } |
| 229 | |
| 230 | /** |
| 231 | * Called when the component should get rendered. |
| 232 | * |
| 233 | * The render order depends on the component insertion order. |
| 234 | */ |
| 235 | virtual void OnRender() |
| 236 | { |
| 237 | } |
| 238 | |
| 239 | /** |
| 240 | * Called when a new snapshot is received. |
| 241 | */ |
| 242 | virtual void OnNewSnapshot() |
| 243 | { |
| 244 | } |
| 245 | |
| 246 | /** |
| 247 | * Called when the input gets released, for example when a text box loses focus. |
| 248 | */ |
| 249 | virtual void OnRelease() |
| 250 | { |
| 251 | } |
| 252 | |
| 253 | /** |
| 254 | * Called on map load. |
| 255 | */ |
| 256 | virtual void OnMapLoad() |
| 257 | { |
| 258 | } |
| 259 | |
| 260 | /** |
| 261 | * Called when receiving a network message. |
| 262 | * @param Msg The message type. |
| 263 | * @param pRawMsg The message data. |
| 264 | * @see NETMSGTYPE_SV_DDRACETIME |
| 265 | * @see CNetMsg_Sv_DDRaceTime |
| 266 | */ |
| 267 | virtual void OnMessage(int Msg, void *pRawMsg) |
| 268 | { |
| 269 | } |
| 270 | |
| 271 | /** |
| 272 | * Called on mouse movement, where the x and y values are deltas. |
| 273 | * |
| 274 | * @param x The amount of change in the x coordinate since the last call. |
| 275 | * @param y The amount of change in the y coordinate since the last call. |
| 276 | * @param CursorType The type of cursor that caused the movement. |
| 277 | */ |
| 278 | virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) |
| 279 | { |
| 280 | return false; |
| 281 | } |
| 282 | |
| 283 | /** |
| 284 | * Called on a input event. |
| 285 | * @param Event The input event. |
| 286 | */ |
| 287 | virtual bool OnInput(const IInput::CEvent &Event) |
| 288 | { |
| 289 | return false; |
| 290 | } |
| 291 | |
| 292 | /** |
| 293 | * Called with all current touch finger states. |
| 294 | * |
| 295 | * @param vTouchFingerStates The touch finger states to be handled. |
| 296 | * |
| 297 | * @return `true` if the component used the touch events, `false` otherwise. |
| 298 | */ |
| 299 | virtual bool OnTouchState(const std::vector<IInput::CTouchFingerState> &vTouchFingerStates) |
| 300 | { |
| 301 | return false; |
| 302 | } |
| 303 | }; |
| 304 | |
| 305 | #endif |
| 306 | |