1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef ENGINE_EDITOR_H |
4 | #define ENGINE_EDITOR_H |
5 | #include "kernel.h" |
6 | |
7 | class IEditor : public IInterface |
8 | { |
9 | MACRO_INTERFACE("editor" ) |
10 | public: |
11 | virtual ~IEditor() {} |
12 | virtual void Init() = 0; |
13 | virtual void OnUpdate() = 0; |
14 | virtual void OnRender() = 0; |
15 | virtual void OnActivate() = 0; |
16 | virtual void OnWindowResize() = 0; |
17 | virtual void OnClose() = 0; |
18 | virtual void OnDialogClose() = 0; |
19 | virtual bool HasUnsavedData() const = 0; |
20 | virtual bool HandleMapDrop(const char *pFilename, int StorageType) = 0; |
21 | virtual bool Load(const char *pFilename, int StorageType) = 0; |
22 | virtual bool Save(const char *pFilename) = 0; |
23 | virtual void UpdateMentions() = 0; |
24 | virtual void ResetMentions() = 0; |
25 | virtual void OnIngameMoved() = 0; |
26 | virtual void ResetIngameMoved() = 0; |
27 | }; |
28 | |
29 | extern IEditor *CreateEditor(); |
30 | #endif |
31 | |