1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H |
4 | #define GAME_CLIENT_COMPONENTS_SOUNDS_H |
5 | |
6 | #include <base/vmath.h> |
7 | #include <engine/shared/jobs.h> |
8 | #include <engine/sound.h> |
9 | #include <game/client/component.h> |
10 | |
11 | class CSoundLoading : public IJob |
12 | { |
13 | CGameClient *m_pGameClient; |
14 | bool m_Render; |
15 | |
16 | public: |
17 | CSoundLoading(CGameClient *pGameClient, bool Render); |
18 | void Run() override; |
19 | }; |
20 | |
21 | class CSounds : public CComponent |
22 | { |
23 | enum |
24 | { |
25 | QUEUE_SIZE = 32, |
26 | }; |
27 | struct QueueEntry |
28 | { |
29 | int m_Channel; |
30 | int m_SetId; |
31 | } m_aQueue[QUEUE_SIZE]; |
32 | int m_QueuePos; |
33 | int64_t m_QueueWaitTime; |
34 | std::shared_ptr<CSoundLoading> m_pSoundJob; |
35 | bool m_WaitForSoundJob; |
36 | |
37 | int GetSampleId(int SetId); |
38 | |
39 | float m_GuiSoundVolume; |
40 | float m_GameSoundVolume; |
41 | float m_MapSoundVolume; |
42 | float m_BackgroundMusicVolume; |
43 | |
44 | public: |
45 | // sound channels |
46 | enum |
47 | { |
48 | CHN_GUI = 0, |
49 | CHN_MUSIC, |
50 | CHN_WORLD, |
51 | CHN_GLOBAL, |
52 | CHN_MAPSOUND, |
53 | }; |
54 | |
55 | virtual int Sizeof() const override { return sizeof(*this); } |
56 | virtual void OnInit() override; |
57 | virtual void OnReset() override; |
58 | virtual void OnStateChange(int NewState, int OldState) override; |
59 | virtual void OnRender() override; |
60 | |
61 | void ClearQueue(); |
62 | void Enqueue(int Channel, int SetId); |
63 | void Play(int Channel, int SetId, float Vol); |
64 | void PlayAt(int Channel, int SetId, float Vol, vec2 Pos); |
65 | void PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos); |
66 | void Stop(int SetId); |
67 | bool IsPlaying(int SetId); |
68 | |
69 | ISound::CVoiceHandle PlaySample(int Channel, int SampleId, float Vol, int Flags = 0); |
70 | ISound::CVoiceHandle PlaySampleAt(int Channel, int SampleId, float Vol, vec2 Pos, int Flags = 0); |
71 | }; |
72 | |
73 | #endif |
74 | |