1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_GRAPHICS_H
4#define ENGINE_GRAPHICS_H
5
6#include "kernel.h"
7#include "warning.h"
8
9#include <base/color.h>
10#include <base/system.h>
11
12#include <cstddef>
13#include <cstdint>
14#include <functional>
15#include <vector>
16
17#define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401
18#define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403
19#define GRAPHICS_TYPE_INT 0x1404
20#define GRAPHICS_TYPE_UNSIGNED_INT 0x1405
21#define GRAPHICS_TYPE_FLOAT 0x1406
22
23struct SBufferContainerInfo
24{
25 int m_Stride;
26 int m_VertBufferBindingIndex;
27
28 // the attributes of the container
29 struct SAttribute
30 {
31 int m_DataTypeCount;
32 unsigned int m_Type;
33 bool m_Normalized;
34 void *m_pOffset;
35
36 //0: float, 1:integer
37 unsigned int m_FuncType;
38 };
39 std::vector<SAttribute> m_vAttributes;
40};
41
42struct SQuadRenderInfo
43{
44 ColorRGBA m_Color;
45 vec2 m_Offsets;
46 float m_Rotation;
47 // allows easier upload for uniform buffers because of the alignment requirements
48 float m_Padding;
49};
50
51struct SGraphicTile
52{
53 vec2 m_TopLeft;
54 vec2 m_TopRight;
55 vec2 m_BottomRight;
56 vec2 m_BottomLeft;
57};
58
59struct SGraphicTileTexureCoords
60{
61 ubvec4 m_TexCoordTopLeft;
62 ubvec4 m_TexCoordTopRight;
63 ubvec4 m_TexCoordBottomRight;
64 ubvec4 m_TexCoordBottomLeft;
65};
66
67class CImageInfo
68{
69public:
70 enum EImageFormat
71 {
72 FORMAT_ERROR = -1,
73 FORMAT_RGB = 0,
74 FORMAT_RGBA = 1,
75 FORMAT_SINGLE_COMPONENT = 2,
76 };
77
78 /**
79 * Contains the width of the image
80 */
81 size_t m_Width = 0;
82
83 /**
84 * Contains the height of the image
85 */
86 size_t m_Height = 0;
87
88 /**
89 * Contains the format of the image.
90 *
91 * @see EImageFormat
92 */
93 EImageFormat m_Format = FORMAT_ERROR;
94
95 /**
96 * Pointer to the image data.
97 */
98 uint8_t *m_pData = nullptr;
99
100 void Free()
101 {
102 m_Width = 0;
103 m_Height = 0;
104 m_Format = FORMAT_ERROR;
105 free(ptr: m_pData);
106 m_pData = nullptr;
107 }
108
109 static size_t PixelSize(EImageFormat Format)
110 {
111 dbg_assert(Format != FORMAT_ERROR, "Format invalid");
112 static const size_t s_aSizes[] = {3, 4, 1};
113 return s_aSizes[(int)Format];
114 }
115
116 size_t PixelSize() const
117 {
118 return PixelSize(Format: m_Format);
119 }
120
121 size_t DataSize() const
122 {
123 return m_Width * m_Height * PixelSize(Format: m_Format);
124 }
125};
126
127/*
128 Structure: CVideoMode
129*/
130class CVideoMode
131{
132public:
133 int m_CanvasWidth, m_CanvasHeight;
134 int m_WindowWidth, m_WindowHeight;
135 int m_RefreshRate;
136 int m_Red, m_Green, m_Blue;
137 uint32_t m_Format;
138};
139
140typedef vec2 GL_SPoint;
141typedef vec2 GL_STexCoord;
142
143struct GL_STexCoord3D
144{
145 GL_STexCoord3D &operator=(const GL_STexCoord &TexCoord)
146 {
147 u = TexCoord.u;
148 v = TexCoord.v;
149 return *this;
150 }
151
152 GL_STexCoord3D &operator=(const vec3 &TexCoord)
153 {
154 u = TexCoord.u;
155 v = TexCoord.v;
156 w = TexCoord.w;
157 return *this;
158 }
159
160 float u, v, w;
161};
162
163typedef ColorRGBA GL_SColorf;
164//use normalized color values
165typedef vector4_base<unsigned char> GL_SColor;
166
167struct GL_SVertex
168{
169 GL_SPoint m_Pos;
170 GL_STexCoord m_Tex;
171 GL_SColor m_Color;
172};
173
174struct GL_SVertexTex3D
175{
176 GL_SPoint m_Pos;
177 GL_SColorf m_Color;
178 GL_STexCoord3D m_Tex;
179};
180
181struct GL_SVertexTex3DStream
182{
183 GL_SPoint m_Pos;
184 GL_SColor m_Color;
185 GL_STexCoord3D m_Tex;
186};
187
188static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256;
189static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512;
190
191enum EGraphicsDriverAgeType
192{
193 GRAPHICS_DRIVER_AGE_TYPE_LEGACY = 0,
194 GRAPHICS_DRIVER_AGE_TYPE_DEFAULT,
195 GRAPHICS_DRIVER_AGE_TYPE_MODERN,
196
197 GRAPHICS_DRIVER_AGE_TYPE_COUNT,
198};
199
200enum EBackendType
201{
202 BACKEND_TYPE_OPENGL = 0,
203 BACKEND_TYPE_OPENGL_ES,
204 BACKEND_TYPE_VULKAN,
205
206 // special value to tell the backend to identify the current backend
207 BACKEND_TYPE_AUTO,
208
209 BACKEND_TYPE_COUNT,
210};
211
212struct STWGraphicGpu
213{
214 enum ETWGraphicsGpuType
215 {
216 GRAPHICS_GPU_TYPE_DISCRETE = 0,
217 GRAPHICS_GPU_TYPE_INTEGRATED,
218 GRAPHICS_GPU_TYPE_VIRTUAL,
219 GRAPHICS_GPU_TYPE_CPU,
220
221 // should stay at last position in this enum
222 GRAPHICS_GPU_TYPE_INVALID,
223 };
224
225 struct STWGraphicGpuItem
226 {
227 char m_aName[256];
228 ETWGraphicsGpuType m_GpuType;
229 };
230 std::vector<STWGraphicGpuItem> m_vGpus;
231 STWGraphicGpuItem m_AutoGpu;
232};
233
234typedef STWGraphicGpu TTwGraphicsGpuList;
235
236typedef std::function<void()> WINDOW_RESIZE_FUNC;
237typedef std::function<void()> WINDOW_PROPS_CHANGED_FUNC;
238
239typedef std::function<bool(uint32_t &Width, uint32_t &Height, CImageInfo::EImageFormat &Format, std::vector<uint8_t> &vDstData)> TGLBackendReadPresentedImageData;
240
241class IGraphics : public IInterface
242{
243 MACRO_INTERFACE("graphics")
244protected:
245 int m_ScreenWidth;
246 int m_ScreenHeight;
247 int m_ScreenRefreshRate;
248 float m_ScreenHiDPIScale;
249
250public:
251 enum
252 {
253 TEXLOAD_NOMIPMAPS = 1 << 1,
254 TEXLOAD_NO_COMPRESSION = 1 << 2,
255 TEXLOAD_TO_3D_TEXTURE = (1 << 3),
256 TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4),
257 TEXLOAD_NO_2D_TEXTURE = (1 << 5),
258 };
259
260 class CTextureHandle
261 {
262 friend class IGraphics;
263 int m_Id;
264
265 public:
266 CTextureHandle() :
267 m_Id(-1)
268 {
269 }
270
271 bool IsValid() const { return Id() >= 0; }
272 bool IsNullTexture() const { return Id() == 0; }
273 int Id() const { return m_Id; }
274 void Invalidate() { m_Id = -1; }
275 };
276
277 int ScreenWidth() const { return m_ScreenWidth; }
278 int ScreenHeight() const { return m_ScreenHeight; }
279 float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); }
280 float ScreenHiDPIScale() const { return m_ScreenHiDPIScale; }
281 int WindowWidth() const { return m_ScreenWidth / m_ScreenHiDPIScale; }
282 int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; }
283
284 virtual void WarnPngliteIncompatibleImages(bool Warn) = 0;
285 virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
286 virtual bool SetWindowScreen(int Index) = 0;
287 virtual bool SetVSync(bool State) = 0;
288 virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0;
289 virtual int GetWindowScreen() = 0;
290 virtual void Move(int x, int y) = 0;
291 virtual bool Resize(int w, int h, int RefreshRate) = 0;
292 virtual void ResizeToScreen() = 0;
293 virtual void GotResized(int w, int h, int RefreshRate) = 0;
294 virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize) = 0;
295
296 /**
297 * Listens to a resize event of the canvas, which is usually caused by a window resize.
298 * Will only be triggered if the actual size changed.
299 */
300 virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc) = 0;
301 /**
302 * Listens to various window property changes, such as minimize, maximize, move, fullscreen mode
303 */
304 virtual void AddWindowPropChangeListener(WINDOW_PROPS_CHANGED_FUNC pFunc) = 0;
305
306 virtual void WindowDestroyNtf(uint32_t WindowId) = 0;
307 virtual void WindowCreateNtf(uint32_t WindowId) = 0;
308
309 // ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame
310 virtual void Clear(float r, float g, float b, bool ForceClearNow = false) = 0;
311
312 virtual void ClipEnable(int x, int y, int w, int h) = 0;
313 virtual void ClipDisable() = 0;
314
315 virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0;
316 virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0;
317
318 // TODO: These should perhaps not be virtuals
319 virtual void BlendNone() = 0;
320 virtual void BlendNormal() = 0;
321 virtual void BlendAdditive() = 0;
322 virtual void WrapNormal() = 0;
323 virtual void WrapClamp() = 0;
324
325 virtual uint64_t TextureMemoryUsage() const = 0;
326 virtual uint64_t BufferMemoryUsage() const = 0;
327 virtual uint64_t StreamedMemoryUsage() const = 0;
328 virtual uint64_t StagingMemoryUsage() const = 0;
329
330 virtual const TTwGraphicsGpuList &GetGpus() const = 0;
331
332 virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0;
333
334 virtual bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) = 0;
335 virtual bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
336
337 // destination and source buffer require to have the same width and height
338 virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, const CImageInfo &SourceImage, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) = 0;
339
340 // destination width must be equal to the subwidth of the source
341 virtual void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, const CImageInfo &SourceImage, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) = 0;
342
343 virtual int UnloadTexture(CTextureHandle *pIndex) = 0;
344 virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
345 virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
346 virtual int LoadTextureRawSub(CTextureHandle TextureId, int x, int y, const CImageInfo &Image) = 0;
347 virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0;
348 virtual CTextureHandle NullTexture() const = 0;
349 virtual void TextureSet(CTextureHandle Texture) = 0;
350 void TextureClear() { TextureSet(Texture: CTextureHandle()); }
351
352 // pTextData & pTextOutlineData are automatically free'd
353 virtual bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) = 0;
354 virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0;
355 virtual bool UpdateTextTexture(CTextureHandle TextureId, int x, int y, size_t Width, size_t Height, const uint8_t *pData) = 0;
356
357 virtual CTextureHandle LoadSpriteTexture(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
358
359 virtual bool IsImageSubFullyTransparent(const CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0;
360 virtual bool IsSpriteTextureFullyTransparent(const CImageInfo &FromImageInfo, const struct CDataSprite *pSprite) = 0;
361
362 virtual void FlushVertices(bool KeepVertices = false) = 0;
363 virtual void FlushVerticesTex3D() = 0;
364
365 // specific render functions
366 virtual void RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) = 0;
367 virtual void RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum) = 0;
368 virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) = 0;
369 virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
370
371 // opengl 3.3 functions
372
373 enum EBufferObjectCreateFlags
374 {
375 // tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES
376 BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT = 1 << 0,
377 };
378
379 // if a pointer is passed as moved pointer, it requires to be allocated with malloc()
380 virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
381 virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
382 virtual void DeleteBufferObject(int BufferIndex) = 0;
383
384 virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0;
385 // destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
386 virtual void DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO = true) = 0;
387 virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0;
388
389 // returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend
390 virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) = 0;
391 virtual bool IsConfigModernAPI() = 0;
392 virtual bool IsTileBufferingEnabled() = 0;
393 virtual bool IsQuadBufferingEnabled() = 0;
394 virtual bool IsTextBufferingEnabled() = 0;
395 virtual bool IsQuadContainerBufferingEnabled() = 0;
396 virtual bool Uses2DTextureArrays() = 0;
397 virtual bool HasTextureArraysSupport() = 0;
398
399 virtual const char *GetVendorString() = 0;
400 virtual const char *GetVersionString() = 0;
401 virtual const char *GetRendererString() = 0;
402
403 struct CLineItem
404 {
405 float m_X0, m_Y0, m_X1, m_Y1;
406 CLineItem() {}
407 CLineItem(float x0, float y0, float x1, float y1) :
408 m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {}
409 };
410 virtual void LinesBegin() = 0;
411 virtual void LinesEnd() = 0;
412 virtual void LinesDraw(const CLineItem *pArray, int Num) = 0;
413
414 virtual void QuadsBegin() = 0;
415 virtual void QuadsEnd() = 0;
416 virtual void QuadsTex3DBegin() = 0;
417 virtual void QuadsTex3DEnd() = 0;
418 virtual void TrianglesBegin() = 0;
419 virtual void TrianglesEnd() = 0;
420 virtual void QuadsEndKeepVertices() = 0;
421 virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0;
422 virtual void QuadsSetRotation(float Angle) = 0;
423 virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0;
424 virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0;
425
426 struct CFreeformItem
427 {
428 float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3;
429 CFreeformItem() {}
430 CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
431 m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {}
432 };
433
434 struct CQuadItem
435 {
436 float m_X, m_Y, m_Width, m_Height;
437 CQuadItem() {}
438 CQuadItem(float x, float y, float w, float h) :
439 m_X(x), m_Y(y), m_Width(w), m_Height(h) {}
440 void Set(float x, float y, float w, float h)
441 {
442 m_X = x;
443 m_Y = y;
444 m_Width = w;
445 m_Height = h;
446 }
447
448 CFreeformItem ToFreeForm() const
449 {
450 return CFreeformItem(m_X, m_Y, m_X + m_Width, m_Y, m_X, m_Y + m_Height, m_X + m_Width, m_Y + m_Height);
451 }
452 };
453 virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0;
454 virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0;
455
456 virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0;
457
458 virtual const GL_STexCoord *GetCurTextureCoordinates() = 0;
459 virtual const GL_SColor *GetCurColor() = 0;
460
461 virtual int CreateQuadContainer(bool AutomaticUpload = true) = 0;
462 virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) = 0;
463 virtual void QuadContainerUpload(int ContainerIndex) = 0;
464 virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0;
465 virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0;
466 virtual void QuadContainerReset(int ContainerIndex) = 0;
467 virtual void DeleteQuadContainer(int &ContainerIndex) = 0;
468 virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0;
469 virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) = 0;
470 virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
471 virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
472
473 struct SRenderSpriteInfo
474 {
475 vec2 m_Pos;
476 float m_Scale;
477 float m_Rotation;
478 };
479
480 virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0;
481
482 virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
483 virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
484
485 enum
486 {
487 CORNER_NONE = 0,
488 CORNER_TL = 1,
489 CORNER_TR = 2,
490 CORNER_BL = 4,
491 CORNER_BR = 8,
492
493 CORNER_T = CORNER_TL | CORNER_TR,
494 CORNER_B = CORNER_BL | CORNER_BR,
495 CORNER_R = CORNER_TR | CORNER_BR,
496 CORNER_L = CORNER_TL | CORNER_BL,
497
498 CORNER_ALL = CORNER_T | CORNER_B,
499 };
500 virtual void DrawRectExt(float x, float y, float w, float h, float r, int Corners) = 0;
501 virtual void DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) = 0;
502 virtual int CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) = 0;
503 virtual void DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) = 0;
504 virtual void DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) = 0;
505 virtual void DrawCircle(float CenterX, float CenterY, float Radius, int Segments) = 0;
506
507 struct CColorVertex
508 {
509 int m_Index;
510 float m_R, m_G, m_B, m_A;
511 CColorVertex() {}
512 CColorVertex(int i, float r, float g, float b, float a) :
513 m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {}
514 CColorVertex(int i, ColorRGBA Color) :
515 m_Index(i), m_R(Color.r), m_G(Color.g), m_B(Color.b), m_A(Color.a) {}
516 };
517 virtual void SetColorVertex(const CColorVertex *pArray, size_t Num) = 0;
518 virtual void SetColor(float r, float g, float b, float a) = 0;
519 virtual void SetColor(ColorRGBA Color) = 0;
520 virtual void SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) = 0;
521 virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0;
522 virtual void ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0;
523
524 /**
525 * Reads the color at the specified position from the backbuffer once,
526 * after the next swap operation.
527 *
528 * @param Position The pixel position to read.
529 * @param pColor Pointer that will receive the read pixel color.
530 * The pointer must be valid until the next swap operation.
531 */
532 virtual void ReadPixel(ivec2 Position, ColorRGBA *pColor) = 0;
533 virtual void TakeScreenshot(const char *pFilename) = 0;
534 virtual void TakeCustomScreenshot(const char *pFilename) = 0;
535 virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
536 virtual void GetCurrentVideoMode(CVideoMode &CurMode, int Screen) = 0;
537 virtual void Swap() = 0;
538 virtual int GetNumScreens() const = 0;
539 virtual const char *GetScreenName(int Screen) const = 0;
540
541 // synchronization
542 virtual void InsertSignal(class CSemaphore *pSemaphore) = 0;
543 virtual bool IsIdle() const = 0;
544 virtual void WaitForIdle() = 0;
545
546 virtual void SetWindowGrab(bool Grab) = 0;
547 virtual void NotifyWindow() = 0;
548
549 // be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing
550 // this function always returns the pixels in RGB
551 virtual TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() = 0;
552
553 virtual SWarning *GetCurWarning() = 0;
554
555 // returns true if the error msg was shown
556 virtual bool ShowMessageBox(unsigned Type, const char *pTitle, const char *pMsg) = 0;
557 virtual bool IsBackendInitialized() = 0;
558
559protected:
560 inline CTextureHandle CreateTextureHandle(int Index)
561 {
562 CTextureHandle Tex;
563 Tex.m_Id = Index;
564 return Tex;
565 }
566};
567
568class IEngineGraphics : public IGraphics
569{
570 MACRO_INTERFACE("enginegraphics")
571public:
572 virtual int Init() = 0;
573 virtual void Shutdown() override = 0;
574
575 virtual void Minimize() = 0;
576 virtual void Maximize() = 0;
577
578 virtual int WindowActive() = 0;
579 virtual int WindowOpen() = 0;
580};
581
582extern IEngineGraphics *CreateEngineGraphicsThreaded();
583
584#endif
585