1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
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2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_CLIENT_ANIMSTATE_H |
4 | #define GAME_CLIENT_ANIMSTATE_H |
5 | |
6 | #include <game/generated/client_data.h> |
7 | |
8 | class CAnimState |
9 | { |
10 | CAnimKeyframe m_Body; |
11 | CAnimKeyframe m_BackFoot; |
12 | CAnimKeyframe m_FrontFoot; |
13 | CAnimKeyframe m_Attach; |
14 | |
15 | void AnimAdd(CAnimState *pState, const CAnimState *pAdded, float Amount); |
16 | |
17 | public: |
18 | const CAnimKeyframe *GetBody() const { return &m_Body; } |
19 | const CAnimKeyframe *GetBackFoot() const { return &m_BackFoot; } |
20 | const CAnimKeyframe *GetFrontFoot() const { return &m_FrontFoot; } |
21 | const CAnimKeyframe *GetAttach() const { return &m_Attach; } |
22 | void Set(CAnimation *pAnim, float Time); |
23 | void Add(CAnimation *pAnim, float Time, float Amount); |
24 | |
25 | const static CAnimState *GetIdle(); |
26 | }; |
27 | |
28 | #endif |
29 |