1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H |
4 | #define GAME_CLIENT_COMPONENTS_MAPIMAGES_H |
5 | |
6 | #include <engine/graphics.h> |
7 | |
8 | #include <game/client/component.h> |
9 | #include <game/mapitems.h> |
10 | |
11 | enum EMapImageEntityLayerType |
12 | { |
13 | MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH = 0, |
14 | MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH, |
15 | |
16 | MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT, |
17 | }; |
18 | |
19 | enum EMapImageModType |
20 | { |
21 | MAP_IMAGE_MOD_TYPE_DDNET = 0, |
22 | MAP_IMAGE_MOD_TYPE_DDRACE, |
23 | MAP_IMAGE_MOD_TYPE_RACE, |
24 | MAP_IMAGE_MOD_TYPE_BLOCKWORLDS, |
25 | MAP_IMAGE_MOD_TYPE_FNG, |
26 | MAP_IMAGE_MOD_TYPE_VANILLA, |
27 | MAP_IMAGE_MOD_TYPE_FDDRACE, |
28 | |
29 | MAP_IMAGE_MOD_TYPE_COUNT, |
30 | }; |
31 | |
32 | extern const char *const gs_apModEntitiesNames[]; |
33 | |
34 | class CMapImages : public CComponent |
35 | { |
36 | friend class CBackground; |
37 | friend class CMenuBackground; |
38 | |
39 | IGraphics::CTextureHandle m_aTextures[MAX_MAPIMAGES]; |
40 | int m_aTextureUsedByTileOrQuadLayerFlag[MAX_MAPIMAGES]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer |
41 | int m_Count; |
42 | |
43 | char m_aEntitiesPath[IO_MAX_PATH_LENGTH]; |
44 | |
45 | public: |
46 | CMapImages(); |
47 | CMapImages(int TextureSize); |
48 | virtual int Sizeof() const override { return sizeof(*this); } |
49 | |
50 | IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; } |
51 | int Num() const { return m_Count; } |
52 | |
53 | void OnMapLoadImpl(class CLayers *pLayers, class IMap *pMap); |
54 | virtual void OnMapLoad() override; |
55 | virtual void OnInit() override; |
56 | void LoadBackground(class CLayers *pLayers, class IMap *pMap); |
57 | |
58 | // DDRace |
59 | IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType); |
60 | IGraphics::CTextureHandle GetSpeedupArrow(); |
61 | |
62 | IGraphics::CTextureHandle GetOverlayBottom(); |
63 | IGraphics::CTextureHandle GetOverlayTop(); |
64 | IGraphics::CTextureHandle GetOverlayCenter(); |
65 | |
66 | void SetTextureScale(int Scale); |
67 | int GetTextureScale() const; |
68 | |
69 | void ChangeEntitiesPath(const char *pPath); |
70 | |
71 | private: |
72 | bool m_aEntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT * 2]; |
73 | bool m_SpeedupArrowIsLoaded; |
74 | IGraphics::CTextureHandle m_aaEntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT * 2][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT]; |
75 | IGraphics::CTextureHandle m_SpeedupArrowTexture; |
76 | IGraphics::CTextureHandle m_OverlayBottomTexture; |
77 | IGraphics::CTextureHandle m_OverlayTopTexture; |
78 | IGraphics::CTextureHandle m_OverlayCenterTexture; |
79 | int m_TextureScale; |
80 | |
81 | void InitOverlayTextures(); |
82 | IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset); |
83 | void UpdateEntityLayerText(CImageInfo &TextImage, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1); |
84 | }; |
85 | |
86 | #endif |
87 | |