| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "render_map.h" |
| 4 | |
| 5 | #include <base/math.h> |
| 6 | #include <base/str.h> |
| 7 | |
| 8 | #include <engine/graphics.h> |
| 9 | #include <engine/map.h> |
| 10 | #include <engine/shared/config.h> |
| 11 | #include <engine/shared/datafile.h> |
| 12 | #include <engine/shared/map.h> |
| 13 | #include <engine/textrender.h> |
| 14 | |
| 15 | #include <generated/client_data.h> |
| 16 | |
| 17 | #include <game/mapitems.h> |
| 18 | #include <game/mapitems_ex.h> |
| 19 | |
| 20 | #include <chrono> |
| 21 | #include <cmath> |
| 22 | |
| 23 | using namespace std::chrono_literals; |
| 24 | |
| 25 | int IEnvelopePointAccess::FindPointIndex(CFixedTime Time) const |
| 26 | { |
| 27 | // binary search for the interval around Time |
| 28 | int Low = 0; |
| 29 | int High = NumPoints() - 2; |
| 30 | int FoundIndex = -1; |
| 31 | |
| 32 | while(Low <= High) |
| 33 | { |
| 34 | int Mid = Low + (High - Low) / 2; |
| 35 | const CEnvPoint *pMid = GetPoint(Index: Mid); |
| 36 | const CEnvPoint *pNext = GetPoint(Index: Mid + 1); |
| 37 | if(Time >= pMid->m_Time && Time < pNext->m_Time) |
| 38 | { |
| 39 | FoundIndex = Mid; |
| 40 | break; |
| 41 | } |
| 42 | else if(Time < pMid->m_Time) |
| 43 | { |
| 44 | High = Mid - 1; |
| 45 | } |
| 46 | else |
| 47 | { |
| 48 | Low = Mid + 1; |
| 49 | } |
| 50 | } |
| 51 | return FoundIndex; |
| 52 | } |
| 53 | |
| 54 | CMapBasedEnvelopePointAccess::CMapBasedEnvelopePointAccess(IMap *pMap) |
| 55 | { |
| 56 | bool FoundBezierEnvelope = false; |
| 57 | int EnvelopeStart, EnvelopeNum; |
| 58 | pMap->GetType(Type: MAPITEMTYPE_ENVELOPE, pStart: &EnvelopeStart, pNum: &EnvelopeNum); |
| 59 | for(int EnvelopeIndex = 0; EnvelopeIndex < EnvelopeNum; EnvelopeIndex++) |
| 60 | { |
| 61 | CMapItemEnvelope *pEnvelope = static_cast<CMapItemEnvelope *>(pMap->GetItem(Index: EnvelopeStart + EnvelopeIndex)); |
| 62 | if(pEnvelope->m_Version >= CMapItemEnvelope::VERSION_TEEWORLDS_BEZIER) |
| 63 | { |
| 64 | FoundBezierEnvelope = true; |
| 65 | break; |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | if(FoundBezierEnvelope) |
| 70 | { |
| 71 | m_pPoints = nullptr; |
| 72 | m_pPointsBezier = nullptr; |
| 73 | |
| 74 | int EnvPointStart, FakeEnvPointNum; |
| 75 | pMap->GetType(Type: MAPITEMTYPE_ENVPOINTS, pStart: &EnvPointStart, pNum: &FakeEnvPointNum); |
| 76 | if(FakeEnvPointNum > 0) |
| 77 | m_pPointsBezierUpstream = static_cast<CEnvPointBezier_upstream *>(pMap->GetItem(Index: EnvPointStart)); |
| 78 | else |
| 79 | m_pPointsBezierUpstream = nullptr; |
| 80 | |
| 81 | m_NumPointsMax = pMap->GetItemSize(Index: EnvPointStart) / sizeof(CEnvPointBezier_upstream); |
| 82 | } |
| 83 | else |
| 84 | { |
| 85 | int EnvPointStart, FakeEnvPointNum; |
| 86 | pMap->GetType(Type: MAPITEMTYPE_ENVPOINTS, pStart: &EnvPointStart, pNum: &FakeEnvPointNum); |
| 87 | if(FakeEnvPointNum > 0) |
| 88 | m_pPoints = static_cast<CEnvPoint *>(pMap->GetItem(Index: EnvPointStart)); |
| 89 | else |
| 90 | m_pPoints = nullptr; |
| 91 | |
| 92 | m_NumPointsMax = pMap->GetItemSize(Index: EnvPointStart) / sizeof(CEnvPoint); |
| 93 | |
| 94 | int EnvPointBezierStart, FakeEnvPointBezierNum; |
| 95 | pMap->GetType(Type: MAPITEMTYPE_ENVPOINTS_BEZIER, pStart: &EnvPointBezierStart, pNum: &FakeEnvPointBezierNum); |
| 96 | const int NumPointsBezier = pMap->GetItemSize(Index: EnvPointBezierStart) / sizeof(CEnvPointBezier); |
| 97 | if(FakeEnvPointBezierNum > 0 && m_NumPointsMax == NumPointsBezier) |
| 98 | m_pPointsBezier = static_cast<CEnvPointBezier *>(pMap->GetItem(Index: EnvPointBezierStart)); |
| 99 | else |
| 100 | m_pPointsBezier = nullptr; |
| 101 | |
| 102 | m_pPointsBezierUpstream = nullptr; |
| 103 | } |
| 104 | |
| 105 | SetPointsRange(StartPoint: 0, NumPoints: m_NumPointsMax); |
| 106 | } |
| 107 | |
| 108 | void CMapBasedEnvelopePointAccess::SetPointsRange(int StartPoint, int NumPoints) |
| 109 | { |
| 110 | m_StartPoint = std::clamp(val: StartPoint, lo: 0, hi: m_NumPointsMax); |
| 111 | m_NumPoints = std::clamp(val: NumPoints, lo: 0, hi: maximum(a: m_NumPointsMax - StartPoint, b: 0)); |
| 112 | } |
| 113 | |
| 114 | int CMapBasedEnvelopePointAccess::StartPoint() const |
| 115 | { |
| 116 | return m_StartPoint; |
| 117 | } |
| 118 | |
| 119 | int CMapBasedEnvelopePointAccess::NumPoints() const |
| 120 | { |
| 121 | return m_NumPoints; |
| 122 | } |
| 123 | |
| 124 | int CMapBasedEnvelopePointAccess::NumPointsMax() const |
| 125 | { |
| 126 | return m_NumPointsMax; |
| 127 | } |
| 128 | |
| 129 | const CEnvPoint *CMapBasedEnvelopePointAccess::GetPoint(int Index) const |
| 130 | { |
| 131 | if(Index < 0 || Index >= m_NumPoints) |
| 132 | return nullptr; |
| 133 | if(m_pPoints != nullptr) |
| 134 | return &m_pPoints[Index + m_StartPoint]; |
| 135 | if(m_pPointsBezierUpstream != nullptr) |
| 136 | return &m_pPointsBezierUpstream[Index + m_StartPoint]; |
| 137 | return nullptr; |
| 138 | } |
| 139 | |
| 140 | const CEnvPointBezier *CMapBasedEnvelopePointAccess::GetBezier(int Index) const |
| 141 | { |
| 142 | if(Index < 0 || Index >= m_NumPoints) |
| 143 | return nullptr; |
| 144 | if(m_pPointsBezier != nullptr) |
| 145 | return &m_pPointsBezier[Index + m_StartPoint]; |
| 146 | if(m_pPointsBezierUpstream != nullptr) |
| 147 | return &m_pPointsBezierUpstream[Index + m_StartPoint].m_Bezier; |
| 148 | return nullptr; |
| 149 | } |
| 150 | |
| 151 | static float SolveBezier(float x, float p0, float p1, float p2, float p3) |
| 152 | { |
| 153 | const double x3 = -p0 + 3.0 * p1 - 3.0 * p2 + p3; |
| 154 | const double x2 = 3.0 * p0 - 6.0 * p1 + 3.0 * p2; |
| 155 | const double x1 = -3.0 * p0 + 3.0 * p1; |
| 156 | const double x0 = p0 - x; |
| 157 | |
| 158 | if(x3 == 0.0 && x2 == 0.0) |
| 159 | { |
| 160 | // linear |
| 161 | // a * t + b = 0 |
| 162 | const double a = x1; |
| 163 | const double b = x0; |
| 164 | |
| 165 | if(a == 0.0) |
| 166 | return 0.0f; |
| 167 | return -b / a; |
| 168 | } |
| 169 | else if(x3 == 0.0) |
| 170 | { |
| 171 | // quadratic |
| 172 | // t * t + b * t + c = 0 |
| 173 | const double b = x1 / x2; |
| 174 | const double c = x0 / x2; |
| 175 | |
| 176 | if(c == 0.0) |
| 177 | return 0.0f; |
| 178 | |
| 179 | const double D = b * b - 4.0 * c; |
| 180 | const double SqrtD = std::sqrt(x: D); |
| 181 | |
| 182 | const double t = (-b + SqrtD) / 2.0; |
| 183 | |
| 184 | if(0.0 <= t && t <= 1.0001) |
| 185 | return t; |
| 186 | return (-b - SqrtD) / 2.0; |
| 187 | } |
| 188 | else |
| 189 | { |
| 190 | // cubic |
| 191 | // t * t * t + a * t * t + b * t * t + c = 0 |
| 192 | const double a = x2 / x3; |
| 193 | const double b = x1 / x3; |
| 194 | const double c = x0 / x3; |
| 195 | |
| 196 | // substitute t = y - a / 3 |
| 197 | const double Substitute = a / 3.0; |
| 198 | |
| 199 | // depressed form x^3 + px + q = 0 |
| 200 | // cardano's method |
| 201 | const double p = b / 3.0 - a * a / 9.0; |
| 202 | const double q = (2.0 * a * a * a / 27.0 - a * b / 3.0 + c) / 2.0; |
| 203 | |
| 204 | const double D = q * q + p * p * p; |
| 205 | |
| 206 | if(D > 0.0) |
| 207 | { |
| 208 | // only one 'real' solution |
| 209 | const double s = std::sqrt(x: D); |
| 210 | return std::cbrt(x: s - q) - std::cbrt(x: s + q) - Substitute; |
| 211 | } |
| 212 | else if(D == 0.0) |
| 213 | { |
| 214 | // one single, one double solution or triple solution |
| 215 | const double s = std::cbrt(x: -q); |
| 216 | const double t = 2.0 * s - Substitute; |
| 217 | |
| 218 | if(0.0 <= t && t <= 1.0001) |
| 219 | return t; |
| 220 | return (-s - Substitute); |
| 221 | } |
| 222 | else |
| 223 | { |
| 224 | // Casus irreducibilis ... ,_, |
| 225 | const double Phi = std::acos(x: -q / std::sqrt(x: -(p * p * p))) / 3.0; |
| 226 | const double s = 2.0 * std::sqrt(x: -p); |
| 227 | |
| 228 | const double t1 = s * std::cos(x: Phi) - Substitute; |
| 229 | |
| 230 | if(0.0 <= t1 && t1 <= 1.0001) |
| 231 | return t1; |
| 232 | |
| 233 | const double t2 = -s * std::cos(x: Phi + pi / 3.0) - Substitute; |
| 234 | |
| 235 | if(0.0 <= t2 && t2 <= 1.0001) |
| 236 | return t2; |
| 237 | return -s * std::cos(x: Phi - pi / 3.0) - Substitute; |
| 238 | } |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void CRenderMap::Init(IGraphics *pGraphics, ITextRender *pTextRender) |
| 243 | { |
| 244 | m_pGraphics = pGraphics; |
| 245 | m_pTextRender = pTextRender; |
| 246 | } |
| 247 | |
| 248 | void CRenderMap::RenderEvalEnvelope(const IEnvelopePointAccess *pPoints, std::chrono::nanoseconds TimeNanos, ColorRGBA &Result, size_t Channels) |
| 249 | { |
| 250 | const int NumPoints = pPoints->NumPoints(); |
| 251 | if(NumPoints == 0) |
| 252 | { |
| 253 | return; |
| 254 | } |
| 255 | |
| 256 | if(NumPoints == 1) |
| 257 | { |
| 258 | const CEnvPoint *pFirstPoint = pPoints->GetPoint(Index: 0); |
| 259 | for(size_t c = 0; c < Channels; c++) |
| 260 | { |
| 261 | Result[c] = fx2f(v: pFirstPoint->m_aValues[c]); |
| 262 | } |
| 263 | return; |
| 264 | } |
| 265 | |
| 266 | const CEnvPoint *pLastPoint = pPoints->GetPoint(Index: NumPoints - 1); |
| 267 | const int64_t MaxPointTime = (int64_t)pLastPoint->m_Time.GetInternal() * std::chrono::nanoseconds(1ms).count(); |
| 268 | if(MaxPointTime > 0) // TODO: remove this check when implementing a IO check for maps(in this case broken envelopes) |
| 269 | TimeNanos = std::chrono::nanoseconds(TimeNanos.count() % MaxPointTime); |
| 270 | else |
| 271 | TimeNanos = decltype(TimeNanos)::zero(); |
| 272 | |
| 273 | const double TimeMillis = TimeNanos.count() / (double)std::chrono::nanoseconds(1ms).count(); |
| 274 | |
| 275 | int FoundIndex = pPoints->FindPointIndex(Time: CFixedTime(TimeMillis)); |
| 276 | if(FoundIndex == -1) |
| 277 | { |
| 278 | for(size_t c = 0; c < Channels; c++) |
| 279 | { |
| 280 | Result[c] = fx2f(v: pLastPoint->m_aValues[c]); |
| 281 | } |
| 282 | return; |
| 283 | } |
| 284 | |
| 285 | const CEnvPoint *pCurrentPoint = pPoints->GetPoint(Index: FoundIndex); |
| 286 | const CEnvPoint *pNextPoint = pPoints->GetPoint(Index: FoundIndex + 1); |
| 287 | |
| 288 | const CFixedTime Delta = pNextPoint->m_Time - pCurrentPoint->m_Time; |
| 289 | if(Delta <= CFixedTime(0)) |
| 290 | { |
| 291 | for(size_t c = 0; c < Channels; c++) |
| 292 | { |
| 293 | Result[c] = fx2f(v: pCurrentPoint->m_aValues[c]); |
| 294 | } |
| 295 | return; |
| 296 | } |
| 297 | |
| 298 | float a = (float)(TimeMillis - pCurrentPoint->m_Time.GetInternal()) / Delta.GetInternal(); |
| 299 | |
| 300 | switch(pCurrentPoint->m_Curvetype) |
| 301 | { |
| 302 | case CURVETYPE_STEP: |
| 303 | a = 0.0f; |
| 304 | break; |
| 305 | |
| 306 | case CURVETYPE_SLOW: |
| 307 | a = a * a * a; |
| 308 | break; |
| 309 | |
| 310 | case CURVETYPE_FAST: |
| 311 | a = 1.0f - a; |
| 312 | a = 1.0f - a * a * a; |
| 313 | break; |
| 314 | |
| 315 | case CURVETYPE_SMOOTH: |
| 316 | a = -2.0f * a * a * a + 3.0f * a * a; // second hermite basis |
| 317 | break; |
| 318 | |
| 319 | case CURVETYPE_BEZIER: |
| 320 | { |
| 321 | const CEnvPointBezier *pCurrentPointBezier = pPoints->GetBezier(Index: FoundIndex); |
| 322 | const CEnvPointBezier *pNextPointBezier = pPoints->GetBezier(Index: FoundIndex + 1); |
| 323 | if(pCurrentPointBezier == nullptr || pNextPointBezier == nullptr) |
| 324 | break; // fallback to linear |
| 325 | for(size_t c = 0; c < Channels; c++) |
| 326 | { |
| 327 | // monotonic 2d cubic bezier curve |
| 328 | const vec2 p0 = vec2(pCurrentPoint->m_Time.GetInternal(), fx2f(v: pCurrentPoint->m_aValues[c])); |
| 329 | const vec2 p3 = vec2(pNextPoint->m_Time.GetInternal(), fx2f(v: pNextPoint->m_aValues[c])); |
| 330 | |
| 331 | const vec2 OutTang = vec2(pCurrentPointBezier->m_aOutTangentDeltaX[c].GetInternal(), fx2f(v: pCurrentPointBezier->m_aOutTangentDeltaY[c])); |
| 332 | const vec2 InTang = vec2(pNextPointBezier->m_aInTangentDeltaX[c].GetInternal(), fx2f(v: pNextPointBezier->m_aInTangentDeltaY[c])); |
| 333 | |
| 334 | vec2 p1 = p0 + OutTang; |
| 335 | vec2 p2 = p3 + InTang; |
| 336 | |
| 337 | // validate bezier curve |
| 338 | p1.x = std::clamp(val: p1.x, lo: p0.x, hi: p3.x); |
| 339 | p2.x = std::clamp(val: p2.x, lo: p0.x, hi: p3.x); |
| 340 | |
| 341 | // solve x(a) = time for a |
| 342 | a = std::clamp(val: SolveBezier(x: TimeMillis, p0: p0.x, p1: p1.x, p2: p2.x, p3: p3.x), lo: 0.0f, hi: 1.0f); |
| 343 | |
| 344 | // value = y(t) |
| 345 | Result[c] = bezier(p0: p0.y, p1: p1.y, p2: p2.y, p3: p3.y, amount: a); |
| 346 | } |
| 347 | return; |
| 348 | } |
| 349 | |
| 350 | case CURVETYPE_LINEAR: [[fallthrough]]; |
| 351 | default: |
| 352 | break; |
| 353 | } |
| 354 | |
| 355 | for(size_t c = 0; c < Channels; c++) |
| 356 | { |
| 357 | const float v0 = fx2f(v: pCurrentPoint->m_aValues[c]); |
| 358 | const float v1 = fx2f(v: pNextPoint->m_aValues[c]); |
| 359 | Result[c] = v0 + (v1 - v0) * a; |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | static void Rotate(const CPoint *pCenter, CPoint *pPoint, float Rotation) |
| 364 | { |
| 365 | int x = pPoint->x - pCenter->x; |
| 366 | int y = pPoint->y - pCenter->y; |
| 367 | pPoint->x = (int)(x * std::cos(x: Rotation) - y * std::sin(x: Rotation) + pCenter->x); |
| 368 | pPoint->y = (int)(x * std::sin(x: Rotation) + y * std::cos(x: Rotation) + pCenter->y); |
| 369 | } |
| 370 | |
| 371 | void CRenderMap::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, IEnvelopeEval *pEnvEval, float Alpha) |
| 372 | { |
| 373 | Graphics()->TrianglesBegin(); |
| 374 | float Conv = 1 / 255.0f; |
| 375 | for(int i = 0; i < NumQuads; i++) |
| 376 | { |
| 377 | CQuad *pQuad = &pQuads[i]; |
| 378 | |
| 379 | ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 380 | pEnvEval->EnvelopeEval(TimeOffsetMillis: pQuad->m_ColorEnvOffset, EnvelopeIndex: pQuad->m_ColorEnv, Result&: Color, Channels: 4); |
| 381 | |
| 382 | if(Color.a <= 0.0f) |
| 383 | continue; |
| 384 | |
| 385 | bool Opaque = false; |
| 386 | /* TODO: Analyze quadtexture |
| 387 | if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f)) |
| 388 | Opaque = true; |
| 389 | */ |
| 390 | if(Opaque && !(RenderFlags & LAYERRENDERFLAG_OPAQUE)) |
| 391 | continue; |
| 392 | if(!Opaque && !(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)) |
| 393 | continue; |
| 394 | |
| 395 | Graphics()->QuadsSetSubsetFree( |
| 396 | x0: fx2f(v: pQuad->m_aTexcoords[0].x), y0: fx2f(v: pQuad->m_aTexcoords[0].y), |
| 397 | x1: fx2f(v: pQuad->m_aTexcoords[1].x), y1: fx2f(v: pQuad->m_aTexcoords[1].y), |
| 398 | x2: fx2f(v: pQuad->m_aTexcoords[2].x), y2: fx2f(v: pQuad->m_aTexcoords[2].y), |
| 399 | x3: fx2f(v: pQuad->m_aTexcoords[3].x), y3: fx2f(v: pQuad->m_aTexcoords[3].y)); |
| 400 | |
| 401 | ColorRGBA Position = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f); |
| 402 | pEnvEval->EnvelopeEval(TimeOffsetMillis: pQuad->m_PosEnvOffset, EnvelopeIndex: pQuad->m_PosEnv, Result&: Position, Channels: 3); |
| 403 | const vec2 Offset = vec2(Position.r, Position.g); |
| 404 | const float Rotation = Position.b / 180.0f * pi; |
| 405 | |
| 406 | IGraphics::CColorVertex Array[4] = { |
| 407 | IGraphics::CColorVertex(0, pQuad->m_aColors[0].r * Conv * Color.r, pQuad->m_aColors[0].g * Conv * Color.g, pQuad->m_aColors[0].b * Conv * Color.b, pQuad->m_aColors[0].a * Conv * Color.a * Alpha), |
| 408 | IGraphics::CColorVertex(1, pQuad->m_aColors[1].r * Conv * Color.r, pQuad->m_aColors[1].g * Conv * Color.g, pQuad->m_aColors[1].b * Conv * Color.b, pQuad->m_aColors[1].a * Conv * Color.a * Alpha), |
| 409 | IGraphics::CColorVertex(2, pQuad->m_aColors[2].r * Conv * Color.r, pQuad->m_aColors[2].g * Conv * Color.g, pQuad->m_aColors[2].b * Conv * Color.b, pQuad->m_aColors[2].a * Conv * Color.a * Alpha), |
| 410 | IGraphics::CColorVertex(3, pQuad->m_aColors[3].r * Conv * Color.r, pQuad->m_aColors[3].g * Conv * Color.g, pQuad->m_aColors[3].b * Conv * Color.b, pQuad->m_aColors[3].a * Conv * Color.a * Alpha)}; |
| 411 | Graphics()->SetColorVertex(pArray: Array, Num: 4); |
| 412 | |
| 413 | CPoint *pPoints = pQuad->m_aPoints; |
| 414 | |
| 415 | CPoint aRotated[4]; |
| 416 | if(Rotation != 0.0f) |
| 417 | { |
| 418 | for(size_t p = 0; p < std::size(aRotated); ++p) |
| 419 | { |
| 420 | aRotated[p] = pQuad->m_aPoints[p]; |
| 421 | Rotate(pCenter: &pQuad->m_aPoints[4], pPoint: &aRotated[p], Rotation); |
| 422 | } |
| 423 | pPoints = aRotated; |
| 424 | } |
| 425 | |
| 426 | IGraphics::CFreeformItem Freeform( |
| 427 | fx2f(v: pPoints[0].x) + Offset.x, fx2f(v: pPoints[0].y) + Offset.y, |
| 428 | fx2f(v: pPoints[1].x) + Offset.x, fx2f(v: pPoints[1].y) + Offset.y, |
| 429 | fx2f(v: pPoints[2].x) + Offset.x, fx2f(v: pPoints[2].y) + Offset.y, |
| 430 | fx2f(v: pPoints[3].x) + Offset.x, fx2f(v: pPoints[3].y) + Offset.y); |
| 431 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 432 | } |
| 433 | Graphics()->TrianglesEnd(); |
| 434 | } |
| 435 | |
| 436 | void CRenderMap::RenderTileRectangle(int RectX, int RectY, int RectW, int RectH, |
| 437 | unsigned char IndexIn, unsigned char IndexOut, |
| 438 | float Scale, ColorRGBA Color, int RenderFlags) |
| 439 | { |
| 440 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 441 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 442 | |
| 443 | // calculate the final pixelsize for the tiles |
| 444 | float TilePixelSize = 1024 / 32.0f; |
| 445 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 446 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 447 | |
| 448 | if(Graphics()->HasTextureArraysSupport()) |
| 449 | Graphics()->QuadsTex3DBegin(); |
| 450 | else |
| 451 | Graphics()->QuadsBegin(); |
| 452 | Graphics()->SetColor(Color); |
| 453 | |
| 454 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 455 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 456 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 457 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 458 | |
| 459 | // adjust the texture shift according to mipmap level |
| 460 | float TexSize = 1024.0f; |
| 461 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 462 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 463 | |
| 464 | for(int y = StartY; y < EndY; y++) |
| 465 | { |
| 466 | for(int x = StartX; x < EndX; x++) |
| 467 | { |
| 468 | unsigned char Index = (x >= RectX && x < RectX + RectW && y >= RectY && y < RectY + RectH) ? IndexIn : IndexOut; |
| 469 | if(Index) |
| 470 | { |
| 471 | bool Render = false; |
| 472 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 473 | Render = true; |
| 474 | |
| 475 | if(Render) |
| 476 | { |
| 477 | int tx = Index % 16; |
| 478 | int ty = Index / 16; |
| 479 | int Px0 = tx * (1024 / 16); |
| 480 | int Py0 = ty * (1024 / 16); |
| 481 | int Px1 = Px0 + (1024 / 16) - 1; |
| 482 | int Py1 = Py0 + (1024 / 16) - 1; |
| 483 | |
| 484 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 485 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 486 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 487 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 488 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 489 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 490 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 491 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 492 | |
| 493 | if(Graphics()->HasTextureArraysSupport()) |
| 494 | { |
| 495 | x0 = 0; |
| 496 | y0 = 0; |
| 497 | x1 = x0 + 1; |
| 498 | y1 = y0; |
| 499 | x2 = x0 + 1; |
| 500 | y2 = y0 + 1; |
| 501 | x3 = x0; |
| 502 | y3 = y0 + 1; |
| 503 | } |
| 504 | |
| 505 | if(Graphics()->HasTextureArraysSupport()) |
| 506 | { |
| 507 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 508 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 509 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 510 | } |
| 511 | else |
| 512 | { |
| 513 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 514 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 515 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 516 | } |
| 517 | } |
| 518 | } |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | if(Graphics()->HasTextureArraysSupport()) |
| 523 | Graphics()->QuadsTex3DEnd(); |
| 524 | else |
| 525 | Graphics()->QuadsEnd(); |
| 526 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 527 | } |
| 528 | |
| 529 | void CRenderMap::RenderTile(int x, int y, unsigned char Index, float Scale, ColorRGBA Color) |
| 530 | { |
| 531 | if(Graphics()->HasTextureArraysSupport()) |
| 532 | Graphics()->QuadsTex3DBegin(); |
| 533 | else |
| 534 | Graphics()->QuadsBegin(); |
| 535 | |
| 536 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 537 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 538 | |
| 539 | // calculate the final pixelsize for the tiles |
| 540 | float TilePixelSize = 1024 / Scale; |
| 541 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 542 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 543 | |
| 544 | float TexSize = 1024.0f; |
| 545 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 546 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 547 | |
| 548 | int tx = Index % 16; |
| 549 | int ty = Index / 16; |
| 550 | int Px0 = tx * (1024 / 16); |
| 551 | int Py0 = ty * (1024 / 16); |
| 552 | int Px1 = Px0 + (1024 / 16) - 1; |
| 553 | int Py1 = Py0 + (1024 / 16) - 1; |
| 554 | |
| 555 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 556 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 557 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 558 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 559 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 560 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 561 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 562 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 563 | |
| 564 | if(Graphics()->HasTextureArraysSupport()) |
| 565 | { |
| 566 | x0 = 0; |
| 567 | y0 = 0; |
| 568 | x1 = x0 + 1; |
| 569 | y1 = y0; |
| 570 | x2 = x0 + 1; |
| 571 | y2 = y0 + 1; |
| 572 | x3 = x0; |
| 573 | y3 = y0 + 1; |
| 574 | } |
| 575 | |
| 576 | if(Graphics()->HasTextureArraysSupport()) |
| 577 | { |
| 578 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 579 | IGraphics::CQuadItem QuadItem(x, y, Scale, Scale); |
| 580 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 581 | } |
| 582 | else |
| 583 | { |
| 584 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 585 | IGraphics::CQuadItem QuadItem(x, y, Scale, Scale); |
| 586 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 587 | } |
| 588 | |
| 589 | if(Graphics()->HasTextureArraysSupport()) |
| 590 | Graphics()->QuadsTex3DEnd(); |
| 591 | else |
| 592 | Graphics()->QuadsEnd(); |
| 593 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 594 | } |
| 595 | |
| 596 | void CRenderMap::RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 597 | { |
| 598 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 599 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 600 | |
| 601 | // calculate the final pixelsize for the tiles |
| 602 | float TilePixelSize = 1024 / 32.0f; |
| 603 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 604 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 605 | |
| 606 | if(Graphics()->HasTextureArraysSupport()) |
| 607 | Graphics()->QuadsTex3DBegin(); |
| 608 | else |
| 609 | Graphics()->QuadsBegin(); |
| 610 | Graphics()->SetColor(Color); |
| 611 | const bool ColorOpaque = Color.a > 254.0f / 255.0f; |
| 612 | |
| 613 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 614 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 615 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 616 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 617 | |
| 618 | // adjust the texture shift according to mipmap level |
| 619 | float TexSize = 1024.0f; |
| 620 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 621 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 622 | |
| 623 | for(int y = StartY; y < EndY; y++) |
| 624 | { |
| 625 | for(int x = StartX; x < EndX; x++) |
| 626 | { |
| 627 | int mx = x; |
| 628 | int my = y; |
| 629 | |
| 630 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 631 | { |
| 632 | if(mx < 0) |
| 633 | mx = 0; |
| 634 | if(mx >= w) |
| 635 | mx = w - 1; |
| 636 | if(my < 0) |
| 637 | my = 0; |
| 638 | if(my >= h) |
| 639 | my = h - 1; |
| 640 | } |
| 641 | else |
| 642 | { |
| 643 | if(mx < 0) |
| 644 | continue; // mx = 0; |
| 645 | if(mx >= w) |
| 646 | continue; // mx = w-1; |
| 647 | if(my < 0) |
| 648 | continue; // my = 0; |
| 649 | if(my >= h) |
| 650 | continue; // my = h-1; |
| 651 | } |
| 652 | |
| 653 | int c = mx + my * w; |
| 654 | |
| 655 | unsigned char Index = pTiles[c].m_Index; |
| 656 | if(Index) |
| 657 | { |
| 658 | unsigned char Flags = pTiles[c].m_Flags; |
| 659 | |
| 660 | bool Render = false; |
| 661 | if(ColorOpaque && Flags & TILEFLAG_OPAQUE) |
| 662 | { |
| 663 | if(RenderFlags & LAYERRENDERFLAG_OPAQUE) |
| 664 | Render = true; |
| 665 | } |
| 666 | else |
| 667 | { |
| 668 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 669 | Render = true; |
| 670 | } |
| 671 | |
| 672 | if(Render) |
| 673 | { |
| 674 | int tx = Index % 16; |
| 675 | int ty = Index / 16; |
| 676 | int Px0 = tx * (1024 / 16); |
| 677 | int Py0 = ty * (1024 / 16); |
| 678 | int Px1 = Px0 + (1024 / 16) - 1; |
| 679 | int Py1 = Py0 + (1024 / 16) - 1; |
| 680 | |
| 681 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 682 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 683 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 684 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 685 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 686 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 687 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 688 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 689 | |
| 690 | if(Graphics()->HasTextureArraysSupport()) |
| 691 | { |
| 692 | x0 = 0; |
| 693 | y0 = 0; |
| 694 | x1 = x0 + 1; |
| 695 | y1 = y0; |
| 696 | x2 = x0 + 1; |
| 697 | y2 = y0 + 1; |
| 698 | x3 = x0; |
| 699 | y3 = y0 + 1; |
| 700 | } |
| 701 | |
| 702 | if(Flags & TILEFLAG_XFLIP) |
| 703 | { |
| 704 | x0 = x2; |
| 705 | x1 = x3; |
| 706 | x2 = x3; |
| 707 | x3 = x0; |
| 708 | } |
| 709 | |
| 710 | if(Flags & TILEFLAG_YFLIP) |
| 711 | { |
| 712 | y0 = y3; |
| 713 | y2 = y1; |
| 714 | y3 = y1; |
| 715 | y1 = y0; |
| 716 | } |
| 717 | |
| 718 | if(Flags & TILEFLAG_ROTATE) |
| 719 | { |
| 720 | float Tmp = x0; |
| 721 | x0 = x3; |
| 722 | x3 = x2; |
| 723 | x2 = x1; |
| 724 | x1 = Tmp; |
| 725 | Tmp = y0; |
| 726 | y0 = y3; |
| 727 | y3 = y2; |
| 728 | y2 = y1; |
| 729 | y1 = Tmp; |
| 730 | } |
| 731 | |
| 732 | if(Graphics()->HasTextureArraysSupport()) |
| 733 | { |
| 734 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 735 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 736 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 737 | } |
| 738 | else |
| 739 | { |
| 740 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 741 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 742 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 743 | } |
| 744 | } |
| 745 | } |
| 746 | x += pTiles[c].m_Skip; |
| 747 | } |
| 748 | } |
| 749 | |
| 750 | if(Graphics()->HasTextureArraysSupport()) |
| 751 | Graphics()->QuadsTex3DEnd(); |
| 752 | else |
| 753 | Graphics()->QuadsEnd(); |
| 754 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 755 | } |
| 756 | |
| 757 | void CRenderMap::RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 758 | { |
| 759 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 760 | return; |
| 761 | |
| 762 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 763 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 764 | |
| 765 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 766 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 767 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 768 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 769 | |
| 770 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 771 | return; // its useless to render text at this distance |
| 772 | |
| 773 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 774 | char aBuf[16]; |
| 775 | |
| 776 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 777 | for(int y = StartY; y < EndY; y++) |
| 778 | { |
| 779 | for(int x = StartX; x < EndX; x++) |
| 780 | { |
| 781 | int mx = x; |
| 782 | int my = y; |
| 783 | |
| 784 | if(mx < 0) |
| 785 | continue; // mx = 0; |
| 786 | if(mx >= w) |
| 787 | continue; // mx = w-1; |
| 788 | if(my < 0) |
| 789 | continue; // my = 0; |
| 790 | if(my >= h) |
| 791 | continue; // my = h-1; |
| 792 | |
| 793 | int c = mx + my * w; |
| 794 | |
| 795 | unsigned char Index = pTele[c].m_Number; |
| 796 | if(Index && IsTeleTileNumberUsedAny(Index: pTele[c].m_Type)) |
| 797 | { |
| 798 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 799 | // Auto-resize text to fit inside the tile |
| 800 | float ScaledWidth = TextRender()->TextWidth(Size: Size * Scale, pText: aBuf, StrLength: -1); |
| 801 | float Factor = std::clamp(val: Scale / ScaledWidth, lo: 0.0f, hi: 1.0f); |
| 802 | float LocalSize = Size * Factor; |
| 803 | float ToCenterOffset = (1 - LocalSize) / 2.f; |
| 804 | TextRender()->Text(x: (mx + 0.5f) * Scale - (ScaledWidth * Factor) / 2.0f, y: (my + ToCenterOffset) * Scale, Size: LocalSize * Scale, pText: aBuf); |
| 805 | } |
| 806 | } |
| 807 | } |
| 808 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 809 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 810 | } |
| 811 | |
| 812 | void CRenderMap::RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 813 | { |
| 814 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 815 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 816 | |
| 817 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 818 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 819 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 820 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 821 | |
| 822 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 823 | return; // its useless to render text at this distance |
| 824 | |
| 825 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 826 | float ToCenterOffset = (1 - Size) / 2.f; |
| 827 | char aBuf[16]; |
| 828 | |
| 829 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 830 | for(int y = StartY; y < EndY; y++) |
| 831 | { |
| 832 | for(int x = StartX; x < EndX; x++) |
| 833 | { |
| 834 | int mx = x; |
| 835 | int my = y; |
| 836 | |
| 837 | if(mx < 0) |
| 838 | continue; // mx = 0; |
| 839 | if(mx >= w) |
| 840 | continue; // mx = w-1; |
| 841 | if(my < 0) |
| 842 | continue; // my = 0; |
| 843 | if(my >= h) |
| 844 | continue; // my = h-1; |
| 845 | |
| 846 | int c = mx + my * w; |
| 847 | |
| 848 | int Force = (int)pSpeedup[c].m_Force; |
| 849 | int MaxSpeed = (int)pSpeedup[c].m_MaxSpeed; |
| 850 | int Type = (int)pSpeedup[c].m_Type; |
| 851 | int Angle = (int)pSpeedup[c].m_Angle; |
| 852 | if((Force && Type == TILE_SPEED_BOOST_OLD) || ((Force || MaxSpeed) && Type == TILE_SPEED_BOOST) || (OverlayRenderFlag & OVERLAYRENDERFLAG_EDITOR && (Type || Force || MaxSpeed || Angle))) |
| 853 | { |
| 854 | if(IsValidSpeedupTile(Index: Type)) |
| 855 | { |
| 856 | // draw arrow |
| 857 | Graphics()->TextureSet(Texture: g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_Id); |
| 858 | Graphics()->QuadsBegin(); |
| 859 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 860 | Graphics()->SelectSprite(Id: SPRITE_SPEEDUP_ARROW); |
| 861 | Graphics()->QuadsSetRotation(Angle: pSpeedup[c].m_Angle * (pi / 180.0f)); |
| 862 | Graphics()->DrawSprite(x: mx * Scale + 16, y: my * Scale + 16, Size: 35.0f); |
| 863 | Graphics()->QuadsEnd(); |
| 864 | |
| 865 | // draw force and max speed |
| 866 | if(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT) |
| 867 | { |
| 868 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Force); |
| 869 | TextRender()->Text(x: mx * Scale, y: (my + 0.5f + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 870 | if(MaxSpeed) |
| 871 | { |
| 872 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , MaxSpeed); |
| 873 | TextRender()->Text(x: mx * Scale, y: (my + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 874 | } |
| 875 | } |
| 876 | } |
| 877 | else |
| 878 | { |
| 879 | // draw all three values |
| 880 | if(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT) |
| 881 | { |
| 882 | float LineSpacing = Size * Scale / 3.f; |
| 883 | float BaseY = (my + ToCenterOffset) * Scale; |
| 884 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Force); |
| 885 | TextRender()->Text(x: mx * Scale, y: BaseY, Size: LineSpacing, pText: aBuf); |
| 886 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , MaxSpeed); |
| 887 | TextRender()->Text(x: mx * Scale, y: BaseY + LineSpacing, Size: LineSpacing, pText: aBuf); |
| 888 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Angle); |
| 889 | TextRender()->Text(x: mx * Scale, y: BaseY + 2 * LineSpacing, Size: LineSpacing, pText: aBuf); |
| 890 | } |
| 891 | } |
| 892 | } |
| 893 | } |
| 894 | } |
| 895 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 896 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 897 | } |
| 898 | |
| 899 | void CRenderMap::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 900 | { |
| 901 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 902 | return; |
| 903 | |
| 904 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 905 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 906 | |
| 907 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 908 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 909 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 910 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 911 | |
| 912 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 913 | return; // its useless to render text at this distance |
| 914 | |
| 915 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 916 | float ToCenterOffset = (1 - Size) / 2.f; |
| 917 | char aBuf[16]; |
| 918 | |
| 919 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 920 | for(int y = StartY; y < EndY; y++) |
| 921 | { |
| 922 | for(int x = StartX; x < EndX; x++) |
| 923 | { |
| 924 | int mx = x; |
| 925 | int my = y; |
| 926 | |
| 927 | if(mx < 0) |
| 928 | continue; // mx = 0; |
| 929 | if(mx >= w) |
| 930 | continue; // mx = w-1; |
| 931 | if(my < 0) |
| 932 | continue; // my = 0; |
| 933 | if(my >= h) |
| 934 | continue; // my = h-1; |
| 935 | |
| 936 | int c = mx + my * w; |
| 937 | |
| 938 | unsigned char Index = pSwitch[c].m_Number; |
| 939 | if(Index && IsSwitchTileNumberUsed(Index: pSwitch[c].m_Type)) |
| 940 | { |
| 941 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 942 | TextRender()->Text(x: mx * Scale, y: (my + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 943 | } |
| 944 | |
| 945 | unsigned char Delay = pSwitch[c].m_Delay; |
| 946 | if(Delay && IsSwitchTileDelayUsed(Index: pSwitch[c].m_Type)) |
| 947 | { |
| 948 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Delay); |
| 949 | TextRender()->Text(x: mx * Scale, y: (my + 0.5f + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 950 | } |
| 951 | } |
| 952 | } |
| 953 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 954 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 955 | } |
| 956 | |
| 957 | void CRenderMap::RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 958 | { |
| 959 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 960 | return; |
| 961 | |
| 962 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 963 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 964 | |
| 965 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 966 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 967 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 968 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 969 | |
| 970 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 971 | return; // its useless to render text at this distance |
| 972 | |
| 973 | float Size = g_Config.m_ClTextEntitiesSize / 200.f; |
| 974 | char aBuf[16]; |
| 975 | |
| 976 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 977 | for(int y = StartY; y < EndY; y++) |
| 978 | { |
| 979 | for(int x = StartX; x < EndX; x++) |
| 980 | { |
| 981 | int mx = x; |
| 982 | int my = y; |
| 983 | |
| 984 | if(mx < 0) |
| 985 | continue; // mx = 0; |
| 986 | if(mx >= w) |
| 987 | continue; // mx = w-1; |
| 988 | if(my < 0) |
| 989 | continue; // my = 0; |
| 990 | if(my >= h) |
| 991 | continue; // my = h-1; |
| 992 | |
| 993 | int c = mx + my * w; |
| 994 | |
| 995 | unsigned char Index = pTune[c].m_Number; |
| 996 | if(Index) |
| 997 | { |
| 998 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 999 | // Auto-resize text to fit inside the tile |
| 1000 | float ScaledWidth = TextRender()->TextWidth(Size: Size * Scale, pText: aBuf, StrLength: -1); |
| 1001 | float Factor = std::clamp(val: Scale / ScaledWidth, lo: 0.0f, hi: 1.0f); |
| 1002 | float LocalSize = Size * Factor; |
| 1003 | float ToCenterOffset = (1 - LocalSize) / 2.f; |
| 1004 | TextRender()->Text(x: (mx + 0.5f) * Scale - (ScaledWidth * Factor) / 2.0f, y: (my + ToCenterOffset) * Scale, Size: LocalSize * Scale, pText: aBuf); |
| 1005 | } |
| 1006 | } |
| 1007 | } |
| 1008 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 1009 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1010 | } |
| 1011 | |
| 1012 | void CRenderMap::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1013 | { |
| 1014 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1015 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1016 | |
| 1017 | // calculate the final pixelsize for the tiles |
| 1018 | float TilePixelSize = 1024 / 32.0f; |
| 1019 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1020 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1021 | |
| 1022 | if(Graphics()->HasTextureArraysSupport()) |
| 1023 | Graphics()->QuadsTex3DBegin(); |
| 1024 | else |
| 1025 | Graphics()->QuadsBegin(); |
| 1026 | Graphics()->SetColor(Color); |
| 1027 | |
| 1028 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1029 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1030 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1031 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1032 | |
| 1033 | // adjust the texture shift according to mipmap level |
| 1034 | float TexSize = 1024.0f; |
| 1035 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1036 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1037 | |
| 1038 | for(int y = StartY; y < EndY; y++) |
| 1039 | for(int x = StartX; x < EndX; x++) |
| 1040 | { |
| 1041 | int mx = x; |
| 1042 | int my = y; |
| 1043 | |
| 1044 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1045 | { |
| 1046 | if(mx < 0) |
| 1047 | mx = 0; |
| 1048 | if(mx >= w) |
| 1049 | mx = w - 1; |
| 1050 | if(my < 0) |
| 1051 | my = 0; |
| 1052 | if(my >= h) |
| 1053 | my = h - 1; |
| 1054 | } |
| 1055 | else |
| 1056 | { |
| 1057 | if(mx < 0) |
| 1058 | continue; // mx = 0; |
| 1059 | if(mx >= w) |
| 1060 | continue; // mx = w-1; |
| 1061 | if(my < 0) |
| 1062 | continue; // my = 0; |
| 1063 | if(my >= h) |
| 1064 | continue; // my = h-1; |
| 1065 | } |
| 1066 | |
| 1067 | int c = mx + my * w; |
| 1068 | |
| 1069 | unsigned char Index = pTele[c].m_Type; |
| 1070 | if(Index) |
| 1071 | { |
| 1072 | bool Render = false; |
| 1073 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1074 | Render = true; |
| 1075 | |
| 1076 | if(Render) |
| 1077 | { |
| 1078 | int tx = Index % 16; |
| 1079 | int ty = Index / 16; |
| 1080 | int Px0 = tx * (1024 / 16); |
| 1081 | int Py0 = ty * (1024 / 16); |
| 1082 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1083 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1084 | |
| 1085 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1086 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1087 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1088 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1089 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1090 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1091 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1092 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1093 | |
| 1094 | if(Graphics()->HasTextureArraysSupport()) |
| 1095 | { |
| 1096 | x0 = 0; |
| 1097 | y0 = 0; |
| 1098 | x1 = x0 + 1; |
| 1099 | y1 = y0; |
| 1100 | x2 = x0 + 1; |
| 1101 | y2 = y0 + 1; |
| 1102 | x3 = x0; |
| 1103 | y3 = y0 + 1; |
| 1104 | } |
| 1105 | |
| 1106 | if(Graphics()->HasTextureArraysSupport()) |
| 1107 | { |
| 1108 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1109 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1110 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1111 | } |
| 1112 | else |
| 1113 | { |
| 1114 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1115 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1116 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1117 | } |
| 1118 | } |
| 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | if(Graphics()->HasTextureArraysSupport()) |
| 1123 | Graphics()->QuadsTex3DEnd(); |
| 1124 | else |
| 1125 | Graphics()->QuadsEnd(); |
| 1126 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1127 | } |
| 1128 | |
| 1129 | void CRenderMap::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1130 | { |
| 1131 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1132 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1133 | |
| 1134 | // calculate the final pixelsize for the tiles |
| 1135 | float TilePixelSize = 1024 / 32.0f; |
| 1136 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1137 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1138 | |
| 1139 | if(Graphics()->HasTextureArraysSupport()) |
| 1140 | Graphics()->QuadsTex3DBegin(); |
| 1141 | else |
| 1142 | Graphics()->QuadsBegin(); |
| 1143 | Graphics()->SetColor(Color); |
| 1144 | |
| 1145 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1146 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1147 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1148 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1149 | |
| 1150 | // adjust the texture shift according to mipmap level |
| 1151 | float TexSize = 1024.0f; |
| 1152 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1153 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1154 | |
| 1155 | for(int y = StartY; y < EndY; y++) |
| 1156 | for(int x = StartX; x < EndX; x++) |
| 1157 | { |
| 1158 | int mx = x; |
| 1159 | int my = y; |
| 1160 | |
| 1161 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1162 | { |
| 1163 | if(mx < 0) |
| 1164 | mx = 0; |
| 1165 | if(mx >= w) |
| 1166 | mx = w - 1; |
| 1167 | if(my < 0) |
| 1168 | my = 0; |
| 1169 | if(my >= h) |
| 1170 | my = h - 1; |
| 1171 | } |
| 1172 | else |
| 1173 | { |
| 1174 | if(mx < 0) |
| 1175 | continue; // mx = 0; |
| 1176 | if(mx >= w) |
| 1177 | continue; // mx = w-1; |
| 1178 | if(my < 0) |
| 1179 | continue; // my = 0; |
| 1180 | if(my >= h) |
| 1181 | continue; // my = h-1; |
| 1182 | } |
| 1183 | |
| 1184 | int c = mx + my * w; |
| 1185 | |
| 1186 | unsigned char Index = pSwitchTile[c].m_Type; |
| 1187 | if(Index) |
| 1188 | { |
| 1189 | if(Index == TILE_SWITCHTIMEDOPEN) |
| 1190 | Index = 8; |
| 1191 | |
| 1192 | unsigned char Flags = pSwitchTile[c].m_Flags; |
| 1193 | |
| 1194 | bool Render = false; |
| 1195 | if(Flags & TILEFLAG_OPAQUE) |
| 1196 | { |
| 1197 | if(RenderFlags & LAYERRENDERFLAG_OPAQUE) |
| 1198 | Render = true; |
| 1199 | } |
| 1200 | else |
| 1201 | { |
| 1202 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1203 | Render = true; |
| 1204 | } |
| 1205 | |
| 1206 | if(Render) |
| 1207 | { |
| 1208 | int tx = Index % 16; |
| 1209 | int ty = Index / 16; |
| 1210 | int Px0 = tx * (1024 / 16); |
| 1211 | int Py0 = ty * (1024 / 16); |
| 1212 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1213 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1214 | |
| 1215 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1216 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1217 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1218 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1219 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1220 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1221 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1222 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1223 | |
| 1224 | if(Graphics()->HasTextureArraysSupport()) |
| 1225 | { |
| 1226 | x0 = 0; |
| 1227 | y0 = 0; |
| 1228 | x1 = x0 + 1; |
| 1229 | y1 = y0; |
| 1230 | x2 = x0 + 1; |
| 1231 | y2 = y0 + 1; |
| 1232 | x3 = x0; |
| 1233 | y3 = y0 + 1; |
| 1234 | } |
| 1235 | |
| 1236 | if(Flags & TILEFLAG_XFLIP) |
| 1237 | { |
| 1238 | x0 = x2; |
| 1239 | x1 = x3; |
| 1240 | x2 = x3; |
| 1241 | x3 = x0; |
| 1242 | } |
| 1243 | |
| 1244 | if(Flags & TILEFLAG_YFLIP) |
| 1245 | { |
| 1246 | y0 = y3; |
| 1247 | y2 = y1; |
| 1248 | y3 = y1; |
| 1249 | y1 = y0; |
| 1250 | } |
| 1251 | |
| 1252 | if(Flags & TILEFLAG_ROTATE) |
| 1253 | { |
| 1254 | float Tmp = x0; |
| 1255 | x0 = x3; |
| 1256 | x3 = x2; |
| 1257 | x2 = x1; |
| 1258 | x1 = Tmp; |
| 1259 | Tmp = y0; |
| 1260 | y0 = y3; |
| 1261 | y3 = y2; |
| 1262 | y2 = y1; |
| 1263 | y1 = Tmp; |
| 1264 | } |
| 1265 | |
| 1266 | if(Graphics()->HasTextureArraysSupport()) |
| 1267 | { |
| 1268 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1269 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1270 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1271 | } |
| 1272 | else |
| 1273 | { |
| 1274 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1275 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1276 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1277 | } |
| 1278 | } |
| 1279 | } |
| 1280 | } |
| 1281 | |
| 1282 | if(Graphics()->HasTextureArraysSupport()) |
| 1283 | Graphics()->QuadsTex3DEnd(); |
| 1284 | else |
| 1285 | Graphics()->QuadsEnd(); |
| 1286 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1287 | } |
| 1288 | |
| 1289 | void CRenderMap::RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1290 | { |
| 1291 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1292 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1293 | |
| 1294 | // calculate the final pixelsize for the tiles |
| 1295 | float TilePixelSize = 1024 / 32.0f; |
| 1296 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1297 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1298 | |
| 1299 | if(Graphics()->HasTextureArraysSupport()) |
| 1300 | Graphics()->QuadsTex3DBegin(); |
| 1301 | else |
| 1302 | Graphics()->QuadsBegin(); |
| 1303 | Graphics()->SetColor(Color); |
| 1304 | |
| 1305 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1306 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1307 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1308 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1309 | |
| 1310 | // adjust the texture shift according to mipmap level |
| 1311 | float TexSize = 1024.0f; |
| 1312 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1313 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1314 | |
| 1315 | for(int y = StartY; y < EndY; y++) |
| 1316 | for(int x = StartX; x < EndX; x++) |
| 1317 | { |
| 1318 | int mx = x; |
| 1319 | int my = y; |
| 1320 | |
| 1321 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1322 | { |
| 1323 | if(mx < 0) |
| 1324 | mx = 0; |
| 1325 | if(mx >= w) |
| 1326 | mx = w - 1; |
| 1327 | if(my < 0) |
| 1328 | my = 0; |
| 1329 | if(my >= h) |
| 1330 | my = h - 1; |
| 1331 | } |
| 1332 | else |
| 1333 | { |
| 1334 | if(mx < 0) |
| 1335 | continue; // mx = 0; |
| 1336 | if(mx >= w) |
| 1337 | continue; // mx = w-1; |
| 1338 | if(my < 0) |
| 1339 | continue; // my = 0; |
| 1340 | if(my >= h) |
| 1341 | continue; // my = h-1; |
| 1342 | } |
| 1343 | |
| 1344 | int c = mx + my * w; |
| 1345 | |
| 1346 | unsigned char Index = pTune[c].m_Type; |
| 1347 | if(Index) |
| 1348 | { |
| 1349 | bool Render = false; |
| 1350 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1351 | Render = true; |
| 1352 | |
| 1353 | if(Render) |
| 1354 | { |
| 1355 | int tx = Index % 16; |
| 1356 | int ty = Index / 16; |
| 1357 | int Px0 = tx * (1024 / 16); |
| 1358 | int Py0 = ty * (1024 / 16); |
| 1359 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1360 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1361 | |
| 1362 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1363 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1364 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1365 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1366 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1367 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1368 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1369 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1370 | |
| 1371 | if(Graphics()->HasTextureArraysSupport()) |
| 1372 | { |
| 1373 | x0 = 0; |
| 1374 | y0 = 0; |
| 1375 | x1 = x0 + 1; |
| 1376 | y1 = y0; |
| 1377 | x2 = x0 + 1; |
| 1378 | y2 = y0 + 1; |
| 1379 | x3 = x0; |
| 1380 | y3 = y0 + 1; |
| 1381 | } |
| 1382 | |
| 1383 | if(Graphics()->HasTextureArraysSupport()) |
| 1384 | { |
| 1385 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1386 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1387 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1388 | } |
| 1389 | else |
| 1390 | { |
| 1391 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1392 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1393 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1394 | } |
| 1395 | } |
| 1396 | } |
| 1397 | } |
| 1398 | |
| 1399 | if(Graphics()->HasTextureArraysSupport()) |
| 1400 | Graphics()->QuadsTex3DEnd(); |
| 1401 | else |
| 1402 | Graphics()->QuadsEnd(); |
| 1403 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1404 | } |
| 1405 | |
| 1406 | void CRenderMap::RenderDebugClip(float ClipX, float ClipY, float ClipW, float ClipH, ColorRGBA Color, float Zoom, const char *pLabel) |
| 1407 | { |
| 1408 | Graphics()->TextureClear(); |
| 1409 | Graphics()->LinesBegin(); |
| 1410 | Graphics()->SetColor(Color); |
| 1411 | IGraphics::CLineItem aLineItems[] = { |
| 1412 | IGraphics::CLineItem(ClipX, ClipY, ClipX, ClipY + ClipH), |
| 1413 | IGraphics::CLineItem(ClipX + ClipW, ClipY, ClipX + ClipW, ClipY + ClipH), |
| 1414 | IGraphics::CLineItem(ClipX, ClipY, ClipX + ClipW, ClipY), |
| 1415 | IGraphics::CLineItem(ClipX, ClipY + ClipH, ClipX + ClipW, ClipY + ClipH), |
| 1416 | }; |
| 1417 | Graphics()->LinesDraw(pArray: aLineItems, Num: std::size(aLineItems)); |
| 1418 | Graphics()->LinesEnd(); |
| 1419 | |
| 1420 | TextRender()->TextColor(Color); |
| 1421 | |
| 1422 | // clamp zoom and set line width, because otherwise the text can be partially clipped out |
| 1423 | TextRender()->Text(x: ClipX, y: ClipY, Size: std::min(a: 12.0f * Zoom, b: 20.0f), pText: pLabel, LineWidth: ClipW); |
| 1424 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 1425 | } |
| 1426 | |