| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "render_map.h" |
| 4 | |
| 5 | #include <base/math.h> |
| 6 | |
| 7 | #include <engine/graphics.h> |
| 8 | #include <engine/map.h> |
| 9 | #include <engine/shared/config.h> |
| 10 | #include <engine/shared/datafile.h> |
| 11 | #include <engine/shared/map.h> |
| 12 | #include <engine/textrender.h> |
| 13 | |
| 14 | #include <generated/client_data.h> |
| 15 | |
| 16 | #include <game/mapitems.h> |
| 17 | #include <game/mapitems_ex.h> |
| 18 | |
| 19 | #include <chrono> |
| 20 | #include <cmath> |
| 21 | |
| 22 | using namespace std::chrono_literals; |
| 23 | |
| 24 | int IEnvelopePointAccess::FindPointIndex(CFixedTime Time) const |
| 25 | { |
| 26 | // binary search for the interval around Time |
| 27 | int Low = 0; |
| 28 | int High = NumPoints() - 2; |
| 29 | int FoundIndex = -1; |
| 30 | |
| 31 | while(Low <= High) |
| 32 | { |
| 33 | int Mid = Low + (High - Low) / 2; |
| 34 | const CEnvPoint *pMid = GetPoint(Index: Mid); |
| 35 | const CEnvPoint *pNext = GetPoint(Index: Mid + 1); |
| 36 | if(Time >= pMid->m_Time && Time < pNext->m_Time) |
| 37 | { |
| 38 | FoundIndex = Mid; |
| 39 | break; |
| 40 | } |
| 41 | else if(Time < pMid->m_Time) |
| 42 | { |
| 43 | High = Mid - 1; |
| 44 | } |
| 45 | else |
| 46 | { |
| 47 | Low = Mid + 1; |
| 48 | } |
| 49 | } |
| 50 | return FoundIndex; |
| 51 | } |
| 52 | |
| 53 | CMapBasedEnvelopePointAccess::CMapBasedEnvelopePointAccess(CDataFileReader *pReader) |
| 54 | { |
| 55 | bool FoundBezierEnvelope = false; |
| 56 | int EnvStart, EnvNum; |
| 57 | pReader->GetType(Type: MAPITEMTYPE_ENVELOPE, pStart: &EnvStart, pNum: &EnvNum); |
| 58 | for(int EnvIndex = 0; EnvIndex < EnvNum; EnvIndex++) |
| 59 | { |
| 60 | CMapItemEnvelope *pEnvelope = static_cast<CMapItemEnvelope *>(pReader->GetItem(Index: EnvStart + EnvIndex)); |
| 61 | if(pEnvelope->m_Version >= CMapItemEnvelope::VERSION_TEEWORLDS_BEZIER) |
| 62 | { |
| 63 | FoundBezierEnvelope = true; |
| 64 | break; |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | if(FoundBezierEnvelope) |
| 69 | { |
| 70 | m_pPoints = nullptr; |
| 71 | m_pPointsBezier = nullptr; |
| 72 | |
| 73 | int EnvPointStart, FakeEnvPointNum; |
| 74 | pReader->GetType(Type: MAPITEMTYPE_ENVPOINTS, pStart: &EnvPointStart, pNum: &FakeEnvPointNum); |
| 75 | if(FakeEnvPointNum > 0) |
| 76 | m_pPointsBezierUpstream = static_cast<CEnvPointBezier_upstream *>(pReader->GetItem(Index: EnvPointStart)); |
| 77 | else |
| 78 | m_pPointsBezierUpstream = nullptr; |
| 79 | |
| 80 | m_NumPointsMax = pReader->GetItemSize(Index: EnvPointStart) / sizeof(CEnvPointBezier_upstream); |
| 81 | } |
| 82 | else |
| 83 | { |
| 84 | int EnvPointStart, FakeEnvPointNum; |
| 85 | pReader->GetType(Type: MAPITEMTYPE_ENVPOINTS, pStart: &EnvPointStart, pNum: &FakeEnvPointNum); |
| 86 | if(FakeEnvPointNum > 0) |
| 87 | m_pPoints = static_cast<CEnvPoint *>(pReader->GetItem(Index: EnvPointStart)); |
| 88 | else |
| 89 | m_pPoints = nullptr; |
| 90 | |
| 91 | m_NumPointsMax = pReader->GetItemSize(Index: EnvPointStart) / sizeof(CEnvPoint); |
| 92 | |
| 93 | int EnvPointBezierStart, FakeEnvPointBezierNum; |
| 94 | pReader->GetType(Type: MAPITEMTYPE_ENVPOINTS_BEZIER, pStart: &EnvPointBezierStart, pNum: &FakeEnvPointBezierNum); |
| 95 | const int NumPointsBezier = pReader->GetItemSize(Index: EnvPointBezierStart) / sizeof(CEnvPointBezier); |
| 96 | if(FakeEnvPointBezierNum > 0 && m_NumPointsMax == NumPointsBezier) |
| 97 | m_pPointsBezier = static_cast<CEnvPointBezier *>(pReader->GetItem(Index: EnvPointBezierStart)); |
| 98 | else |
| 99 | m_pPointsBezier = nullptr; |
| 100 | |
| 101 | m_pPointsBezierUpstream = nullptr; |
| 102 | } |
| 103 | |
| 104 | SetPointsRange(StartPoint: 0, NumPoints: m_NumPointsMax); |
| 105 | } |
| 106 | |
| 107 | CMapBasedEnvelopePointAccess::CMapBasedEnvelopePointAccess(IMap *pMap) : |
| 108 | CMapBasedEnvelopePointAccess(static_cast<CMap *>(pMap)->GetReader()) |
| 109 | { |
| 110 | } |
| 111 | |
| 112 | void CMapBasedEnvelopePointAccess::SetPointsRange(int StartPoint, int NumPoints) |
| 113 | { |
| 114 | m_StartPoint = std::clamp(val: StartPoint, lo: 0, hi: m_NumPointsMax); |
| 115 | m_NumPoints = std::clamp(val: NumPoints, lo: 0, hi: maximum(a: m_NumPointsMax - StartPoint, b: 0)); |
| 116 | } |
| 117 | |
| 118 | int CMapBasedEnvelopePointAccess::StartPoint() const |
| 119 | { |
| 120 | return m_StartPoint; |
| 121 | } |
| 122 | |
| 123 | int CMapBasedEnvelopePointAccess::NumPoints() const |
| 124 | { |
| 125 | return m_NumPoints; |
| 126 | } |
| 127 | |
| 128 | int CMapBasedEnvelopePointAccess::NumPointsMax() const |
| 129 | { |
| 130 | return m_NumPointsMax; |
| 131 | } |
| 132 | |
| 133 | const CEnvPoint *CMapBasedEnvelopePointAccess::GetPoint(int Index) const |
| 134 | { |
| 135 | if(Index < 0 || Index >= m_NumPoints) |
| 136 | return nullptr; |
| 137 | if(m_pPoints != nullptr) |
| 138 | return &m_pPoints[Index + m_StartPoint]; |
| 139 | if(m_pPointsBezierUpstream != nullptr) |
| 140 | return &m_pPointsBezierUpstream[Index + m_StartPoint]; |
| 141 | return nullptr; |
| 142 | } |
| 143 | |
| 144 | const CEnvPointBezier *CMapBasedEnvelopePointAccess::GetBezier(int Index) const |
| 145 | { |
| 146 | if(Index < 0 || Index >= m_NumPoints) |
| 147 | return nullptr; |
| 148 | if(m_pPointsBezier != nullptr) |
| 149 | return &m_pPointsBezier[Index + m_StartPoint]; |
| 150 | if(m_pPointsBezierUpstream != nullptr) |
| 151 | return &m_pPointsBezierUpstream[Index + m_StartPoint].m_Bezier; |
| 152 | return nullptr; |
| 153 | } |
| 154 | |
| 155 | static float SolveBezier(float x, float p0, float p1, float p2, float p3) |
| 156 | { |
| 157 | const double x3 = -p0 + 3.0 * p1 - 3.0 * p2 + p3; |
| 158 | const double x2 = 3.0 * p0 - 6.0 * p1 + 3.0 * p2; |
| 159 | const double x1 = -3.0 * p0 + 3.0 * p1; |
| 160 | const double x0 = p0 - x; |
| 161 | |
| 162 | if(x3 == 0.0 && x2 == 0.0) |
| 163 | { |
| 164 | // linear |
| 165 | // a * t + b = 0 |
| 166 | const double a = x1; |
| 167 | const double b = x0; |
| 168 | |
| 169 | if(a == 0.0) |
| 170 | return 0.0f; |
| 171 | return -b / a; |
| 172 | } |
| 173 | else if(x3 == 0.0) |
| 174 | { |
| 175 | // quadratic |
| 176 | // t * t + b * t + c = 0 |
| 177 | const double b = x1 / x2; |
| 178 | const double c = x0 / x2; |
| 179 | |
| 180 | if(c == 0.0) |
| 181 | return 0.0f; |
| 182 | |
| 183 | const double D = b * b - 4.0 * c; |
| 184 | const double SqrtD = std::sqrt(x: D); |
| 185 | |
| 186 | const double t = (-b + SqrtD) / 2.0; |
| 187 | |
| 188 | if(0.0 <= t && t <= 1.0001) |
| 189 | return t; |
| 190 | return (-b - SqrtD) / 2.0; |
| 191 | } |
| 192 | else |
| 193 | { |
| 194 | // cubic |
| 195 | // t * t * t + a * t * t + b * t * t + c = 0 |
| 196 | const double a = x2 / x3; |
| 197 | const double b = x1 / x3; |
| 198 | const double c = x0 / x3; |
| 199 | |
| 200 | // substitute t = y - a / 3 |
| 201 | const double Substitute = a / 3.0; |
| 202 | |
| 203 | // depressed form x^3 + px + q = 0 |
| 204 | // cardano's method |
| 205 | const double p = b / 3.0 - a * a / 9.0; |
| 206 | const double q = (2.0 * a * a * a / 27.0 - a * b / 3.0 + c) / 2.0; |
| 207 | |
| 208 | const double D = q * q + p * p * p; |
| 209 | |
| 210 | if(D > 0.0) |
| 211 | { |
| 212 | // only one 'real' solution |
| 213 | const double s = std::sqrt(x: D); |
| 214 | return std::cbrt(x: s - q) - std::cbrt(x: s + q) - Substitute; |
| 215 | } |
| 216 | else if(D == 0.0) |
| 217 | { |
| 218 | // one single, one double solution or triple solution |
| 219 | const double s = std::cbrt(x: -q); |
| 220 | const double t = 2.0 * s - Substitute; |
| 221 | |
| 222 | if(0.0 <= t && t <= 1.0001) |
| 223 | return t; |
| 224 | return (-s - Substitute); |
| 225 | } |
| 226 | else |
| 227 | { |
| 228 | // Casus irreducibilis ... ,_, |
| 229 | const double Phi = std::acos(x: -q / std::sqrt(x: -(p * p * p))) / 3.0; |
| 230 | const double s = 2.0 * std::sqrt(x: -p); |
| 231 | |
| 232 | const double t1 = s * std::cos(x: Phi) - Substitute; |
| 233 | |
| 234 | if(0.0 <= t1 && t1 <= 1.0001) |
| 235 | return t1; |
| 236 | |
| 237 | const double t2 = -s * std::cos(x: Phi + pi / 3.0) - Substitute; |
| 238 | |
| 239 | if(0.0 <= t2 && t2 <= 1.0001) |
| 240 | return t2; |
| 241 | return -s * std::cos(x: Phi - pi / 3.0) - Substitute; |
| 242 | } |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | void CRenderMap::Init(IGraphics *pGraphics, ITextRender *pTextRender) |
| 247 | { |
| 248 | m_pGraphics = pGraphics; |
| 249 | m_pTextRender = pTextRender; |
| 250 | } |
| 251 | |
| 252 | void CRenderMap::RenderEvalEnvelope(const IEnvelopePointAccess *pPoints, std::chrono::nanoseconds TimeNanos, ColorRGBA &Result, size_t Channels) |
| 253 | { |
| 254 | const int NumPoints = pPoints->NumPoints(); |
| 255 | if(NumPoints == 0) |
| 256 | { |
| 257 | return; |
| 258 | } |
| 259 | |
| 260 | if(NumPoints == 1) |
| 261 | { |
| 262 | const CEnvPoint *pFirstPoint = pPoints->GetPoint(Index: 0); |
| 263 | for(size_t c = 0; c < Channels; c++) |
| 264 | { |
| 265 | Result[c] = fx2f(v: pFirstPoint->m_aValues[c]); |
| 266 | } |
| 267 | return; |
| 268 | } |
| 269 | |
| 270 | const CEnvPoint *pLastPoint = pPoints->GetPoint(Index: NumPoints - 1); |
| 271 | const int64_t MaxPointTime = (int64_t)pLastPoint->m_Time.GetInternal() * std::chrono::nanoseconds(1ms).count(); |
| 272 | if(MaxPointTime > 0) // TODO: remove this check when implementing a IO check for maps(in this case broken envelopes) |
| 273 | TimeNanos = std::chrono::nanoseconds(TimeNanos.count() % MaxPointTime); |
| 274 | else |
| 275 | TimeNanos = decltype(TimeNanos)::zero(); |
| 276 | |
| 277 | const double TimeMillis = TimeNanos.count() / (double)std::chrono::nanoseconds(1ms).count(); |
| 278 | |
| 279 | int FoundIndex = pPoints->FindPointIndex(Time: CFixedTime(TimeMillis)); |
| 280 | if(FoundIndex == -1) |
| 281 | { |
| 282 | for(size_t c = 0; c < Channels; c++) |
| 283 | { |
| 284 | Result[c] = fx2f(v: pLastPoint->m_aValues[c]); |
| 285 | } |
| 286 | return; |
| 287 | } |
| 288 | |
| 289 | const CEnvPoint *pCurrentPoint = pPoints->GetPoint(Index: FoundIndex); |
| 290 | const CEnvPoint *pNextPoint = pPoints->GetPoint(Index: FoundIndex + 1); |
| 291 | |
| 292 | const CFixedTime Delta = pNextPoint->m_Time - pCurrentPoint->m_Time; |
| 293 | if(Delta <= CFixedTime(0)) |
| 294 | { |
| 295 | for(size_t c = 0; c < Channels; c++) |
| 296 | { |
| 297 | Result[c] = fx2f(v: pCurrentPoint->m_aValues[c]); |
| 298 | } |
| 299 | return; |
| 300 | } |
| 301 | |
| 302 | float a = (float)(TimeMillis - pCurrentPoint->m_Time.GetInternal()) / Delta.GetInternal(); |
| 303 | |
| 304 | switch(pCurrentPoint->m_Curvetype) |
| 305 | { |
| 306 | case CURVETYPE_STEP: |
| 307 | a = 0.0f; |
| 308 | break; |
| 309 | |
| 310 | case CURVETYPE_SLOW: |
| 311 | a = a * a * a; |
| 312 | break; |
| 313 | |
| 314 | case CURVETYPE_FAST: |
| 315 | a = 1.0f - a; |
| 316 | a = 1.0f - a * a * a; |
| 317 | break; |
| 318 | |
| 319 | case CURVETYPE_SMOOTH: |
| 320 | a = -2.0f * a * a * a + 3.0f * a * a; // second hermite basis |
| 321 | break; |
| 322 | |
| 323 | case CURVETYPE_BEZIER: |
| 324 | { |
| 325 | const CEnvPointBezier *pCurrentPointBezier = pPoints->GetBezier(Index: FoundIndex); |
| 326 | const CEnvPointBezier *pNextPointBezier = pPoints->GetBezier(Index: FoundIndex + 1); |
| 327 | if(pCurrentPointBezier == nullptr || pNextPointBezier == nullptr) |
| 328 | break; // fallback to linear |
| 329 | for(size_t c = 0; c < Channels; c++) |
| 330 | { |
| 331 | // monotonic 2d cubic bezier curve |
| 332 | const vec2 p0 = vec2(pCurrentPoint->m_Time.GetInternal(), fx2f(v: pCurrentPoint->m_aValues[c])); |
| 333 | const vec2 p3 = vec2(pNextPoint->m_Time.GetInternal(), fx2f(v: pNextPoint->m_aValues[c])); |
| 334 | |
| 335 | const vec2 OutTang = vec2(pCurrentPointBezier->m_aOutTangentDeltaX[c].GetInternal(), fx2f(v: pCurrentPointBezier->m_aOutTangentDeltaY[c])); |
| 336 | const vec2 InTang = vec2(pNextPointBezier->m_aInTangentDeltaX[c].GetInternal(), fx2f(v: pNextPointBezier->m_aInTangentDeltaY[c])); |
| 337 | |
| 338 | vec2 p1 = p0 + OutTang; |
| 339 | vec2 p2 = p3 + InTang; |
| 340 | |
| 341 | // validate bezier curve |
| 342 | p1.x = std::clamp(val: p1.x, lo: p0.x, hi: p3.x); |
| 343 | p2.x = std::clamp(val: p2.x, lo: p0.x, hi: p3.x); |
| 344 | |
| 345 | // solve x(a) = time for a |
| 346 | a = std::clamp(val: SolveBezier(x: TimeMillis, p0: p0.x, p1: p1.x, p2: p2.x, p3: p3.x), lo: 0.0f, hi: 1.0f); |
| 347 | |
| 348 | // value = y(t) |
| 349 | Result[c] = bezier(p0: p0.y, p1: p1.y, p2: p2.y, p3: p3.y, amount: a); |
| 350 | } |
| 351 | return; |
| 352 | } |
| 353 | |
| 354 | case CURVETYPE_LINEAR: [[fallthrough]]; |
| 355 | default: |
| 356 | break; |
| 357 | } |
| 358 | |
| 359 | for(size_t c = 0; c < Channels; c++) |
| 360 | { |
| 361 | const float v0 = fx2f(v: pCurrentPoint->m_aValues[c]); |
| 362 | const float v1 = fx2f(v: pNextPoint->m_aValues[c]); |
| 363 | Result[c] = v0 + (v1 - v0) * a; |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | static void Rotate(const CPoint *pCenter, CPoint *pPoint, float Rotation) |
| 368 | { |
| 369 | int x = pPoint->x - pCenter->x; |
| 370 | int y = pPoint->y - pCenter->y; |
| 371 | pPoint->x = (int)(x * std::cos(x: Rotation) - y * std::sin(x: Rotation) + pCenter->x); |
| 372 | pPoint->y = (int)(x * std::sin(x: Rotation) + y * std::cos(x: Rotation) + pCenter->y); |
| 373 | } |
| 374 | |
| 375 | void CRenderMap::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, IEnvelopeEval *pEnvEval, float Alpha) |
| 376 | { |
| 377 | Graphics()->TrianglesBegin(); |
| 378 | float Conv = 1 / 255.0f; |
| 379 | for(int i = 0; i < NumQuads; i++) |
| 380 | { |
| 381 | CQuad *pQuad = &pQuads[i]; |
| 382 | |
| 383 | ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 384 | pEnvEval->EnvelopeEval(TimeOffsetMillis: pQuad->m_ColorEnvOffset, Env: pQuad->m_ColorEnv, Result&: Color, Channels: 4); |
| 385 | |
| 386 | if(Color.a <= 0.0f) |
| 387 | continue; |
| 388 | |
| 389 | bool Opaque = false; |
| 390 | /* TODO: Analyze quadtexture |
| 391 | if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f)) |
| 392 | Opaque = true; |
| 393 | */ |
| 394 | if(Opaque && !(RenderFlags & LAYERRENDERFLAG_OPAQUE)) |
| 395 | continue; |
| 396 | if(!Opaque && !(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)) |
| 397 | continue; |
| 398 | |
| 399 | Graphics()->QuadsSetSubsetFree( |
| 400 | x0: fx2f(v: pQuad->m_aTexcoords[0].x), y0: fx2f(v: pQuad->m_aTexcoords[0].y), |
| 401 | x1: fx2f(v: pQuad->m_aTexcoords[1].x), y1: fx2f(v: pQuad->m_aTexcoords[1].y), |
| 402 | x2: fx2f(v: pQuad->m_aTexcoords[2].x), y2: fx2f(v: pQuad->m_aTexcoords[2].y), |
| 403 | x3: fx2f(v: pQuad->m_aTexcoords[3].x), y3: fx2f(v: pQuad->m_aTexcoords[3].y)); |
| 404 | |
| 405 | ColorRGBA Position = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f); |
| 406 | pEnvEval->EnvelopeEval(TimeOffsetMillis: pQuad->m_PosEnvOffset, Env: pQuad->m_PosEnv, Result&: Position, Channels: 3); |
| 407 | const vec2 Offset = vec2(Position.r, Position.g); |
| 408 | const float Rotation = Position.b / 180.0f * pi; |
| 409 | |
| 410 | IGraphics::CColorVertex Array[4] = { |
| 411 | IGraphics::CColorVertex(0, pQuad->m_aColors[0].r * Conv * Color.r, pQuad->m_aColors[0].g * Conv * Color.g, pQuad->m_aColors[0].b * Conv * Color.b, pQuad->m_aColors[0].a * Conv * Color.a * Alpha), |
| 412 | IGraphics::CColorVertex(1, pQuad->m_aColors[1].r * Conv * Color.r, pQuad->m_aColors[1].g * Conv * Color.g, pQuad->m_aColors[1].b * Conv * Color.b, pQuad->m_aColors[1].a * Conv * Color.a * Alpha), |
| 413 | IGraphics::CColorVertex(2, pQuad->m_aColors[2].r * Conv * Color.r, pQuad->m_aColors[2].g * Conv * Color.g, pQuad->m_aColors[2].b * Conv * Color.b, pQuad->m_aColors[2].a * Conv * Color.a * Alpha), |
| 414 | IGraphics::CColorVertex(3, pQuad->m_aColors[3].r * Conv * Color.r, pQuad->m_aColors[3].g * Conv * Color.g, pQuad->m_aColors[3].b * Conv * Color.b, pQuad->m_aColors[3].a * Conv * Color.a * Alpha)}; |
| 415 | Graphics()->SetColorVertex(pArray: Array, Num: 4); |
| 416 | |
| 417 | CPoint *pPoints = pQuad->m_aPoints; |
| 418 | |
| 419 | CPoint aRotated[4]; |
| 420 | if(Rotation != 0.0f) |
| 421 | { |
| 422 | for(size_t p = 0; p < std::size(aRotated); ++p) |
| 423 | { |
| 424 | aRotated[p] = pQuad->m_aPoints[p]; |
| 425 | Rotate(pCenter: &pQuad->m_aPoints[4], pPoint: &aRotated[p], Rotation); |
| 426 | } |
| 427 | pPoints = aRotated; |
| 428 | } |
| 429 | |
| 430 | IGraphics::CFreeformItem Freeform( |
| 431 | fx2f(v: pPoints[0].x) + Offset.x, fx2f(v: pPoints[0].y) + Offset.y, |
| 432 | fx2f(v: pPoints[1].x) + Offset.x, fx2f(v: pPoints[1].y) + Offset.y, |
| 433 | fx2f(v: pPoints[2].x) + Offset.x, fx2f(v: pPoints[2].y) + Offset.y, |
| 434 | fx2f(v: pPoints[3].x) + Offset.x, fx2f(v: pPoints[3].y) + Offset.y); |
| 435 | Graphics()->QuadsDrawFreeform(pArray: &Freeform, Num: 1); |
| 436 | } |
| 437 | Graphics()->TrianglesEnd(); |
| 438 | } |
| 439 | |
| 440 | void CRenderMap::RenderTileRectangle(int RectX, int RectY, int RectW, int RectH, |
| 441 | unsigned char IndexIn, unsigned char IndexOut, |
| 442 | float Scale, ColorRGBA Color, int RenderFlags) |
| 443 | { |
| 444 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 445 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 446 | |
| 447 | // calculate the final pixelsize for the tiles |
| 448 | float TilePixelSize = 1024 / 32.0f; |
| 449 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 450 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 451 | |
| 452 | if(Graphics()->HasTextureArraysSupport()) |
| 453 | Graphics()->QuadsTex3DBegin(); |
| 454 | else |
| 455 | Graphics()->QuadsBegin(); |
| 456 | Graphics()->SetColor(Color); |
| 457 | |
| 458 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 459 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 460 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 461 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 462 | |
| 463 | // adjust the texture shift according to mipmap level |
| 464 | float TexSize = 1024.0f; |
| 465 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 466 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 467 | |
| 468 | for(int y = StartY; y < EndY; y++) |
| 469 | { |
| 470 | for(int x = StartX; x < EndX; x++) |
| 471 | { |
| 472 | unsigned char Index = (x >= RectX && x < RectX + RectW && y >= RectY && y < RectY + RectH) ? IndexIn : IndexOut; |
| 473 | if(Index) |
| 474 | { |
| 475 | bool Render = false; |
| 476 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 477 | Render = true; |
| 478 | |
| 479 | if(Render) |
| 480 | { |
| 481 | int tx = Index % 16; |
| 482 | int ty = Index / 16; |
| 483 | int Px0 = tx * (1024 / 16); |
| 484 | int Py0 = ty * (1024 / 16); |
| 485 | int Px1 = Px0 + (1024 / 16) - 1; |
| 486 | int Py1 = Py0 + (1024 / 16) - 1; |
| 487 | |
| 488 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 489 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 490 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 491 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 492 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 493 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 494 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 495 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 496 | |
| 497 | if(Graphics()->HasTextureArraysSupport()) |
| 498 | { |
| 499 | x0 = 0; |
| 500 | y0 = 0; |
| 501 | x1 = x0 + 1; |
| 502 | y1 = y0; |
| 503 | x2 = x0 + 1; |
| 504 | y2 = y0 + 1; |
| 505 | x3 = x0; |
| 506 | y3 = y0 + 1; |
| 507 | } |
| 508 | |
| 509 | if(Graphics()->HasTextureArraysSupport()) |
| 510 | { |
| 511 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 512 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 513 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 514 | } |
| 515 | else |
| 516 | { |
| 517 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 518 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 519 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 520 | } |
| 521 | } |
| 522 | } |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | if(Graphics()->HasTextureArraysSupport()) |
| 527 | Graphics()->QuadsTex3DEnd(); |
| 528 | else |
| 529 | Graphics()->QuadsEnd(); |
| 530 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 531 | } |
| 532 | |
| 533 | void CRenderMap::RenderTile(int x, int y, unsigned char Index, float Scale, ColorRGBA Color) |
| 534 | { |
| 535 | if(Graphics()->HasTextureArraysSupport()) |
| 536 | Graphics()->QuadsTex3DBegin(); |
| 537 | else |
| 538 | Graphics()->QuadsBegin(); |
| 539 | |
| 540 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 541 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 542 | |
| 543 | // calculate the final pixelsize for the tiles |
| 544 | float TilePixelSize = 1024 / Scale; |
| 545 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 546 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 547 | |
| 548 | float TexSize = 1024.0f; |
| 549 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 550 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 551 | |
| 552 | int tx = Index % 16; |
| 553 | int ty = Index / 16; |
| 554 | int Px0 = tx * (1024 / 16); |
| 555 | int Py0 = ty * (1024 / 16); |
| 556 | int Px1 = Px0 + (1024 / 16) - 1; |
| 557 | int Py1 = Py0 + (1024 / 16) - 1; |
| 558 | |
| 559 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 560 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 561 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 562 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 563 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 564 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 565 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 566 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 567 | |
| 568 | if(Graphics()->HasTextureArraysSupport()) |
| 569 | { |
| 570 | x0 = 0; |
| 571 | y0 = 0; |
| 572 | x1 = x0 + 1; |
| 573 | y1 = y0; |
| 574 | x2 = x0 + 1; |
| 575 | y2 = y0 + 1; |
| 576 | x3 = x0; |
| 577 | y3 = y0 + 1; |
| 578 | } |
| 579 | |
| 580 | if(Graphics()->HasTextureArraysSupport()) |
| 581 | { |
| 582 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 583 | IGraphics::CQuadItem QuadItem(x, y, Scale, Scale); |
| 584 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 585 | } |
| 586 | else |
| 587 | { |
| 588 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 589 | IGraphics::CQuadItem QuadItem(x, y, Scale, Scale); |
| 590 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 591 | } |
| 592 | |
| 593 | if(Graphics()->HasTextureArraysSupport()) |
| 594 | Graphics()->QuadsTex3DEnd(); |
| 595 | else |
| 596 | Graphics()->QuadsEnd(); |
| 597 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 598 | } |
| 599 | |
| 600 | void CRenderMap::RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 601 | { |
| 602 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 603 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 604 | |
| 605 | // calculate the final pixelsize for the tiles |
| 606 | float TilePixelSize = 1024 / 32.0f; |
| 607 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 608 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 609 | |
| 610 | if(Graphics()->HasTextureArraysSupport()) |
| 611 | Graphics()->QuadsTex3DBegin(); |
| 612 | else |
| 613 | Graphics()->QuadsBegin(); |
| 614 | Graphics()->SetColor(Color); |
| 615 | const bool ColorOpaque = Color.a > 254.0f / 255.0f; |
| 616 | |
| 617 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 618 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 619 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 620 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 621 | |
| 622 | // adjust the texture shift according to mipmap level |
| 623 | float TexSize = 1024.0f; |
| 624 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 625 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 626 | |
| 627 | for(int y = StartY; y < EndY; y++) |
| 628 | { |
| 629 | for(int x = StartX; x < EndX; x++) |
| 630 | { |
| 631 | int mx = x; |
| 632 | int my = y; |
| 633 | |
| 634 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 635 | { |
| 636 | if(mx < 0) |
| 637 | mx = 0; |
| 638 | if(mx >= w) |
| 639 | mx = w - 1; |
| 640 | if(my < 0) |
| 641 | my = 0; |
| 642 | if(my >= h) |
| 643 | my = h - 1; |
| 644 | } |
| 645 | else |
| 646 | { |
| 647 | if(mx < 0) |
| 648 | continue; // mx = 0; |
| 649 | if(mx >= w) |
| 650 | continue; // mx = w-1; |
| 651 | if(my < 0) |
| 652 | continue; // my = 0; |
| 653 | if(my >= h) |
| 654 | continue; // my = h-1; |
| 655 | } |
| 656 | |
| 657 | int c = mx + my * w; |
| 658 | |
| 659 | unsigned char Index = pTiles[c].m_Index; |
| 660 | if(Index) |
| 661 | { |
| 662 | unsigned char Flags = pTiles[c].m_Flags; |
| 663 | |
| 664 | bool Render = false; |
| 665 | if(ColorOpaque && Flags & TILEFLAG_OPAQUE) |
| 666 | { |
| 667 | if(RenderFlags & LAYERRENDERFLAG_OPAQUE) |
| 668 | Render = true; |
| 669 | } |
| 670 | else |
| 671 | { |
| 672 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 673 | Render = true; |
| 674 | } |
| 675 | |
| 676 | if(Render) |
| 677 | { |
| 678 | int tx = Index % 16; |
| 679 | int ty = Index / 16; |
| 680 | int Px0 = tx * (1024 / 16); |
| 681 | int Py0 = ty * (1024 / 16); |
| 682 | int Px1 = Px0 + (1024 / 16) - 1; |
| 683 | int Py1 = Py0 + (1024 / 16) - 1; |
| 684 | |
| 685 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 686 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 687 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 688 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 689 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 690 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 691 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 692 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 693 | |
| 694 | if(Graphics()->HasTextureArraysSupport()) |
| 695 | { |
| 696 | x0 = 0; |
| 697 | y0 = 0; |
| 698 | x1 = x0 + 1; |
| 699 | y1 = y0; |
| 700 | x2 = x0 + 1; |
| 701 | y2 = y0 + 1; |
| 702 | x3 = x0; |
| 703 | y3 = y0 + 1; |
| 704 | } |
| 705 | |
| 706 | if(Flags & TILEFLAG_XFLIP) |
| 707 | { |
| 708 | x0 = x2; |
| 709 | x1 = x3; |
| 710 | x2 = x3; |
| 711 | x3 = x0; |
| 712 | } |
| 713 | |
| 714 | if(Flags & TILEFLAG_YFLIP) |
| 715 | { |
| 716 | y0 = y3; |
| 717 | y2 = y1; |
| 718 | y3 = y1; |
| 719 | y1 = y0; |
| 720 | } |
| 721 | |
| 722 | if(Flags & TILEFLAG_ROTATE) |
| 723 | { |
| 724 | float Tmp = x0; |
| 725 | x0 = x3; |
| 726 | x3 = x2; |
| 727 | x2 = x1; |
| 728 | x1 = Tmp; |
| 729 | Tmp = y0; |
| 730 | y0 = y3; |
| 731 | y3 = y2; |
| 732 | y2 = y1; |
| 733 | y1 = Tmp; |
| 734 | } |
| 735 | |
| 736 | if(Graphics()->HasTextureArraysSupport()) |
| 737 | { |
| 738 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 739 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 740 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 741 | } |
| 742 | else |
| 743 | { |
| 744 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 745 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 746 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 747 | } |
| 748 | } |
| 749 | } |
| 750 | x += pTiles[c].m_Skip; |
| 751 | } |
| 752 | } |
| 753 | |
| 754 | if(Graphics()->HasTextureArraysSupport()) |
| 755 | Graphics()->QuadsTex3DEnd(); |
| 756 | else |
| 757 | Graphics()->QuadsEnd(); |
| 758 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 759 | } |
| 760 | |
| 761 | void CRenderMap::RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 762 | { |
| 763 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 764 | return; |
| 765 | |
| 766 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 767 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 768 | |
| 769 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 770 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 771 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 772 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 773 | |
| 774 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 775 | return; // its useless to render text at this distance |
| 776 | |
| 777 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 778 | char aBuf[16]; |
| 779 | |
| 780 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 781 | for(int y = StartY; y < EndY; y++) |
| 782 | { |
| 783 | for(int x = StartX; x < EndX; x++) |
| 784 | { |
| 785 | int mx = x; |
| 786 | int my = y; |
| 787 | |
| 788 | if(mx < 0) |
| 789 | continue; // mx = 0; |
| 790 | if(mx >= w) |
| 791 | continue; // mx = w-1; |
| 792 | if(my < 0) |
| 793 | continue; // my = 0; |
| 794 | if(my >= h) |
| 795 | continue; // my = h-1; |
| 796 | |
| 797 | int c = mx + my * w; |
| 798 | |
| 799 | unsigned char Index = pTele[c].m_Number; |
| 800 | if(Index && IsTeleTileNumberUsedAny(Index: pTele[c].m_Type)) |
| 801 | { |
| 802 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 803 | // Auto-resize text to fit inside the tile |
| 804 | float ScaledWidth = TextRender()->TextWidth(Size: Size * Scale, pText: aBuf, StrLength: -1); |
| 805 | float Factor = std::clamp(val: Scale / ScaledWidth, lo: 0.0f, hi: 1.0f); |
| 806 | float LocalSize = Size * Factor; |
| 807 | float ToCenterOffset = (1 - LocalSize) / 2.f; |
| 808 | TextRender()->Text(x: (mx + 0.5f) * Scale - (ScaledWidth * Factor) / 2.0f, y: (my + ToCenterOffset) * Scale, Size: LocalSize * Scale, pText: aBuf); |
| 809 | } |
| 810 | } |
| 811 | } |
| 812 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 813 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 814 | } |
| 815 | |
| 816 | void CRenderMap::RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 817 | { |
| 818 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 819 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 820 | |
| 821 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 822 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 823 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 824 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 825 | |
| 826 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 827 | return; // its useless to render text at this distance |
| 828 | |
| 829 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 830 | float ToCenterOffset = (1 - Size) / 2.f; |
| 831 | char aBuf[16]; |
| 832 | |
| 833 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 834 | for(int y = StartY; y < EndY; y++) |
| 835 | { |
| 836 | for(int x = StartX; x < EndX; x++) |
| 837 | { |
| 838 | int mx = x; |
| 839 | int my = y; |
| 840 | |
| 841 | if(mx < 0) |
| 842 | continue; // mx = 0; |
| 843 | if(mx >= w) |
| 844 | continue; // mx = w-1; |
| 845 | if(my < 0) |
| 846 | continue; // my = 0; |
| 847 | if(my >= h) |
| 848 | continue; // my = h-1; |
| 849 | |
| 850 | int c = mx + my * w; |
| 851 | |
| 852 | int Force = (int)pSpeedup[c].m_Force; |
| 853 | int MaxSpeed = (int)pSpeedup[c].m_MaxSpeed; |
| 854 | int Type = (int)pSpeedup[c].m_Type; |
| 855 | int Angle = (int)pSpeedup[c].m_Angle; |
| 856 | if((Force && Type == TILE_SPEED_BOOST_OLD) || ((Force || MaxSpeed) && Type == TILE_SPEED_BOOST) || (OverlayRenderFlag & OVERLAYRENDERFLAG_EDITOR && (Type || Force || MaxSpeed || Angle))) |
| 857 | { |
| 858 | if(IsValidSpeedupTile(Index: Type)) |
| 859 | { |
| 860 | // draw arrow |
| 861 | Graphics()->TextureSet(Texture: g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_Id); |
| 862 | Graphics()->QuadsBegin(); |
| 863 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 864 | Graphics()->SelectSprite(Id: SPRITE_SPEEDUP_ARROW); |
| 865 | Graphics()->QuadsSetRotation(Angle: pSpeedup[c].m_Angle * (pi / 180.0f)); |
| 866 | Graphics()->DrawSprite(x: mx * Scale + 16, y: my * Scale + 16, Size: 35.0f); |
| 867 | Graphics()->QuadsEnd(); |
| 868 | |
| 869 | // draw force and max speed |
| 870 | if(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT) |
| 871 | { |
| 872 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Force); |
| 873 | TextRender()->Text(x: mx * Scale, y: (my + 0.5f + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 874 | if(MaxSpeed) |
| 875 | { |
| 876 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , MaxSpeed); |
| 877 | TextRender()->Text(x: mx * Scale, y: (my + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 878 | } |
| 879 | } |
| 880 | } |
| 881 | else |
| 882 | { |
| 883 | // draw all three values |
| 884 | if(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT) |
| 885 | { |
| 886 | float LineSpacing = Size * Scale / 3.f; |
| 887 | float BaseY = (my + ToCenterOffset) * Scale; |
| 888 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Force); |
| 889 | TextRender()->Text(x: mx * Scale, y: BaseY, Size: LineSpacing, pText: aBuf); |
| 890 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , MaxSpeed); |
| 891 | TextRender()->Text(x: mx * Scale, y: BaseY + LineSpacing, Size: LineSpacing, pText: aBuf); |
| 892 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Angle); |
| 893 | TextRender()->Text(x: mx * Scale, y: BaseY + 2 * LineSpacing, Size: LineSpacing, pText: aBuf); |
| 894 | } |
| 895 | } |
| 896 | } |
| 897 | } |
| 898 | } |
| 899 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 900 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 901 | } |
| 902 | |
| 903 | void CRenderMap::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 904 | { |
| 905 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 906 | return; |
| 907 | |
| 908 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 909 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 910 | |
| 911 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 912 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 913 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 914 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 915 | |
| 916 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 917 | return; // its useless to render text at this distance |
| 918 | |
| 919 | float Size = g_Config.m_ClTextEntitiesSize / 100.f; |
| 920 | float ToCenterOffset = (1 - Size) / 2.f; |
| 921 | char aBuf[16]; |
| 922 | |
| 923 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 924 | for(int y = StartY; y < EndY; y++) |
| 925 | { |
| 926 | for(int x = StartX; x < EndX; x++) |
| 927 | { |
| 928 | int mx = x; |
| 929 | int my = y; |
| 930 | |
| 931 | if(mx < 0) |
| 932 | continue; // mx = 0; |
| 933 | if(mx >= w) |
| 934 | continue; // mx = w-1; |
| 935 | if(my < 0) |
| 936 | continue; // my = 0; |
| 937 | if(my >= h) |
| 938 | continue; // my = h-1; |
| 939 | |
| 940 | int c = mx + my * w; |
| 941 | |
| 942 | unsigned char Index = pSwitch[c].m_Number; |
| 943 | if(Index && IsSwitchTileNumberUsed(Index: pSwitch[c].m_Type)) |
| 944 | { |
| 945 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 946 | TextRender()->Text(x: mx * Scale, y: (my + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 947 | } |
| 948 | |
| 949 | unsigned char Delay = pSwitch[c].m_Delay; |
| 950 | if(Delay && IsSwitchTileDelayUsed(Index: pSwitch[c].m_Type)) |
| 951 | { |
| 952 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Delay); |
| 953 | TextRender()->Text(x: mx * Scale, y: (my + 0.5f + ToCenterOffset / 2) * Scale, Size: Size * Scale / 2.f, pText: aBuf); |
| 954 | } |
| 955 | } |
| 956 | } |
| 957 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 958 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 959 | } |
| 960 | |
| 961 | void CRenderMap::RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, int OverlayRenderFlag, float Alpha) |
| 962 | { |
| 963 | if(!(OverlayRenderFlag & OVERLAYRENDERFLAG_TEXT)) |
| 964 | return; |
| 965 | |
| 966 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 967 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 968 | |
| 969 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 970 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 971 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 972 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 973 | |
| 974 | if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay) |
| 975 | return; // its useless to render text at this distance |
| 976 | |
| 977 | float Size = g_Config.m_ClTextEntitiesSize / 200.f; |
| 978 | char aBuf[16]; |
| 979 | |
| 980 | TextRender()->TextColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 981 | for(int y = StartY; y < EndY; y++) |
| 982 | { |
| 983 | for(int x = StartX; x < EndX; x++) |
| 984 | { |
| 985 | int mx = x; |
| 986 | int my = y; |
| 987 | |
| 988 | if(mx < 0) |
| 989 | continue; // mx = 0; |
| 990 | if(mx >= w) |
| 991 | continue; // mx = w-1; |
| 992 | if(my < 0) |
| 993 | continue; // my = 0; |
| 994 | if(my >= h) |
| 995 | continue; // my = h-1; |
| 996 | |
| 997 | int c = mx + my * w; |
| 998 | |
| 999 | unsigned char Index = pTune[c].m_Number; |
| 1000 | if(Index) |
| 1001 | { |
| 1002 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , Index); |
| 1003 | // Auto-resize text to fit inside the tile |
| 1004 | float ScaledWidth = TextRender()->TextWidth(Size: Size * Scale, pText: aBuf, StrLength: -1); |
| 1005 | float Factor = std::clamp(val: Scale / ScaledWidth, lo: 0.0f, hi: 1.0f); |
| 1006 | float LocalSize = Size * Factor; |
| 1007 | float ToCenterOffset = (1 - LocalSize) / 2.f; |
| 1008 | TextRender()->Text(x: (mx + 0.5f) * Scale - (ScaledWidth * Factor) / 2.0f, y: (my + ToCenterOffset) * Scale, Size: LocalSize * Scale, pText: aBuf); |
| 1009 | } |
| 1010 | } |
| 1011 | } |
| 1012 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 1013 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1014 | } |
| 1015 | |
| 1016 | void CRenderMap::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1017 | { |
| 1018 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1019 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1020 | |
| 1021 | // calculate the final pixelsize for the tiles |
| 1022 | float TilePixelSize = 1024 / 32.0f; |
| 1023 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1024 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1025 | |
| 1026 | if(Graphics()->HasTextureArraysSupport()) |
| 1027 | Graphics()->QuadsTex3DBegin(); |
| 1028 | else |
| 1029 | Graphics()->QuadsBegin(); |
| 1030 | Graphics()->SetColor(Color); |
| 1031 | |
| 1032 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1033 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1034 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1035 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1036 | |
| 1037 | // adjust the texture shift according to mipmap level |
| 1038 | float TexSize = 1024.0f; |
| 1039 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1040 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1041 | |
| 1042 | for(int y = StartY; y < EndY; y++) |
| 1043 | for(int x = StartX; x < EndX; x++) |
| 1044 | { |
| 1045 | int mx = x; |
| 1046 | int my = y; |
| 1047 | |
| 1048 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1049 | { |
| 1050 | if(mx < 0) |
| 1051 | mx = 0; |
| 1052 | if(mx >= w) |
| 1053 | mx = w - 1; |
| 1054 | if(my < 0) |
| 1055 | my = 0; |
| 1056 | if(my >= h) |
| 1057 | my = h - 1; |
| 1058 | } |
| 1059 | else |
| 1060 | { |
| 1061 | if(mx < 0) |
| 1062 | continue; // mx = 0; |
| 1063 | if(mx >= w) |
| 1064 | continue; // mx = w-1; |
| 1065 | if(my < 0) |
| 1066 | continue; // my = 0; |
| 1067 | if(my >= h) |
| 1068 | continue; // my = h-1; |
| 1069 | } |
| 1070 | |
| 1071 | int c = mx + my * w; |
| 1072 | |
| 1073 | unsigned char Index = pTele[c].m_Type; |
| 1074 | if(Index) |
| 1075 | { |
| 1076 | bool Render = false; |
| 1077 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1078 | Render = true; |
| 1079 | |
| 1080 | if(Render) |
| 1081 | { |
| 1082 | int tx = Index % 16; |
| 1083 | int ty = Index / 16; |
| 1084 | int Px0 = tx * (1024 / 16); |
| 1085 | int Py0 = ty * (1024 / 16); |
| 1086 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1087 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1088 | |
| 1089 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1090 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1091 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1092 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1093 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1094 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1095 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1096 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1097 | |
| 1098 | if(Graphics()->HasTextureArraysSupport()) |
| 1099 | { |
| 1100 | x0 = 0; |
| 1101 | y0 = 0; |
| 1102 | x1 = x0 + 1; |
| 1103 | y1 = y0; |
| 1104 | x2 = x0 + 1; |
| 1105 | y2 = y0 + 1; |
| 1106 | x3 = x0; |
| 1107 | y3 = y0 + 1; |
| 1108 | } |
| 1109 | |
| 1110 | if(Graphics()->HasTextureArraysSupport()) |
| 1111 | { |
| 1112 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1113 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1114 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1115 | } |
| 1116 | else |
| 1117 | { |
| 1118 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1119 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1120 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1121 | } |
| 1122 | } |
| 1123 | } |
| 1124 | } |
| 1125 | |
| 1126 | if(Graphics()->HasTextureArraysSupport()) |
| 1127 | Graphics()->QuadsTex3DEnd(); |
| 1128 | else |
| 1129 | Graphics()->QuadsEnd(); |
| 1130 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1131 | } |
| 1132 | |
| 1133 | void CRenderMap::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1134 | { |
| 1135 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1136 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1137 | |
| 1138 | // calculate the final pixelsize for the tiles |
| 1139 | float TilePixelSize = 1024 / 32.0f; |
| 1140 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1141 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1142 | |
| 1143 | if(Graphics()->HasTextureArraysSupport()) |
| 1144 | Graphics()->QuadsTex3DBegin(); |
| 1145 | else |
| 1146 | Graphics()->QuadsBegin(); |
| 1147 | Graphics()->SetColor(Color); |
| 1148 | |
| 1149 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1150 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1151 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1152 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1153 | |
| 1154 | // adjust the texture shift according to mipmap level |
| 1155 | float TexSize = 1024.0f; |
| 1156 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1157 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1158 | |
| 1159 | for(int y = StartY; y < EndY; y++) |
| 1160 | for(int x = StartX; x < EndX; x++) |
| 1161 | { |
| 1162 | int mx = x; |
| 1163 | int my = y; |
| 1164 | |
| 1165 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1166 | { |
| 1167 | if(mx < 0) |
| 1168 | mx = 0; |
| 1169 | if(mx >= w) |
| 1170 | mx = w - 1; |
| 1171 | if(my < 0) |
| 1172 | my = 0; |
| 1173 | if(my >= h) |
| 1174 | my = h - 1; |
| 1175 | } |
| 1176 | else |
| 1177 | { |
| 1178 | if(mx < 0) |
| 1179 | continue; // mx = 0; |
| 1180 | if(mx >= w) |
| 1181 | continue; // mx = w-1; |
| 1182 | if(my < 0) |
| 1183 | continue; // my = 0; |
| 1184 | if(my >= h) |
| 1185 | continue; // my = h-1; |
| 1186 | } |
| 1187 | |
| 1188 | int c = mx + my * w; |
| 1189 | |
| 1190 | unsigned char Index = pSwitchTile[c].m_Type; |
| 1191 | if(Index) |
| 1192 | { |
| 1193 | if(Index == TILE_SWITCHTIMEDOPEN) |
| 1194 | Index = 8; |
| 1195 | |
| 1196 | unsigned char Flags = pSwitchTile[c].m_Flags; |
| 1197 | |
| 1198 | bool Render = false; |
| 1199 | if(Flags & TILEFLAG_OPAQUE) |
| 1200 | { |
| 1201 | if(RenderFlags & LAYERRENDERFLAG_OPAQUE) |
| 1202 | Render = true; |
| 1203 | } |
| 1204 | else |
| 1205 | { |
| 1206 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1207 | Render = true; |
| 1208 | } |
| 1209 | |
| 1210 | if(Render) |
| 1211 | { |
| 1212 | int tx = Index % 16; |
| 1213 | int ty = Index / 16; |
| 1214 | int Px0 = tx * (1024 / 16); |
| 1215 | int Py0 = ty * (1024 / 16); |
| 1216 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1217 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1218 | |
| 1219 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1220 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1221 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1222 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1223 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1224 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1225 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1226 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1227 | |
| 1228 | if(Graphics()->HasTextureArraysSupport()) |
| 1229 | { |
| 1230 | x0 = 0; |
| 1231 | y0 = 0; |
| 1232 | x1 = x0 + 1; |
| 1233 | y1 = y0; |
| 1234 | x2 = x0 + 1; |
| 1235 | y2 = y0 + 1; |
| 1236 | x3 = x0; |
| 1237 | y3 = y0 + 1; |
| 1238 | } |
| 1239 | |
| 1240 | if(Flags & TILEFLAG_XFLIP) |
| 1241 | { |
| 1242 | x0 = x2; |
| 1243 | x1 = x3; |
| 1244 | x2 = x3; |
| 1245 | x3 = x0; |
| 1246 | } |
| 1247 | |
| 1248 | if(Flags & TILEFLAG_YFLIP) |
| 1249 | { |
| 1250 | y0 = y3; |
| 1251 | y2 = y1; |
| 1252 | y3 = y1; |
| 1253 | y1 = y0; |
| 1254 | } |
| 1255 | |
| 1256 | if(Flags & TILEFLAG_ROTATE) |
| 1257 | { |
| 1258 | float Tmp = x0; |
| 1259 | x0 = x3; |
| 1260 | x3 = x2; |
| 1261 | x2 = x1; |
| 1262 | x1 = Tmp; |
| 1263 | Tmp = y0; |
| 1264 | y0 = y3; |
| 1265 | y3 = y2; |
| 1266 | y2 = y1; |
| 1267 | y1 = Tmp; |
| 1268 | } |
| 1269 | |
| 1270 | if(Graphics()->HasTextureArraysSupport()) |
| 1271 | { |
| 1272 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1273 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1274 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1275 | } |
| 1276 | else |
| 1277 | { |
| 1278 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1279 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1280 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1281 | } |
| 1282 | } |
| 1283 | } |
| 1284 | } |
| 1285 | |
| 1286 | if(Graphics()->HasTextureArraysSupport()) |
| 1287 | Graphics()->QuadsTex3DEnd(); |
| 1288 | else |
| 1289 | Graphics()->QuadsEnd(); |
| 1290 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1291 | } |
| 1292 | |
| 1293 | void CRenderMap::RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
| 1294 | { |
| 1295 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 1296 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 1297 | |
| 1298 | // calculate the final pixelsize for the tiles |
| 1299 | float TilePixelSize = 1024 / 32.0f; |
| 1300 | float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth(); |
| 1301 | float FinalTilesetScale = FinalTileSize / TilePixelSize; |
| 1302 | |
| 1303 | if(Graphics()->HasTextureArraysSupport()) |
| 1304 | Graphics()->QuadsTex3DBegin(); |
| 1305 | else |
| 1306 | Graphics()->QuadsBegin(); |
| 1307 | Graphics()->SetColor(Color); |
| 1308 | |
| 1309 | int StartY = (int)(ScreenY0 / Scale) - 1; |
| 1310 | int StartX = (int)(ScreenX0 / Scale) - 1; |
| 1311 | int EndY = (int)(ScreenY1 / Scale) + 1; |
| 1312 | int EndX = (int)(ScreenX1 / Scale) + 1; |
| 1313 | |
| 1314 | // adjust the texture shift according to mipmap level |
| 1315 | float TexSize = 1024.0f; |
| 1316 | float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale); |
| 1317 | float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale); |
| 1318 | |
| 1319 | for(int y = StartY; y < EndY; y++) |
| 1320 | for(int x = StartX; x < EndX; x++) |
| 1321 | { |
| 1322 | int mx = x; |
| 1323 | int my = y; |
| 1324 | |
| 1325 | if(RenderFlags & TILERENDERFLAG_EXTEND) |
| 1326 | { |
| 1327 | if(mx < 0) |
| 1328 | mx = 0; |
| 1329 | if(mx >= w) |
| 1330 | mx = w - 1; |
| 1331 | if(my < 0) |
| 1332 | my = 0; |
| 1333 | if(my >= h) |
| 1334 | my = h - 1; |
| 1335 | } |
| 1336 | else |
| 1337 | { |
| 1338 | if(mx < 0) |
| 1339 | continue; // mx = 0; |
| 1340 | if(mx >= w) |
| 1341 | continue; // mx = w-1; |
| 1342 | if(my < 0) |
| 1343 | continue; // my = 0; |
| 1344 | if(my >= h) |
| 1345 | continue; // my = h-1; |
| 1346 | } |
| 1347 | |
| 1348 | int c = mx + my * w; |
| 1349 | |
| 1350 | unsigned char Index = pTune[c].m_Type; |
| 1351 | if(Index) |
| 1352 | { |
| 1353 | bool Render = false; |
| 1354 | if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT) |
| 1355 | Render = true; |
| 1356 | |
| 1357 | if(Render) |
| 1358 | { |
| 1359 | int tx = Index % 16; |
| 1360 | int ty = Index / 16; |
| 1361 | int Px0 = tx * (1024 / 16); |
| 1362 | int Py0 = ty * (1024 / 16); |
| 1363 | int Px1 = Px0 + (1024 / 16) - 1; |
| 1364 | int Py1 = Py0 + (1024 / 16) - 1; |
| 1365 | |
| 1366 | float x0 = Nudge + Px0 / TexSize + Frac; |
| 1367 | float y0 = Nudge + Py0 / TexSize + Frac; |
| 1368 | float x1 = Nudge + Px1 / TexSize - Frac; |
| 1369 | float y1 = Nudge + Py0 / TexSize + Frac; |
| 1370 | float x2 = Nudge + Px1 / TexSize - Frac; |
| 1371 | float y2 = Nudge + Py1 / TexSize - Frac; |
| 1372 | float x3 = Nudge + Px0 / TexSize + Frac; |
| 1373 | float y3 = Nudge + Py1 / TexSize - Frac; |
| 1374 | |
| 1375 | if(Graphics()->HasTextureArraysSupport()) |
| 1376 | { |
| 1377 | x0 = 0; |
| 1378 | y0 = 0; |
| 1379 | x1 = x0 + 1; |
| 1380 | y1 = y0; |
| 1381 | x2 = x0 + 1; |
| 1382 | y2 = y0 + 1; |
| 1383 | x3 = x0; |
| 1384 | y3 = y0 + 1; |
| 1385 | } |
| 1386 | |
| 1387 | if(Graphics()->HasTextureArraysSupport()) |
| 1388 | { |
| 1389 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index); |
| 1390 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1391 | Graphics()->QuadsTex3DDrawTL(pArray: &QuadItem, Num: 1); |
| 1392 | } |
| 1393 | else |
| 1394 | { |
| 1395 | Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); |
| 1396 | IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale); |
| 1397 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 1398 | } |
| 1399 | } |
| 1400 | } |
| 1401 | } |
| 1402 | |
| 1403 | if(Graphics()->HasTextureArraysSupport()) |
| 1404 | Graphics()->QuadsTex3DEnd(); |
| 1405 | else |
| 1406 | Graphics()->QuadsEnd(); |
| 1407 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 1408 | } |
| 1409 | |
| 1410 | void CRenderMap::RenderDebugClip(float ClipX, float ClipY, float ClipW, float ClipH, ColorRGBA Color, float Zoom, const char *pLabel) |
| 1411 | { |
| 1412 | Graphics()->TextureClear(); |
| 1413 | Graphics()->LinesBegin(); |
| 1414 | Graphics()->SetColor(Color); |
| 1415 | IGraphics::CLineItem aLineItems[] = { |
| 1416 | IGraphics::CLineItem(ClipX, ClipY, ClipX, ClipY + ClipH), |
| 1417 | IGraphics::CLineItem(ClipX + ClipW, ClipY, ClipX + ClipW, ClipY + ClipH), |
| 1418 | IGraphics::CLineItem(ClipX, ClipY, ClipX + ClipW, ClipY), |
| 1419 | IGraphics::CLineItem(ClipX, ClipY + ClipH, ClipX + ClipW, ClipY + ClipH), |
| 1420 | }; |
| 1421 | Graphics()->LinesDraw(pArray: aLineItems, Num: std::size(aLineItems)); |
| 1422 | Graphics()->LinesEnd(); |
| 1423 | |
| 1424 | TextRender()->TextColor(Color); |
| 1425 | |
| 1426 | // clamp zoom and set line width, because otherwise the text can be partially clipped out |
| 1427 | TextRender()->Text(x: ClipX, y: ClipY, Size: std::min(a: 12.0f * Zoom, b: 20.0f), pText: pLabel, LineWidth: ClipW); |
| 1428 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 1429 | } |
| 1430 | |