1#ifndef GAME_MAP_RENDER_MAP_H
2#define GAME_MAP_RENDER_MAP_H
3
4#include <base/color.h>
5
6#include <game/map/render_interfaces.h>
7#include <game/mapitems.h>
8
9#include <array>
10#include <chrono>
11#include <memory>
12
13enum
14{
15 LAYERRENDERFLAG_OPAQUE = 1,
16 LAYERRENDERFLAG_TRANSPARENT = 2,
17
18 TILERENDERFLAG_EXTEND = 4,
19
20 OVERLAYRENDERFLAG_TEXT = 1,
21 OVERLAYRENDERFLAG_EDITOR = 2,
22};
23
24class IEnvelopePointAccess
25{
26public:
27 virtual ~IEnvelopePointAccess() = default;
28 virtual int NumPoints() const = 0;
29 virtual const CEnvPoint *GetPoint(int Index) const = 0;
30 virtual const CEnvPointBezier *GetBezier(int Index) const = 0;
31 int FindPointIndex(CFixedTime Time) const;
32};
33
34class CMapBasedEnvelopePointAccess : public IEnvelopePointAccess
35{
36 int m_StartPoint;
37 int m_NumPoints;
38 int m_NumPointsMax;
39 CEnvPoint *m_pPoints;
40 CEnvPointBezier *m_pPointsBezier;
41 CEnvPointBezier_upstream *m_pPointsBezierUpstream;
42
43public:
44 CMapBasedEnvelopePointAccess(class IMap *pMap);
45 void SetPointsRange(int StartPoint, int NumPoints);
46 int StartPoint() const;
47 int NumPoints() const override;
48 int NumPointsMax() const;
49 const CEnvPoint *GetPoint(int Index) const override;
50 const CEnvPointBezier *GetBezier(int Index) const override;
51};
52
53class IGraphics;
54class ITextRender;
55
56class CTuneColorMapper
57{
58public:
59 CTuneColorMapper();
60 uint8_t TuneNumberToColorIndex(uint8_t TuneNumber);
61 ColorRGBA TuneColorIndexToColor(uint8_t TuneColorIndex) const;
62 void Reset();
63
64private:
65 std::array<uint8_t, 255> m_aTuneNumberToColorIndex;
66 uint8_t m_NextTuneNumberIndex = 0;
67};
68
69class CRenderMap
70{
71 IGraphics *m_pGraphics;
72 ITextRender *m_pTextRender;
73
74public:
75 void Init(IGraphics *pGraphics, ITextRender *pTextRender);
76 IGraphics *Graphics() { return m_pGraphics; }
77 ITextRender *TextRender() { return m_pTextRender; }
78
79 // map render methods (render_map.cpp)
80 static void RenderEvalEnvelope(const IEnvelopePointAccess *pPoints, std::chrono::nanoseconds TimeNanos, ColorRGBA &Result, size_t Channels);
81 void ForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, IEnvelopeEval *pEnvEval, float Alpha = 1.0f);
82 void RenderTile(int x, int y, unsigned char Index, float Scale, ColorRGBA Color);
83 void RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
84
85 // render a rectangle made of IndexIn tiles, over a background made of IndexOut tiles
86 // the rectangle include all tiles in [RectX, RectX+RectW-1] x [RectY, RectY+RectH-1]
87 void RenderTileRectangle(int RectX, int RectY, int RectW, int RectH, unsigned char IndexIn, unsigned char IndexOut, float Scale, ColorRGBA Color, int RenderFlags);
88
89 // DDRace
90 void RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, int OverlayRenderFlags, float Alpha = 1.0f);
91 void RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, int OverlayRenderFlags, float Alpha = 1.0f);
92 void RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, int OverlayRenderFlags, float Alpha = 1.0f);
93 void RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, int OverlayRenderFlags, float Alpha = 1.0f);
94 void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
95 void RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
96 void RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags, CTuneColorMapper *pTuneColorMapper);
97
98 void RenderDebugClip(float ClipX, float ClipY, float ClipW, float ClipH, ColorRGBA Color, float Zoom, const char *pLabel);
99};
100
101#endif
102