| 1 | #ifndef GAME_MAP_RENDER_INTERFACES_H |
| 2 | #define GAME_MAP_RENDER_INTERFACES_H |
| 3 | |
| 4 | #include <engine/graphics.h> |
| 5 | |
| 6 | enum EMapImageEntityLayerType |
| 7 | { |
| 8 | MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH = 0, |
| 9 | MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH, |
| 10 | |
| 11 | MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT, |
| 12 | }; |
| 13 | |
| 14 | enum ERenderType |
| 15 | { |
| 16 | RENDERTYPE_BACKGROUND = 0, |
| 17 | RENDERTYPE_BACKGROUND_FORCE, |
| 18 | RENDERTYPE_FOREGROUND, |
| 19 | RENDERTYPE_FULL_DESIGN, |
| 20 | }; |
| 21 | |
| 22 | class IEnvelopeEval |
| 23 | { |
| 24 | public: |
| 25 | virtual ~IEnvelopeEval() = default; |
| 26 | virtual void EnvelopeEval(int TimeOffsetMillis, int Env, ColorRGBA &Result, size_t Channels) = 0; |
| 27 | }; |
| 28 | |
| 29 | class IMapImages |
| 30 | { |
| 31 | public: |
| 32 | virtual ~IMapImages() = default; |
| 33 | virtual IGraphics::CTextureHandle Get(int Index) const = 0; |
| 34 | virtual int Num() const = 0; |
| 35 | // DDRace |
| 36 | virtual IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType) = 0; |
| 37 | virtual IGraphics::CTextureHandle GetSpeedupArrow() = 0; |
| 38 | |
| 39 | virtual IGraphics::CTextureHandle GetOverlayBottom() = 0; |
| 40 | virtual IGraphics::CTextureHandle GetOverlayTop() = 0; |
| 41 | virtual IGraphics::CTextureHandle GetOverlayCenter() = 0; |
| 42 | }; |
| 43 | |
| 44 | #endif |
| 45 | |