| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "scoreboard.h" |
| 4 | |
| 5 | #include <engine/demo.h> |
| 6 | #include <engine/graphics.h> |
| 7 | #include <engine/shared/config.h> |
| 8 | #include <engine/textrender.h> |
| 9 | |
| 10 | #include <generated/client_data7.h> |
| 11 | #include <generated/protocol.h> |
| 12 | |
| 13 | #include <game/client/animstate.h> |
| 14 | #include <game/client/components/countryflags.h> |
| 15 | #include <game/client/components/motd.h> |
| 16 | #include <game/client/components/statboard.h> |
| 17 | #include <game/client/gameclient.h> |
| 18 | #include <game/client/ui.h> |
| 19 | #include <game/localization.h> |
| 20 | |
| 21 | CScoreboard::CScoreboard() |
| 22 | { |
| 23 | OnReset(); |
| 24 | } |
| 25 | |
| 26 | void CScoreboard::SetUiMousePos(vec2 Pos) |
| 27 | { |
| 28 | const vec2 WindowSize = vec2(Graphics()->WindowWidth(), Graphics()->WindowHeight()); |
| 29 | const CUIRect *pScreen = Ui()->Screen(); |
| 30 | |
| 31 | const vec2 UpdatedMousePos = Ui()->UpdatedMousePos(); |
| 32 | Pos = Pos / vec2(pScreen->w, pScreen->h) * WindowSize; |
| 33 | Ui()->OnCursorMove(X: Pos.x - UpdatedMousePos.x, Y: Pos.y - UpdatedMousePos.y); |
| 34 | } |
| 35 | |
| 36 | void CScoreboard::LockMouse() |
| 37 | { |
| 38 | Ui()->ClosePopupMenus(); |
| 39 | m_MouseUnlocked = false; |
| 40 | SetUiMousePos(m_LastMousePos.value()); |
| 41 | m_LastMousePos = Ui()->MousePos(); |
| 42 | } |
| 43 | |
| 44 | void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData) |
| 45 | { |
| 46 | CScoreboard *pSelf = static_cast<CScoreboard *>(pUserData); |
| 47 | |
| 48 | pSelf->GameClient()->m_Spectator.OnRelease(); |
| 49 | pSelf->GameClient()->m_Emoticon.OnRelease(); |
| 50 | |
| 51 | pSelf->m_Active = pResult->GetInteger(Index: 0) != 0; |
| 52 | |
| 53 | if(!pSelf->IsActive() && pSelf->m_MouseUnlocked) |
| 54 | { |
| 55 | pSelf->LockMouse(); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | void CScoreboard::ConToggleScoreboardCursor(IConsole::IResult *pResult, void *pUserData) |
| 60 | { |
| 61 | CScoreboard *pSelf = static_cast<CScoreboard *>(pUserData); |
| 62 | |
| 63 | if(!pSelf->IsActive() || |
| 64 | pSelf->GameClient()->m_Menus.IsActive() || |
| 65 | pSelf->GameClient()->m_Chat.IsActive() || |
| 66 | pSelf->Client()->State() == IClient::STATE_DEMOPLAYBACK) |
| 67 | { |
| 68 | return; |
| 69 | } |
| 70 | |
| 71 | pSelf->m_MouseUnlocked = !pSelf->m_MouseUnlocked; |
| 72 | |
| 73 | if(!pSelf->m_MouseUnlocked) |
| 74 | { |
| 75 | pSelf->Ui()->ClosePopupMenus(); |
| 76 | } |
| 77 | |
| 78 | vec2 OldMousePos = pSelf->Ui()->MousePos(); |
| 79 | |
| 80 | if(pSelf->m_LastMousePos == std::nullopt) |
| 81 | { |
| 82 | pSelf->SetUiMousePos(pSelf->Ui()->Screen()->Center()); |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | pSelf->SetUiMousePos(pSelf->m_LastMousePos.value()); |
| 87 | } |
| 88 | |
| 89 | // save pos, so moving the mouse in esc menu doesn't change the position |
| 90 | pSelf->m_LastMousePos = OldMousePos; |
| 91 | } |
| 92 | |
| 93 | void CScoreboard::OnConsoleInit() |
| 94 | { |
| 95 | Console()->Register(pName: "+scoreboard" , pParams: "" , Flags: CFGFLAG_CLIENT, pfnFunc: ConKeyScoreboard, pUser: this, pHelp: "Show scoreboard" ); |
| 96 | Console()->Register(pName: "toggle_scoreboard_cursor" , pParams: "" , Flags: CFGFLAG_CLIENT, pfnFunc: ConToggleScoreboardCursor, pUser: this, pHelp: "Toggle scoreboard cursor" ); |
| 97 | } |
| 98 | |
| 99 | void CScoreboard::OnInit() |
| 100 | { |
| 101 | m_DeadTeeTexture = Graphics()->LoadTexture(pFilename: "deadtee.png" , StorageType: IStorage::TYPE_ALL); |
| 102 | } |
| 103 | |
| 104 | void CScoreboard::OnReset() |
| 105 | { |
| 106 | m_Active = false; |
| 107 | m_ServerRecord = -1.0f; |
| 108 | m_MouseUnlocked = false; |
| 109 | m_LastMousePos = std::nullopt; |
| 110 | } |
| 111 | |
| 112 | void CScoreboard::OnRelease() |
| 113 | { |
| 114 | m_Active = false; |
| 115 | |
| 116 | if(m_MouseUnlocked) |
| 117 | { |
| 118 | LockMouse(); |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | void CScoreboard::OnMessage(int MsgType, void *pRawMsg) |
| 123 | { |
| 124 | if(MsgType == NETMSGTYPE_SV_RECORD) |
| 125 | { |
| 126 | CNetMsg_Sv_Record *pMsg = static_cast<CNetMsg_Sv_Record *>(pRawMsg); |
| 127 | m_ServerRecord = pMsg->m_ServerTimeBest / 100.0f; |
| 128 | } |
| 129 | else if(MsgType == NETMSGTYPE_SV_RECORDLEGACY) |
| 130 | { |
| 131 | CNetMsg_Sv_RecordLegacy *pMsg = static_cast<CNetMsg_Sv_RecordLegacy *>(pRawMsg); |
| 132 | m_ServerRecord = pMsg->m_ServerTimeBest / 100.0f; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | bool CScoreboard::OnCursorMove(float x, float y, IInput::ECursorType CursorType) |
| 137 | { |
| 138 | if(!IsActive() || !m_MouseUnlocked) |
| 139 | return false; |
| 140 | |
| 141 | Ui()->ConvertMouseMove(pX: &x, pY: &y, CursorType); |
| 142 | Ui()->OnCursorMove(X: x, Y: y); |
| 143 | |
| 144 | return true; |
| 145 | } |
| 146 | |
| 147 | bool CScoreboard::OnInput(const IInput::CEvent &Event) |
| 148 | { |
| 149 | if(m_MouseUnlocked && Event.m_Key == KEY_ESCAPE && (Event.m_Flags & IInput::FLAG_PRESS)) |
| 150 | { |
| 151 | LockMouse(); |
| 152 | return true; |
| 153 | } |
| 154 | |
| 155 | return IsActive() && m_MouseUnlocked; |
| 156 | } |
| 157 | |
| 158 | void CScoreboard::RenderTitle(CUIRect TitleBar, int Team, const char *pTitle) |
| 159 | { |
| 160 | dbg_assert(Team == TEAM_RED || Team == TEAM_BLUE, "Team invalid" ); |
| 161 | |
| 162 | char aScore[128] = "" ; |
| 163 | if(GameClient()->m_GameInfo.m_TimeScore) |
| 164 | { |
| 165 | if(m_ServerRecord > 0) |
| 166 | { |
| 167 | str_time_float(secs: m_ServerRecord, format: TIME_HOURS, buffer: aScore, buffer_size: sizeof(aScore)); |
| 168 | } |
| 169 | } |
| 170 | else if(GameClient()->IsTeamPlay()) |
| 171 | { |
| 172 | const CNetObj_GameData *pGameDataObj = GameClient()->m_Snap.m_pGameDataObj; |
| 173 | if(pGameDataObj) |
| 174 | { |
| 175 | str_format(buffer: aScore, buffer_size: sizeof(aScore), format: "%d" , Team == TEAM_RED ? pGameDataObj->m_TeamscoreRed : pGameDataObj->m_TeamscoreBlue); |
| 176 | } |
| 177 | } |
| 178 | else |
| 179 | { |
| 180 | if(GameClient()->m_Snap.m_SpecInfo.m_Active && |
| 181 | GameClient()->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW && |
| 182 | GameClient()->m_Snap.m_apPlayerInfos[GameClient()->m_Snap.m_SpecInfo.m_SpectatorId]) |
| 183 | { |
| 184 | str_format(buffer: aScore, buffer_size: sizeof(aScore), format: "%d" , GameClient()->m_Snap.m_apPlayerInfos[GameClient()->m_Snap.m_SpecInfo.m_SpectatorId]->m_Score); |
| 185 | } |
| 186 | else if(GameClient()->m_Snap.m_pLocalInfo) |
| 187 | { |
| 188 | str_format(buffer: aScore, buffer_size: sizeof(aScore), format: "%d" , GameClient()->m_Snap.m_pLocalInfo->m_Score); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | const float TitleFontSize = 20.0f; |
| 193 | const float ScoreTextWidth = TextRender()->TextWidth(Size: TitleFontSize, pText: aScore); |
| 194 | |
| 195 | TitleBar.VMargin(Cut: 10.0f, pOtherRect: &TitleBar); |
| 196 | CUIRect TitleLabel, ScoreLabel; |
| 197 | if(Team == TEAM_RED) |
| 198 | { |
| 199 | TitleBar.VSplitRight(Cut: ScoreTextWidth, pLeft: &TitleLabel, pRight: &ScoreLabel); |
| 200 | TitleLabel.VSplitRight(Cut: 5.0f, pLeft: &TitleLabel, pRight: nullptr); |
| 201 | } |
| 202 | else |
| 203 | { |
| 204 | TitleBar.VSplitLeft(Cut: ScoreTextWidth, pLeft: &ScoreLabel, pRight: &TitleLabel); |
| 205 | TitleLabel.VSplitLeft(Cut: 5.0f, pLeft: nullptr, pRight: &TitleLabel); |
| 206 | } |
| 207 | |
| 208 | { |
| 209 | SLabelProperties Props; |
| 210 | Props.m_MaxWidth = TitleLabel.w; |
| 211 | Props.m_EllipsisAtEnd = true; |
| 212 | Ui()->DoLabel(pRect: &TitleLabel, pText: pTitle, Size: TitleFontSize, Align: Team == TEAM_RED ? TEXTALIGN_ML : TEXTALIGN_MR, LabelProps: Props); |
| 213 | } |
| 214 | |
| 215 | if(aScore[0] != '\0') |
| 216 | { |
| 217 | Ui()->DoLabel(pRect: &ScoreLabel, pText: aScore, Size: TitleFontSize, Align: Team == TEAM_RED ? TEXTALIGN_MR : TEXTALIGN_ML); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | void CScoreboard::RenderGoals(CUIRect Goals) |
| 222 | { |
| 223 | Goals.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f), Corners: IGraphics::CORNER_ALL, Rounding: 7.5f); |
| 224 | Goals.VMargin(Cut: 5.0f, pOtherRect: &Goals); |
| 225 | |
| 226 | const float FontSize = 10.0f; |
| 227 | const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj; |
| 228 | char aBuf[64]; |
| 229 | |
| 230 | if(pGameInfoObj->m_ScoreLimit) |
| 231 | { |
| 232 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s: %d" , Localize(pStr: "Score limit" ), pGameInfoObj->m_ScoreLimit); |
| 233 | Ui()->DoLabel(pRect: &Goals, pText: aBuf, Size: FontSize, Align: TEXTALIGN_ML); |
| 234 | } |
| 235 | |
| 236 | if(pGameInfoObj->m_TimeLimit) |
| 237 | { |
| 238 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: Localize(pStr: "Time limit: %d min" ), pGameInfoObj->m_TimeLimit); |
| 239 | Ui()->DoLabel(pRect: &Goals, pText: aBuf, Size: FontSize, Align: TEXTALIGN_MC); |
| 240 | } |
| 241 | |
| 242 | if(pGameInfoObj->m_RoundNum && pGameInfoObj->m_RoundCurrent) |
| 243 | { |
| 244 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: Localize(pStr: "Round %d/%d" ), pGameInfoObj->m_RoundCurrent, pGameInfoObj->m_RoundNum); |
| 245 | Ui()->DoLabel(pRect: &Goals, pText: aBuf, Size: FontSize, Align: TEXTALIGN_MR); |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | void CScoreboard::RenderSpectators(CUIRect Spectators) |
| 250 | { |
| 251 | Spectators.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f), Corners: IGraphics::CORNER_ALL, Rounding: 7.5f); |
| 252 | constexpr float SpectatorCut = 5.0f; |
| 253 | Spectators.Margin(Cut: SpectatorCut, pOtherRect: &Spectators); |
| 254 | |
| 255 | CTextCursor Cursor; |
| 256 | Cursor.SetPosition(Spectators.TopLeft()); |
| 257 | Cursor.m_FontSize = 11.0f; |
| 258 | Cursor.m_LineWidth = Spectators.w; |
| 259 | Cursor.m_MaxLines = round_truncate(f: Spectators.h / Cursor.m_FontSize); |
| 260 | |
| 261 | int RemainingSpectators = 0; |
| 262 | for(const CNetObj_PlayerInfo *pInfo : GameClient()->m_Snap.m_apInfoByName) |
| 263 | { |
| 264 | if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS) |
| 265 | continue; |
| 266 | ++RemainingSpectators; |
| 267 | } |
| 268 | |
| 269 | TextRender()->TextEx(pCursor: &Cursor, pText: Localize(pStr: "Spectators" )); |
| 270 | |
| 271 | if(RemainingSpectators > 0) |
| 272 | { |
| 273 | TextRender()->TextEx(pCursor: &Cursor, pText: ": " ); |
| 274 | } |
| 275 | |
| 276 | bool CommaNeeded = false; |
| 277 | for(const CNetObj_PlayerInfo *pInfo : GameClient()->m_Snap.m_apInfoByName) |
| 278 | { |
| 279 | if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS) |
| 280 | continue; |
| 281 | |
| 282 | if(CommaNeeded) |
| 283 | { |
| 284 | TextRender()->TextEx(pCursor: &Cursor, pText: ", " ); |
| 285 | } |
| 286 | |
| 287 | if(Cursor.m_LineCount == Cursor.m_MaxLines && RemainingSpectators >= 2) |
| 288 | { |
| 289 | // This is less expensive than checking with a separate invisible |
| 290 | // text cursor though we waste some space at the end of the line. |
| 291 | char aRemaining[64]; |
| 292 | str_format(buffer: aRemaining, buffer_size: sizeof(aRemaining), format: Localize(pStr: "%d others…" , pContext: "Spectators" ), RemainingSpectators); |
| 293 | TextRender()->TextEx(pCursor: &Cursor, pText: aRemaining); |
| 294 | break; |
| 295 | } |
| 296 | |
| 297 | CUIRect SpectatorRect, SpectatorRectLineBreak; |
| 298 | float Margin = 1.0f; |
| 299 | SpectatorRect.x = Cursor.m_X - Margin; |
| 300 | SpectatorRect.y = Cursor.m_Y; |
| 301 | |
| 302 | if(g_Config.m_ClShowIds) |
| 303 | { |
| 304 | char aClientId[16]; |
| 305 | GameClient()->FormatClientId(ClientId: pInfo->m_ClientId, aClientId, Format: EClientIdFormat::NO_INDENT); |
| 306 | TextRender()->TextEx(pCursor: &Cursor, pText: aClientId); |
| 307 | } |
| 308 | |
| 309 | const CGameClient::CClientData &ClientData = GameClient()->m_aClients[pInfo->m_ClientId]; |
| 310 | { |
| 311 | const char *pClanName = ClientData.m_aClan; |
| 312 | if(pClanName[0] != '\0') |
| 313 | { |
| 314 | if(GameClient()->m_aLocalIds[g_Config.m_ClDummy] >= 0 && str_comp(a: pClanName, b: GameClient()->m_aClients[GameClient()->m_aLocalIds[g_Config.m_ClDummy]].m_aClan) == 0) |
| 315 | { |
| 316 | TextRender()->TextColor(Color: color_cast<ColorRGBA>(hsl: ColorHSLA(g_Config.m_ClSameClanColor))); |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | TextRender()->TextColor(Color: ColorRGBA(0.7f, 0.7f, 0.7f)); |
| 321 | } |
| 322 | |
| 323 | TextRender()->TextEx(pCursor: &Cursor, pText: pClanName); |
| 324 | TextRender()->TextEx(pCursor: &Cursor, pText: " " ); |
| 325 | |
| 326 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | if(GameClient()->m_aClients[pInfo->m_ClientId].m_AuthLevel) |
| 331 | { |
| 332 | TextRender()->TextColor(Color: color_cast<ColorRGBA>(hsl: ColorHSLA(g_Config.m_ClAuthedPlayerColor))); |
| 333 | } |
| 334 | |
| 335 | TextRender()->TextEx(pCursor: &Cursor, pText: GameClient()->m_aClients[pInfo->m_ClientId].m_aName); |
| 336 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 337 | |
| 338 | CommaNeeded = true; |
| 339 | --RemainingSpectators; |
| 340 | |
| 341 | bool LineBreakDetected = false; |
| 342 | SpectatorRect.h = Cursor.m_FontSize; |
| 343 | |
| 344 | // detect line breaks |
| 345 | if(Cursor.m_Y != SpectatorRect.y) |
| 346 | { |
| 347 | LineBreakDetected = true; |
| 348 | SpectatorRectLineBreak.x = Spectators.x - SpectatorCut; |
| 349 | SpectatorRectLineBreak.y = Cursor.m_Y; |
| 350 | SpectatorRectLineBreak.h = Cursor.m_FontSize; |
| 351 | SpectatorRectLineBreak.w = Cursor.m_X - Spectators.x + SpectatorCut + 2 * Margin; |
| 352 | |
| 353 | SpectatorRect.w = Spectators.x + Spectators.w + SpectatorCut - SpectatorRect.x; |
| 354 | } |
| 355 | else |
| 356 | { |
| 357 | SpectatorRect.w = Cursor.m_X - SpectatorRect.x + 2 * Margin; |
| 358 | } |
| 359 | |
| 360 | if(m_MouseUnlocked) |
| 361 | { |
| 362 | int ButtonResult = Ui()->DoButtonLogic(pId: &m_aPlayers[pInfo->m_ClientId].m_PlayerButtonId, Checked: 0, pRect: &SpectatorRect, Flags: BUTTONFLAG_LEFT | BUTTONFLAG_RIGHT); |
| 363 | |
| 364 | if(LineBreakDetected && ButtonResult == 0) |
| 365 | { |
| 366 | ButtonResult = Ui()->DoButtonLogic(pId: &m_aPlayers[pInfo->m_ClientId].m_SpectatorSecondLineButtonId, Checked: 0, pRect: &SpectatorRectLineBreak, Flags: BUTTONFLAG_LEFT | BUTTONFLAG_RIGHT); |
| 367 | } |
| 368 | if(ButtonResult != 0) |
| 369 | { |
| 370 | m_ScoreboardPopupContext.m_pScoreboard = this; |
| 371 | m_ScoreboardPopupContext.m_ClientId = pInfo->m_ClientId; |
| 372 | m_ScoreboardPopupContext.m_IsLocal = GameClient()->m_aLocalIds[0] == pInfo->m_ClientId || |
| 373 | (Client()->DummyConnected() && GameClient()->m_aLocalIds[1] == pInfo->m_ClientId); |
| 374 | m_ScoreboardPopupContext.m_IsSpectating = true; |
| 375 | |
| 376 | Ui()->DoPopupMenu(pId: &m_ScoreboardPopupContext, X: Ui()->MouseX(), Y: Ui()->MouseY(), Width: 110.0f, |
| 377 | Height: m_ScoreboardPopupContext.m_IsLocal ? 30.0f : 60.0f, pContext: &m_ScoreboardPopupContext, pfnFunc: PopupScoreboard); |
| 378 | } |
| 379 | |
| 380 | if(Ui()->HotItem() == &m_aPlayers[pInfo->m_ClientId].m_PlayerButtonId || Ui()->HotItem() == &m_aPlayers[pInfo->m_ClientId].m_SpectatorSecondLineButtonId) |
| 381 | { |
| 382 | if(!LineBreakDetected) |
| 383 | { |
| 384 | SpectatorRect.Draw(Color: TextRender()->DefaultTextSelectionColor(), Corners: IGraphics::CORNER_ALL, Rounding: 2.5f); |
| 385 | } |
| 386 | else |
| 387 | { |
| 388 | SpectatorRect.Draw(Color: TextRender()->DefaultTextSelectionColor(), Corners: IGraphics::CORNER_L, Rounding: 2.5f); |
| 389 | SpectatorRectLineBreak.Draw(Color: TextRender()->DefaultTextSelectionColor(), Corners: IGraphics::CORNER_R, Rounding: 2.5f); |
| 390 | } |
| 391 | } |
| 392 | } |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd, CScoreboardRenderState &State) |
| 397 | { |
| 398 | dbg_assert(Team == TEAM_RED || Team == TEAM_BLUE, "Team invalid" ); |
| 399 | |
| 400 | const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj; |
| 401 | const CNetObj_GameData *pGameDataObj = GameClient()->m_Snap.m_pGameDataObj; |
| 402 | const bool TimeScore = GameClient()->m_GameInfo.m_TimeScore; |
| 403 | const int NumPlayers = CountEnd - CountStart; |
| 404 | const bool LowScoreboardWidth = Scoreboard.w < 350.0f; |
| 405 | |
| 406 | bool Race7 = Client()->IsSixup() && pGameInfoObj && pGameInfoObj->m_GameFlags & protocol7::GAMEFLAG_RACE; |
| 407 | |
| 408 | // calculate measurements |
| 409 | float LineHeight; |
| 410 | float TeeSizeMod; |
| 411 | float Spacing; |
| 412 | float RoundRadius; |
| 413 | float FontSize; |
| 414 | if(NumPlayers <= 8) |
| 415 | { |
| 416 | LineHeight = 30.0f; |
| 417 | TeeSizeMod = 0.5f; |
| 418 | Spacing = 8.0f; |
| 419 | RoundRadius = 5.0f; |
| 420 | FontSize = 12.0f; |
| 421 | } |
| 422 | else if(NumPlayers <= 12) |
| 423 | { |
| 424 | LineHeight = 25.0f; |
| 425 | TeeSizeMod = 0.45f; |
| 426 | Spacing = 2.5f; |
| 427 | RoundRadius = 5.0f; |
| 428 | FontSize = 12.0f; |
| 429 | } |
| 430 | else if(NumPlayers <= 16) |
| 431 | { |
| 432 | LineHeight = 20.0f; |
| 433 | TeeSizeMod = 0.4f; |
| 434 | Spacing = 0.0f; |
| 435 | RoundRadius = 2.5f; |
| 436 | FontSize = 12.0f; |
| 437 | } |
| 438 | else if(NumPlayers <= 24) |
| 439 | { |
| 440 | LineHeight = 13.5f; |
| 441 | TeeSizeMod = 0.3f; |
| 442 | Spacing = 0.0f; |
| 443 | RoundRadius = 2.5f; |
| 444 | FontSize = 10.0f; |
| 445 | } |
| 446 | else if(NumPlayers <= 32) |
| 447 | { |
| 448 | LineHeight = 10.0f; |
| 449 | TeeSizeMod = 0.2f; |
| 450 | Spacing = 0.0f; |
| 451 | RoundRadius = 2.5f; |
| 452 | FontSize = 8.0f; |
| 453 | } |
| 454 | else if(LowScoreboardWidth) |
| 455 | { |
| 456 | LineHeight = 7.5f; |
| 457 | TeeSizeMod = 0.125f; |
| 458 | Spacing = 0.0f; |
| 459 | RoundRadius = 1.0f; |
| 460 | FontSize = 7.0f; |
| 461 | } |
| 462 | else |
| 463 | { |
| 464 | LineHeight = 5.0f; |
| 465 | TeeSizeMod = 0.1f; |
| 466 | Spacing = 0.0f; |
| 467 | RoundRadius = 1.0f; |
| 468 | FontSize = 5.0f; |
| 469 | } |
| 470 | |
| 471 | const float ScoreOffset = Scoreboard.x + 20.0f; |
| 472 | const float ScoreLength = TextRender()->TextWidth(Size: FontSize, pText: TimeScore ? "00:00:00" : "99999" ); |
| 473 | const float TeeOffset = ScoreOffset + ScoreLength + 10.0f; |
| 474 | const float TeeLength = 60.0f * TeeSizeMod; |
| 475 | const float NameOffset = TeeOffset + TeeLength; |
| 476 | const float NameLength = (LowScoreboardWidth ? 90.0f : 150.0f) - TeeLength; |
| 477 | const float CountryLength = (LineHeight - Spacing - TeeSizeMod * 5.0f) * 2.0f; |
| 478 | const float PingLength = 27.5f; |
| 479 | const float PingOffset = Scoreboard.x + Scoreboard.w - PingLength - 10.0f; |
| 480 | const float CountryOffset = PingOffset - CountryLength; |
| 481 | const float ClanOffset = NameOffset + NameLength + 2.5f; |
| 482 | const float ClanLength = CountryOffset - ClanOffset - 2.5f; |
| 483 | |
| 484 | // render headlines |
| 485 | const float HeadlineFontsize = 11.0f; |
| 486 | CUIRect Headline; |
| 487 | Scoreboard.HSplitTop(Cut: HeadlineFontsize * 2.0f, pTop: &Headline, pBottom: &Scoreboard); |
| 488 | const float HeadlineY = Headline.y + Headline.h / 2.0f - HeadlineFontsize / 2.0f; |
| 489 | const char *pScore = TimeScore ? Localize(pStr: "Time" ) : Localize(pStr: "Score" ); |
| 490 | TextRender()->Text(x: ScoreOffset + ScoreLength - TextRender()->TextWidth(Size: HeadlineFontsize, pText: pScore), y: HeadlineY, Size: HeadlineFontsize, pText: pScore); |
| 491 | TextRender()->Text(x: NameOffset, y: HeadlineY, Size: HeadlineFontsize, pText: Localize(pStr: "Name" )); |
| 492 | const char *pClanLabel = Localize(pStr: "Clan" ); |
| 493 | TextRender()->Text(x: ClanOffset + (ClanLength - TextRender()->TextWidth(Size: HeadlineFontsize, pText: pClanLabel)) / 2.0f, y: HeadlineY, Size: HeadlineFontsize, pText: pClanLabel); |
| 494 | const char *pPingLabel = Localize(pStr: "Ping" ); |
| 495 | TextRender()->Text(x: PingOffset + PingLength - TextRender()->TextWidth(Size: HeadlineFontsize, pText: pPingLabel), y: HeadlineY, Size: HeadlineFontsize, pText: pPingLabel); |
| 496 | |
| 497 | // render player entries |
| 498 | int CountRendered = 0; |
| 499 | int PrevDDTeam = -1; |
| 500 | int &CurrentDDTeamSize = State.m_CurrentDDTeamSize; |
| 501 | |
| 502 | char aBuf[64]; |
| 503 | int MaxTeamSize = Config()->m_SvMaxTeamSize; |
| 504 | |
| 505 | for(int RenderDead = 0; RenderDead < 2; RenderDead++) |
| 506 | { |
| 507 | for(int i = 0; i < MAX_CLIENTS; i++) |
| 508 | { |
| 509 | // make sure that we render the correct team |
| 510 | const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_apInfoByDDTeamScore[i]; |
| 511 | if(!pInfo || pInfo->m_Team != Team) |
| 512 | continue; |
| 513 | |
| 514 | if(CountRendered++ < CountStart) |
| 515 | continue; |
| 516 | |
| 517 | int DDTeam = GameClient()->m_Teams.Team(ClientId: pInfo->m_ClientId); |
| 518 | int NextDDTeam = 0; |
| 519 | bool IsDead = Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_DEAD; |
| 520 | if(!RenderDead && IsDead) |
| 521 | continue; |
| 522 | if(RenderDead && !IsDead) |
| 523 | continue; |
| 524 | |
| 525 | ColorRGBA TextColor = TextRender()->DefaultTextColor(); |
| 526 | TextColor.a = RenderDead ? 0.5f : 1.0f; |
| 527 | TextRender()->TextColor(Color: TextColor); |
| 528 | |
| 529 | for(int j = i + 1; j < MAX_CLIENTS; j++) |
| 530 | { |
| 531 | const CNetObj_PlayerInfo *pInfoNext = GameClient()->m_Snap.m_apInfoByDDTeamScore[j]; |
| 532 | if(!pInfoNext || pInfoNext->m_Team != Team) |
| 533 | continue; |
| 534 | |
| 535 | NextDDTeam = GameClient()->m_Teams.Team(ClientId: pInfoNext->m_ClientId); |
| 536 | break; |
| 537 | } |
| 538 | |
| 539 | if(PrevDDTeam == -1) |
| 540 | { |
| 541 | for(int j = i - 1; j >= 0; j--) |
| 542 | { |
| 543 | const CNetObj_PlayerInfo *pInfoPrev = GameClient()->m_Snap.m_apInfoByDDTeamScore[j]; |
| 544 | if(!pInfoPrev || pInfoPrev->m_Team != Team) |
| 545 | continue; |
| 546 | |
| 547 | PrevDDTeam = GameClient()->m_Teams.Team(ClientId: pInfoPrev->m_ClientId); |
| 548 | break; |
| 549 | } |
| 550 | } |
| 551 | |
| 552 | CUIRect RowAndSpacing, Row; |
| 553 | Scoreboard.HSplitTop(Cut: LineHeight + Spacing, pTop: &RowAndSpacing, pBottom: &Scoreboard); |
| 554 | RowAndSpacing.HSplitTop(Cut: LineHeight, pTop: &Row, pBottom: nullptr); |
| 555 | |
| 556 | // team background |
| 557 | if(DDTeam != TEAM_FLOCK) |
| 558 | { |
| 559 | const ColorRGBA Color = GameClient()->GetDDTeamColor(DDTeam).WithAlpha(alpha: 0.5f); |
| 560 | int TeamRectCorners = 0; |
| 561 | if(PrevDDTeam != DDTeam) |
| 562 | { |
| 563 | TeamRectCorners |= IGraphics::CORNER_T; |
| 564 | State.m_TeamStartX = Row.x; |
| 565 | State.m_TeamStartY = Row.y; |
| 566 | } |
| 567 | if(NextDDTeam != DDTeam) |
| 568 | TeamRectCorners |= IGraphics::CORNER_B; |
| 569 | RowAndSpacing.Draw(Color, Corners: TeamRectCorners, Rounding: RoundRadius); |
| 570 | |
| 571 | CurrentDDTeamSize++; |
| 572 | |
| 573 | if(NextDDTeam != DDTeam) |
| 574 | { |
| 575 | const float TeamFontSize = FontSize / 1.5f; |
| 576 | |
| 577 | if(NumPlayers > 8) |
| 578 | { |
| 579 | if(DDTeam == TEAM_SUPER) |
| 580 | str_copy(dst&: aBuf, src: Localize(pStr: "Super" )); |
| 581 | else if(CurrentDDTeamSize <= 1) |
| 582 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , DDTeam); |
| 583 | else |
| 584 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: Localize(pStr: "%d\n(%d/%d)" , pContext: "Team and size" ), DDTeam, CurrentDDTeamSize, MaxTeamSize); |
| 585 | TextRender()->Text(x: State.m_TeamStartX, y: maximum(a: State.m_TeamStartY + Row.h / 2.0f - TeamFontSize, b: State.m_TeamStartY + 1.5f /* padding top */), Size: TeamFontSize, pText: aBuf); |
| 586 | } |
| 587 | else |
| 588 | { |
| 589 | if(DDTeam == TEAM_SUPER) |
| 590 | str_copy(dst&: aBuf, src: Localize(pStr: "Super" )); |
| 591 | else if(CurrentDDTeamSize > 1) |
| 592 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: Localize(pStr: "Team %d (%d/%d)" ), DDTeam, CurrentDDTeamSize, MaxTeamSize); |
| 593 | else |
| 594 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: Localize(pStr: "Team %d" ), DDTeam); |
| 595 | TextRender()->Text(x: Row.x + Row.w / 2.0f - TextRender()->TextWidth(Size: TeamFontSize, pText: aBuf) / 2.0f + 5.0f, y: Row.y + Row.h, Size: TeamFontSize, pText: aBuf); |
| 596 | } |
| 597 | |
| 598 | CurrentDDTeamSize = 0; |
| 599 | } |
| 600 | } |
| 601 | PrevDDTeam = DDTeam; |
| 602 | |
| 603 | // background so it's easy to find the local player or the followed one in spectator mode |
| 604 | if((!GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_Local) || |
| 605 | (GameClient()->m_Snap.m_SpecInfo.m_SpectatorId == SPEC_FREEVIEW && pInfo->m_Local) || |
| 606 | (GameClient()->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientId == GameClient()->m_Snap.m_SpecInfo.m_SpectatorId)) |
| 607 | { |
| 608 | Row.Draw(Color: ColorRGBA(1.0f, 1.0f, 1.0f, 0.25f), Corners: IGraphics::CORNER_ALL, Rounding: RoundRadius); |
| 609 | } |
| 610 | |
| 611 | // score |
| 612 | if(Race7) |
| 613 | { |
| 614 | if(pInfo->m_Score == -1) |
| 615 | { |
| 616 | aBuf[0] = '\0'; |
| 617 | } |
| 618 | else |
| 619 | { |
| 620 | // 0.7 uses milliseconds and ddnets str_time wants centiseconds |
| 621 | // 0.7 servers can also send the amount of precision the client should use |
| 622 | // we ignore that and always show 3 digit precision |
| 623 | str_time(centisecs: (int64_t)absolute(a: pInfo->m_Score / 10), format: TIME_MINS_CENTISECS, buffer: aBuf, buffer_size: sizeof(aBuf)); |
| 624 | } |
| 625 | } |
| 626 | else if(TimeScore) |
| 627 | { |
| 628 | if(pInfo->m_Score == -9999) |
| 629 | { |
| 630 | aBuf[0] = '\0'; |
| 631 | } |
| 632 | else |
| 633 | { |
| 634 | str_time(centisecs: (int64_t)absolute(a: pInfo->m_Score) * 100, format: TIME_HOURS, buffer: aBuf, buffer_size: sizeof(aBuf)); |
| 635 | } |
| 636 | } |
| 637 | else |
| 638 | { |
| 639 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , std::clamp(val: pInfo->m_Score, lo: -999, hi: 99999)); |
| 640 | } |
| 641 | TextRender()->Text(x: ScoreOffset + ScoreLength - TextRender()->TextWidth(Size: FontSize, pText: aBuf), y: Row.y + (Row.h - FontSize) / 2.0f, Size: FontSize, pText: aBuf); |
| 642 | |
| 643 | // CTF flag |
| 644 | if(pGameInfoObj && (pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS) && |
| 645 | pGameDataObj && (pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientId || pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId)) |
| 646 | { |
| 647 | Graphics()->BlendNormal(); |
| 648 | Graphics()->TextureSet(Texture: pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientId ? GameClient()->m_GameSkin.m_SpriteFlagBlue : GameClient()->m_GameSkin.m_SpriteFlagRed); |
| 649 | Graphics()->QuadsBegin(); |
| 650 | Graphics()->QuadsSetSubset(TopLeftU: 1.0f, TopLeftV: 0.0f, BottomRightU: 0.0f, BottomRightV: 1.0f); |
| 651 | IGraphics::CQuadItem QuadItem(TeeOffset, Row.y - 2.5f - Spacing / 2.0f, Row.h / 2.0f, Row.h); |
| 652 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 653 | Graphics()->QuadsEnd(); |
| 654 | } |
| 655 | |
| 656 | const CGameClient::CClientData &ClientData = GameClient()->m_aClients[pInfo->m_ClientId]; |
| 657 | |
| 658 | if(m_MouseUnlocked) |
| 659 | { |
| 660 | const int ButtonResult = Ui()->DoButtonLogic(pId: &m_aPlayers[pInfo->m_ClientId].m_PlayerButtonId, Checked: 0, pRect: &Row, Flags: BUTTONFLAG_LEFT | BUTTONFLAG_RIGHT); |
| 661 | if(ButtonResult != 0) |
| 662 | { |
| 663 | m_ScoreboardPopupContext.m_pScoreboard = this; |
| 664 | m_ScoreboardPopupContext.m_ClientId = pInfo->m_ClientId; |
| 665 | m_ScoreboardPopupContext.m_IsLocal = GameClient()->m_aLocalIds[0] == pInfo->m_ClientId || |
| 666 | (Client()->DummyConnected() && GameClient()->m_aLocalIds[1] == pInfo->m_ClientId); |
| 667 | m_ScoreboardPopupContext.m_IsSpectating = false; |
| 668 | |
| 669 | Ui()->DoPopupMenu(pId: &m_ScoreboardPopupContext, X: Ui()->MouseX(), Y: Ui()->MouseY(), Width: 110.0f, |
| 670 | Height: m_ScoreboardPopupContext.m_IsLocal ? 58.5f : 87.5f, pContext: &m_ScoreboardPopupContext, pfnFunc: PopupScoreboard); |
| 671 | } |
| 672 | |
| 673 | if(Ui()->HotItem() == &m_aPlayers[pInfo->m_ClientId].m_PlayerButtonId) |
| 674 | { |
| 675 | Row.Draw(Color: ColorRGBA(0.7f, 0.7f, 0.7f, 0.7f), Corners: IGraphics::CORNER_ALL, Rounding: RoundRadius); |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | // skin |
| 680 | if(RenderDead) |
| 681 | { |
| 682 | Graphics()->BlendNormal(); |
| 683 | Graphics()->TextureSet(Texture: m_DeadTeeTexture); |
| 684 | Graphics()->QuadsBegin(); |
| 685 | if(GameClient()->IsTeamPlay()) |
| 686 | { |
| 687 | Graphics()->SetColor(GameClient()->m_Skins7.GetTeamColor(UseCustomColors: true, PartColor: 0, Team: GameClient()->m_aClients[pInfo->m_ClientId].m_Team, Part: protocol7::SKINPART_BODY)); |
| 688 | } |
| 689 | CTeeRenderInfo TeeInfo = GameClient()->m_aClients[pInfo->m_ClientId].m_RenderInfo; |
| 690 | TeeInfo.m_Size *= TeeSizeMod; |
| 691 | IGraphics::CQuadItem QuadItem(TeeOffset, Row.y, TeeInfo.m_Size, TeeInfo.m_Size); |
| 692 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 693 | Graphics()->QuadsEnd(); |
| 694 | } |
| 695 | else |
| 696 | { |
| 697 | CTeeRenderInfo TeeInfo = ClientData.m_RenderInfo; |
| 698 | TeeInfo.m_Size *= TeeSizeMod; |
| 699 | vec2 OffsetToMid; |
| 700 | CRenderTools::GetRenderTeeOffsetToRenderedTee(pAnim: CAnimState::GetIdle(), pInfo: &TeeInfo, TeeOffsetToMid&: OffsetToMid); |
| 701 | const vec2 TeeRenderPos = vec2(TeeOffset + TeeLength / 2, Row.y + Row.h / 2.0f + OffsetToMid.y); |
| 702 | RenderTools()->RenderTee(pAnim: CAnimState::GetIdle(), pInfo: &TeeInfo, Emote: EMOTE_NORMAL, Dir: vec2(1.0f, 0.0f), Pos: TeeRenderPos); |
| 703 | } |
| 704 | |
| 705 | // name |
| 706 | { |
| 707 | CTextCursor Cursor; |
| 708 | Cursor.SetPosition(vec2(NameOffset, Row.y + (Row.h - FontSize) / 2.0f)); |
| 709 | Cursor.m_FontSize = FontSize; |
| 710 | Cursor.m_Flags |= TEXTFLAG_ELLIPSIS_AT_END; |
| 711 | Cursor.m_LineWidth = NameLength; |
| 712 | if(ClientData.m_AuthLevel) |
| 713 | { |
| 714 | TextRender()->TextColor(Color: color_cast<ColorRGBA>(hsl: ColorHSLA(g_Config.m_ClAuthedPlayerColor))); |
| 715 | } |
| 716 | if(g_Config.m_ClShowIds) |
| 717 | { |
| 718 | char aClientId[16]; |
| 719 | GameClient()->FormatClientId(ClientId: pInfo->m_ClientId, aClientId, Format: EClientIdFormat::INDENT_AUTO); |
| 720 | TextRender()->TextEx(pCursor: &Cursor, pText: aClientId); |
| 721 | } |
| 722 | TextRender()->TextEx(pCursor: &Cursor, pText: ClientData.m_aName); |
| 723 | |
| 724 | // ready / watching |
| 725 | if(Client()->IsSixup() && Client()->m_TranslationContext.m_aClients[pInfo->m_ClientId].m_PlayerFlags7 & protocol7::PLAYERFLAG_READY) |
| 726 | { |
| 727 | TextRender()->TextColor(r: 0.1f, g: 1.0f, b: 0.1f, a: TextColor.a); |
| 728 | TextRender()->TextEx(pCursor: &Cursor, pText: "✓" ); |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | // clan |
| 733 | { |
| 734 | if(GameClient()->m_aLocalIds[g_Config.m_ClDummy] >= 0 && str_comp(a: ClientData.m_aClan, b: GameClient()->m_aClients[GameClient()->m_aLocalIds[g_Config.m_ClDummy]].m_aClan) == 0) |
| 735 | { |
| 736 | TextRender()->TextColor(Color: color_cast<ColorRGBA>(hsl: ColorHSLA(g_Config.m_ClSameClanColor))); |
| 737 | } |
| 738 | else |
| 739 | { |
| 740 | TextRender()->TextColor(Color: TextColor); |
| 741 | } |
| 742 | CTextCursor Cursor; |
| 743 | Cursor.SetPosition(vec2(ClanOffset + (ClanLength - minimum(a: TextRender()->TextWidth(Size: FontSize, pText: ClientData.m_aClan), b: ClanLength)) / 2.0f, Row.y + (Row.h - FontSize) / 2.0f)); |
| 744 | Cursor.m_FontSize = FontSize; |
| 745 | Cursor.m_Flags |= TEXTFLAG_ELLIPSIS_AT_END; |
| 746 | Cursor.m_LineWidth = ClanLength; |
| 747 | TextRender()->TextEx(pCursor: &Cursor, pText: ClientData.m_aClan); |
| 748 | } |
| 749 | |
| 750 | // country flag |
| 751 | GameClient()->m_CountryFlags.Render(CountryCode: ClientData.m_Country, Color: ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f), |
| 752 | x: CountryOffset, y: Row.y + (Spacing + TeeSizeMod * 5.0f) / 2.0f, w: CountryLength, h: Row.h - Spacing - TeeSizeMod * 5.0f); |
| 753 | |
| 754 | // ping |
| 755 | if(g_Config.m_ClEnablePingColor) |
| 756 | { |
| 757 | TextRender()->TextColor(Color: color_cast<ColorRGBA>(hsl: ColorHSLA((300.0f - std::clamp(val: pInfo->m_Latency, lo: 0, hi: 300)) / 1000.0f, 1.0f, 0.5f))); |
| 758 | } |
| 759 | else |
| 760 | { |
| 761 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 762 | } |
| 763 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , std::clamp(val: pInfo->m_Latency, lo: 0, hi: 999)); |
| 764 | TextRender()->Text(x: PingOffset + PingLength - TextRender()->TextWidth(Size: FontSize, pText: aBuf), y: Row.y + (Row.h - FontSize) / 2.0f, Size: FontSize, pText: aBuf); |
| 765 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 766 | |
| 767 | if(CountRendered == CountEnd) |
| 768 | break; |
| 769 | } |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | void CScoreboard::RenderRecordingNotification(float x) |
| 774 | { |
| 775 | char aBuf[512] = "" ; |
| 776 | |
| 777 | const auto &&AppendRecorderInfo = [&](int Recorder, const char *pName) { |
| 778 | if(GameClient()->DemoRecorder(Recorder)->IsRecording()) |
| 779 | { |
| 780 | char aTime[32]; |
| 781 | str_time(centisecs: (int64_t)GameClient()->DemoRecorder(Recorder)->Length() * 100, format: TIME_HOURS, buffer: aTime, buffer_size: sizeof(aTime)); |
| 782 | str_append(dst&: aBuf, src: pName); |
| 783 | str_append(dst&: aBuf, src: " " ); |
| 784 | str_append(dst&: aBuf, src: aTime); |
| 785 | str_append(dst&: aBuf, src: " " ); |
| 786 | } |
| 787 | }; |
| 788 | |
| 789 | AppendRecorderInfo(RECORDER_MANUAL, Localize(pStr: "Manual" )); |
| 790 | AppendRecorderInfo(RECORDER_RACE, Localize(pStr: "Race" )); |
| 791 | AppendRecorderInfo(RECORDER_AUTO, Localize(pStr: "Auto" )); |
| 792 | AppendRecorderInfo(RECORDER_REPLAYS, Localize(pStr: "Replay" )); |
| 793 | |
| 794 | if(aBuf[0] == '\0') |
| 795 | return; |
| 796 | |
| 797 | const float FontSize = 10.0f; |
| 798 | |
| 799 | CUIRect Rect = {.x: x, .y: 0.0f, .w: TextRender()->TextWidth(Size: FontSize, pText: aBuf) + 30.0f, .h: 25.0f}; |
| 800 | Rect.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), Corners: IGraphics::CORNER_B, Rounding: 7.5f); |
| 801 | Rect.VSplitLeft(Cut: 10.0f, pLeft: nullptr, pRight: &Rect); |
| 802 | Rect.VSplitRight(Cut: 5.0f, pLeft: &Rect, pRight: nullptr); |
| 803 | |
| 804 | CUIRect Circle; |
| 805 | Rect.VSplitLeft(Cut: 10.0f, pLeft: &Circle, pRight: &Rect); |
| 806 | Circle.HMargin(Cut: (Circle.h - Circle.w) / 2.0f, pOtherRect: &Circle); |
| 807 | Circle.Draw(Color: ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), Corners: IGraphics::CORNER_ALL, Rounding: Circle.h / 2.0f); |
| 808 | |
| 809 | Rect.VSplitLeft(Cut: 5.0f, pLeft: nullptr, pRight: &Rect); |
| 810 | Ui()->DoLabel(pRect: &Rect, pText: aBuf, Size: FontSize, Align: TEXTALIGN_ML); |
| 811 | } |
| 812 | |
| 813 | void CScoreboard::OnRender() |
| 814 | { |
| 815 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 816 | return; |
| 817 | |
| 818 | if(!IsActive()) |
| 819 | return; |
| 820 | |
| 821 | if(!GameClient()->m_Menus.IsActive() && !GameClient()->m_Chat.IsActive()) |
| 822 | { |
| 823 | Ui()->StartCheck(); |
| 824 | Ui()->Update(); |
| 825 | } |
| 826 | |
| 827 | // if the score board is active, then we should clear the motd message as well |
| 828 | if(GameClient()->m_Motd.IsActive()) |
| 829 | GameClient()->m_Motd.Clear(); |
| 830 | |
| 831 | const CUIRect Screen = *Ui()->Screen(); |
| 832 | Ui()->MapScreen(); |
| 833 | |
| 834 | const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj; |
| 835 | const bool Teams = GameClient()->IsTeamPlay(); |
| 836 | const auto &aTeamSize = GameClient()->m_Snap.m_aTeamSize; |
| 837 | const int NumPlayers = Teams ? maximum(a: aTeamSize[TEAM_RED], b: aTeamSize[TEAM_BLUE]) : aTeamSize[TEAM_RED]; |
| 838 | |
| 839 | const float ScoreboardSmallWidth = 375.0f + 10.0f; |
| 840 | const float ScoreboardWidth = !Teams && NumPlayers <= 16 ? ScoreboardSmallWidth : 750.0f; |
| 841 | const float TitleHeight = 30.0f; |
| 842 | |
| 843 | CUIRect Scoreboard = {.x: (Screen.w - ScoreboardWidth) / 2.0f, .y: 75.0f, .w: ScoreboardWidth, .h: 355.0f + TitleHeight}; |
| 844 | CScoreboardRenderState RenderState{}; |
| 845 | |
| 846 | if(Teams) |
| 847 | { |
| 848 | const char *pRedTeamName = GetTeamName(Team: TEAM_RED); |
| 849 | const char *pBlueTeamName = GetTeamName(Team: TEAM_BLUE); |
| 850 | |
| 851 | // Game over title |
| 852 | const CNetObj_GameData *pGameDataObj = GameClient()->m_Snap.m_pGameDataObj; |
| 853 | if((pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER) && pGameDataObj) |
| 854 | { |
| 855 | char aTitle[256]; |
| 856 | if(pGameDataObj->m_TeamscoreRed > pGameDataObj->m_TeamscoreBlue) |
| 857 | { |
| 858 | TextRender()->TextColor(Color: ColorRGBA(0.975f, 0.17f, 0.17f, 1.0f)); |
| 859 | if(pRedTeamName == nullptr) |
| 860 | { |
| 861 | str_copy(dst&: aTitle, src: Localize(pStr: "Red team wins!" )); |
| 862 | } |
| 863 | else |
| 864 | { |
| 865 | str_format(buffer: aTitle, buffer_size: sizeof(aTitle), format: Localize(pStr: "%s wins!" ), pRedTeamName); |
| 866 | } |
| 867 | } |
| 868 | else if(pGameDataObj->m_TeamscoreBlue > pGameDataObj->m_TeamscoreRed) |
| 869 | { |
| 870 | TextRender()->TextColor(Color: ColorRGBA(0.17f, 0.46f, 0.975f, 1.0f)); |
| 871 | if(pBlueTeamName == nullptr) |
| 872 | { |
| 873 | str_copy(dst&: aTitle, src: Localize(pStr: "Blue team wins!" )); |
| 874 | } |
| 875 | else |
| 876 | { |
| 877 | str_format(buffer: aTitle, buffer_size: sizeof(aTitle), format: Localize(pStr: "%s wins!" ), pBlueTeamName); |
| 878 | } |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | TextRender()->TextColor(Color: ColorRGBA(0.91f, 0.78f, 0.33f, 1.0f)); |
| 883 | str_copy(dst&: aTitle, src: Localize(pStr: "Draw!" )); |
| 884 | } |
| 885 | |
| 886 | const float TitleFontSize = 36.0f; |
| 887 | CUIRect GameOverTitle = {.x: Scoreboard.x, .y: Scoreboard.y - TitleFontSize - 6.0f, .w: Scoreboard.w, .h: TitleFontSize}; |
| 888 | Ui()->DoLabel(pRect: &GameOverTitle, pText: aTitle, Size: TitleFontSize, Align: TEXTALIGN_MC); |
| 889 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 890 | } |
| 891 | |
| 892 | CUIRect RedScoreboard, BlueScoreboard, RedTitle, BlueTitle; |
| 893 | Scoreboard.VSplitMid(pLeft: &RedScoreboard, pRight: &BlueScoreboard, Spacing: 7.5f); |
| 894 | RedScoreboard.HSplitTop(Cut: TitleHeight, pTop: &RedTitle, pBottom: &RedScoreboard); |
| 895 | BlueScoreboard.HSplitTop(Cut: TitleHeight, pTop: &BlueTitle, pBottom: &BlueScoreboard); |
| 896 | |
| 897 | RedTitle.Draw(Color: ColorRGBA(0.975f, 0.17f, 0.17f, 0.5f), Corners: IGraphics::CORNER_T, Rounding: 7.5f); |
| 898 | BlueTitle.Draw(Color: ColorRGBA(0.17f, 0.46f, 0.975f, 0.5f), Corners: IGraphics::CORNER_T, Rounding: 7.5f); |
| 899 | RedScoreboard.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f), Corners: IGraphics::CORNER_B, Rounding: 7.5f); |
| 900 | BlueScoreboard.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f), Corners: IGraphics::CORNER_B, Rounding: 7.5f); |
| 901 | |
| 902 | RenderTitle(TitleBar: RedTitle, Team: TEAM_RED, pTitle: pRedTeamName == nullptr ? Localize(pStr: "Red team" ) : pRedTeamName); |
| 903 | RenderTitle(TitleBar: BlueTitle, Team: TEAM_BLUE, pTitle: pBlueTeamName == nullptr ? Localize(pStr: "Blue team" ) : pBlueTeamName); |
| 904 | RenderScoreboard(Scoreboard: RedScoreboard, Team: TEAM_RED, CountStart: 0, CountEnd: NumPlayers, State&: RenderState); |
| 905 | RenderScoreboard(Scoreboard: BlueScoreboard, Team: TEAM_BLUE, CountStart: 0, CountEnd: NumPlayers, State&: RenderState); |
| 906 | } |
| 907 | else |
| 908 | { |
| 909 | Scoreboard.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.5f), Corners: IGraphics::CORNER_ALL, Rounding: 7.5f); |
| 910 | |
| 911 | const char *pTitle; |
| 912 | if(pGameInfoObj && (pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER)) |
| 913 | { |
| 914 | pTitle = Localize(pStr: "Game over" ); |
| 915 | } |
| 916 | else |
| 917 | { |
| 918 | pTitle = Client()->GetCurrentMap(); |
| 919 | } |
| 920 | |
| 921 | CUIRect Title; |
| 922 | Scoreboard.HSplitTop(Cut: TitleHeight, pTop: &Title, pBottom: &Scoreboard); |
| 923 | RenderTitle(TitleBar: Title, Team: TEAM_GAME, pTitle); |
| 924 | |
| 925 | if(NumPlayers <= 16) |
| 926 | { |
| 927 | RenderScoreboard(Scoreboard, Team: TEAM_GAME, CountStart: 0, CountEnd: NumPlayers, State&: RenderState); |
| 928 | } |
| 929 | else if(NumPlayers <= 64) |
| 930 | { |
| 931 | int PlayersPerSide; |
| 932 | if(NumPlayers <= 24) |
| 933 | PlayersPerSide = 12; |
| 934 | else if(NumPlayers <= 32) |
| 935 | PlayersPerSide = 16; |
| 936 | else if(NumPlayers <= 48) |
| 937 | PlayersPerSide = 24; |
| 938 | else |
| 939 | PlayersPerSide = 32; |
| 940 | |
| 941 | CUIRect LeftScoreboard, RightScoreboard; |
| 942 | Scoreboard.VSplitMid(pLeft: &LeftScoreboard, pRight: &RightScoreboard); |
| 943 | RenderScoreboard(Scoreboard: LeftScoreboard, Team: TEAM_GAME, CountStart: 0, CountEnd: PlayersPerSide, State&: RenderState); |
| 944 | RenderScoreboard(Scoreboard: RightScoreboard, Team: TEAM_GAME, CountStart: PlayersPerSide, CountEnd: 2 * PlayersPerSide, State&: RenderState); |
| 945 | } |
| 946 | else |
| 947 | { |
| 948 | const int NumColumns = 3; |
| 949 | const int PlayersPerColumn = std::ceil(x: 128.0f / NumColumns); |
| 950 | CUIRect RemainingScoreboard = Scoreboard; |
| 951 | for(int i = 0; i < NumColumns; ++i) |
| 952 | { |
| 953 | CUIRect Column; |
| 954 | RemainingScoreboard.VSplitLeft(Cut: Scoreboard.w / NumColumns, pLeft: &Column, pRight: &RemainingScoreboard); |
| 955 | RenderScoreboard(Scoreboard: Column, Team: TEAM_GAME, CountStart: i * PlayersPerColumn, CountEnd: (i + 1) * PlayersPerColumn, State&: RenderState); |
| 956 | } |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | CUIRect Spectators = {.x: (Screen.w - ScoreboardSmallWidth) / 2.0f, .y: Scoreboard.y + Scoreboard.h + 5.0f, .w: ScoreboardSmallWidth, .h: 100.0f}; |
| 961 | if(pGameInfoObj && (pGameInfoObj->m_ScoreLimit || pGameInfoObj->m_TimeLimit || (pGameInfoObj->m_RoundNum && pGameInfoObj->m_RoundCurrent))) |
| 962 | { |
| 963 | CUIRect Goals; |
| 964 | Spectators.HSplitTop(Cut: 25.0f, pTop: &Goals, pBottom: &Spectators); |
| 965 | Spectators.HSplitTop(Cut: 5.0f, pTop: nullptr, pBottom: &Spectators); |
| 966 | RenderGoals(Goals); |
| 967 | } |
| 968 | RenderSpectators(Spectators); |
| 969 | |
| 970 | RenderRecordingNotification(x: (Screen.w / 7) * 4 + 10); |
| 971 | |
| 972 | if(!GameClient()->m_Menus.IsActive() && !GameClient()->m_Chat.IsActive()) |
| 973 | { |
| 974 | Ui()->RenderPopupMenus(); |
| 975 | |
| 976 | if(m_MouseUnlocked) |
| 977 | RenderTools()->RenderCursor(Center: Ui()->MousePos(), Size: 24.0f); |
| 978 | |
| 979 | Ui()->FinishCheck(); |
| 980 | } |
| 981 | } |
| 982 | |
| 983 | bool CScoreboard::IsActive() const |
| 984 | { |
| 985 | // if statboard is active don't show scoreboard |
| 986 | if(GameClient()->m_Statboard.IsActive()) |
| 987 | return false; |
| 988 | |
| 989 | if(m_Active) |
| 990 | return true; |
| 991 | |
| 992 | const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj; |
| 993 | if(GameClient()->m_Snap.m_pLocalInfo && !GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 994 | { |
| 995 | // we are not a spectator, check if we are dead and the game isn't paused |
| 996 | if(!GameClient()->m_Snap.m_pLocalCharacter && g_Config.m_ClScoreboardOnDeath && |
| 997 | !(pGameInfoObj && pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED)) |
| 998 | return true; |
| 999 | } |
| 1000 | |
| 1001 | // if the game is over |
| 1002 | if(pGameInfoObj && pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER) |
| 1003 | return true; |
| 1004 | |
| 1005 | return false; |
| 1006 | } |
| 1007 | |
| 1008 | const char *CScoreboard::GetTeamName(int Team) const |
| 1009 | { |
| 1010 | dbg_assert(Team == TEAM_RED || Team == TEAM_BLUE, "Team invalid" ); |
| 1011 | |
| 1012 | int ClanPlayers = 0; |
| 1013 | const char *pClanName = nullptr; |
| 1014 | for(const CNetObj_PlayerInfo *pInfo : GameClient()->m_Snap.m_apInfoByScore) |
| 1015 | { |
| 1016 | if(!pInfo || pInfo->m_Team != Team) |
| 1017 | continue; |
| 1018 | |
| 1019 | if(!pClanName) |
| 1020 | { |
| 1021 | pClanName = GameClient()->m_aClients[pInfo->m_ClientId].m_aClan; |
| 1022 | ClanPlayers++; |
| 1023 | } |
| 1024 | else |
| 1025 | { |
| 1026 | if(str_comp(a: GameClient()->m_aClients[pInfo->m_ClientId].m_aClan, b: pClanName) == 0) |
| 1027 | ClanPlayers++; |
| 1028 | else |
| 1029 | return nullptr; |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | if(ClanPlayers > 1 && pClanName[0] != '\0') |
| 1034 | return pClanName; |
| 1035 | else |
| 1036 | return nullptr; |
| 1037 | } |
| 1038 | |
| 1039 | CUi::EPopupMenuFunctionResult CScoreboard::(void *pContext, CUIRect View, bool Active) |
| 1040 | { |
| 1041 | CScoreboardPopupContext * = static_cast<CScoreboardPopupContext *>(pContext); |
| 1042 | CScoreboard *pScoreboard = pPopupContext->m_pScoreboard; |
| 1043 | CUi *pUi = pPopupContext->m_pScoreboard->Ui(); |
| 1044 | |
| 1045 | CGameClient::CClientData &Client = pScoreboard->GameClient()->m_aClients[pPopupContext->m_ClientId]; |
| 1046 | |
| 1047 | if(!Client.m_Active) |
| 1048 | return CUi::POPUP_CLOSE_CURRENT; |
| 1049 | |
| 1050 | const float Margin = 5.0f; |
| 1051 | View.Margin(Cut: Margin, pOtherRect: &View); |
| 1052 | |
| 1053 | CUIRect Label, Container, Action; |
| 1054 | const float ItemSpacing = 2.0f; |
| 1055 | const float FontSize = 12.0f; |
| 1056 | |
| 1057 | View.HSplitTop(Cut: FontSize, pTop: &Label, pBottom: &View); |
| 1058 | pUi->DoLabel(pRect: &Label, pText: Client.m_aName, Size: FontSize, Align: TEXTALIGN_ML); |
| 1059 | |
| 1060 | if(!pPopupContext->m_IsLocal) |
| 1061 | { |
| 1062 | const int ActionsNum = 3; |
| 1063 | const float ActionSize = 25.0f; |
| 1064 | const float ActionSpacing = (View.w - (ActionsNum * ActionSize)) / 2; |
| 1065 | int ActionCorners = IGraphics::CORNER_ALL; |
| 1066 | |
| 1067 | View.HSplitTop(Cut: ItemSpacing * 2, pTop: nullptr, pBottom: &View); |
| 1068 | View.HSplitTop(Cut: ActionSize, pTop: &Container, pBottom: &View); |
| 1069 | |
| 1070 | Container.VSplitLeft(Cut: ActionSize, pLeft: &Action, pRight: &Container); |
| 1071 | |
| 1072 | ColorRGBA FriendActionColor = Client.m_Friend ? ColorRGBA(0.95f, 0.3f, 0.3f, 0.85f * pUi->ButtonColorMul(pId: &pPopupContext->m_FriendAction)) : |
| 1073 | ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f * pUi->ButtonColorMul(pId: &pPopupContext->m_FriendAction)); |
| 1074 | const char *pFriendActionIcon = pUi->HotItem() == &pPopupContext->m_FriendAction && Client.m_Friend ? FontIcons::FONT_ICON_HEART_CRACK : FontIcons::FONT_ICON_HEART; |
| 1075 | if(pUi->DoButton_FontIcon(pButtonContainer: &pPopupContext->m_FriendAction, pText: pFriendActionIcon, Checked: Client.m_Friend, pRect: &Action, Flags: BUTTONFLAG_LEFT, Corners: ActionCorners, Enabled: true, ButtonColor: FriendActionColor)) |
| 1076 | { |
| 1077 | if(Client.m_Friend) |
| 1078 | { |
| 1079 | pScoreboard->GameClient()->Friends()->RemoveFriend(pName: Client.m_aName, pClan: Client.m_aClan); |
| 1080 | } |
| 1081 | else |
| 1082 | { |
| 1083 | pScoreboard->GameClient()->Friends()->AddFriend(pName: Client.m_aName, pClan: Client.m_aClan); |
| 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | pScoreboard->GameClient()->m_Tooltips.DoToolTip(pId: &pPopupContext->m_FriendAction, pNearRect: &Action, pText: Client.m_Friend ? Localize(pStr: "Remove friend" ) : Localize(pStr: "Add friend" )); |
| 1088 | |
| 1089 | Container.VSplitLeft(Cut: ActionSpacing, pLeft: nullptr, pRight: &Container); |
| 1090 | Container.VSplitLeft(Cut: ActionSize, pLeft: &Action, pRight: &Container); |
| 1091 | |
| 1092 | if(pUi->DoButton_FontIcon(pButtonContainer: &pPopupContext->m_MuteAction, pText: FontIcons::FONT_ICON_BAN, Checked: Client.m_ChatIgnore, pRect: &Action, Flags: BUTTONFLAG_LEFT, Corners: ActionCorners)) |
| 1093 | { |
| 1094 | Client.m_ChatIgnore ^= 1; |
| 1095 | } |
| 1096 | pScoreboard->GameClient()->m_Tooltips.DoToolTip(pId: &pPopupContext->m_MuteAction, pNearRect: &Action, pText: Client.m_ChatIgnore ? Localize(pStr: "Unmute" ) : Localize(pStr: "Mute" )); |
| 1097 | |
| 1098 | Container.VSplitLeft(Cut: ActionSpacing, pLeft: nullptr, pRight: &Container); |
| 1099 | Container.VSplitLeft(Cut: ActionSize, pLeft: &Action, pRight: &Container); |
| 1100 | |
| 1101 | const char *EmoticonActionIcon = Client.m_EmoticonIgnore ? FontIcons::FONT_ICON_COMMENT_SLASH : FontIcons::FONT_ICON_COMMENT; |
| 1102 | if(pUi->DoButton_FontIcon(pButtonContainer: &pPopupContext->m_EmoticonAction, pText: EmoticonActionIcon, Checked: Client.m_EmoticonIgnore, pRect: &Action, Flags: BUTTONFLAG_LEFT, Corners: ActionCorners)) |
| 1103 | { |
| 1104 | Client.m_EmoticonIgnore ^= 1; |
| 1105 | } |
| 1106 | pScoreboard->GameClient()->m_Tooltips.DoToolTip(pId: &pPopupContext->m_EmoticonAction, pNearRect: &Action, pText: Client.m_EmoticonIgnore ? Localize(pStr: "Unmute emoticons" ) : Localize(pStr: "Mute emoticons" )); |
| 1107 | } |
| 1108 | |
| 1109 | const float ButtonSize = 17.5f; |
| 1110 | View.HSplitTop(Cut: ItemSpacing * 2, pTop: nullptr, pBottom: &View); |
| 1111 | View.HSplitTop(Cut: ButtonSize, pTop: &Container, pBottom: &View); |
| 1112 | |
| 1113 | bool IsSpectating = pScoreboard->GameClient()->m_Snap.m_SpecInfo.m_Active && pScoreboard->GameClient()->m_Snap.m_SpecInfo.m_SpectatorId == pPopupContext->m_ClientId; |
| 1114 | ColorRGBA SpectateButtonColor = ColorRGBA(1.0f, 1.0f, 1.0f, (IsSpectating ? 0.25f : 0.5f) * pUi->ButtonColorMul(pId: &pPopupContext->m_SpectateButton)); |
| 1115 | if(!pPopupContext->m_IsSpectating) |
| 1116 | { |
| 1117 | if(pUi->DoButton_PopupMenu(pButtonContainer: &pPopupContext->m_SpectateButton, pText: Localize(pStr: "Spectate" ), pRect: &Container, Size: FontSize, Align: TEXTALIGN_MC, Padding: 0.0f, TransparentInactive: false, Enabled: true, ButtonColor: SpectateButtonColor)) |
| 1118 | { |
| 1119 | if(IsSpectating) |
| 1120 | { |
| 1121 | pScoreboard->GameClient()->m_Spectator.Spectate(SpectatorId: SPEC_FREEVIEW); |
| 1122 | pScoreboard->Console()->ExecuteLine(pStr: "say /spec" ); |
| 1123 | } |
| 1124 | else |
| 1125 | { |
| 1126 | if(pScoreboard->GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 1127 | { |
| 1128 | pScoreboard->GameClient()->m_Spectator.Spectate(SpectatorId: pPopupContext->m_ClientId); |
| 1129 | } |
| 1130 | else |
| 1131 | { |
| 1132 | // escape the name |
| 1133 | char aEscapedCommand[2 * MAX_NAME_LENGTH + 32]; |
| 1134 | str_copy(dst&: aEscapedCommand, src: "say /spec \"" ); |
| 1135 | char *pDst = aEscapedCommand + str_length(str: aEscapedCommand); |
| 1136 | str_escape(dst: &pDst, src: Client.m_aName, end: aEscapedCommand + sizeof(aEscapedCommand)); |
| 1137 | str_append(dst&: aEscapedCommand, src: "\"" ); |
| 1138 | |
| 1139 | pScoreboard->Console()->ExecuteLine(pStr: aEscapedCommand); |
| 1140 | } |
| 1141 | } |
| 1142 | } |
| 1143 | } |
| 1144 | |
| 1145 | return CUi::POPUP_KEEP_OPEN; |
| 1146 | } |
| 1147 | |