| 1 | #include "render_layer.h" |
| 2 | |
| 3 | #include <base/dbg.h> |
| 4 | #include <base/log.h> |
| 5 | #include <base/mem.h> |
| 6 | #include <base/str.h> |
| 7 | #include <base/time.h> |
| 8 | |
| 9 | #include <engine/graphics.h> |
| 10 | #include <engine/map.h> |
| 11 | #include <engine/shared/config.h> |
| 12 | #include <engine/storage.h> |
| 13 | |
| 14 | #include <game/localization.h> |
| 15 | #include <game/mapitems.h> |
| 16 | |
| 17 | #include <array> |
| 18 | #include <cmath> |
| 19 | |
| 20 | /************************ |
| 21 | * Render Buffer Helper * |
| 22 | ************************/ |
| 23 | class CTexCoords |
| 24 | { |
| 25 | public: |
| 26 | std::array<uint8_t, 4> m_aTexX; |
| 27 | std::array<uint8_t, 4> m_aTexY; |
| 28 | }; |
| 29 | |
| 30 | constexpr static CTexCoords CalculateTexCoords(unsigned int Flags) |
| 31 | { |
| 32 | CTexCoords TexCoord; |
| 33 | TexCoord.m_aTexX = {0, 1, 1, 0}; |
| 34 | TexCoord.m_aTexY = {0, 0, 1, 1}; |
| 35 | |
| 36 | if(Flags & TILEFLAG_XFLIP) |
| 37 | std::rotate(first: std::begin(cont&: TexCoord.m_aTexX), middle: std::begin(cont&: TexCoord.m_aTexX) + 2, last: std::end(cont&: TexCoord.m_aTexX)); |
| 38 | |
| 39 | if(Flags & TILEFLAG_YFLIP) |
| 40 | std::rotate(first: std::begin(cont&: TexCoord.m_aTexY), middle: std::begin(cont&: TexCoord.m_aTexY) + 2, last: std::end(cont&: TexCoord.m_aTexY)); |
| 41 | |
| 42 | if(Flags & (TILEFLAG_ROTATE >> 1)) |
| 43 | { |
| 44 | std::rotate(first: std::begin(cont&: TexCoord.m_aTexX), middle: std::begin(cont&: TexCoord.m_aTexX) + 3, last: std::end(cont&: TexCoord.m_aTexX)); |
| 45 | std::rotate(first: std::begin(cont&: TexCoord.m_aTexY), middle: std::begin(cont&: TexCoord.m_aTexY) + 3, last: std::end(cont&: TexCoord.m_aTexY)); |
| 46 | } |
| 47 | return TexCoord; |
| 48 | } |
| 49 | |
| 50 | template<std::size_t N> |
| 51 | constexpr static std::array<CTexCoords, N> MakeTexCoordsTable() |
| 52 | { |
| 53 | std::array<CTexCoords, N> aTexCoords = {}; |
| 54 | for(std::size_t i = 0; i < N; ++i) |
| 55 | aTexCoords[i] = CalculateTexCoords(Flags: i); |
| 56 | return aTexCoords; |
| 57 | } |
| 58 | |
| 59 | constexpr std::array<CTexCoords, 8> TEX_COORDS_TABLE = MakeTexCoordsTable<8>(); |
| 60 | |
| 61 | static void FillTmpTile(CGraphicTile *pTmpTile, CGraphicTileTextureCoords *pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, const ivec2 &Offset, int Scale) |
| 62 | { |
| 63 | if(pTmpTex) |
| 64 | { |
| 65 | uint8_t TableFlag = (Flags & (TILEFLAG_XFLIP | TILEFLAG_YFLIP)) + ((Flags & TILEFLAG_ROTATE) >> 1); |
| 66 | const auto &aTexX = TEX_COORDS_TABLE[TableFlag].m_aTexX; |
| 67 | const auto &aTexY = TEX_COORDS_TABLE[TableFlag].m_aTexY; |
| 68 | |
| 69 | pTmpTex->m_TexCoordTopLeft.x = aTexX[0]; |
| 70 | pTmpTex->m_TexCoordTopLeft.y = aTexY[0]; |
| 71 | pTmpTex->m_TexCoordBottomLeft.x = aTexX[3]; |
| 72 | pTmpTex->m_TexCoordBottomLeft.y = aTexY[3]; |
| 73 | pTmpTex->m_TexCoordTopRight.x = aTexX[1]; |
| 74 | pTmpTex->m_TexCoordTopRight.y = aTexY[1]; |
| 75 | pTmpTex->m_TexCoordBottomRight.x = aTexX[2]; |
| 76 | pTmpTex->m_TexCoordBottomRight.y = aTexY[2]; |
| 77 | |
| 78 | pTmpTex->m_TexCoordTopLeft.z = Index; |
| 79 | pTmpTex->m_TexCoordBottomLeft.z = Index; |
| 80 | pTmpTex->m_TexCoordTopRight.z = Index; |
| 81 | pTmpTex->m_TexCoordBottomRight.z = Index; |
| 82 | |
| 83 | bool HasRotation = (Flags & TILEFLAG_ROTATE) != 0; |
| 84 | pTmpTex->m_TexCoordTopLeft.w = HasRotation; |
| 85 | pTmpTex->m_TexCoordBottomLeft.w = HasRotation; |
| 86 | pTmpTex->m_TexCoordTopRight.w = HasRotation; |
| 87 | pTmpTex->m_TexCoordBottomRight.w = HasRotation; |
| 88 | } |
| 89 | |
| 90 | vec2 TopLeft(x * Scale + Offset.x, y * Scale + Offset.y); |
| 91 | vec2 BottomRight(x * Scale + Scale + Offset.x, y * Scale + Scale + Offset.y); |
| 92 | pTmpTile->m_TopLeft = TopLeft; |
| 93 | pTmpTile->m_BottomLeft.x = TopLeft.x; |
| 94 | pTmpTile->m_BottomLeft.y = BottomRight.y; |
| 95 | pTmpTile->m_TopRight.x = BottomRight.x; |
| 96 | pTmpTile->m_TopRight.y = TopLeft.y; |
| 97 | pTmpTile->m_BottomRight = BottomRight; |
| 98 | } |
| 99 | |
| 100 | static void FillTmpTileSpeedup(CGraphicTile *pTmpTile, CGraphicTileTextureCoords *pTmpTex, unsigned char Flags, int x, int y, const ivec2 &Offset, int Scale, short AngleRotate) |
| 101 | { |
| 102 | int Angle = AngleRotate % 360; |
| 103 | FillTmpTile(pTmpTile, pTmpTex, Flags: Angle >= 270 ? ROTATION_270 : (Angle >= 180 ? ROTATION_180 : (Angle >= 90 ? ROTATION_90 : 0)), Index: AngleRotate % 90, x, y, Offset, Scale); |
| 104 | } |
| 105 | |
| 106 | static bool AddTile(std::vector<CGraphicTile> &vTmpTiles, std::vector<CGraphicTileTextureCoords> &vTmpTileTexCoords, unsigned char Index, unsigned char Flags, int x, int y, bool DoTextureCoords, bool FillSpeedup = false, int AngleRotate = -1, const ivec2 &Offset = ivec2{0, 0}, int Scale = 32) |
| 107 | { |
| 108 | if(Index <= 0) |
| 109 | return false; |
| 110 | |
| 111 | vTmpTiles.emplace_back(); |
| 112 | CGraphicTile &Tile = vTmpTiles.back(); |
| 113 | CGraphicTileTextureCoords *pTileTex = nullptr; |
| 114 | if(DoTextureCoords) |
| 115 | { |
| 116 | vTmpTileTexCoords.emplace_back(); |
| 117 | CGraphicTileTextureCoords &TileTex = vTmpTileTexCoords.back(); |
| 118 | pTileTex = &TileTex; |
| 119 | } |
| 120 | if(FillSpeedup) |
| 121 | FillTmpTileSpeedup(pTmpTile: &Tile, pTmpTex: pTileTex, Flags, x, y, Offset, Scale, AngleRotate); |
| 122 | else |
| 123 | FillTmpTile(pTmpTile: &Tile, pTmpTex: pTileTex, Flags, Index, x, y, Offset, Scale); |
| 124 | |
| 125 | return true; |
| 126 | } |
| 127 | |
| 128 | class CTmpQuadVertexTextured |
| 129 | { |
| 130 | public: |
| 131 | float m_X, m_Y, m_CenterX, m_CenterY; |
| 132 | unsigned char m_R, m_G, m_B, m_A; |
| 133 | float m_U, m_V; |
| 134 | }; |
| 135 | |
| 136 | class CTmpQuadVertex |
| 137 | { |
| 138 | public: |
| 139 | float m_X, m_Y, m_CenterX, m_CenterY; |
| 140 | unsigned char m_R, m_G, m_B, m_A; |
| 141 | }; |
| 142 | |
| 143 | class CTmpQuad |
| 144 | { |
| 145 | public: |
| 146 | CTmpQuadVertex m_aVertices[4]; |
| 147 | }; |
| 148 | |
| 149 | class CTmpQuadTextured |
| 150 | { |
| 151 | public: |
| 152 | CTmpQuadVertexTextured m_aVertices[4]; |
| 153 | }; |
| 154 | |
| 155 | bool CRenderLayerTile::CTileLayerVisuals::Init(unsigned int Width, unsigned int Height) |
| 156 | { |
| 157 | m_Width = Width; |
| 158 | m_Height = Height; |
| 159 | if(Width == 0 || Height == 0) |
| 160 | return false; |
| 161 | if constexpr(sizeof(unsigned int) >= sizeof(ptrdiff_t)) |
| 162 | if(Width >= std::numeric_limits<std::ptrdiff_t>::max() || Height >= std::numeric_limits<std::ptrdiff_t>::max()) |
| 163 | return false; |
| 164 | |
| 165 | m_vTilesOfLayer.resize(sz: (size_t)Height * (size_t)Width); |
| 166 | |
| 167 | m_vBorderTop.resize(sz: Width); |
| 168 | m_vBorderBottom.resize(sz: Width); |
| 169 | |
| 170 | m_vBorderLeft.resize(sz: Height); |
| 171 | m_vBorderRight.resize(sz: Height); |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | /************** |
| 176 | * Base Layer * |
| 177 | **************/ |
| 178 | |
| 179 | CRenderLayer::CRenderLayer(int GroupId, int LayerId, int Flags) : |
| 180 | m_GroupId(GroupId), m_LayerId(LayerId), m_Flags(Flags) {} |
| 181 | |
| 182 | void CRenderLayer::OnInit(IGraphics *pGraphics, ITextRender *pTextRender, CRenderMap *pRenderMap, std::shared_ptr<CEnvelopeManager> &pEnvelopeManager, IMap *pMap, IMapImages *pMapImages, std::optional<FRenderUploadCallback> &FRenderUploadCallbackOptional) |
| 183 | { |
| 184 | CRenderComponent::OnInit(pGraphics, pTextRender, pRenderMap); |
| 185 | m_pMap = pMap; |
| 186 | m_pMapImages = pMapImages; |
| 187 | m_RenderUploadCallback = FRenderUploadCallbackOptional; |
| 188 | m_pEnvelopeManager = pEnvelopeManager; |
| 189 | } |
| 190 | |
| 191 | void CRenderLayer::UseTexture(IGraphics::CTextureHandle TextureHandle) |
| 192 | { |
| 193 | if(TextureHandle.IsValid()) |
| 194 | Graphics()->TextureSet(Texture: TextureHandle); |
| 195 | else |
| 196 | Graphics()->TextureClear(); |
| 197 | } |
| 198 | |
| 199 | void CRenderLayer::RenderLoading() const |
| 200 | { |
| 201 | const char *pLoadingTitle = Localize(pStr: "Loading map" ); |
| 202 | const char *pLoadingMessage = Localize(pStr: "Uploading map data to GPU" ); |
| 203 | if(m_RenderUploadCallback.has_value()) |
| 204 | (*m_RenderUploadCallback)(pLoadingTitle, pLoadingMessage, 0); |
| 205 | } |
| 206 | |
| 207 | bool CRenderLayer::IsVisibleInClipRegion(const std::optional<CClipRegion> &ClipRegion) const |
| 208 | { |
| 209 | // always show unclipped regions |
| 210 | if(!ClipRegion.has_value()) |
| 211 | return true; |
| 212 | |
| 213 | CScreenRect ScreenRect = Graphics()->GetScreen(); |
| 214 | float Left = ClipRegion->m_X; |
| 215 | float Top = ClipRegion->m_Y; |
| 216 | float Right = ClipRegion->m_X + ClipRegion->m_Width; |
| 217 | float Bottom = ClipRegion->m_Y + ClipRegion->m_Height; |
| 218 | |
| 219 | return Right >= ScreenRect.m_TopLeft.x && Left <= ScreenRect.m_BottomRight.x && Bottom >= ScreenRect.m_TopLeft.y && Top <= ScreenRect.m_BottomRight.y; |
| 220 | } |
| 221 | |
| 222 | /************** |
| 223 | * Group * |
| 224 | **************/ |
| 225 | |
| 226 | CRenderLayerGroup::CRenderLayerGroup(int GroupId, CMapItemGroup *pGroup) : |
| 227 | CRenderLayer(GroupId, 0, 0), m_pGroup(pGroup) {} |
| 228 | |
| 229 | bool CRenderLayerGroup::DoRender(const CRenderLayerParams &Params) |
| 230 | { |
| 231 | if(!g_Config.m_GfxNoclip || Params.m_RenderType == ERenderType::RENDERTYPE_FULL_DESIGN) |
| 232 | { |
| 233 | Graphics()->ClipDisable(); |
| 234 | if(m_pGroup->m_Version >= 2 && m_pGroup->m_UseClipping) |
| 235 | { |
| 236 | // set clipping |
| 237 | Graphics()->MapScreenToInterface(CenterX: Params.m_Center.x, CenterY: Params.m_Center.y, Zoom: Params.m_Zoom); |
| 238 | |
| 239 | CScreenRect ScreenRect = Graphics()->GetScreen(); |
| 240 | float ScreenWidth = ScreenRect.Width(); |
| 241 | float ScreenHeight = ScreenRect.Height(); |
| 242 | float Left = m_pGroup->m_ClipX - ScreenRect.m_TopLeft.x; |
| 243 | float Top = m_pGroup->m_ClipY - ScreenRect.m_TopLeft.y; |
| 244 | float Right = m_pGroup->m_ClipX + m_pGroup->m_ClipW - ScreenRect.m_TopLeft.x; |
| 245 | float Bottom = m_pGroup->m_ClipY + m_pGroup->m_ClipH - ScreenRect.m_TopLeft.y; |
| 246 | |
| 247 | if(Right < 0.0f || Left > ScreenWidth || Bottom < 0.0f || Top > ScreenHeight) |
| 248 | return false; |
| 249 | |
| 250 | // Render debug before enabling the clip |
| 251 | if(Params.m_DebugRenderGroupClips) |
| 252 | { |
| 253 | char aDebugText[32]; |
| 254 | str_format(buffer: aDebugText, buffer_size: sizeof(aDebugText), format: "Group %d" , m_GroupId); |
| 255 | RenderMap()->RenderDebugClip(ClipX: m_pGroup->m_ClipX, ClipY: m_pGroup->m_ClipY, ClipW: m_pGroup->m_ClipW, ClipH: m_pGroup->m_ClipH, Color: ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), Zoom: Params.m_Zoom, pLabel: aDebugText); |
| 256 | } |
| 257 | |
| 258 | int ClipX = (int)std::round(x: Left * Graphics()->ScreenWidth() / ScreenWidth); |
| 259 | int ClipY = (int)std::round(x: Top * Graphics()->ScreenHeight() / ScreenHeight); |
| 260 | |
| 261 | Graphics()->ClipEnable( |
| 262 | x: ClipX, |
| 263 | y: ClipY, |
| 264 | w: (int)std::round(x: Right * Graphics()->ScreenWidth() / ScreenWidth) - ClipX, |
| 265 | h: (int)std::round(x: Bottom * Graphics()->ScreenHeight() / ScreenHeight) - ClipY); |
| 266 | } |
| 267 | } |
| 268 | return true; |
| 269 | } |
| 270 | |
| 271 | void CRenderLayerGroup::Render(const CRenderLayerParams &Params) |
| 272 | { |
| 273 | int ParallaxZoom = std::clamp(val: std::max(a: m_pGroup->m_ParallaxX, b: m_pGroup->m_ParallaxY), lo: 0, hi: 100); |
| 274 | CScreenRect ScreenRect = Graphics()->MapScreenToWorld(CenterX: Params.m_Center.x, CenterY: Params.m_Center.y, ParallaxX: m_pGroup->m_ParallaxX, ParallaxY: m_pGroup->m_ParallaxY, ParallaxZoom: (float)ParallaxZoom, |
| 275 | OffsetX: m_pGroup->m_OffsetX, OffsetY: m_pGroup->m_OffsetY, Aspect: Graphics()->ScreenAspect(), Zoom: Params.m_Zoom); |
| 276 | Graphics()->MapScreen(ScreenRect); |
| 277 | } |
| 278 | |
| 279 | /************** |
| 280 | * Tile Layer * |
| 281 | **************/ |
| 282 | |
| 283 | CRenderLayerTile::CRenderLayerTile(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 284 | CRenderLayer(GroupId, LayerId, Flags) |
| 285 | { |
| 286 | m_pLayerTilemap = pLayerTilemap; |
| 287 | m_Color = ColorRGBA(m_pLayerTilemap->m_Color.r / 255.0f, m_pLayerTilemap->m_Color.g / 255.0f, m_pLayerTilemap->m_Color.b / 255.0f, pLayerTilemap->m_Color.a / 255.0f); |
| 288 | m_pTiles = nullptr; |
| 289 | } |
| 290 | |
| 291 | void CRenderLayerTile::RenderTileLayer(const ColorRGBA &Color, const CRenderLayerParams &Params, CTileLayerVisuals *pTileLayerVisuals) |
| 292 | { |
| 293 | CTileLayerVisuals &Visuals = pTileLayerVisuals ? *pTileLayerVisuals : m_VisualTiles.value(); |
| 294 | if(Visuals.m_BufferContainerIndex == -1) |
| 295 | return; // no visuals were created |
| 296 | |
| 297 | CScreenRect ScreenRect = Graphics()->GetScreen(); |
| 298 | |
| 299 | int ScreenRectY0 = std::floor(x: ScreenRect.m_TopLeft.y / 32); |
| 300 | int ScreenRectX0 = std::floor(x: ScreenRect.m_TopLeft.x / 32); |
| 301 | int ScreenRectY1 = std::ceil(x: ScreenRect.m_BottomRight.y / 32); |
| 302 | int ScreenRectX1 = std::ceil(x: ScreenRect.m_BottomRight.x / 32); |
| 303 | |
| 304 | if(IsVisibleInClipRegion(ClipRegion: m_LayerClip)) |
| 305 | { |
| 306 | size_t X0 = std::max(a: ScreenRectX0, b: 0); |
| 307 | size_t X1 = std::clamp(val: ScreenRectX1, lo: 0, hi: (int)Visuals.m_Width); |
| 308 | |
| 309 | size_t Y0 = std::max(a: ScreenRectY0, b: 0); |
| 310 | size_t Y1 = std::clamp(val: ScreenRectY1, lo: 0, hi: (int)Visuals.m_Height); |
| 311 | |
| 312 | // make sure we have any width and height |
| 313 | if(X0 < X1 && Y0 < Y1) |
| 314 | { |
| 315 | // render all visible rows directly, because their start and end are are not offscreen |
| 316 | if(X0 == 0 && X1 == (size_t)Visuals.m_Width) |
| 317 | { |
| 318 | size_t StartIndex = Y0 * Visuals.m_Width; |
| 319 | size_t EndIndex = Y1 * Visuals.m_Width - 1; |
| 320 | const auto &Start = Visuals.m_vTilesOfLayer[StartIndex]; |
| 321 | const auto &End = Visuals.m_vTilesOfLayer[EndIndex]; |
| 322 | unsigned int NumVertices = ((End.IndexBufferByteOffset() - Start.IndexBufferByteOffset()) / sizeof(unsigned int)) + (End.DoDraw() ? 6lu : 0lu); |
| 323 | |
| 324 | if(NumVertices) |
| 325 | { |
| 326 | offset_ptr_size ByteOffset = (offset_ptr_size)Start.IndexBufferByteOffset(); |
| 327 | Graphics()->RenderTileLayer(BufferContainerIndex: Visuals.m_BufferContainerIndex, Color, pOffsets: &ByteOffset, pIndicedVertexDrawNum: &NumVertices, NumIndicesOffset: 1); |
| 328 | } |
| 329 | } |
| 330 | // render slices of rows |
| 331 | else |
| 332 | { |
| 333 | // create the indice buffers we want to draw |
| 334 | std::vector<char *> vpIndexOffsets; |
| 335 | std::vector<unsigned int> vDrawCounts; |
| 336 | |
| 337 | unsigned long long Reserve = Y1 - Y0 + 1; |
| 338 | |
| 339 | vpIndexOffsets.reserve(n: Reserve); |
| 340 | vDrawCounts.reserve(n: Reserve); |
| 341 | for(size_t RowIndex = Y0; RowIndex < Y1; ++RowIndex) |
| 342 | { |
| 343 | size_t StartIndex = RowIndex * Visuals.m_Width + X0; |
| 344 | size_t EndIndex = RowIndex * Visuals.m_Width + (X1 - 1); |
| 345 | const auto &Start = Visuals.m_vTilesOfLayer[StartIndex]; |
| 346 | const auto &End = Visuals.m_vTilesOfLayer[EndIndex]; |
| 347 | dbg_assert(End.IndexBufferByteOffset() >= Start.IndexBufferByteOffset(), "Tile offsets are not monotone." ); |
| 348 | unsigned int NumVertices = ((End.IndexBufferByteOffset() - Start.IndexBufferByteOffset()) / sizeof(unsigned int)) + (End.DoDraw() ? 6lu : 0lu); |
| 349 | |
| 350 | if(NumVertices) |
| 351 | { |
| 352 | vpIndexOffsets.push_back(x: (offset_ptr_size)Start.IndexBufferByteOffset()); |
| 353 | vDrawCounts.push_back(x: NumVertices); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | if(!vpIndexOffsets.empty()) |
| 358 | { |
| 359 | Graphics()->RenderTileLayer(BufferContainerIndex: Visuals.m_BufferContainerIndex, Color, pOffsets: vpIndexOffsets.data(), pIndicedVertexDrawNum: vDrawCounts.data(), NumIndicesOffset: vpIndexOffsets.size()); |
| 360 | } |
| 361 | } |
| 362 | } |
| 363 | } |
| 364 | |
| 365 | if(Params.m_RenderTileBorder && (ScreenRectX1 > (int)Visuals.m_Width || ScreenRectY1 > (int)Visuals.m_Height || ScreenRectX0 < 0 || ScreenRectY0 < 0)) |
| 366 | { |
| 367 | RenderTileBorder(Color, BorderX0: ScreenRectX0, BorderY0: ScreenRectY0, BorderX1: ScreenRectX1, BorderY1: ScreenRectY1, pTileLayerVisuals: &Visuals); |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | void CRenderLayerTile::RenderTileBorder(const ColorRGBA &Color, int BorderX0, int BorderY0, int BorderX1, int BorderY1, CTileLayerVisuals *pTileLayerVisuals) |
| 372 | { |
| 373 | CTileLayerVisuals &Visuals = *pTileLayerVisuals; |
| 374 | |
| 375 | int Y0 = std::max(a: 0, b: BorderY0); |
| 376 | int X0 = std::max(a: 0, b: BorderX0); |
| 377 | int Y1 = std::min(a: (int)Visuals.m_Height, b: BorderY1); |
| 378 | int X1 = std::min(a: (int)Visuals.m_Width, b: BorderX1); |
| 379 | |
| 380 | // corners |
| 381 | auto DrawCorner = [&](vec2 Offset, vec2 Scale, CTileLayerVisuals::CTileVisual &Visual) { |
| 382 | Offset *= 32.0f; |
| 383 | Graphics()->RenderBorderTiles(BufferContainerIndex: Visuals.m_BufferContainerIndex, Color, pIndexBufferOffset: (offset_ptr_size)Visual.IndexBufferByteOffset(), Offset, Scale, DrawNum: 1); |
| 384 | }; |
| 385 | |
| 386 | if(BorderX0 < 0) |
| 387 | { |
| 388 | // Draw corners on left side |
| 389 | if(BorderY0 < 0 && Visuals.m_BorderTopLeft.DoDraw()) |
| 390 | { |
| 391 | DrawCorner( |
| 392 | vec2(0, 0), |
| 393 | vec2(std::abs(x: BorderX0), std::abs(x: BorderY0)), |
| 394 | Visuals.m_BorderTopLeft); |
| 395 | } |
| 396 | if(BorderY1 > (int)Visuals.m_Height && Visuals.m_BorderBottomLeft.DoDraw()) |
| 397 | { |
| 398 | DrawCorner( |
| 399 | vec2(0, Visuals.m_Height), |
| 400 | vec2(std::abs(x: BorderX0), BorderY1 - Visuals.m_Height), |
| 401 | Visuals.m_BorderBottomLeft); |
| 402 | } |
| 403 | } |
| 404 | if(BorderX1 > (int)Visuals.m_Width) |
| 405 | { |
| 406 | // Draw corners on right side |
| 407 | if(BorderY0 < 0 && Visuals.m_BorderTopRight.DoDraw()) |
| 408 | { |
| 409 | DrawCorner( |
| 410 | vec2(Visuals.m_Width, 0), |
| 411 | vec2(BorderX1 - Visuals.m_Width, std::abs(x: BorderY0)), |
| 412 | Visuals.m_BorderTopRight); |
| 413 | } |
| 414 | if(BorderY1 > (int)Visuals.m_Height && Visuals.m_BorderBottomRight.DoDraw()) |
| 415 | { |
| 416 | DrawCorner( |
| 417 | vec2(Visuals.m_Width, Visuals.m_Height), |
| 418 | vec2(BorderX1 - Visuals.m_Width, BorderY1 - Visuals.m_Height), |
| 419 | Visuals.m_BorderBottomRight); |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | // borders |
| 424 | auto DrawBorder = [&](vec2 Offset, vec2 Scale, CTileLayerVisuals::CTileVisual &StartVisual, CTileLayerVisuals::CTileVisual &EndVisual) { |
| 425 | unsigned int DrawNum = ((EndVisual.IndexBufferByteOffset() - StartVisual.IndexBufferByteOffset()) / (sizeof(unsigned int) * 6)) + (EndVisual.DoDraw() ? 1lu : 0lu); |
| 426 | offset_ptr_size pOffset = (offset_ptr_size)StartVisual.IndexBufferByteOffset(); |
| 427 | Offset *= 32.0f; |
| 428 | Graphics()->RenderBorderTiles(BufferContainerIndex: Visuals.m_BufferContainerIndex, Color, pIndexBufferOffset: pOffset, Offset, Scale, DrawNum); |
| 429 | }; |
| 430 | |
| 431 | if(Y0 < (int)Visuals.m_Height && Y1 > 0) |
| 432 | { |
| 433 | if(BorderX1 > (int)Visuals.m_Width) |
| 434 | { |
| 435 | // Draw right border |
| 436 | DrawBorder( |
| 437 | vec2(Visuals.m_Width, 0), |
| 438 | vec2(BorderX1 - Visuals.m_Width, 1.f), |
| 439 | Visuals.m_vBorderRight[Y0], Visuals.m_vBorderRight[Y1 - 1]); |
| 440 | } |
| 441 | if(BorderX0 < 0) |
| 442 | { |
| 443 | // Draw left border |
| 444 | DrawBorder( |
| 445 | vec2(0, 0), |
| 446 | vec2(std::abs(x: BorderX0), 1), |
| 447 | Visuals.m_vBorderLeft[Y0], Visuals.m_vBorderLeft[Y1 - 1]); |
| 448 | } |
| 449 | } |
| 450 | |
| 451 | if(X0 < (int)Visuals.m_Width && X1 > 0) |
| 452 | { |
| 453 | if(BorderY0 < 0) |
| 454 | { |
| 455 | // Draw top border |
| 456 | DrawBorder( |
| 457 | vec2(0, 0), |
| 458 | vec2(1, std::abs(x: BorderY0)), |
| 459 | Visuals.m_vBorderTop[X0], Visuals.m_vBorderTop[X1 - 1]); |
| 460 | } |
| 461 | if(BorderY1 > (int)Visuals.m_Height) |
| 462 | { |
| 463 | // Draw bottom border |
| 464 | DrawBorder( |
| 465 | vec2(0, Visuals.m_Height), |
| 466 | vec2(1, BorderY1 - Visuals.m_Height), |
| 467 | Visuals.m_vBorderBottom[X0], Visuals.m_vBorderBottom[X1 - 1]); |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | void CRenderLayerTile::RenderKillTileBorder(const ColorRGBA &Color) |
| 473 | { |
| 474 | CTileLayerVisuals &Visuals = m_VisualTiles.value(); |
| 475 | if(Visuals.m_BufferContainerIndex == -1) |
| 476 | return; // no visuals were created |
| 477 | |
| 478 | CScreenRect ScreenRect = Graphics()->GetScreen(); |
| 479 | |
| 480 | int BorderY0 = std::floor(x: ScreenRect.m_TopLeft.y / 32); |
| 481 | int BorderX0 = std::floor(x: ScreenRect.m_TopLeft.x / 32); |
| 482 | int BorderY1 = std::ceil(x: ScreenRect.m_BottomRight.y / 32); |
| 483 | int BorderX1 = std::ceil(x: ScreenRect.m_BottomRight.x / 32); |
| 484 | |
| 485 | if(BorderX0 >= -BorderRenderDistance && BorderY0 >= -BorderRenderDistance && BorderX1 <= (int)Visuals.m_Width + BorderRenderDistance && BorderY1 <= (int)Visuals.m_Height + BorderRenderDistance) |
| 486 | return; |
| 487 | if(!Visuals.m_BorderKillTile.DoDraw()) |
| 488 | return; |
| 489 | |
| 490 | BorderX0 = std::clamp(val: BorderX0, lo: -300, hi: (int)Visuals.m_Width + 299); |
| 491 | BorderY0 = std::clamp(val: BorderY0, lo: -300, hi: (int)Visuals.m_Height + 299); |
| 492 | BorderX1 = std::clamp(val: BorderX1, lo: -300, hi: (int)Visuals.m_Width + 299); |
| 493 | BorderY1 = std::clamp(val: BorderY1, lo: -300, hi: (int)Visuals.m_Height + 299); |
| 494 | |
| 495 | auto DrawKillBorder = [&](vec2 Offset, vec2 Scale) { |
| 496 | offset_ptr_size pOffset = (offset_ptr_size)Visuals.m_BorderKillTile.IndexBufferByteOffset(); |
| 497 | Offset *= 32.0f; |
| 498 | Graphics()->RenderBorderTiles(BufferContainerIndex: Visuals.m_BufferContainerIndex, Color, pIndexBufferOffset: pOffset, Offset, Scale, DrawNum: 1); |
| 499 | }; |
| 500 | |
| 501 | // Draw left kill tile border |
| 502 | if(BorderX0 < -BorderRenderDistance) |
| 503 | { |
| 504 | DrawKillBorder( |
| 505 | vec2(BorderX0, BorderY0), |
| 506 | vec2(-BorderRenderDistance - BorderX0, BorderY1 - BorderY0)); |
| 507 | } |
| 508 | // Draw top kill tile border |
| 509 | if(BorderY0 < -BorderRenderDistance) |
| 510 | { |
| 511 | DrawKillBorder( |
| 512 | vec2(std::max(a: BorderX0, b: -BorderRenderDistance), BorderY0), |
| 513 | vec2(std::min(a: BorderX1, b: (int)Visuals.m_Width + BorderRenderDistance) - std::max(a: BorderX0, b: -BorderRenderDistance), -BorderRenderDistance - BorderY0)); |
| 514 | } |
| 515 | // Draw right kill tile border |
| 516 | if(BorderX1 > (int)Visuals.m_Width + BorderRenderDistance) |
| 517 | { |
| 518 | DrawKillBorder( |
| 519 | vec2(Visuals.m_Width + BorderRenderDistance, BorderY0), |
| 520 | vec2(BorderX1 - (Visuals.m_Width + BorderRenderDistance), BorderY1 - BorderY0)); |
| 521 | } |
| 522 | // Draw bottom kill tile border |
| 523 | if(BorderY1 > (int)Visuals.m_Height + BorderRenderDistance) |
| 524 | { |
| 525 | DrawKillBorder( |
| 526 | vec2(std::max(a: BorderX0, b: -BorderRenderDistance), Visuals.m_Height + BorderRenderDistance), |
| 527 | vec2(std::min(a: BorderX1, b: (int)Visuals.m_Width + BorderRenderDistance) - std::max(a: BorderX0, b: -BorderRenderDistance), BorderY1 - (Visuals.m_Height + BorderRenderDistance))); |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | ColorRGBA CRenderLayerTile::GetRenderColor(const CRenderLayerParams &Params) const |
| 532 | { |
| 533 | ColorRGBA Color = m_Color; |
| 534 | if(Params.m_EntityOverlayVal && Params.m_RenderType != ERenderType::RENDERTYPE_BACKGROUND_FORCE) |
| 535 | Color.a *= (100 - Params.m_EntityOverlayVal) / 100.0f; |
| 536 | |
| 537 | ColorRGBA ColorEnv = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 538 | m_pEnvelopeManager->EnvelopeEval()->EnvelopeEval(TimeOffsetMillis: m_pLayerTilemap->m_ColorEnvOffset, EnvelopeIndex: m_pLayerTilemap->m_ColorEnv, Result&: ColorEnv, Channels: 4); |
| 539 | Color = Color.Multiply(Other: ColorEnv); |
| 540 | return Color; |
| 541 | } |
| 542 | |
| 543 | void CRenderLayerTile::Render(const CRenderLayerParams &Params) |
| 544 | { |
| 545 | UseTexture(TextureHandle: GetTexture()); |
| 546 | ColorRGBA Color = GetRenderColor(Params); |
| 547 | if(Graphics()->IsTileBufferingEnabled() && Params.m_TileAndQuadBuffering) |
| 548 | { |
| 549 | RenderTileLayerWithTileBuffer(Color, Params); |
| 550 | } |
| 551 | else |
| 552 | { |
| 553 | RenderTileLayerNoTileBuffer(Color, Params); |
| 554 | } |
| 555 | |
| 556 | if(Params.m_DebugRenderTileClips && m_LayerClip.has_value()) |
| 557 | { |
| 558 | const CClipRegion &Clip = m_LayerClip.value(); |
| 559 | char aDebugText[32]; |
| 560 | str_format(buffer: aDebugText, buffer_size: sizeof(aDebugText), format: "Group %d LayerId %d" , m_GroupId, m_LayerId); |
| 561 | RenderMap()->RenderDebugClip(ClipX: Clip.m_X, ClipY: Clip.m_Y, ClipW: Clip.m_Width, ClipH: Clip.m_Height, Color: ColorRGBA(1.0f, 0.5f, 0.0f, 1.0f), Zoom: Params.m_Zoom, pLabel: aDebugText); |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | bool CRenderLayerTile::DoRender(const CRenderLayerParams &Params) |
| 566 | { |
| 567 | // skip rendering if we render background force, but deactivated tile layer and want to render a tilelayer |
| 568 | if(!g_Config.m_ClBackgroundShowTilesLayers && Params.m_RenderType == ERenderType::RENDERTYPE_BACKGROUND_FORCE) |
| 569 | return false; |
| 570 | |
| 571 | // skip rendering anything but entities if we only want to render entities |
| 572 | if(Params.m_EntityOverlayVal == 100 && Params.m_RenderType != ERenderType::RENDERTYPE_BACKGROUND_FORCE) |
| 573 | return false; |
| 574 | |
| 575 | // skip rendering if detail layers if not wanted |
| 576 | if(m_Flags & LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && Params.m_RenderType != ERenderType::RENDERTYPE_FULL_DESIGN) // detail but no details |
| 577 | return false; |
| 578 | return true; |
| 579 | } |
| 580 | |
| 581 | void CRenderLayerTile::RenderTileLayerWithTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 582 | { |
| 583 | RenderTileLayer(Color, Params); |
| 584 | } |
| 585 | |
| 586 | void CRenderLayerTile::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 587 | { |
| 588 | Graphics()->BlendNone(); |
| 589 | RenderMap()->RenderTilemap(pTiles: m_pTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_OPAQUE); |
| 590 | Graphics()->BlendNormal(); |
| 591 | RenderMap()->RenderTilemap(pTiles: m_pTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_TRANSPARENT); |
| 592 | } |
| 593 | |
| 594 | void CRenderLayerTile::Init() |
| 595 | { |
| 596 | if(m_pLayerTilemap->m_Image >= 0 && m_pLayerTilemap->m_Image < m_pMapImages->Num()) |
| 597 | m_TextureHandle = m_pMapImages->Get(Index: m_pLayerTilemap->m_Image); |
| 598 | else |
| 599 | m_TextureHandle.Invalidate(); |
| 600 | UploadTileData(VisualsOptional&: m_VisualTiles, CurOverlay: 0, AddAsSpeedup: false); |
| 601 | } |
| 602 | |
| 603 | void CRenderLayerTile::UploadTileData(std::optional<CTileLayerVisuals> &VisualsOptional, int CurOverlay, bool AddAsSpeedup, bool IsGameLayer) |
| 604 | { |
| 605 | if(!Graphics()->IsTileBufferingEnabled()) |
| 606 | return; |
| 607 | |
| 608 | // prepare all visuals for all tile layers |
| 609 | std::vector<CGraphicTile> vTmpTiles; |
| 610 | std::vector<CGraphicTileTextureCoords> vTmpTileTexCoords; |
| 611 | std::vector<CGraphicTile> vTmpBorderTopTiles; |
| 612 | std::vector<CGraphicTileTextureCoords> vTmpBorderTopTilesTexCoords; |
| 613 | std::vector<CGraphicTile> vTmpBorderLeftTiles; |
| 614 | std::vector<CGraphicTileTextureCoords> vTmpBorderLeftTilesTexCoords; |
| 615 | std::vector<CGraphicTile> vTmpBorderRightTiles; |
| 616 | std::vector<CGraphicTileTextureCoords> vTmpBorderRightTilesTexCoords; |
| 617 | std::vector<CGraphicTile> vTmpBorderBottomTiles; |
| 618 | std::vector<CGraphicTileTextureCoords> vTmpBorderBottomTilesTexCoords; |
| 619 | std::vector<CGraphicTile> vTmpBorderCorners; |
| 620 | std::vector<CGraphicTileTextureCoords> vTmpBorderCornersTexCoords; |
| 621 | |
| 622 | const bool DoTextureCoords = GetTexture().IsValid(); |
| 623 | |
| 624 | // create the visual and set it in the optional, afterwards get it |
| 625 | CTileLayerVisuals v; |
| 626 | v.OnInit(pRenderComponent: this); |
| 627 | VisualsOptional = v; |
| 628 | CTileLayerVisuals &Visuals = VisualsOptional.value(); |
| 629 | |
| 630 | if(!Visuals.Init(Width: m_pLayerTilemap->m_Width, Height: m_pLayerTilemap->m_Height)) |
| 631 | return; |
| 632 | |
| 633 | Visuals.m_IsTextured = DoTextureCoords; |
| 634 | |
| 635 | if(!DoTextureCoords) |
| 636 | { |
| 637 | vTmpTiles.reserve(n: (size_t)m_pLayerTilemap->m_Width * m_pLayerTilemap->m_Height); |
| 638 | vTmpBorderTopTiles.reserve(n: (size_t)m_pLayerTilemap->m_Width); |
| 639 | vTmpBorderBottomTiles.reserve(n: (size_t)m_pLayerTilemap->m_Width); |
| 640 | vTmpBorderLeftTiles.reserve(n: (size_t)m_pLayerTilemap->m_Height); |
| 641 | vTmpBorderRightTiles.reserve(n: (size_t)m_pLayerTilemap->m_Height); |
| 642 | vTmpBorderCorners.reserve(n: (size_t)4); |
| 643 | } |
| 644 | else |
| 645 | { |
| 646 | vTmpTileTexCoords.reserve(n: (size_t)m_pLayerTilemap->m_Width * m_pLayerTilemap->m_Height); |
| 647 | vTmpBorderTopTilesTexCoords.reserve(n: (size_t)m_pLayerTilemap->m_Width); |
| 648 | vTmpBorderBottomTilesTexCoords.reserve(n: (size_t)m_pLayerTilemap->m_Width); |
| 649 | vTmpBorderLeftTilesTexCoords.reserve(n: (size_t)m_pLayerTilemap->m_Height); |
| 650 | vTmpBorderRightTilesTexCoords.reserve(n: (size_t)m_pLayerTilemap->m_Height); |
| 651 | vTmpBorderCornersTexCoords.reserve(n: (size_t)4); |
| 652 | } |
| 653 | |
| 654 | int DrawLeft = m_pLayerTilemap->m_Width; |
| 655 | int DrawRight = 0; |
| 656 | int DrawTop = m_pLayerTilemap->m_Height; |
| 657 | int DrawBottom = 0; |
| 658 | |
| 659 | int x = 0; |
| 660 | int y = 0; |
| 661 | for(y = 0; y < m_pLayerTilemap->m_Height; ++y) |
| 662 | { |
| 663 | for(x = 0; x < m_pLayerTilemap->m_Width; ++x) |
| 664 | { |
| 665 | unsigned char Index = 0; |
| 666 | unsigned char Flags = 0; |
| 667 | int AngleRotate = -1; |
| 668 | GetTileData(pIndex: &Index, pFlags: &Flags, pAngleRotate: &AngleRotate, x, y, CurOverlay); |
| 669 | |
| 670 | // the amount of tiles handled before this tile |
| 671 | int TilesHandledCount = vTmpTiles.size(); |
| 672 | Visuals.m_vTilesOfLayer[y * m_pLayerTilemap->m_Width + x].SetIndexBufferByteOffset((offset_ptr32)(TilesHandledCount)); |
| 673 | |
| 674 | if(AddTile(vTmpTiles, vTmpTileTexCoords, Index, Flags, x, y, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate)) |
| 675 | { |
| 676 | Visuals.m_vTilesOfLayer[y * m_pLayerTilemap->m_Width + x].Draw(SetDraw: true); |
| 677 | |
| 678 | // calculate clip region boundaries based on draws |
| 679 | DrawLeft = std::min(a: DrawLeft, b: x); |
| 680 | DrawRight = std::max(a: DrawRight, b: x); |
| 681 | DrawTop = std::min(a: DrawTop, b: y); |
| 682 | DrawBottom = std::max(a: DrawBottom, b: y); |
| 683 | } |
| 684 | |
| 685 | // do the border tiles |
| 686 | if(x == 0) |
| 687 | { |
| 688 | if(y == 0) |
| 689 | { |
| 690 | Visuals.m_BorderTopLeft.SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderCorners.size())); |
| 691 | if(AddTile(vTmpTiles&: vTmpBorderCorners, vTmpTileTexCoords&: vTmpBorderCornersTexCoords, Index, Flags, x: 0, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{-32, -32})) |
| 692 | Visuals.m_BorderTopLeft.Draw(SetDraw: true); |
| 693 | } |
| 694 | else if(y == m_pLayerTilemap->m_Height - 1) |
| 695 | { |
| 696 | Visuals.m_BorderBottomLeft.SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderCorners.size())); |
| 697 | if(AddTile(vTmpTiles&: vTmpBorderCorners, vTmpTileTexCoords&: vTmpBorderCornersTexCoords, Index, Flags, x: 0, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{-32, 0})) |
| 698 | Visuals.m_BorderBottomLeft.Draw(SetDraw: true); |
| 699 | } |
| 700 | Visuals.m_vBorderLeft[y].SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderLeftTiles.size())); |
| 701 | if(AddTile(vTmpTiles&: vTmpBorderLeftTiles, vTmpTileTexCoords&: vTmpBorderLeftTilesTexCoords, Index, Flags, x: 0, y, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{-32, 0})) |
| 702 | Visuals.m_vBorderLeft[y].Draw(SetDraw: true); |
| 703 | } |
| 704 | else if(x == m_pLayerTilemap->m_Width - 1) |
| 705 | { |
| 706 | if(y == 0) |
| 707 | { |
| 708 | Visuals.m_BorderTopRight.SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderCorners.size())); |
| 709 | if(AddTile(vTmpTiles&: vTmpBorderCorners, vTmpTileTexCoords&: vTmpBorderCornersTexCoords, Index, Flags, x: 0, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{0, -32})) |
| 710 | Visuals.m_BorderTopRight.Draw(SetDraw: true); |
| 711 | } |
| 712 | else if(y == m_pLayerTilemap->m_Height - 1) |
| 713 | { |
| 714 | Visuals.m_BorderBottomRight.SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderCorners.size())); |
| 715 | if(AddTile(vTmpTiles&: vTmpBorderCorners, vTmpTileTexCoords&: vTmpBorderCornersTexCoords, Index, Flags, x: 0, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{0, 0})) |
| 716 | Visuals.m_BorderBottomRight.Draw(SetDraw: true); |
| 717 | } |
| 718 | Visuals.m_vBorderRight[y].SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderRightTiles.size())); |
| 719 | if(AddTile(vTmpTiles&: vTmpBorderRightTiles, vTmpTileTexCoords&: vTmpBorderRightTilesTexCoords, Index, Flags, x: 0, y, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{0, 0})) |
| 720 | Visuals.m_vBorderRight[y].Draw(SetDraw: true); |
| 721 | } |
| 722 | if(y == 0) |
| 723 | { |
| 724 | Visuals.m_vBorderTop[x].SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderTopTiles.size())); |
| 725 | if(AddTile(vTmpTiles&: vTmpBorderTopTiles, vTmpTileTexCoords&: vTmpBorderTopTilesTexCoords, Index, Flags, x, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{0, -32})) |
| 726 | Visuals.m_vBorderTop[x].Draw(SetDraw: true); |
| 727 | } |
| 728 | else if(y == m_pLayerTilemap->m_Height - 1) |
| 729 | { |
| 730 | Visuals.m_vBorderBottom[x].SetIndexBufferByteOffset((offset_ptr32)(vTmpBorderBottomTiles.size())); |
| 731 | if(AddTile(vTmpTiles&: vTmpBorderBottomTiles, vTmpTileTexCoords&: vTmpBorderBottomTilesTexCoords, Index, Flags, x, y: 0, DoTextureCoords, FillSpeedup: AddAsSpeedup, AngleRotate, Offset: ivec2{0, 0})) |
| 732 | Visuals.m_vBorderBottom[x].Draw(SetDraw: true); |
| 733 | } |
| 734 | } |
| 735 | } |
| 736 | |
| 737 | // shrink clip region |
| 738 | // we only apply the clip once for the first overlay type (tile visuals). Physic layers can have multiple layers for text, e.g. speedup force |
| 739 | // the first overlay is always the largest and you will never find an overlay, where the text is written over AIR |
| 740 | if(CurOverlay == 0) |
| 741 | { |
| 742 | if(DrawLeft > DrawRight || DrawTop > DrawBottom) |
| 743 | { |
| 744 | // we are drawing nothing, layer is empty |
| 745 | m_LayerClip->m_Height = 0.0f; |
| 746 | m_LayerClip->m_Width = 0.0f; |
| 747 | } |
| 748 | else |
| 749 | { |
| 750 | m_LayerClip->m_X = DrawLeft * 32.0f; |
| 751 | m_LayerClip->m_Y = DrawTop * 32.0f; |
| 752 | m_LayerClip->m_Width = (DrawRight - DrawLeft + 1) * 32.0f; |
| 753 | m_LayerClip->m_Height = (DrawBottom - DrawTop + 1) * 32.0f; |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | // append one kill tile to the gamelayer |
| 758 | if(IsGameLayer) |
| 759 | { |
| 760 | Visuals.m_BorderKillTile.SetIndexBufferByteOffset((offset_ptr32)(vTmpTiles.size())); |
| 761 | if(AddTile(vTmpTiles, vTmpTileTexCoords, Index: TILE_DEATH, Flags: 0, x: 0, y: 0, DoTextureCoords)) |
| 762 | Visuals.m_BorderKillTile.Draw(SetDraw: true); |
| 763 | } |
| 764 | |
| 765 | // inserts and clears tiles and tile texture coords |
| 766 | auto InsertTiles = [&](std::vector<CGraphicTile> &vTiles, std::vector<CGraphicTileTextureCoords> &vTexCoords) { |
| 767 | vTmpTiles.insert(position: vTmpTiles.end(), first: vTiles.begin(), last: vTiles.end()); |
| 768 | vTmpTileTexCoords.insert(position: vTmpTileTexCoords.end(), first: vTexCoords.begin(), last: vTexCoords.end()); |
| 769 | vTiles.clear(); |
| 770 | vTexCoords.clear(); |
| 771 | }; |
| 772 | |
| 773 | // add the border corners, then the borders and fix their byte offsets |
| 774 | int TilesHandledCount = vTmpTiles.size(); |
| 775 | Visuals.m_BorderTopLeft.AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCount); |
| 776 | Visuals.m_BorderTopRight.AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCount); |
| 777 | Visuals.m_BorderBottomLeft.AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCount); |
| 778 | Visuals.m_BorderBottomRight.AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCount); |
| 779 | |
| 780 | // add the Corners to the tiles |
| 781 | InsertTiles(vTmpBorderCorners, vTmpBorderCornersTexCoords); |
| 782 | |
| 783 | // now the borders |
| 784 | int TilesHandledCountTop = vTmpTiles.size(); |
| 785 | int TilesHandledCountBottom = TilesHandledCountTop + vTmpBorderTopTiles.size(); |
| 786 | int TilesHandledCountLeft = TilesHandledCountBottom + vTmpBorderBottomTiles.size(); |
| 787 | int TilesHandledCountRight = TilesHandledCountLeft + vTmpBorderLeftTiles.size(); |
| 788 | |
| 789 | if(m_pLayerTilemap->m_Width > 0 && m_pLayerTilemap->m_Height > 0) |
| 790 | { |
| 791 | for(int i = 0; i < std::max(a: m_pLayerTilemap->m_Width, b: m_pLayerTilemap->m_Height); ++i) |
| 792 | { |
| 793 | if(i < m_pLayerTilemap->m_Width) |
| 794 | { |
| 795 | Visuals.m_vBorderTop[i].AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCountTop); |
| 796 | Visuals.m_vBorderBottom[i].AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCountBottom); |
| 797 | } |
| 798 | if(i < m_pLayerTilemap->m_Height) |
| 799 | { |
| 800 | Visuals.m_vBorderLeft[i].AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCountLeft); |
| 801 | Visuals.m_vBorderRight[i].AddIndexBufferByteOffset(IndexBufferByteOff: TilesHandledCountRight); |
| 802 | } |
| 803 | } |
| 804 | } |
| 805 | |
| 806 | InsertTiles(vTmpBorderTopTiles, vTmpBorderTopTilesTexCoords); |
| 807 | InsertTiles(vTmpBorderBottomTiles, vTmpBorderBottomTilesTexCoords); |
| 808 | InsertTiles(vTmpBorderLeftTiles, vTmpBorderLeftTilesTexCoords); |
| 809 | InsertTiles(vTmpBorderRightTiles, vTmpBorderRightTilesTexCoords); |
| 810 | |
| 811 | Visuals.m_BufferContainerIndex = -1; |
| 812 | |
| 813 | // upload data to gpu |
| 814 | size_t UploadDataSize = vTmpTileTexCoords.size() * sizeof(CGraphicTileTextureCoords) + vTmpTiles.size() * sizeof(CGraphicTile); |
| 815 | if(UploadDataSize == 0) |
| 816 | { |
| 817 | RenderLoading(); |
| 818 | return; |
| 819 | } |
| 820 | |
| 821 | void *pUploadData = malloc(size: UploadDataSize); |
| 822 | |
| 823 | if(DoTextureCoords) |
| 824 | { |
| 825 | class CVertex |
| 826 | { |
| 827 | public: |
| 828 | vec2 m_Pos; |
| 829 | ubvec4 m_Tex; |
| 830 | }; |
| 831 | |
| 832 | static_assert(sizeof(CVertex) == sizeof(vec2) + sizeof(ubvec4)); // no padding |
| 833 | |
| 834 | CVertex *pDst = static_cast<CVertex *>(pUploadData); |
| 835 | dbg_assert(UploadDataSize == vTmpTiles.size() * sizeof(*pDst) * 4, "invalid upload size" ); |
| 836 | |
| 837 | for(size_t TileIndex = 0; TileIndex < vTmpTiles.size(); ++TileIndex) |
| 838 | { |
| 839 | const auto &GraphicTile = vTmpTiles[TileIndex]; |
| 840 | const auto &GraphicCoords = vTmpTileTexCoords[TileIndex]; |
| 841 | |
| 842 | *pDst++ = {.m_Pos: GraphicTile.m_TopLeft, .m_Tex: GraphicCoords.m_TexCoordTopLeft}; |
| 843 | *pDst++ = {.m_Pos: GraphicTile.m_TopRight, .m_Tex: GraphicCoords.m_TexCoordTopRight}; |
| 844 | *pDst++ = {.m_Pos: GraphicTile.m_BottomRight, .m_Tex: GraphicCoords.m_TexCoordBottomRight}; |
| 845 | *pDst++ = {.m_Pos: GraphicTile.m_BottomLeft, .m_Tex: GraphicCoords.m_TexCoordBottomLeft}; |
| 846 | } |
| 847 | } |
| 848 | else |
| 849 | { |
| 850 | // we don't have texture coords, so we can optimize |
| 851 | dbg_assert(UploadDataSize == vTmpTiles.size() * sizeof(CGraphicTile), "invalid upload size" ); |
| 852 | mem_copy(dest: pUploadData, source: vTmpTiles.data(), size: vTmpTiles.size() * sizeof(CGraphicTile)); |
| 853 | } |
| 854 | |
| 855 | // first create the buffer object |
| 856 | int BufferObjectIndex = Graphics()->CreateBufferObject(UploadDataSize, pUploadData, CreateFlags: 0, IsMovedPointer: true); |
| 857 | |
| 858 | // then create the buffer container |
| 859 | SBufferContainerInfo ContainerInfo; |
| 860 | ContainerInfo.m_Stride = (DoTextureCoords ? (sizeof(float) * 2 + sizeof(ubvec4)) : 0); |
| 861 | ContainerInfo.m_VertBufferBindingIndex = BufferObjectIndex; |
| 862 | ContainerInfo.m_vAttributes.emplace_back(); |
| 863 | SBufferContainerInfo::SAttribute *pAttr = &ContainerInfo.m_vAttributes.back(); |
| 864 | pAttr->m_DataTypeCount = 2; |
| 865 | pAttr->m_Type = GRAPHICS_TYPE_FLOAT; |
| 866 | pAttr->m_Normalized = false; |
| 867 | pAttr->m_pOffset = nullptr; |
| 868 | pAttr->m_FuncType = 0; |
| 869 | if(DoTextureCoords) |
| 870 | { |
| 871 | ContainerInfo.m_vAttributes.emplace_back(); |
| 872 | pAttr = &ContainerInfo.m_vAttributes.back(); |
| 873 | pAttr->m_DataTypeCount = 4; |
| 874 | pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; |
| 875 | pAttr->m_Normalized = false; |
| 876 | pAttr->m_pOffset = (void *)(sizeof(vec2)); |
| 877 | pAttr->m_FuncType = 1; |
| 878 | } |
| 879 | |
| 880 | Visuals.m_BufferContainerIndex = Graphics()->CreateBufferContainer(pContainerInfo: &ContainerInfo); |
| 881 | // and finally inform the backend how many indices are required |
| 882 | Graphics()->IndicesNumRequiredNotify(RequiredIndicesCount: vTmpTiles.size() * 6); |
| 883 | |
| 884 | RenderLoading(); |
| 885 | } |
| 886 | |
| 887 | void CRenderLayerTile::Unload() |
| 888 | { |
| 889 | if(m_VisualTiles.has_value()) |
| 890 | { |
| 891 | m_VisualTiles->Unload(); |
| 892 | m_VisualTiles = std::nullopt; |
| 893 | } |
| 894 | } |
| 895 | |
| 896 | void CRenderLayerTile::CTileLayerVisuals::Unload() |
| 897 | { |
| 898 | Graphics()->DeleteBufferContainer(ContainerIndex&: m_BufferContainerIndex); |
| 899 | } |
| 900 | |
| 901 | int CRenderLayerTile::GetDataIndex() const |
| 902 | { |
| 903 | return m_pLayerTilemap->m_Data; |
| 904 | } |
| 905 | |
| 906 | void *CRenderLayerTile::GetRawData() const |
| 907 | { |
| 908 | return m_pMap->GetData(Index: GetDataIndex()); |
| 909 | } |
| 910 | |
| 911 | void CRenderLayerTile::OnInit(IGraphics *pGraphics, ITextRender *pTextRender, CRenderMap *pRenderMap, std::shared_ptr<CEnvelopeManager> &pEnvelopeManager, IMap *pMap, IMapImages *pMapImages, std::optional<FRenderUploadCallback> &FRenderUploadCallbackOptional) |
| 912 | { |
| 913 | CRenderLayer::OnInit(pGraphics, pTextRender, pRenderMap, pEnvelopeManager, pMap, pMapImages, FRenderUploadCallbackOptional); |
| 914 | InitTileData(); |
| 915 | |
| 916 | // set clip region |
| 917 | if(!Graphics()->IsTileBufferingEnabled()) |
| 918 | { |
| 919 | // shrink clip region, this is done in `UploadTileData` for buffered backends |
| 920 | int MinX = m_pLayerTilemap->m_Width; |
| 921 | int MaxX = 0; |
| 922 | int MinY = m_pLayerTilemap->m_Height; |
| 923 | int MaxY = 0; |
| 924 | for(int TileY = 0; TileY < m_pLayerTilemap->m_Height; ++TileY) |
| 925 | { |
| 926 | for(int TileX = 0; TileX < m_pLayerTilemap->m_Width; ++TileX) |
| 927 | { |
| 928 | unsigned char Index = 0; |
| 929 | unsigned char Flags = 0; |
| 930 | int Angle = 0; |
| 931 | GetTileData(pIndex: &Index, pFlags: &Flags, pAngleRotate: &Angle, x: static_cast<unsigned int>(TileX), y: static_cast<unsigned int>(TileY), CurOverlay: 0); |
| 932 | |
| 933 | if(Index > 0) |
| 934 | { |
| 935 | MinX = std::min(a: TileX, b: MinX); |
| 936 | MaxX = std::max(a: TileX, b: MaxX); |
| 937 | MinY = std::min(a: TileY, b: MinY); |
| 938 | MaxY = std::max(a: TileY, b: MaxY); |
| 939 | } |
| 940 | } |
| 941 | } |
| 942 | |
| 943 | if(MinX > MaxX || MinY > MaxY) |
| 944 | { |
| 945 | // layer is empty |
| 946 | m_LayerClip = CClipRegion(0.0f, 0.0f, 0.0f, 0.0f); |
| 947 | } |
| 948 | else |
| 949 | { |
| 950 | m_LayerClip = CClipRegion(MinX * 32.0f, MinY * 32.0f, (MaxX - MinX + 1) * 32.0f, (MaxY - MinY + 1) * 32.0f); |
| 951 | } |
| 952 | } |
| 953 | else |
| 954 | { |
| 955 | m_LayerClip = CClipRegion(0.0f, 0.0f, m_pLayerTilemap->m_Width * 32.0f, m_pLayerTilemap->m_Height * 32.0f); |
| 956 | } |
| 957 | } |
| 958 | |
| 959 | void CRenderLayerTile::InitTileData() |
| 960 | { |
| 961 | m_pTiles = GetData<CTile>(); |
| 962 | } |
| 963 | |
| 964 | template<class T> |
| 965 | T *CRenderLayerTile::GetData() const |
| 966 | { |
| 967 | return (T *)GetRawData(); |
| 968 | } |
| 969 | |
| 970 | void CRenderLayerTile::GetTileData(unsigned char *pIndex, unsigned char *pFlags, int *pAngleRotate, unsigned int x, unsigned int y, int CurOverlay) const |
| 971 | { |
| 972 | *pIndex = m_pTiles[y * m_pLayerTilemap->m_Width + x].m_Index; |
| 973 | *pFlags = m_pTiles[y * m_pLayerTilemap->m_Width + x].m_Flags; |
| 974 | } |
| 975 | |
| 976 | /************** |
| 977 | * Quad Layer * |
| 978 | **************/ |
| 979 | |
| 980 | CRenderLayerQuads::CRenderLayerQuads(int GroupId, int LayerId, int Flags, CMapItemLayerQuads *pLayerQuads) : |
| 981 | CRenderLayer(GroupId, LayerId, Flags) |
| 982 | { |
| 983 | m_pLayerQuads = pLayerQuads; |
| 984 | m_pQuads = nullptr; |
| 985 | } |
| 986 | |
| 987 | void CRenderLayerQuads::RenderQuadLayer(float Alpha, const CRenderLayerParams &Params) |
| 988 | { |
| 989 | CQuadLayerVisuals &Visuals = m_VisualQuad.value(); |
| 990 | if(Visuals.m_BufferContainerIndex == -1) |
| 991 | return; // no visuals were created |
| 992 | |
| 993 | for(auto &QuadCluster : m_vQuadClusters) |
| 994 | { |
| 995 | if(!IsVisibleInClipRegion(ClipRegion: QuadCluster.m_ClipRegion)) |
| 996 | continue; |
| 997 | |
| 998 | if(!QuadCluster.m_Grouped) |
| 999 | { |
| 1000 | bool AnyVisible = false; |
| 1001 | for(int QuadClusterId = 0; QuadClusterId < QuadCluster.m_NumQuads; ++QuadClusterId) |
| 1002 | { |
| 1003 | CQuad *pQuad = &m_pQuads[QuadCluster.m_StartIndex + QuadClusterId]; |
| 1004 | |
| 1005 | ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 1006 | if(pQuad->m_ColorEnv >= 0) |
| 1007 | { |
| 1008 | m_pEnvelopeManager->EnvelopeEval()->EnvelopeEval(TimeOffsetMillis: pQuad->m_ColorEnvOffset, EnvelopeIndex: pQuad->m_ColorEnv, Result&: Color, Channels: 4); |
| 1009 | } |
| 1010 | Color.a *= Alpha; |
| 1011 | |
| 1012 | SQuadRenderInfo &QInfo = QuadCluster.m_vQuadRenderInfo[QuadClusterId]; |
| 1013 | if(Color.a < 0.0f) |
| 1014 | Color.a = 0.0f; |
| 1015 | QInfo.m_Color = Color; |
| 1016 | |
| 1017 | if(Color.a > 0.0f) |
| 1018 | { |
| 1019 | AnyVisible = true; |
| 1020 | ColorRGBA Position = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f); |
| 1021 | m_pEnvelopeManager->EnvelopeEval()->EnvelopeEval(TimeOffsetMillis: pQuad->m_PosEnvOffset, EnvelopeIndex: pQuad->m_PosEnv, Result&: Position, Channels: 3); |
| 1022 | QInfo.m_Offsets.x = Position.r; |
| 1023 | QInfo.m_Offsets.y = Position.g; |
| 1024 | QInfo.m_Rotation = Position.b / 180.0f * pi; |
| 1025 | } |
| 1026 | } |
| 1027 | if(AnyVisible) |
| 1028 | Graphics()->RenderQuadLayer(BufferContainerIndex: Visuals.m_BufferContainerIndex, pQuadInfo: QuadCluster.m_vQuadRenderInfo.data(), QuadNum: QuadCluster.m_NumQuads, QuadOffset: QuadCluster.m_StartIndex); |
| 1029 | } |
| 1030 | else |
| 1031 | { |
| 1032 | SQuadRenderInfo &QInfo = QuadCluster.m_vQuadRenderInfo[0]; |
| 1033 | |
| 1034 | ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 1035 | if(QuadCluster.m_ColorEnv >= 0) |
| 1036 | { |
| 1037 | m_pEnvelopeManager->EnvelopeEval()->EnvelopeEval(TimeOffsetMillis: QuadCluster.m_ColorEnvOffset, EnvelopeIndex: QuadCluster.m_ColorEnv, Result&: Color, Channels: 4); |
| 1038 | } |
| 1039 | |
| 1040 | Color.a *= Alpha; |
| 1041 | if(Color.a <= 0.0f) |
| 1042 | continue; |
| 1043 | QInfo.m_Color = Color; |
| 1044 | |
| 1045 | if(QuadCluster.m_PosEnv >= 0) |
| 1046 | { |
| 1047 | ColorRGBA Position = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f); |
| 1048 | m_pEnvelopeManager->EnvelopeEval()->EnvelopeEval(TimeOffsetMillis: QuadCluster.m_PosEnvOffset, EnvelopeIndex: QuadCluster.m_PosEnv, Result&: Position, Channels: 3); |
| 1049 | |
| 1050 | QInfo.m_Offsets.x = Position.r; |
| 1051 | QInfo.m_Offsets.y = Position.g; |
| 1052 | QInfo.m_Rotation = Position.b / 180.0f * pi; |
| 1053 | } |
| 1054 | Graphics()->RenderQuadLayer(BufferContainerIndex: Visuals.m_BufferContainerIndex, pQuadInfo: &QInfo, QuadNum: (size_t)QuadCluster.m_NumQuads, QuadOffset: QuadCluster.m_StartIndex, Grouped: true); |
| 1055 | } |
| 1056 | } |
| 1057 | |
| 1058 | if(Params.m_DebugRenderClusterClips) |
| 1059 | { |
| 1060 | for(auto &QuadCluster : m_vQuadClusters) |
| 1061 | { |
| 1062 | if(!IsVisibleInClipRegion(ClipRegion: QuadCluster.m_ClipRegion) || !QuadCluster.m_ClipRegion.has_value()) |
| 1063 | continue; |
| 1064 | |
| 1065 | char aDebugText[64]; |
| 1066 | str_format(buffer: aDebugText, buffer_size: sizeof(aDebugText), format: "Group %d, quad layer %d, quad start %d, grouped %d" , m_GroupId, m_LayerId, QuadCluster.m_StartIndex, QuadCluster.m_Grouped); |
| 1067 | RenderMap()->RenderDebugClip(ClipX: QuadCluster.m_ClipRegion->m_X, ClipY: QuadCluster.m_ClipRegion->m_Y, ClipW: QuadCluster.m_ClipRegion->m_Width, ClipH: QuadCluster.m_ClipRegion->m_Height, Color: ColorRGBA(1.0f, 0.0f, 1.0f, 1.0f), Zoom: Params.m_Zoom, pLabel: aDebugText); |
| 1068 | } |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | void CRenderLayerQuads::OnInit(IGraphics *pGraphics, ITextRender *pTextRender, CRenderMap *pRenderMap, std::shared_ptr<CEnvelopeManager> &pEnvelopeManager, IMap *pMap, IMapImages *pMapImages, std::optional<FRenderUploadCallback> &FRenderUploadCallbackOptional) |
| 1073 | { |
| 1074 | CRenderLayer::OnInit(pGraphics, pTextRender, pRenderMap, pEnvelopeManager, pMap, pMapImages, FRenderUploadCallbackOptional); |
| 1075 | int DataSize = m_pMap->GetDataSize(Index: m_pLayerQuads->m_Data); |
| 1076 | if(m_pLayerQuads->m_NumQuads > 0 && DataSize / (int)sizeof(CQuad) >= m_pLayerQuads->m_NumQuads) |
| 1077 | m_pQuads = (CQuad *)m_pMap->GetDataSwapped(Index: m_pLayerQuads->m_Data); |
| 1078 | } |
| 1079 | |
| 1080 | void CRenderLayerQuads::Init() |
| 1081 | { |
| 1082 | if(m_pLayerQuads->m_Image >= 0 && m_pLayerQuads->m_Image < m_pMapImages->Num()) |
| 1083 | m_TextureHandle = m_pMapImages->Get(Index: m_pLayerQuads->m_Image); |
| 1084 | else |
| 1085 | m_TextureHandle.Invalidate(); |
| 1086 | |
| 1087 | if(!Graphics()->IsQuadBufferingEnabled()) |
| 1088 | { |
| 1089 | // create clip region for unbuffered backends |
| 1090 | CQuadCluster QuadCluster; |
| 1091 | QuadCluster.m_Grouped = false; |
| 1092 | QuadCluster.m_StartIndex = 0; |
| 1093 | QuadCluster.m_NumQuads = m_pLayerQuads->m_NumQuads; |
| 1094 | |
| 1095 | // unused, because cluster is not grouped |
| 1096 | QuadCluster.m_PosEnv = -1; |
| 1097 | QuadCluster.m_PosEnvOffset = 0; |
| 1098 | QuadCluster.m_ColorEnv = -1; |
| 1099 | QuadCluster.m_ColorEnvOffset = 0; |
| 1100 | |
| 1101 | CalculateClipping(QuadCluster); |
| 1102 | return; |
| 1103 | } |
| 1104 | |
| 1105 | std::vector<CTmpQuad> vTmpQuads; |
| 1106 | std::vector<CTmpQuadTextured> vTmpQuadsTextured; |
| 1107 | CQuadLayerVisuals v; |
| 1108 | v.OnInit(pRenderComponent: this); |
| 1109 | m_VisualQuad = v; |
| 1110 | CQuadLayerVisuals *pQLayerVisuals = &(m_VisualQuad.value()); |
| 1111 | |
| 1112 | const bool Textured = m_pLayerQuads->m_Image >= 0 && m_pLayerQuads->m_Image < m_pMapImages->Num(); |
| 1113 | |
| 1114 | if(Textured) |
| 1115 | vTmpQuadsTextured.resize(sz: m_pLayerQuads->m_NumQuads); |
| 1116 | else |
| 1117 | vTmpQuads.resize(sz: m_pLayerQuads->m_NumQuads); |
| 1118 | |
| 1119 | auto SetQuadRenderInfo = [&](SQuadRenderInfo &QInfo, int QuadId, bool InitInfo) { |
| 1120 | CQuad *pQuad = &m_pQuads[QuadId]; |
| 1121 | |
| 1122 | // init for envelopeless quad layers |
| 1123 | if(InitInfo) |
| 1124 | { |
| 1125 | QInfo.m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); |
| 1126 | QInfo.m_Offsets.x = 0; |
| 1127 | QInfo.m_Offsets.y = 0; |
| 1128 | QInfo.m_Rotation = 0; |
| 1129 | } |
| 1130 | |
| 1131 | for(int j = 0; j < 4; ++j) |
| 1132 | { |
| 1133 | int QuadIdX = j; |
| 1134 | if(j == 2) |
| 1135 | QuadIdX = 3; |
| 1136 | else if(j == 3) |
| 1137 | QuadIdX = 2; |
| 1138 | if(!Textured) |
| 1139 | { |
| 1140 | // ignore the conversion for the position coordinates |
| 1141 | vTmpQuads[QuadId].m_aVertices[j].m_X = fx2f(v: pQuad->m_aPoints[QuadIdX].x); |
| 1142 | vTmpQuads[QuadId].m_aVertices[j].m_Y = fx2f(v: pQuad->m_aPoints[QuadIdX].y); |
| 1143 | vTmpQuads[QuadId].m_aVertices[j].m_CenterX = fx2f(v: pQuad->m_aPoints[4].x); |
| 1144 | vTmpQuads[QuadId].m_aVertices[j].m_CenterY = fx2f(v: pQuad->m_aPoints[4].y); |
| 1145 | vTmpQuads[QuadId].m_aVertices[j].m_R = (unsigned char)pQuad->m_aColors[QuadIdX].r; |
| 1146 | vTmpQuads[QuadId].m_aVertices[j].m_G = (unsigned char)pQuad->m_aColors[QuadIdX].g; |
| 1147 | vTmpQuads[QuadId].m_aVertices[j].m_B = (unsigned char)pQuad->m_aColors[QuadIdX].b; |
| 1148 | vTmpQuads[QuadId].m_aVertices[j].m_A = (unsigned char)pQuad->m_aColors[QuadIdX].a; |
| 1149 | } |
| 1150 | else |
| 1151 | { |
| 1152 | // ignore the conversion for the position coordinates |
| 1153 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_X = fx2f(v: pQuad->m_aPoints[QuadIdX].x); |
| 1154 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_Y = fx2f(v: pQuad->m_aPoints[QuadIdX].y); |
| 1155 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_CenterX = fx2f(v: pQuad->m_aPoints[4].x); |
| 1156 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_CenterY = fx2f(v: pQuad->m_aPoints[4].y); |
| 1157 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_U = fx2f(v: pQuad->m_aTexcoords[QuadIdX].x); |
| 1158 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_V = fx2f(v: pQuad->m_aTexcoords[QuadIdX].y); |
| 1159 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_R = (unsigned char)pQuad->m_aColors[QuadIdX].r; |
| 1160 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_G = (unsigned char)pQuad->m_aColors[QuadIdX].g; |
| 1161 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_B = (unsigned char)pQuad->m_aColors[QuadIdX].b; |
| 1162 | vTmpQuadsTextured[QuadId].m_aVertices[j].m_A = (unsigned char)pQuad->m_aColors[QuadIdX].a; |
| 1163 | } |
| 1164 | } |
| 1165 | }; |
| 1166 | |
| 1167 | m_vQuadClusters.clear(); |
| 1168 | |
| 1169 | // create quad clusters |
| 1170 | int QuadStart = 0; |
| 1171 | while(QuadStart < m_pLayerQuads->m_NumQuads) |
| 1172 | { |
| 1173 | CQuadCluster QuadCluster; |
| 1174 | QuadCluster.m_StartIndex = QuadStart; |
| 1175 | QuadCluster.m_Grouped = true; |
| 1176 | QuadCluster.m_ColorEnv = m_pQuads[QuadStart].m_ColorEnv; |
| 1177 | QuadCluster.m_ColorEnvOffset = m_pQuads[QuadStart].m_ColorEnvOffset; |
| 1178 | QuadCluster.m_PosEnv = m_pQuads[QuadStart].m_PosEnv; |
| 1179 | QuadCluster.m_PosEnvOffset = m_pQuads[QuadStart].m_PosEnvOffset; |
| 1180 | |
| 1181 | int QuadOffset = 0; |
| 1182 | for(int QuadClusterId = 0; QuadClusterId < m_pLayerQuads->m_NumQuads - QuadStart; ++QuadClusterId) |
| 1183 | { |
| 1184 | const CQuad *pQuad = &m_pQuads[QuadStart + QuadClusterId]; |
| 1185 | bool IsGrouped = QuadCluster.m_Grouped && pQuad->m_ColorEnv == QuadCluster.m_ColorEnv && pQuad->m_ColorEnvOffset == QuadCluster.m_ColorEnvOffset && pQuad->m_PosEnv == QuadCluster.m_PosEnv && pQuad->m_PosEnvOffset == QuadCluster.m_PosEnvOffset; |
| 1186 | |
| 1187 | // we are reaching gpu batch limit, here we break and close the QuadCluster if it's ungrouped |
| 1188 | if(QuadClusterId >= (int)GRAPHICS_MAX_QUADS_RENDER_COUNT) |
| 1189 | { |
| 1190 | // expand a cluster, if it's grouped |
| 1191 | if(!IsGrouped) |
| 1192 | break; |
| 1193 | } |
| 1194 | QuadOffset++; |
| 1195 | QuadCluster.m_Grouped = IsGrouped; |
| 1196 | } |
| 1197 | QuadCluster.m_NumQuads = QuadOffset; |
| 1198 | |
| 1199 | // fill cluster info |
| 1200 | if(QuadCluster.m_Grouped) |
| 1201 | { |
| 1202 | // grouped quads only need one render info, because all their envs and env offsets are equal |
| 1203 | QuadCluster.m_vQuadRenderInfo.resize(sz: 1); |
| 1204 | for(int QuadClusterId = 0; QuadClusterId < QuadCluster.m_NumQuads; ++QuadClusterId) |
| 1205 | SetQuadRenderInfo(QuadCluster.m_vQuadRenderInfo[0], QuadCluster.m_StartIndex + QuadClusterId, QuadClusterId == 0); |
| 1206 | } |
| 1207 | else |
| 1208 | { |
| 1209 | QuadCluster.m_vQuadRenderInfo.resize(sz: QuadCluster.m_NumQuads); |
| 1210 | for(int QuadClusterId = 0; QuadClusterId < QuadCluster.m_NumQuads; ++QuadClusterId) |
| 1211 | SetQuadRenderInfo(QuadCluster.m_vQuadRenderInfo[QuadClusterId], QuadCluster.m_StartIndex + QuadClusterId, true); |
| 1212 | } |
| 1213 | |
| 1214 | CalculateClipping(QuadCluster); |
| 1215 | |
| 1216 | m_vQuadClusters.push_back(x: QuadCluster); |
| 1217 | QuadStart += QuadOffset; |
| 1218 | } |
| 1219 | |
| 1220 | // gpu upload |
| 1221 | size_t UploadDataSize = 0; |
| 1222 | if(Textured) |
| 1223 | UploadDataSize = vTmpQuadsTextured.size() * sizeof(CTmpQuadTextured); |
| 1224 | else |
| 1225 | UploadDataSize = vTmpQuads.size() * sizeof(CTmpQuad); |
| 1226 | |
| 1227 | if(UploadDataSize > 0) |
| 1228 | { |
| 1229 | void *pUploadData = nullptr; |
| 1230 | if(Textured) |
| 1231 | pUploadData = vTmpQuadsTextured.data(); |
| 1232 | else |
| 1233 | pUploadData = vTmpQuads.data(); |
| 1234 | // create the buffer object |
| 1235 | int BufferObjectIndex = Graphics()->CreateBufferObject(UploadDataSize, pUploadData, CreateFlags: 0); |
| 1236 | // then create the buffer container |
| 1237 | SBufferContainerInfo ContainerInfo; |
| 1238 | ContainerInfo.m_Stride = (Textured ? (sizeof(CTmpQuadTextured) / 4) : (sizeof(CTmpQuad) / 4)); |
| 1239 | ContainerInfo.m_VertBufferBindingIndex = BufferObjectIndex; |
| 1240 | ContainerInfo.m_vAttributes.emplace_back(); |
| 1241 | SBufferContainerInfo::SAttribute *pAttr = &ContainerInfo.m_vAttributes.back(); |
| 1242 | pAttr->m_DataTypeCount = 4; |
| 1243 | pAttr->m_Type = GRAPHICS_TYPE_FLOAT; |
| 1244 | pAttr->m_Normalized = false; |
| 1245 | pAttr->m_pOffset = nullptr; |
| 1246 | pAttr->m_FuncType = 0; |
| 1247 | ContainerInfo.m_vAttributes.emplace_back(); |
| 1248 | pAttr = &ContainerInfo.m_vAttributes.back(); |
| 1249 | pAttr->m_DataTypeCount = 4; |
| 1250 | pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; |
| 1251 | pAttr->m_Normalized = true; |
| 1252 | pAttr->m_pOffset = (void *)(sizeof(float) * 4); |
| 1253 | pAttr->m_FuncType = 0; |
| 1254 | if(Textured) |
| 1255 | { |
| 1256 | ContainerInfo.m_vAttributes.emplace_back(); |
| 1257 | pAttr = &ContainerInfo.m_vAttributes.back(); |
| 1258 | pAttr->m_DataTypeCount = 2; |
| 1259 | pAttr->m_Type = GRAPHICS_TYPE_FLOAT; |
| 1260 | pAttr->m_Normalized = false; |
| 1261 | pAttr->m_pOffset = (void *)(sizeof(float) * 4 + sizeof(unsigned char) * 4); |
| 1262 | pAttr->m_FuncType = 0; |
| 1263 | } |
| 1264 | |
| 1265 | pQLayerVisuals->m_BufferContainerIndex = Graphics()->CreateBufferContainer(pContainerInfo: &ContainerInfo); |
| 1266 | // and finally inform the backend how many indices are required |
| 1267 | Graphics()->IndicesNumRequiredNotify(RequiredIndicesCount: m_pLayerQuads->m_NumQuads * 6); |
| 1268 | } |
| 1269 | RenderLoading(); |
| 1270 | } |
| 1271 | |
| 1272 | void CRenderLayerQuads::Unload() |
| 1273 | { |
| 1274 | if(m_VisualQuad.has_value()) |
| 1275 | { |
| 1276 | m_VisualQuad->Unload(); |
| 1277 | m_VisualQuad = std::nullopt; |
| 1278 | } |
| 1279 | } |
| 1280 | |
| 1281 | void CRenderLayerQuads::CQuadLayerVisuals::Unload() |
| 1282 | { |
| 1283 | Graphics()->DeleteBufferContainer(ContainerIndex&: m_BufferContainerIndex); |
| 1284 | } |
| 1285 | |
| 1286 | bool CRenderLayerQuads::CalculateQuadClipping(const CQuadCluster &QuadCluster, float aQuadOffsetMin[2], float aQuadOffsetMax[2]) const |
| 1287 | { |
| 1288 | // check if the grouped clipping is available for early exit |
| 1289 | if(QuadCluster.m_Grouped) |
| 1290 | { |
| 1291 | const CEnvelopeExtrema::CEnvelopeExtremaItem &Extrema = m_pEnvelopeManager->EnvelopeExtrema()->GetExtrema(EnvelopeIndex: QuadCluster.m_PosEnv); |
| 1292 | if(!Extrema.m_Available) |
| 1293 | return false; |
| 1294 | } |
| 1295 | |
| 1296 | // calculate quad position offsets |
| 1297 | for(int Channel = 0; Channel < 2; ++Channel) |
| 1298 | { |
| 1299 | aQuadOffsetMin[Channel] = std::numeric_limits<float>::max(); // minimum of channel |
| 1300 | aQuadOffsetMax[Channel] = std::numeric_limits<float>::lowest(); // maximum of channel |
| 1301 | } |
| 1302 | |
| 1303 | for(int QuadId = QuadCluster.m_StartIndex; QuadId < QuadCluster.m_StartIndex + QuadCluster.m_NumQuads; ++QuadId) |
| 1304 | { |
| 1305 | const CQuad *pQuad = &m_pQuads[QuadId]; |
| 1306 | |
| 1307 | const CEnvelopeExtrema::CEnvelopeExtremaItem &Extrema = m_pEnvelopeManager->EnvelopeExtrema()->GetExtrema(EnvelopeIndex: pQuad->m_PosEnv); |
| 1308 | if(!Extrema.m_Available) |
| 1309 | return false; |
| 1310 | |
| 1311 | // calculate clip region |
| 1312 | if(!Extrema.m_Rotating) |
| 1313 | { |
| 1314 | for(int QuadIdPoint = 0; QuadIdPoint < 4; ++QuadIdPoint) |
| 1315 | { |
| 1316 | for(int Channel = 0; Channel < 2; ++Channel) |
| 1317 | { |
| 1318 | float OffsetMinimum = fx2f(v: pQuad->m_aPoints[QuadIdPoint][Channel]); |
| 1319 | float OffsetMaximum = fx2f(v: pQuad->m_aPoints[QuadIdPoint][Channel]); |
| 1320 | |
| 1321 | // calculate env offsets for every ungrouped quad |
| 1322 | if(!QuadCluster.m_Grouped && pQuad->m_PosEnv >= 0) |
| 1323 | { |
| 1324 | OffsetMinimum += fx2f(v: Extrema.m_Minima[Channel]); |
| 1325 | OffsetMaximum += fx2f(v: Extrema.m_Maxima[Channel]); |
| 1326 | } |
| 1327 | aQuadOffsetMin[Channel] = std::min(a: aQuadOffsetMin[Channel], b: OffsetMinimum); |
| 1328 | aQuadOffsetMax[Channel] = std::max(a: aQuadOffsetMax[Channel], b: OffsetMaximum); |
| 1329 | } |
| 1330 | } |
| 1331 | } |
| 1332 | else |
| 1333 | { |
| 1334 | const CPoint &CenterFX = pQuad->m_aPoints[4]; |
| 1335 | vec2 Center(fx2f(v: CenterFX.x), fx2f(v: CenterFX.y)); |
| 1336 | float MaxDistance = 0; |
| 1337 | for(int QuadIdPoint = 0; QuadIdPoint < 4; ++QuadIdPoint) |
| 1338 | { |
| 1339 | const CPoint &QuadPointFX = pQuad->m_aPoints[QuadIdPoint]; |
| 1340 | vec2 QuadPoint(fx2f(v: QuadPointFX.x), fx2f(v: QuadPointFX.y)); |
| 1341 | float Distance = length(a: Center - QuadPoint); |
| 1342 | MaxDistance = std::max(a: Distance, b: MaxDistance); |
| 1343 | } |
| 1344 | |
| 1345 | for(int Channel = 0; Channel < 2; ++Channel) |
| 1346 | { |
| 1347 | float OffsetMinimum = Center[Channel] - MaxDistance; |
| 1348 | float OffsetMaximum = Center[Channel] + MaxDistance; |
| 1349 | if(!QuadCluster.m_Grouped && pQuad->m_PosEnv >= 0) |
| 1350 | { |
| 1351 | OffsetMinimum += fx2f(v: Extrema.m_Minima[Channel]); |
| 1352 | OffsetMaximum += fx2f(v: Extrema.m_Maxima[Channel]); |
| 1353 | } |
| 1354 | aQuadOffsetMin[Channel] = std::min(a: aQuadOffsetMin[Channel], b: OffsetMinimum); |
| 1355 | aQuadOffsetMax[Channel] = std::max(a: aQuadOffsetMax[Channel], b: OffsetMaximum); |
| 1356 | } |
| 1357 | } |
| 1358 | } |
| 1359 | |
| 1360 | // add env offsets for the quad group |
| 1361 | if(QuadCluster.m_Grouped && QuadCluster.m_PosEnv >= 0) |
| 1362 | { |
| 1363 | const CEnvelopeExtrema::CEnvelopeExtremaItem &Extrema = m_pEnvelopeManager->EnvelopeExtrema()->GetExtrema(EnvelopeIndex: QuadCluster.m_PosEnv); |
| 1364 | |
| 1365 | for(int Channel = 0; Channel < 2; ++Channel) |
| 1366 | { |
| 1367 | aQuadOffsetMin[Channel] += fx2f(v: Extrema.m_Minima[Channel]); |
| 1368 | aQuadOffsetMax[Channel] += fx2f(v: Extrema.m_Maxima[Channel]); |
| 1369 | } |
| 1370 | } |
| 1371 | return true; |
| 1372 | } |
| 1373 | |
| 1374 | void CRenderLayerQuads::CalculateClipping(CQuadCluster &QuadCluster) |
| 1375 | { |
| 1376 | float aQuadOffsetMin[2]; |
| 1377 | float aQuadOffsetMax[2]; |
| 1378 | |
| 1379 | bool CreateClip = CalculateQuadClipping(QuadCluster, aQuadOffsetMin, aQuadOffsetMax); |
| 1380 | |
| 1381 | if(!CreateClip) |
| 1382 | return; |
| 1383 | |
| 1384 | QuadCluster.m_ClipRegion = std::make_optional<CClipRegion>(); |
| 1385 | std::optional<CClipRegion> &ClipRegion = QuadCluster.m_ClipRegion; |
| 1386 | |
| 1387 | // X channel |
| 1388 | ClipRegion->m_X = aQuadOffsetMin[0]; |
| 1389 | ClipRegion->m_Width = aQuadOffsetMax[0] - aQuadOffsetMin[0]; |
| 1390 | |
| 1391 | // Y channel |
| 1392 | ClipRegion->m_Y = aQuadOffsetMin[1]; |
| 1393 | ClipRegion->m_Height = aQuadOffsetMax[1] - aQuadOffsetMin[1]; |
| 1394 | |
| 1395 | // update layer clip |
| 1396 | if(!m_LayerClip.has_value()) |
| 1397 | { |
| 1398 | m_LayerClip = ClipRegion; |
| 1399 | } |
| 1400 | else |
| 1401 | { |
| 1402 | float ClipRight = std::max(a: ClipRegion->m_X + ClipRegion->m_Width, b: m_LayerClip->m_X + m_LayerClip->m_Width); |
| 1403 | float ClipBottom = std::max(a: ClipRegion->m_Y + ClipRegion->m_Height, b: m_LayerClip->m_Y + m_LayerClip->m_Height); |
| 1404 | m_LayerClip->m_X = std::min(a: ClipRegion->m_X, b: m_LayerClip->m_X); |
| 1405 | m_LayerClip->m_Y = std::min(a: ClipRegion->m_Y, b: m_LayerClip->m_Y); |
| 1406 | m_LayerClip->m_Width = ClipRight - m_LayerClip->m_X; |
| 1407 | m_LayerClip->m_Height = ClipBottom - m_LayerClip->m_Y; |
| 1408 | } |
| 1409 | } |
| 1410 | |
| 1411 | void CRenderLayerQuads::Render(const CRenderLayerParams &Params) |
| 1412 | { |
| 1413 | UseTexture(TextureHandle: GetTexture()); |
| 1414 | |
| 1415 | bool Force = Params.m_RenderType == ERenderType::RENDERTYPE_BACKGROUND_FORCE || Params.m_RenderType == ERenderType::RENDERTYPE_FULL_DESIGN; |
| 1416 | float Alpha = Force ? 1.f : (100 - Params.m_EntityOverlayVal) / 100.0f; |
| 1417 | if(!Graphics()->IsQuadBufferingEnabled() || !Params.m_TileAndQuadBuffering) |
| 1418 | { |
| 1419 | RenderMap()->ForceRenderQuads(pQuads: m_pQuads, NumQuads: m_pLayerQuads->m_NumQuads, Flags: LAYERRENDERFLAG_TRANSPARENT, pEnvEval: m_pEnvelopeManager->EnvelopeEval(), Alpha); |
| 1420 | } |
| 1421 | else |
| 1422 | { |
| 1423 | RenderQuadLayer(Alpha, Params); |
| 1424 | } |
| 1425 | |
| 1426 | if(Params.m_DebugRenderQuadClips && m_LayerClip.has_value()) |
| 1427 | { |
| 1428 | char aDebugText[64]; |
| 1429 | str_format(buffer: aDebugText, buffer_size: sizeof(aDebugText), format: "Group %d, quad layer %d" , m_GroupId, m_LayerId); |
| 1430 | RenderMap()->RenderDebugClip(ClipX: m_LayerClip->m_X, ClipY: m_LayerClip->m_Y, ClipW: m_LayerClip->m_Width, ClipH: m_LayerClip->m_Height, Color: ColorRGBA(1.0f, 0.0f, 0.5f, 1.0f), Zoom: Params.m_Zoom, pLabel: aDebugText); |
| 1431 | } |
| 1432 | } |
| 1433 | |
| 1434 | bool CRenderLayerQuads::DoRender(const CRenderLayerParams &Params) |
| 1435 | { |
| 1436 | // skip rendering anything but entities if we only want to render entities |
| 1437 | if(Params.m_EntityOverlayVal == 100 && Params.m_RenderType != ERenderType::RENDERTYPE_BACKGROUND_FORCE) |
| 1438 | return false; |
| 1439 | |
| 1440 | // skip rendering if detail layers if not wanted |
| 1441 | if(m_Flags & LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && Params.m_RenderType != ERenderType::RENDERTYPE_FULL_DESIGN) // detail but no details |
| 1442 | return false; |
| 1443 | |
| 1444 | // this option only deactivates quads in the background |
| 1445 | if(Params.m_RenderType == ERenderType::RENDERTYPE_BACKGROUND || Params.m_RenderType == ERenderType::RENDERTYPE_BACKGROUND_FORCE) |
| 1446 | { |
| 1447 | if(!g_Config.m_ClShowQuads) |
| 1448 | return false; |
| 1449 | } |
| 1450 | |
| 1451 | return IsVisibleInClipRegion(ClipRegion: m_LayerClip); |
| 1452 | } |
| 1453 | |
| 1454 | /**************** |
| 1455 | * Entity Layer * |
| 1456 | ****************/ |
| 1457 | // BASE |
| 1458 | CRenderLayerEntityBase::CRenderLayerEntityBase(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1459 | CRenderLayerTile(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1460 | |
| 1461 | bool CRenderLayerEntityBase::DoRender(const CRenderLayerParams &Params) |
| 1462 | { |
| 1463 | // skip rendering if we render background force or full design |
| 1464 | if(Params.m_RenderType == ERenderType::RENDERTYPE_BACKGROUND_FORCE || Params.m_RenderType == ERenderType::RENDERTYPE_FULL_DESIGN) |
| 1465 | return false; |
| 1466 | |
| 1467 | // skip rendering of entities if don't want them |
| 1468 | if(!Params.m_EntityOverlayVal) |
| 1469 | return false; |
| 1470 | |
| 1471 | return true; |
| 1472 | } |
| 1473 | |
| 1474 | IGraphics::CTextureHandle CRenderLayerEntityBase::GetTexture() const |
| 1475 | { |
| 1476 | return m_pMapImages->GetEntities(EntityLayerType: MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH); |
| 1477 | } |
| 1478 | |
| 1479 | // GAME |
| 1480 | CRenderLayerEntityGame::CRenderLayerEntityGame(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1481 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1482 | |
| 1483 | void CRenderLayerEntityGame::Init() |
| 1484 | { |
| 1485 | UploadTileData(VisualsOptional&: m_VisualTiles, CurOverlay: 0, AddAsSpeedup: false, IsGameLayer: true); |
| 1486 | } |
| 1487 | |
| 1488 | void CRenderLayerEntityGame::RenderTileLayerWithTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1489 | { |
| 1490 | if(Params.m_RenderTileBorder) |
| 1491 | RenderKillTileBorder(Color: Color.Multiply(Other: GetDeathBorderColor())); |
| 1492 | RenderTileLayer(Color, Params); |
| 1493 | } |
| 1494 | |
| 1495 | void CRenderLayerEntityGame::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1496 | { |
| 1497 | Graphics()->BlendNone(); |
| 1498 | RenderMap()->RenderTilemap(pTiles: m_pTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_OPAQUE); |
| 1499 | Graphics()->BlendNormal(); |
| 1500 | |
| 1501 | if(Params.m_RenderTileBorder) |
| 1502 | { |
| 1503 | RenderMap()->RenderTileRectangle(RectX: -BorderRenderDistance, RectY: -BorderRenderDistance, RectW: m_pLayerTilemap->m_Width + 2 * BorderRenderDistance, RectH: m_pLayerTilemap->m_Height + 2 * BorderRenderDistance, |
| 1504 | IndexIn: TILE_AIR, IndexOut: TILE_DEATH, // display air inside, death outside |
| 1505 | Scale: 32.0f, Color: Color.Multiply(Other: GetDeathBorderColor()), RenderFlags: TILERENDERFLAG_EXTEND | LAYERRENDERFLAG_TRANSPARENT); |
| 1506 | } |
| 1507 | |
| 1508 | RenderMap()->RenderTilemap(pTiles: m_pTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_TRANSPARENT); |
| 1509 | } |
| 1510 | |
| 1511 | ColorRGBA CRenderLayerEntityGame::GetDeathBorderColor() const |
| 1512 | { |
| 1513 | // draw kill tiles outside the entity clipping rectangle |
| 1514 | // slow blinking to hint that it's not a part of the map |
| 1515 | float Seconds = time_get() / (float)time_freq(); |
| 1516 | float Alpha = 0.3f + 0.35f * (1.f + std::sin(x: 2.f * pi * Seconds / 3.f)); |
| 1517 | return ColorRGBA(1.f, 1.f, 1.f, Alpha); |
| 1518 | } |
| 1519 | |
| 1520 | // FRONT |
| 1521 | CRenderLayerEntityFront::CRenderLayerEntityFront(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1522 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1523 | |
| 1524 | int CRenderLayerEntityFront::GetDataIndex() const |
| 1525 | { |
| 1526 | return m_pLayerTilemap->m_Front; |
| 1527 | } |
| 1528 | |
| 1529 | // TELE |
| 1530 | CRenderLayerEntityTele::CRenderLayerEntityTele(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1531 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1532 | |
| 1533 | int CRenderLayerEntityTele::GetDataIndex() const |
| 1534 | { |
| 1535 | return m_pLayerTilemap->m_Tele; |
| 1536 | } |
| 1537 | |
| 1538 | void CRenderLayerEntityTele::Init() |
| 1539 | { |
| 1540 | UploadTileData(VisualsOptional&: m_VisualTiles, CurOverlay: 0, AddAsSpeedup: false); |
| 1541 | UploadTileData(VisualsOptional&: m_VisualTeleNumbers, CurOverlay: 1, AddAsSpeedup: false); |
| 1542 | } |
| 1543 | |
| 1544 | void CRenderLayerEntityTele::InitTileData() |
| 1545 | { |
| 1546 | m_pTeleTiles = GetData<CTeleTile>(); |
| 1547 | } |
| 1548 | |
| 1549 | void CRenderLayerEntityTele::Unload() |
| 1550 | { |
| 1551 | CRenderLayerTile::Unload(); |
| 1552 | if(m_VisualTeleNumbers.has_value()) |
| 1553 | { |
| 1554 | m_VisualTeleNumbers->Unload(); |
| 1555 | m_VisualTeleNumbers = std::nullopt; |
| 1556 | } |
| 1557 | } |
| 1558 | |
| 1559 | void CRenderLayerEntityTele::RenderTileLayerWithTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1560 | { |
| 1561 | RenderTileLayer(Color, Params); |
| 1562 | if(Params.m_RenderText) |
| 1563 | { |
| 1564 | Graphics()->TextureSet(Texture: m_pMapImages->GetOverlayCenter()); |
| 1565 | RenderTileLayer(Color, Params, pTileLayerVisuals: &m_VisualTeleNumbers.value()); |
| 1566 | } |
| 1567 | } |
| 1568 | |
| 1569 | void CRenderLayerEntityTele::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1570 | { |
| 1571 | Graphics()->BlendNone(); |
| 1572 | RenderMap()->RenderTelemap(pTele: m_pTeleTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_OPAQUE); |
| 1573 | Graphics()->BlendNormal(); |
| 1574 | RenderMap()->RenderTelemap(pTele: m_pTeleTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_TRANSPARENT); |
| 1575 | int OverlayRenderFlags = (Params.m_RenderText ? OVERLAYRENDERFLAG_TEXT : 0) | (Params.m_RenderInvalidTiles ? OVERLAYRENDERFLAG_EDITOR : 0); |
| 1576 | RenderMap()->RenderTeleOverlay(pTele: m_pTeleTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, OverlayRenderFlags, Alpha: Color.a); |
| 1577 | } |
| 1578 | |
| 1579 | void CRenderLayerEntityTele::GetTileData(unsigned char *pIndex, unsigned char *pFlags, int *pAngleRotate, unsigned int x, unsigned int y, int CurOverlay) const |
| 1580 | { |
| 1581 | *pIndex = m_pTeleTiles[y * m_pLayerTilemap->m_Width + x].m_Type; |
| 1582 | *pFlags = 0; |
| 1583 | if(CurOverlay == 1) |
| 1584 | { |
| 1585 | if(IsTeleTileNumberUsedAny(Index: *pIndex)) |
| 1586 | *pIndex = m_pTeleTiles[y * m_pLayerTilemap->m_Width + x].m_Number; |
| 1587 | else |
| 1588 | *pIndex = 0; |
| 1589 | } |
| 1590 | } |
| 1591 | |
| 1592 | // SPEEDUP |
| 1593 | CRenderLayerEntitySpeedup::CRenderLayerEntitySpeedup(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1594 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1595 | |
| 1596 | IGraphics::CTextureHandle CRenderLayerEntitySpeedup::GetTexture() const |
| 1597 | { |
| 1598 | return m_pMapImages->GetSpeedupArrow(); |
| 1599 | } |
| 1600 | |
| 1601 | int CRenderLayerEntitySpeedup::GetDataIndex() const |
| 1602 | { |
| 1603 | return m_pLayerTilemap->m_Speedup; |
| 1604 | } |
| 1605 | |
| 1606 | void CRenderLayerEntitySpeedup::Init() |
| 1607 | { |
| 1608 | UploadTileData(VisualsOptional&: m_VisualTiles, CurOverlay: 0, AddAsSpeedup: true); |
| 1609 | UploadTileData(VisualsOptional&: m_VisualForce, CurOverlay: 1, AddAsSpeedup: false); |
| 1610 | UploadTileData(VisualsOptional&: m_VisualMaxSpeed, CurOverlay: 2, AddAsSpeedup: false); |
| 1611 | } |
| 1612 | |
| 1613 | void CRenderLayerEntitySpeedup::InitTileData() |
| 1614 | { |
| 1615 | m_pSpeedupTiles = GetData<CSpeedupTile>(); |
| 1616 | } |
| 1617 | |
| 1618 | void CRenderLayerEntitySpeedup::Unload() |
| 1619 | { |
| 1620 | CRenderLayerTile::Unload(); |
| 1621 | if(m_VisualForce.has_value()) |
| 1622 | { |
| 1623 | m_VisualForce->Unload(); |
| 1624 | m_VisualForce = std::nullopt; |
| 1625 | } |
| 1626 | if(m_VisualMaxSpeed.has_value()) |
| 1627 | { |
| 1628 | m_VisualMaxSpeed->Unload(); |
| 1629 | m_VisualMaxSpeed = std::nullopt; |
| 1630 | } |
| 1631 | } |
| 1632 | |
| 1633 | void CRenderLayerEntitySpeedup::GetTileData(unsigned char *pIndex, unsigned char *pFlags, int *pAngleRotate, unsigned int x, unsigned int y, int CurOverlay) const |
| 1634 | { |
| 1635 | *pIndex = m_pSpeedupTiles[y * m_pLayerTilemap->m_Width + x].m_Type; |
| 1636 | unsigned char Force = m_pSpeedupTiles[y * m_pLayerTilemap->m_Width + x].m_Force; |
| 1637 | unsigned char MaxSpeed = m_pSpeedupTiles[y * m_pLayerTilemap->m_Width + x].m_MaxSpeed; |
| 1638 | *pFlags = 0; |
| 1639 | *pAngleRotate = m_pSpeedupTiles[y * m_pLayerTilemap->m_Width + x].m_Angle; |
| 1640 | if((Force == 0 && *pIndex == TILE_SPEED_BOOST_OLD) || (Force == 0 && MaxSpeed == 0 && *pIndex == TILE_SPEED_BOOST) || !IsValidSpeedupTile(Index: *pIndex)) |
| 1641 | *pIndex = 0; |
| 1642 | else if(CurOverlay == 1) |
| 1643 | *pIndex = Force; |
| 1644 | else if(CurOverlay == 2) |
| 1645 | *pIndex = MaxSpeed; |
| 1646 | } |
| 1647 | |
| 1648 | void CRenderLayerEntitySpeedup::RenderTileLayerWithTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1649 | { |
| 1650 | // draw arrow -- clamp to the edge of the arrow image |
| 1651 | Graphics()->WrapClamp(); |
| 1652 | UseTexture(TextureHandle: GetTexture()); |
| 1653 | RenderTileLayer(Color, Params); |
| 1654 | Graphics()->WrapNormal(); |
| 1655 | |
| 1656 | if(Params.m_RenderText) |
| 1657 | { |
| 1658 | Graphics()->TextureSet(Texture: m_pMapImages->GetOverlayBottom()); |
| 1659 | RenderTileLayer(Color, Params, pTileLayerVisuals: &m_VisualForce.value()); |
| 1660 | Graphics()->TextureSet(Texture: m_pMapImages->GetOverlayTop()); |
| 1661 | RenderTileLayer(Color, Params, pTileLayerVisuals: &m_VisualMaxSpeed.value()); |
| 1662 | } |
| 1663 | } |
| 1664 | |
| 1665 | void CRenderLayerEntitySpeedup::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1666 | { |
| 1667 | int OverlayRenderFlags = (Params.m_RenderText ? OVERLAYRENDERFLAG_TEXT : 0) | (Params.m_RenderInvalidTiles ? OVERLAYRENDERFLAG_EDITOR : 0); |
| 1668 | RenderMap()->RenderSpeedupOverlay(pSpeedup: m_pSpeedupTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, OverlayRenderFlags, Alpha: Color.a); |
| 1669 | } |
| 1670 | |
| 1671 | // SWITCH |
| 1672 | CRenderLayerEntitySwitch::CRenderLayerEntitySwitch(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1673 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1674 | |
| 1675 | IGraphics::CTextureHandle CRenderLayerEntitySwitch::GetTexture() const |
| 1676 | { |
| 1677 | return m_pMapImages->GetEntities(EntityLayerType: MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH); |
| 1678 | } |
| 1679 | |
| 1680 | int CRenderLayerEntitySwitch::GetDataIndex() const |
| 1681 | { |
| 1682 | return m_pLayerTilemap->m_Switch; |
| 1683 | } |
| 1684 | |
| 1685 | void CRenderLayerEntitySwitch::Init() |
| 1686 | { |
| 1687 | UploadTileData(VisualsOptional&: m_VisualTiles, CurOverlay: 0, AddAsSpeedup: false); |
| 1688 | UploadTileData(VisualsOptional&: m_VisualSwitchNumberTop, CurOverlay: 1, AddAsSpeedup: false); |
| 1689 | UploadTileData(VisualsOptional&: m_VisualSwitchNumberBottom, CurOverlay: 2, AddAsSpeedup: false); |
| 1690 | } |
| 1691 | |
| 1692 | void CRenderLayerEntitySwitch::InitTileData() |
| 1693 | { |
| 1694 | m_pSwitchTiles = GetData<CSwitchTile>(); |
| 1695 | } |
| 1696 | |
| 1697 | void CRenderLayerEntitySwitch::Unload() |
| 1698 | { |
| 1699 | CRenderLayerTile::Unload(); |
| 1700 | if(m_VisualSwitchNumberTop.has_value()) |
| 1701 | { |
| 1702 | m_VisualSwitchNumberTop->Unload(); |
| 1703 | m_VisualSwitchNumberTop = std::nullopt; |
| 1704 | } |
| 1705 | if(m_VisualSwitchNumberBottom.has_value()) |
| 1706 | { |
| 1707 | m_VisualSwitchNumberBottom->Unload(); |
| 1708 | m_VisualSwitchNumberBottom = std::nullopt; |
| 1709 | } |
| 1710 | } |
| 1711 | |
| 1712 | void CRenderLayerEntitySwitch::GetTileData(unsigned char *pIndex, unsigned char *pFlags, int *pAngleRotate, unsigned int x, unsigned int y, int CurOverlay) const |
| 1713 | { |
| 1714 | *pFlags = 0; |
| 1715 | *pIndex = m_pSwitchTiles[y * m_pLayerTilemap->m_Width + x].m_Type; |
| 1716 | if(CurOverlay == 0) |
| 1717 | { |
| 1718 | *pFlags = m_pSwitchTiles[y * m_pLayerTilemap->m_Width + x].m_Flags; |
| 1719 | if(*pIndex == TILE_SWITCHTIMEDOPEN) |
| 1720 | *pIndex = 8; |
| 1721 | } |
| 1722 | else if(CurOverlay == 1) |
| 1723 | *pIndex = m_pSwitchTiles[y * m_pLayerTilemap->m_Width + x].m_Number; |
| 1724 | else if(CurOverlay == 2) |
| 1725 | *pIndex = m_pSwitchTiles[y * m_pLayerTilemap->m_Width + x].m_Delay; |
| 1726 | } |
| 1727 | |
| 1728 | void CRenderLayerEntitySwitch::RenderTileLayerWithTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1729 | { |
| 1730 | RenderTileLayer(Color, Params); |
| 1731 | if(Params.m_RenderText) |
| 1732 | { |
| 1733 | Graphics()->TextureSet(Texture: m_pMapImages->GetOverlayTop()); |
| 1734 | RenderTileLayer(Color, Params, pTileLayerVisuals: &m_VisualSwitchNumberTop.value()); |
| 1735 | Graphics()->TextureSet(Texture: m_pMapImages->GetOverlayBottom()); |
| 1736 | RenderTileLayer(Color, Params, pTileLayerVisuals: &m_VisualSwitchNumberBottom.value()); |
| 1737 | } |
| 1738 | } |
| 1739 | |
| 1740 | void CRenderLayerEntitySwitch::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1741 | { |
| 1742 | Graphics()->BlendNone(); |
| 1743 | RenderMap()->RenderSwitchmap(pSwitch: m_pSwitchTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_OPAQUE); |
| 1744 | Graphics()->BlendNormal(); |
| 1745 | RenderMap()->RenderSwitchmap(pSwitch: m_pSwitchTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_TRANSPARENT); |
| 1746 | int OverlayRenderFlags = (Params.m_RenderText ? OVERLAYRENDERFLAG_TEXT : 0) | (Params.m_RenderInvalidTiles ? OVERLAYRENDERFLAG_EDITOR : 0); |
| 1747 | RenderMap()->RenderSwitchOverlay(pSwitch: m_pSwitchTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, OverlayRenderFlags, Alpha: Color.a); |
| 1748 | } |
| 1749 | |
| 1750 | // TUNE |
| 1751 | CRenderLayerEntityTune::CRenderLayerEntityTune(int GroupId, int LayerId, int Flags, CMapItemLayerTilemap *pLayerTilemap) : |
| 1752 | CRenderLayerEntityBase(GroupId, LayerId, Flags, pLayerTilemap) {} |
| 1753 | |
| 1754 | IGraphics::CTextureHandle CRenderLayerEntityTune::GetTexture() const |
| 1755 | { |
| 1756 | return m_pMapImages->GetTuneColors(); |
| 1757 | } |
| 1758 | |
| 1759 | void CRenderLayerEntityTune::GetTileData(unsigned char *pIndex, unsigned char *pFlags, int *pAngleRotate, unsigned int x, unsigned int y, int CurOverlay) const |
| 1760 | { |
| 1761 | const unsigned char Number = m_pTuneTiles[y * m_pLayerTilemap->m_Width + x].m_Number; |
| 1762 | unsigned char Index = 0; |
| 1763 | |
| 1764 | if(Number != 0) |
| 1765 | { |
| 1766 | // assign color index instead of tune number for higher color distance |
| 1767 | Index = m_TuneColorMapper.TuneNumberToColorIndex(TuneNumber: Number); |
| 1768 | } |
| 1769 | |
| 1770 | *pIndex = Index; |
| 1771 | *pFlags = 0; |
| 1772 | } |
| 1773 | |
| 1774 | void CRenderLayerEntityTune::Init() |
| 1775 | { |
| 1776 | m_TuneColorMapper.Reset(); |
| 1777 | CRenderLayerTile::Init(); |
| 1778 | } |
| 1779 | |
| 1780 | int CRenderLayerEntityTune::GetDataIndex() const |
| 1781 | { |
| 1782 | return m_pLayerTilemap->m_Tune; |
| 1783 | } |
| 1784 | |
| 1785 | void CRenderLayerEntityTune::InitTileData() |
| 1786 | { |
| 1787 | m_pTuneTiles = GetData<CTuneTile>(); |
| 1788 | } |
| 1789 | |
| 1790 | void CRenderLayerEntityTune::RenderTileLayerNoTileBuffer(const ColorRGBA &Color, const CRenderLayerParams &Params) |
| 1791 | { |
| 1792 | Graphics()->BlendNone(); |
| 1793 | RenderMap()->RenderTunemap(pTune: m_pTuneTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_OPAQUE, pTuneColorMapper: &m_TuneColorMapper); |
| 1794 | Graphics()->BlendNormal(); |
| 1795 | RenderMap()->RenderTunemap(pTune: m_pTuneTiles, w: m_pLayerTilemap->m_Width, h: m_pLayerTilemap->m_Height, Scale: 32.0f, Color, RenderFlags: (Params.m_RenderTileBorder ? TILERENDERFLAG_EXTEND : 0) | LAYERRENDERFLAG_TRANSPARENT, pTuneColorMapper: &m_TuneColorMapper); |
| 1796 | } |
| 1797 | |